MUGEN 論外技術/隔離技術 Wiki

アドレス一覧

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WinMugenアドレス一覧

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静的アドレス(.dataセクション)

0x49F000 KERNEL32.SetCurrentDirectoryA
0x49F004 KERNEL32.GetCurrentDirectoryA
0x49F008 KERNEL32.CompareStringW
0x49F00C KERNEL32.CompareStringA
0x49F010 KERNEL32.SetEndOfFile
0x49F014 KERNEL32.GetOEMCP
0x49F018 KERNEL32.GetACP
0x49F01C KERNEL32.CreateFileA
0x49F020 KERNEL32.SetStdHandle
0x49F024 KERNEL32.GetCPInfo
0x49F028 KERNEL32.GetEnvironmentStringsW
0x49F02C KERNEL32.GetEnvironmentStrings
0x49F030 KERNEL32.FreeEnvironmentStringsW
0x49F034 KERNEL32.FreeEnvironmentStringsA
0x4A19AC Expression stack
0x4A3948 logファイル作成済みフラグ
0x49F038 KERNEL32.UnhandledExceptionFilter
0x4A4588 card(set.gfx.mode)
0x4B2190 wctype
0x4B48E8 %f,%e,%EのCALL先
0x4B48EC %gのCALL先
0x4B48F0 %sのCALL先
0x4B54C8 キャラ選択画面情報?アドレス
0x4B54CC select.defパス先
0x4B54D0 select.def内容
0x4B553C 1F前のキーログ指定位置(入力)
0x4B5540 現在のキーログ指定位置(入力)
0x4B5548 ~ 0x4B5870 入力履歴
0x4B5948 1F前のキーログ指定位置(出力)
0x4B594C 現在のキーログ指定位置(出力)
0x4B5960 KeyCall
0x4B5964 キー操作可否フラグ
0x4B5B4C 絶対パス (Game variables)
0x4B6028 FPS
0x4B6154 pluginパス サイズは0x0208*plugin数、0x0にオプションのアドレス
0x4B6158 plugin数
0x4B6504 GetVersion
0x4B6508 GetVersion
0x4B650C GetVersion
0x4B6510 GetVersion
0x4B6530 現在モジュールフィル名
0x4B6544 開いたファイル数?
0x4B68C4 TicksPerSecond
0x4B68C8 FPS更新速度
0x4B6980 + X 任意キー押下フラグ(Xはキーコード参照)
0x4B6D60 Error Message
0x4C00B4 CodePage
0x4C02E4 CodePagetと対応した数値が
0x4C0428 HeapHandle
0x4C042C OSバージョン 基本的に1
0x4C0430 現在のプロセスのコマンドライン文字列へのポインタ
0x4C0434 ファイルポインタ格納先(0x200サイズ)
0x4C1434 exit_func_list _Function?
0x4C1440 max_streams
0x4C1450 exit_func_list _Function?


絶対パス(0x4B5B4C)

+0x0000 ~ +0x01FF MUGEN.exeがあるフォルダ名
+0x0200 ~ +0x03FF MUGEN.exeがあるフォルダパス
+0x0400 エラーメッセージ表示時に現在ディレクトリを変更するフラグ
+0x0404 _mugen__.tmp作成済みフラグ
+0x0408 VersionData_Month
+0x040C VersionData_Day
+0x0410 VersionData_Year
+0x0414 ~ +0x0613 選択ステージのdefパス
+0x0614 ~ +0x0813 選択ステージのBGMパス?
