「シミュレータ」の編集履歴(バックアップ)一覧に戻る
シミュレータ - (2008/03/17 (月) 16:31:04) のソース
製作:[[だんえた総合データ集>>http://www4.ocn.ne.jp/~deepmoon/index.html]]様 #js(){{{ <SCRIPT Language="JavaScript"> sellrate=75; fkind=new Array(32); fkind[0]=new Array("チルノ",80,57,952,2584,68,120,60,22,9,11, 5,9,5,"1","9-9"," ","根性","凍結"); fkind[1]=new Array("てゐ",90,56,980,2660,70,130,70,24,11,13,5,12,6,"1","7-8","幸運","回避","加速"); fkind[2]=new Array("橙",95,57,1008,2736,72,140,65,24,12,12,5,11,6,"1","8-11"," ","回避","加速"); fkind[3]=new Array("秋 穣子",110,55,1020,3230,85,120,62,25,11,11,5,11,5,"1","6-8","幸運"," ","根性"); fkind[4]=new Array("紅 美鈴",120,55,1040,2400,80,170,72,22,10,14,6,12,6,"1","6-8","根性"," ","自爆"); fkind[5]=new Array("鍵山 雛",140,54,1155,3780,105,160,71,22,9,13,6,12,6,"1","8-9","無効","混乱","猛毒"); fkind[6]=new Array("上白沢 慧音",200,47,1120,3920,140,200,75,25,11,14,6,13,6,"1","7-9","回避","反射","回復"); fkind[7]=new Array("風見 幽香",260,48,960,3840,160,210,68,38,11,13,5,11,6,"1","6-7","範囲"," ","反射"); fkind[8]=new Array("小野塚 小町",260,46,960,3840,160,210,75,32,13,12,6,12,5,"1","8-10","必殺"," ","加速"); fkind[9]=new Array("魂魄 妖夢",280,46,1020,3740,170,170,60,24,8,13,5,12,6,"1","4-24","必殺","回避","反射"); fkind[10]=new Array("伊吹 萃香",370,43,1080,3600,180,400,160,34,14,1,1,1,2,"1","6-8","分裂","範囲"," "); fkind[11]=new Array("フランドール・スカーレット",390,43,1080,3600,180,160,80,31,14,8,4,13,6,"1","8-12","吸血","蝙蝠","範囲"); fkind[12]=new Array("藤原 妹紅",420,46,1140,3990,190,300,125,30,15,1,2,2,1,"1","6-10","自爆","再生","範囲"); fkind[13]=new Array("メディスン・メランコリー",132,52,1080,3456,108,110,40,23,8,6,3,14,8,"5","6-0","猛毒"," ","人形"); fkind[14]=new Array("アリス・マーガトロイド",180,48,1040,3250,130,90,40,28,8,5,3,15,7,"5","4-0","人形","人形","人形"); fkind[15]=new Array("鈴仙・U・イナバ",186,48,1300,3510,130,110,50,38,11,6,3,15,6,"5","5-0","混乱","範囲","反射"); fkind[16]=new Array("十六夜 咲夜",190,47,1040,3250,130,120,40,30,8,4,2,14,7,"5","5-0","遅延","反射","貫通"); fkind[17]=new Array("八雲 藍",200,47,1040,3510,130,130,48,26,10,6,3,15,7,"5","5-0","反射","結界","無効"); fkind[18]=new Array("河城 にとり",260,45,1120,3840,160,160,40,20,6,5,5,16,5,"5","5-0"," ","反射"," "); fkind[19]=new Array("八意 永琳",300,44,900,3780,180,200,88,24,8,1,1,2,1,"2-5","3-0","回復","再生","必殺"); fkind[20]=new Array("霧雨 魔理沙",300,45,1080,3960,180,120,28,56,18,4,4,8,3,"3","10-0","範囲","回避","加速"); fkind[21]=new Array("レミリア・スカーレット",370,43,1080,3600,180,150,40,34,8,2,2,12,5,"3-7","3-0","貫通","蝙蝠","範囲"); fkind[22]=new Array("四季 映姫 ヤマザナドゥ",390,44,1140,3990,190,180,38,28,9,2,4,15,5,"3-7","4-0","貫通","反射","威圧"); fkind[23]=new