6月パッチ

Update Notes - 2nd of June



General



  • Fixed some more server and client crashes.
  • An issue which could make NPCs evade forever has been resolved.
  • An issue which could lead to pets becoming unresponsive has been resolved.


GUI



  • You should now receive feedback if you try to take items from the guild bank without having enough rank.


Items



  • Items in tradepost now show stack-size.
  • Resources Gathering: Cotton and Cottonwisp have been fixed.
  • Kheshatta: Drop rate for Scorpion plate has been increased.
  • Fixed a grammatical error with Knarled Leather. It should now be named Gnarled Leather.
  • Boltshock Bangles are now properly classified as "Cloth Armor" instead of "Wrist Armor"
  • Thunder River: The quest item 'Smoked Meat' has re-received its visual appearance.
  • Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
  • Thunder River: The quest item 'Helvenia's Herbs' has re-received its visual appearance.
  • Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.


Massive PvP



  • PVE Player city buildings should no longer be attackable.


NPCs



  • Bartholomo's Wife will now respawn more often.
  • Acheronian Ruins NPCs will respawn more often
  • It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II.


Player Characters



Barbarian


  • Finishing Blow damage boost should only affect the first hit after the charge.
  • Thirst for Blood should correctly trigger it's stacking damage bonuses for you and your team.

Necromancer


  • Pets should not auto dismiss so fast when they cannot reach their owner.

Ranger


  • Knee-Capping should no longer trigger Root Immunity on NPCs
  • Marked for Death should give the correct damage values for bow/xbow.
  • Marked for Death cooldown has been adjusted to 3 minutes like originally intended.
  • Critical Aim should no longer fail to execute in some situations.
  • Critical Aim duration increased to 10 seconds, but it will instantly terminate on the next ranged hit
  • You should no longer get messages about getting non existing abilities when training Eagle Eye.

Tempest of Set


  • Triumphant Life of Set has had its total damage dealt per cast increased.
  • Triumphant Life of Set now deals the damage over 3 seconds instead of instantly.


Quests



  • Old Secrets: Golden Golem should now always spawn.
  • The Demon in The Tree: The Demon in the Tree Minions should now always attack the player.
  • End Battle: Strom should now respawn, making it impossible to break the last part of the end battle.
  • Quests Bloodroot, Concealing the Chinks, Purging the Fallen, and Source of Contagion have been improved in Tarantia Noble.





Update Notes - 9th of June



Combat


  • Evadebonuses are now applied when you are being attacked from behind.
  • Players with Shield of the Risen will not be affected by secondary effects from combos.


Chat


  • If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window).
  • When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs.
  • Tweaked the areas you click to resize the chat window to make them easier to use.


GUI

  • Guild Feats: It should now show a scrollbar.
  • Buff icons no longer get stuck on after teleporting or talking to an npc.
  • Resolved a GUI related crash when clicking on the bank (broker).
  • Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown.
  • Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel.
  • Added some missing class icons used by the team/raid GUI.
  • Raid leaders now have an orange name in the raid GUI.
  • Removed an unused hotkey (Show chat config).


Items


  • The weapons should now always appear sheathed in the character selection screen.
  • Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used.
  • The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'.
  • The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely.


Tradeskills


  • Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client ==> UPDATE: This issue has not been fixed with the latest Patch. We will provide you with more information about this asap..
.
  • Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo.
  • Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all.


NPC


  • Monsters 4 levels or higher will now correctly have increased evade and immunity chance.
  • Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them.
  • Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls.
  • The encounters in the Armsman's Arena should be less chaotic.
  • Demonic Pict will no longer try to cast spells at players without being able to do so.
  • The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's


Pets


  • Movement speed of pets have been increased both in and out of combat.


Playfields


  • The Armsman's Arena is now a private instance.


Archetypes



Mage


  • Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes.
  • The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50%
  • The Archmage feat has been moved to the 2nd tier of the Mage general tree


Player Characters



Demonologist


  • The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30%
  • The base splash damage inflicted by Shockstrike has been increased from 15% to 20%
  • The base column radius of Hellfire Stream has been increased by 1 meter
  • Hellfire Stream and Shock have received a minor damage increase
  • Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds
  • The splash damage bonus of Discharge Shockstrike has been increased to 100%
  • Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5%
  • Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target
  • Shockstrike and Shock have had their base chance to crit increased
  • The scaling of the Shock spell has been corrected, leading to a damage increase at most levels
  • The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank
  • The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds
  • Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost
  • Living Thunderstorm should now correctly appear in the hostile spells tab
  • The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50%
  • The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400%
  • Pact of Earth Walking is now instant cast


Necromancer


  • Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number.
  • Spellweaving can be cast and cancelled normally now.


Dark Templar

  • 'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects.


Priest of Mitra

  • Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65.
  • Condemnation now receives a partial cooldown if the spell does not complete channelling.
  • Purification procs will no longer incorrectly apply a cooldown to Condemnation.


Barbarian


  • Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo.
  • 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed.


Herald of Xotli

  • 'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective.


Conqueror


  • Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack.


