Sprits

BearSharman Sprits Tree

Tier 1


  • Blood Warrior 5
On casting Blood Flow you get a 15s buff that increases your melee damage slightly. Stacks 5 times.
Blood Flow will refresh the buff duration, so you can pre-stack it before fights and then maintain it.
Additional ranks increase magnitude of the damage buff.

Tier 2


  • Empowered Renewal 5
Increases the damage dealt by the melee hit that triggers renewal. Increases damage by 10% per rank.

  • Improved Spirit of the Bear 5
Increases bonus health from Spirit of the Bear by (initial reports put the increase at 10% per rank,
other people have tested it and found the increase much larger, e.g. >100%, further testing requested).
Also adds a small amount of natural health regen.

Tier 3


  • Deft Renewal 3
Pre-Req: Empowered Renewal
The Renewal HoT applies a secondary Deft Renewal buff which increases evasion by 2/3/5%. Effects all
players effected by Renewal.

  • Spell: Rune of Slaughter 5
While active, melee hits have a chance to affect the target with a 10s Rune of Slaughter debuff, stackable
up to 5 times. Each application lowers physical immunities to a maximum of 5%. Higher ranks increase the
proc rate on melee swings. 20s buff, 60s cooldown.

  • Aspect: Blood Fever 5
Aspects are stance-like click on, click off buffs with no maintenance cost, but a 5s cooldown to activate/deactivate.
Applies a damage bonus 10/12/../../20% damage bonus and a 12%/15%/... healing penalty. (Increases damage from physical
and spell damage, e.g. Rabies damage).

Tier 4


  • Spell: Grace of Nature 1
100% root immunity for your party for 6 seconds. 40 Second cooldown. Removes already active root debuffs.

  • Blood Champion 5
On activation ability. The next Blood Flow applies a 10s damage buff (20% at rank 5, presumably 4/8/12/16/20%
progression). 30s cooldown.

  • Combo: Ether Theft 1
Low damage combo which drains a moderate amount of mana from each target hit which is still alive at the end
of the combo. Mana drain scales with your level (~45 for low to mid 30s levels, ~130 for level 60). Drained mana
is given to all members of your group.

  • Spell: Spirit Totem: Venom 3
Gives a moderate amount of poison invulnerability (2.9% at 51). Applies a weak stacking poison DoT that can stack
up to 3 times.

Tier 5


  • Spell: Rune of Aggression 1
Applies a melee damage increase buff to everyone in your group which scales with level. 10s duration, 30s cd.
(+10.7 damage level 30).

  • Improved Ether Theft 2
Pre-Req: Combo: Ether Theft
  1. 50% damage and mana drain to Ether Theft combo.

  • Spell: Rune of Grounding 1
Grants 90% spell immunity for 15s and reduces movement speed by 75% for 15 seconds. 2m cd. Current tooltip misleadingly
describes this as .9% spell immunity.

  • Spell: Manifestation: Rabies 1
Pulses a short range aoe low to moderate damage effect around the caster for 30s. 40s cd. Damage scales with rank
and level.

Tier 6


  • Wild Energy 3
TBD

  • Untamed Energy 3
Pre-Req: Wild Energy
TBD

  • Spell: Manifestation: Regrowth 3
5m AoE HoT effect centered on the shaman that lasts for 30s. Heals for about half the strength of Blood Flow per tick.
The damage effect will knock people out of stealth if they are hit with it. 60s cooldown.

  • Improved Manifestation: Rabies 3
Pre-Req: Spell: Manifestation: Rabies
Increases the damage from Manifestation: Rabies by 15/30/50% per tick.

Tier 7


  • Balance of Nature 5
Moderate chance on Blood Flow cast (30-40%) to proc a party-wide short term stamina regen buff (96 stam/tick at level 60).

  • Spell: Claws of Life 5
TBD

Tier 8


  • Blood Healing 5
TBD

  • Spirit Walker 3
TBD

  • Improved Adrenaline Surge 5
TBD

Tier 9


  • Spell: Iron Hide 1
TBD

  • Spell: Booming Roar 1
TBD

タグ:

+ タグ編集
  • タグ:
最終更新:2008年06月02日 22:21
ツールボックス

下から選んでください:

新しいページを作成する
ヘルプ / FAQ もご覧ください。