Wrath Tree
Nature's Wrath,5 ranks, Tier 1
Melee hits have a (fairly high) chance to apply a buff to you which will increase the of healing of the next Blood Flow you cast. The buff stacks 10 times, but in a non-traditional way. You don't get more applications of the buff, however the modifier to your healing listed on the tooltip will stack higher as you hit. At it's maximum the buff will double the healing from the next Blood Flow.
Ursine Onslaught,5 ranks, Tier 2
Increases the damage from Ursine Brawl combo hits, maxing out at 40% increased damage at rank 5.
Animalistic Fury,5 ranks, Tier 2
Adds damage to melee hits.
Aspect: Untamed Regeneration,5 ranks, Tier 3
Stance-like click on, click off buff with no maintenance cost, and a 5s cooldown to activate/deactivate. Adds to natural (i.e. in and out of combat) health, mana, and stamina regen. 10% increased damage taken when activated.
Crushed Bones, 5 ranks, Tier 3
Increases damage from Internal Bleed combo hits, but not the Internal Bleed dot.
Aspect: Skulk, 5 ranks, Tier 3
Stance-like click on, click off buff with no maintenance cost, and a 5s cooldown to activate/deactivate. Effect TBD.
Improved Grizzled Hide,3 ranks, Tier 4
Adds 1/2/3% to all physical invulnerabilities.
Poisoned Hide, 3 ranks, Tier 4, Pre-Req: Improved Grizzled Hide
Enemies hitting you have a (low-to-moderate, estimates at 25%) chance of getting applying a small poison debuff for 5 seconds. (Debuff deals 22 damage per second for 5 seconds at level 37)
Crushed Organs, 3 ranks, Tier 4
Increases damage dealt by the Internal Bleeding DoT effect by 10/20/30%.
Spell: Battle Roar, 1 rank, Tier 5
Applies a 3% damage buff to you and group, and increases you and your groups health pool maximum by a moderate amount (scales with level). 30s duration, 60s cooldown.
Spell: Ursine Roar, 3 ranks, Tier 5, Pre-Req: Battle Roar
10 second Debuff on all enemies in a 180 degree 7m long arc in front of the caster, 40s cooldown. Reduces Physical and Magical damage by 5%/rank.
Rupture, 1 rank, Tier 5
Increases damage from Crush Armor by 10%, and decreases the cooldown by 1.5s.
Ursine Rush, 3 ranks, Tier 6
On activation ability. Charges a target (4-5 step range), performs one weapon swing, and applies a small DoT debuff. Additional ranks increase DoT damage.
Spell: Stone Hide, 3 ranks, Tier 6, Pre-Req: Poisoned Hide
TBD
Spell: Claws of the Reaper, 5 ranks, Tier 6
TBD
Shards of Earth, 5 ranks, Tier 7
TBD
Combo: Bloodthirst, 5 ranks, Tier 7
TBD
Weight of the World, 2 ranks, Tier 7
TBD
Spirits of the Earth, 5 ranks, Tier 8, Pre-Req: Shards of Earth
TBD
Rampage, 3 ranks, Tier 8, TBD
Spirits of the Debased, 5 ranks, Tier 8, Pre-Req: Combo: Bloodthirst
TBD
Nature's Revenge, 1 rank, Tier 9, Pre-Req: Spirits of the Earth
TBD
Combo: Bewilder, 1 rank, Tier 9, Pre-Req: Spirits of the Debased
TBD
Spirits Tree
Blood Warrior, 5 ranks, Tier 1
On casting Blood Flow you get a 15s buff that increases your melee damage slightly. Stacks 5 times. Blood Flow will refresh the buff duration, so you can pre-stack it before fights and then maintain it. Additional ranks increase magnitude of the damage buff.
Empowered Renewal, 5 ranks, Tier 2
Increases the damage dealt by the melee hit that triggers renewal. Increases damage by 10% per rank.
Improved Spirit of the Bear, 5 ranks, Tier 2
Increases bonus health from Spirit of the Bear by (initial reports put the increase at 10% per rank, other people have tested it and found the increase much larger, e.g. >100%, further testing requested). Also adds a small amount of natural health regen.
Deft Renewal, 3 ranks, Tier 3, Pre-Req: Empowered Renewal
The Renewal HoT has an added evasion buff effect. Maxes out at 5% evasion with full ranks.
Spell: Rune of Slaughter, 5 rank, Tier 3
While active, melee hits have a chance to affect the target with a 10s Rune of Slaughter debuff, stackable up to 5 times. Each application lowers physical immunities to a maximum of 5%. Higher ranks increase the proc rate on melee swings. 20s buff, 60s cooldown.
Aspect: Blood Fever, 5 ranks, Tier 3
Aspects are stance-like click on, click off buffs with no maintenance cost, but a 5s cooldown to activate/deactivate. Applies a damage bonus (20% at rank 5, presumably 4/8/12/16/20% progression) which increase with ranks and a 50% healing penalty.
Spell: Grace of Nature, 1 rank, Tier 4
100% root immunity for your party for 6 seconds. 40 Second cooldown. Removes already active root debuffs.
Blood Champion, 5 ranks, Tier 4
On activation ability. The next Blood Flow applies a 10s damage buff (20% at rank 5, presumably 4/8/12/16/20% progression). 30s cooldown.
Combo: Ether Theft, 1 rank, Tier 4
TBD
Spell: Spirit Totem: Venom, 3 ranks, Tier 4
TBD
Spell: Rune of Aggression, 1 rank, Tier 5
TBD
Improved Ether Theft, 2 ranks, Tier 5, Pre-Req: Combo: Ether Theft
TBD
Spell: Rune of Grounding, 1 rank, Tier 5
Increases spell damage immunity (unclear whether this scales with level or not, current reports it being a small increase), and reduces movement speed by 75% for 15 seconds. TBD cooldown.
Spell: Manifestation: Rabies, 1 rank, Tier 5
TBD
Wild Energy, 3 ranks, Tier 6
TBD
Untamed Energy, 3 ranks, Tier 6, Pre-Req: Wild Energy
TBD
Spell: Manifestation: Regrowth, 3 ranks, Tier 6
TBD
Improved Manifestation: Rabies, 3 ranks, Tier 6, Pre-Req: Spell: Manifestation: Rabies
TBD
Balance of Nature, 5 ranks, Tier 7
TBD
Spell: Claws of Life, 5 ranks, Tier 7
TBD
Blood Healing, 5 ranks, Tier 8
TBD
Spirit Walker, 3 ranks, Tier 8
TBD
Improved Adrenaline Surge, 5 ranks, Tier 8
TBD
Spell: Iron Hide, 1 rank, Tier 9
TBD
Spell: Booming Roar, 1 rank, Tier 9
最終更新:2008年05月26日 11:24