Relic


概要

卒業、Apprenticeへの昇格、Staffへの採用、引退のタイミングで魔術師はRelicを創出します。
1人の魔術師は最大3つのRelicを生み出します。

Relicのcap

条件を満たすごとにRelicの最大レベルが上昇します。
すべての条件を達成すると合計27になりますが、魔術師が作り出せるRelicの最大レベルは24です。
Relicそのものの最大レベルは25で、Dragonのクエストで強化するかInfinite Hallsで直接入手することができます。

基本値: +5
Tier2の杖へのアップグレード: +4
Tier3の杖へのアップグレード:+4
BronzeかSilverのTrialを1つ完了: +1
GoldのTrialを完了: +2
PlatinumのTrialを完了: +3
Apprenticeへの昇格:+3
Staffへの採用:+3

Relicの装備

魔術師のレベルよりRelicの現在レベルが低ければAttunement Benchで装備することが可能です。
なかなか装備してくれない場合はAttuneの優先度を上げることをおすすめします。
装備した状態で経験値を獲得すると同じだけRelicにも経験値が入り、Relicのcapが高ければ魔術師のレベルより高くまで育てることもできます。
Attuneを行う場所がLibraryなら+3、Atheneumなら+7だけ魔術師のレベルより高いRelicも装備することができます。
魔術師の最大レベルが18でRelicの最大レベルが25なので、鍛えたRellicを装備するためにはAtheneumが必要になります。

Relicの展示

Archive部屋を作り、Relic Plinthに飾ることでRelicの展示効果を発動させることができます。
Relicの展示効果は対応する特性ごとに1種類ずつです。

種族Relic:Gnosis Shardsを消費して任意の種族を召喚できるよう(展示Relicとは別に、そのレベル以下の種族Relicが必要)になります。
属性Relic:対応する魔法属性で作業を行ったときに労働量が追加され、レベル5・13・21で各属性の人口上限が増加します。
性格Relic:それぞれに固有の効果を発動、特にExuberanceはGnosis Shardsが追加で得られるので重要です。

レリック一覧

Vivified

展示効果
1-25: While displayed, enables Vivified Convocation at the Student Summoner.

Vivacious: +15*Lv. Max HP and +10*Lv. Max Mana.
Staunch: +15*Lv. Max HP and +1*Lv. Power.
Fleet: +15*Lv. Max HP and +2*Lv. Speed.

Regenerative
1-3: Heals an extra 4% of Max HP per hour while on medical rest.
4-6: Heals an extra 10% of Max HP per hour while on medical rest.
7-9: Heals an extra 16% of Max HP per hour while on medical rest.
10-12: Heals an extra 22% of Max HP per hour while on medical rest.
13-15: Heals an extra 28% of Max HP per hour while on medical rest.
16-18: Heals an extra 34% of Max HP per hour while on medical rest.
19-21: Heals an extra 40% of Max HP per hour while on medical rest.
22-24: Heals an extra 45% of Max HP per hour while on medical rest.
25: Heals an extra 50% of Max HP per hour while on medical rest.

Instructive
1-8: Mage researches 1.5x faster.
9-14: Mage researches 2x faster.
15-24: Mage researches 3x faster.
25: Mage researches 4x faster.

of the Tailor
1-8: Mage quilts and paints 1.5x faster.
9-14: Mage quilts and paints 2x faster.
15-24: Mage quilts and paints 3x faster.
25: Mage quilts and paints 4x faster.

Human

展示効果
1-25: While displayed, enables Human Convocation at the Student Summoner.
Stalwart: +15*Lv. Max Mana and +10*Lv. Max HP.
Resolute: +15*Lv. Max Mana and +1*Lv. Power.
Swift: +15*Lv. Max Mana and +2*Lv. Speed.