Tempest of Set

  • Mark of Set now has the correct casting animation and effect for all ranks.

Quest


  • Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius.
  • Fixed animation problem where Arias could not decide to sit or stand during conversation.
  • Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra.
  • The access quest for the Armsman's Arena revamped.
  • The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene.
  • Resolved an issue that forces quests to not update on zoning.
  • Wagon Wreck: Revamped with a new quest goal.
  • The Poisoned Cup: Revamped with more interaction with the objects in the quest.
  • The Curse of the Werewolves: Slight enhancement on quest targets.
  • Wolf Hunt: Slight enhancement on quest targets.
  • Greater Prey: Slight enhancement on quest targets.
  • Death to the Vanir: Slight enhancement on quest completion.
  • Finding Safe Passage: Revamped with a new quest goal.
  • Captives of the White Hand: Revamped with a new quest goal.
  • The Cheiftains Vengeance: Revamped with a new quest goal.
  • Wolves at our Throats: Revamped with a new quest goal.
  • Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III'
  • It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II
  • Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.
  • Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
  • Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion.
  • The Lurking Horror: The Area marker is now set on the map
  • Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well.
  • The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals.
  • Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside.
  • Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls.
  • The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest.
  • The Black Skulls: Corrected some wrong waypoints.
  • Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before



Update Notes - 12th of June


Mounts

  • The Killer Rhino and War Mammoth have received a minor increase to their trot and gallop speeds. The trot (default movement speed) should now be slightly faster than a jogging player, while the gallop should only be slightly slower than a sprinting player.
  • The Standard Horse has received a moderate increase to it's canter and gallop speeds. The canter (default movement speed) should now be equal to a sprinting player, while the gallop should be slightly faster than twice the speed of a jogging player.
  • The Armored Horse has received a moderate increase to its canter and gallop speeds. The canter (default movement speed) should now be a slightly faster than a sprinting player, while the gallop should be moderately faster than twice the speed of a jogging player.
  • The Swift Horse has received a substantial increase to its canter and gallop speeds. The canter (default movement speed) should now be equal to twice the speed of a jogging player, while the gallop should be only slightly slower than three times the speed of a jogging player.


Player Character



  • 18 new robe assets added to the game for the mage classes
  • Players can no longer be knocked back while in spellweaving state
  • A large number of abilities had a tendency to not trigger in some situations. This should be fixed now.
  • The following emotes are now available to both male and female characters: scratchhead, scratcharm, apprehensive, danglefeet, squirm_on_ground, relaxed_lean (new)


Assassin


  • Assassins in Unholy Stance will now generate a Soul Fragment from performing a Sneak Attack.

Barbarian


  • If a Barbarian performs a unarmed attack after executing their No Escape ability they should no longer slide around without animating their legs.
  • Unstoppable should stop functioning when the feat is untrained
  • Finishing Blow damage boost after charge should always cancel (even when missing the target) - Finishing blow should scale like this : 1 point = 2x damage, 2 points = 3x damage, 3 points = 4x damage.
  • Decapitation feat should scale better when more than one point is spent in the feat.

Conqueror


  • There is now a 5 minute cooldown on the resurrection effect gained through your Furious Inspiration ability. This cooldown is on the character offered the resurrection, not the conqueror, so you can still resurrect multiple people in the team, just each of those people cannot be brought back to life by you more than once every 5 minutes.

Demonologist


  • Fires of Gehenna (Rank 1) will now correctly inflict fire damage.
  • Inferno of Amher (Rank 4) now has the correct casting time.
  • Increased the movement speed of all your pets significantly.

Herald of Xotli


  • The effect of Demonic Fortitude has been increased to convert 10/15% mana to 10/20% stamina.

Necromancer


  • Significantly lowered the manacost of your nukes and dots.
  • Increased the movement speed of all your pets significantly.
  • Corruptors, Mutilators, Necrotic Bombs and Harvesters will now correctly trigger Bone Horde.
  • Pets no longer have the base monster miss chance. They no longer have an innate chance to miss their attacks.
  • Fixed Life Leech so that it will tick correctly on a monster that was not initially aggro to you.

Priest of Mitra

  • Armor of Faith is no longer cancelled by Holy Light triggering.

Tempest of Set

  • Tempest of Set spellweaving should now have all abilities enabled.


Mid Level (40) gameplay improvements
  • Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon.
  • Treasury of the Ancient Ones: This Dark dungeon in Khopshef plays like a new dungeon now! It has been revamped with a new event for both solo and group players. Special rewards await those who dare to take the challenge in Epic Mode. And you will no longer fall through the world when climbing up the statues.