+0x0814 [Title Info] Fadein.Time
+0x0818 [Title Info] Fadeout.Time
+0x081C [Title Info] Cursor.Move.Snd_SndGrp
+0x0820 [Title Info] Cursor.Move.Snd_SndNo
+0x0824 [Title Info] Cursor.Done.Snd_SndGrp
+0x0828 [Title Info] Cursor.Done.Snd_SndNo
+0x082C [Title Info] Cancel.Snd_SndGrp
+0x0830 [Title Info] Cancel.Snd_SndNo
+0x0834 [Title Info] Menu.Pos_X
+0x0838 [Title Info] Menu.Pos_Y
+0x083C [Title Info] Menu.Item.Font_FontNo
+0x0840 [Title Info] Menu.Item.Font_AlignMt
+0x0844 [Title Info] Menu.Item.Font_FontBank
+0x0848 [Title Info] Menu.Item.Active.Font_FontNo
+0x084C [Title Info] Menu.Item.Active.Font_AlignMt
+0x0850 [Title Info] Menu.Item.Active.Font_FontBank
+0x0854 [Title Info] Menu.Item.Spacing_X
+0x0858 [Title Info] Menu.Item.Spacing_Y
+0x085C [Title Info] Menu.ItemName.Arcade
+0x087C [Title Info] Menu.ItemName.Versus
+0x089C [Title Info] Menu.ItemName.TeamArcade
+0x08BC [Title Info] Menu.ItemName.TeamVersus
+0x08DC [Title Info] Menu.ItemName.TeamCoop
+0x08FC [Title Info] Menu.ItemName.Survival
+0x091C [Title Info] Menu.ItemName.SurvivalCoop
+0x093C [Title Info] Menu.ItemName.Training
+0x095C [Title Info] Menu.ItemName.Watch
+0x097C [Title Info] Menu.ItemName.Options
+0x099C [Title Info] Menu.ItemName.Exit
+0x09BC [Title Info] Menu.Window.Margins.Y
+0x09C0 [Title Info] Menu.Window.Margins.Y
+0x09C4 [Title Info] Menu.Window.VisibleItems
+0x09C8 [Title Info] Menu.BoxCursor.Visible
+0x09CC [Title Info] Menu.BoxCursor.Coords
+0x09D0 [Title Info] Menu.BoxCursor.Coords
+0x09D4 [Title Info] Menu.BoxCursor.Coords
+0x09D8 [Title Info] Menu.BoxCursor.Coords
+0x09DC
+0x09E0
+0x09E4 [Option Info] Cursor.Move.Snd_SndGrp
+0x09E8 [Option Info] Cursor.Move.Snd_SndNo
+0x09EC [Option Info] Cursor.Done.Snd_SndGrp
+0x09F0 [Option Info] Cursor.Done.Snd_SndNo
+0x09F4 [Option Info] Cancel.Snd_SndGrp
+0x09F8 [Option Info] Cancel.Snd_SndNo
+0x09FC [StageInfo] ResetBG 以下試合開始時に代入
+0x0A00 [Camera] StartX
+0x0A04 [Camera] StartY
+0x0A08 [Camera] BoundLeft
+0x0A0C [Camera] BoundRight
+0x0A10 [Camera] BoundHigh
+0x0A14 [Camera] BoundLow
+0x0A18 [Camera] VerticalFollow
+0x0A1C [Camera] FloorTension
+0x0A20 [Camera] Tension
+0x0A24 [PlayerInfo] P1StartX
+0x0A28 [PlayerInfo] P2StartX
+0x0A2C [PlayerInfo] P3StartX
+0x0A30 [PlayerInfo] P4StartX
+0x0A34 [PlayerInfo] P1StartY
+0x0A38 [PlayerInfo] P2StartY
+0x0A3C [PlayerInfo] P3StartY
+0x0A40 [PlayerInfo] P4StartY
+0x0A44 [PlayerInfo] P1StartZ
+0x0A48 [PlayerInfo] P2StartZ
+0x0A4C [PlayerInfo] P3StartZ
