+0x0000 ~ +0x01FF |
MUGEN.exeがあるフォルダ名 |
|
+0x0200 ~ +0x03FF |
MUGEN.exeがあるフォルダパス |
|
+0x0400 |
|
エラーメッセージ表示時に現在ディレクトリを変更するフラグ |
+0x0404 |
_mugen__.tmp作成済みフラグ |
|
+0x0408 |
VersionData_Month |
|
+0x040C |
VersionData_Day |
|
+0x0410 |
VersionData_Year |
|
+0x0414 ~ +0x0613 |
選択ステージのdefパス |
|
+0x0614 ~ +0x0813 |
選択ステージのBGMパス? |
|
+0x0814 |
[Title Info] Fadein.Time |
|
+0x0818 |
[Title Info] Fadeout.Time |
|
+0x081C |
[Title Info] Cursor.Move.Snd_SndGrp |
|
+0x0820 |
[Title Info] Cursor.Move.Snd_SndNo |
|
+0x0824 |
[Title Info] Cursor.Done.Snd_SndGrp |
|
+0x0828 |
[Title Info] Cursor.Done.Snd_SndNo |
|
+0x082C |
[Title Info] Cancel.Snd_SndGrp |
|
+0x0830 |
[Title Info] Cancel.Snd_SndNo |
|
+0x0834 |
[Title Info] Menu.Pos_X |
|
+0x0838 |
[Title Info] Menu.Pos_Y |
|
+0x083C |
[Title Info] Menu.Item.Font_FontNo |
|
+0x0840 |
[Title Info] Menu.Item.Font_AlignMt |
|
+0x0844 |
[Title Info] Menu.Item.Font_FontBank |
|
+0x0848 |
[Title Info] Menu.Item.Active.Font_FontNo |
|
+0x084C |
[Title Info] Menu.Item.Active.Font_AlignMt |
|
+0x0850 |
[Title Info] Menu.Item.Active.Font_FontBank |
|
+0x0854 |
[Title Info] Menu.Item.Spacing_X |
|
+0x0858 |
[Title Info] Menu.Item.Spacing_Y |
|
+0x085C |
[Title Info] Menu.ItemName.Arcade |
|
+0x087C |
[Title Info] Menu.ItemName.Versus |
|
+0x089C |
[Title Info] Menu.ItemName.TeamArcade |
|
+0x08BC |
[Title Info] Menu.ItemName.TeamVersus |
|
+0x08DC |
[Title Info] Menu.ItemName.TeamCoop |
|
+0x08FC |
[Title Info] Menu.ItemName.Survival |
|
+0x091C |
[Title Info] Menu.ItemName.SurvivalCoop |
|
+0x093C |
[Title Info] Menu.ItemName.Training |
|
+0x095C |
[Title Info] Menu.ItemName.Watch |
|
+0x097C |
[Title Info] Menu.ItemName.Options |
|
+0x099C |
[Title Info] Menu.ItemName.Exit |
|
+0x09BC |
[Title Info] Menu.Window.Margins.Y |
|
+0x09C0 |
[Title Info] Menu.Window.Margins.Y |
|
+0x09C4 |
[Title Info] Menu.Window.VisibleItems |
|
+0x09C8 |
[Title Info] Menu.BoxCursor.Visible |
|
+0x09CC |
[Title Info] Menu.BoxCursor.Coords |
|
+0x09D0 |
[Title Info] Menu.BoxCursor.Coords |
|
+0x09D4 |
[Title Info] Menu.BoxCursor.Coords |
|
+0x09D8 |
[Title Info] Menu.BoxCursor.Coords |
|
|
|
|
+0x09DC |
|
|
+0x09E0 |
|
|
+0x09E4 |
[Option Info] Cursor.Move.Snd_SndGrp |
|
+0x09E8 |
[Option Info] Cursor.Move.Snd_SndNo |
|
+0x09EC |
[Option Info] Cursor.Done.Snd_SndGrp |
|
+0x09F0 |
[Option Info] Cursor.Done.Snd_SndNo |
|
+0x09F4 |
[Option Info] Cancel.Snd_SndGrp |
|
+0x09F8 |
[Option Info] Cancel.Snd_SndNo |
|
|
|
|
+0x09FC |
[StageInfo] ResetBG |
以下試合開始時に代入 |
|
|
|
+0x0A00 |
[Camera] StartX |
|
+0x0A04 |
[Camera] StartY |
|
