「Morogrim Tidewalker」の編集履歴(バックアップ)一覧に戻る

Morogrim Tidewalker - (2007/06/05 (火) 05:03:50) の編集履歴(バックアップ)


Raid Setup

4tank(メソッド1:4Warrior1 メソッド2:MT War + 2Feral Dru + 1 Geared Prot Pal)
9healer
12dps(最低3Mage 3Wlk。MageとWlkはいればいるほど簡単になる。メソッド2ではFury Warriorも役に立つ。)

やり方によって、あなたは1、2人のHealerをDPSに変える事もできれば、その逆もできる。
これはかなりフレキシブルである。

Gear Requirements

Hydross the Unstableを下し、ここまで辿り着いているのなら、
あなたはこのInstanceにおけるGear Checkは既に通過している。

Resist Gearは必要無い。

全Raid Memberが、Buffedの状態で最低でも9000のHealthを得ている必要がある?


Buffs and Consumables

当然の事しか書かれていないので省略 Flask+その他全部


Boss Abilities


Health

2,200,000

Melee

Tankに4-6k程

Tidal Wave

正面35yardに4000-5000のFrost Damage + 400% Slow。
食らうのはMTのみにするべきである。

Watery Grave


Watery Grave Positions

"Morogrim Tidewalker sends his enemies to their watery graves!"
Morogrimは30秒毎に、Emoteと共に4人のプレイヤーを泡で包んで画像でハイライトされている場所にテレポートさせる。
6秒後、泡が弾けてターゲットとその周辺のプレイヤーに3200のフロストダメージを与え、
更に空中に吹き飛ばして約1000の落下ダメージを与える。
MTはこの能力の対象にはならず、Pal無敵、MageIBで回避する事ができる。

Earthquake

"The violent earthquake has alerted nearby murlocs!"
40秒毎に35yard以内のプレイヤー全員に約4000ダメージとKnockdown。
同時に14000のHealthを持ち、Tankに200-400のダメージを与えるElite Murlocが6匹、2pack沸く(12匹)。
各Packはそれぞれのエントランスからやってくる。
彼らは、視認できる範囲までやってくるのに数秒かかる。


Watery Globules

"Morogrim Tidewalker summons Watery Globules!"
彼のHealthが25%まで減った時、Watery Graveの代わりにこれを使うようになる。
4つのWatery Globulesを、Watery Graveのポイントに召喚する。
Globulesはゆっくり標的に向かって移動し、触れると4000のダメージを周囲に与える。
しかし、意図しているのかいないのか(?)彼らは今、特に何もしてこない(?)
Grobulesは30秒でDespawnする。


Method - 1


Positioning画像

Morogrim Raid Positioning; Method 1

Ranged DPS and healers are positioned behind Morogrim.

Melee DPS are at his feet.

There are two or three Paladins at the left of the raid. They will be taking aggro on the murlocs when they spawn for Method 1.

One random healer is positioned to the right side as shown. If he is a Paladin he should be treated as a normal healer and will not be taking part in the Murloc tanking.


The Pull

The pull is pretty simple. Have the MT stay in his tanking position as shown on the picture and have a hunter Misdirect Morogrim on to him.


Healing Assignments

You should have about 2-3 paladins, a Tree of Life druid and a shaman or priest focusing on the Main Tank. Assign more if you're having trouble. The rest of the healers should be around the back of the raid, healing people as they come back from the Watery Grave and healing when the murlocs are getting AoE-ed.


The Fight

Phase 1

MorogrimがMTによって配置につけられたら、MTは5,6秒彼のAggroを取り、その後BossへのDPSを開始する。

最初のWatery Graveは戦闘開始から約30秒後に使われ、
EarthquakeはWatery Graveが発動してから(6秒経過してから)約10秒後に使用される。

Watery Graveを食らったPlayerは、5k以上のHealthが無い場合はEarthquakeで死んでしまうので、Morogrimに近づいてはならない。
Healを得るまで待つか、自分で包帯を巻いてからRaidに合流する。

Earthquakeがきたら、Pal以外全員Healを止め、PalがHealをMTや他のメンバー
(彼らが必要な場合のみ)にChain Castして、MurlocsのAggroを取る。
Heal Threatは実際にHealthを回復出来た時のみ発生し、Health全快のプレイヤーを
回復してもThreatは発生しない事を忘れてはならない。

Emoteから約10秒経ってMurlocが来た時に、もし彼らがPaladinをTargetしていた場合、
他のHealerはPaladinのThreatを上回らないように慎重にHealを再開する。

Murlocが見えたらPaladinのいる所に移動する。

MurlocがMTの場所を通り過ぎたら、WarriorはPiercing HowlとDemoralizing Shoutを使う。
WarlockとMageはShadowfuryとFrostNovaを使って、MurlocをPaladinのすぐ手前で固める。

WlkはSeed of CorruptionをChain Castし、MageはFlamestrikeとBlastwaveを使い、
HunterはMultiとVolleyでこれを助ける。
WarはCleave、PalはConsecration等、全種類のAoE Skillを使って速やかに片付ける。

ShadowfuryやNovaが解けた時、彼らがまだCloth Classを殺してしまう可能性が残っているなら、
もう一度Shadowfury/Frostnovaを使う。
大体Fury/Novaが入ってから15秒以内に全滅させ、Boss DPSに戻る事。

Watery Graveは再び誰かに命中し、これが彼のHealthが25%になるまで続く。


Phase 2

25%でMorogrimはWatery Graveを止め、代わりにWatery Globulesを使う。
単にそれらから離れればよく、同じようにMurlocを掃除し続けていけばよい。


Method 2


Morogrim Raid Positioning; Method 2

Method2では、

以下Gearがガチガチに揃ったProtec Paladinという絶滅種を使った方法なので割愛


Miscellaneous Notes


The one problem that can come with Method 2 is if the protection paladin gets the Watery Grave after the murlocs come. If this happens the feral druids distance themselves a bit from Morogrim and use Demoralizing Roar, or, if that doesn't work, Challenging Roar, to pick up and swipe the murlocs until the Paladin gets back. If the paladin's Divine Shield is on cooldown and he's stuck in the Watery Grave, the druids and fury warrior (with a shield + Cleave) must hold aggro on all the murlocs so they can be AoE-ed.


