トリガー表
ID | トリガー | 開始アドレス | 備考 |
---|---|---|---|
0x0000 | (State)Time | 0x47B1A7 | StateTimeとTimeは同じ |
0x0001 | AnimTime | 0x47B4AD | |
0x0002 | AnimElem | 0x47B4D0 | |
0x0003 | Anim | 0x47B504 | |
0x0004 | Pos | 0x47B51E | Pos XとPos Yは同じ |
0x0005 | ScreenPos | 0x47B553 | ScreenPos XとScreenPos Yは同じ |
0x0006 | Vel | 0x47B5A4 | Vel XとVel Yは同じ |
0x0007 | TimeMod | 0x47B1B6 | |
0x0008 | P2Dist | 0x47B1C9 | P2Dist XとP2Dist Yは同じ |
0x0009 | P2BodyDist | 0x47B1FC | P2BodyDist XとP2BodyDist Yは同じ |
0x000A | P2Life | 0x47B22F | |
0x000B | FrontEdge(Body)Dist | 0x47B317 | FrontEdgeBodyDistとFrontEdgeDistは同じ |
0x000C | BackEdge(Body)Dist | 0x47B317 | BackEdgeBodyDistとBackEdgeDistは同じ |
0x000F | Life | 0x47B465 | |
0x0010 | LifeMax | 0x47B474 | |
0x0011 | Power | 0x47B487 | |
0x0012 | PowerMax | 0x47B49C | |
0x0013 | Alive | 0x47B5E9 | |
0x0014 | Command | 0x47B5F8 | |
0x001E | HitCount | 0x47B642 | |
0x001F | UniqHitCount | 0x47B651 | |
0x0020 | MoveHit | 0x47B660 | |
0x0021 | MoveGuarded | 0x47B67D | |
0x0022 | MoveContact | 0x47B69A | |
0x0023 | MoveReversed | 0x47B6C5 | |
0x0024 | InGuardDist | 0x47B6E2 | |
0x0028 | StateNo | 0x47B6F6 | |
0x0029 | PrevStateNo | 0x47B705 | |
0x002A | P2StateNo | 0x47B714 | |
0x002B | StateType | 0x47B72F | |
0x002C | P2StateType | 0x47B73E | |
0x002D | MoveType | 0x47B759 | |
0x002E | P2MoveType | 0x47B768 | |
0x002F | Ctrl | 0x47BE10 | |
0x0030 | HitDefAttr | 0x47B783 | |
0x0033 | Random | 0x47B950 | |
0x003C | NumProj | 0x47B966 | |
0x003E | ProjHit | 0x47B9ED | |
0x003F | ProjGuarded | 0x47BB6F | |
0x0040 | ProjContact | 0x47BC50 | |
0x005A | (P1)Name | 0x47BD3F | P1NameとNameは同じ |
0x005B | P2Name | 0x47BD5E | |
0x005C | P3Name | 0x47BD71 | |
0x005D | P4Name | 0x47BD84 | |
0x005E | AuthorName | 0x47BDAB | |
0x005F | NumPartner | 0x47BDCD | |
0x0060 | NumEnemy | 0x47BDE1 | |
0x0061 | ID | 0x47BDF5 | |
0x0063 | Facing | 0x47BE01 | |
0x0064 | HitFall | 0x47C1E8 | |
0x0065 | HitShakeOver | 0x47BE1F | |
0x0066 | HitOver | 0x47BE35 | |
0x0067 | HitVel | 0x47BE4B | |
0x0068 | HitPauseTime | 0x47BE7E | |
0x0069 | CanRecover | 0x47BE8D | |
0x006B | PalNo | 0x47BFDE | |
0x006C | WinPerfect | 0x47B24A | |
0x006D | Win | 0x47B288 | |
0x006E | Lose | 0x47B2BD | |
0x006F | DrawGame | 0x47B2E6 | |
0x0070 | MatchOver | 0x47B301 | |
0x0071 | GameTime | 0x47BEFF | |
0x0072 | RoundNo | 0x47BF0E | |
0x0073 | RoundState | 0x47BF1D | |
0x0074 | MatchNo | 0x47BF2C | |
0x0075 | RoundsExisted | 0x47BF3B | |
0x0078 | TeamSide | 0x47BF4A | |
0x0079 | TeamMode | 0x47BF56 | |
0x007A | IsHomeTeam | 0x47BFA6 | |
0x0096 | NumExplod | 0x47BFEE | |
0x00A0 | NumTarget | 0x47C309 | |
0x00B4 | GetHitVar | 0x47C084 | |
0x00B5 | Const | 0x47C2E1 | |
0x00BE | TicksPerSecond | 0x47C37E | |
0x00C9 | IsHelper | 0x47C38D | |
0x00CA | NumHelper | 0x47C3DE | |
0x00CB | ParentDist | 0x47C424 | |
0x00CC | RootDist | 0x47C472 | |
0x00CD | StandBy | 0x47C4D5 | |
0x012C | Pi | 0x47C4E4 | |
0x012D | E | 0x47C4F1 | |
0x0131 | IfElse | 0x47C4F9 | |
0x0136 | Log | 0x47C762 | |
0x0140 | Sin | 0x47C82A | |
0x0141 | Cos | 0x47C85C | |
0x0142 | Tan | 0x47C88E | |
0x0143 | Asin | 0x47C8C2 | |
0x0144 | Acos | 0x47C944 | |
0x0145 | Atan | 0x47C9C6 | |
0x0146 | Exp | 0x47C9FA | |
0x0147 | Ln | 0x47CA40 | |
0x0148 | Abs | 0x47CAB0 | |
0x0149 | Floor | 0x47CC92 | |
0x014A | Ceil | 0x47CC92 | |
0x014B | AnimElemTime | 0x47CDA6 | |
0x014C | AnimExist | 0x47CE2B | |
0x014D | SelfAnimExist | 0x47CE57 | |
0x014E | PlayerIDExist | 0x47CE83 | |
0x014F | IsHelper() | 0x47C3A1 | |
0x0150 | NumHelper() | 0x47C3F4 | |
0x0151 | ProjHitTime | 0x47BA88 | |
0x0152 | ProjGuardTime | 0x47BBCC | |
0x0153 | ProjContactTime | 0x47BCB1 | |
0x0154 | NumProjID | 0x47B980 | |
0x0155 | NumExplod() | 0x47C00E | |
0x0156 | NumTarget() | 0x47C325 | |
0x0157 | Var | 0x47B7C4 | |
0x0158 | FVar | 0x47B827 | |
0x0159 | SysVar | 0x47B88A | |
0x015A | SysFVar | 0x47B8ED | |
0x015B | ProjCancelTime | 0x47BB0C | |
0x015C | AnimElemNo | 0x47BEC0 |