Array("八雲 紫",420, 43,1080,3780,180,200,64,28,10,3,2,11,6,"4","4-0","境界","結界","威圧"); fkind[24]=new Array("八坂 神奈子",450,43,1200,4200,200,200,48,28,8,5,3,12,4,"3-7","2-0","範囲","威圧","無効"); fkind[25]=new Array("洩矢 諏訪子",450,43,1200,5000,200,220,35,28,7,5,3,10,5,"5","4-0","範囲","反射","威圧"); fkind[26]=new Array("パチュリー・ノーレッジ",260,45,1078,3542,154,200,50,38,13,12,5,6,3,"3","5-1","範囲","無効"," "); fkind[27]=new Array("射命丸 文",260,47,960,3840,160,150,60,25,8,8,3,4,3,"2","8-0","範囲"," ","貫通"); fkind[28]=new Array("博麗 霊夢",300,43,1080,3600,180,220,42,30,11,13,7,7,3,"3","6-2","範囲","無効","結界"); fkind[29]=new Array("東風谷 早苗",336,44,1110,4070,185,230,40,30,11,10,6,10,3,"3","7-1","反射","結界","回復"); fkind[30]=new Array("西行寺 幽々子",390,43,1080,3780,180,270,86,40,9,9,4,6,2,"3","3-1","範囲"," ","反魂"); fkind[31]=new Array("蓬莱山 輝夜",440,46,1140,3990,190,260,120,38,16,2,2,1,1,"3","1-1","範囲","再生"," "); function calc(){ mdiff=new Array(16); mdiff[0]=new Array(65,85,55); mdiff[1]=new Array(75,90,60); mdiff[2]=new Array(80,90,65); mdiff[3]=new Array(85,95,70); mdiff[4]=new Array(25,65,25); mdiff[5]=new Array(30,70,30); mdiff[6]=new Array(35,75,40); mdiff[7]=new Array(45,80,45); mdiff[8]=new Array(65,70,65); mdiff[9]=new Array(75,85,70); mdiff[10]=new Array(80,85,70); mdiff[11]=new Array(85 ,100,70); mdiff[12]=new Array(65,85,50); mdiff[13]=new Array(75,90,50); mdiff[14]=new Array(80,90,50); mdiff[15]=new Array(85,95,55); mdiffstr=new Array(2); mdiffstr[0]=new Array("通常","大群","盗人","TD"); mdiffstr[1]=new Array("Easy","Normal","Hard","Lunatic"); modenum=parseInt(document.all.mode.value,10); diffnum=parseInt(document.all.difficulty.value,10); mdiff[0]=mdiff[modenum*4+diffnum]; kindnum=document.all.kind.value; sta=new Array(); for(i=0;i<((kindnum==2)?6:13);i++) sta[i]=fkind[i+kindnum*13]; ave=new Array(6); ave[0]=new Array(191.5,80.2,27.1,11.3,10.4,4.69,10.0,5.07);/*近接*/ ave[1]=new Array(153.0,46.0,30.0,9.15,4.15,2.92,12.2,5.30);/*弾幕*/ ave[2]=new Array(221.6,66.3,33.5,11.3,9.00,4.50,5.66,2.50);/*飛行*/ ave[3]=new Array(0,0,0,0); ave[4]=new Array(0,0,0,0); ave[5]=new Array(0,0,0,0); stnum=Math.floor(parseInt(document.all.tags("INPUT")(0).value,10)); honum=Math.floor(parseInt(document.all.tags("INPUT")(1).value,10)); lvnum=Math.floor(parseInt(document.all.tags("INPUT")(2).value,10)); sortnum=document.all.sort.value; if(isNaN(lvnum)||isNaN(stnum)||isNaN(honum)){alert("半角数字で入力してください"); return;} else if(lvnum<1){alert("LVが異常"); return;} datastr="<BR><SPAN style='font-size:70%;'>「対○」項目は、対応種の全ユニットの平均ステを持った同Lvの仮想敵に対する<BR>(撃破に必要な攻撃回数/撃破される被攻撃回数)。