+0x0A08 |
[Camera] BoundLeft |
|
+0x0A0C |
[Camera] BoundRight |
|
+0x0A10 |
[Camera] BoundHigh |
|
+0x0A14 |
[Camera] BoundLow |
|
+0x0A18 |
[Camera] VerticalFollow |
|
+0x0A1C |
[Camera] FloorTension |
|
+0x0A20 |
[Camera] Tension |
|
|
|
|
+0x0A24 |
[PlayerInfo] P1StartX |
|
+0x0A28 |
[PlayerInfo] P2StartX |
|
+0x0A2C |
[PlayerInfo] P3StartX |
|
+0x0A30 |
[PlayerInfo] P4StartX |
|
+0x0A34 |
[PlayerInfo] P1StartY |
|
+0x0A38 |
[PlayerInfo] P2StartY |
|
+0x0A3C |
[PlayerInfo] P3StartY |
|
+0x0A40 |
[PlayerInfo] P4StartY |
|
+0x0A44 |
[PlayerInfo] P1StartZ |
|
+0x0A48 |
[PlayerInfo] P2StartZ |
|
+0x0A4C |
[PlayerInfo] P3StartZ |
|
+0x0A50 |
[PlayerInfo] P4StartZ |
|
+0x0A54 |
[PlayerInfo] P1Facing |
|
+0x0A58 |
[PlayerInfo] P2Facing |
|
+0x0A5C |
[PlayerInfo] P3Facing |
|
+0x0A60 |
[PlayerInfo] P4Facing |
|
+0x0A64 |
[PlayerInfo] LeftBound |
|
+0x0A68 |
[PlayerInfo] RightBound |
|
+0x0A6C |
[PlayerInfo] TopBound |
|
+0x0A70 |
[PlayerInfo] BotBound |
|
|
|
|
+0x0A74 |
[StageInfo] AutoTurn |
|
|
|
|
+0x0A78 |
[Scaling] TopZ |
|
+0x0A7C |
[Scaling] BotZ |
|
+0x0A80 |
[Scaling] TopScale |
|
+0x0A84 |
[Scaling] BotScale |
|
|
|
|
+0x0A88 |
[Bound] ScreenLeft |
|
+0x0A8C |
[Bound] ScreenRight |
|
|
|
|
+0x0A90 |
[Shadow] Intensity |
|
+0x0A94 |
[Shadow] Color |
|
+0x0A98 |
[Shadow] YScale |
|
+0x0A9C |
[Shadow] Fade.Range_X |
|
+0x0AA0 |
[Shadow] Fade.Range_Y |
|
|
|
|
+0x0AA4 |
[Reflection] Intensity |
|
|
|
|
+0x0AC0 |
[Music] BGVolume |
|
+0x0AD0 ~ + 0x0CCF |
[Music] BGMusic |
ここまで |
|
|
|
+0x0CD0 |
セレクト画面情報アドレス |
|
+0x0CD4 |
総キャラ数 |
No_Limit版だと0xFFFF固定 |
+0x0CD8 |
読み込みキャラ数 |
|
+0x0CDC |
登録可能キャラ数 |
|
+0x0CE0 |
Arcade_Matchesアドレス |
|
+0x0CE4 |
現在のOrderの最大対戦数 |
|
+0x0CE8 |
現在のOrderの対戦数 |
|
+0x0CEC |
|
|
+0x0CF0 |
Arcade.MaxMaches 1 |
|
+0x0CF4 |
Arcade.MaxMaches 2 |
|
+0x0CF8 |
Arcade.MaxMaches 3 |
|
+0x0CFC |
Arcade.MaxMaches 4 |
|
+0x0D00 |
Arcade.MaxMaches 5 |
|
+0x0D04 |
Arcade.MaxMaches 6 |
|
+0x0D08 |
Arcade.MaxMaches 7 |
|
+0x0D0C |
Arcade.MaxMaches 8 |
|
+0x0D10 |
Arcade.MaxMaches 9 |
|
+0x0D14 |
Arcade.MaxMaches 10 |
|
+0x0D18 |
Team.MaxMaches 1 |
|
+0x0D1C |
Team.MaxMaches 2 |
|
+0x0D20 |
Team.MaxMaches 3 |
|
+0x0D24 |
Team.MaxMaches 4 |
|
+0x0D28 |
Team.MaxMaches 5 |
|
+0x0D2C |
Team.MaxMaches 6 |
|
+0x0D30 |
Team.MaxMaches 7 |
|
+0x0D34 |
Team.MaxMaches 8 |
|
+0x0D38 |
Team.MaxMaches 9 |
|
+0x0D3C |
Team.MaxMaches 10 |
|
|
|
|
+0x0D40 |
キャラ読み込み中フラグ |
|
+0x0D44 |
キャラ読み込み中フラグ |
|
+0x0D48 |
|
|
+0x0D4C |
キャラ読み込み中だと3? |
|
+0x0D50 |
|
|
+0x0D54 |
読み込みキャラフラグ |
|
|
|
|
+0x0D6C ~ + 0x0F6B |
select.defパス |
|
+0x0F6C |
[Select Info] FadeIn.Time |
