Description
This rule is written for Foreigners.
Please use as criterion of building TDM.
Performance of TDM is made by five element which are body, mobility, size, weapon, and special function.
Builders can strengthen TDM's performance in range of 100 points.
Body
HEALTH
| HEALTH |
POINT |
| 0-999 |
0 |
| 1000-1199 |
1 |
| 1200-1399 |
3 |
| 1400-1599 |
6 |
| 1600-1799 |
10 |
| 1800-1999 |
15 |
| 2000-2199 |
21 |
| 2200-2399 |
28 |
| 2400-2599 |
36 |
| 2600-2799 |
45 |
| 2800-2999 |
55 |
| 3000- |
FORBIDDEN |
ENERGY
| ENERGY |
POINT |
| 0-9 |
0 |
| 10-19 |
1 |
| 20-29 |
2 |
| 30-39 |
3 |
| 40-49 |
4 |
| 50-59 |
6 |
| 60-69 |
8 |
| 70-79 |
10 |
| 80-89 |
12 |
| 90-99 |
14 |
| 100-109 |
17 |
| 110-119 |
20 |
| 120-129 |
23 |
| 130-139 |
26 |
| 140-149 |
29 |
| 150-159 |
34 |
| 160-169 |
39 |
| 170-179 |
44 |
| 180-189 |
49 |
| 190-199 |
54 |
| 200- |
FORBIDDEN |
Mobility
Speed when moving on the ground
| SPEED |
Point |
| 0-19km/h |
0 |
| 20-39km/h |
1 |
| 40-59km/h |
2 |
| 60-79km/h |
3 |
| 80-99km/h |
4 |
| 100-119km/h |
5 |
| 120-139km/h |
6 |
| 140-159km/h |
7 |
| 160-179km/h |
8 |
| 180-199km/h |
9 |
| 200-219km/h |
11 |
| 220-239km/h |
13 |
| 240-259km/h |
15 |
| 260-279km/h |
17 |
| 280-299km/h |
19 |
| 300-319km/h |
21 |
| 320-339km/h |
23 |
| 340-359km/h |
25 |
| 360-379km/h |
27 |
| 380-399km/h |
29 |
| 400-km/h |
FORBIDDEN |
Speed when moving in the sky
| SPEED |
POINT |
| Can't fly and jump |
-10 |
| Can't fly(Only can jump) |
-5 |
| 0-49km/h |
0 |
| 50-99km/h |
1 |
| 100-149km/h |
3 |
| 150-199km/h |
5 |
| 200-249km/h |
8 |
| 250-299km/h |
11 |
| 300-349km/h |
15 |
| 350-400km/h |
19 |
| 400-km/h |
FORBIDDEN |
Movable direction
| DIRECTION |
POINT |
| Can't move |
-5 |
| Only forth |
0 |
| Forth and back |
3 |
| Forth, left and right |
7 |
| Forth, back, left and right |
10 |
Speed when moving back
| COMPARED FORWARD SPEED RATIO |
POINT |
| 0-25% |
0 |
| 26%-50% |
1 |
| 51%-75% |
3 |
| 76%-100% |
6 |
| 101%- |
10 |
※Round up below the decimal point
Speed when moving left or right
| COMPARED FORWARD SPEED RATIO |
POINT |
| -100% |
0 |
| 101%- |
5 |
※Round up below the decimal point
Method of moving on the ground
| METHOD |
POINT |
| Foot only |
0 |
| Tire only |
1 |
| Foot or tire and thrustor |
2 |
| Thruster only |
3 |
Method of moving in the sky
| METHOD |
POINT |
| Propeller |
-3 |
| Thruster |
0 |
Topographical adaptation (water)
| ABILITY |
POINT |
| Can fly from water |
2 |
| Equip underwater thruster |
5 |
Topographical adaptation (wall)
| ABILITY |
POINT |
| Can move on wall |
10 |
Size
Height
| HEIGHT |
POINT |
| -3Blocks |
FORBIDDEN |
| 4-5Blocks |
20 |
| 6-7Blocks |
10 |
| 7-10Blocks |
5 |
| 11-Blocks |
0 |
Width
| WIDTH |
POINT |
| -3Blocks |
FORBIDDEN |
| 4-5Blocks |
10 |
| 6-7Blocks |
5 |
| 8-Blocks |
0 |
Weapon
Cannon
