「javascript/weaponfilter」の編集履歴(バックアップ)一覧はこちら
追加された行は緑色になります。
削除された行は赤色になります。
#javascript(){{
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script>
$("#table_weaponfilter table tbody").each(function () {
var maxtd = $(this)[0].rows[0].cells.length;
$("tr").each(function () {
if (this.cells.length >= maxtd) {
$(this).addClass("tr1");
}
else {
$(this).addClass("tr2");
}
});
});
var typ = ["鈍器","杖","剣","短剣","槍","斧","拳","弓"];
var typ2 = ["Mace","Staff","Sowrd","Dagger","Spear","Axe","Glove","Bow"];
var job = ["すべて", "ウォーリア", "レンジャー", "メイジ", "クレリック", "マーチャント", "モンク"];
var job2 = ["Warrior Ranger Mage Cleric Merchant Monk","Warrior","Ranger","Mage","Cleric","Merchant","Monk"];
$("#table_weaponfilter table tbody tr").each(function () {
var num = $(this).children().eq(2).text();
var num2 = $(this).children().eq(5).text();
for (var i = 0, len = typ.length; i < len; ++i) {
if (num === typ[i]) {
$(this).addClass(typ2[i]); $(this).nextUntil(".tr1").addClass(typ2[i]);
}
}
for (var i = 0, len = job.length; i < len; ++i) {
if (num2.indexOf(job[i]) > -1) {
$(this).addClass(job2[i]); $(this).nextUntil(".tr1").addClass(job2[i]);
}
}
});
var args = $.trim($("div#args").text()).split(",");
if (args == "") {
filter();}
else {
for (var i = 0, len = args.length; i < len; ++i) {
$(".radio_weaponfilter input").each(function(){
if($(this).val()==args[i]){
$(this).val([args[i]]);
$("#form_runefilter").addClass("hide");
}
});
}
filter();
}
$(".radio_weaponfilter").on("change", function () {
filter();
});
function filter() {
var radio = $(".radio_weaponfilter").find('input[type="radio"]:checked');
var area = radio.map(function() {
return $(this).val();
})
$("#table_weaponfilter table tbody tr").removeClass("hide");
var count = 0;
for (var i = 0, len = area.length; i < len; ++i) {
if (area[i] !== "") {
$("#table_weaponfilter table tbody tr").filter(function () {
count++;
return !$(this).hasClass(area[i]);
}).addClass("hide");
}
}
var len = $('#table_weaponfilter .tr1:visible').length;
$("#result_len").html(len+"個の武器が存在します。");
}
</script>
}}
#javascript(){{
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script>
$("#table_weaponfilter table tbody").each(function () {
var maxtd = $(this)[0].rows[0].cells.length;
$("tr").each(function () {
if (this.cells.length >= maxtd) {
$(this).addClass("tr1");
}
else {
$(this).addClass("tr2");
}
});
});
var typ = ["鈍器","杖","剣","短剣","槍","斧","拳","弓"];
var typ2 = ["Mace","Staff","Sowrd","Dagger","Spear","Axe","Glove","Bow"];
var job = ["すべて", "ウォーリア", "レンジャー", "メイジ", "クレリック", "マーチャント", "モンク"];
var job2 = ["Warrior Ranger Mage Cleric Merchant Monk","Warrior","Ranger","Mage","Cleric","Merchant","Monk"];
$("#table_weaponfilter table tbody tr").each(function () {
var num = $(this).children().eq(2).text();
var num2 = $(this).children().eq(5).text();
for (var i = 0, len = typ.length; i < len; ++i) {
if (num === typ[i]) {
$(this).addClass(typ2[i]); $(this).nextUntil(".tr1").addClass(typ2[i]);
}
}
for (var i = 0, len = job.length; i < len; ++i) {
if (num2.indexOf(job[i]) > -1) {
$(this).addClass(job2[i]); $(this).nextUntil(".tr1").addClass(job2[i]);
}
}
});
var args = $.trim($("div#args").text()).split(",");
if (args == "") {
filter();}
else {
for (var i = 0, len = args.length; i < len; ++i) {
$(".radio_weaponfilter input").each(function(){
if($(this).val()==args[i]){
$(this).val([args[i]]);
$("#form_weaponfilter").addClass("hide");
}
});
}
filter();
}
$(".radio_weaponfilter").on("change", function () {
filter();
});
function filter() {
var radio = $(".radio_weaponfilter").find('input[type="radio"]:checked');
var area = radio.map(function() {
return $(this).val();
})
$("#table_weaponfilter table tbody tr").removeClass("hide");
var count = 0;
for (var i = 0, len = area.length; i < len; ++i) {
if (area[i] !== "") {
$("#table_weaponfilter table tbody tr").filter(function () {
count++;
return !$(this).hasClass(area[i]);
}).addClass("hide");
}
}
var len = $('#table_weaponfilter .tr1:visible').length;
$("#result_len").html(len+"個の武器が存在します。");
}
</script>
}}