Invigorating
1-3: Restores 10 Mana per hour. Restores 25 mana when passing turn in battle.
4-6: Restores 15 Mana per hour. Restores 30 mana when passing turn in battle.
7-9: Restores 20 Mana per hour. Restores 35 mana when passing turn in battle.
10-12: Restores 25 Mana per hour. Restores 40 mana when passing turn in battle.
13-15: Restores 30 Mana per hour. Restores 45 mana when passing turn in battle.
16-18: Restores 35 Mana per hour. Restores 50 mana when passing turn in battle.
19-21: Restores 40 Mana per hour. Restores 55 mana when passing turn in battle.
22-24: Restores 45 Mana per hour. Restores 60 mana when passing turn in battle.
25: Restores 50 Mana per hour. Restores 65 mana when passing turn in battle.

of the Gourmet
1-8: Mage cooks 1.5x faster.
9-14: Mage cooks 2x faster.
15-24: Mage cooks 3x faster.
25: Mage cooks 4x faster.

of the Tinker
1-8: Mage assembles and paints 1.5x faster.
9-14: Mage assembles and paints 2x faster.
15-24: Mage assembles and paints 3x faster.
25: Mage assembles and paints 4x faster.

Wolfkin

展示効果
1-25: While displayed, enables Wolfkin Convocation at the Student Summoner.

Energized: +3*Lv. Speed and +10*Lv. Max HP.
Inspiring: +3*Lv. Speed and +10*Lv. Max Mana.
Formidable: +3*Lv. Speed and +1*Lv. Power.

Wandcrafter's
1-8: Mage crafts wands 1.5x faster.
9-14: Mage crafts wands 2x faster.
15-24: Mage crafts wands 3x faster.
25: Mage crafts wands 4x faster.

of the Hunter
1-8: Mage hunts 1.5x faster.
9-14: Mage hunts 2x faster.
15-24: Mage hunts 3x faster.
25: Mage hunts 4x faster.

Cultist

展示効果
1-25: While displayed, enables Cultist Convocation at the Student Summoner.

Perceptive: +1.5*Lv. Power and +10*Lv. Max HP.
Sparkling: +1.5*Lv. Power and +10*Lv. Max Mana.
Humming: +1.5*Lv. Power and +2*Lv. Speed.

of the Alchemist
1-8: Mage brews 1.5x faster.
9-14: Mage brews 2x faster.
15-24: Mage brews 3x faster.
25: Mage brews 4x faster.

Shattered

展示効果
1-25: While displayed, enables Shattered Convocation at the Student Summoner.

Gleaming: +10*Lv. Max HP, +10*Lv. Max Mana and +1*Lv. Power
Enchanted: +10*Lv. Max Mana, +2*Lv. Speed and +1*Lv. Power
Glowing: +10*Lv. Max HP, +2*Lv. Speed and +1*Lv. Power
Shiny: +10*Lv. Max HP, +10*Lv. Max Mana and +2*Lv. Speed

of the Strongman
1-8: Mage constructs and carves 1.5x faster.
9-14: Mage constructs and carves 2x faster.
15-24: Mage constructs and carves 3x faster.
25: Mage constructs and carves 4x faster.

Fire

展示効果
1-4: Mages’ Fire Work Spells have a 10% chance to do +3 per cast.
5-8: Mages’ Fire Work Spells have a 15% chance to do +4 per cast. +1 Fire Mage Skill Population Cap.
9-12: Mages’ Fire Work Spells have a 18% chance to do +5 per cast. +1 Fire Mage Skill Population Cap.
13-16: Mages’ Fire Work Spells have a 20% chance to do +6 per cast. +2 Fire Mage Skill Population Cap.
17-20: Mages’ Fire Work Spells have a 22% chance to do +7 per cast. +2 Fire Mage Skill Population Cap.
21-24: Mages’ Fire Work Spells have a 23% chance to do +8 per cast. +3 Fire Mage Skill Population Cap.
25: Mages’ Fire Work Spells have a 25% chance to do +9 per cast. +3 Fire Mage Skill Population Cap.