| NUMBER |
POINT |
| 1 |
3 |
| 2 |
7 |
| 3 |
12 |
| 4 |
18 |
| 5 |
25 |
| 6 |
33 |
| 7- |
FORBIDDEN |
※The upper limit of the number of Cannon in the entire TDM is 10
※If the armed key assignment composed of Cannon and Barrel are different and can not be launched at the same time, calculate as a separate weapon
Example: 4C4B (18 + 4) + 1C5B (3 + 5) = 30P
※Calculation method remains unchanged regardless of the usual cannon, howitzer or tank cannon
Barrel
| NUMBER |
POINT |
| 1 |
1 |
| 2 |
2 |
| 3 |
3 |
| 4 |
4 |
| 5 |
5 |
| 6 |
7 |
| 7 |
9 |
| 8 |
11 |
| 9 |
13 |
| 10 |
15 |
| 11 |
18 |
| 12 |
21 |
| 13- |
FORBIDDEN |
※The upper limit of the number of Barrel in the entire TDM is 20
Beamer
| POWER |
POINT |
| 0 |
1 |
| 1 |
3 |
| 2 |
6 |
| 3 |
10 |
| 4 |
15 |
| 5- |
FORBIDDEN |
※The upper limit of the number of Beamer in the entire TDM is 20
※When two beamers of output 0 are attached before the output 2 beamer, 6 + 1 + 1 = 8 points. 16 points in the case of two consecutive.
Launcher
| NUMBER |
POINT |
| 1 |
2 |
| 2 |
5 |
| 3 |
9 |
| 4 |
14 |
| 5 |
19 |
| 6 |
25 |
| 7 |
32 |
| 8 |
40 |
| 9- |
FORBIDDEN |
※Speed is arbitrary
Sword
| LENGTH |
POINT |
| 2 |
2 |
| 3 |
5 |
| 4 |
9 |
| 5 |
14 |
| 6 |
19 |
| 7 |
25 |
| 8 |
32 |
| 9 |
40 |
| 10- |
FORBIDDEN |
※The upper limit of the number of Sword in the entire TDM is 4
※If Sword is divided, calculate it as a separate weapon
Example: Sword of length 2 and Amp 1 (2 + 2) + Sword of length 5 and 3 Amp (14 + 9) = 27 P
Amp
| NUMBER |
POINT |
| 1 |
2 |
| 2 |
5 |
| 3 |
9 |
| 4 |
14 |
| 5- |
FORBIDDEN |
※The upper limit of the number of Amp in the entire TDM is 6
Shield
| NUMBER |
POINT |
| 1 |
6 |
| 2 |
15 |
| 3- |
FORBIDDEN |
※Time length is arbitrary
Special function
Can aim at the left and right by using Tracker
| RANGE |
POINT |
| Can't aim at the left and right |
-10 |
| 1°-30° |
0 |
| 31°-60° |
2 |
| 61°-90° |
4 |
| 91°-120° |
7 |
| 121°-180° |
10 |
| 181°-No limit |
15 |
※ -15 ° to + 15 ° and -0 ° to 30 ° are handled as the same point 0
Can aim at the up and down by using Tracker
| RANGE |
POINT |
| Can't aim at the up and down |
-5 |
| 1°-30° |
0 |
| 31°-90° |
1 |
| 91°-180° |
3 |
| 181°-No limit |
5 |
Transformation
| NUMBER OF FORMS |
POINT |
| 2 |
10 |
| 3 |
15 |
| 4- |
20 |
※The transformationing TDM consumes transformation points and judges it as a separate aircraft for each form.
※Purge function also included in transformation.
※If the TDM characteristics do not change very much, such as a change in the TDM attitude due to arming selection, if there is no need to judge as a separate TDM for each form, it is not included in the transformation.
Smoke
| NUMBER |
POINT |
| 1 |
1 |
| 2 |
2 |
| 3 |
4 |
| 4 |
6 |
| 5- |
FORBIDDEN |
Remarks
Functions by C# or Lua are not included in the points.
最終更新:2017年03月26日 01:40