Bloodline Champions @ Wiki
Patch 0.9.0.0 日本語訳
最終更新:
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Open Beta
• The Open Beta phase has begun. (Remember that most VIP features -60 day VIP from champions edition and lifetime VIP from Titan goes live at launch)
• Account Statistics have been reset for all players in Beta (Games Played, Ranking, Grade, Level & Experience, Time Played, Team Slots and Leaver Status).
• The Bloodline rotation scheme has been turned on.
• Extra Team slots have been added to all players that have pre-ordered.
• Players can now earn Blood Coins by playing custom & matchmaking games.
• Winter gifts will be sent out to players that login on certain days in December :)
• The Open Beta phase has begun. (Remember that most VIP features -60 day VIP from champions edition and lifetime VIP from Titan goes live at launch)
• Account Statistics have been reset for all players in Beta (Games Played, Ranking, Grade, Level & Experience, Time Played, Team Slots and Leaver Status).
• The Bloodline rotation scheme has been turned on.
• Extra Team slots have been added to all players that have pre-ordered.
• Players can now earn Blood Coins by playing custom & matchmaking games.
• Winter gifts will be sent out to players that login on certain days in December :)
General
• Gamemode based sounds tweaked.
• Ambient Occlusion added as a graphic setting.
• The Default Key bindings are now correctly handled depending on your keyboards current language settings.
• Ambient sounds added to all maps.
• Ambient sounds volume slider added to audio options.
• Particle Engine optimized.
• Deferred rendering (high graphics setting) optimized.
• Fixed a few graphical bugs (might solve some issues for some graphics cards that had problems with the Bloodline previewer or had other problems in-game).
• Fixed a bug with leaver protection when playing 1v0 games or playing as an Observer.
• Ignore list no longer duplicates all entries on load.
• Fixed a bug where a players did not get leaver penalty when failing to load during solo matchmaked games.
• Fixed a bug causing new teams or new solo players to get wrong division and rank.
• Fixed a bug in the GUI where the rank and division of a team were displayed as 0.
• There are now a total of 30 grades up from 15 (art and names are to be updated in the future).
• Player movement and movement speed have both been reworked, players will now be able to change direction more quickly.
• Several particle systems & effects updated with new graphics.
• The server now waits a longer time before it shuts down after a game.
• The server now informs which players that are still loading during the load state.
• A setting to make EX-abilities not cast the default ability when a player doesn't have enough energy has been added to the option menu.
• Increased the time it takes to be able to get matched against the same team again in matchmaking.
• Silhouettes have been replaced with a Highlight effect.
• Fixed a bug causing the energy runes to spawn visually at different times on different clients.
• LightFX have been implemented and can be turned on from the interface options. Players that have Dell/Alienware computers that supports LightFX will be able to see color changes when for example you join a matchmaking queue, join a lobby or gain energy.
• Gamemode based sounds tweaked.
• Ambient Occlusion added as a graphic setting.
• The Default Key bindings are now correctly handled depending on your keyboards current language settings.
• Ambient sounds added to all maps.
• Ambient sounds volume slider added to audio options.
• Particle Engine optimized.
• Deferred rendering (high graphics setting) optimized.
• Fixed a few graphical bugs (might solve some issues for some graphics cards that had problems with the Bloodline previewer or had other problems in-game).
• Fixed a bug with leaver protection when playing 1v0 games or playing as an Observer.
• Ignore list no longer duplicates all entries on load.
• Fixed a bug where a players did not get leaver penalty when failing to load during solo matchmaked games.
• Fixed a bug causing new teams or new solo players to get wrong division and rank.
• Fixed a bug in the GUI where the rank and division of a team were displayed as 0.
• There are now a total of 30 grades up from 15 (art and names are to be updated in the future).
• Player movement and movement speed have both been reworked, players will now be able to change direction more quickly.
• Several particle systems & effects updated with new graphics.
• The server now waits a longer time before it shuts down after a game.
• The server now informs which players that are still loading during the load state.
• A setting to make EX-abilities not cast the default ability when a player doesn't have enough energy has been added to the option menu.
• Increased the time it takes to be able to get matched against the same team again in matchmaking.
• Silhouettes have been replaced with a Highlight effect.
• Fixed a bug causing the energy runes to spawn visually at different times on different clients.
