ver0.20s (220528-2)

Updated Korean and Traditional Chinese languages.
The title screen of ver0.20r was showing ver0.20q, so it was corrected.

ver 0.20r (220528)

Fixed an issue where the game would freeze when the fox and sponge appeared at the same time.
Fixed an issue where the staging would overlap when bashing the fox's fireball.
Fixed an issue where the game could not be launched on macOS running on Apple silicon.
Fixed an issue where pressing the green switch could jam the map where the comet dive could not be obtained Noel is an idiot.
Fixed Kenzan's drill attack being prevented by shield bash.
Fixed an issue where snakes running out of mp would stop working.

ver 0.20q (220525)

Fixed Simplified Chinese B.
Corrected processing when initializing INBE (Noel-chan Sticky Engine).
Fixed a problem in which the blood description reduction was not reflected in the repainting content when saving and reloading data with a dirty Noel-chan.
ver 0.20p (220524)
ver0.09Fixed a problem in which recipes, enhancer slots, etc. were not listed in the store inventory in the data loaded from the
Updated Traditional Chinese and Korean.
Fixed a problem in which White Arrow and Energy Ball magic did not slow down during the slow motion effect.
Fixed an issue where the coordinates of the ground on which rain falls were out of alignment when it rains.
Fixed a problem where a large number of items would be generated from the tree of materials.
Fixed so that the inventory count of items in the warehouse of a house can be known even when using the nightingale's store.
Magic movement speed is now increased when the weather is windy. Instead, the correction for the maximum number of enemies that can appear when the wind is blowing has been changed from -3 to -2.
Fixed a problem where jumping on a slope would gradually send you flying sideways.
Fixed a problem in the puzzle to the right of the needle rat, where acid could flood the area where the checkpoint was located.
Fixed an issue where new enemy restraints would sometimes fail when Noel was being restrained by multiple enemies.
Fixed an issue where skipping a masturbation scene would not yield Noel juice or climax counts.
Fixed incorrect materials being sold by Ms. Nightingale.
Reviewed and sped up the processing of some staging, such as the UI gauge during egg holding.
Fixed an issue where HP and MP could be recovered by replacing skills.
Fixed an issue where the display position of QTE sometimes overlapped.

ver 0.20o (220523)

ver0.09Simplified Chinese version just arrived from our Simplified Chinese translation team!
Thanks to:@rolling_badger ,@szsrkirby ,@kokonoekyu ,@Chiyuki34885962, , Phenix02,
Updated Traditional Chinese.
Added option to accept evade input while shield is deployed.
The "small attack" and "weak attack" are now unified as "small attack".
Fixed a typo in the scenario.
The volume of the sound for the sponge tornado attack has been lowered.
Fixed an issue where stragglers were sometimes pushed to the right side of the map during a straggler battle.
Fixed an issue where a successful wand swing parry or shield bash during a falling attack on a contaminated body in Kenzan would cause a series of reflection staging.
Fixed an issue where markers could not be placed on the map.
When a contaminant is destroyed, it now sprays golden mana even if its MP is low.
Doubled the amount of golden mana recovered when using Haniwa no Amulet.
Speeded up the speed at which it takes to place bombs.
Fixed so that the player does not lose magic power for chanting while using a charger slot, even if he/she takes damage.
Fixed an issue where the Charger Slot would be consumed during normal magic chanting when the Charger Slot is charged, hold, and then resume chanting.
Fixed a problem where Ukemi was difficult to perform.
Fixed an issue where materials could be buried in a wall when a large amount of items were obtained from a material tree close to the wall.
Fixed an issue where loading with confusion lv.2 on would freeze.
Fixed being able to shoot bursts while sleeping.
Fixed an issue where the comatose state would not be released if the user was restrained while in a comatose state.
Improved the ease of getting out of restraints during shield break.
Fixed a decrease in the efficiency of collecting magic power when the White Arrow is used repeatedly by the demon.
Fixed the selling price of Life Bottle.