Quests


  • Quests in the 20 - 40 level range have been checked that all are categorized under the proper locations in the quest journal.
  • Den of Wolves: The Plains Wolf population has increased.
  • The Curse of the Werewolves: Quest NPCs population has increased. Corinocht Slayers also update the quest now.
  • Wolf Hunt: The Yukagi Wolf population has increased.
  • Hunting the Vanir: Increased the number of Vanir in the SE camp, also increased their respawn rate.
  • Cure for Lycanthropy: Removed Skull of an Alpha Wolf pickup item, this skull can now only be gotten as a loot drop. Added mobs and reduced the respawn time of most mobs.
  • Toirdealbach's Tomb: Fixed the respawn rate, fixed the lighting and Toirdealbach's behaviour has been adjusted.
  • Water for the Soldiers in Thunder River: Updated the waypoint for Guard Captain Marcus.
  • Wagon Wreck: Added a missing waypoint for the quest The Wagon Wreck.
  • The Chieftain's Vengeance: Updated waypoints for the goals "Destroy Vanir Supply Crates" and "Kill Crazed Vanir" in the quest "The Chieftain's Vengeance".
  • Finding Safe Passage: The player now has to kill 7 Lupine Hunters. The waypoint has also been tweaked.
  • Cure for Lycanthropy: Added the missing waypoint to the "Collect Wolf Blood".
  • Wagon Wreck: Removed the level requirement for the handing in of the quest Wagon Wreck. The player will now see the ? above the NPCs head.
  • A Silver Bracelet: Fixed requirements on Bartholomo's dialogue, so he won't show destiny dialogue during daytime.
  • Phoenix of the South: Made sure the destiny quests are resolved and spawned in the right order, to prevent full quest journals to break the destiny quest.
  • The Awakening I: The quest reward has received a revamp based on feedback.
  • The Awakening I: An intermittent stall when watching the cutscene "Nadini's Vision" in the Destiny Quest has been resolved.
  • In Defense of Beauty: quest can be completed now.
  • Get Mantis Scales: The description was improved to better indicate where to get the scales.
  • Chaos in the Fortress: Burning the tents will now provide team credit.
  • Emerald Eyes: Quest classification has been corrected.
  • Family Matters: Quest description has been corrected.
  • Khopshef Province Quest: Updated the waypoint to Rami's Position
  • Kalutma: The dialogue has been tweaked to be more logical.
  • Lions and Lambs: The quest cannot be 'stolen' by other players now.
  • Lost Bottles: Wine bottles will correctly show as quest items in the world.
  • Seven Years: The text has been updated to be more accurate.
  • The Worshippers' Demise: Certain NPCs on white sands have been eating those worshippers with glee and will now have a much higher chance of dropping their gems.
  • Ante Up: Giants Approaching has had it's quest marker adjusted so that it appears in the proper location.
  • Path of the Raven: Rogan will now give the player 3 feathers for the quest.
  • Conall's Valley - Destroying the Ymir Totem has been updated to reward group credit.


Items


  • Champion of the Honorguard now correctly drops T1 shoulders for Priest of Mitra instead of T3 shoulder for Ranger.
  • Herald of Xotli raid gear has been fixed and should now offer proper bonuses
  • Widowdusk Fauld should appear correctly now in inventory and in game.
  • Crafted crossbows should now appear correctly in the character's hand.
  • Updated item names to Gold Carcanet and Filigree Gold Carcanet
  • Fair Meat: will no longer end up in the quest inventory.
  • Drinking cape should no longer clip with chest item
  • Polearms are now all of the same length
  • Katars are now held and animated correctly

NPC


  • Field of the Dead: The dusk wolf pack has developed an aversion for bridges, and has changed hunting grounds.
  • Waudreen has been resupplied with an ample amount of armor.
  • The Champion of the Honorguard now uses its correct abilities again.
  • Toirdealbach's reset behaviour has been fixed.
  • Wulfere has lost his overly large belly, and gotten a head that is the same color as his body
  • Sergeant Vargus and his troopers have gotten a visual overhaul
  • Obenathis got a visual update
  • Fixed so the Axeman play they're animation when they get back up.
  • City of Tortage: The Town crier has realised he is not Cimmerian. He is Stygian. So he can, in fact, cry... and he now will.
  • Conalls Valley: Hydallan has had a potential dialogue loop fixed.
  • Conall's Valley: Kinkaid's dialogue has been tweaked.
  • Pyramid of the Ancient: Pashi dialogue updated.
  • Captain Mycus's dialogue has been updated to reflect his new career as a wagoner.
  • Alyssa in the Thirsty Dog Inn has had a false level warning removed.
  • Stygian Soldiers in Khopshef now correctly attack the wolves when they are out hunting.



Tradeskills


  • Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.



Playfields


  • You should no longer get stuck in Renton's House.
  • There should no rain and lightning in Toirdelbach's Tomb now



General


  • Combat-dodge animations updated for both Male and Female characters. Females now seem faster when dodging.
  • Victim of "I eat your heart" will not fall into the attacker's mesh anymore.
  • Picts will no longer raise their eyebrows at people after having been killed by a fatality
  • Players should now use proper animations when interacting with items while swimming.
  • Players should now have a correct landing animation when jumping.
  • Character Creation: Avatars can no longer be rotated after selecting enter game.
  • Doing a fatality will no longer cause your character to increase in size.
  • Polearm fatalities now collide with the victim properly and show more blood
  • More client and server crashes resolved.