Fiery
1-6: +1 to Fire Skill Cap.
7-10: +1 to Fire Skill Cap. +2 Gnosis Shards when gaining Fire Skill or teaching a Student who gains Fire Skill.
11-14: +2 to Fire Skill Cap. +2 Gnosis Shards when gaining Fire Skill or teaching a Student who gains Fire Skill.
15-18: +2 to Fire Skill Cap. +4 Gnosis Shards when gaining Fire Skill or teaching a Student who gains Fire Skill.
19-24; +3 to Fire Skill Cap. +4 Gnosis Shards when gaining Fire Skill or teaching a Student who gains Fire Skill.
25: +3 to Fire Skill Cap. +6 Gnosis Shards when gaining Fire Skill or teaching a Student who gains Fire Skill.

Sizzling
1-6: +5 Conviction for 4 hours after a Fire task.
7-10 +10 Conviction for 4 hours after a Fire task.
11-14: +15 Conviction for 4 hours after a Fire task.
15-18: +20 Conviction for 4 hours after a Fire task.
19-24; +25 Conviction for 4 hours after a Fire task.
25: +30 Conviction for 4 hours after a Fire task.

Foodstained
1-6: +5 Conviction while eating in a Dining Room or Mess Hall.
7-10 +7.5 Conviction while eating in a Dining Room or Mess Hall.
11-14: +10 Conviction while eating in a Private Dining Room or Common Room.
15-18: +15 Conviction while eating in a Salle a Manger or House Commons.
19-24; +20 Conviction while eating in a Salle a Manger or House Commons.
25: +25 Conviction while eating in a Salle a Manger or House Commons.

of the Hunter
1-8: Mage hunts 1.5x faster.
9-14: Mage hunts 2x faster.
15-24: Mage hunts 3x faster.
25: Mage hunts 4x faster.

of the Gourmet
1-8: Mage cooks 1.5x faster.
9-14: Mage cooks 2x faster.
15-24: Mage cooks 3x faster.
25: Mage cooks 4x faster.

Spiritual
1-6: Gains +25 Speed and +10 Power for 24 hours when At Death’s Door.
7-10: Gains +40 Speed and +20 Power for 24 hours when At Death’s Door.
11-14: Gains +55 Speed and +30 Power for 24 hours when At Death’s Door.
15-18: Gains Hastened, +70 Speed and +40 Power for 24 hours when At Death’s Door.
19-24: Gains Hastened, +85 Speed and +50 Power for 24 hours when At Death’s Door.
25: Gains Hastened, +100 Speed and +60 Power for 24 hours when At Death’s Door.

Water

展示効果
1-4: Mages’ Water Work Spells have a 10% chance to do +3 per cast.
5-8: Mages’ Water Work Spells have a 15% chance to do +4 per cast. +1 Water Mage Skill Population Cap.
9-12: Mages’ Water Work Spells have a 18% chance to do +5 per cast. +1 Water Mage Skill Population Cap.
13-16: Mages’ Water Work Spells have a 20% chance to do +6 per cast. +2 Water Mage Skill Population Cap.
17-20: Mages’ Water Work Spells have a 22% chance to do +7 per cast. +2 Water Mage Skill Population Cap.
21-24: Mages’ Water Work Spells have a 23% chance to do +8 per cast. +3 Water Mage Skill Population Cap.
25: Mages’ Water Work Spells have a 25% chance to do +9 per cast. +3 Water Mage Skill Population Cap.

Regenerative
1-3: Heals an extra 4% of Max HP per hour while on medical rest.
4-6: Heals an extra 10% of Max HP per hour while on medical rest.
7-9: Heals an extra 16% of Max HP per hour while on medical rest.
10-12: Heals an extra 22% of Max HP per hour while on medical rest.
13-15: Heals an extra 28% of Max HP per hour while on medical rest.
16-18: Heals an extra 34% of Max HP per hour while on medical rest.
19-21: Heals an extra 40% of Max HP per hour while on medical rest.
22-24: Heals an extra 45% of Max HP per hour while on medical rest.
25: Heals an extra 50% of Max HP per hour while on medical rest.