※ただし、射程距離やスキル等は勘案に入っていない</SPAN><BR>初期<SPAN style='font-size:130%;'>"+stnum+"</SPAN>人、LvUp毎に<SPAN style='font-size:130%;'>"+honum+"</SPAN>人購入して、Lv<SPAN style='font-size:130%;'>"+lvnum+"</SPAN>("+(stnum+honum*(lvnum-1))+"人)の状態\n<BR><TABLE border='1' cellpadding='1' cellspacing='1'>\n<THEAD><TR><TH>名前<TH>値段<TH>LvUp<TH>総コスト<TH>HP<TH>攻撃<TH>防御<TH>弾防<TH>対近<TH>対弾<TH>対空<TH>射程<TH>移動<TH>能力</TR></THEAD>\n<COL class='name'><COL class='cost'><COL class='lvup'><COL class='allcost'><COL class='hp'><COL class='atk'><COL class='def'><COL class='bdef'><COL class='vskin'><COL class='vsdan'><COL class='vshik'><COL class='range'><COL class='move'><COL class='skill'><TBODY>"; lvnum--; dat=new Array(((kindnum==2)?6:13)); for(i=0;i<dat.length;i++) dat[i]=new Array(13); for(i=0;i<dat.length;i++){ for(j=0;j<4;j++){ if(j==0) dat[i].hp=dat[i][j+4]=sta[i][j*2+6]+sta[i][j*2+7]*lvnum; else if(j==1) dat[i].atk=dat[i][j+4]=sta[i][j*2+6]+sta[i][j*2+7]*lvnum; else if(j==2) dat[i].def=dat[i][j+4]=sta[i][j*2+6]+sta[i][j*2+7]*lvnum; else if(j==3) dat[i].bdef=dat[i][j+4]=sta[i][j*2+6]+sta[i][j*2+7]*lvnum; dat[i][j+4]+="<SPAN class='adi'>>"+(sta[i][j*2+6]+sta[i][j*2+7]*(lvnum+1))+"</SPAN>"; } for(m=0;m<3;m++){for(l=0;l<4;l++) ave[m+3][l]=Math.round((ave[m][2*l]+ave[m][2*l+1]*lvnum)*mdiff[0][(l!=3)?l:2]/100);} for(k=0;k<3;k++){ dat[i][k+8]=Math.ceil(ave[k+3][0]/((sta[i][8]+sta[i][9]*lvnum)-(!kindnum?ave[k+3][2]:ave[k+3][3])))+"/"; sttemp=sta[i][10+Math.round(k/2)*2]+sta[i][11+Math.round(k/2)*2]*lvnum; if((ave[k+3][1]-sttemp)>0) dat[i][k+8]+=Math.ceil((sta[i][6]+sta[i][7]*lvnum)/(ave[k+3][1]-sttemp)); else dat[i][k+8]+="∞"; } allcost=sta[i][1]*stnum; nowcost=sta[i][1]; memnum=stnum; for(l=0;l<lvnum;l++){ nowcost=cap99(Math.floor(nowcost+nowcost*sta[i][2]/100)); allcost+=honum*nowcost; lvupcost=cap99(sta[i][3]+sta[i][4]*l+memnum*sta[i][5]); memnum+=honum; allcost+=lvupcost; } dat[i][0]=sta[i][0]; dat[i].nowcost=dat[i][1]=nowcost; nextcost=cap99(Math.floor(nowcost+nowcost*sta[i][2]/100)); dat[i][1]+="<BR><SPAN class='adi'>"+nextcost+"</SPAN>"; dat[i].lvup=dat[i][2]=cap99(sta[i][3]+sta[i][4]*lvnum+memnum*sta[i][5]); nextlvcost=cap99(sta[i][3]+sta[i][4]*(lvnum+1)+(memnum+honum)*sta[i][5]); dat[i][2]+="<BR><SPAN class='adi'>"+nextlvcost+"</SPAN>"; dat[i].allcost=dat[i][3]=allcost; dat[i][11]=sta[i][14]; dat[i][12]=sta[i][15]; dat[i][13]=sta[i][16]+((lvnum>1)?