Update Notes - 16th of June


Player Characters



Archetype

  • New buff counters were added to a number of mage and soldier effects.
  • All gathering feats should now have the correct proficiency suffix in their name (e.g. 'You need Woodcutting Novice to perform this action' messages).
  • The Goad ability can be trained and used on a NPC that does not have aggro on you. You must be in combat to use this ability.
  • The buffs from rogue general feats Concealment, Distraction and Mountaineer will now be removed from characters when they untrain feats.
  • You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.

Assassin


  • Flesh Rot now applies a separate debuff for each player
  • Lotus Weapons now applies a separate debuff for each player.

Bear Shaman

  • Wreck Armor I+II+III combos now have improved visuals and sound.

Conqueror


  • You may now use Incite the Ranks if Fire Weave is running.

Dark Templar

  • Soul Barrier's cast time has been reduced from 3 seconds to 1 second.
  • Changed the Cooldown of Unhallowed Blight III to 20s.
  • Changed the Unholy Debuff to be 5% on all combos and changed the duration of the debuff to last for 25s.
  • Reduced the Mana cost of the following spells by 50%:
  • Aura of Dread Fury (Ranks 1 - 4)
  • Aura of Infusion (Ranks 1 - 5)
  • Covenant of Pestilence (Ranks 1 - 4)
  • Covenant of War (Ranks 1 - 3)
  • Covenant of Death
  • Covenant of Invulnerability (Ranks 1 - 3)
  • Covenant of Vengeance
  • Drain Life (Ranks 1 - 5)



Demonologist


  • Waves of Flame now inflicts more damage each tick.
  • The animation for the Demonologist-spell Unholy Hate has been slowed down a bit.
  • Resolved an minor issue with Demonologist spellweaving not affecting stamina potion effects.

Herald of Xotli

  • Resolved a issue with "Blood Pit" so it will always spawn if you successfully kill a minion with the "I Eat Your Heat" combo.

Necromancer


  • Vile Insight now gives the intended Unholy Specialization as reflected in the description.
  • Plagued Heart Curse will now correctly increase in damage with more feats trained.
  • Parasitic Soul Swarm now inflicts more damage each tick.
  • Pestilential Blast now has an additional skull visual.

Priest of Mitra

  • Resolved a problem with the priest of mitra spellweaving ability.
  • Repulse has had its base damage lowered slightly and contribution from bonus magic damage increased.
  • Cleansing Fire now has a slightly lower manacost and now scales correctly across all levels.
  • The damage bonus applied to Repulse, Cleansing Fire, and Lance of Mitra from Force of Will has been lowered to the correct amount.
  • The damage bonus from Improved Repulse has been significantly increased

Ranger


  • The buffs from ranger stances Shattering Stance, Piercing Stance, Fire Stance and Sniper Stance will now be removed from characters when they untrain feats.

Tempest of Set

  • Brutal Lightning Strike should no correctly increase the critical strike chance of Lightning Strike.


Mounts


  • You can no longer be knocked off the horse from the front.
  • You can be knocked off from the side: more likely by monsters higher level then you and less likely by monsters lower then you. The chance almost drops to 0 if they are grey to you.
  • Full chance to be knocked off from behind by monsters of higher or equal level than you. Monsters that are grey to you still cannot cause a dismount even from the back
  • Fixed a problem where advanced mount abilities were being given out by the basic training. Mammoth and Rhino owners - Please use /claim again. This will train the attack abilities associated with these two mount types.


Quests


  • Dealing with Dila: Dila should now attack.
  • Hunting the Spider: Quest can now be completed.
  • The Lost Scouts: Waypoint to Diarmad was fixed.
  • Oasis of Zaara: Waypoints for quest were fixed.
  • Flowers of the Snow: The flowers way markers were adjusted.
  • Paetus and the Nemedian Crown: Waypoint for Armsman's Tavern was fixed.
  • Rahim & Lord Camillus: had it's journal text modified to point to the correct location.
  • Death to the Undead: Indicators for minimap were displaying to small. This has been resolved.
  • The Mark of Acheron: Players will now be able to experience the destiny event in the Field of Chiefs.
  • The Mark of Acheron: The Mark of Acheron is permanently removed when performing the Medallion Ritual now.
  • Soul Chamber: If you die in the soul chamber you now lose the tablet in your quest inventory.
  • Added item rewards for the quests "The Honoured Dead I", "The Honoured Dead II", "The Honoured Dead III" and "The Honoured Dead IV".
  • Destiny Quest: The quest rewards 'King Conan's Tribute' & 'King Conan's Esteem' can no longer be traded.
  • The Lost Bottles: Wine bottles will now have a blue flame indicating you can interact with them.
  • Tradeskill Quests: You can now delete all tradeskill quests but not tradeskill progression quests.
  • Tradeskill Quests: Resolved various level requirement issues with the quests.
  • Securing the Caravan Route": Added the correct waypoint for returning to Gua
  • In the quest "A Curious Encounter" in Field of the Dead Quest, Radi will no longer give the player an amulet.
  • 典he Wolves at our Throats・ Moved the waypoint for the location of the Wolverines, for the quest .
  • Vistrix now drops his tooth for the quest "Master of the Silver Peacock." The player will need to DELETE their quest, and return to Kalanthes to get the quest again in order for the tooth to drop.