+0x0A50 [PlayerInfo] P4StartZ
+0x0A54 [PlayerInfo] P1Facing
+0x0A58 [PlayerInfo] P2Facing
+0x0A5C [PlayerInfo] P3Facing
+0x0A60 [PlayerInfo] P4Facing
+0x0A64 [PlayerInfo] LeftBound
+0x0A68 [PlayerInfo] RightBound
+0x0A6C [PlayerInfo] TopBound
+0x0A70 [PlayerInfo] BotBound
+0x0A74 [StageInfo] AutoTurn
+0x0A78 [Scaling] TopZ
+0x0A7C [Scaling] BotZ
+0x0A80 [Scaling] TopScale
+0x0A84 [Scaling] BotScale
+0x0A88 [Bound] ScreenLeft
+0x0A8C [Bound] ScreenRight
+0x0A90 [Shadow] Intensity
+0x0A94 [Shadow] Color
+0x0A98 [Shadow] YScale
+0x0A9C [Shadow] Fade.Range_X
+0x0AA0 [Shadow] Fade.Range_Y
+0x0AA4 [Reflection] Intensity
+0x0AC0 [Music] BGVolume
+0x0AD0 ~ + 0x0CCF [Music] BGMusic ここまで
+0x0CD0 セレクト画面情報アドレス
+0x0CD4 総キャラ数 No_Limit版だと0xFFFF固定
+0x0CD8 読み込みキャラ数
+0x0CDC 登録可能キャラ数
+0x0CE0 Arcade_Matchesアドレス
+0x0CE4 現在のOrderの最大対戦数
+0x0CE8 現在のOrderの対戦数
+0x0CEC
+0x0CF0 Arcade.MaxMaches 1
+0x0CF4 Arcade.MaxMaches 2
+0x0CF8 Arcade.MaxMaches 3
+0x0CFC Arcade.MaxMaches 4
+0x0D00 Arcade.MaxMaches 5
+0x0D04 Arcade.MaxMaches 6
+0x0D08 Arcade.MaxMaches 7
+0x0D0C Arcade.MaxMaches 8
+0x0D10 Arcade.MaxMaches 9
+0x0D14 Arcade.MaxMaches 10
+0x0D18 Team.MaxMaches 1
+0x0D1C Team.MaxMaches 2
+0x0D20 Team.MaxMaches 3
+0x0D24 Team.MaxMaches 4
+0x0D28 Team.MaxMaches 5
+0x0D2C Team.MaxMaches 6
+0x0D30 Team.MaxMaches 7
+0x0D34 Team.MaxMaches 8
+0x0D38 Team.MaxMaches 9
+0x0D3C Team.MaxMaches 10
+0x0D40 キャラ読み込み中フラグ
+0x0D44 キャラ読み込み中フラグ
+0x0D48
+0x0D4C キャラ読み込み中だと3?
+0x0D50
+0x0D54 読み込みキャラフラグ
+0x0D6C ~ + 0x0F6B select.defパス
+0x0F6C [Select Info] FadeIn.Time
+0x0F70 [Select Info] FadeOut.Time
+0x0F74 [Select Info] Pos_X
+0x0F78 [Select Info] Pos_Y
+0x0F7C [Select Info] Rows
+0x0F80 [Select Info] Columns
+0x0F84 [Select Info] Cell.Spacing
+0x0F88 [Select Info] Cell.Size_X
+0x0F8C [Select Info] Cell.Size_Y
+0x0F90 [Select Info] ShowEmptyBoxes
+0x0F94 [Select Info] MoveOverEmptyBoxes
+0x0F98 [Select Info] Wrapping
+0x0F9C [Select Info] Portrait.Scale_X
+0x0FA0 [Select Info] Portrait.Scale_Y
+0x0FA4 [Select Info] Portrait.Offset_X
+0x0FA8 [Select Info] Portrait.Offset_Y
+0x0FAC [Select Info] P1Cursor.StartCell_X
+0x0FB0 [Select Info] P1Cursor.StartCell_Y
+0x0FB4 [Select Info] P2Cursor.StartCell_X
+0x0FB8 [Select Info] P2Cursor.StartCell_Y
+0x0FBC P1側の1キャラ目の選択位置_X
+0x0FC0 P1側の2キャラ目の選択位置_X
+0x0FC4 P1側の3キャラ目の選択位置_X
+0x0FC8 P1側の4キャラ目の選択位置_X
+0x0FCC P2側の1キャラ目の選択位置_X
+0x0FD0 P2側の2キャラ目の選択位置_X
+0x0FD4 P2側の3キャラ目の選択位置_X
+0x0FD8 P2側の4キャラ目の選択位置_X
+0x0FDC P1側の1キャラ目の選択位置_Y