• LightFX have been implemented and can be turned on from the interface options. Players that have Dell/Alienware computers that supports LightFX will be able to see color changes when for example you join a matchmaking queue, join a lobby or gain energy.
Seasons
• Season 4 has ended, top players in this season will receive their rewards.
• Season 5 has begun.
• Season 4 has ended, top players in this season will receive their rewards.
• Season 5 has begun.
Marketplace
• The marketplace can now be browsed in-game, note that players cannot unlock items using Blood Coins or Funcom Points until launch.
• Players can now view items in the Marketplace.
• Pre-order Items are now viewable in the Marketplace.
• New Outfits & Weapons are now viewable in the Marketplace.
• The marketplace can now be browsed in-game, note that players cannot unlock items using Blood Coins or Funcom Points until launch.
• Players can now view items in the Marketplace.
• Pre-order Items are now viewable in the Marketplace.
• New Outfits & Weapons are now viewable in the Marketplace.
Items
• Players have now received their pre-order items.
• Outfits & Weapons can now be equipped using the Bloodline preview panel.
• Several beta testers have received unique items depending on when they entered the Beta.
• Players have now received their pre-order items.
• Outfits & Weapons can now be equipped using the Bloodline preview panel.
• Several beta testers have received unique items depending on when they entered the Beta.
Camera
• Camera sweeps introducing both teams before the first round added.
• Camera now spins around the player with highest combat value alive in the winning team when a round ends.
• Camera sweeps introducing both teams before the first round added.
• Camera now spins around the player with highest combat value alive in the winning team when a round ends.
GUI & HUD
• The HUD layout has been tweaked and updated.
• The Observer HUD has been tweaked and updated.
• The HUD Top bar has been reworked.
• Countdown timer graphics updated.
• Funds & Account Status added to the profile page.
• Match-up balance is now displayed in percentages in the game lobby.
• All Bloodline Icons updated with new graphics.
• The cooldown counter on the ability bar now stops when a player dies.
• Fixed a bug with the match history not showing the correct matches.
• A percentual estimation on which team that has the upper hand is now visible in the game lobby.
• The HUD layout has been tweaked and updated.
• The Observer HUD has been tweaked and updated.
• The HUD Top bar has been reworked.
• Countdown timer graphics updated.
• Funds & Account Status added to the profile page.
• Match-up balance is now displayed in percentages in the game lobby.
• All Bloodline Icons updated with new graphics.
• The cooldown counter on the ability bar now stops when a player dies.
• Fixed a bug with the match history not showing the correct matches.
• A percentual estimation on which team that has the upper hand is now visible in the game lobby.
Map Updates
• Sheltidia the Sky Temple - New CTA map is now available.
• Gatura Summit has been slightly tweaked.
• Extra cannons added to Gatura Summit.
• All maps have been updated with new lightning.
• Conquest Points capture time down to 5s from 10s.
• Sheltidia the Sky Temple - New CTA map is now available.
• Gatura Summit has been slightly tweaked.
• Extra cannons added to Gatura Summit.
• All maps have been updated with new lightning.
• Conquest Points capture time down to 5s from 10s.
Capture the Artifact - Gamemode Reworked
• Players will now automatically pick up artifacts when near one.
• It takes 1.5 second to pickup an artifact from a pedestal/capture point.
• Picking up artifacts from the ground is instant.
• No positive or negative effects added to a player that carries an artifact.
• Players can now throw artifacts farther and faster.
• Enemies can now pick up artifacts in-air when a player from the other team throws one.
• The Gamemode now only last 1 round.
• Retrieving both artifacts starts a 10s timer, holding both artifact for this time results in 1 point, first team to score 3 points win the game.
• Respawn time set to 5s.
• Game time is now set to 10 minutes, if no team have won after 10 minutes sudden death begins; increasing the respawn time for players over time.
• All players now gain the Presence of an Artifact buff; Increasing damage & healing done by 40% as well as increasing Recovery Health by 40%.
• Resurrection Medallion switched to a Warp Medallion, enabling all players to teleport once every 20s in CTA.
• Players will now automatically pick up artifacts when near one.
• It takes 1.5 second to pickup an artifact from a pedestal/capture point.
• Picking up artifacts from the ground is instant.
• No positive or negative effects added to a player that carries an artifact.
• Players can now throw artifacts farther and faster.