Items


  • Hood of Jagged Barbs has been revamped.
  • Added new purple rare drops to world loot.
  • Conqueror Spear should now look the right size.
  • Cimmerian Hide Light Wrist item should no longer clip with arms
  • Khopshef Province: Treasures are now located throughout the province.
  • Average, Fair, Fine and Superior Meat will no longer end up in the quest inventory.
  • Crafting Item: Renamed item "Bloodsilver-studded Boots" to "Bloodsilver-mail Boots"
  • Hek'lar's Accursed Dagger will now appear with the correct icon in the player's inventory.
  • Fixed an issue with 'Darfari Armbands', they should be visible on female characters and have stats now.
  • Reinforced Iron Warhammer no longer goes into the quest inventory.
  • Prices of vendor bought food items have been adjusted.
  • Vendor bought tradeskill components have updated visuals.
  • The stack-size of building materials has been raised to 1000.


NPC


  • Ice Cave: Ice worms should now attack correctly.
  • The Acheronian Warlord will drop bossloot armor again.
  • The trader in Lacheish Plains has been removed as intended.
  • Toirdealbach should now be a more fun and playable encounter.
  • The Catacombes: Necromancer Undead Warlord should now attack correctly.
  • Purple Lotus Swamp: Weaponsmith Ethi woke up with his height a bit smaller than what it was yesterday.
  • Villa Lentulus: Gurges the Nimble should react normally to players.
  • Yakhmar's Cave: Yakhmar should no longer get stuck if it cannot reach its target.
  • Kyllikki's Crypt: Kyllikki should reset properly when nobody is in her hate list.
  • Khopshef Province: Freed Rogue Slave should now use his weapons correctly.
  • Border Ranges: Greven, Histacus, the Nemedian Adventurer & General Zarathus will all drop Nemedian community loot again.


Playfields


  • Purple Lotus Swamp: Ladders should now work correctly.
  • Tarantia Noble: Armsman Tavern - Players should now be able to teleport into the arena by clicking on the door.

Tradeskills


  • Obsidian has been renamed to Feldspar.
  • Weaver quest line: Changed reference to Steelsilk to Gossamer Silk
  • Orichalcum has been renamed to Duskmetal.
  • Tigereye Gems will now end up in the resource inventory.
  • Skinning Trainer will now tell you were to get skins.
  • Resource nodes can now always be harvested while their health is at 10%.
  • All crafted Cloth; armbands, wrists, boots and belts can now be worn.
  • Increased dps on 'Swiftsilver Flat Bow'.
  • Skymetal Battle Crossbow, Moonsteel Katar and Moonsteel Ratchet Crossbow have all received one free gemslot.
  • The Weaponsmith Trainer now gives the cooldown warning for the tradeskill quest progression when the cooldown is in effect.
  • The dialogues of the Resource Gatherer Trainers and Crafter Trainers now check if the player has the appropriate feats set on them, in addition to quests. If the player has the quest to gather resources or craft, but has lost the feat that enables him to do so, the feat is now retrained (to the correct tier).
  • All crafted cloaks now support the equipping of gems.


GUI

  • All Assassin abilities which stack multiple times now have a stack count in the buff GUI.
  • All Bear Shaman, Priest of Mitra, and Tempest of Set abilities which stack multiple times now have a stack count in the buff GUI.
  • The targeting arrow should now be positioned correctly when targeting a horse, a gorilla or a mutilator
  • We have implemented a control to the options menu for how often background music plays. Tweak this if you wish to change how often you hear background music.


General


  • You should no longer do the loot animation while swimming.
  • Fixed a problem where certain high level monsters wouldn't spawn.
  • Now all spells can be cast with dagger and staff without problems.
  • When you train Basic or Advanced Riding, you will no longer be teleported
  • Fixed an alignment issue with quest indicators over quest NPC's heads.
  • Locking to raid instances have been fixed. All players participating in a raid will now be locked to the same instance instead of entering a new one after death..
  • Fixed problem that would cause the resource manager to download the same resource again and again.
  • Bonus spell damage now increases both minimum and maximum damage, instead of just maximum (average damage will remain unchanged).
  • Stat bonuses from items (strength, wisdom, dexterity and constitution) will now affect your character properly (Note that strength now directly affects your DPS, not your attack rating).





Update Notes - 23rd of June


Massive PvP

  • Player city keeps now contain a vendor that sells siege weapons.
  • Players will now get teleported out of the zone before the battle starts.
  • Traders that would not spawn at the Battlekeep Tradeposts will now spawn. Traders will now be available at Battlekeeps.
  • Ballista NPCs will no longer spawn at an unbuilt tower.
  • The Boarder Kingdoms has had its environments adjusted. This should reduce draw-distance in those playfields and contribute to a performance-increase.

Player Character

Archetypes
  • Mages will now do less damage with ranged weapons to set them apart from specialized ranged weapon classes like the Ranger.