|
+0x0F70 |
[Select Info] FadeOut.Time |
|
+0x0F74 |
[Select Info] Pos_X |
|
+0x0F78 |
[Select Info] Pos_Y |
|
+0x0F7C |
[Select Info] Rows |
|
+0x0F80 |
[Select Info] Columns |
|
+0x0F84 |
[Select Info] Cell.Spacing |
|
+0x0F88 |
[Select Info] Cell.Size_X |
|
+0x0F8C |
[Select Info] Cell.Size_Y |
|
+0x0F90 |
[Select Info] ShowEmptyBoxes |
|
+0x0F94 |
[Select Info] MoveOverEmptyBoxes |
|
+0x0F98 |
[Select Info] Wrapping |
|
+0x0F9C |
[Select Info] Portrait.Scale_X |
|
+0x0FA0 |
[Select Info] Portrait.Scale_Y |
|
+0x0FA4 |
[Select Info] Portrait.Offset_X |
|
+0x0FA8 |
[Select Info] Portrait.Offset_Y |
|
+0x0FAC |
[Select Info] P1Cursor.StartCell_X |
|
+0x0FB0 |
[Select Info] P1Cursor.StartCell_Y |
|
+0x0FB4 |
[Select Info] P2Cursor.StartCell_X |
|
+0x0FB8 |
[Select Info] P2Cursor.StartCell_Y |
|
+0x0FBC |
P1側の1キャラ目の選択位置_X |
|
+0x0FC0 |
P1側の2キャラ目の選択位置_X |
|
+0x0FC4 |
P1側の3キャラ目の選択位置_X |
|
+0x0FC8 |
P1側の4キャラ目の選択位置_X |
|
+0x0FCC |
P2側の1キャラ目の選択位置_X |
|
+0x0FD0 |
P2側の2キャラ目の選択位置_X |
|
+0x0FD4 |
P2側の3キャラ目の選択位置_X |
|
+0x0FD8 |
P2側の4キャラ目の選択位置_X |
|
+0x0FDC |
P1側の1キャラ目の選択位置_Y |
|
+0x0FE0 |
P1側の2キャラ目の選択位置_Y |
|
+0x0FE4 |
P1側の3キャラ目の選択位置_Y |
|
+0x0FE8 |
P1側の4キャラ目の選択位置_Y |
|
+0x0FEC |
P2側の1キャラ目の選択位置_Y |
|
+0x0FF0 |
P2側の2キャラ目の選択位置_Y |
|
+0x0FF4 |
P2側の3キャラ目の選択位置_Y |
|
+0x0FF8 |
P2側の4キャラ目の選択位置_Y |
|
+0x0FFC |
[Select Info] P2.Cursor.Blink |
|
+0x1000 |
[Select Info] P1.Cursor.Move.Snd_SndGrp |
|
+0x1004 |
[Select Info] P1.Cursor.Move.Snd_SndNo |
|
+0x1008 |
[Select Info] P2.Cursor.Move.Snd_SndGrp |
|
+0x100C |
[Select Info] P2.Cursor.Move.Snd_SndNo |
|
+0x1010 |
[Select Info] P1.Cursor.Done.Snd_SndGrp |
|
+0x1014 |
[Select Info] P1.Cursor.Done.Snd_SndNo |
|
+0x1018 |
[Select Info] P2.Cursor.Done.Snd_SndGrp |
|
+0x101C |
[Select Info] P2.Cursor.Done.Snd_SndNo |
|
+0x1020 |
[Select Info] P1.Random.Move.Snd_SndGrp |
|
+0x1024 |
[Select Info] P1.Random.Move.Snd_SndNo |
|
+0x1028 |
[Select Info] P2.Random.Move.Snd_SndGrp |
|
+0x102C |
[Select Info] P2.Random.Move.Snd_SndNo |
|
+0x1030 |
[Select Info] Random.Move.Snd.Cancel |
|
+0x1034 |
[Select Info] Stage.Move.Snd_SndGrp |
|
+0x1038 |
[Select Info] Stage.Move.Snd_SndNo |
|
+0x103C |
[Select Info] Stage.Done.Snd_SndGrp |
|
+0x1040 |
[Select Info] Stage.Done.Snd_SndNo |
|
+0x1044 |
[Select Info] Cancel.Snd_SndGrp |
|
+0x1048 |
[Select Info] Cancel.Snd_SndNo |
|
+0x104C |
[Select Info] Title.Offset_X |
|
+0x1050 |
[Select Info] Title.Offset_Y |
|
+0x1054 |
[Select Info] Title.Font_FontNo |
|
+0x1058 |
[Select Info] Title.Font_AlignMt |
|
+0x105C |
[Select Info] Title.Font_FontBank |
|
+0x1060 |
