アットウィキロゴ
 

Description

This rule is written for Foreigners.
Please use as criterion of building TDM.
Performance of TDM is made by five element which are body, mobility, size, weapon, and special function.
Builders can strengthen TDM's performance in range of 100 points.

Body

HEALTH

HEALTH POINT
0-999 0
1000-1199 1
1200-1399 3
1400-1599 6
1600-1799 10
1800-1999 15
2000-2199 21
2200-2399 28
2400-2599 36
2600-2799 45
2800-2999 55
3000- FORBIDDEN

ENERGY

ENERGY POINT
0-9 0
10-19 1
20-29 2
30-39 3
40-49 4
50-59 6
60-69 8
70-79 10
80-89 12
90-99 14
100-109 17
110-119 20
120-129 23
130-139 26
140-149 29
150-159 34
160-169 39
170-179 44
180-189 49
190-199 54
200- FORBIDDEN

Mobility

Speed when moving on the ground

SPEED Point
0-19km/h 0
20-39km/h 1
40-59km/h 2
60-79km/h 3
80-99km/h 4
100-119km/h 5
120-139km/h 6
140-159km/h 7
160-179km/h 8
180-199km/h 9
200-219km/h 11
220-239km/h 13
240-259km/h 15
260-279km/h 17
280-299km/h 19
300-319km/h 21
320-339km/h 23
340-359km/h 25
360-379km/h 27
380-399km/h 29
400-km/h FORBIDDEN

Speed when moving in the sky

SPEED POINT
Can't fly and jump -10
Can't fly(Only can jump) -5
0-49km/h 0
50-99km/h 1
100-149km/h 3
150-199km/h 5
200-249km/h 8
250-299km/h 11
300-349km/h 15
350-400km/h 19
400-km/h FORBIDDEN

Movable direction

DIRECTION POINT
Can't move -5
Only forth 0
Forth and back 3
Forth, left and right 7
Forth, back, left and right 10

Speed when moving back

COMPARED FORWARD SPEED RATIO POINT
0-25% 0
26%-50% 1
51%-75% 3
76%-100% 6
101%- 10
※Round up below the decimal point

Speed when moving left or right

COMPARED FORWARD SPEED RATIO POINT
-100% 0
101%- 5
※Round up below the decimal point

Method of moving on the ground

METHOD POINT
Foot only 0
Tire only 1
Foot or tire and thrustor 2
Thruster only 3

Method of moving in the sky

METHOD POINT
Propeller -3
Thruster 0

Topographical adaptation (water)

ABILITY POINT
Can fly from water 2
Equip underwater thruster 5

Topographical adaptation (wall)

ABILITY POINT
Can move on wall 10

Size

Height

HEIGHT POINT
-3Blocks FORBIDDEN
4-5Blocks 20
6-7Blocks 10
7-10Blocks 5
11-Blocks 0

Width

WIDTH POINT
-3Blocks FORBIDDEN
4-5Blocks 10
6-7Blocks 5
8-Blocks 0

Weapon

Cannon

NUMBER POINT
1 3
2 7
3 12
4 18
5 25
6 33
7- FORBIDDEN
※The upper limit of the number of Cannon in the entire TDM is 10
※If the armed key assignment composed of Cannon and Barrel are different and can not be launched at the same time, calculate as a separate weapon
Example: 4C4B (18 + 4) + 1C5B (3 + 5) = 30P
※Calculation method remains unchanged regardless of the usual cannon, howitzer or tank cannon

Barrel

NUMBER POINT
1 1
2 2
3 3
4 4
5 5
6 7
7 9
8 11
9 13
10 15
11 18
12 21
13- FORBIDDEN
※The upper limit of the number of Barrel in the entire TDM is 20

Beamer

POWER POINT
0 1
1 3
2 6
3 10
4 15
5- FORBIDDEN
※The upper limit of the number of Beamer in the entire TDM is 20
※When two beamers of output 0 are attached before the output 2 beamer, 6 + 1 + 1 = 8 points. 16 points in the case of two consecutive.

Launcher

NUMBER POINT
1 2
2 5
3 9
4 14
5 19
6 25
7 32
8 40
9- FORBIDDEN
※Speed is arbitrary

Sword

LENGTH POINT
2 2
3 5
4 9
5 14
6 19
7 25
8 32
9 40
10- FORBIDDEN
※The upper limit of the number of Sword in the entire TDM is 4
※If Sword is divided, calculate it as a separate weapon
Example: Sword of length 2 and Amp 1 (2 + 2) + Sword of length 5 and 3 Amp (14 + 9) = 27 P

Amp

NUMBER POINT
1 2
2 5
3 9
4 14
5- FORBIDDEN
※The upper limit of the number of Amp in the entire TDM is 6

Shield

NUMBER POINT
1 6
2 15
3- FORBIDDEN
※Time length is arbitrary

Special function

Can aim at the left and right by using Tracker

RANGE POINT
Can't aim at the left and right -10
1°-30° 0
31°-60° 2
61°-90° 4
91°-120° 7
121°-180° 10
181°-No limit 15
※ -15 ° to + 15 ° and -0 ° to 30 ° are handled as the same point 0

Can aim at the up and down by using Tracker

RANGE POINT
Can't aim at the up and down -5
1°-30° 0
31°-90° 1
91°-180° 3
181°-No limit 5

Transformation

NUMBER OF FORMS POINT
2 10
3 15
4- 20
※The transformationing TDM consumes transformation points and judges it as a separate aircraft for each form.
※Purge function also included in transformation.
※If the TDM characteristics do not change very much, such as a change in the TDM attitude due to arming selection, if there is no need to judge as a separate TDM for each form, it is not included in the transformation.

Smoke

NUMBER POINT
1 1
2 2
3 4
4 6
5- FORBIDDEN

Remarks

Functions by C# or Lua are not included in the points.

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最終更新:2017年03月26日 01:40