Assassin


Core Revision Adjustments
  • Kidney Shots will now properly go on cooldown, is now stackable for 12 second from the original 6 seconds and it's stacking buff duration has been increased to 10 seconds.
  • Flesh Necrosis has been given a new and improved visual.
  • Atrophy has an added persistent effect on the target while the debuff is in effect.


Conqueror


Core Revision Adjustments
  • Rage of the Tempest now correctly grants your team increased electrical damage, not increased fire damage.


Dark Templar


Core Revision Adjustments
  • Rite of Blood will now display health loss, stamina gain and the affect of its enhancement.


Demonologist


New Spells
  • Forced Summoning will allow you to summon a pet of the opposite sex than what would normally be summoned if cast before the specific summoned pet. You will receive this spell at level 9 with your first pet summon spell. All characters above level 9 will get this spell automatically.


Core Revision Adjustments
  • Diabolic Insight and Infernal Knowledge now last 12 hours instead of 1 hour and will no longer be removed upon death.
  • Wicked Bolts received a name change to be consistent regardless of how many points you have invested in it.


Herald of Xotli


Core Revision Adjustments
  • Herald of Xotli fatalities now have effects to them.
  • Corrected spelling of the name of the feat "Spell - Undying Glory of Xotli"


Necromancer


New Spells
  • You will now gain a new single target snare - Ice Shackle - at level 5. If you are already higher than level 5, you will gain this spell automatically.


Core Revision Adjustments

  • Dark Knowledge and Vile Insight now last 12 hours instead of 1 hour and will no longer be removed upon death.
  • Plagued Heart Curse will now correctly increase in damage with more feats trained.
  • Decomposition now increases Flesh to Worms by 35% at max rank instead of 30%.
  • Unholy Power has been rebalanced to have a more consistent effect across all levels.
  • Brutal Death now increases the critical strike chance of Pestilential Blast, Life Strike, Ice Strike, and Chill by 2/4/6/8/10%
  • Ice Shards now increases the splash range and damage inflicted by Chill in addition to Ice Strike.
  • Flash Freeze now additionally increases the damage of Frost Blast by 75/150/250%.
  • Bones of Frost now additionally increases the damage of Gelid Bones by 5/10/15/20/30%.
  • Frozen Body now increases the damage of Ice Strike, Chill, and Deathly Blizzard by 2/4/6/8/10%.
  • Corrupted Soul now increases the damage of Pestilential Blast, Life Strike, and Blasphemous Ruin by 2/4/6/8/10%
  • Soul Absorption now restores a significantly higher amount of mana when consuming a pet.
  • Frost Reach now additionally increases the damage of Frost Blast by 75/150/250%.
  • Ritual of the Lich has had its spell damage multiplier increases from 10% to 25%.
  • Embrace Death now has an increased effect. The maximum effect of this ability has been increased from 4% to 10%.
  • Pets now move faster and follow NPCs better.
  • Void has had its stamina/mana drain increased. It will also have the chance to crit.
  • Archmage feat has been moved to up in the general feat tree.
  • Unholy Fortitude has been changed to reduce the recast time of Frenzy by 12 seconds per rank, up from 4 seconds per rank.
  • The levels at which you get your pet points has been significantly changed. You will now get them at the following levels: level 5 - 2 points, level 10 - 4 points, level 15 - 6 points, level 20 - 8 points. You will now have your maximum number of pet points available at level 20.
  • Despoiled the Soul has had its mana cost and recast time reduced. When you train Despoil the Soul you will get a secondary spell, Reap the Soul. This spell can be used to refresh your current Despoil the Soul, making it easier to keep your Despoil the Soul counter where you want it. In addition, Despoil the Soul will also increase a bonus to magical damage instead of being a damage multiplier.


Nuke Balance Adjustments
  • All damage spells have been rebalanced to take into account your having all 8 pet points at level 20. This leads to better scaling of your damage spells, and reinforces that you are a pet class reliant on pets for a significant amount of damage.
  • Archmage pets incorrectly did not have the area-of-effect damage coefficient applied. Their damage has been corrected to take into account their nukes are AOE nukes.
  • Increased the damage of Necrotic Pustule, Gelid Bones, and Chill.
  • Significantly increased the explosion damage of Necrotic Bomb.
  • Chill has received splash damage (50% damage to 1 target), and splash damage from Ice Strike has received a increase in splash damage from 15% to 30%.
  • Lifestrike Rank 4 will correctly have the damage-over-time effect.
  • Parasitic Soul Swarm and Unholy Hands will now take pet damage contribution into account and should be in line with damage as it was originally intended.


Pet Effect Adjustments
  • Blighted One has had its proc rate and amount of mana damage significantly increased.
  • Dead Blight stamina damage was also significantly increased if it is trained and will have a chance to crit.
  • Harvester has received an increase to the amount of mana healed and stamina healed by the pet. The Harvester will now heal more mana than stamina (although the stamina gain is now still significantly increased over the previous value). These can also have a chance to crit.
  • Life-Stealer has had it's amount of health increased significantly. We also reduced the variance of the heal and added a chance to crit.
  • Mutilator's Mutilation damage-over-time (DoT) effect has had an increase to the damage. This will also have a chance to crit.