[Select Info] Cell.BG.XXXX |
Anim:1 BG:2 Font:3 |
+0x1064 |
[Select Info] Cell.BG.XXXX |
Anim BG Font |
+0x1068 |
[Select Info] Cell.BG.XXXX |
BG Font |
+0x106C |
[Select Info] Cell.BG.XXXX |
Font |
+0x1070 |
|
|
+0x1074 |
[Select Info] Cell.BG.DisplayTime |
|
+0x1078 |
[Select Info] Cell.BG.Offset_X |
|
+0x107C |
[Select Info] Cell.BG.Offset_Y |
|
+0x1080 |
|
|
+0x1084 |
|
|
+0x1088 |
[Select Info] Cell.BG.LayerNo |
|
+0x108C |
[Select Info] Cell.BG.Facing |
|
+0x1090 |
[Select Info] Cell.BG.VFacing |
|
+0x1094 |
[Select Info] Cell.BG.Scale_X |
|
+0x1098 |
[Select Info] Cell.BG.Scale_Y |
|
+0x109C ~ +0x10CB |
[Select Info] Cell.BG.Text |
|
+0x10CC |
[Select Info] Cell.Random.XXXX |
Anim:1 BG:2 Font:3 |
+0x1138 |
[Select Info] Cell.Random.SwitchTime |
|
+0x113C |
[Select Info] P1.Cursor.Active.XXXX |
Anim:1 BG:2 Font:3 |
+0x11A8 |
[Select Info] P2.Cursor.Active.XXXX |
Anim:1 BG:2 Font:3 |
+0x1214 |
[Select Info] P1.Cursor.Done.XXXX |
Anim:1 BG:2 Font:3 |
+0x1280 |
[Select Info] P2.Cursor.Done.XXXX |
Anim:1 BG:2 Font:3 |
+0x12EC |
[Select Info] Stage.Pos_X |
|
+0x12F0 |
[Select Info] Stage.Pos_Y |
|
+0x12F4 |
[Select Info] Stage.Active.Font_FontNo |
|
+0x12F8 |
[Select Info] Stage.Active.Font_FontNo |
|
+0x12FC |
[Select Info] Stage.Done.Font_FontNo |
|
+0x1300 |
[Select Info] Stage.Active.Font_FontBank |
|
+0x1304 |
[Select Info] Stage.Active.Font_FontBank |
|
+0x1308 |
[Select Info] Stage.Done.Font_FontBank |
|
+0x130C |
[Select Info] Stage.Active.Font_AlignMt |
|
+0x0 |
Player_Chaceアドレス |
|
+0x4 |
PlayerID |
|
+0x8 |
スロットID |
デバッグ数字+1 |
+0xC |
TeamSide |
|
|
|
|
+0x1C |
IsHelper |
|
+0x20 ~ +0x4F |
Debug_Name |
|
+0x50 |
Const(Data.Life) |
|
+0x54 |
Const(Data.Power) |
|
+0x58 |
Const(Data.Attack) |
|
+0x5C |
Const(Size.Attack.Z.Width.Front) |
|
+0x60 |
Const(Size.Attack.Z.Width.Back) |
|
+0x64 |
Const(Data.AirJuggle) |
|
+0x68 |
Const(Size.Attack.Dist) |
|
+0x6C |
Const(Size.Proj.Attack.Dist) |
|
+0x70 |
Const(Data.Defence) |
|
+0x74 |
Const(Data.Fall.Defence_Mul) |
|
+0x78 |
Const(Data.LieDown.Time) |
|
+0x7C |
Const(Size.XScale) |
|
+0x80 |
Const(Size.YScale) |
|
+0x84 |
Const(Size.Ground.Back) |
|
+0x88 |
Const(Size.Ground.Front) |
|
+0x8C |
Const(Size.Air.Back) |
|
+0x90 |
Const(Size.Air.Front) |
|
+0x94 |
Const(Size.Z.Width) |
|
+0x98 |
Const(Size.Height) |
|
+0x9C |
Const(Size.Proj.DoScale) |
|
+0xA0 |
Const(Size.Head.Pos.X) |
|
+0xA4 |
Const(Size.Head.Pos.Y) |
|
+0xA8 |
Const(Size.Mid.Pos.X) |
|
+0xAC |
Const(Size.Mid.Pos.Y) |
|
+0xB0 |
Const(Size.ShadowOffset) |
|
+0xB4 |
Const(Velocity.Walk.Fwd.X) |
|
+0xB8 |
Const(Velocity.Walk.Back.X) |