+0x0FE0 P1側の2キャラ目の選択位置_Y
+0x0FE4 P1側の3キャラ目の選択位置_Y
+0x0FE8 P1側の4キャラ目の選択位置_Y
+0x0FEC P2側の1キャラ目の選択位置_Y
+0x0FF0 P2側の2キャラ目の選択位置_Y
+0x0FF4 P2側の3キャラ目の選択位置_Y
+0x0FF8 P2側の4キャラ目の選択位置_Y
+0x0FFC [Select Info] P2.Cursor.Blink
+0x1000 [Select Info] P1.Cursor.Move.Snd_SndGrp
+0x1004 [Select Info] P1.Cursor.Move.Snd_SndNo
+0x1008 [Select Info] P2.Cursor.Move.Snd_SndGrp
+0x100C [Select Info] P2.Cursor.Move.Snd_SndNo
+0x1010 [Select Info] P1.Cursor.Done.Snd_SndGrp
+0x1014 [Select Info] P1.Cursor.Done.Snd_SndNo
+0x1018 [Select Info] P2.Cursor.Done.Snd_SndGrp
+0x101C [Select Info] P2.Cursor.Done.Snd_SndNo
+0x1020 [Select Info] P1.Random.Move.Snd_SndGrp
+0x1024 [Select Info] P1.Random.Move.Snd_SndNo
+0x1028 [Select Info] P2.Random.Move.Snd_SndGrp
+0x102C [Select Info] P2.Random.Move.Snd_SndNo
+0x1030 [Select Info] Random.Move.Snd.Cancel
+0x1034 [Select Info] Stage.Move.Snd_SndGrp
+0x1038 [Select Info] Stage.Move.Snd_SndNo
+0x103C [Select Info] Stage.Done.Snd_SndGrp
+0x1040 [Select Info] Stage.Done.Snd_SndNo
+0x1044 [Select Info] Cancel.Snd_SndGrp
+0x1048 [Select Info] Cancel.Snd_SndNo
+0x104C [Select Info] Title.Offset_X
+0x1050 [Select Info] Title.Offset_Y
+0x1054 [Select Info] Title.Font_FontNo
+0x1058 [Select Info] Title.Font_AlignMt
+0x105C [Select Info] Title.Font_FontBank
+0x1060 [Select Info] Cell.BG.XXXX Anim:1 BG:2 Font:3
+0x1064 [Select Info] Cell.BG.XXXX Anim BG Font
+0x1068 [Select Info] Cell.BG.XXXX BG Font
+0x106C [Select Info] Cell.BG.XXXX Font
+0x1070
+0x1074 [Select Info] Cell.BG.DisplayTime
+0x1078 [Select Info] Cell.BG.Offset_X
+0x107C [Select Info] Cell.BG.Offset_Y
+0x1080
+0x1084
+0x1088 [Select Info] Cell.BG.LayerNo
+0x108C [Select Info] Cell.BG.Facing
+0x1090 [Select Info] Cell.BG.VFacing
+0x1094 [Select Info] Cell.BG.Scale_X
+0x1098 [Select Info] Cell.BG.Scale_Y
+0x109C ~ +0x10CB [Select Info] Cell.BG.Text
+0x10CC [Select Info] Cell.Random.XXXX Anim:1 BG:2 Font:3
+0x1138 [Select Info] Cell.Random.SwitchTime
+0x113C [Select Info] P1.Cursor.Active.XXXX Anim:1 BG:2 Font:3
+0x11A8 [Select Info] P2.Cursor.Active.XXXX Anim:1 BG:2 Font:3
+0x1214 [Select Info] P1.Cursor.Done.XXXX Anim:1 BG:2 Font:3
+0x1280 [Select Info] P2.Cursor.Done.XXXX Anim:1 BG:2 Font:3
+0x12EC [Select Info] Stage.Pos_X
+0x12F0 [Select Info] Stage.Pos_Y
+0x12F4 [Select Info] Stage.Active.Font_FontNo
+0x12F8 [Select Info] Stage.Active.Font_FontNo
+0x12FC [Select Info] Stage.Done.Font_FontNo
+0x1300 [Select Info] Stage.Active.Font_FontBank
