リリースノート

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September 10, 2009 - America's Army 3 Update Released [#ve4ee3dc]

Patch Version 3.0.6

Training
  • Corrected error that sometimes resulted in hangs when starting training missions
  • Fixes single player sprint/dive failing to bring back weapon after grenade toss
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
  • Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
  • Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
  • Fixes incorrect colors on correct/incorrect text on the CLS AAR
  • Fix for close menu and double menus in training levels
  • CLS AAR now shows the CLS achievement if earned
  • SDM AAR now correctly displays the hit location on the targets

Gameplay
  • TS3 voice rules now work correctly after map rotation
  • Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
  • Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
  • Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
  • Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
  • Client will now cleanup old stat cache files on start up
  • Removes "player didn't play in round" server logging message
  • All grenades will now properly display for all class types appropriately
  • Fixes weapon vanishing when player crouch/slides after a grenade is thrown
  • Fix for going prone weapon vanishing after grenade toss
  • Setting "Brightness" now saves properly
  • Added numerous Server Browser enhancements for performance
  • Activates primary weapon after sprinting if player no longer has a weapon
  • Weapon is now unzoomed/lowered when changing weapons
  • Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
  • Interrupted reloads now return to the previous weapon fire mode
  • Fixes issues related to loadout at spawn
  • Fixes leaning players not being able to be hit in the head
  • Fix for grenades incorrectly triggering overpressure effects
  • Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
  • Fixes issue in some AARs that were displaying the incorrect rank
  • Corrected first deployment cinematic
  • Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
  • Kill/Death Ratio UI display now rounded to the nearest tenth
  • Fix for quick weapon swap inconsistency
  • Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
  • Preplanner objective buttons should no longer be off the edge and not be able to be clicked
  • Melee and M320 incapacitations should now count correctly
  • Radial menus should no longer interrupt firing until they fade in
  • Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
  • Fix for melee working through walls if enemy soldier up against opposite side of wall
  • Modified appearance of CTT background
  • Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
  • You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
  • Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
  • Fixes door sounds to work in multiplayer
  • Fix for end of round AAR not always showing the correct winning action player
  • Fix for TAH briefing not having correct text
  • Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
  • Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
  • Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
  • Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)

''Stats & UI''
  • Rank display corrected
  • Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
  • Fixes maximum length of player or soldier name issues
  • Adjusted the soldier overview statistics
  • Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
  • Stick to the plan achievement fixed
  • Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
  • Several achievement rules corrected
  • Corrects Advancement Points not being awarded properly for completing training missions
  • Adds messaging when achievements are earned on server without enough players
  • V for Victory scoring rules corrected
  • Account linking should now work
  • Account settings page now has very brief instructions on using the unit information" (clan) tag field
  • Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
  • Login button should once again be highlighted
  • Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
  • Map vote functionality restored
  • Vote kick UI now has room for all player names
  • Fixes for when vote kick target leaves server - - the vote kick option now fades out
  • Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
  • Settings UI: Resolution adjustment for 4:3 ratios now work properly
  • Fixed several menu issues that could result in locking movement or not locking movement)
  • Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
  • Support for joining a server from the aa3game.exe command line (use format "+connect " and optional "+password ").
  • UI corrections to several Army information pages
  • Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
  • Fix for group handling logic so players in multiple groups have their groups prioritized
  • Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
  • Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again

Missions
  • VIP standard loadout on Impact now has the correct number of magazines
  • TAH volume on Impact can no longer be taken from below the building
  • Impact now has a moving Firescout
  • Fixed Impact level exploit where players could prone/crouch their way out of world
  • Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level * Collision problem with not being able to shoot through fence in Ranch barn

''Admin & Misc''
  • In game IRC now sends the game version in the link
  • Several support and community page links corrected
  • New Authentication SDK with several fixes
  • New MBS SDK with several fixes and performance improvements
  • Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
  • Updated the OpenAL DLL's included with the game to the latest from Creative
  • Fix for Alt-Tab crash when using Vista (or DX9 in general)
  • Fix for performing radial menu action leaving left mouse button in pressed state
  • Admin communications console commands should now work correctly
  • Server admins can no longer pick a team and no longer appear in the team select list
  • Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
  • AdminRemovePlayerAdmin response message corrected