• Enemies can now pick up artifacts in-air when a player from the other team throws one.
• The Gamemode now only last 1 round.
• Retrieving both artifacts starts a 10s timer, holding both artifact for this time results in 1 point, first team to score 3 points win the game.
• Respawn time set to 5s.
• Game time is now set to 10 minutes, if no team have won after 10 minutes sudden death begins; increasing the respawn time for players over time.
• All players now gain the Presence of an Artifact buff; Increasing damage & healing done by 40% as well as increasing Recovery Health by 40%.
• Resurrection Medallion switched to a Warp Medallion, enabling all players to teleport once every 20s in CTA.
Statistics
• The first version of the statistics feature is now implemented and can be found in your profile.
• Everyone can view basic statistics, but more advanced statistics will only be viewable by players that have pre-ordered the game. Later this information will only be viewable by VIP members.
• More statistics will be added in upcoming patches.
• The first version of the statistics feature is now implemented and can be found in your profile.
• Everyone can view basic statistics, but more advanced statistics will only be viewable by players that have pre-ordered the game. Later this information will only be viewable by VIP members.
• More statistics will be added in upcoming patches.
In-game Voice Chat
• In-game Voice Chat (VoIP) is now implemented, use the options menu to enable/disable and configure settings.
• If VoIP is enabled players should automatically join a Voice Channel when connecting to a game server.
• There are three types of channels, one for each team, and one for observers. Changing channels is done automatically when changing team or observing.
• The VoIP setting for how sensitive the microphone is for input is currently not working properly; This will be fixed in a later patch.
• In-game Voice Chat (VoIP) is now implemented, use the options menu to enable/disable and configure settings.
• If VoIP is enabled players should automatically join a Voice Channel when connecting to a game server.
• There are three types of channels, one for each team, and one for observers. Changing channels is done automatically when changing team or observing.
• The VoIP setting for how sensitive the microphone is for input is currently not working properly; This will be fixed in a later patch.
Animation Library
• A new animation library has been implemented.
• There should be less animation bugs.
• Animations are now more optimized.
• Several new animations and updates on old ones.
• A new animation library has been implemented.
• There should be less animation bugs.
• Animations are now more optimized.
• Several new animations and updates on old ones.
Loader
• The loader has been reworked and should now function more smoothly.
• The loader will now update itself to the latest version before it begins the patching of the game client.
• Now displays "Maintenance" when servers are down for maintenance.
• Now displays download speed when downloading a new patch.
• The loader has been reworked and should now function more smoothly.
• The loader will now update itself to the latest version before it begins the patching of the game client.
• Now displays "Maintenance" when servers are down for maintenance.
• Now displays download speed when downloading a new patch.
Bloodlines & Abilities'
• The four new bloodlines Stalker, Guardian, Blood Priest and Seeker is now available to play for everyone that have pre-ordered the Bloodlust Upgrade or the Titan Edition.
• All projectile range and velocity tweaked, overall projectiles will travel a ~5-10% shorter distance (tool-tips velocity and range updated - was a tad off before, now it displays the correct values).
• Melee Cones Range down to 22 from 24.
• Melee Cones Angle down to 50 from 65.
• Target AoE’s have been slightly reworked and should now spawn on a more likely target position when used near gaps/objects. (Volcano, Plague, etc).
• Beams now uses a new type of collision; should be a lot more accurate.
• A lot of slows have been tuned down.
• Fixed a bug causing ground AoE slows to affect targets immune to movement impairing effects.
• Absorb scrolling combat text is now stacking like damage and healing.
• Trances (Wuju, Kunju, etc) are now labeled as Trances instead of Self Buffs in the tool-tip.
• Trances tool-tips updated, stating that trances now trigger on projectiles/melee & direct AoE's.
• Non-Projectile/Melee Abilities that trigger trances are now displayed in individual tool-tips (AoE Spells that currently trigger trances are: Volcano, Mortar & Terror of Ahl’Buhl).
• Trances no longer makes the target immune to knock backs during the channeling effect.
• Several Abilities have had their global cooldown reduced to 0.3s from 0.4s.
• Buffname is now displayed when hovering a buff icon.
• A couple of bugs with the ex-system not correctly removing an ex-buff after it's duration or player death have been fixed.
• The four new bloodlines Stalker, Guardian, Blood Priest and Seeker is now available to play for everyone that have pre-ordered the Bloodlust Upgrade or the Titan Edition.
