名称 | 概要 | 必要スキル | 価格 |
Air Magic | The school of Air Magic grants its user the power of lightning and storms. Generally these spells deal a somewhat modest amount of damage, but are still highly effective, as they are difficult to defend against. | Greater Magic 50.0 以上 | 1000.0gp |
Arcane Magic | Arcane Magic deals with divine spells and the nature of magic itself. As such, its offensive spells cause Holy damage while the defensive spells protect against mental ailments or may even turn a foes' magic against him. | Spell Chanting 75.0 以上 | 1000.0gp |
Earth Magic | Adepts of Earth Magic controls both the power of strength and corrosion. They’re unique in knowing ways to protect efficiently against melee weapons without donning cumbersome armor. Earth Magic is opposed to Air Magic, and no one can learn both schools. | Greater Magic 50.0 以上 | 1000.0gp |
Fire Magic | A school consisting mainly of spells that cause fiery destruction, and is relatively effective against structures, warhulks and ships. It also teaches some quickness enhancing magic. | Greater Magic 50.0 以上 | 1000.0gp |
Greater Magic | Greater Magic is a versatile school, consisting of offensive and defensive spells of a varied nature. Among other things, it teaches how to inflict a foe with poison or wounds that bleed excessively. | Lesser Magic 50.0 以上 | 100.0gp |
Lesser Magic | The introductory school of magic all novice spell casters must learn. Lesser Magic offers a varied range of spells, and while being relatively simple, they are often useful even for a veteran mage. | - | - |
Necromancy | Necromancy draws power from the domains of the dead to fuel it's unholy magic. Its offensive spells are highly potent, as are its debilitating attacks. | Witchcraft 75.0 以上 | 1000.0gp |
Spell chanting | This school specializes in granting bonuses to companions rather than dealing damage to foes. As such, a spell chanter is valuable in a party, but much less so on his own. | Greater Magic 25.0 以上 | 500.0gp |
Water Magic | The school of water grants spells that cause damage from ice shards or a supernaturally intense chill, as well as magic to slow targets. | Greater Magic 50.0 以上 | 1000.0gp |
Witchcraft | Witchcraft deals mainly in curses that weaken their target's abilities, whether it is a warrior's strength, a wizard's mental powers or an archer's precision. | Greater Magic 25.0 以上 | 500.0gp |
スキル名 | 概要 | 必要スキル | 価格 |
Archmage | 全ての魔法の効果が上昇 | Intelligence 75.0 以上 | 500.0gp |
Bindstone Recall | バインドポイントにテレポートする | - | - |
Esoteric | 最大 Mana が上昇 | 最大 Mana 250 以上 | 250.0gp |
Focus | Mana の自然回復速度が上昇 | Intelligence 50.0 以上 | 500.0gp |
Mana Conservation | 魔法の Mana コストが減少 | Mana Efficiency Greater Magic 75.0 以上 | 250.0gp |
Reagent Conservation | 魔法の秘薬消費が減少 | Greater Magic 75.0 以上 Intelligence 75.0 以上 |
1000.0gp |
Teleport Anchor | Runestone をダブルクリックで現在地を記録した Teleportstone を作製する | Lesser Magic 75.0 以上 Greater Magic 50.0以上 |
5000.0gp |
Veteran Mage | 魔法の Stamina コストが減少 | Greater Magic 75.0 以上 | 500.0gp |
House Recall | 自分のハウスにテレポートする | - | 500.0gp |