Damp
1-6: +1 to Water Skill Cap.
7-10: +1 to Water Skill Cap. +2 Gnosis Shards when gaining Water Skill or teaching a Student who gains Water Skill.
11-14: +2 to Water Skill Cap. +2 Gnosis Shards when gaining Water Skill or teaching a Student who gains Water Skill.
15-18: +2 to Water Skill Cap. +4 Gnosis Shards when gaining Water Skill or teaching a Student who gains Water Skill.
19-24; +3 to Water Skill Cap. +4 Gnosis Shards when gaining Water Skill or teaching a Student who gains Water Skill.
25: +3 to Water Skill Cap. +6 Gnosis Shards when gaining Water Skill or teaching a Student who gains Water Skill.

Waterlogged
1-6: +5 Conviction for 4 hours after a Water task.
7-10 +10 Conviction for 4 hours after a Water task.
11-14: +15 Conviction for 4 hours after a Water task.
15-18: +20 Conviction for 4 hours after a Water task.
19-24; +25 Conviction for 4 hours after a Water task.
25: +30 Conviction for 4 hours after a Water task.

of the Scholar
1-6: +5 Conviction while learning or teaching
7-10 +7.5 Conviction while learning or teaching
11-14: +10 Conviction while learning or teaching
15-18: +15 Conviction while learning or teaching
19-24; +20 Conviction while learning or teaching
25: +25 Conviction while learning or teaching

of the Alchemist
1-8: Mage brews 1.5x faster.
9-14: Mage brews 2x faster.
15-24: Mage brews 3x faster.
25: Mage brews 4x faster. 

Lightning

展示効果
1-4: Mages’ Lightning Work Spells have a 10% chance to do +3 per cast.
5-8: Mages’ Lightning Work Spells have a 15% chance to do +4 per cast. +1 Lightning Mage Skill Population Cap.
9-12: Mages’ Lightning Work Spells have a 18% chance to do +5 per cast. +1 Lightning Mage Skill Population Cap.
13-16: Mages’ Lightning Work Spells have a 20% chance to do +6 per cast. +2 Lightning Mage Skill Population Cap.
17-20: Mages’ Lightning Work Spells have a 22% chance to do +7 per cast. +2 Lightning Mage Skill Population Cap.
21-24: Mages’ Lightning Work Spells have a 23% chance to do +8 per cast. +3 Lightning Mage Skill Population Cap.
25: Mages’ Lightning Work Spells have a 25% chance to do +9 per cast. +3 Lightning Mage Skill Population Cap.

Invigorating
1-3: Restores 10 Mana per hour. Restores 25 mana when passing turn in battle.
4-6: Restores 15 Mana per hour. Restores 30 mana when passing turn in battle.
7-9: Restores 20 Mana per hour. Restores 35 mana when passing turn in battle.
10-12: Restores 25 Mana per hour. Restores 40 mana when passing turn in battle.
13-15: Restores 30 Mana per hour. Restores 45 mana when passing turn in battle.
16-18: Restores 35 Mana per hour. Restores 50 mana when passing turn in battle.
19-21: Restores 40 Mana per hour. Restores 55 mana when passing turn in battle.
22-24: Restores 45 Mana per hour. Restores 60 mana when passing turn in battle.
25: Restores 50 Mana per hour. Restores 65 mana when passing turn in battle.