("/"+sta[i][17]):"")+((lvnum>4)?("/"+sta[i][18]):""); } for(i=0;i<dat.length;i++){datastr+="<TR>\n"; dat.sort(mysort); for(m=0;m<14;m++) datastr+="<TD>"+dat[i][m]; datastr+="</TR>\n"} for(i=0;i<3;i++){ datastr+="<TR>\n"; if(i==0) datastr+="<TD colspan='4' class='none'>仮想近接"; else if(i==1) datastr+="<TD colspan='4' class='none'>仮想弾幕"; else if(i==2) datastr+="<TD colspan='4' class='none'>仮想飛行"; datastr+="<TD>"+ave[i+3][0]+"<SPAN class='adi'>>"+Math.round(ave[i+3][0]+ave[i][1])+"</SPAN><TD>"+ave[i+3][1]+"<SPAN class='adi'>>"+Math.round(ave[i+3][1]+ave[i][3])+"</SPAN><TD>"+ave[i+3][2]+"<SPAN class='adi'>>"+Math.round(ave[i+3][2]+ave[i][5])+"</SPAN><TD>"+ave[i+3][3]+"<SPAN class='adi'>>"+Math.round(ave[i+3][3]+ave[i][7])+"</SPAN>"; if(!i) datastr+="<TD colspan='6' rowspan='3' class='none' style='text-align:center;'>"+mdiffstr[0][modenum]+"/"+mdiffstr[1][diffnum]+"</TR>\n"; } datastr+="</TBODY></TABLE>\n" with(parent.bottom.document){ clear(); open("text/html"); write("<HTML><HEAD><LINK href='./style.css' rel='stylesheet' type='text/css'></HEAD><BODY><CENTER>"+datastr+"<BR><BR><A href='../index.html' target='_top'>TOPへ戻る</A></CENTER></BODY></HTML>"); close(); } } function mysort(a,b){ revnum=document.all.tags("INPUT")(3).checked; if(sortnum==0) return (b.hp-a.hp)*(revnum?-1:1); else if(sortnum==1) return (b.atk-a.atk)*(revnum?-1:1); else if(sortnum==2) return (b.def-a.def)*(revnum?-1:1); else if(sortnum==3) return (b.bdef-a.bdef)*(revnum?-1:1); else if(sortnum==4) return (b.nowcost-a.nowcost)*(revnum?-1:1); else if(sortnum==5) return (b.lvup-a.lvup)*(revnum?-1:1); else if(sortnum==6) return (b.allcost-a.allcost)*(revnum?-1:1); } function cap99(numb){if(numb>999999) return 999999; else return numb;} function changelv(flag){nowlv=parseInt(document.all.tags("INPUT")(2).value,10); flag?nowlv++:nowlv--; if(isNaN(nowlv)||nowlv<1) alert("Lvが異常"); else{document.all.tags("INPUT")(2).value=nowlv; calc();}} function farm(){ ifmoney=new Array(19); ifnum=new Array(19); mem=Math.floor(parseInt(document.all.tags("INPUT")(7).value,10)); nowlv=Math.floor(parseInt(document.all.tags("INPUT")(8).value,10)); money=Math.floor(parseInt(document.all.tags("INPUT")(9).value,10)); toplv=Math.floor(parseInt(document.all.tags("INPUT")(10).value,10)); fmoney=money; uk=document.all.farmkind.value; if(!nowlv){mem=nowlv; nowlv=1;} flv=nowlv; nowcost=fkind[uk][1]; for(i=0;i<(nowlv-1);i++) nowcost=cap99(Math.floor(nowcost+nowcost*fkind[uk][2]/100)); nextlvc=fkind[uk][3]+fkind[uk][4]*(nowlv-1)+fkind[uk][5]*mem; lvupc=0; divnum=0; datastr="<BR>\n現在<SPAN