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War of Odinium
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War of Odinium
Date of the event
- Basically held on Saturdays
- 23:00 JST, 22:00 server-time, 14:00 GMT
- The duration of the match is 1 hour (the actual end time is a little more than 1 hour due to the grace time for transitioning to the battlefield area immediately after the start).
※ Depending on the timing of the application, the program may be full and the desired date and time cannot be selected.
Member Selection
- Automatically selected from those with the highest combat power.
- After that, only federation leader can replace members (until the partner is decided).
- R4 members will consider who can get in at the time of the match, and combat power, and make replacements.
- If members want to join, let us know in advance and we will try to accommodate them as much as possible.
Preparation before starting
- Note that the following must be met to enter
- No units dispatched to resource areas, etc.
- No creation or repair units.
- No destroyed units.
- Decide on the type of military equipment (you can't switch inside).
- Decide on the unit's skills (they cannot be switched inside).
- If you possess Amelia, use the skill before entering (it may be cut off by movement. However, since it is not available on the battlefield, it is better to use it as a talisman)
Basic Knowledge
- Members and units available to participate
- Up to 30 people can participate in the battlefield area.
- If the first member does not reach 30 participants, the second member can join a little later than the start time.
- Unlike SvS and KE, damaged units can be repaired (but not created) only with repair acceleration items or diamonds.
- All damaged units will be repaired free of charge once the WoO is completed.
- Those without repair acceleration items or diamonds may leave the battlefield area to allow a second member to enter (if there are less than 30 people, they may watch the battle).
- Points to be gained
- Points are earned by destroying enemies.
- Points are awarded for occupying each facility.
- Stationing units in occupied facilities earns points based on the amount of time they are stationed there.
- To fully occupy the area, it must be held without being occupied by the opponent for two minutes after the start of the occupation.
- Points are awarded to the last federation/player to reduce the durability value of bomb trucks dropped at regular intervals to zero.
- You can get mining points at diamond mines, but you need to be careful enough to avoid being attacked by opponents.
- On the relay area as the starting point of the attack
- Once a relay area is completely occupied, the number of times it can be relocated increases at regular intervals.
- The number of times this relocation is possible makes it possible to teleport to the relay area.
- To teleport to a relay area, a unit must be dispatched to that relay area once.
- The number of possible transfers is stocked to a maximum of 20.
- In order to retain the relay area, the mechanic must transfer with strong units dispatched to the relay area and build strengthening and weakening facilities.
- If the opponent is strong, he may attack this relay area immediately, so it is necessary to hurry up the construction of facilities.
- If the base is occupied by the opponent after moving to the relay area, the base may be attacked directly.
- Where you are after the battle starts, your base will not be attacked.
- If you are about to be attacked by a base in a relay area, it is better to teleport away.
- If the transfer cannot be completed in time, it is advisable to prevent total loss of units by sending all units to nearby facilities to escape (especially in the second half of the year)
- When your forces are not sufficient, it is safer not to shift to the relay area because you will not be attacked by the base.
- Facility effects obtained from the occupation
- The Dark Empire Science Center is a facility that you want to keep occupied along with the relay area because it has "+20% damage for all units".
- About Bomb Truck
- Every 7 minutes, a support bomb truck is dropped into the center of the map (if I'm wrong about the time, I'm sorry).
- Attacking a bomb truck (or even one unit) can reduce the durability value by 5%.
- The last player to reduce the endurance value to 0% will receive 400 points and the federation will receive 1000 points (it is best to aim well so that it is the last attack).
- When the truck's durability value reaches zero, it slowly moves to a facility occupied by the opposing federation, and when it reaches the facility, it explodes, damaging the unit by 20% and forcing all units to retreat.
- If they are deployed where the bomb trucks are headed, they need to be withdrawn immediately.
- If all facilities are occupied and you get the bomb truck right, it explodes on the spot and nothing happens (you get points)
- How to Engage with Strong Enemies
- If the opponent is strong, it is advisable to retreat when the march line is displayed on the occupied facility, because if you lose, your units will be damaged and fewer units will be able to participate
- Even if the opponent occupies a facility, there are often no or only a few units stationed there, so inspect and confirm before attacking.
Explanation of various facilities
| Facility Name | ICON | Effects | Points earned | ||
|---|---|---|---|---|---|
| Map | Mini | First | continuing occupation | ||
| Fortification | ![]() |
-- | Fed.:120 Per.:30 |
Fed.:50/min Per.:20/min | |
| Relay area | ![]() |
Area of possible base relocation 1transfer/180 sec(Max:20) |
Fed.:150 Per.:50 |
Fed.:50/min Per.:20/min | |
| Forward deployed base |
![]() |
-- | Fed.:300 Per.:100 |
Fed.:100/min Per.:40/min | |
| the Dark Empire Science Center |
![]() |
Increased damage to all units +20 | Fed.:150 Per.:60 |
Fed.:50/min Per.:20/min | |
| the Dark Empire Command Post |
![]() |
Wilderness advance speed +20% | Fed.:150 Per.:60 |
Fed.:50/min Per.:20/min | |
| Resource | ![]() |
1 diamond/1 min(Individual point accumulation) | -- | -- | |
| bomb track | ![]() |
Decrease the durability value by 5% for each attack. Finally, if the durability value is reduced to 0, 20% damage is inflicted on the opponent's facility, causing it to retreat. |
Last atack Fed.:1000、Per.:400 | ||
flow of battle
Start of battle (2-minute grace period)
- If you are on the blue team, you will be shifted to the top of the screen, and if you are on the red team, you will be shifted to the bottom.
- Enter the battlefield area as soon as it starts and you will be given a 2-minute grace period
- Search and inspect during the grace period and share players with 3 heroes and high strength.
Commencement of combat
- Immediately after the battle, dispatch units to relay areas and nearby fortifications
- Once the relay area is fully occupied, the mechanics will transition and build strengthening and weakening facilities.
(There is also the possibility of transitioning the strong first. This area is still in limbo)