|
+0xBC |
Const(Velocity.Walk.Up.X) |
|
+0xC0 |
Const(Velocity.Walk.Down.X) |
|
+0xC4 |
Const(Velocity.Run.Fwd.X) |
|
+0xC8 |
Const(Velocity.Run.Fwd.Y) |
|
+0xCC |
Const(Velocity.Run.Back.X) |
|
+0xD0 |
Const(Velocity.Run.Back.Y) |
|
+0xD4 |
Const(Velocity.Run.Down.X) |
|
+0xD8 |
Const(Velocity.Run.Down.Y) |
|
+0xDC |
Const(Velocity.Run.Up.X) |
|
+0xE0 |
Const(Velocity.Run.Up.Y) |
|
+0xE4 |
Const(Velocity.Jump.Y) |
|
+0xE8 |
Const(Velocity.Jump.Neu.X) |
|
+0xEC |
Const(Velocity.Jump.Fwd.X) |
|
+0xF0 |
Const(Velocity.Jump.Back.X) |
|
+0xF4 |
Const(Velocity.Jump.Up.X) |
|
+0xF8 |
Const(Velocity.Jump.Down.X) |
|
+0xFC |
Const(Velocity.RunJump.Y) |
|
+0x100 |
Const(Velocity.RunJump.Fwd.X) |
|
+0x104 |
Const(Velocity.RunJump.Back.X) |
|
+0x108 |
Const(Velocity.RunJump.Up.X) |
|
+0x10C |
Const(Velocity.RunJump.Down.X) |
|
+0x110 |
Const(Movement.AirJump.Num) |
|
+0x114 |
Const(Movement.AirJump.Height) |
|
+0x118 |
Const(Velocity.AirJump.Y) |
|
+0x11C |
Const(Velocity.AirJump.Neu.X) |
|
+0x120 |
Const(Velocity.AirJump.Fwd.X) |
|
+0x124 |
Const(Velocity.AirJump.Back.X) |
|
+0x128 |
Const(Velocity.AirJump.Up.X) |
|
+0x12C |
Const(Velocity.AirJump.Down.X) |
|
+0x130 |
Const(Movement.YAccel) |
|
+0x134 |
Const(Movement.Stand.Friction) |
|
+0x138 |
Const(Movement.Crouch.Friction) |
|
+0x13C |
Const(Data.SparkNo) |
|
+0x140 |
Const(Data.Guard.SparkNo) |
|
+0x144 |
Const(Data.KO.Echo) |
|
+0x148 |
Const(Size.Draw.Offset.X) |
|
+0x14C |
Const(Size.Draw.Offset.Y) |
|
+0x150 |
Const(Data.IntPersistIndex) |
|
+0x154 |
Const(Data.FloatPersistIndex) |
|
+0x158 |
PlayerExist |
|
+0x15C |
is-frozen |
|
+0x160 |
Life |
|
+0x164 |
LifeMax |
|
+0x168 |
??? |
|
+0x16C |
??? |
|
+0x170 |
Power参照先 |
|
+0x174 |
PowerMax参照先 |
|
+0x178 |
Power |
|
+0x17C |
PowerMax |
|
+0x180 |
?? |
|
+0x184 |
?? |
|
+0x188 |
AttackMul |
|
+0x18C |
DefenceMul |
|
+0x190 |
Facing |
|
+0x194 |
|
|
+0x198 |
Invisible実行フラグ |
|
+0x19C |
ScreenPos_X |
|
+0x1A0 |
Pos_Y |
|
+0x1A4 |
Pos_Z |
|
+0x1A8 |
ScreenPos_X |
|
+0x1AC |
ScreenPos_Y |
|
+0x1B0 |
ScreenPos_Z |
|
+0x1B4 |
Vel_X |
|
+0x1B8 |
Vel_Y |
|
+0x1BC |
Vel_Z |
未使用 |
+0x1C0 |
Offset_X |
|
+0x1C4 |
Offset_Y |
|
+0x1C8 |
Offset_Z |
|
+0x1CC |
SprPriority |
|
+0x1D0 |
残りジャンプ回数 |
|
+0x1D4 |
|
|
+0x1D8 |
|
|
+0x1DC |
PauseMoveTime |
|
+0x1E0 |
SuperMoveTime |
|
+0x1E4 |
ScreenBound_X |
|
+0x1E8 |
ScreenBound_Y |
|
+0x1EC |
|
|
+0x1F0 |
PlayerPush |
|
+0x1F4 |
Width Edge_X |
|
+0x1F8 |
Width Edge_Y |
|
+0x1FC |
Width Player_X |
|
+0x200 |
Width Player_Y |
|
+0x204 |
NoStandGuard |
|
+0x205 |
NoCrouchGuard |
|
+0x206 |
