Monkスキル
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Monk Skills
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Active Skill
Spirit Generator
Fists of Thunder
Unlocked at level 1
- Generate: 6 Spirit per attack
Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
Alabaster | Lightning Flash Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times. |
Crimson | Thunderclap Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike. |
Golden | Rolling Thunder Critical hits with this skill generate 7 Spirit. |
Indigo | Chain Lightning The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage. |
Obsidian | Static Charge Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder. |
Deadly Reach
Unlocked at level 4
- Generate: 6 Spirit per attack
Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
Alabaster | Keen Eye The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds. |
Crimson | Foresight The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times. |
Golden | Strike from Beyond Critical hits with this skill generate 7 Spirit. |
Indigo | Piercing Trident The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage. |
Obsidian | Scattered Blows The third strike is replaced with an attack that will hit up to 9 enemies within 15 yards for 125% weapon damage as Lightning damage. |
Crippling Wave
Unlocked at level 8
- Generate: 6 Spirit per attack
A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
Alabaster | Breaking Wave Affected targets take 80% additional damage from all attacks for 9 seconds. |
Crimson | Mangle Increase damage to 220% weapon damage. |
Golden | Rising Tide Critical hits with this skill generate 7 Spirit. |
Indigo | Tsunami Crippling Wave's third attack range increases to 17 yards. |
Obsidian | Concussion Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds. |
Exploding Palm
Unlocked at level 12
- Generate: 6 Spirit per attack
The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
Alabaster | Essence Burn The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly. |
Crimson | Impending Doom Increases the duration of the bleed effect to 10 seconds. |
Golden | Strong Spirit If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion. |
Indigo | Creeping Demise The bleed effect hits up to 8 targets standing in front of you. |
Obsidian | The Flesh is Weak The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target. |
Sweeping Wind
Unlocked at level 17
- Generate: 6 Spirit per attack
Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
Alabaster | Master of Wind Increases the duration of the vortex buff to 12 seconds. |
Crimson | Blade Storm Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second. |
Golden | Inner Storm As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second. |
Indigo | Fire Storm Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second. |
Obsidian | Cyclone While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds. |
Way of the Hundred Fists
Unlocked at level 21
- Generate: 6 Spirit per attack
A rapid series of punches strikes enemies for 135% weapon damage.
Alabaster | Windforce Flurry The third strike generates a wave of wind that deals 149 - 163 physical damage to enemies directly ahead of you. |
Crimson | Fists of Fury Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance. |
Golden | Spirited Salvo Every activation of the skill has a 15% chance to generate 7 additional Spirit. |
Indigo | Hands of Lightning Increase the number of hits in the second strike from 8 to 22 hits. |
Obsidian | Blazing Fists Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times. |
Spirit Sprender
Blinding Flash
Unlocked at level 1
- Cost: 50 Spirit
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
Alabaster | Searing Light Increases the chance affected enemies will miss attacks to 65%. |
Crimson | Faith in the Light For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17 - 34 additional Holy damage. |
Golden | Self Reflection Increases the duration enemies are blinded to 12 seconds. |
Indigo | Blinding Echo 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds. |
Obsidian | Blind and Confused Blinded enemies have a 100% chance to attack each other. |
Lashing Tail Kick
Unlocked at level 3
- Cost: 25 Spirit
- Cooldown: 3 seconds
Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
Alabaster | Scorpion Sting Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds. |
Crimson | Vulture Claw Kick With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back. |
Golden | Sweeping Armada Kick All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds. |
Indigo | Spinning Flame Kick Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes. |
Obsidian | Hand of Ytar Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds. |
Breath of Heaven
Unlocked at level 5
- Cost: 75 Spirit
A blast of holy energy heals you and all allies within 12 yards for 4790 - 6387 Life.
