Monk Activeスキル
最終更新:
Bot(ページ名リンク)
-
view
Monk Active Skills
更新される方へ
お手数ですが、更新前にスキル更新方針を参照するようお願いします。
Active Skill
Spirit Generator
Fists of Thunder
Unlocked at level 1
- Generate: 6 Spirit per attack
Deal a series of extremely fast punches that deal 100% weapon damage as Lightning damage. Every third hit deals damage to all enemies in front of you. Each strike has a 15% chance to interrupt enemy attacks.
| Alabaster | Lightning Flash Each hit with Fists of Thunder increases your Dodge chance by 2.5%. This effect stacks up to 8 times. |
| Crimson | Thunderclap Each punch causes a shockwave that hits all enemies within 8 yards of your primary target for 105% weapon damage as Lightning damage. Also enables you to teleport a short distance during the ability's first strike. |
| Golden | Rolling Thunder Critical hits with this skill generate 7 Spirit. |
| Indigo | Chain Lightning The third strike creates chain lightning that can jump to up to 9 other nearby targets. Each lightning strike inflicts 80% weapon damage as Lightning damage. |
| Obsidian | Static Charge Enemies attacked are charged with static for 10 seconds. Charged enemies take 130% weapon damage as Lightning damage when you attack other nearby enemies with Fists of Thunder. |
Deadly Reach
Unlocked at level 4
- Generate: 6 Spirit per attack
Project lines of pure force over a short distance for 125% weapon damage. Every third hit extends out 25 yards.
| Alabaster | Keen Eye The third strike of Deadly Reach increases the armor of the monk by 80% for 10 seconds. |
| Crimson | Foresight The third strike of Deadly Reach increases the damage of all attacks by 10% for 17 seconds. This effect can stack up to 3 times. |
| Golden | Strike from Beyond Critical hits with this skill generate 7 Spirit. |
| Indigo | Piercing Trident The second and third strike of the skill have an increased area of effect. Also increases skill damage to 212% of weapon damage. |
| Obsidian | Scattered Blows The third strike is replaced with an attack that will hit up to 9 enemies within 15 yards for 125% weapon damage as Lightning damage. |
Crippling Wave
Unlocked at level 8
- Generate: 6 Spirit per attack
A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing movement by 50% for 4.5 seconds.
| Alabaster | Breaking Wave Affected targets take 80% additional damage from all attacks for 9 seconds. |
| Crimson | Mangle Increase damage to 220% weapon damage. |
| Golden | Rising Tide Critical hits with this skill generate 7 Spirit. |
| Indigo | Tsunami Crippling Wave's third attack range increases to 17 yards. |
| Obsidian | Concussion Enemies hit by Crippling Wave inflict 50% less damage for 9 seconds. |
Exploding Palm
Unlocked at level 12
- Generate: 6 Spirit per attack
The first two strikes in the attack deal 100% weapon damage. The third strike causes the target to bleed for 65% of weapon damage per second for 3 seconds. If the target dies while bleeding, it explodes, dealing 40% of the target's maximum Life as physical damage to all other enemies nearby.
| Alabaster | Essence Burn The third strike causes the target to burn for 95% weapon damage as Fire damage every second for 3 seconds. If the target dies while burning it explodes causing all nearby enemies to burn for 100% weapon damage as Fire damage for 2 seconds. This effect can chain repeatedly. |
| Crimson | Impending Doom Increases the duration of the bleed effect to 10 seconds. |
| Golden | Strong Spirit If a target dies and explodes with the bleed on them, gain 7 Spirit for each enemy hit by the explosion. |
| Indigo | Creeping Demise The bleed effect hits up to 8 targets standing in front of you. |
| Obsidian | The Flesh is Weak The first two strikes cause the enemy to take 10% additional damage for 5 seconds. This effect stacks up to 8 times on each target. |
Sweeping Wind
Unlocked at level 17
- Generate: 6 Spirit per attack
Strike a target for 100% weapon damage. Every third hit creates a vortex of air that surrounds you. The vortex of air lasts 5 seconds and deals 20% weapon damage per second to all enemies within 10 yards. This vortex effect can stack up to 3 times for a total of 60% weapon damage per second to nearby enemies.