ver 0.20n (220521)

Simplified Chinese B Fansub included. Thanks to: 哥哥我欧尼酱
Korean update.
Fixed a problem that prevented loading when the data of ver0.09 was full of items.
Fixed a problem in which the data carried over from ver0.09 listed benches and treasure chests that did not exist on the current map.
Added scaffolding to the "Emptiness of the Flying Waterfall" to make it easier.
The opacity of the enemy aura has been increased to make it easier to see at night.

ver 0.20m (220520)

Korean, Traditional Chinese text untranslated corrected.
It is now possible to select day/evening/night to depart until the third day.
Fast travel is possible at night as long as it is after departure and before the battle starts anywhere.
In order to depart on the second day, you must survive until the third day before returning to your base.
Fixed a problem in which the update of the inventory in the Nightingale Levy store was not executed until after the battle, unless you saved once after the battle.
The input acceptance time to start chanting has been increased significantly. (When pressing the magic key during evasion, you can now chant at the end of the evasion)
Fixed an issue where loading data that did not have a charger slot while playing data that did have a charger slot would leave the slot in the UI.
Fixed an issue where textures of characters could be destroyed when resuming the game after returning to the title in the middle of the game.

ver 0.20k (220519)

Partial correction of untranslated portions of the Traditional Chinese version.
Fixed a system whereby it is now possible to acquire more than 9 reels for treasure chests and instead discard them when opening a treasure chest until there are 8 reels.
Fixed an issue where it was easy to gain danger by going back and forth between two hunting grounds.
Fixed an issue where the left side of the king of mycelium was shown as passable on the map.
Fixed an issue where it was possible to disengage from a moving floor if you were caught between two moving floors.
For Translaters:
few sentences are added to *_tx2.txt .

ver 0.20j (220516)

Traditional Chinese version implemented. Thanks a lot: @zelda05151
Fixed a problem with Noel-chan sprinting when running by pressing the run button on the right wall.
More solid fixes for the enemy wall burial bug.
Forced combat was occurring outside of the night, so we limited it to after the 4th.
Fixed an issue where Noel would fall when talking to Ms. Nightingale on the bench in front of the house, depending on her position.
Fixed a problem where the same weather sometimes occurred twice in a row.
Fixed a problem where the weather cannot be progressed by sprinkling Noel Juice.
Fixed a problem where the total number of enemies would not increase after the 5th day of the adventure, but instead enemies would respawn at a blazing speed.
Increased the amount of enemies at Moonless Veil from the second day cycle.

ver 0.20h (220515)

Now compatible with the Korean version of Fansub! Thanks to: @Cilloom
The maximum number of contaminants that can be generated by lightning strikes at the same time has been set.
There will be 1 contaminant until the night of the 2nd, 2 until the night of the 5th, and 3 thereafter.
Fixed so that after the 3rd day, the night raid decision will occur even in places that have already been defeated in the current adventure.
Fixed an issue where a contaminated body would be buried in the floor when lightning strikes in a thief.
Fixed an issue where saving on a map with a nightingale would not bring it back when loading.
Fixed an issue where items could be used during a burst.
Fixed an issue where QTE input for restraining attacks received while in a coma was not increasing.
Fixed an issue where Incubated Lv 2 would not occur even if a lot of eggs were spawned.
Fixed an issue where infinite treasure chests could be opened.
Fixed an issue where options were "Enabled" and "Disabled" in all languages.
Fixed an alert when shopping in a store if the store is full of items.
When shopping in the store, if Noel already has an item of a different grade, an icon will now appear on the right side of the row.
Fixed a problem in which the event message did not change when changing the font to a different language, such as Chinese, in the middle of the game.

ver 0.20g (220514)

