Fixed a bug that would make the player character small.
Space battles will now vary in size more and players should see bigger battles.
Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won’t happen instantaneously.
[PC] Fix for steam controller not being able to warp.
[PC] Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
[PC] Page Up and Page down can now be used to navigate up and down in the quick menu.
Removed duplicated planets from discoveries menu.
Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
Fix for missing ruins underwater which could cause missions to point to nothing.
Various audio tweaks and fixes:
Added ladder climbing sounds.
Fixed base building prop sounds not playing when placed inside a Freighter.
Added sound effect for calling Freighters.
Added sound effect when using communication stations.
Fixed an issue which could affect ambient sound in Freighters.
Changed the sound effect when using the Terminus Teleporter.
[PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.
[PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
[PC] We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
[PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
[PC] Running the game via the .exe file should no longer give Steam Init errors.
Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).
Fixed technology becoming instantly fully charged when repaired
Fixed ship appearing on incorrect pad in space station after loading
Added interactable objects that required certain tech to collect
Added shootable objects that require certain tech to mine
Rebalanced resource availability and technology charge requirements
Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
Prevented laser and melee attacks while in space from attempting to edit terrain
Improved calculation of resources received when mining terrain
Renamed Signal Scanners to Signal Boosters
Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
Removed signal booster from being distributed on terrain, as player can now build them
Improved accuracy of environment detection, fixing cases where it rained inside caves
Fixed galactic waypoints not loading correctly across saves
Removed atlas pass v1 requirement from doors in stations
Suit upgrade pods are no longer spawned in stations
Suit upgrade pods can now only be used once
Fixed collision in anomaly that was causing issues when exiting larger ships
Increased the number of different NPC character models generated per system
Fixed the game always remaining in day time for players who began their save prior to patch 1.03
Fixed a potential crash in foliage instance renderer
Localisation
Fixed stats page in asian languages
Fixed multiple issues with asian language formatting
Multiple improvements and fixes to localisation text in all languages
UI
Added new icons for specific types of primary resources
Fixed health bars not appearing on some targets
Added hazard and life support drain indicators
Fixed mission messages not appearing in a timely fashion
Beacons now notify the player that they will save the game
Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
Improved navigation in discovery UI
Massive speed improvements to browsing huge discovery lists
Increased size of discovery storage
Added option to load "Earliest" previous save in Options menu
Fixed weapon naming
Added icon to remind players of the reload button when weapon is empty
Multiple fixes for viewing discoveries
PS4
Added photo mode
Large optimisations to the engine to accommodate base building
PC
Added support for up to 8 mouse buttons
Fixed better order position history for mouse smoothing
Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
Player is now notified when shaders are being loaded
Fixed occasional crash on exit
Fixed performance of trail renderer for some AMD cards
Large optimisations to the engine to accommodate base building
Generation
Added biome specific plants
Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
Improved distribution of plant life across all terrain types
Introduced visual differentiation of red, green and blue star systems
Introduced new mineable terrain resources found only in red, green and blue star systems
Reduced average building frequency
Introduced planets with elevated building density
Introduced planets with no buildings or sentient life
Increased the proportion of lush and tropical planets
Decreased the proportion of lifeless planets
Fixed bug where multiple ships could appear, overlapping, at the player's start scene
Prevented certain building types being incorrectly placed underwater
Prevented multiple buildings occasionally being placed in overlapping positions
Prevented buildings occasionally being placed intersecting with the terrain
Improved and altered per-planet terrain resource generation, improving gameplay and visuals
Creatures
Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
Fixed slow memory leak in creature role allocation
Improved creature animation speeds
Fixed issues where some creatures turns had the incorrect frame count
Fixed occasional crash when interacting with creatures
Atmospherics
Increased proportion of vibrant blue skies
Corrected cloud levels for clear skies
Improved average cloud level settings
Fixed cloud rendering while flying in your ship