• All projectile range and velocity tweaked, overall projectiles will travel a ~5-10% shorter distance (tool-tips velocity and range updated - was a tad off before, now it displays the correct values).
• Melee Cones Range down to 22 from 24.
• Melee Cones Angle down to 50 from 65.
• Target AoE’s have been slightly reworked and should now spawn on a more likely target position when used near gaps/objects. (Volcano, Plague, etc).
• Beams now uses a new type of collision; should be a lot more accurate.
• A lot of slows have been tuned down.
• Fixed a bug causing ground AoE slows to affect targets immune to movement impairing effects.
• Absorb scrolling combat text is now stacking like damage and healing.
• Trances (Wuju, Kunju, etc) are now labeled as Trances instead of Self Buffs in the tool-tip.
• Trances tool-tips updated, stating that trances now trigger on projectiles/melee & direct AoE's.
• Non-Projectile/Melee Abilities that trigger trances are now displayed in individual tool-tips (AoE Spells that currently trigger trances are: Volcano, Mortar & Terror of Ahl’Buhl).
• Trances no longer makes the target immune to knock backs during the channeling effect.
• Several Abilities have had their global cooldown reduced to 0.3s from 0.4s.
• Buffname is now displayed when hovering a buff icon.
• A couple of bugs with the ex-system not correctly removing an ex-buff after it's duration or player death have been fixed.
Tanks
Vanguard(ヴァンガード)
- 体力の最大値が225から210に減少
- サイズが8から7.5に減少
War Axe
- スローの効果が50%から25%に減少
- Dismantleとスローの効果時間が固定で2.5秒から距離に応じて1-2秒に減少
- 1,2番のスキル以外のキャストを中断しなくなった
Reflect
- 近接攻撃によるスタンの効果時間が2.2秒から1.2秒に減少
- 近接攻撃で受けたダメージは全て吸収されるように変更
Van's Guard
- 時間によるダメージ(damege on time, スリップダメージ)でRageが溜まらないよう変更
Rage
- ダメージ吸収の効果を削除
- 効果時間が10秒から7秒に変更
Horrifying Roar - EXスキル削除
Battle Shout - (Q, Reflect)の新EXスキル
近くにいる味方にBattle Shoutを付与する。
3秒間与ダメージが25%と移動速度が15%増加し、対象のhealthは1までしか減らなくなる。
近くにいる味方にBattle Shoutを付与する。
3秒間与ダメージが25%と移動速度が15%増加し、対象のhealthは1までしか減らなくなる。
Thorn(ソーン)
- サイズが8から7.5に減少
Fungal Spores
- ダメージが10から14に増加
- ボーナスダメージが5から6に増加
- スローの効果が15%から10%に減少
Defiled Plant
- スローの効果時間が3秒から2秒に減少
- スローの効果が50%から30%に減少
Mud Walk
- tool-tipでenergy gainが表示されるよう修正
Dead Roots
- 秒間ダメージが14から20に増加
- 効果時間が6秒から3.5秒に減少
Mushroom Spore - 変更
着弾した敵にSproutを付与する。
着弾した敵にSproutを付与する。
Sprout
対象が地面上にいる場合、Mushroomsを付与する。