style='font-size:130%;'>"+mem+"</SPAN>人、Lv<SPAN style='font-size:130%;'>"+nowlv+"</SPAN>、所持金"+pcomma(money)+"開始で"+fkind[uk][0]+"を養殖<BR><BR>\n"; if(isNaN(mem)||isNaN(nowlv)||isNaN(money)){alert("半角数字で入力してください"); return;} else if((mem<0)||(nowlv<0)||(money<0)){alert("どれかがマイナス数値です?"); return;} else if((mem==0)&&(nowlv>1)){alert("人が居ないのにLvが上がってますよ?"); return;} if(toplv>=nowlv){ nextc=cap99(Math.floor(nowcost+nowcost*fkind[uk][2]/100)); sac=nextc-nowcost; while(sac<fkind[uk][5]){nowlv++; nowcost=nextc; nextc=cap99(Math.floor(nextc+nextc*fkind[uk][2]/100)); sac=nextc-nowcost;}//Lvアップのコスト上昇>人数係数なら、そのLvまでジャンプ if((nowlv-flv)){//上記処理で1Lv以上アップした時 if(!mem){money-=fkind[uk][1]; mem=1; datastr+="Lv1の時に1人購入して、Lv"+nowlv+"までレベルアップ<BR>\n";} else datastr+="Lv"+flv+"は買い足さずに、Lv"+nowlv+"までレベルアップ<BR>\n"; tlvupc=0; for(j=0;j<(nowlv-flv);j++) tlvupc+=fkind[uk][3]+fkind[uk][4]*(j+flv-1); money-=(tlvupc+fkind[uk][5]*(nowlv-flv)*mem); } for(j=0;j<(toplv-nowlv);j++) lvupc+=fkind[uk][3]+fkind[uk][4]*(j+nowlv-1);/*上記処理後、目標Lvまでのレベルアップコスト試算*/ money-=lvupc+fkind[uk][5]*mem*(toplv-nowlv); if(checkm(money)){money=-money; alert(money+"円不足で\nLv"+toplv+"にすら行けませんよ!"); return;} tempc=fkind[uk][1];//目標Lvの売値を算出 for(i=0;i<(toplv-1);i++) tempc=cap99(Math.floor(tempc+tempc*fkind[uk][2]/100)); if(nowcost<Math.floor(tempc*sellrate/100)) divnum=Math.floor(money/(nowcost+fkind[uk][5]*(toplv-nowlv)));//目標Lvでの売値が今の買値より高い時、目標Lvまでのコストを引いた後何人買えるか else divnum=0; if(!mem&&!divnum){//Lv1スタートで一人も居ない上に、目標Lvの売値が今の買値より安かった時 money-=fkind[uk][1]; divnum=1; if(toplv==1){money-=fkind[uk][3]; toplv=2;} // alert("mem="+mem+"\ntoplv="+toplv+"\nnowlv="+nowlv+"\nflv="+flv+"\nnowcost="+nowcost+"\nsell="+Math.floor(nowcost*sellrate/100)+"\ndivnum="+divnum+"\nmoney="+money+"\nnextlvc="+nextlvc); datastr+="Lv1の時に一人購入して、Lv"+toplv+"までレベルアップ<BR>\n"; } if(checkm(divnum)){money=-money; alert(money+"円不足で\nLv"+toplv+"にすら行けませんよ!"); return;} money-=((fkind[uk][5]*(toplv-nowlv)+nowcost)*divnum); if(checkm(money)){money=-money; alert(money+"円不足で\nLv"+toplv+"にすら行けませんよ!"); return;} mem+=divnum; for(i=0;i<toplv-nowlv;i++) nowcost=cap99(Math.floor(nowcost+nowcost*fkind[uk][2]/100)); if(divnum&&!(lvupc<=0)) datastr+="Lv"+nowlv+"の時に"+(mem)+"人まで("+divnum+"人)購入して、Lv"+toplv+"までレベルアップ<BR>\n"; else if(!