protected override void Update(GameTime gameTime)
{
GamePadState p_state = GamePad.GetState(PlayerIndex.One);
KeyboardState k_state = Keyboard.GetState();
// ゲームの終了条件をチェックします。
if (p_state.Buttons.Back == ButtonState.Pressed||(k_state.IsKeyDown(Keys.Escape)))
this.Exit();
if (k_state.IsKeyDown(Keys.A))
{
graphics.PreferredBackBufferHeight = 400;
graphics.PreferredBackBufferWidth = 800;
graphics.ApplyChanges();
}
base.Update(gameTime);
}