Implemented running buttons. Also adjusted the default keymap.
The quality of Noel juice and egg grade has been modified to increase with the growth of Noel's sexual sensitivity.
Added a new area for the foxes, as there was a problem with not being able to return home at night when entering the foxes from above. This will slightly lower the map breakthrough rate, which is currently at 100%.
When using the haniwa amulet, the effect is now doubled when using recovery items.
Fixed a problem where eggs would poke through the UI when the haniwa was removed while a large number of eggs were being held by the haniwa.
The effect of the recovery potion is now doubled when using haniwa.
Fixed a problem with broccoli's special effect text.
Fixed a problem with Noel-chan's urine pressure when loading data after she peed.
Fixed a bug when organizing items.
Fixed a problem that caused BTB Noel-chan when using magic immediately after being reflected off a wall by a cyclone.
Fixed an issue where warding would not turn off when exiting a warding while falling, and warding would not turn on after entering a warding.
Fixed a floor that could only be broken by sliding, not by bombs.
Fixed a problem where a bomb would automatically explode when placed in a large number, causing the blast to go upward.
Fixed a problem that made it difficult to pick up items that fell down a slope.
Fixed a problem with messages that could not be erased in the abuse log settings.
Fixed QTEs only going up, down, left, and right when sequence input is used when leveraging.
Fixed that HP/MP remains unchanged when HP/MP skills are replaced.
Fixed so that the levagacha is easier to pull off even when in bad status (even easier to pull off when using Haniwa).
Fixed an issue where the warning line would disappear if a sorcerer took damage after releasing a spell.
Fixed the state abnormality "coma" being inflicted when bursting in a row with less MP.
Enemies now return to the combat area when stuck inside a wall.
Fixed an issue where enemies would sometimes not return after being blown away.
Fixed an issue with ground bombs reacting to chikuwa blocks.
Fixed an issue where the long cane would not penetrate the mushroom's guard when attached to the cane and the swing of the cane would not be shotgun.
Fixed an issue where the long cane was a placebo enhancer that extended downward.
Fixed an issue where the same weather condition could occur more than once.
Fixed an issue where the "~create one" in the cooking UI could not be focused when using the mouse.
Fixed an issue where ovulation did not begin at the end of a battle, even if you were holding an ovulation Lv 2.
Fixed an issue where the effect of the Cyclone Slash would disappear if the hit point made contact with a ceiling or other object at the beginning of the Cyclone Slash.
Fixed that Ms. Nightingale's bell will be sold again when she throws it away.
The window size can now be changed.
Fixed an issue where water could not be acquired correctly when the item field was full.
Fixed an issue where opening the item menu after saving or configuring an item would corrupt the placement of the description field.
Fixed an issue where the amount of recovery displayed in the item description and the actual amount of recovery would sometimes be off by 1.
Fixed an issue where loading would sometimes fail if the player immediately loaded upon defeat.
Fixed an issue where the white arrow would be able to hit the demon repeatedly under certain conditions.
Fixed an issue where reloading would change the contents of Mr. Levy/Nightingale's store.
Fixed an issue where Mr. Nightingale would appear when the hunting ground and bench were on the same map and the player saved immediately after killing an enemy in the hunting ground, even though he should not have been there when reloading.
Fixed an issue where opening and closing the menu when a large number of logs were being issued would cause stacked logs to appear on top of each other.
Fixed a problem with fog being blown away when a burst is fired.
Added effect when confusion is broken. Also, modified the color of the balloon to change if the user is restrained while confused.
Extended the maximum danger level to 160.
Fixed problem with weather mess in the same location.
Fixed an issue where the title was not displayed in some parts of the night battle inside the giant tree.
For Translater:
tx_enemy Summoner_forest_wood_nightlake => Summoner_forest_nightlake
Summoner__obtainable_dangerousness
tx2 追加: SerTitle_burst_tired/ SerDesc_burst_tired
tx_option Add several items.

ver 0.20e (220509)

Fixed a bug that could occur in the region environments.
Speeded up some processing.
Fixed an issue where the texture of the standing picture could be corrupted in some environments.

ver 0.20d (220508 19:00)

