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Leader Unit

Leader Leader Power Unique Unit Super Upgrade Economy Bonus
Captain Cutter MAC Blast Elephant ODST Bases start with more building sitess
Sergent Forge Carpet Bomb Cyclops Grizzly All Supply Pads start as Heavy Supply Pads.
Professor Anders Cryo Bomb Gremlin Hawk Cost and research time for unit upgrades reduced by her.

Structure

Building Cost Build Time Tech. Level Requirement Role
Firebase 500 - 0 Base
Supply Pad 100 30 0 Produces resources
Reactor 500 30 0 Increase Tech. Level
Barracks 150 30 0 Trains Infantry
Vehicle Depot 150 30 2 Trains Vehicle
Air Pad 150 45 2 Trains Aricraft
Field Armory 150 30 1 Special Upgrade
Turret 250 30 0 Base defense

Units

Infantry

Unit Cost Build Time Tech. Level Requirement Population Usage Role
Marine 100 8 0 1 Main Infantry
Flamethrower 100 8 0 1 Anti-Infantry
Spartan 300 16 1 0(limited to 3) Special Forces

Vehicles

Unit Cost Build Time Tech. Level Requirement Population Usage Role
Warthog 150 22 0 1 Scout
Scorpion 500 36 2 3 Main Vehicle
Cobra 350 26 3 2 Anti-Vehicle
Wolverin 300 22 3 2 Anti-Air

Air Craft

Unit Cost Build Time Tech. Level Requirement Population Usage Role
Hornet 250 19 2 2 Main Air
Vulture 900 60 4 6 Uber Unit

Upgrades

Infantry

Upgrades Cost Build Time Tech. Level Requirement Unit Purpose
New Blood 200 40 1 Marine Adds another Marine to the squad.
RPG Ability 400 40 2 Marine Marine active grenade ability upgraded to active Rocket Ability
Medic 700 40 3 Marine Adds a combat medic to the squad. Heals after combat.
ODST 1800 60 3 Marine Upgrades marines to ODSTs. Provides HEV drop ability.
Flash Bang 200 40 1 Framethrower Equips Flamethrowers with Flash Bangs to stun enemy infantry.
Napalm Adherant 400 40 2 Framethrower Stick napalm to cause damage after initial attack.
Oxide Tank 700 40 3 Framethrower Increases damage to all organic units.
Chain Gun 300 30 2 Spartan Equips Spartans with two handed Chain Guns. Increases damage.
Neural Implants 600 45 3 Spartan Improved reflexes, jacks vehicles more effectively.
Spartan Laser 1000 60 4 Spartan Gives Spartans a distinct weapon advantage.

Vehicle

Upgrades Cost Build Time Tech. Level Requirement Unit Purpose
Gunner 250 30 1 Warthog Equips the Warthog with a Chain Gun.
Grenadier 500 45 2 Warthog Equips Warthog with a Grenadier.
Gauss Cannon 800 60 3 Warthog Upgrades Chain Gun to a Gauss Cannon increasing damage and defense.
Canister Shell 400 60 2 Scorpion Increases damage to infantry.
Power Turret 900 60 4 Scorpion Double rotation speed of the Scorpion Turret.
Deflection Plating 400 60 3 Cobra Hardend steel plating.
Piercing Shot 900 60 4 Cobra Cobra Railgunsgain extra power.
Volley 400 60 3 Wolverin Allows Wolverines to deal large damage to ground units.
Dual Lainchers 900 60 4 Wolverine Adds an extra rocket pod for more damage potential.

Air Craft

Upgrades Cost Build Time Tech. Level Requirement Unit Purpose
Wingmen 400 60 3 Hornet Adds Marine riding shotgun for a damage increase.
Chaff Pod 900 60 4 Hornet Hornet gain passive Chaff, distract missiles.
Mega Barage 800 60 4 Vulture Doubles number of missiles in Barage ability.

Buildings

Upgrades Cost Build Time Tech. Level Requirement Unit Purpose
Heavy Pad 225 15 1 Supply Pad Incraeses supply output.

Field Armory Upgrades

Upgrades Cost Build Time Tech. Level Requirement Unit Purpose
Reserves 800 60 2 Reduces unit train times.
Adrenaline 250 60 1 Infantry Infantry run faster.
Reinforcements 800 60 3 Raises population cap by 10.
Medium Turret 500 60 2 Turret Increases turret hitpoints and damage.
Large Turret 800 60 3 Turret Increases turret hitpoints and damage.
Medium MAC Blast 700 60 2 MAC Blast Upgrades MAC to two rounds.
Large MAC Blast 1000 60 3 MAC Blast Upgrades MAC to three rounds.
Super MAC Blast 1400 4 MAC Blast Upgrades MAC to four rounds.

Turret Upgrades

Upgrades Cost Build Time Tech. Level Requirement Unit Purpose
Frame Mortar 100 15 1 Turret Add bonus Anti-Infantry damage.
Rail Gun 100 15 1 Turret Add bonus Anti-Vehicle damage.
Missile Launcher 100 15 1 Turret Add bonus Anti-Air damage.

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