(lvupc<=0)) datastr+="開始時に一人も購入せずに、Lv"+toplv+"までレベルアップ<BR>\n"; nowlv=toplv; nextlvc=fkind[uk][3]+fkind[uk][4]*(nowlv-1)+fkind[uk][5]*mem; } datastr+="<TABLE cellpadding='0' cellspacing='0' style='text-align:right;' border='0'>\n"; while(mem>=0){ ifnum[nowlv-toplv]=mem; ifmoney[nowlv-toplv]=money+Math.floor(nowcost*sellrate/100)*mem; if(Math.floor(nowcost*sellrate/100)>=99999){ money+=99999*mem; datastr+="</TABLE>\nここで残り"+mem+"人全て売って終了<BR>\n最終金額は"+pcomma(money)+"円("+pcomma(money-fmoney)+"円増加)ちなみに…<BR><BR>\n"; mem=-1; if(flv<toplv+1) flv=toplv; for(j=0;j<(nowlv-flv);j++){ if(!j) datastr+="<TABLE cellpadding='0' cellspacing='0' style='text-align:right;'>\n"; datastr+="<TR><TD>Lv<TD>"+(flv+j)+"<TD>で<TD>"+ifnum[j+flv-toplv]+"<TD>人全て売っていれば、<TD"+((ifmoney[j+flv-toplv]>money)?" class='red'":'')+">"+pcomma(ifmoney[j+flv-toplv])+"<TD>円になりました</TR>\n"; if(j==(nowlv-flv-1)) datastr+="</TABLE>"; } } else{ divnum=mem; if(money<nextlvc){while(mem>-1){if(money>nextlvc) break; money+=Math.floor(nowcost*sellrate/100); mem--; nextlvc=fkind[uk][3]+fkind[uk][4]*(nowlv-1)+fkind[uk][5]*mem;}} if(money>nextlvc&&mem>=0){ money-=nextlvc; if((divnum-mem)==0) datastr+="<TR><TD colspan='7' style='text-align:left;'>Lv"+nowlv+"を1人も売らずにレベルアップ</TR>\n"; else datastr+="<TR><TD>Lv<TD>"+nowlv+"<TD>で<TD>"+mem+"<TD>人まで<TD>("+(divnum-mem)+"人)<TD>売ってレベルアップ</TR>\n"; nowlv++; nowcost=cap99(Math.floor(nowcost+nowcost*fkind[uk][2]/100)); nextlvc=fkind[uk][3]+fkind[uk][4]*(nowlv-1)+fkind[uk][5]*mem; } else{ tc=fkind[uk][1]; tl=1; while(Math.floor(tc*sellrate/100)<99999){tc=cap99(Math.floor(tc+tc*fkind[uk][2]/100)); tl++;} datastr+="</TABLE>\nLv"+tl+"まで育成できずにLv"+nowlv+"で力尽きる。ちなみに…<BR><BR>\n"; if(flv<toplv+1) flv=toplv; for(j=0;j<(nowlv-flv+1);j++){ if(!j) datastr+="<TABLE cellpadding='0' cellspacing='0' style='text-align:right;'>\n"; datastr+="<TR><TD>Lv<TD>"+(flv+j)+"<TD>で<TD>"+ifnum[j+flv-toplv]+"<TD>人全て売っていれば、<TD>"+pcomma(ifmoney[j+flv-toplv])+"<TD>円になりました</TR>\n"; if(j==(nowlv-flv)) datastr+="</TABLE>\n"; } } } } with(parent.bottom.document){ clear(); open("text/html"); write("<HTML><HEAD><LINK href='./style.css' rel='stylesheet' type='text/css'></HEAD><BODY><CENTER>"+datastr+"<BR></CENTER></BODY></HTML>"); close(); } } function checkm(mon){if(mon<0) return true; else return false;} function pcomma(cnum){cnum=String(cnum); while(cnum!