NoAirGuard |
|
+0x207 |
NoAutoTurn |
|
+0x208 |
NoShadow |
|
+0x209 |
NoJuggleCheck |
|
+0x20A |
NoWalk |
|
+0x20B |
NoUnGuardable |
|
+0x20C |
Invisible |
|
+0x210 |
|
|
+0x214 |
|
|
+0x218 |
試合開始から何F処理したか |
時止め中は停止 |
+0x21C |
Projectile配列アドレス |
|
+0x220 |
Target配列アドレス |
|
|
|
|
+0x23C |
KeyCtrl |
|
|
|
|
+0x960 |
Key_Configアドレス |
|
+0x964 |
Commandアドレス |
|
+0x968~ |
CommandFlag |
n番目のコマンドが実行されたか |
|
|
|
+0xBE8 |
利用ステートアドレス |
|
+0xBEC |
奪取利用ステートアドレス |
0なら奪われてない |
+0xBF0 |
奪ったプレイヤーのスロットID |
|
+0xBF4 |
StateNo |
|
+0xBF8 |
PrevStateNo |
|
+0xBFC ~ +0xDFB |
Persistent |
1byte単位 |
+0xDFC |
Time |
|
+0xE00 |
StateType |
1:S 2:C 3:A 4:L |
+0xE04 |
MoveType |
0:I 1:A 2:H |
+0xE08 |
Physics |
0:L 1:S 2:C 3:A |
+0xE0C |
Ctrl |
|
+0xE10 |
ガードフラグ |
|
+0xE14 |
?? |
|
+0xE18 |
HitPauseTime |
|
+0xE1C |
Next_HitPauseTime |
|
+0xE20 |
PosFreeze |
|
+0xE24 |
Alive |
|
+0xE28 |
|
|
+0xE2C |
GameTime |
現在GameTimeと比較し、一致してたら処理済み |
+0xE30 |
MoveHit&&MoveGuarded&&MoveReversed確認 |
&1:MoveHit &2:MoveContact &4:MoveReversed |
+0xE34 |
Move系トリガー経過時間 |
|
|
|
|
+0xE40 ~ +0xF2F |
Var(X) |
4byte単位 |
+0xF30 ~ +0xFCF |
FVar(X) |
4byte単位 |
+0xFD0 ~ +0xFE3 |
SysVar(X) |
4byte単位 |
+0xFE4 ~ +0xFF7 |
SysFVar(X) |
4byte単位 |
+0xFF8 |
SuperPauseのUnHitTable |
|
+0xFFC |
HitBy |
|
+0x1000 |
HitBy2 |
|
+0x1004 |
HitBy_Time |
|
+0x1008 |
HitBy2_Time |
|
+0x100C |
GetHitVar(XVelAdd) |
|
+0x1010 |
GetHitVar(YVelAdd) |
|
+0x1014 |
攻撃者のPアドレス |
|
+0x1018 |
GetHitVar(Type) |
|
+0x101C |
GetHitVar(AnimType) |
|
+0x1020 |
GetHitVar(AirType) |
|
+0x1024 |
GetHitVar(GroundType) |
|
+0x1028 |
GetHitVar(Damage) |
|
+0x102C |
GetHitVar(HitCount) |
|
+0x1030 |
GetHitVar(FallCount) |
|
+0x1034 |
GetHitVar(HitShakeTime) |
|
+0x1038 |
GetHitVar(HitTime) |
|
+0x103C |
GetHitVar(SlideTime) |
|
+0x1040 |
GetHitVar(CtrlTime) |
|
+0x1044 |
GetHitVar(RecoverTime) |
|
+0x1048 |
HitFall |
|
+0x104C |
GetHitVar(XOff) |
|
+0x1050 |
GetHitVar(YOff) |
|
+0x1054 |
GetHitVar(ZOff) |
|
+0x1058 |
GetHitVar(XVel) |
|
+0x105C |
GetHitVar(YVel) |
|
+0x1060 |
GetHitVar(YAccel) |
|
+0x1064 |
GetHitVar(ChainID) |
|
+0x1068 |
GetHitVar(Guarded) |
|
+0x106C |
GetHitVar(IsBound) |
|
+0x1070 |
GetHitVar(Fall) |
|
+0x1074 |
GetHitVar(Fall.Damage) |
|
+0x1078 |
GetHitVar(Fall.XVel) |
|
+0x107C |
GetHitVar(Fall.YVel) |
|
+0x1080 |
GetHitVar(Fall.Recover) |
|
+0x1084 |
GetHitVar(Fall.Time) |
|
+0x1088 |
GetHitVar(Fall.RecoverTime) |
|
+0x108C |
GetHitVar(Fall.Kill) |
|
+0x1090 |
不明 |
|
+0x1094 |
GetHitVar(Fall.EnvShake.Time) |
|
+0x1098 |
GetHitVar(Fall.EnvShake.Dir) |
|
+0x109C |
GetHitVar(Fall.EnvShake.Freq) |
|
+0x10A0 |