Improved atmosphere depth when transitioning to space
Increased fidelity of atmosphere rendering on nearest planet
Improved atmospheric fog as you fly to a planet
Improved fog method for planets seen on the horizon
Terrain
Improved terrain generation algorithms
Improved and extended blend areas between different terrain noise types
Terrains now generate more open spaces
Smaller features now appear at nearer lods to improve visuals in the distance
Fixed objects being placed on incorrect terrain material types
Improved resolution of distant planet terrain
Decreased differences between planet as seen from space and actual planet terrain
Fixed seams on planets when seen from space
Improvements to terrain material selection and terrain material blending
Terrain generation priority and cost calculation improvements
Fixed terrain generation angle calculations, which would previously prevent nearest region being
generated first
We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
Introduced more varied and vibrant colouring to terrain for each biome
Decreased frequency of brown terrain colour selections
Changed texture scales to improve transition between terrain lods
Improved terrain colour combinations to add variety and better match terrain contouring
Improved terrain texture blending method to better retain vibrant colours
Improved settings for hue, saturation and value noise variation on terrain
Fixed a number of issues causing holes to be seen in the planet terrain
Fixed occasional crash when mining terrain
Visuals
Fixed colour of muzzle flashes on player weapons
Added muzzle flashes to ship weapons
Added cockpit lighting for damage and weapon firing
Added debris to freighter explosion effect
Improved freighter cargo explosions
Improved photon cannon hit and space explosion effects
Improved turret explosion effect
Improved grass colour selection
Improved grass colouring method to match underlying terrain colour
Improved grass placement to match gradient of terrain, and rocky terrain slope patches
Improved lighting on grass
Improved alpha cutoffs and blending for grass in the distance
Improved colouring method for on-planet buildings
Fixed "pop" in lighting when flying between planets
Fixed incorrect lighting seen in shadow areas
Improved lighting method when rendering tree leaves
Fixed procedural texturing on objects with multiple overlapping textures
Fixed size of certain texture atlas normal maps
Fixed texture scaling on asteroids
Zinc plant is now more obvious when it has been gathered
Fixed occasional rendering errors due to precision on cockpit during warp
Fixed pulse lines not appearing when pulse driving out from planet atmosphere
Fixed shadowing artefacts on imposters
Space
Improved asteroids to allow much denser fields
Improved explosion effects
Fixed scale of moons on the space map
Added freighter groups to the space map
Changed distribution of resources in asteroids
AI ships will now clear asteroids in their path
Planets are now scannable from space to see their resources
Space Combat
Fixed bounty targets warping out too soon
Improved HUD indicators in space combat
Added damaged ship effect on AI starships
Added formation flying
Improved locking on passive starships
Improved AI combat flight patterns
Added new ship weapon technology
Holding brake whilst turning now activates drift for fast turns
Improved AI ship freighter attacking
Improved freighter targeting code when under attack by enemy ships
Freighters
Fixed pulse drive to prevent travel through freighters
Improved docking code
Added hangar to the lead freighter
Added docking in freighters
Added icon to accessible freighter hangars
Added colouring to cargo drops to identify what is in them
You can now only pick up cargo drops that will fit in your inventory
Added auxiliary freight ships to freighter groups
Added alert lights and alarm audio for when freighters are in combat
Improved turret lights and explosions
Improved muzzle flashes on freighter turrets
Added indicator of cargo contents
Freighter Commanders now give rewards for rescuing them from pirate attack
Fixed collision on freighter cargo containers
Audio
Updated the lush ambience to make the wind sounds less noisy
Ambient background fauna now checks for the presence of creatures
Added rain on foliage
Added rain on ship
Added freighter specific footsteps
When on a dead planet, no music will play
Round table prop now plays an appropriate sound
Added more music to the loading sequence and game start
Added audio to new base building props
Created sounds for new base building props
Added audio to freighter doors and internal freighter ambiences
Added freighter explosions
Added freighter alarm
Added ambient radio comms when approaching a freighter
Fixed missing sounds when in a space station due to the mix settings
Multi-tool upgrades now affect audio
Lots of minor mix changes
Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
The game is now much more robust at recovering corrupted save files.
It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
PC and PS4 galaxy generation more robust during compiling.
Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
Improved framerate when scanning colossal structures such as Space Stations or Outposts.
Fix for some terrain resources being indestructible and therefore unmineable.
Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
Pulsedrive systems now fully offline during warping.
Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
Exosuit and Starship messaging system now always displays the correct number of collected resources.
Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
Fixed clipped text on save game restore buttons in all supported languages.
Fixed errant title bar on the menu screen.
Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
Fix for creature generation crash.
Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
Creature footfall now audibly echos within caves.
Fix for perpetual day time if the player updated in a specific order.
Bump shader version numbers for patch 1.09
Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
ハイパードライブの設計図を入手できない問題
Getting Stuck in the world
It was possible for players to save their game stuck under the terrain, leaving them stuck. This was caused by getting shot down in atmosphere, and their ship reaching ridiculous speeds as it crashed to the planet. This has been resolved.
Whilst it won’t happen anymore, if you are currently already stuck under the world, we detect this and do our best to rescue you.
Fixed a couple of other low repro bugs that could result in you falling through the world and getting stuck underground.
A raycast in some space stations could hit a very specific point that would put the player inside the floor.
Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
地面を通り抜けて落下する再現性の低いバグを修正。
いくつかの宇宙ステーションのレイキャスト
離陸時に宇宙船が大気圏まで投げ出される問題を修正。(稀に詰む場合があった)
Gameplay
Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
ゲームプレイ
一部のプレイヤーがエクストリームサバイバルのマイルストーンを達成できませんでしたが、解決しました。
取得していないテクノロジーが取得済みになる問題を修正。
ギャラクシーマップで新しいウェイポイントを設定できるようになりました?
以前のデータをロードするとオブジェクトマーカーが消える可能性を修正。
生き物のスキャンで1つの惑星をコンプリートした際、全ての惑星で100%完了になる問題を修正。
Save/Load
Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
Fixed an issue where saves made with the system clock set in the future could cause problems.
セーブ/ロード
セーブデータが破損し、ロードできなくなるバグを修正
システムクロックで作られたセーブが将来的に引き起こす可能性のある問題を修正
Crash Fixes
Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
Fixed a crash that could happen when interacting with an NPC.
クラッシュ修正
宇宙戦が進行中の星系にワープする際に、時々クラッシュするのを修正。
NPCと会話する時にクラッシュする可能性を修正。
Tweaks and Improvements
It is now easier to scan flying creatures.
Fixed height and weight stats being the wrong way around for creatures.
Gek towers can no longer be interacted with repeatedly.
The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
Fixed grave being transferred to the new star system after you warp.
Fixed toxic protection 3 (theta) from having the wrong name.
Fixed incorrect marking of sea caves under floating islands.
Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
Atlas station collision improvements to prevent you from bumping into them too much.
Fix for the stars not being discarded during load/warp (causing duplicate stars).
調整と改善
飛行生物をスキャンが容易に。
双眼鏡で覗いた際に、生き物の身長と体重の表記が逆になるのを修正。
ゲックの通信塔の無限使用を修正。
「特典を受け取れます」のメッセージの通知が最初の5分間だけに。
生命維持システムの警告音声を削減し、25%と50%でのみに変更。
ワープ後、死亡地点が新しい星系に転送されるのを修正。
「毒性保護 シータ」の名前が間違っているのを修正。
浮島の下にある海の洞窟のマーキングの間違いを修正。
オプションでBGMと効果音の音量が正しく下がるように。
宇宙船やマルチツールを変更した後、以前の状態に戻るのを修正?
ロード/ワープ中に星が破棄されないのを修正(星の重複を引き起こす)?
Crash after warping
Occasionally at random the game would lock up after a warp. This was due to very specific timing in hardware (a threading specific bug) – meaning that unfortunately for some people it was regular, and for others they would never be able to recreate it. This was our most reported crash during gameplay, and has now been resolved.
Game failing to save until you died
If the player died, and then loaded the game ten times without saving, and then died, player progress wouldn’t be saved from then on until you died again. This is fixed now! This was also causing player’s saves to grow in size.
Crash fixes in scanning
Quite a rare crash, but in certain scenarios it was possible to scan from space or on planet and crash the game.
Crash warping inside a freighter
When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy :( – This is fixed now.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt.
Crash fixes for next three most commonly reported issues:
As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).