=(cnum=cnum.replace(/^(\d+)(\d{3})/,"$1,$2"))){} return cnum;} </SCRIPT><STYLE type="text/css">BODY {margin:5px 0 0 0;padding:0;}</STYLE> <CENTER> <仮想敵 <SELECT name="mode"> <OPTION value="0">通常 <OPTION value="1">大群 <OPTION value="2">盗人 <OPTION value="3">TD </SELECT> <SELECT name="difficulty"> <OPTION value="0">Easy <OPTION value="1" selected>Normal <OPTION value="2">Hard <OPTION value="3">Lunatic </SELECT>> 初期人数<INPUT type="text" size="2" onFocus="this.select()" value="10">人、 LvUp毎に<INPUT type="text" size="2" onFocus="this.select()" value="0">人購入して <INPUT type="text" size="2" onFocus="this.select()" value="1">Lvの状態の<BR> <SELECT name="kind"> <OPTION value="0">近接 <OPTION value="1">弾幕 <OPTION value="2">飛行 </SELECT> タイプを <SELECT name="sort"> <OPTION value="0">HP <OPTION value="1">攻撃 <OPTION value="2">防御 <OPTION value="3">弾防 <OPTION value="4" selected>値段 <OPTION value="5">LvUp <OPTION value="6">総コ </SELECT> で(<INPUT type="checkbox" checked>逆順)ソートして <INPUT type="button" value="出力" onClick="calc()"> <INPUT type="button" value="-1Lv" onClick="changelv(0)"><INPUT type="button" value="+1Lv" onClick="changelv(1)"> <BR><HR style="width:75%;height:1px;color:#80C0E0;"> 現在人数<INPUT type="text" size="2" value="0" onFocus="this.select()">、 現在Lv<INPUT type="text" size="2" value="0" onFocus="this.select()" title="10万スタートのように、該当ユニットが まだ一人も居ない場合はLv0のままでok">、 所持金<INPUT type="text" size="7" value="100000" onFocus="this.select()"> 開始でLv<INPUT type="text" size="2" value="5" onFocus="this.select()" title="Lv5が一番効率がいいのかな?"> まで売らずに <SELECT name="farmkind"> <OPTION value="0">チルノ <OPTION value="1">てゐ <OPTION value="2">橙 <OPTION value="3">秋 穣子 <OPTION value="4">紅 美鈴 <OPTION value="5">鍵山 雛 <OPTION value="6">上白沢 慧音 <OPTION value="7">風見 幽香 <OPTION value="8">小野塚 小町 <OPTION value="9">魂魄 妖夢 <OPTION value="10">伊吹 萃香 <OPTION value="11">フランドール・スカーレット <OPTION value="12">藤原 妹紅 <OPTION value="13">メディスン・メランコリー <OPTION value="14">アリス・マーガトロイド <OPTION value="15">鈴仙・U・イナバ <OPTION value="16">十六夜 咲夜 <OPTION value="17">八雲 藍 <OPTION value="18">河城 にとり <OPTION value="19">八意 永琳 <OPTION value="20">霧雨 魔理沙 <OPTION value="21">レミリア・スカーレット <OPTION value="22">四季 映姫 ヤマザナドゥ <OPTION value="23">八雲 紫 <OPTION value="24">八坂 神奈子 <OPTION value="25">洩矢 諏訪子 <OPTION value="26">パチュリー・ノーレッジ <OPTION value="27">射命丸 文 <OPTION value="28">博麗 霊夢 <OPTION value="29">東風谷 早苗 <OPTION value="30">西行寺 幽々子 <OPTION value="31">蓬莱山 輝夜 </SELECT> で<INPUT type="button" value="牧場経営" onClick="farm()"> </CENTER><hr> <iframe name="bottom" align="center" height="800" width="100%" src="http://www14.atwiki.jp/patchcon/pub/bottom.html"> <ilayer src="http://www14.atwiki.jp/patchcon/pub/bottom.html" bgcolor="#99FFFF" width=100% height=800> </ilayer> </iframe> }}}