Tempest of Set


Core Revision Adjustments
  • Storm Field is now limited to affection 3 targets at a time.
  • Titanic Storm now additionally increases the number of targets affected by Storm Field by 50%.
  • Lightning Strike no longer has a cooldown.
  • The primary damage range of Lightning Strike has adjusted to be more consistent, the average damage remains the same
  • Lightning Strike has been modified to deal 40% splash damage to 3 targets instead of pure AoE damage
  • Pillar Lightning rank 2 and 3 now additionally increase the number of targets affected by Lightning Strike splash damage.
  • Fury of the Storm has been decreased from 60% to 40% critical damage modifier at max rank


Combat


  • Blood effects on pet attacks should now trigger correctly.
  • The evade bonus on characters has been revised when fighting lower level monsters.


Quests


  • Quests in the 20 - 40 level range have been revised so that they are all categorized under the proper locations in the quest journal.
  • Supply Routes quest in Conalls Valley should now be sorted under the correct region in the quest journal.
  • The 笛ack of Ale・you get at 迭um n' Rumble・for the Mage destiny quest can now be removed from your inventory.
  • Magic Orb: The orbs have been lowered for characters that could not reach them due to shortness in height.
  • Awakening III - Neutralize Strom's Guard: You should no longer become stuck after killing the Boozed Bullies.
  • The Phoenix of the North: You should no longer become stuck in the barrier that shields the Phoenix of the North if you log off.
  • The Cimmerian's Axe, What Creeps Beneath, The Dangers of Decadence and Desert Raiders have had their waypoints corrected.
  • New dialog has been added for Sharak and Scyra when you've finished all the Destiny Quests.
  • Cannibal Commotion: The quest will now correctly update when you reach the cave that Attadeus and Demeras are located in.
  • Ibis, Master of Hidden Secrets: The quest can no longer be deleted from your journal as it was intended.
  • Phoenix of the East: It should no longer be possible to enter the Blood Rite Subterrene with multiple players.
  • To Battle a God: You should no longer experience issues with this quest if your journal is full.

GUI


  • Tooltips will now properly display spell affects of the spell line and proc affects to the spell line. They will also now properly display the gem modifications on the item itself.
  • Despoil the Soul will now display a stack count when stacked four times.


Items


  • All bags have had their size doubled!
  • Many level 80 items that increased Max Mana have been adjusted to provide Max Stamina as they were intended. Barbarians will greatly benefit from this change.
  • Oil of Acuity will now replenish mana when consumed.
  • Vanir NPCs in Conall's Valley, Field of the Dead and the Eiglophian Mountains will drop a greater variety of Vanir-based loot.
  • Gossamer Silk should now be referenced correctly in the Full Trade Response.
  • Rusty Courage: The Rusty Old Sword has had it's sized reduced to reflect that of a humans and not of a giant's.
  • The Bloodied Spear now has a blue glow, indicating that you can interact with it.


NPC


  • The Beggar in Khemi will no longer give the chat bubble icon.
  • NPC cries for help should no longer trigger aggro through collision such as walls and other structures.
  • NPCs should no longer reset in mid combat.
  • Koruno Elder's has received a new sword as his offhand weapon.
  • The White Hand Priest痴 Emanation of Life spell will now have a longer cooldown and will also display the icon for the spell in the Priest痴 debuff window.
  • Awi-Awan from the Purple Lotus Swamp is now flagged as an Armorsmith Trainer.
  • Barkripper Ursa is now a group encounter.


Playfields



Armsman Arena
  • You will now need to interact with the Arena Gong after speaking with the Announcer to receive a challenge.


Eiglophian Mountains
  • Eiglophian Mountains has received a number of enhancements and adjustments based off player feedback.
  • More Hungry Ice Worms, Ice Worm Devoures, Snow Apes, Mountain Apes and Cliff Apes have been added.
  • The respawn timers of the NPCs in the area has also been adjusted.
  • Ymirish Rimebinder has been reverted from a group encounter to a solo encounter.


Khopshef Province
  • New quests and monsters have been added.
  • Black Castle is no longer Epic Mode enabled as it's turned into a group dungeon.


Kyllikki's Crypt
  • The light and environment in Kyllikki's Crypt should be a little better.


Sanctum of the Burning Souls
  • Treasures are now scattered throughout the sanctum.
  • NPCs will now never lose aggro.


Tradeskills


  • Silver Necklet has had its level adjusted to 40 as it was originally intended.
  • Skymetal-Studded Wristbands (normal) and Bluesteel-studded Wristbands (rare) should now have different stats from each other.
  • Stone, Iron and Gold nodes have had new visual effect applied to them to make the nodes more visible to all.
  • All items that contain gems will no longer have the gems removed when undoing a sale in the shop.
  • Wolves in Lacheish Plains have had their Worled Leather drops adjusted as intended.
  • Gems will no longer visually overwrite the first one.
  • Crafted cloaks will now support the equipping of gems.