Alabaster | Penitent Flame Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee. |
Crimson | Circle of Scorn In addition to healing, Breath of Heaven also sears enemies for 57 - 91 Holy damage. |
Golden | Infused with Light Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven. |
Indigo | Circle of Life Increases the healing to 9820 - 13093 Life. |
Obsidian | Blazing Wrath Increases all damage done by 20% for 33 seconds after Breath of Heaven is used. |
Dashing Strike
Unlocked at level 6
- Cost: 10 Spirit
Dash quickly at the targeted enemy or location dealing 50% weapon damage.
Alabaster | Flying Side Kick Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds. |
Crimson | Soaring Skull Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds. |
Golden | Quicksilver The cost of Dashing Strike is reduced to 3 Spirit. |
Indigo | Way of the Falling Star Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy. |
Obsidian | Blinding Speed Receive a 30% increased chance to dodge for 12 seconds. |
Lethal Decoy
Unlocked at level 7
- Cost: 75 Spirit
Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43 - 78 Holy damage.
Alabaster | Simulacrum If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds. |
Crimson | Explosive Decoy Increases damage of the explosion to 94 - 172 Holy damage. |
Golden | Spirit Link When the decoy explodes it also heals all allies within 25 yards for 3726 - 4471 Life. |
Indigo | Many Monks Spawn 3 decoys. Each decoy deals 31 - 56 Holy damage when it explodes. |
Obsidian | Lethal Combatant Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85 - 149 damage per swing. |
Inner Sanctuary
Unlocked at level 11
- Cost: 80 Spirit
Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
Alabaster | Sanctified Ground When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%. |
Crimson | Forbidden Palace Enemies within the area of effect of Inner Sanctuary when it is activated take 185 - 199 Holy damage. |
Golden | Safe Haven You and all allies regenerate 1170.9 Life per second while inside the circle. |
Indigo | Consecration Increase the duration of Inner Sanctuary to 15 seconds. |
Obsidian | Circle of Protection You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks. |
Tempest Rush
Unlocked at level 16
- Cost: 3 Spirit plus an additional 12 Spirit per second.
Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
Alabaster | Flurry Increases the potency of the hobbling effect, slowing enemy movement by 71.00%. |
Crimson | Bluster Affected enemies also have their damage reduced by 60% for the duration of the effect. |
Golden | Northern Breeze Reduces cost to 5 Spirit per second. |
Indigo | Tailwind Increases the movement speed of Tempest Rush to 140% of normal. |
Obsidian | Slipstream Damage taken while running is reduced by 65%. |
Serenity
Unlocked at level 18
- Cost: 35 Spirit
- Cooldown: 60 seconds
You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Alabaster | Reap What is Sown 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards. |
Crimson | Peaceful Repose Heal yourself for 6387 - 8409 Life when Serenity is activated. |
Golden | Tranquility Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds. |
Indigo | Instant Kharma While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker. |
Obsidian | Ascension Increases the duration of Serenity to 6.5 seconds. |
Seven Sided Strike
Unlocked at level 24
- Cost: 50 Spirit
- Cooldown: 30 seconds
Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
Alabaster | Fulminating Onslaught Each impact explodes to deal 75 - 82 Holy damage around the target. |
Crimson | Sudden Assault Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit. |
Golden | Sustained Attack Reduces the cooldown of this ability to 16 seconds. |
Indigo | Several Sided Strike Increases the number of strikes made to 14 attacks. |
Obsidian | Pandemonium Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds. |
Mystic Ally
Unlocked at level 27
- Cost: 50 Spirit
Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21 - 36 physical damage per swing.
Alabaster | Eternal Ally Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55 - 92 per swing. |
Crimson | Fire Ally Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46 - 77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line. |
Golden | Air Ally Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 32 - 49 physical damage per second to all nearby enemies. |
Indigo | Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65 - 109 physical damage and slows the movement of affected targets by 60% for 2 seconds. |
Obsidian | Earth Ally Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53 - 85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds. |
Wave of Light
Unlocked at level 29
- Cost: 50 Spirit
- Cooldown: 15 seconds
Focuses the power of Light to smite all enemies in front of you for 57 - 85 Holy damage followed by an additional 36 - 57 Holy damage to all enemies in a line.
