「Supremus」の編集履歴(バックアップ)一覧はこちら

Supremus - (2007/10/16 (火) 20:48:00) の1つ前との変更点

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*Supremus  ボロクソ言われてるかわいそうな子  でも仕方ないよね ほんとによわそうだし #contents *Introduction  SupremusはBTの2nd Bossである。彼は簡単なEncounterで、以下を学んで倒すだけである。  Kaelを倒しているのなら、Supremusを倒すことなど児戯にも等しい。 *Raid Setup  最低2tank  最低7Healer  後はDPS。どのClassでもかまわないが、Rangedの方が重宝するだろう。 *Buffs, Potions and Gear  いつもの。  特別なGear/Buffは必要としない。 *Boss Abilities  Hitpoints: 5 million HP  Melee hit: Hits for about 5 to 6k on plate, with crushing blows around 10k **Molten Flame(Phase1/2)  20秒毎に、ランダムターゲットに向かって青い炎を飛ばす。  その上に立っていると毎秒3000のFire Damageを受ける。  即座に回避しなければならない。 * He sends out streams of blue fire along the ground towards random players in Phase 1 and 2. Deals 3000 fire damage every second if stood in. Must be moved out of immediately. Used every 20 seconds. Volcanic Geyser (+victim) Hurtful Strike A massive melee damage ability done to the second highest target on his aggro list. If there are no other melee targets in range, it will be performed on the primary aggro target. Will hit cloth for 24,000 damage or more. A well geared bear form druid will take about 6-7,000 per hit, and so is well suited to soaking them up, though a warrior tank can also stand in if needed. Gaze Much like Thaladred the Darkener from the Kael'thas fight, Supremus will set his gaze on a random person and slowly follow them around for 10 seconds. He moves at around 90% of normal movement speed. Switches to a different person after 10 seconds have passed. Phase 2 ability. Molten Punch If the person being followed in phase 2 gets within about 40 yards of him, Supremus will often knock them back for approximately 5k damage. Volcanic Geyser He emotes "The ground begins to crack open!" and summons small Volcanoes, which spew out blue fire all around them and hit for 4500 fire damage. Easily avoidable, phase 2 ability. Strategy Phase 1 Supremus Phase 1 Raid Positions The two tanks should run up to the boss and engage him whilst the rest of the raid should spread out around him in a crescent shape. Ranged classes should not get too close to him at any time. Phase 1 is your basic tank and spank fight. As long as nobody over-aggros he will stay on the tank for the duration of the phase. Supremus will do a secondary attack, similar to Gruul or Patchwerk's Hurtful Strikes. This attack will deal about 7k damage every 5 seconds to the raid member with the highest HP within melee range. This will almost certainly be the offtank, and needs to be healed up. Tanks should build aggro quickly on him and keep building it, allowing the DPS to deal as much damage as quickly as possible. Healers need to be aware of how hard he hits - a crushing blow will often reduce the tank to below half his HP; keep the tank topped, and keep the offtank(s) alive. Melee needs to be aware of where Molten Fire on the ground is coming from and move accordingly - staying in this fire will result in your death. Ranged DPS and healers should also move as soon as they see the Molten Fire coming towards them. It does not change direction so there is no excuse for not moving out of it. 60 seconds after he has been engaged Supremus will switch to Phase 2. Supremus Phase 2 This phase is much more hectic. As phase 2 begins Supremus will set his gaze on a raid member. This person must at all costs move away from him quickly. He is very slow (you can outrun him, he walks at about 90% of normal normal movement speed) but if he catches a non tank he will one shot them. He will also perform Molten Punch, a knockback effect dealing 5k damage, if the targeted person gets too close to him (about 40 yards). He will continue to shoot the streams of Molten Fire out from under him during this phase; again just move out the way. Small volcanoes will spawn during this phase in seemingly random locations. They spew out blue fireballs which deal significant fire damage (4500 damage). They are however very easy to spot and to avoid. Tanks during this phase you should chase Supremus and keep your rage topped - As he returns to phase 1 it is an aggro reset so you need to get him under control as soon as possible. If possible move him back to his starting position; this will make it easier for the raid to DPS him. Healers be aware that raid members will be taking damage from the volcanoes during this phase. Keep them up. The person being targeted by Supremus may also be knocked back for significant damage; keeping a shield/HoT (Heal over Time) spell on them is advisable. Melee DPS Don't stick to him like glue during this phase; if he switches his Gaze to you then you will go squish! Stay at a 20 yard range until he has picked up his next target. You then have a short amount of time to DPS him before he switches again. Ranged DPS Go all out on him during this phase: aggro is not an issue. He moves slowly so you shold keep your distance and attack him with your highest damage abilities. However be aware that when he returns to phase 1 it is an aggro reset; watch those DoTs. Hunters and Warlocks can feel free to use their pets - he does not target pets with Gaze, although be aware that the pets will take damage from Molten Fire/Volcanic Geyser. Keeping an imp out with Phase Shift is probably the Warlock's best bet if you wish to use a pet. View of the Supremus fighting area Everyone has plenty of space to move in so make sure you keep away from him if he targets you. The courtyard you are fighting in counts as outside, so Druids may well wish to use travel form, Shamans use Ghost Wolf form etc. This is not a necessity however. After he has switched target 5 times he will return to phase 1.

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