Leader Unit
| Leader | Leader Power | Unique Unit | Super Upgrade | Economy Bonus |
| Captain Cutter | MAC Blast | Elephant | ODST | Bases start with more building sitess |
| Sergent Forge | Carpet Bomb | Cyclops | Grizzly | All Supply Pads start as Heavy Supply Pads. |
| Professor Anders | Cryo Bomb | Gremlin | Hawk | Cost and research time for unit upgrades reduced by her. |
Structure
| Building | Cost | Build Time | Tech. Level Requirement | Role |
| Firebase | 500 | - | 0 | Base |
| Supply Pad | 100 | 30 | 0 | Produces resources |
| Reactor | 500 | 30 | 0 | Increase Tech. Level |
| Barracks | 150 | 30 | 0 | Trains Infantry |
| Vehicle Depot | 150 | 30 | 2 | Trains Vehicle |
| Air Pad | 150 | 45 | 2 | Trains Aricraft |
| Field Armory | 150 | 30 | 1 | Special Upgrade |
| Turret | 250 | 30 | 0 | Base defense |
Units
Infantry
| Unit | Cost | Build Time | Tech. Level Requirement | Population Usage | Role |
| Marine | 100 | 8 | 0 | 1 | Main Infantry |
| Flamethrower | 100 | 8 | 0 | 1 | Anti-Infantry |
| Spartan | 300 | 16 | 1 | 0(limited to 3) | Special Forces |
Vehicles
| Unit | Cost | Build Time | Tech. Level Requirement | Population Usage | Role |
| Warthog | 150 | 22 | 0 | 1 | Scout |
| Scorpion | 500 | 36 | 2 | 3 | Main Vehicle |
| Cobra | 350 | 26 | 3 | 2 | Anti-Vehicle |
| Wolverin | 300 | 22 | 3 | 2 | Anti-Air |
Air Craft
| Unit | Cost | Build Time | Tech. Level Requirement | Population Usage | Role |
| Hornet | 250 | 19 | 2 | 2 | Main Air |
| Vulture | 900 | 60 | 4 | 6 | Uber Unit |
Upgrades
Infantry
| Upgrades | Cost | Build Time | Tech. Level Requirement | Unit | Purpose |
| New Blood | 200 | 40 | 1 | Marine | Adds another Marine to the squad. |
| RPG Ability | 400 | 40 | 2 | Marine | Marine active grenade ability upgraded to active Rocket Ability |
| Medic | 700 | 40 | 3 | Marine | Adds a combat medic to the squad. Heals after combat. |
| ODST | 1800 | 60 | 3 | Marine | Upgrades marines to ODSTs. Provides HEV drop ability. |
| Flash Bang | 200 | 40 | 1 | Framethrower | Equips Flamethrowers with Flash Bangs to stun enemy infantry. |
| Napalm Adherant | 400 | 40 | 2 | Framethrower | Stick napalm to cause damage after initial attack. |
| Oxide Tank | 700 | 40 | 3 | Framethrower | Increases damage to all organic units. |
| Chain Gun | 300 | 30 | 2 | Spartan | Equips Spartans with two handed Chain Guns. Increases damage. |
| Neural Implants | 600 | 45 | 3 | Spartan | Improved reflexes, jacks vehicles more effectively. |
| Spartan Laser | 1000 | 60 | 4 | Spartan | Gives Spartans a distinct weapon advantage. |
Vehicle
| Upgrades | Cost | Build Time | Tech. Level Requirement | Unit | Purpose |
| Gunner | 250 | 30 | 1 | Warthog | Equips the Warthog with a Chain Gun. |
| Grenadier | 500 | 45 | 2 | Warthog | Equips Warthog with a Grenadier. |
| Gauss Cannon | 800 | 60 | 3 | Warthog | Upgrades Chain Gun to a Gauss Cannon increasing damage and defense. |
| Canister Shell | 400 | 60 | 2 | Scorpion | Increases damage to infantry. |
| Power Turret | 900 | 60 | 4 | Scorpion | Double rotation speed of the Scorpion Turret. |
| Deflection Plating | 400 | 60 | 3 | Cobra | Hardend steel plating. |
| Piercing Shot | 900 | 60 | 4 | Cobra | Cobra Railgunsgain extra power. |
| Volley | 400 | 60 | 3 | Wolverin | Allows Wolverines to deal large damage to ground units. |
| Dual Lainchers | 900 | 60 | 4 | Wolverine | Adds an extra rocket pod for more damage potential. |
Air Craft
| Upgrades | Cost | Build Time | Tech. Level Requirement | Unit | Purpose |
| Wingmen | 400 | 60 | 3 | Hornet | Adds Marine riding shotgun for a damage increase. |
| Chaff Pod | 900 | 60 | 4 | Hornet | Hornet gain passive Chaff, distract missiles. |
| Mega Barage | 800 | 60 | 4 | Vulture | Doubles number of missiles in Barage ability. |
Buildings
| Upgrades | Cost | Build Time | Tech. Level Requirement | Unit | Purpose |
| Heavy Pad | 225 | 15 | 1 | Supply Pad | Incraeses supply output. |
Field Armory Upgrades
| Upgrades | Cost | Build Time | Tech. Level Requirement | Unit | Purpose |
| Reserves | 800 | 60 | 2 | Reduces unit train times. | |
| Adrenaline | 250 | 60 | 1 | Infantry | Infantry run faster. |
| Reinforcements | 800 | 60 | 3 | Raises population cap by 10. | |
| Medium Turret | 500 | 60 | 2 | Turret | Increases turret hitpoints and damage. |
| Large Turret | 800 | 60 | 3 | Turret | Increases turret hitpoints and damage. |
| Medium MAC Blast | 700 | 60 | 2 | MAC Blast | Upgrades MAC to two rounds. |
| Large MAC Blast | 1000 | 60 | 3 | MAC Blast | Upgrades MAC to three rounds. |
| Super MAC Blast | 1400 | 4 | MAC Blast | Upgrades MAC to four rounds. |
Turret Upgrades
| Upgrades | Cost | Build Time | Tech. Level Requirement | Unit | Purpose |
| Frame Mortar | 100 | 15 | 1 | Turret | Add bonus Anti-Infantry damage. |
| Rail Gun | 100 | 15 | 1 | Turret | Add bonus Anti-Vehicle damage. |
| Missile Launcher | 100 | 15 | 1 | Turret | Add bonus Anti-Air damage. |