+0x1304 [Select Info] Stage.Active.Font_FontBank
+0x1308 [Select Info] Stage.Done.Font_FontBank
+0x130C [Select Info] Stage.Active.Font_AlignMt

プレイヤーアドレス(絶対パス+0xB750+N*4)

+0x0 Player_Chaceアドレス
+0x4 PlayerID
+0x8 スロットID デバッグ数字+1
+0xC TeamSide
+0x1C IsHelper
+0x20 ~ +0x4F Debug_Name
+0x50 Const(Data.Life)
+0x54 Const(Data.Power)
+0x58 Const(Data.Attack)
+0x5C Const(Size.Attack.Z.Width.Front)
+0x60 Const(Size.Attack.Z.Width.Back)
+0x64 Const(Data.AirJuggle)
+0x68 Const(Size.Attack.Dist)
+0x6C Const(Size.Proj.Attack.Dist)
+0x70 Const(Data.Defence)
+0x74 Const(Data.Fall.Defence_Mul)
+0x78 Const(Data.LieDown.Time)
+0x7C Const(Size.XScale)
+0x80 Const(Size.YScale)
+0x84 Const(Size.Ground.Back)
+0x88 Const(Size.Ground.Front)
+0x8C Const(Size.Air.Back)
+0x90 Const(Size.Air.Front)
+0x94 Const(Size.Z.Width)
+0x98 Const(Size.Height)
+0x9C Const(Size.Proj.DoScale)
+0xA0 Const(Size.Head.Pos.X)
+0xA4 Const(Size.Head.Pos.Y)
+0xA8 Const(Size.Mid.Pos.X)
+0xAC Const(Size.Mid.Pos.Y)
+0xB0 Const(Size.ShadowOffset)
+0xB4 Const(Velocity.Walk.Fwd.X)
+0xB8 Const(Velocity.Walk.Back.X)
+0xBC Const(Velocity.Walk.Up.X)
+0xC0 Const(Velocity.Walk.Down.X)
+0xC4 Const(Velocity.Run.Fwd.X)
+0xC8 Const(Velocity.Run.Fwd.Y)
+0xCC Const(Velocity.Run.Back.X)
+0xD0 Const(Velocity.Run.Back.Y)
+0xD4 Const(Velocity.Run.Down.X)
+0xD8 Const(Velocity.Run.Down.Y)
+0xDC Const(Velocity.Run.Up.X)
+0xE0 Const(Velocity.Run.Up.Y)
+0xE4 Const(Velocity.Jump.Y)
+0xE8 Const(Velocity.Jump.Neu.X)
+0xEC Const(Velocity.Jump.Fwd.X)
+0xF0 Const(Velocity.Jump.Back.X)
+0xF4 Const(Velocity.Jump.Up.X)
+0xF8 Const(Velocity.Jump.Down.X)
+0xFC Const(Velocity.RunJump.Y)
+0x100 Const(Velocity.RunJump.Fwd.X)
+0x104 Const(Velocity.RunJump.Back.X)
+0x108 Const(Velocity.RunJump.Up.X)
+0x10C Const(Velocity.RunJump.Down.X)
+0x110 Const(Movement.AirJump.Num)
+0x114 Const(Movement.AirJump.Height)
+0x118 Const(Velocity.AirJump.Y)
+0x11C Const(Velocity.AirJump.Neu.X)
+0x120 Const(Velocity.AirJump.Fwd.X)
+0x124 Const(Velocity.AirJump.Back.X)
+0x128 Const(Velocity.AirJump.Up.X)
+0x12C Const(Velocity.AirJump.Down.X)
+0x130 Const(Movement.YAccel)
+0x134 Const(Movement.Stand.Friction)
+0x138 Const(Movement.Crouch.Friction)
+0x13C Const(Data.SparkNo)
+0x140 Const(Data.Guard.SparkNo)
+0x144 Const(Data.KO.Echo)
+0x148 Const(Size.Draw.Offset.X)
+0x14C Const(Size.Draw.Offset.Y)
+0x150 Const(Data.IntPersistIndex)
+0x154 Const(Data.FloatPersistIndex)
+0x158 PlayerExist
+0x15C is-frozen
+0x160 Life
+0x164 LifeMax
+0x168 ???
+0x16C ???
