Phoenix Wright Ace Attorney: Justice For All
ONE LAWSUIT YOU WISH WOULD NEVER END
THE FUNNIEST THING about the Phoenix Wright series is how... well,pedestrian it is at the core. Take away all the coutroom drama, goofy comedyand punny banes, and it's just your typical adventure game, the sort that outforewatehrs played on PCs all through the 1980s. (And a really linear adventuregame, to boot-if you have a valid solution that the game didn't think of, well,tough) And yet, somehow, the origional Phoenix Wright seemed amazingly freshwhen it game out in 2005. If I had to guess, I'd say it was all in thepresentation-the incredably tense scenes when Phoenix would tcatch a witness ina boldfaced lie and send him into a comic nervious breakdown
Justice For All, the second Phoenix Wright game, wisely knows not to messwith a winning formula. As budding defence lawyer Phoenix, you tackle a seriesof four cases, going out in the field in search of new evidence and using yourfindings in the courtroom to plead your case to the judge. Miles Edgeworth(your pervious nemesis) has gone off somewhere, but in his place in Franziskavon Karma, an 18-year-old prosecutor (?!) fresh from Germany and ready forrevenge agasinst Phoenix for pytting her father away in the pervious game'sfinal case. (Lucky that your partner/spirit-medium-in-training Maya Fey isback, too, along with her darling little niece Pearl.)
All cases except the introductory one alternate between detective bits,where you prowl around crime scnes and talk to anyone who seemes helpful, andcourt bits where you corss-examine Von Karma's witnesses and try to poke holesin their testimony. This basic gameplay is completely unchanged from theorigiona; the only additition is a "Psyche Lock" system where you use one ofPearl's mystical doodads to controng a characer who's hiding something fromyou, then use evidence courtrooom style to to beat the truth out of him. (Shameyou can't do this to witnesses in the courtroom itself, where it'd be mosthelpful. Maybe courts in the future have magical barriers placed over them.Anti-terrorism and all that.)
So why play Justice For All if nothing's really changed? well, if theydecided to make only five episodes of Lost but then suddenly put out four more,wouldn't that make you pretty happy, too? After a basic cop-murder case, thegame kicks into high gear when Maya's collared for murder yet again-this time,one of her seance clients was killed while she was in a trance. There's morethen a few familiar characer, too, but most imporatnat, that wacky charm of theorigional-the mix of crasy humor and seriousness, adrenaline-laced courtroomaction-is back. The result: one of the DS's most standout new series.
>> ONLINE INVESTIGATION
Still haven't had enough "Objection!" and "Take that!" action after thisgame? Then have a look atwww.court-records.net, a suprb PhoenixWright fansite that includes walkthroughs, story timelines, character stat,sand all manner of fan generated content [fan fiction, fan art, fan videos,etc.] What is Phoenix's height, anyway? And how does Franziska get away withusing her whip in a court of law?