Alabaster | Blinding Light Critical hits stun enemies for 5.0 seconds. |
Crimson | Wall of Light Increases damage of the initial impact to 116 - 175 Holy damage. |
Golden | Empowered Wave Reduces the cooldown to 6 seconds. |
Indigo | Explosive Light Shoot out bursts of energy in all directions that deal 170 - 202 Holy damage to nearby enemies. |
Obsidian | Pillar of the Ancients Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds. |
Mantras
This is a Mantra. You can only have one Mantra active at a time.
Mantra of Evasion
Unlocked at level 2
- Cooldown: 30 seconds
Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds.
Alabaster | Divine Protection When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect. |
Crimson | Backlash Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies. |
Golden | Wind Through the Reeds Mantra of Evasion also grants an increase in run speed by 10%. |
Indigo | Unstoppable Mantra of Evasion also reduces the duration of all control imparing effects by 45%. |
Obsidian | Hard Target Mantra of Evasion also grants an increase in armor by 180%. |
Mantra of Retribution
Unlocked at level 9
- Cooldown: 30 seconds
Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds.
Alabaster | Collateral Damage An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39 - 46 damage to itself and surrounding enemies. |
Crimson | Retaliation Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage. |
Golden | Against All Odds Mantra of Retribution also restores 1 - 8 Spirit when reflecting damage done to you. |
Indigo | Transgression Mantra of Retribution also increases attack speed for you and all allies by 40%. |
Obsidian | Indignation When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds. |
Mantra of Healing
Unlocked at level 14
- Cooldown: 30 seconds
Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds.
Alabaster | Time of Need Mantra of Healing also increases all resistances by 50%. |
Crimson | Sustenance Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second. |
Golden | Soothing Breeze Mantra of Healing also grants you 2.0 Spirit per second. |
Indigo | Boon of Protection When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage. |
Obsidian | Heavenly Body Mantra of Healing also increases Vitality by 45%. |
Mantra of Conviction
Unlocked at level 22
- Cooldown: 30 seconds
Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds.
Alabaster | Intimidation Enemies affected by Mantra of Conviction inflict 45% less damage. |
Crimson | Overawe Increases Mantra strength so that enemies take 55% additional damage. |
Golden | Reclamation You and your allies have a 75% chance to be healed for 958 - 1064 Life when striking an enemy under the effects of Mantra of Conviction. |
Indigo | Submission Enemies affected by Mantra of Conviction take 28 - 32 Holy damage per second. |
Obsidian | Demoralize Slows the movement of enemies within 20 yards by 48%. |
Passive Skill
Resolve
Unlocked at level 10
Damage you deal reduces enemy damage by 10% for 2.5 seconds.
The Guardian's Path
Unlocked at level 10
While dual-wielding, you gain a 10% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 20%.
Fleet Footed
Unlocked at level 12
Increase base movement speed by 10%.
Transcendence
Unlocked at level 13
Every point of Spirit spent heals you for 42.6 Life.
Chant of Resonance
Unlocked at level 15
Duration of all Mantras increased by 120 seconds. While one of your Mantras is active you gain 1 Spirit every second.
Seize the Initiative
Unlocked at level 17
Your Defense is increased by 25% of your Attack.
Exalted Soul
Unlocked at level 19
Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities.
Sixth Sense
Unlocked at level 20
Your dodge chance is increased by an amount equal to 50% of your chance to critical hit.
Pacifism
Unlocked at level 23
While stunned, feared or charmed, all damage taken is reduced by 75%.
Near Death Experience
Unlocked at level 25
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.
Guiding Light
Unlocked at level 26
Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
One With Everything
Unlocked at level 28
Your resistance to all elements is equal to your highest elemental resistance.
Beacon of Ytar
Unlocked at level 30
The cooldown on your Lashing Tail Kick, Seven-Sided Strike and Wave of Light abilities is removed, but their Spirit cost is increased by 50%.