この効果は5秒に渡って3回効果が現れる。
対象が地面上にいる場合、Mushroomsを付与する。
この効果は5秒に渡って3回効果が現れる。
Mushrooms
6ダメージと1秒間の移動不可を与える。
6ダメージと1秒間の移動不可を与える。
EX 1 - Fungal Spores - 変更
0.7秒かけて2つを発射する。
そのそれぞれは直撃した敵に18ダメージとその周囲の敵に14ダメージを与え、爆発に巻き込まれた全ての敵にFungal Sporeを付与する。
Fungal Sporeを受けている敵にはスタックあたり6の追加ダメージが入る。
0.7秒かけて2つを発射する。
そのそれぞれは直撃した敵に18ダメージとその周囲の敵に14ダメージを与え、爆発に巻き込まれた全ての敵にFungal Sporeを付与する。
Fungal Sporeを受けている敵にはスタックあたり6の追加ダメージが入る。
Ex 2 - Healing Spores
- 発動前のディレイが0.8秒から0.5秒に減少
- 効果範囲が22から26に増加
Glutton(グラットン)
- 体力の最大値が225から210に減少
- サイズが8から7.5に減少
Stone Shield
- 受けたダメージの80%がprotectionとして表示されるはずが、20%になっていたバグを修正
- 56ダメージを吸収した後に破壊されるように変更
Onslaught
- ダメージの範囲が16-40から16-34に減少
Inhibitor(インヒビター)
Rune Infusion
- Debuffの効果時間が8秒から6秒に減少(通常のSol/OhmによるDebuffと同じ時間に)
Wuju
- キャストタイムが0秒から0.2秒に増加
Rune Shield
- スタンの効果時間が2秒から1.5秒に減少
Ohm Bolt
- ohmを消費して回復する量が、スタックあたり9から7に減少
Runic Discharge
- スローの効果時間が1.5秒に減少
- スローの効果が30%から20%に減少
Woje
- ダメージが8から10に増加
Wahl Burst
- 複数のWahl Burstを受けた際に効果がかけ直されないバグを修正
Ranged
Igniter(イグナイター)
Searing Displacement
- キャストタイムが即時から0.2秒に増加
Living Flame
- クールダウンが13秒から11秒に減少
- 効果範囲が35から28に減少
- ダメージが12から8に減少
- 最大の効果時間が2.5秒から1.6秒に減少
Crippling Fire
- スローの効果時間が3秒から2秒に減少
Fire Beam
- ダメージが毎秒18から20に増加
Flameshock (EX) - 削除
Fire Wall – (Living Flame – R)の新しいEXスキル
指定した地点に0.2秒後、炎の壁を作る。
この炎の壁は、内側にいる敵に0.5秒毎に2ダメージを与える。
また、この炎の壁を通過したprojectiles(弾丸等の遠距離攻撃)は炎の弾に変化し、着弾点付近の敵に8ダメージ、着弾点付近のIgniterに8の回復を与える。
この炎の壁の効果は2.5秒間持続する。
指定した地点に0.2秒後、炎の壁を作る。
この炎の壁は、内側にいる敵に0.5秒毎に2ダメージを与える。
また、この炎の壁を通過したprojectiles(弾丸等の遠距離攻撃)は炎の弾に変化し、着弾点付近の敵に8ダメージ、着弾点付近のIgniterに8の回復を与える。
この炎の壁の効果は2.5秒間持続する。
Gunner(ガンナー)
Stealth
- 移動速度増加が35%から15%に減少
Execute
- クールダウンが4秒から6.5秒に増加
Disabling Shot
- スローの効果時間が3秒から2秒に減少
- スローの効果が40%から30%に減少
Focus Shot
- サウンドを調整
Nomad(モヒカン)
All boomerang’s velocity tweaked, boomerangs should now return faster and travel ~10% shorter distance.
Wind Strike
- スローの効果時間が2.5秒から1.5秒に減少
Sluggish
- スローの効果が40%から25%に減少
Boomerang Storm
- ダメージが毎秒12から16に上昇
Endurance EX - 削除
Wind Thrust - (Haste, Space)の新EXスキル
指定した地点に向かって移動し、通過した敵に10ダメージと少しのノックバックを与える。
指定した地点に向かって移動し、通過した敵に10ダメージと少しのノックバックを与える。
Engineer(エンジニア)
移動速度が150から155に上昇
EMP Blast
- スローの効果時間が2秒から1.5秒に減少
Jet Pack
- 他のスキル使用後1秒間使用できなかったのが0.3秒間に減少
Flame Thrower
- スローの効果時間が3秒から2秒に減少
Tractor Beam
- ダメージが12から14に上昇
Melee
Spear Master(スピアマスター)
Whirlwind
• カウンタースキルを誘発しないように変更
• カウンタースキルを誘発しないように変更