GetHitVar(Fall.EnvShake.Ampl) |
|
+0x10A4 |
GetHitVar(Fall.EnvShake.Phase) |
|
+0x10A8 |
HitOverRide Slot=0 |
有効フラグ |
+0x10AC |
HitOverRide Slot=0 Attr |
|
+0x10B0 |
HitOverRide Slot=0 State |
|
+0x10B4 |
HitOverRide Slot=0 Time |
|
+0x10B8 |
HitOverRide Slot=0 ForceAir |
|
|
|
|
+0x1150 |
不明 |
|
+0x1154 |
不明 |
|
+0x1158 |
HitDefかReversalDefが実行されたか |
|
+0x115C |
ReversalDefは0 |
|
+0x1160 |
AffectTeam |
|
+0x1164 |
Attr |
|
+0x1168 |
?? |
|
+0x116C |
ID |
|
+0x1170 |
ChanID |
|
+0x1174 |
NoChainID |
|
+0x1178 |
NoChainID2 |
|
+0x117C |
Kill |
|
+0x1180 |
Guard.Kill |
|
+0x1184 |
Fall.Kill |
|
+0x1188 |
HitOnce |
|
+0x118C |
Air.Juggle |
|
+0x1190 |
Damage |
|
+0x1194 |
Damage |
|
+0x1198 |
GetPower |
|
+0x119C |
GetPower |
|
+0x11A0 |
GivePower |
|
+0x11A4 |
GivePower |
|
+0x11A8 |
P2HitPauseTime |
|
+0x11AC |
P1HitPauseTime |
|
+0x11B0 |
NumHits |
|
+0x11B4 |
HitSoundGroup |
|
+0x11B8 |
HitSoundNo |
|
+0x11BC |
HitSound |
|
+0x11C0 |
GuardSoundGroup |
|
+0x11C4 |
GuardSoundNo |
|
+0x11C8 |
GuardSound |
|
+0x11CC |
GuardFlag |
|
+0x11D0 |
HitFlag |
|
+0x11D4 |
Priority |
|
+0x11D8 |
Priority |
|
+0x11DC |
AttackWidth |
|
+0x11E0 |
AttackWidth |
|
+0x11E4 |
P1StateNo |
|
+0x11E8 |
P2StateNo |
|
+0x11EC |
P2GetP1StateNo |
|
+0x11F0 |
?? |
|
+0x11F4 |
P1SprPriority |
|
+0x11F8 |
P2SprPriority |
|
+0x11FC |
AnimType |
|
+0x1200 |
ForceStsnd |
|
+0x1204 |
Reversal.Attr |
|
+0x1208 |
Fall.Damage |
|
+0x120C |
Fall.AnimType |
|
+0x1210 |
Fall.XVelocity |
|
+0x1214 |
Fall.YVelocity |
|
+0x1218 |
Fall.Recover |
|
+0x121C |
Fall.RecoverTime |
|
+0x1220 |
Fall |
|
+0x1224 |
|
|
+0x1228 |
|
|
+0x122C |
|
|
+0x1230 |
|
|
+0x1234 |
|
|
+0x1238 |
SparkNo |
|
+0x123C |
SelfSparkNo |
|
+0x1240 |
Guard.SparkNo |
|
+0x1244 |
SelfGuard.SparkNo |
|
+0x1248 |
SparkX |
|
+0x124C |
SparkY |
|
+0x1250 |
P1Facing |
|
+0x1254 |
P1GetP2Facing |
|
+0x1258 |
MinDist_X |
|
+0x125C |
MinDist_Y |
|
+0x1260 |
MinDist_Z |
|
+0x1264 |
MaxDist_X |
|
+0x1268 |
MaxDist_Y |
|
+0x126C |
MaxDist_Z |
|
+0x1270 |
P2Facing |
|
+0x1274 |
Ground.Type |
|
+0x1278 |
Ground.HitTime |
|
+0x127C |
Ground.SlideTime |
|
+0x1280 |
Gronud.Velocity_X |
|
+0x1284 |
Gronud.Velocity_Y |
|
+0x1288 |
Ground.CornerPush.Veloff |
|
+0x128C |
Air.Type |
|
+0x1290 |
Air.AnimType |
|
+0x1294 |
Air.HitTime |
|
+0x1298 |
Air.Fall |
|
+0x129C |
Air.Velocity_X |
|
+0x12A0 |
Air.Velocity_Y |
|
+0x12A4 |
Air.CornerPush.Veloff |
|
+0x12A8 |
Down.Bounce |
|
+0x12AC |
Down.HitTime |
|
+0x12B0 |
Down.Velocity_X |
|
+0x12B4 |
Down.Velocity_Y |
|
+0x12B8 |
Down.CornerPush.Veloff |
|
+0x12BC |
Guard.Velocity |