+0x170 Power参照先
+0x174 PowerMax参照先
+0x178 Power
+0x17C PowerMax
+0x180 ??
+0x184 ??
+0x188 AttackMul
+0x18C DefenceMul
+0x190 Facing
+0x194
+0x198 Invisible実行フラグ
+0x19C ScreenPos_X
+0x1A0 Pos_Y
+0x1A4 Pos_Z
+0x1A8 ScreenPos_X
+0x1AC ScreenPos_Y
+0x1B0 ScreenPos_Z
+0x1B4 Vel_X
+0x1B8 Vel_Y
+0x1BC Vel_Z 未使用
+0x1C0 Offset_X
+0x1C4 Offset_Y
+0x1C8 Offset_Z
+0x1CC SprPriority
+0x1D0 残りジャンプ回数
+0x1D4
+0x1D8
+0x1DC PauseMoveTime
+0x1E0 SuperMoveTime
+0x1E4 ScreenBound_X
+0x1E8 ScreenBound_Y
+0x1EC
+0x1F0 PlayerPush
+0x1F4 Width Edge_X
+0x1F8 Width Edge_Y
+0x1FC Width Player_X
+0x200 Width Player_Y
+0x204 NoStandGuard
+0x205 NoCrouchGuard
+0x206 NoAirGuard
+0x207 NoAutoTurn
+0x208 NoShadow
+0x209 NoJuggleCheck
+0x20A NoWalk
+0x20B NoUnGuardable
+0x20C Invisible
+0x210
+0x214
+0x218 試合開始から何F処理したか 時止め中は停止
+0x21C Projectile配列アドレス
+0x220 Target配列アドレス
+0x23C KeyCtrl
+0x960 Key_Configアドレス
+0x964 Commandアドレス
+0x968~ CommandFlag n番目のコマンドが実行されたか
+0xBE8 利用ステートアドレス
+0xBEC 奪取利用ステートアドレス 0なら奪われてない
+0xBF0 奪ったプレイヤーのスロットID
+0xBF4 StateNo
+0xBF8 PrevStateNo
+0xBFC ~ +0xDFB Persistent 1byte単位
+0xDFC Time
+0xE00 StateType 1:S 2:C 3:A 4:L
+0xE04 MoveType 0:I 1:A 2:H
+0xE08 Physics 0:L 1:S 2:C 3:A
+0xE0C Ctrl
+0xE10 ガードフラグ
+0xE14 ??
+0xE18 HitPauseTime
+0xE1C Next_HitPauseTime
+0xE20 PosFreeze
+0xE24 Alive
+0xE28
+0xE2C GameTime 現在GameTimeと比較し、一致してたら処理済み
+0xE30 MoveHit&&MoveGuarded&&MoveReversed確認 &1:MoveHit &2:MoveContact &4:MoveReversed
+0xE34 Move系トリガー経過時間
+0xE40 ~ +0xF2F Var(X) 4byte単位
+0xF30 ~ +0xFCF FVar(X) 4byte単位
+0xFD0 ~ +0xFE3 SysVar(X) 4byte単位
+0xFE4 ~ +0xFF7 SysFVar(X) 4byte単位
+0xFF8 SuperPauseのUnHitTable
+0xFFC HitBy
+0x1000 HitBy2
+0x1004 HitBy_Time
+0x1008 HitBy2_Time
+0x100C GetHitVar(XVelAdd)
+0x1010 GetHitVar(YVelAdd)
+0x1014 攻撃者のPアドレス
+0x1018 GetHitVar(Type)
+0x101C GetHitVar(AnimType)
+0x1020 GetHitVar(AirType)
+0x1024 GetHitVar(GroundType)
+0x1028 GetHitVar(Damage)
+0x102C GetHitVar(HitCount)
+0x1030 GetHitVar(FallCount)
+0x1034 GetHitVar(HitShakeTime)
+0x1038 GetHitVar(HitTime)
+0x103C GetHitVar(SlideTime)
+0x1040 GetHitVar(CtrlTime)
+0x1044 GetHitVar(RecoverTime)
+0x1048 HitFall
+0x104C GetHitVar(XOff)
+0x1050 GetHitVar(YOff)
+0x1054 GetHitVar(ZOff)
+0x1058 GetHitVar(XVel)
+0x105C GetHitVar(YVel)
+0x1060 GetHitVar(YAccel)