July 13, 2009 - America's Army 3 Update Released [#kf49719b]

Patch Version 3.0.5
  • More messaging when unable to connect to server for particular circumstances like full servers, etc
  • More enhancements to PunkBuster implementation
  • Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening
  • Streamlined the server connect
  • Adjusted the ftmp cleanup logic so it works properly on the server
  • New Auth SDK that fixes MBS query issues, several crashes, and memory leaks
  • Better feedback to players kicked from training due to not being qualified
  • Fixes to player count in Internet Browser
  • Fix for hud decrementing frag grenade round display when 320 ammo types are switched
  • Frag grenade loadout fixes
  • Cleanup of client stat file on startup so bad stats won't hang players joining training
  • Removes "player didn't play in round" debugging message from logs
  • Fixes accessed nones caused by mission lost statistics when player isn't alive at end of round
  • Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4)
  • Prevent going prone while tossing a grenade
  • Report full server to user message and bad/wrong password to user in message box after being kicked from server
  • Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes)
  • Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server
  • Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat)
  • Added PunkBuster setup steps to installation

July 3, 2009 - America's Army 3 Update Released [#s3a14129]

Patch Version 3.0.4
  • Improved console help
  • Added Clan support. Add clan tag in Account Settings. You must change information while in single player mode for now.
  • Admin VOIP Improvements
  • New "version" console command to see the current version
  • Server browser performance improvements
  • Fixes joining password protected servers so it no longer selects the server underneath the mouse cursor when clicking on the "Join" button in the password entry dialog.
  • Fix for settings menu improperly closing when ESC pressed and leaving the player stuck with no UI and limited control
  • Mission generation optimizations
  • Fixed issue with logging into game servers that sometimes used another player's soldier profile.
  • New TS3 SDK integrated
  • Improves how server manages authentication objects
  • Fixes issue with players being added to the scoring system not having all of their scoring data written.
  • Fixes issue where players not logged into MBS were being logged out if they left the server prior to authenticating
  • M320 grenade attaching issue resolved.
  • Dedicated server title bar now shows mission and player details
  • Fixes the "Waiting for other players" UI so it now appears again.
  • Removes some server logging
  • Increased communications handling to support when all players use heavy load outs. This may correct many instances where players didn't spawn correctly or get the correct load out.
  • Fixes the M320 getting an extra round of ammo
  • Fixes the Account Settings password changing not working properly
  • Fixes the IRC link not working
  • Fixes the displayed mission type (assault/defense/etc.) shown in the battle planner so it displays properly after side-swapping

June 24, 2009 - America's Army 3 Update Released~ [#c343f687]

AA 3.0.3 Fixes/Changes

  • Removes Password from AA3Launch.log
  • Fix for MBS not working after server changes to a new map
  • Fixes TeamReady in Mission Preplanning
  • Updated authentication SDK to improve reliability and performance
  • Fix for freezing on training mission load
  • Improved performance on loading maps/training missions
  • Fixed several small memory leaks
  • Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
  • Modified training authentication so it is more efficient
  • Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
  • Fixed Admin add Player Admin
  • Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
  • Add new AdminListPlayers to get list of players and their player ID's
  • Removes most of the server log spam, especially that tied to missions and mission setup and ROE
  • Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
  • You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
  • Modified program startup to clear out any old ATS temporary files
  • Improved scoring messaging support for training missions
  • Fixes several scoring issues
  • Optimizes more of the authentication code and adds better exception handling in it
  • Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
  • Fixes issues with single player stats not correctly initializing all of the time
  • Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
  • Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
  • Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
  • Adjusts the close menu logic to always close properly so double menus should no longer happen


June 19, 2009 - America's Army 3 Update Released [#v19d5607]


  • Removed apparent lag caused by other players entering or leaving a server
  • Improved start of round spawn issues
  • Resolved problem with training results not saving
  • Improved communication with Authentication server
  • Eliminated freezing up when moving from one training mission to another
  • Cleared up hesitation during training missions
  • Significantly reduce number of authentication transactions between player and Authentication server
  • Solved achievements save and display problems
  • Improved Login communication with Authentication server
  • Improved player statistics tracking for better accuracy
  • Improved overall performance
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