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How Assassin’s Creed Shadows Will Blend Two Distinct Adventures in One (Xbox Wire)

公開日:2024/05/15
We’re showing real historical figures, such as Oda Nobunaga and a lot of events that happened during that time, so you’re not only playing in feudal Japan, but learning about this fantastic time period.


Assassin's Creed Shadows: 'It was time we did a game based in Japan' | BBC News

公開日:2024/05/16


Assassin’s Creed Shadows: Inside Ubisoft’s Ambitious Open World Japan

公開日:2024/05/16


Assassin's Creed director: The right time to take series to Japan (BBC)

公開日:2024/05/19
Charles, speaking to Newsbeat before the trailer dropped, says the developers “put a lot of emphasis on authenticity and making sure we depict Japan and the culture right”.

“So when we started the project, we had a historian with us from day one,” he says.

He says the team also consulted weapons experts and travelled to Japan to get a feel for the landscape and locations in the game.


Gaming's latest culture war targets Yasuke, Japan's Black samurai (The Japan Times)

公開日:2024/05/25
悪魔の証明
“There’s no piece of paper that says Yasuke was a samurai,” Lockley says, noting that some critics are simply misunderstanding how to interpret the historical record. “But then there’s no piece of paper that says anybody else was a samurai.”

Most telling to Lockley, however, is that no reputable Japanese historian has raised doubts about Yasuke’s samurai bonafides.


ゲームプレイトレーラー&ゲームプレイウォークスルー 公開後

Assassin’s Creed Shadows director addresses dual protagonists, setting, more (Dexerto)

公開日:2024/06/11
“[It’s] exactly why we picked this character, Benoit explained. “We know just a few things. We get to learn how this guy came to Japan and why, why Nobunaga was so interested. We know Nobunaga gave him a house, which means he was high in the social class, so that’s super interesting. The blanks we don’t know, it’s just perfect for the story we’re getting to tell.”

“The fact Yasuke, we know just a few things and we can fill the blanks, it’s one of the reasons we wanted to use this character. We don’t want to stick as much as possible to true historical fact, but to give more leeway for us to tell the story we wanted to tell. It’s an Assassin’s Creed, there’s always something we want to tell about the Brotherhood.”


Assassin’s Creed Shadows interview: dragon mounts and Splinter Cell-style stealth (Video Games)

公開日:2024/06/11
問題の斬首発言
It was surprisingly gory, like the decapitations, you could get coated in blood. How vital is that to the assassin’s fantasy?

I think it’s not an assassin thing, it’s a Japan thing in our case. So looking at death was a day-to-day occurrence in that period, and the way most people died in Japan during that time is clean decapitations.

So we didn’t want to shy away from it, although you can turn off the violence if you want. There’s options for it. You can turn off the blood, you can turn off the dismemberment and stuff. So it’s more trying to be faithful to the war aspect of Japan at that period. Death was a common thing and decapitation was not a strange sight in Japan.


Finding the Light in the Shadows - Assassin's Creed Shadows Interview (Gamereactor)

公開日:2024/06/12
So how have you gone about making this version of Japan feel authentic and real?

"So from day one, when we decided to do Japan, we did a lot of research.
We had an historian with us from day one.
So she did a lot of research pointing you on the proper documentation that we should read to start learning.
Because it's like going back to school in a way, you know."

"And we had a lot of experts all around Japan.
We have also teams in Japan like Osaka and Tokyo with the process of validation.
So we make sure in the production we get it right.
Now, you mentioned that a lot of experts are working on this game."


Assassin's Creed Shadows Devs Talk All Things Character Design and Setting (Game Rant)

公開日:2024/06/14
Q: You see things like the oranges that spill everywhere, it's one of the kind of things that make the world feel real. Can you talk about designing a world that feels lived-in?

Lemay-Comtois: There are so many aspects to it, but for the destruction in particular, we really wanted to pay homage to the katana. You can slice through rocks, according to legends, so we developed some slicing tech. From there, we were like: Okay, how can we push it? If you kick somebody in that stuff, how does it break? How does it roll off? And you can actually slice individual oranges in the game.
柿と林檎と桃と思しきものはありましたが…。
ちなみに、オレンジは明治時代以降に入ってきたそうです。林檎も戦国時代は和リンゴで今流通している様な西洋リンゴは明治時代くらいから。


The dual protagonists of Assassin's Creed Shadows enabled the series' jump to feudal Japan (Game Developer)

公開日:2024/06/14
Lemay-Comtois said he and his team weren't fazed by the racist backlash, and that picking two underrepresented protagonists from Japanese history was in the spirit of the game.