Crackling
1-6: +1 to Lightning Skill Cap.
7-10: +1 to Lightning Skill Cap. +2 Gnosis Shards when gaining Lightning Skill or teaching a Student who gains Lightning Skill.
11-14: +2 to Lightning Skill Cap. +2 Gnosis Shards when gaining Lightning Skill or teaching a Student who gains Lightning Skill.
15-18: +2 to Lightning Skill Cap. +4 Gnosis Shards when gaining Lightning Skill or teaching a Student who gains Lightning Skill.
19-24; +3 to Lightning Skill Cap. +4 Gnosis Shards when gaining Lightning Skill or teaching a Student who gains Lightning Skill.
25: +3 to Lightning Skill Cap. +6 Gnosis Shards when gaining Lightning Skill or teaching a Student who gains Lightning Skill.

Sparking
1-6: +5 Conviction for 4 hours after a Lightning task.
7-10 +10 Conviction for 4 hours after a Lightning task.
11-14: +15 Conviction for 4 hours after a Lightning task.
15-18: +20 Conviction for 4 hours after a Lightning task.
19-24; +25 Conviction for 4 hours after a Lightning task.
25: +30 Conviction for 4 hours after a Lightning task.

Sleepy
1-6: +5 Conviction when sleeping in a Austere Bedroom.
7-10 +7.5 Conviction when sleeping in a Bedroom or Dormitory
11-14: +10 Conviction when sleeping in a Private Quarters or Common Room.
15-18: +15 Conviction when sleeping in a Bedchamber or House Commons
19-24; +20 Conviction when sleeping in a Bedchamber or House Commons
25: +25 Conviction when sleeping in a Bedchamber or House Commons

of the Instructor
1-6: Teaches twice as fast in Basic Classroom.
7-12: Teaches twice as fast in Basic Classroom and Intermediate Classroom.
13-17: Teaches twice as fast in Basic Classroom, Intermediate Classroom, and Advanced Classroom.
18-24: Teaches twice as fast in any Classroom.
25: Teaches three times as fast in any Classroom.

Instructive
1-8: Mage researches 1.5x faster.
9-14: Mage researches 2x faster.
15-24: Mage researches 3x faster.
25: Mage researches 4x faster.

Air

展示効果
1-4: Mages’ Air Work Spells have a 10% chance to do +3 per cast.
5-8: Mages’ Air Work Spells have a 15% chance to do +4 per cast. +1 Air Mage Skill Population Cap.
9-12: Mages’ Air Work Spells have a 18% chance to do +5 per cast. +1 Air Mage Skill Population Cap.
13-16: Mages’ Air Work Spells have a 20% chance to do +6 per cast. +2 Air Mage Skill Population Cap.
17-20: Mages’ Air Work Spells have a 22% chance to do +7 per cast. +2 Air Mage Skill Population Cap.
21-24: Mages’ Air Work Spells have a 23% chance to do +8 per cast. +3 Air Mage Skill Population Cap.
25: Mages’ Air Work Spells have a 25% chance to do +9 per cast. +3 Air Mage Skill Population Cap.

Swirling
1-6: +1 to Air Skill Cap.
7-10: +1 to Air Skill Cap. +2 Gnosis Shards when gaining Air Skill or teaching a Student who gains Air Skill.
11-14: +2 to Air Skill Cap. +2 Gnosis Shards when gaining Air Skill or teaching a Student who gains Air Skill.
15-18: +2 to Air Skill Cap. +4 Gnosis Shards when gaining Air Skill or teaching a Student who gains Air Skill.
19-24; +3 to Air Skill Cap. +4 Gnosis Shards when gaining Air Skill or teaching a Student who gains Air Skill.
25: +3 to Air Skill Cap. +6 Gnosis Shards when gaining Air Skill or teaching a Student who gains Air Skill.

Whispering
1-6: +5 Conviction for 4 hours after a Air task.
7-10 +10 Conviction for 4 hours after a Air task.
11-14: +15 Conviction for 4 hours after a Air task.
15-18: +20 Conviction for 4 hours after a Air task.
19-24; +25 Conviction for 4 hours after a Air task.
25: +30 Conviction for 4 hours after a Air task.

of the Tinker
1-8: Mage assembles and paints 1.5x faster.
9-14: Mage assembles and paints 2x faster.
15-24: Mage assembles and paints 3x faster.
25: Mage assembles and paints 4x faster.

