| Level | Cooldown | Stamina | 要Feat | 方向 | Combo名 | 説明 | |||
| 0 | 0 | 0 | - | - | Combo Placeholder | ||||
| 2 | 10 | 20 | - | - | Sweep | 複数の敵に当たる攻撃を行う | |||
| 4 | 15 | 22 | - | - | Slam | 敵をknock downさせる攻撃を行う | |||
| 5 | 8 | 152 | - | - | Enraging Strike I | A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily. | |||
| 11 | 10 | 217 | - | - | Enraging Strike II | ||||
| 17 | 10 | 217 | - | - | Enraging Strike III | ||||
| 5 | 60 | 173 | - | - | Shield Sweep I | The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike. | |||
| 52 | 60 | 173 | - | - | Shield Sweep III | ||||
| 76 | 60 | 195 | - | - | Shield Sweep IV | ||||
| 7 | 9 | 195 | - | - | Brutal Enraging Strike I | The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily. | |||
| 13 | 11 | 173 | - | - | Brutal Enraging Strike II | ||||
| 19 | 13 | 303 | - | - | Brutal Enraging Strike III | ||||
| 7 | 10 | 217 | - | - | Dulling Blow I | This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra. | |||
| 20 | 10 | 282 | - | - | Dulling Blow II | ||||
| 40 | 10 | 368 | - | - | Dulling Blow III | ||||
| 64 | 10 | 455 | - | - | Dulling Blow IV | ||||
| 9 | 12 | 217 | - | - | Enraging Wound I | Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by. | |||
| 10 | 10 | 195 | - | - | Flashing Arc I | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | |||
| 20 | 10 | 212 | - | - | Flashing Arc II | ||||
| 28 | 10 | 293 | - | - | Flashing Arc III | ||||
| 36 | 10 | 329 | - | - | Flashing Arc IV | ||||
| 44 | 10 | 416 | - | - | Flashing Arc V | ||||
| 56 | 10 | 440 | - | - | Flashing Arc VI | ||||
| 64 | 10 | 431 | - | - | Flashing Arc VII | ||||
| 72 | 10 | 436 | - | - | Flashing Arc VIII | ||||
| 13 | 20 | 173 | - | - | Guard I | Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. | |||
| 20 | - | - | Guard II | ||||||
| 40 | 20 | 327 | - | - | Guard III | ||||
| 52 | 20 | 470 | - | - | Guard IV | ||||
| 68 | 20 | 596 | - | - | Guard V | ||||
| 15 | 13 | 217 | - | - | Brutal Enraging Wound I | Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by. | |||
| 15 | 15 | 238 | - | - | Counterstrike I | This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. | |||
| 24 | 15 | 347 | - | - | Counterstrike II | ||||
| 48 | 15 | 433 | - | - | Counterstrike III | ||||
| 72 | 15 | 542 | - | - | Counterstrike IV | ||||
| 17 | 20 | 217 | - | - | Overreach I | A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. | |||
| 32 | 20 | 325 | - | - | Overreach II | ||||
| 56 | 20 | 412 | - | - | Overreach III | ||||
| 80 | 20 | 563 | - | - | Overreach IV | ||||
| 15 | - | - | Stagger I | By pounding their pole arm into the ground the guardian knocks their enemy off their feet. | |||||
| 24 | 60 | 219 | - | - | Stagger II | ||||
| 48 | 60 | 212 | - | - | Stagger III | ||||
| 80 | 60 | 234 | - | - | Stagger IV | ||||
| 28 | 0 | 0 | - | - | Plexus Strike I | Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline. | |||
| 44 | 0 | 0 | - | - | Plexus Strike II | ||||
| 68 | 0 | 0 | - | - | Plexus Strike III | ||||
| 32 | 30 | 412 | - | - | Disable I | The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows. | |||
| 60 | 30 | 498 | - | - | Disable II | ||||
| 76 | 30 | 672 | - | - | Disable III | ||||
| 36 | 30 | 325 | - | - | Guard Destroyer I | This stab to the guts seriously weakens an enemy's ability to defend themselves. Anyone striking them in melee does increased damage. | |||
| 60 | 30 | 455 | - | - | Guard Destroyer II | ||||