Assassin’s Creed Shadows non doveva avere due personaggi, ci svelano gli sviluppatori (Multiplayer.it)

公開日:2024/06/24
Per evidenziare questa differenza abbiamo cercato il samurai più grosso possibile ed ecco che spunta fuori di nuovo Yasuke.
重要な出来事全て?
Assassin's Creed non ha mai avuto come protagonista un personaggio storico. Come mai si è deciso di rompere la tradizione con Yasuke?

La decisione di includerlo è stata presa più o meno quando abbiamo stabilito che avremmo ambientato il gioco nel periodo Azuchi-Momoyama e specificamente durante l'ascesa di Oda Nobunaga. Nel fare ricerche ci siamo accorti che Yasuke era presente in ogni evento importante che è realmente accaduto, e per noi è stata una sorpresa. 'Chi è questo tizio?', ci siamo domandati, e quando ne abbiamo saputo di più abbiamo detto 'Ok, è interessante, mettiamolo nel gioco'.

Il Giappone è lontano, quindi questa è stata la parte più difficile rispetto ad altri capitoli, ma per il resto si tratta di essere rispettosi e umili verso una cultura che non è la nostra.


CEO Yves Guillemot on Ubisoft’s Upcoming Portfolio, the Future of Assassin’s Creed (Ubisoft)

公開日:2024/06/28
CEO激おこ
I'd like to end with a two-part question. First part: What dismays you about the games industry right now?

YG: One thing I am concerned about right now is the malicious and personal online attacks that have been directed at some of our team members and partners. I want to make it clear that we, at Ubisoft, condemn these hateful acts in the strongest possible terms, and I encourage the rest of the industry and players to denounce them, too. I am proud to support the amazing work of our teams and partners, and I will always trust in their creative choices. We should all celebrate the hard work and talent that goes into making videogames.

上記発言について下記メディアなどが記事を書いてます。


Four years offers "the right balance" to make a new Assassin's Creed game (GamesIndustry.biz)

公開日:2024/08/12
"Since we are making a game in Japan, we do hope to appeal to more Japanese players. So, it is very important that we try to be as authentic as possible. We come from a humble position of we don't know anything and we need to learn everything from scratch. We are making sure we respect things, because that is something very important to Japanese people, as it is in many other countries. When you come in, you don't want to come in as if you know everything. We want to build something that when they see and play it, they will recognise their own country."


Assassin's Creed Shadows developer on adapting Japanese culture, social media pressures and Ubisoft's controversial apology (Eurogamer.net)

公開日:2024/09/12
"But something they need to know is we are working with experts, world-renowned experts, and if we have in any way offended [people] we are sorry but this is not the goal."

"We've paid a lot of attention to stay as respectful as possible to Japanese culture, but creative choices are made on our side, based on all the discussions we had with our own group of experts. We're confident with how the game will be received."


Assassin's Creed Shadows lead shuts down "attacks driven by intolerance" over the game's Black samurai and woman warrior, condemns "personal attacks" against devs (GamesRadar+)

公開日:2024/11/02
"Staying true to history means embracing the richness of human perspectives without compromise," he says near the end of his presentation. "For example, in Assassin's Creed Shadows, we highlight figures both fictional, like Naoe, a Japanese woman warrior, and historical, like Yasuke, the African-born samurai. While the inclusion of a Black samurai in feudal Japan has sparked questions and even controversy, Naoe, as a fictional character, has also faced scrutiny for her gender.

"But just as Yasuke's presence in Japanese history is fact, so too are the stories of women who defied societal expectations and took up arms in times of conflict. So while both Naoe and Yasuke's stories are works of historical fiction, they reflect the collision of different worlds, cultures, and roles, and their inclusion is precisely the kind of narrative that Assassin's Creed seeks to tell – one that reflects the complexity and interconnectedness of our shared history."


'Assassin's Creed' Executive Producer Marc-Alexis Côté: "Video Games Can Change The World" By "Changing People"

公開日:2024/11/16
He then explained why he asks this question, “What I think has driven Yves for 36, 37 years now is this idea that video games can change the world. And you start changing the world by changing people.”
“And if you give them something to think about even while they’re having fun, right, if they can learn something, then you can like change one person you can change the world,” he added.

Côté’s comments are not surprising. He made similar remarks in an interview with The New York Times.
He said, “We want people to be passionate about history. What does that mean? Stay true to well-documented moments and historical figures, but not shying away from having a critical point of view and defying clichés to go beyond what is the accepted truth.”


Assassin's Creed Shadows' Game Director Charles Benoit On Split Protagonists, Stealth & Breaking The Rules (Screen Rant)

公開日:2025/01/23
Screen Rant: Was there any consideration, in Naoe's role, of using a historical figure there as well, or was the idea always to have Yasuke and then pair him with a more traditional fictional Assassin's Creed character?

