Level |
Cooldown |
Stamina |
要Feat |
方向 |
Combo名 |
説明 |
0 |
0 |
0 |
- |
- |
Combo Placeholder |
|
2 |
10 |
20 |
- |
- |
Sweep |
複数の敵に当たる攻撃を行う |
4 |
15 |
22 |
- |
- |
Slam |
敵をknock downさせる攻撃を行う |
5 |
8 |
152 |
- |
- |
Enraging Strike I |
A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily. |
11 |
10 |
217 |
- |
- |
Enraging Strike II |
17 |
10 |
217 |
- |
- |
Enraging Strike III |
5 |
60 |
173 |
- |
- |
Shield Sweep I |
The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike. |
52 |
60 |
173 |
- |
- |
Shield Sweep III |
76 |
60 |
195 |
- |
- |
Shield Sweep IV |
7 |
9 |
195 |
- |
- |
Brutal Enraging Strike I |
The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily. |
13 |
11 |
173 |
- |
- |
Brutal Enraging Strike II |
19 |
13 |
303 |
- |
- |
Brutal Enraging Strike III |
7 |
10 |
217 |
- |
- |
Dulling Blow I |
This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra. |
20 |
10 |
282 |
- |
- |
Dulling Blow II |
40 |
10 |
368 |
- |
- |
Dulling Blow III |
64 |
10 |
455 |
- |
- |
Dulling Blow IV |
9 |
12 |
217 |
- |
- |
Enraging Wound I |
Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by. |
10 |
10 |
195 |
- |
- |
Flashing Arc I |
The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. |
20 |
10 |
212 |
- |
- |
Flashing Arc II |
28 |
10 |
293 |
- |
- |
Flashing Arc III |
36 |
10 |
329 |
- |
- |
Flashing Arc IV |
44 |
10 |
416 |
- |
- |
Flashing Arc V |
56 |
10 |
440 |
- |
- |
Flashing Arc VI |
64 |
10 |
431 |
- |
- |
Flashing Arc VII |
72 |
10 |
436 |
- |
- |
Flashing Arc VIII |
13 |
20 |
173 |
- |
- |
Guard I |
Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. |
20 |
|
|
- |
- |
Guard II |
40 |
20 |
327 |
- |
- |
Guard III |
52 |
20 |
470 |
- |
- |
Guard IV |
68 |
20 |
596 |
- |
- |
Guard V |
15 |
13 |
217 |
- |
- |
Brutal Enraging Wound I |
Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by. |
15 |
15 |
238 |
- |
- |
Counterstrike I |
This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. |
24 |
15 |
347 |
- |
- |
Counterstrike II |
48 |
15 |
433 |
- |
- |
Counterstrike III |
72 |
15 |
542 |
- |
- |
Counterstrike IV |
17 |
20 |
217 |
- |
- |
Overreach I |
A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. |
32 |
20 |
325 |
- |
- |
Overreach II |
56 |
20 |
412 |
- |
- |
Overreach III |
80 |
20 |
563 |
- |
- |
Overreach IV |
15 |
|
|
- |
- |
Stagger I |
By pounding their pole arm into the ground the guardian knocks their enemy off their feet. |
24 |
60 |
219 |
- |
- |
Stagger II |
48 |
60 |
212 |
- |
- |
Stagger III |
80 |
60 |
234 |
- |
- |
Stagger IV |
28 |
0 |
0 |
- |
- |
Plexus Strike I |
Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline. |
44 |
0 |
0 |
- |
- |
Plexus Strike II |
68 |
0 |
0 |
- |
- |
Plexus Strike III |
32 |
30 |
412 |
- |
- |
Disable I |
The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows. |
60 |
30 |
498 |
- |
- |
Disable II |
76 |
30 |
672 |
- |
- |
Disable III |
36 |
30 |
325 |
- |
- |
Guard Destroyer I |
This stab to the guts seriously weakens an enemy's ability to defend themselves. Anyone striking them in melee does increased damage. |
60 |
30 |
455 |
- |
- |
Guard Destroyer II |