Fixed a hang-up problem at startup.
Fixed a problem with crawling in gamepad mode.

ver 0.20c (220508)

Probably fixed the problem that Noel-chan does not work correctly, such as being displayed very large on French OS.
: (Maybe) fixed problems on a French OS (e.g. portrait of Noel-chan is displayed very large)
: If you still have problems with ver 0.20c, please comment including your detailed language environment and OS!
Fixed an issue where the treasure chest recovery rate was capped at 80.21%.
Fixed an issue where the label input GUI for key configurations was not being displayed in the Windows version.
Fixed an issue where "Return to Base" would not be unlocked until you returned home once when you left the house to the woods at the beginning of the second day.
Fixed large rocks on the house road being automatically destroyed after rescue of Ixha.
It will be destroyed automatically if you have gone through the Pollies Tutorial, or after rescuing Ixia or after seeing the SOS event with the wand.
Fixed: If you select "return to base," you will be returned to Noel's room.
Fixed a problem where saving at the lake in the lower left corner of the house would result in a stalled save.
There is currently no scenario after rescuing Ixia, but a temporary destination has been set.
The puzzle hints in the upper right corner of the map from the Ixia rescue point have been made clearer.
Fixed a misaligned display position of the bomb's detonation effect.
Fixed so that the mushroom contaminant (king of mycelium) does not wall frame. Also, modified to scatter MP when charging, and to increase charge time when MP is insufficient.
Fixed acid/current/wall pincer damage, which used to be calculated as percentage damage, so that the percentage is now lowered by the HP correction value from skills.
Fixed an issue where hitting Cyclone/Comet Dive when using magic with an overcharger did not update the UI.
Fixed overcharger buildup when MP gauge is full of cracks.
Fixed an issue where the gacha input would sometimes be dis- blinked and not visible.
Fixed an issue where talking to an event, etc. was prioritized before opening the menu when the menu display and decision are on the same input.
Fixed left tab input/right tab input not appearing in the Levagacha.
Fixed problems when using the keyboard.
Some errors around messing around have been fixed. But the Levagacha display may disappear. ......
Cyclone Pot Uncle Noel-chan is fun and will not be fixed until the next major update.

ver 0.20b (220506)

The "Forest of The Storytellers" Map will be sold in the merchant's store.
: It will not be sold until the replacement of the store inventory occurs once, so you will have to go through the battle once when the merchant is near the bench now!
Softened the first evasive tutorial athleticism on day 2.
Fixed a problem with the INBE (the engine that pollutes Noel-chan) being lightly colored in the macOS version.
: The "UI dirt expression density" in the config has been temporarily initialized accordingly.
In the hunting ground "Dog Run", the problem that the enemy who starts the battle at the danger level where the number of enemies is high was sometimes buried has been corrected.
Fixed an issue in the lower left corner of the "spore dance floor" where falling into a mushy swamp sometimes prevented the player from coming back.
Fixed an issue where the rush attack of the kenzan would end immediately and was not apparent.
Fixed an issue where the setting to not repair clothing when sitting on a bench was not working.
Fixed an issue where the icons for treasure chests and benches would be in the upper left corner of the screen when loaded.
Fixed an issue where hunting locations on the map were not being recorded in the save data.
Fixed an issue where the contaminant in Kenzan would freeze when defeated while launching a needle thrust attack.
Fixed an issue where the puzzle on the upper map of the "Acid Bottom Needle Rat" hunting ground would cause a jamming pattern.
Changed the fog charge time of the tainted body of the mushroom from 90F to 130F (making it easier to defeat).
Fixed an issue where the dirty parts of the tainted Noel-chan were misaligned after a save/load.
Fixed an issue where the battle would sometimes start while the player was caught between terrain in the "Acid Appetizer" battle location.
Fixed an issue where a bug would occur when destroying the Acid Appetizer" battle location, causing the terrain judgment to remain.

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最終更新:2024年01月20日 23:19