| Alabaster | Master of Wind Increases the duration of the vortex buff to 12 seconds. |
| Crimson | Blade Storm Intensify the vortex, increasing the damage per stack to 44% weapon damage per second. This increases the damage with 3 stacks to 132% weapon damage per second. |
| Golden | Inner Storm As long as your vortex is at the maximum stack count, you gain 2.4 Spirit per second. |
| Indigo | Fire Storm Increases the radius of the vortex to 14 yards and the damage per stack to 36% weapon damage per second as Fire damage. This increases the damage with 3 stacks to 108% weapon damage per second. |
| Obsidian | Cyclone While your vortex is at the maximum stack count, every third hit spawns a lightning tornado that periodically shocks nearby enemies for 66% weapon damage as Lightning damage. Each spawned lightning tornado lasts 3 seconds. |
Way of the Hundred Fists
Unlocked at level 21
- Generate: 6 Spirit per attack
A rapid series of punches strikes enemies for 135% weapon damage.
| Alabaster | Windforce Flurry The third strike generates a wave of wind that deals 149 - 163 physical damage to enemies directly ahead of you. |
| Crimson | Fists of Fury Affected targets will take an additional 35 Holy damage per second for 5 seconds. Also enables the first hit to dash a short distance. |
| Golden | Spirited Salvo Every activation of the skill has a 15% chance to generate 7 additional Spirit. |
| Indigo | Hands of Lightning Increase the number of hits in the second strike from 8 to 22 hits. |
| Obsidian | Blazing Fists Critical hits increase your attack speed by 22% and movement speed by 11%. This effect lasts for 5 seconds and can stack up to 3 times. |
Spirit Sprender
Blinding Flash
Unlocked at level 1
- Cost: 50 Spirit
Create a flash of light that blinds all enemies within 20 yards for 5 seconds. Blinded enemies have a 30% chance to miss with attacks and will not attack unless they are attacked first.
| Alabaster | Searing Light Increases the chance affected enemies will miss attacks to 65%. |
| Crimson | Faith in the Light For 24 seconds after using Blinding Flash, all of your attacks are infused to deal 17 - 34 additional Holy damage. |
| Golden | Self Reflection Increases the duration enemies are blinded to 12 seconds. |
| Indigo | Blinding Echo 3 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 2 seconds. |
| Obsidian | Blind and Confused Blinded enemies have a 100% chance to attack each other. |
Lashing Tail Kick
Unlocked at level 3
- Cost: 25 Spirit
- Cooldown: 3 seconds
Unleash a deadly roundhouse kick, knocking enemies back and dealing 130% weapon damage.
| Alabaster | Scorpion Sting Instead of knocking enemies back, affected enemies are stunned for 3.0 seconds. |
| Crimson | Vulture Claw Kick With a torrent of fire, strike all nearby enemies for 312% weapon damage as Fire damage and knock them back. |
| Golden | Sweeping Armada Kick All enemies around you are knocked back 260% farther and slow their movement by 40% for 10 seconds. |
| Indigo | Spinning Flame Kick Hurl a column of fire that pierces through enemies, causing 312% weapon damage as Fire damage to each enemy it strikes. |
| Obsidian | Hand of Ytar Smite all enemies within 5 yards of a target location for 312% weapon damage and slows their movement by 40% for 10 seconds. |
Breath of Heaven
Unlocked at level 5
- Cost: 75 Spirit
A blast of holy energy heals you and all allies within 12 yards for 4790 - 6387 Life.
| Alabaster | Penitent Flame Enemies hit by Breath of Heaven run in fear for 9 seconds, and take 14 Holy damage per second as they flee. |
| Crimson | Circle of Scorn In addition to healing, Breath of Heaven also sears enemies for 57 - 91 Holy damage. |
| Golden | Infused with Light Gain 1 additional Spirit from each combo attack for 33 seconds after using Breath of Heaven. |
| Indigo | Circle of Life Increases the healing to 9820 - 13093 Life. |
| Obsidian | Blazing Wrath Increases all damage done by 20% for 33 seconds after Breath of Heaven is used. |
Dashing Strike
Unlocked at level 6
- Cost: 10 Spirit
Dash quickly at the targeted enemy or location dealing 50% weapon damage.