Charles Benoit: I don't remember exactly the event where we chose both characters, but it was not a necessity for us to use a historical character, or two historical characters, or two fictional. It's just doing the step by step, the research, and okay, this character is really standing out, and the fact that we wanted to isolate two types of gameplay aspects, having combat and stealth, making the difference obvious on the visuals. Like, if you look at those two characters, okay, there is no mistake you can make, like, he’s the fight guy.


Assassin's Creed Shadows' Japanese setting has been "very, very tricky" because Ubisoft wants to be "respectful" and "avoid telling a culture about their own culture" (GamesRadar+)

公開日:2025/01/24
"So we had to be very careful to handle it with care, to do our research, to due diligence, to double check with Japanese experts on astounding amounts of details,"

"Japan has been, I would say, very, very tricky, and we want to be respectful about everything Japan. [...] We want to avoid telling a culture about their own culture," he continues. "That's one of the reasons as well why we have Yasuke as an outsider in the game. His perspective allows us to be a little more, I would say, free in terms of what Yasuke can do or say, as he's not from Japan and he doesn't know exactly everything. We were careful and attentive to feedback, and still, it's been a pretty constructive journey learning about Japan on the way."


"Life Is Stranger Than Fiction": Assassin's Creed Shadows' Brooke Davies On Grounding A Game In Japanese History (ScreenRant)

Screen Rant: Were there any particular challenges in representing a setting as complex as the Sengoku period? Anything in particular that became very difficult to work with or to represent in a way that felt authentic but communicable to the player?

Brooke Davies: We were really fortunate during the production process to be able to work with a team of consultants and historians and experts who helped us on everything from research before we started working on the project to — and then as I was mentioning, sometimes you see little opportunities in history — and then sometimes we would then go back and say, oh, can I get a bit more information on this, or is this credible or plausible in this context?

And then on the narrative team, we worked also with a consultant after the scripts were written to look at topics like language and culture and to make sure that everything in the scripts was grounded well in the setting.

Screen Rant: The politics of the period were often intertwined with a lot of religious influence and context. Is that something the game touches on much?

Brooke Davies: I'm trying to think of examples. We do see, there are some instances in this historical period, of course, of warrior monks, for example. And we do… I mean, the religious context of the period, it's such an integral part of that time period that we did want to incorporate elements of that into the game in as respectful a way as possible.


Assassin's Creed Shadows devs want you to know that Yasuke isn't an assassin, and that means he's not getting any of those classic assassin abilities (GamesRadar+)

公開日:2025/01/26
In an interview with GamesRadar+, associate game director Simon Lemay-Comtois confirmed that "Yasuke is not an assassin, because the narrative makes sense that he is not." Elsewhere, Lemay-Comtois said that a big part of Yasuke's importance in the plot of Assassin's Creed Shadows stems from his existence as an outsider, someone who can find his way into a distinctly Japanese story without having to wholly understand Japanese culture.


"You Want People To Be Looking At The World, Instead Of Just Following A Marker": Assassin's Creed Shadows' Creative Director On Its World, Characters & Sidequests (ScreenRant)

Now the detail that goes into doing all of that, there's a lot of research that goes into doing an Assassin's Creed, and we try to take the humble approach of "we're learning everything." So it's true for Japan, but it was true for a different setting. So yes, it was requested, so we're trying to make it as good as possible, but there's always a pressure to try to do it well.

Jonathan Dumont: Into building the game? I think building a game that moves, has seasons and two protagonists is already pretty challenging! So that is quite a bit of a challenge. I think just trying to make the best credible world is already a challenge for everybody that's working on it. It's what we'd like to do [...] I think those are the two real challenges. We're trying to depict as much as possible a credible world and be respectful to that world, and then take the learning approach of things that you didn't know early that you learned as you were creating.


Assassin's Creed Shadows Director Will Listen To "Warranted" Criticism From Japanese Fans (TheGamer)

公開日:2025/03/04
They are trying to listen to the Japanese fans, and if there is good and warranted criticism, they will try to take it in. But on the whole, they are mainly focused on delivering an outstanding game.


‘It’s been a challenge’: Assassin’s Creed Shadows and the quest to bring feudal Japan to life (The Guardian)

公開日:2025/03/17
There were also field trips to the game’s key locations of Kyoto and Osaka, which revealed elements the team hadn’t thought of. Coté recalls travelling to Japan to show local colleagues some technological breakthroughs the development team had made with lighting on landscapes. But they all shook their heads and said it wasn’t working. “I was like, ‘Why?!’” he says. “And they just replied: ‘That’s not how light falls on the mountains in Japan.’ So when our art director was there I asked him specifically to go look at the mountains. He went, took reference photos, and now we’ve captured it.”

The team also had to render individual characters’ socks, because they are always depicted removing their footwear when entering a building. “The expectations have been this high throughout. It’s been a challenge.”
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