Hasty
1-6: Moves faster when outdoors
7-12: Moves faster both indoors and outdoors
13-18: Moves faster when indoors and extremely fast outdoors.
19-24: Moves extremely fast both indoors and outdoors
25: Moves extremely fast both indoors and outdoors, and gains Hastened at the start of combat.

Earth

展示効果
1-4: Mages’ Earth Work Spells have a 10% chance to do +3 per cast.
5-8: Mages’ Earth Work Spells have a 15% chance to do +4 per cast. +1 Earth Mage Skill Population Cap.
9-12: Mages’ Earth Work Spells have a 18% chance to do +5 per cast. +1 Earth Mage Skill Population Cap.
13-16: Mages’ Earth Work Spells have a 20% chance to do +6 per cast. +2 Earth Mage Skill Population Cap.
17-20: Mages’ Earth Work Spells have a 22% chance to do +7 per cast. +2 Earth Mage Skill Population Cap.
21-24: Mages’ Earth Work Spells have a 23% chance to do +8 per cast. +3 Earth Mage Skill Population Cap.
25: Mages’ Earth Work Spells have a 25% chance to do +9 per cast. +3 Earth Mage Skill Population Cap.

Stony
1-6: +1 to Earth Skill Cap.
7-10: +1 to Earth Skill Cap. +2 Gnosis Shards when gaining Earth Skill or teaching a Student who gains Earth Skill.
11-14: +2 to Earth Skill Cap. +2 Gnosis Shards when gaining Earth Skill or teaching a Student who gains Earth Skill.
15-18: +2 to Earth Skill Cap. +4 Gnosis Shards when gaining Earth Skill or teaching a Student who gains Earth Skill.
19-24; +3 to Earth Skill Cap. +4 Gnosis Shards when gaining Earth Skill or teaching a Student who gains Earth Skill.
25: +3 to Earth Skill Cap. +6 Gnosis Shards when gaining Earth Skill or teaching a Student who gains Earth Skill.

Dusty
1-6: +5 Conviction for 4 hours after a Earth task.
7-10 +10 Conviction for 4 hours after a Earth task.
11-14: +15 Conviction for 4 hours after a Earth task.
15-18: +20 Conviction for 4 hours after a Earth task.
19-24; +25 Conviction for 4 hours after a Earth task.
25: +30 Conviction for 4 hours after a Earth task.

of the Strongman
1-8: Mage constructs and carves 1.5x faster.
9-14: Mage constructs and carves 2x faster.
15-24: Mage constructs and carves 3x faster.
25: Mage constructs and carves 4x faster.

of the Merrymaker
1-6: Recreation need fills 1.5x faster.
7-10: Recreation need fills 2x faster.
11-14: Recreation need fills 3x faster.
15-18: Recreation need fills 5x faster.
19-24: Recreation need fills 5x faster. +10 Conviction for 4 hours after recreating.
25: Recreation need fills 5x faster. +15 Conviction for 4 hours after recreating.

Nature

展示効果
1-4: Mages’ Nature Work Spells have a 10% chance to do +3 per cast.
5-8: Mages’ Nature Work Spells have a 15% chance to do +4 per cast. +1 Nature Mage Skill Population Cap.
9-12: Mages’ Nature Work Spells have a 18% chance to do +5 per cast. +1 Nature Mage Skill Population Cap.
13-16: Mages’ Nature Work Spells have a 20% chance to do +6 per cast. +2 Nature Mage Skill Population Cap.
17-20: Mages’ Nature Work Spells have a 22% chance to do +7 per cast. +2 Nature Mage Skill Population Cap.
21-24: Mages’ Nature Work Spells have a 23% chance to do +8 per cast. +3 Nature Mage Skill Population Cap.
25: Mages’ Nature Work Spells have a 25% chance to do +9 per cast. +3 Nature Mage Skill Population Cap.