+0x1064 GetHitVar(ChainID)
+0x1068 GetHitVar(Guarded)
+0x106C GetHitVar(IsBound)
+0x1070 GetHitVar(Fall)
+0x1074 GetHitVar(Fall.Damage)
+0x1078 GetHitVar(Fall.XVel)
+0x107C GetHitVar(Fall.YVel)
+0x1080 GetHitVar(Fall.Recover)
+0x1084 GetHitVar(Fall.Time)
+0x1088 GetHitVar(Fall.RecoverTime)
+0x108C GetHitVar(Fall.Kill)
+0x1090 不明
+0x1094 GetHitVar(Fall.EnvShake.Time)
+0x1098 GetHitVar(Fall.EnvShake.Dir)
+0x109C GetHitVar(Fall.EnvShake.Freq)
+0x10A0 GetHitVar(Fall.EnvShake.Ampl)
+0x10A4 GetHitVar(Fall.EnvShake.Phase)
+0x10A8 HitOverRide Slot=0 有効フラグ
+0x10AC HitOverRide Slot=0 Attr
+0x10B0 HitOverRide Slot=0 State
+0x10B4 HitOverRide Slot=0 Time
+0x10B8 HitOverRide Slot=0 ForceAir
+0x1150 不明
+0x1154 不明
+0x1158 HitDefかReversalDefが実行されたか
+0x115C ReversalDefは0
+0x1160 AffectTeam
+0x1164 Attr
+0x1168 ??
+0x116C ID
+0x1170 ChanID
+0x1174 NoChainID
+0x1178 NoChainID2
+0x117C Kill
+0x1180 Guard.Kill
+0x1184 Fall.Kill
+0x1188 HitOnce
+0x118C Air.Juggle
+0x1190 Damage
+0x1194 Damage
+0x1198 GetPower
+0x119C GetPower
+0x11A0 GivePower
+0x11A4 GivePower
+0x11A8 P2HitPauseTime
+0x11AC P1HitPauseTime
+0x11B0 NumHits
+0x11B4 HitSoundGroup
+0x11B8 HitSoundNo
+0x11BC HitSound
+0x11C0 GuardSoundGroup
+0x11C4 GuardSoundNo
+0x11C8 GuardSound
+0x11CC GuardFlag
+0x11D0 HitFlag
+0x11D4 Priority
+0x11D8 Priority
+0x11DC AttackWidth
+0x11E0 AttackWidth
+0x11E4 P1StateNo
+0x11E8 P2StateNo
+0x11EC P2GetP1StateNo
+0x11F0 ??
+0x11F4 P1SprPriority
+0x11F8 P2SprPriority
+0x11FC AnimType
+0x1200 ForceStsnd
+0x1204 Reversal.Attr
+0x1208 Fall.Damage
+0x120C Fall.AnimType
+0x1210 Fall.XVelocity
+0x1214 Fall.YVelocity
+0x1218 Fall.Recover
+0x121C Fall.RecoverTime
+0x1220 Fall
+0x1224
+0x1228
+0x122C
+0x1230
+0x1234
+0x1238 SparkNo
+0x123C SelfSparkNo
+0x1240 Guard.SparkNo
+0x1244 SelfGuard.SparkNo
+0x1248 SparkX
+0x124C SparkY
+0x1250 P1Facing
+0x1254 P1GetP2Facing
+0x1258 MinDist_X
+0x125C MinDist_Y
+0x1260 MinDist_Z
+0x1264 MaxDist_X
+0x1268 MaxDist_Y
+0x126C MaxDist_Z
+0x1270 P2Facing
+0x1274 Ground.Type
+0x1278 Ground.HitTime
+0x127C Ground.SlideTime
+0x1280 Gronud.Velocity_X
+0x1284 Gronud.Velocity_Y
+0x1288 Ground.CornerPush.Veloff
+0x128C Air.Type
+0x1290 Air.AnimType
+0x1294 Air.HitTime
+0x1298 Air.Fall
+0x129C Air.Velocity_X