| Alabaster | Flying Side Kick Perform a flying kick that has a 50% chance to stun your target for 3.5 seconds. |
| Crimson | Soaring Skull Fly through the air head first, slowing the movement of all enemies along the path by 50% for 10 seconds. |
| Golden | Quicksilver The cost of Dashing Strike is reduced to 3 Spirit. |
| Indigo | Way of the Falling Star Increases movement speed by 55% for 3 seconds after using Dashing Strike to an enemy. |
| Obsidian | Blinding Speed Receive a 30% increased chance to dodge for 12 seconds. |
Lethal Decoy
Unlocked at level 7
- Cost: 75 Spirit
Create an illusion of pure holy energy that attracts enemies to itself and explodes after 5 seconds for 43 - 78 Holy damage.
| Alabaster | Simulacrum If you die while the decoy is alive, you are resurrected at the decoy's location with 100% Life. The decoy no longer attracts enemies and the duration is increased to 26 seconds. |
| Crimson | Explosive Decoy Increases damage of the explosion to 94 - 172 Holy damage. |
| Golden | Spirit Link When the decoy explodes it also heals all allies within 25 yards for 3726 - 4471 Life. |
| Indigo | Many Monks Spawn 3 decoys. Each decoy deals 31 - 56 Holy damage when it explodes. |
| Obsidian | Lethal Combatant Summons a stronger decoy for 13 seconds. The decoy can move and attack enemies for 85 - 149 damage per swing. |
Inner Sanctuary
Unlocked at level 11
- Cost: 80 Spirit
Create a circle of protection on the ground for 8 seconds that cannot be passed by enemies.
| Alabaster | Sanctified Ground When Inner Sanctuary expires it becomes Sanctified Ground for 6 seconds, slowing the movement of all enemies on it by 60%. |
| Crimson | Forbidden Palace Enemies within the area of effect of Inner Sanctuary when it is activated take 185 - 199 Holy damage. |
| Golden | Safe Haven You and all allies regenerate 1170.9 Life per second while inside the circle. |
| Indigo | Consecration Increase the duration of Inner Sanctuary to 15 seconds. |
| Obsidian | Circle of Protection You and all allies standing in the area of effect of Inner Sanctuary take 55% less damage from attacks. |
Tempest Rush
Unlocked at level 16
- Cost: 3 Spirit plus an additional 12 Spirit per second.
Run directly through your enemies knocking them back and hobbling them, slowing their movement by 50% for 3 seconds. Also deals 75% of weapon damage per second while running.
| Alabaster | Flurry Increases the potency of the hobbling effect, slowing enemy movement by 71.00%. |
| Crimson | Bluster Affected enemies also have their damage reduced by 60% for the duration of the effect. |
| Golden | Northern Breeze Reduces cost to 5 Spirit per second. |
| Indigo | Tailwind Increases the movement speed of Tempest Rush to 140% of normal. |
| Obsidian | Slipstream Damage taken while running is reduced by 65%. |
Serenity
Unlocked at level 18
- Cost: 35 Spirit
- Cooldown: 60 seconds
You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
| Alabaster | Reap What is Sown 90% of the damage absorbed by Serenity is unleashed as an explosion when Serenity expires, dealing up to 146 Holy damage to enemies within 20 yards. |
| Crimson | Peaceful Repose Heal yourself for 6387 - 8409 Life when Serenity is activated. |
| Golden | Tranquility Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds. |
| Indigo | Instant Kharma While Serenity is active, 100% of all projectiles and melee attacks are reflected back at the attacker. |
| Obsidian | Ascension Increases the duration of Serenity to 6.5 seconds. |
Seven Sided Strike
Unlocked at level 24
- Cost: 50 Spirit
- Cooldown: 30 seconds
Dash rapidly between many nearby enemies 7 times striking for 130% weapon damage with every hit.
| Alabaster | Fulminating Onslaught Each impact explodes to deal 75 - 82 Holy damage around the target. |
| Crimson | Sudden Assault Teleport to the target location for the strike, and damage increases to 234% weapon damage per hit. |
| Golden | Sustained Attack Reduces the cooldown of this ability to 16 seconds. |
| Indigo | Several Sided Strike Increases the number of strikes made to 14 attacks. |
| Obsidian | Pandemonium Enemies hit by the barrage have a 55% chance per hit to be charmed or stunned for 3 seconds. |
Mystic Ally
Unlocked at level 27
- Cost: 50 Spirit
Summon an elemental ally capable of engaging enemies in combat until it is destroyed. The ally deals 21 - 36 physical damage per swing.