Living
1-6: +1 to Nature Skill Cap.
7-10: +1 to Nature Skill Cap. +2 Gnosis Shards when gaining Nature Skill or teaching a Student who gains Nature Skill.
11-14: +2 to Nature Skill Cap. +2 Gnosis Shards when gaining Nature Skill or teaching a Student who gains Nature Skill.
15-18: +2 to Nature Skill Cap. +4 Gnosis Shards when gaining Nature Skill or teaching a Student who gains Nature Skill.
19-24; +3 to Nature Skill Cap. +4 Gnosis Shards when gaining Nature Skill or teaching a Student who gains Nature Skill.
25: +3 to Nature Skill Cap. +6 Gnosis Shards when gaining Nature Skill or teaching a Student who gains Nature Skill.

Overgrown
1-6: +5 Conviction for 4 hours after a Nature task.
7-10 +10 Conviction for 4 hours after a Nature task.
11-14: +15 Conviction for 4 hours after a Nature task.
15-18: +20 Conviction for 4 hours after a Nature task.
19-24; +25 Conviction for 4 hours after a Nature task.
25: +30 Conviction for 4 hours after a Nature task.

Wandcrafter's
1-8: Mage crafts wands 1.5x faster.
9-14: Mage crafts wands 2x faster.
15-24: Mage crafts wands 3x faster.
25: Mage crafts wands 4x faster.

Serenity
1-6: Permanently increases this Mage’s Conviction by 2.5.
7-10: Permanently increases this Mage’s Conviction by 5.
11-14: Permanently increases this Mage’s Conviction by 7.5.
15-18: Permanently increases this Mage’s Conviction by 10.
19-24: Permanently increases this Mage’s Conviction by 12.5.
25: Permanently increases this Mage’s Conviction by 15.

Dark

展示効果
1-4: Mages’ Dark Work Spells have a 10% chance to do +3 per cast.
5-8: Mages’ Dark Work Spells have a 15% chance to do +4 per cast. +1 Dark Mage Skill Population Cap.
9-12: Mages’ Dark Work Spells have a 18% chance to do +5 per cast. +1 Dark Mage Skill Population Cap.
13-16: Mages’ Dark Work Spells have a 20% chance to do +6 per cast. +2 Dark Mage Skill Population Cap.
17-20: Mages’ Dark Work Spells have a 22% chance to do +7 per cast. +2 Dark Mage Skill Population Cap.
21-24: Mages’ Dark Work Spells have a 23% chance to do +8 per cast. +3 Dark Mage Skill Population Cap.
25: Mages’ Dark Work Spells have a 25% chance to do +9 per cast. +3 Dark Mage Skill Population Cap.

Enshrouded
1-6: +1 to Dark Skill Cap.
7-10: +1 to Dark Skill Cap. +2 Gnosis Shards when gaining Dark Skill or teaching a Student who gains Dark Skill.
11-14: +2 to Dark Skill Cap. +2 Gnosis Shards when gaining Dark Skill or teaching a Student who gains Dark Skill.
15-18: +2 to Dark Skill Cap. +4 Gnosis Shards when gaining Dark Skill or teaching a Student who gains Dark Skill.
19-24; +3 to Dark Skill Cap. +4 Gnosis Shards when gaining Dark Skill or teaching a Student who gains Dark Skill.
25: +3 to Dark Skill Cap. +6 Gnosis Shards when gaining Dark Skill or teaching a Student who gains Dark Skill.

