Spell Name | Description | How to Get |
White Arrow | Shoots an arrow of light from above the caster's head. Easy to master and has a short casting time, but isn't very powerful. Mostly used by support mages to help keep enemies at a distance. |
Available from start |
Energy Ball | A massive fireball of devastating power. Deals splash damage that can hit through walls. and it can reach enemies behind walls. Its direction can be changed 3 times, but the caster will be defenseless while controlling it. Shield or dodge to break control in a pinch. Will knock down the caster if it explodes too close to them. |
2nd Day Event - After saving Ixia from Snake |
Holy Burst | Hold Z + X while chanting. Releases a burst of energy to knock back enemies. Mana used for this spell cannot be recollected which risks enemies absorbing it. Can still be cast even when out of mana, but will take a serious toll on the caster's mind. |
2nd Day Event - Before fighting the Forest Boss. This skill is necessary to defeat the boss. |
Ground Bomb | Compresses energy into a small bomb. Low range and power, but frightens and scatters enemies. Useful for buying time to cast other spells or to break up groups. It can also destroy certain types of walls, making it useful for exploring. |
1st Day Event |
Spell Name | Description |
Thunderbolt | Shoots a straight beam of electricity from thin air to attack enemies. The electric orb must be suspended in the air first to charge its energy. If it collides with a wall or enemies before it finishes charging, the energy will be scattered and the orb will lose considerable power. You can also get hurt by this magic. Be careful while using it. |