Conqueror

Conqueror FAQ/Feats/Builds****

UPDATE** guys i'm almost level 80 and then i'll be testing all our final tier talents.

For now **BLESSED CONQUEST** 6 seconds of invulnerability on a 2 minute cool down. using it while stunned, jumping or cc'd triggers the cooldown with no effect.

UPDATED** Formations -- New info on Hulk and Heroic call under brute feats

Also REAPING BLADE INFO

updated some leveling tips with feats and skills**



ok guys i know theres alot of the same things being passed around on this forum and i figure we can reduce the clutter by concentrating it into this thread.
keeping it bumped our stickied would be a great help, and feel free to post anything you would like me to add.

Sorry for anything i left out or spelling errors, i'm writing this as we group XP in thunder river.

Charge Tips**

There is only 1 rank of charge, and yes as i'm sure you all noticed it has many fun bugs, and by fun i mean shoot me now.

Some tips to not have this happen to you:

when charging do not use any abilities until after you have swung your weapon. charge only closes the distance, it has no root or stun component but it can be used in combat.

also if you are sure the target wont move, queuing up burst of aggression, cunning deflection or crushing onslaught is a good idea.



Armor**

at lvl 10 you get medium and at lvl 30 you upgrade to heavy armor

Conqueror Abilities FAQ**


Furious Inspiration what the heck is that?

Furious inspiration is a group proc, basically when you are in a party and someone is attacked there is a chance Furious inspiration will become active.
This Buff you get stacks up to 10 times and can be refreshed and stay at this mark for as long as someone takes damage, duration is 15 seconds.

What does Furious Inspiration do?

Each stack adds a 2% damage increase, at 4 stacks you proc a 20 point group heal, and at 10 stacks group in combat instant rez.
Once the stack is at ten, each additional application seems to heal the party for 20 again, and everytime you attack you can proc the group ressurection.


Aura's**:


Conquerors are allowed 1 defensive and 1 offensive aura up at a time, they last for 4 hours or unless killed in PvE.

Most aura's when you first get them aren't exactly the greatest buffs ever, but as you level they increase in rank and of course there are ones preferred over others

OFFENSIVE:

Incite the Ranks:
Adds DPS to the groups weapons, it does not add to your top end by the listed amount, it adds to your DPS, at rank 2 it can add 10 top end to your weapon.
(from personal experience i have never used this buff over Fire weave, it might be used if flame weave doesn't stack with HoX damage proc)



FireWeave:
Adds a Fire damage Proc to your weapon, when it hits it increases fire damage taken by the listed amount, this buff is affected by frenzy stance.
(a very good skill, and becomes amazing with feats)


Hoarfrost:
Adds a Cold damage proc to your weapon, when it procs it also decreases the targets DPS for a short time.
(Obtained at 50, i've only tested it a few times but on average the damage was around 10-11 couldn't find the listed amount of DPS is decreased)


DEFENSIVE:

Inspire the rank:
obtained at level 45, our group stam regen, ticks every 3 seconds. rank 1 is 42 and currently rank 2 is 60 stam every 3 seconds. (stacks with warlord)

Marshal the ranks:
Group -% miss chance and increases with each rank. -4% miss chance at rank 4

Shield of retribution:
Reflects damage, rank 3 reflects 11 damage..

Vitalize the ranks:
Obtained at level 60, restores 64 mana every 3 seconds at rank 1.




Orders and Commands**:


Orders you get at 10 or 15 (need someone to confirm)

you get 3 of them:

Note on Scaling** WHen i mention does not scale, it means as you level this ability never increases, ie be it lvl 15 or lvl 80 Battle Orders will always be a 2% damage multiplier.


Battle Orders:
2% damage increase last 20 seconds, so far does not scale with level

Resolute Orders:
Each swing restores 10 health and 4 stamina, doesn't scale


Skirmish Orders:
2% threat reduction doesn't scale


Commands: these work on the conqueror

Steadfast Command:

restores 9 stam every 2 seconds for 30 seconds to everyone behind you, seems to give 1 extra stamina each level.

Barrage Command

adds ranged and spells damage to everyone behind you, 53 spelldamage and 12 ranged damage at level 60, scales with level.

Cover Command:

Ranged and magical attacks have a chance to heal everyone behind you when attacked. Heals for about 30 and scales with level.

Formations**


Formation of steel:
Everyone in front of the conqueror gains a damage absorption, First rank at lvl 60 is 10 damage absorbed seems to scale 1 point a level.

Formation of Resolve:
Everyone in front of the conqueror will gain a small amount of health and stam when attacked. Looks like it heals 15-20 stam and health a hit, scales about a 1 point with each level past 60.

Formation of retribution:
Everyone in front of the conqueror has a chance to deal retribution damage on their attack. Damage dealt was 10 at lvl 60, adds 1 point per level after it so far.

FEATS**


I'm going to add common builds and general Feat questions to this section, not what every single feat does but if theres one you want i will add it. Going to keep it small for now

Carnage:

Warlord:
group stam and mana regen every 6 seconds, scales with level.

Blade Weave:
for every FI stack on you, you will gain 7% offhand chance when used. so fully stacked(10 stacks) it gives 70% chance to hit with offhand and consumes the FI buff
blade weave will show up as a debuff by your stance so once it is used FI can instantly be reapplied. 30 second cooldown.

Reaping Blade:
for 5 seconds you have a 100% chance to hit with your offhand, 45 second cooldown.

Brute:

NOTE* after testing, both Lumbering Hulk (improved) and Heroic call (improved) Scale with level making them very nice abilities.


Throat Slash(DW/2H):
2 second cast time, duration 1 second to everyone infront of you.

Burst of aggression (DW/2H):
next attack will knock down the opponent, 1 minute cooldown (no cooldown if you don't use it)

Crushing onslaugh(DW/2H):
next attack will snare the target by 95% for 6 seconds, 1 minutecooldown (no cooldown if you don't use it)

Angel Of Fury: might be bugged, group or not i cannot seem to proc any FI myself.


Soldier:

Volcanic Rage:
20% damange increase for 30 second on a 2 minute cooldown.

Common Builds***

(note: i currently avoid most bottom tier abilities because they're either not that great or have a really long reuse time where something just as useful can be gotten instead)

Group 2h PVP:
http://hybes.de/featPlaner.php?class...011-23,4013-21
you can sub out hulk if you want, it's optional




or


DW PVE DPS:


Leveling Tips***


For leveling i'd recommend spending points in the soldier tree,
being able to kill in frenzy stance and using cunning deflection is a great help. As for Brute and Carnage either are good to level up, on a pvp server Brute would help alot with the snare and knock down i know some people want to get those before going soldier.

Skills:

For leveling solo or group i'd recommend bandaging with fast healing and recovery with fast recovery. They both take effect during rest and if kept at least 1/2 of the max amount of skill they can restore 20-25% of your health and stam bar per tick. Also putting points into climb when necessary isn't a bad idea either. at 80 i would max endurance, hide, climb. ALso as a tank maxing taunt is very helpful.

Some tips for skills:
hold Ctrl and clicking the + will add all available points into that skill.

holding alt and clicking + will respec that skill line, cost 1c, 1s or 50s which is a bug i think

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最終更新:2008年05月26日 11:29
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