+0x12A0 Air.Velocity_Y
+0x12A4 Air.CornerPush.Veloff
+0x12A8 Down.Bounce
+0x12AC Down.HitTime
+0x12B0 Down.Velocity_X
+0x12B4 Down.Velocity_Y
+0x12B8 Down.CornerPush.Veloff
+0x12BC Guard.Velocity
+0x12C0 Guard.HitTime
+0x12C4 Guard.SlideTime
+0x12C8 Guard.CtrlTime
+0x12CC Guard.Dist
+0x12D0 Guard.PauseTime
+0x12D4 Guard.PauseTime
+0x12D8 Guard.CornerPush.Veloff
+0x12DC AirGuard.Velocity_X
+0x12E0 AirGuard.Velocity_Y
+0x12E4 AirGuard.CtrlTime
+0x12E8 AirGuard.Cornerpush.VelOff
+0x12EC YAccel
+0x12F0 不明
+0x12F4 Palfx.Time
+0x12F8 Palfx.Color
+0x12FC Palfx.Add_R
+0x1300 Palfx.Add_G
+0x1304 Palfx.Add_B
+0x1308 Palfx.Mul_R
+0x130C Palfx.Mul_G
+0x1310 Palfx.Mul_B
+0x1314 Palfx.SinAdd_R
+0x1318 Palfx.SinAdd_G
+0x131C Palfx.SinAdd_B
+0x1320 Palfx.InvertAll
+0x1324 Palfx.SinAdd_Time
+0x1328 EnvShake.Time
+0x132C EnvShake.Dir
+0x1330 EnvShake.Freq
+0x1334 EnvShake.Ampl
+0x1338 EnvShake.Phase
+0x1388 Trans 0:None 1:Add 2:Sub 3:Add1 3:AddAlpha -1:Default
+0x138C Alpha_AS
+0x1390 Alphs_D
+0x1394 AfterImage参照先
+0x1398 HitAdd?
+0x139C HitCount
+0x13A0 UniqHitCount
+0x13A4
+0x13A8
+0x13AC SFF管理アドレス
+0x13B0 Palette関連
+0x13B4 PalFXなどの影響を受けないSFFアドレス
+0x13B8 ??
+0x13BC Anim管理アドレス
+0x13C0 ChangeAnim2判定
+0x13C4 Palno
+0x2618 HelperID
+0x261C 影ParentID
+0x2620 Parent参照先
+0x2624 Root参照先
+0x2628 HelperType 0:Normal 1:Player
+0x262C AI
+0x2630~0x2654 Pos X
+0x2658~0x2680 Vel Z?
+0x2690~0x2B30 AIStruct
+0x2C28 0x10byte単位
+0x2CC8 0x0 ~ 0xA
+0x2CCC AIMsgFlagAttack
+0x2DA8 GuradForAI
+0x33B8 GameTime一時記録?
+0x33E4 InjectionProjArray
+0x33E8 StateNo一時記録?
+0x33EC StateType一時記録?
+0x33F0 MoveType一時記録?
+0x33F4 Ctrl一時記録?
+0x33F8 Difficult
+0x33FC AICommandLabel1
+0x3400 AICommandLabel2
+0x3404 AICommandLabel3
+0x3408 AICommandLabel4
+0x340C AICommandLabel5
+0x3410 AICommandLabel6
+0x3414 AICommandLabel7
+0x3418 AICommandLabel8
+0x3424 敵Pアドレス 敵が死亡ステにいると0になる
+0x3428 敵Pアドレス
+0x342C RoundsExisted
+0x3430 BindTo_Time
+0x3434 Parent or Root_ScreenPos_X参照先
+0x3438 Parent or Root_Pos_Y参照先
+0x343C Parent or Root_Pos_Z参照先
+0x3440 Parent or Root_Facing参照先
+0x3444 BindTo_Facing
+0x3448 BindTo_Pos_X
+0x344C BindTo_Pos_Y
+0x3450 BindTo_Pos_Z
+0x3454 BindTo先プレイヤーアドレス
+0x3458
+0x345C ClipBoardアドレス
+0x3460 StandBy



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