Eldritch
1-6: +5 Conviction for 4 hours after a Dark task.
7-10 +10 Conviction for 4 hours after a Dark task.
11-14: +15 Conviction for 4 hours after a Dark task.
15-18: +20 Conviction for 4 hours after a Dark task.
19-24; +25 Conviction for 4 hours after a Dark task.
25: +30 Conviction for 4 hours after a Dark task.

of the Tailor
1-8: Mage quilts and paints 1.5x faster.
9-14: Mage quilts and paints 2x faster.
15-24: Mage quilts and paints 3x faster.
25: Mage quilts and paints 4x faster.

Drab
1-4: Cannot become Wet.
5-8: Cannot become Wet or Fearful 2.
9-12: Cannot become Wet, Fearful 2, or Mana Drained.
13-16: Cannot become Wet, Fearful 2, Mana Drained, or Restless 1.
17-20: Cannot become Wet, Fearful 2, Mana Drained, Restless 1, or Sporeshroom Rash.
21-22: Cannot become Wet, Fearful 2, Mana Drained, Restless 1, Sporeshroom Rash, or Sadness 1.
23-24: Cannot become Wet, Fearful 2, Mana Drained, Restless 1, Sporeshroom Rash, or Sadness 1, or Bound.
25: Cannot become Wet, Fearful 2, Mana Drained, Restless 1, Sporeshroom Rash, or Sadness 1, or Bound, or First Degree Burns.

Tranquil

展示効果
1-4: 1% chance to prevent KO in Battle.
5-8: 2% chance to prevent KO in Battle.
9-12: 3% chance to prevent KO in Battle.
13-16: 4% chance to prevent KO in Battle.
17-20: 5% chance to prevent KO in Battle.
21-24: 7% chance to prevent KO in Battle.
25: 10% chance to prevent KO in Battle.

ステ強化
Bolstered
Perceptive
Energized
Shiny

スキル強化
Living
Damp

作業強化
Wandcrafter's
of the Tailor

Conviction強化
Sizzling
Sparking
of Serenity

特殊
Spiritual
Drab

Diligence

展示効果
1-4: +20% Trial XP
5-8: +40% Trial XP
9-12: +60% Trial XP
13-16: +80% Trial XP
17-20: +100% Trial XP
21-24: +120% Trial XP
25: +150% Trial XP

ステ強化
Tenacious
Swift
Vivacious
Sparkling
Inspiring
Enchanted

スキル強化
Crackling
Enshrouded

作業強化
Instructive
of the Strongman
of the Instructor

Conviction強化
Overgrown
of the Scholor

特殊
Invigorating


Temperance

展示効果
1-4: +2 Luxury to all rooms.
5-8: +4 Luxury to all rooms.
9-12: +6 Luxury to all rooms.
13-16: +8 Luxury to all rooms.
17-20: +10 Luxury to all rooms.
21-24: +12 Luxury to all rooms.
25: +18 Luxury to all rooms.

ステ強化
Glowing
Resolute
Staunch
Wise
Formidable

スキル強化
Stony

作業強化
of the Gourmet
of the Alchemist

Conviction強化
Whispering
Eldritch
Sleepy
Foodstained

特殊
Regenerative

Exuberance

展示効果
1-4: 33% Chance for +1 Gnosis Shards on Skill gain.
5-8: 33% Chance for +2 Gnosis Shards on Skill gain.
9-12: 33% Chance for +3 Gnosis Shards on Skill gain.
13-16: 33% Chance for +4 Gnosis Shards on Skill gain.
17-20: 33% Chance for +5 Gnosis Shards on Skill gain.
21-24: 33% Chance for +6 Gnosis Shards on Skill gain.
25: 33% Chance for +7 Gnosis Shards on Skill gain.

ステ強化
Stalwart
Fleet
Humming
Whirlwind
Gleaming

スキル強化
Fiery
Swirling

作業強化
of the Hunter
of the Tinker

信念強化
Waterlogged
Dusty

特殊
of the Merrymaker
Hasty
最終更新:2025年04月19日 11:03