Kunju
- キャストタイムが0秒から0.2秒に増加
- Instant InjectionがKunjuを貫通してダメージを与えていたバグを修正
Shuriken
- スローの効果時間が3秒から2秒に減少
- スローの効果が33%から25%に減少
Evasion - EXスキルを削除
Tempest - (Fleetfoot, Space)の新EXスキル
対象地点にダッシュし、16ダメージとDisturbanceを与える。
Spear Masterはダッシュの途中、攻撃と回復を受け付けない。
対象地点にダッシュし、16ダメージとDisturbanceを与える。
Spear Masterはダッシュの途中、攻撃と回復を受け付けない。
Disturbance
2秒間、全てのスキルのクールダウンを固定する。
(クールダウン中でないスキルの使用は可能だが、Disturbanceの効果時間中はクールダウンの減少が始まらない)
2秒間、全てのスキルのクールダウンを固定する。
(クールダウン中でないスキルの使用は可能だが、Disturbanceの効果時間中はクールダウンの減少が始まらない)
Ranid Assassin(ラニドアサシン)
Camouflage
- 移動速度上昇が25%から15%に減少
Toxic Bomb
- スローの効果時間が3.5秒から2.5秒に減少
- 着弾時に8ダメージを与えるように変更
- 効果範囲が28から20に減少
- ボムの滞空時間がわずかに増加
- 着弾点にマークが表示されるように変更
- キャストタイムが0.5秒から0.3秒に減少
Poison Dart
- 効果時間が8秒から6秒に減少
Venom Dart
- 対象に与えていたVicious Poisonのスタック数が3から1に減少
Harbinger(ハービンガー)
Blood Grip
- Hemorrhageのスローが30%から25%に減少
Shadow Shift
- Hemorrhageのスローが30%から25%に減少
Nether Shift
- Hemorrhageのスローが30%から25%に減少
- Hemorrhageの効果時間が4.5秒から4秒に減少
Plague
- 効果時間が6秒から3秒に減少
Nether Strike
- ダメージと回復量が20から16に減少
- サイレンスの効果時間が1秒から1.5秒に増加
- 発動前のディレイが1秒から0.6秒に減少
Healers
Alchemist(アルケミスト)
Crippling Goo
- スローの効果がが60%から40%に減少
Sleep Vial
- 効果時間が3.3秒から2.5秒に減少
- 対象周囲にかかるLesser Sleepの効果時間が1.5秒から1.2秒に減少
- クールダウンが10秒から8.4秒に減少
Psychopomp(サイコポンプ)
- 移動速度が150から155に増加
Mind Transfer
- Mind Transferを当てた後でも、対象のダッシュ系のスキルが継続していたバグを修正
Mind Flux - 変更
対象地点に移動。
敵と衝突した場合、敵に16ダメージとスローを与えて弾き飛ばす。
Psychopompは衝突した地点に現れる。
対象地点に移動。
敵と衝突した場合、敵に16ダメージとスローを与えて弾き飛ばす。
Psychopompは衝突した地点に現れる。
Other side
- 効果時間が2.6秒から2秒に減少
- 移動速度上昇が15%から20%に増加
- クールダウンが12秒から11.5秒に減少
Spiritual Link
- キャストタイムが0.7秒から0.6秒に減少
Herald(ヘラルド)
Stiffling Dust
- キャストタイムが0.5秒から0.44秒に減少
- クールダウンが0.5秒から0.58秒に増加
Chronoflux
- Chrono Shield effect (ダメージが20%減少する効果)を削除
Aura of Devotion
- 味方の回復量増加と、敵の回復量減少の効果が75%から60%に減少
Astronomer(アストロノーマー)
Astral Beam
- ダメージと回復量が秒間30から34に増加
Moon Flare - EXスキルを削除
Moon Stone
- 発動前のディレイが1秒から0.8秒に減少
Sun Ellipse
- クールダウンが8秒から7.5秒に減少
Sun Swirl - (Sun Ellipse, Space)の新EXスキル
自分を2つの球体に分割し、螺旋状の軌道を描いて対象地点に移動する。
それぞれの球体は通過した味方を5回復し、通過した敵に5ダメージを与える。
また、着地点付近の味方を8回復し、着地点付近の敵に8ダメージを与える。
対象地点に障害物があった場合、使用者は元の位置に戻ってくる。
このスキルを使用した場合、(Sun Ellipse, Space)のクールダウンは4分の1になる。
自分を2つの球体に分割し、螺旋状の軌道を描いて対象地点に移動する。
それぞれの球体は通過した味方を5回復し、通過した敵に5ダメージを与える。
また、着地点付近の味方を8回復し、着地点付近の敵に8ダメージを与える。
対象地点に障害物があった場合、使用者は元の位置に戻ってくる。
このスキルを使用した場合、(Sun Ellipse, Space)のクールダウンは4分の1になる。