protected override void Update(GameTime gameTime) { GamePadState p_state = GamePad.GetState(PlayerIndex.One); KeyboardState k_state = Keyboard.GetState(); // ゲームの終了条件をチェックします。 if (p_state.Buttons.Back == ButtonState.Pressed||(k_state.IsKeyDown(Keys.Escape))) this.Exit(); if (k_state.IsKeyDown(Keys.A)) { graphics.PreferredBackBufferHeight = 400; graphics.PreferredBackBufferWidth = 800; graphics.ApplyChanges(); } base.Update(gameTime); }