ステコン表
ID | ステコン名 | 開始アドレス | 備考 |
---|---|---|---|
0x0000 | Null | 0x46ED63 | |
0x0001 | ChangeState | 0x46E8A7 | |
0x0002 | SelfState | 0x46E983 | |
0x0003 | Turn | 0x46EDA7 | |
0x0004 | VarSet | 0x46EDCA | |
0x0005 | VarAdd | 0x46EE07 | |
0x0006 | VarRandom | 0x46F08F | |
0x0007 | VarRangeSet | 0x46EF47 | |
0x000A | LifeSet | 0x46F186 | |
0x000B | LifeAdd | 0x46F1B0 | |
0x000C | PowerSet | 0x46F1FF | |
0x000D | PowerAdd | 0x46F22C | |
0x0014 | CtrlSet | 0x46E85B | |
0x0015 | PosSet | 0x46F263 | |
0x0016 | PosAdd | 0x46F2D9 | |
0x0017 | PosFreeze | 0x46F34F | |
0x0018 | VelSet | 0x46F37E | |
0x0019 | VelAdd | 0x46F3E8 | |
0x001A | VelMul | 0x46F45E | |
0x001B | Gravity | 0x46F4CE | |
0x001C | Offset | 0x46F118 | |
0x001E | HitBy / NotHitBy | 0x46F5B8 | 共通のID・処理を使用 |
0x0020 | ChangeAnim | 0x46EA6F | |
0x0021 | ChangeAnim2 | 0x46EAF0 | |
0x0022 | PlaySnd | 0x46EB95 | |
0x0023 | StopSnd | 0x46EBB6 | |
0x0024 | SndPan | 0x46EC0F | |
0x0025 | HitDef | 0x46F4F4 | ReversalDefと共通の処理を使用 |
0x0026 | ReversalDef | 0x46F4F4 | HitDefと共通の処理を使用 |
0x0027 | Projectile | 0x46F83D | |
0x0028 | Width | 0x46F90D | |
0x0032 | ScreenBound | 0x46FB16 | |
0x0033 | SprPriority | 0x46F96C | |
0x003C | AngleDraw | 0x46F995 | |
0x003D | AngleSet | 0x46FA08 | |
0x003E | AngleAdd | 0x46FA2F | |
0x003F | AngleMul | 0x46FA5C | |
0x0041 | Trans | 0x46FA89 | |
0x0046 | TargetBind | 0x46FB75 | |
0x0047 | BindToTarget | 0x46FC5D | |
0x0048 | TargetState | 0x46FDF9 | |
0x0049 | TargetPowerAdd | 0x46FEED | |
0x004A | TargetLifeAdd | 0x46FF7F | |
0x004B | TargetVelSet | 0x47001E | |
0x004C | TargetVelAdd | 0x4700D4 | |
0x004D | TargetFacing | 0x470196 | |
0x004E | TargetDrop | 0x470219 | |
0x005A | AttackDist | 0x4702BA | |
0x005B | PlayerPush | 0x4702E3 | |
0x0064 | HitFallSet | 0x46F69A | |
0x0065 | HitVelSet | 0x46F638 | |
0x0066 | HitFallDamage | 0x46F70D | |
0x0067 | HitFallVel | 0x46F73F | |
0x0068 | HitAdd | 0x46F786 | |
0x0069 | AttackMulSet | 0x46F7DD | |
0x006A | DefenceMulSet | 0x46F80D | |
0x006E | StateTypeSet | 0x470312 | |
0x0078 | HitOverride | 0x4703A4 | |
0x0082 | MoveHitReset | 0x4703FA | |
0x0096 | AssertSpecial | 0x470414 | |
0x00C8 | EnvShake | 0x4704F6 | |
0x00C9 | FallEnvShake | 0x470524 | |
0x00CA | EnvColor | 0x470563 | |
0x00CB | GameMakeAnim | 0x470639 | |
0x00D2 | AfterImage | 0x4707A1 | |
0x00D3 | AfterImageTime | 0x4707FD | |
0x00D4 | Pause | 0x470869 | |
0x00D6 | SuperPause | 0x47088C | |
0x00D7 | MakeDust | 0x470BF4 | |
0x00D8 | PalFX / BGPalFX / AllPalFX | 0x470EC8 | 共通のID・処理を使用 |
0x00DC | Explod | 0x470EEF | |
0x00DD | RemoveExplod | 0x470F61 | |
0x00DE | ExplodBindTime | 0x470FB6 | |
0x00DF | ModifyExplod | 0x470F3F | |
0x012C | Helper | 0x47102F | |
0x012D | DestroySelf | 0x471051 | |
0x0130 | ParentVarSet | 0x47106E | |
0x0131 | ParentVarAdd | 0x47113A | |
0x0136 | DisplayToClipboard | 0x47126C | AppendToClipboardと共通の処理を使用 |
0x0137 | AppendToClipboard | 0x47126C | DisplayToClipboardと共通の処理を使用 |
0x0138 | ClearClipboard | 0x471249 | |
0x0140 | BindToParent | 0x471403 | BindToRootと共通の処理を使用 |
0x0141 | BindToRoot | 0x471403 | BindToParentと共通の処理を使用 |
0x2743 | TagIn | 0x4715AA | |
0x2744 | TagOut | 0x47158D |