| Alabaster | Eternal Ally Imbue the ally with the essence of life. When the ally dies it has a 75% chance to be reborn after 4 seconds. In addition, the physical damage of the ally's basic attack is increased to 55 - 92 per swing. |
| Crimson | Fire Ally Imbue the ally with the essence of fire. The ally gains the ability to fire kick for 46 - 77 Fire damage plus an additional 28 Fire damage per second for 2 seconds to all enemies in a straight line. |
| Golden | Air Ally Imbue the ally with the essence of air. Every attack made by the ally has a 10% chance to generate 17 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 32 - 49 physical damage per second to all nearby enemies. |
| Indigo | Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 65 - 109 physical damage and slows the movement of affected targets by 60% for 2 seconds. |
| Obsidian | Earth Ally Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 50%. The ally also gains the ability to create a wave of earth, dealing 53 - 85 physical damage to a single enemy and forcing that enemy to attack the ally for 25 seconds. |
Wave of Light
Unlocked at level 29
- Cost: 50 Spirit
- Cooldown: 15 seconds
Focuses the power of Light to smite all enemies in front of you for 57 - 85 Holy damage followed by an additional 36 - 57 Holy damage to all enemies in a line.
| Alabaster | Blinding Light Critical hits stun enemies for 5.0 seconds. |
| Crimson | Wall of Light Increases damage of the initial impact to 116 - 175 Holy damage. |
| Golden | Empowered Wave Reduces the cooldown to 6 seconds. |
| Indigo | Explosive Light Shoot out bursts of energy in all directions that deal 170 - 202 Holy damage to nearby enemies. |
| Obsidian | Pillar of the Ancients Summon an ancient pillar that deals 100% weapon damage followed by an additional 800% weapon damage after 2 seconds. |
Mantras
This is a Mantra. You can only have one Mantra active at a time.
Mantra of Evasion
Unlocked at level 2
- Cooldown: 30 seconds
Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds.
| Alabaster | Divine Protection When you or an ally under the effect of Mantra of Evasion is reduced below 20% Life, a shield of protection forms around that target, reducing incoming damage by 80% for 10 seconds. Each target can be protected at most once every 120 seconds by this effect. |
| Crimson | Backlash Successfully dodging an attack creates a burst of flame dealing 120% weapon damage as Fire damage to all nearby enemies. |
| Golden | Wind Through the Reeds Mantra of Evasion also grants an increase in run speed by 10%. |
| Indigo | Unstoppable Mantra of Evasion also reduces the duration of all control imparing effects by 45%. |
| Obsidian | Hard Target Mantra of Evasion also grants an increase in armor by 180%. |
Mantra of Retribution
Unlocked at level 9
- Cooldown: 30 seconds
Recite a Mantra that causes you and all allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Lasts 120 seconds.
| Alabaster | Collateral Damage An attacker that triggers Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 39 - 46 damage to itself and surrounding enemies. |
| Crimson | Retaliation Increase amount of damage reflected by the Mantra to 75%. The Mantra will now reflect ranged damage as well as melee damage. |
| Golden | Against All Odds Mantra of Retribution also restores 1 - 8 Spirit when reflecting damage done to you. |
| Indigo | Transgression Mantra of Retribution also increases attack speed for you and all allies by 40%. |
| Obsidian | Indignation When Mantra of Retribution damages an attacker, the attacker has a 100% chance to be stunned for 2 seconds. |
Mantra of Healing
Unlocked at level 14
- Cooldown: 30 seconds
Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds.
| Alabaster | Time of Need Mantra of Healing also increases all resistances by 50%. |
| Crimson | Sustenance Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second. |
| Golden | Soothing Breeze Mantra of Healing also grants you 2.0 Spirit per second. |
| Indigo | Boon of Protection When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage. |
| Obsidian | Heavenly Body Mantra of Healing also increases Vitality by 45%. |
Mantra of Conviction
Unlocked at level 22
- Cooldown: 30 seconds
Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds.
| Alabaster | Intimidation Enemies affected by Mantra of Conviction inflict 45% less damage. |
| Crimson | Overawe Increases Mantra strength so that enemies take 55% additional damage. |
| Golden | Reclamation You and your allies have a 75% chance to be healed for 958 - 1064 Life when striking an enemy under the effects of Mantra of Conviction. |
| Indigo | Submission Enemies affected by Mantra of Conviction take 28 - 32 Holy damage per second. |
| Obsidian | Demoralize Slows the movement of enemies within 20 yards by 48%. |