Class-by-Class Overview

Main Tank
The MT tanks Morogrim facing the entrance as shown on the positioning diagrams. The MT doesn't need to use any special abilities other than simply accumulating aggro. The only other thing he needs to do, if he's using Method 2, is rotate Morogrim to one side.

DPS Warriors
Keep DPS-ing Morogrim until the Earthquake hits. If using Method 1, as soon as you see the murlocs incomming, DPS warriors disengage Morogrim and use Piercing Howl and Demoralizing Shout on both packs, before they reach the aggroing Paladin. After the murlocs are Frost Nova-ed or Shadowfuried, start Cleaving the murlocs. If you're Arms you can use Sweeping Strikes.

For Method 2, Cleave/Sweeping Strike the murlocs in order to help AoE and maybe grab aggro on a murloc or two to spread out the damage from them.

Rogues
Rogues should focus on DPS-ing the boss and not pulling aggro. However if the raid is having trouble dealing with the murlocs fast enough, you might need to help out on them. Otherwise just focus on DPS and not aggro-ing the boss.

Hunters
Hunters DPS the boss. When murlocs come and are controlled (Frozen/Shadowfuried for Method 1, paladin has established aggro for Method 2), start Multi-Shotting and Volleying the murlocs and generally helping on taking them down. You might use Misdirect with Multi-Shots for Method 2 after the murlocs are on the paladin to help him out with holding aggro, but it shouldn't be required. Pets should be ok to use as long as you make sure they don't aggro Morogrim.

This is what Morogrim Tidewalker will be remembered for
Mages
Mages DPS the boss. If using Method 1, when the Earthquake hits, Mages keep DPS-ing the boss until they see the murlocs incoming. The Mages must then Frost Nova both packs of murlocs before they converge on the paladin or else they'd pretty much kill him in one or two hits. As soon as the murlocs are affected by Frost Nova, spam Flamestrike on them to take them down as fast as possible.

If using Method 2, just wait until the Paladin thinks he has enough aggro on the murlocs, usually about 10 seconds after they've engaged him, and AoE the murlocs. After that resume DPS on the boss.

Warlocks
Warlocks DPS the boss. If using Method 1, when the Earthquake hits, warlocks keep DPS-ing the boss until you see the murlocs incomming. Then cast Seed of Corruption on as many murlocs as you can. If any warlocks have Shadowfury they should use it with the mages' Frost Nova or save it for if the murlocs break from the Frost Nova, though the timing doesn't make much of a difference since they should die relatively fast. For Method 2 ,just wait until the Paladin thinks he has enough aggro on the murlocs, usually about 10 seconds after they've engaged him, and AoE the murlocs. After that resume DPS on the boss.

Priests
You should use Prayer of Healing to quickly heal up group members after an Earthquake and stop healing the MT if you're assigned to him, in order not to pull aggro on the murlocs. Use Fade to lower your aggro on the murlocs when they spawn. However, if you do get aggro from them, run to the paladin's spot. If Prayer of Healing causes too much aggro for you, minimize its use.

Shamans
Focus healing on your assigned targets. When the Earthquake hits, use Chain Heal to quickly heal the raid afterwards and stop healing the main tank if you're assigned to him. However if you can't pull off the heal 1-2 seconds after the Earthquake hits do not risk it and stop all healing until the murlocs are frozen or tanked, as you have no active threat reduction. If you do get aggro from murlocs, run to the paladin's spot. For Method 1 you can use Earthbind Totems at the lower platform stair and the entrance, where the two packs will come from. For Method 2, Stoneskin or Grace of Air Totem in the protection paladin's group will help him in mitigating the damage.

Paladins
Focus healing on your assigned targets. For Method 1, make sure the left side paladins have Righteous Fury. When the Earthquake hits, start chain healing the main tank in order to grab healing aggro on the murlocs. You'll be the only people healing him so using +heal trinkets and Divine Favor is recommended to keep the MT alive. When the murlocs are Frozen or Shadowfuried, move out from between them and let the raid deal with them.

For Method 2 the only paladin with Rigtheous Fury should be the protection paladin. If you're that person, heal as much health as possible (on people with non-full health) in order to grab healing aggro on the murlocs. Use Retribution Aura, Consecration, Avenging Wrath, Holy Shield, a spike on your shield and basically anything to establish and hold aggro on the murlocs. The healing paladins should be able to continue healing the whole time due to the little aggro they cause.

Druids
Focus healing on your assigned targets and make sure you have people HoT-ed before the Watery Grave hits. Your HoTs shouldn't really pull more aggro than the paladins after the Earthquake so use them at your own discresion.If you do get aggro, run to the paladin's spot.

For feral druids in Method 2, you have to use Demoralizing Shout on the murlocs when they run in and start Swiping them to accumulate aggro in case anything happens to the paladin, and also to grab aggro on a few murlocs to spread out the damage. If the murlocs break out of the AoE, get some distance from Morogrim to avoid affecting him and use Challanging Roar to pick them up.
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