|
+0x12C0 |
Guard.HitTime |
|
+0x12C4 |
Guard.SlideTime |
|
+0x12C8 |
Guard.CtrlTime |
|
+0x12CC |
Guard.Dist |
|
+0x12D0 |
Guard.PauseTime |
|
+0x12D4 |
Guard.PauseTime |
|
+0x12D8 |
Guard.CornerPush.Veloff |
|
+0x12DC |
AirGuard.Velocity_X |
|
+0x12E0 |
AirGuard.Velocity_Y |
|
+0x12E4 |
AirGuard.CtrlTime |
|
+0x12E8 |
AirGuard.Cornerpush.VelOff |
|
+0x12EC |
YAccel |
|
+0x12F0 |
不明 |
|
+0x12F4 |
Palfx.Time |
|
+0x12F8 |
Palfx.Color |
|
+0x12FC |
Palfx.Add_R |
|
+0x1300 |
Palfx.Add_G |
|
+0x1304 |
Palfx.Add_B |
|
+0x1308 |
Palfx.Mul_R |
|
+0x130C |
Palfx.Mul_G |
|
+0x1310 |
Palfx.Mul_B |
|
+0x1314 |
Palfx.SinAdd_R |
|
+0x1318 |
Palfx.SinAdd_G |
|
+0x131C |
Palfx.SinAdd_B |
|
+0x1320 |
Palfx.InvertAll |
|
+0x1324 |
Palfx.SinAdd_Time |
|
+0x1328 |
EnvShake.Time |
|
+0x132C |
EnvShake.Dir |
|
+0x1330 |
EnvShake.Freq |
|
+0x1334 |
EnvShake.Ampl |
|
+0x1338 |
EnvShake.Phase |
|
|
|
|
+0x1388 |
Trans |
0:None 1:Add 2:Sub 3:Add1 3:AddAlpha -1:Default |
+0x138C |
Alpha_AS |
|
+0x1390 |
Alphs_D |
|
+0x1394 |
AfterImage参照先 |
|
+0x1398 |
HitAdd? |
|
+0x139C |
HitCount |
|
+0x13A0 |
UniqHitCount |
|
+0x13A4 |
|
|
+0x13A8 |
|
|
+0x13AC |
SFF管理アドレス |
|
+0x13B0 |
Palette関連 |
|
+0x13B4 |
PalFXなどの影響を受けないSFFアドレス |
|
+0x13B8 |
?? |
|
+0x13BC |
Anim管理アドレス |
|
+0x13C0 |
ChangeAnim2判定 |
|
+0x13C4 |
Palno |
|
|
|
|
+0x2618 |
HelperID |
|
+0x261C |
影ParentID |
|
+0x2620 |
Parent参照先 |
|
+0x2624 |
Root参照先 |
|
+0x2628 |
HelperType |
0:Normal 1:Player |
+0x262C |
AI |
|
+0x2630~0x2654 |
Pos X |
|
+0x2658~0x2680 |
Vel Z? |
|
+0x2690~0x2B30 |
AIStruct |
|
+0x2C28 |
|
0x10byte単位 |
+0x2CC8 |
|
0x0 ~ 0xA |
+0x2CCC |
AIMsgFlagAttack |
|
+0x2DA8 |
GuradForAI |
|
+0x33B8 |
GameTime一時記録? |
|
|
|
|
+0x33E4 |
InjectionProjArray |
|
+0x33E8 |
StateNo一時記録? |
|
+0x33EC |
StateType一時記録? |
|
+0x33F0 |
MoveType一時記録? |
|
+0x33F4 |
Ctrl一時記録? |
|
+0x33F8 |
Difficult |
|
+0x33FC |
AICommandLabel1 |
|
+0x3400 |
AICommandLabel2 |
|
+0x3404 |
AICommandLabel3 |
|
+0x3408 |
AICommandLabel4 |
|
+0x340C |
AICommandLabel5 |
|
+0x3410 |
AICommandLabel6 |
|
+0x3414 |
AICommandLabel7 |
|
+0x3418 |
AICommandLabel8 |
|
|
|
|
+0x3424 |
敵Pアドレス |
敵が死亡ステにいると0になる |
+0x3428 |
敵Pアドレス |
|
+0x342C |
RoundsExisted |
|
+0x3430 |
BindTo_Time |
|
+0x3434 |
Parent or Root_ScreenPos_X参照先 |
|
+0x3438 |
Parent or Root_Pos_Y参照先 |
|
+0x343C |
Parent or Root_Pos_Z参照先 |
|
+0x3440 |
Parent or Root_Facing参照先 |
|
+0x3444 |
BindTo_Facing |
|
+0x3448 |
BindTo_Pos_X |
|
+0x344C |
BindTo_Pos_Y |
|
+0x3450 |
BindTo_Pos_Z |
|
+0x3454 |
BindTo先プレイヤーアドレス |
|
+0x3458 |
|
|
+0x345C |
ClipBoardアドレス |
|
+0x3460 |
StandBy |
|