General


  • Performance: A number of code changes have been made to improve client performance.
  • New advance video options have been added for particles. Turning down the particle settings will increase performance.





Update Notes - 26th of June

Player Character



Archetype
  • The bonus magical damage granted from Mystical Attunement has been doubled for Mages.
  • Spells that were incorrectly receiving bonuses from increased magical damage will no longer scale with increased magical damage. This adjustment will only affect such spells that were not meant to have scaling with the increased magical damage bonus. This resolves issues with enhancement spells like "Pact with Set" where the health loss was too high for the trade off for the bonus to damage.


Barbarians


  • An issue where Barbarians lose strength between the levels of 42 and 45 has been resolved. Please note that this is only between those specific levels.


Demonologist


  • Infernal Knowledge and Diabolic Insight will no longer appear as hostile spells and will still persist after death.


Necromancer


  • The bonus gained from magical damage has been increased on all damage-over-time (DoT) spells.
  • Despoil the Soul duration has been substantially increased and is no longer removed on death.
  • Frost Blast's area-of-effect (AoE) has been changed to be a 90 degree cone in front of the caster.
  • Shatter now additionally works on targets affected by Frost Blast and Ice Shackle.
  • Dark Knowledge and Vile Insight will no longer appear as hostile spells and will still persist after death.
  • Mark of the Devourer duration has been reduced to 60 seconds.


Ranger


  • Raid-level bows and crossbows for Rangers have been corrected to add ranged DPS instead of melee DPS.


Combat


  • Active blocking has been revamped to bring it back in line with the original design. Active blocking will now correctly display a buff in the debuff GUI to indicate the effect. You will now have an initial stamina cost upon activation and shielding bonus rather than evade chance. Attacks and heals performed while in 鄭ctive Blocking・will also have a reduced effect.
  • Certain group buffs should no longer keep you in combat when your pets are also in the group.
  • Melee pets will now do splash damage.


Items


  • Bags that were not able to be equipped can now be equipped again.-
  • The two-handed edged weapon Earthwrack has now received its visual appearance back.
  • Exaltate's Girdle, Exaltate's Armbands, and Hellbreaker Hammer will now appear correctly.
  • Javelins have been revamped based on player feedback. The length of all current javelins will now be of decent length. All javelins have also received some adjustments to the throwing and holding animations, as well adjusted so all characters correctly hold the javelin by the shaft.
  • Polearms have been revamped based on player feedback. All polearms have been standardized to a new larger size.


NPC


  • Solo monsters, minibosses and bosses have been adjusted to be more of a challenge than what they had been previously for level 70 and up. The adjustments will not affect grouped and raid monsters in any way as this will only affect solo monsters. The change will ensure that the game is both entertaining and challenging at higher levels.
  • All players in a raid dungeon are now hated by the boss while the boss is under attack.
  • There should no longer be multiple versions of Aquilus in the Armsmans Tavern.
  • Champion of the Honorguard will now use his axe throw ability less frequently.
  • The adds for Vistrix and Yakhmars have had their AI revamped.


Massive PvP

  • Battlekeep owners should now be able to apply to attack other battlekeeps without any problems.


Mounts


  • You should now once again be able cast spells while mounted. There will be some limitations on which spells and which type of spells you're able to cast.


Playfield


  • Raid playfields should now properly reset correctly.


The Black Castle
  • This Kopshef Province dungeon has been completely redone. We encourage you to pay it a visit. Overcome the challenging new encounters along side with your companions and reap the rewards. This group instance is aimed for characters in the 30 - 35 level range.


Quest


  • Kidnapping and Torture: You can no longer interact with the palisades while the NPC is burning. This should help make it clearer when the quest can be completed.
  • Ante Up - Giants Approaching: When the timer expires you should be able to interact with the Rock to restart the event.
  • Master of Gargoyles: Cha will now thank you for completing the quest.
  • Bowls of Set: The quest should now properly display the goal names.
  • The Honoured Dead of Cimmeria: This quest has been removed and revamped into 4 smaller quests with new rewards. The new quests are "The Honoured Dead I," "The Honoured Dead II," "The Honoured Dead III," and "The Honoured Dead IV."

Tradeskills


  • Opening Alchemy Tradeskill book should no longer crash the client.
  • Mages and Priest mobs will now drop an Alchemists Cache randomly, which contains random resources for the level-range where it was found. This will make it possible to obtain the resources that have not been dropping for alchemy. - Item was causing problems, deactivated until next update
  • All vendor-supplied tradeskill resources have had their max stack size set to 20, with the exception of city-building components from vendors which have the max stack size of 100
  • All crafted shields will now have gem slots.

General


  • You may now limit particles to show on (All / Raid Members / Team Members / Self).
  • Particle effects and banners for PvP building have been optimized.
  • The client should now disconnect from the chat server after camping.
  • Cimmerian and male Stygian dancers beware - dancing near the edges of tall cliffs may be fatal to your health.
  • Characters will no longer slide when jumping and then moving as you're landing.

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