85コマンド - (2012/10/19 (金) 08:10:34) の編集履歴(バックアップ)
85コマンド
ポインタ2で解凍したファイルを開くと、「** 00 00 85」というバイトが多数存在する。
「**」の部分がコマンド番号というものであり、この番号によって様々な戦闘アニメ時の効果が発揮する。(例えば47ならマントがなびくコマンド)
下記は烈火だが、ある程度は聖魔でも使える。
適当に日本語訳。あとこっちで新たに調べた分は太字で追記。ただ何の効果音か分からん。情報求む
「**」の部分がコマンド番号というものであり、この番号によって様々な戦闘アニメ時の効果が発揮する。(例えば47ならマントがなびくコマンド)
下記は烈火だが、ある程度は聖魔でも使える。
適当に日本語訳。あとこっちで新たに調べた分は太字で追記。ただ何の効果音か分からん。情報求む
0x00 | NOP |
0x01 | Wait for HP to deplete (freezes if no HP depletion is occurring/has occurred)(should be used even in missed attack) (should end standing animations) |
0x02 | Start of dodge |
0x03 | Start attack animation; should be followed by 0x07; should head "dodged attack"(melee that will miss) |
0x04 | Prepare HP depletion routine; needed to animate return to standing frame after hit |
0x05 | Call spell associated with equipped weapon |
0x06 | Begin opponent's turn after hit |
0x07 | Start attack animation; should be preceeded by 0x03 |
0x08 | Critical hit |
0x09 | Critical hit |
0x0A | Critical hit |
0x0B | Critical hit |
0x0C | Critical hit |
0x0D | End of dodge animation (should have an 0x01 command before it and after a preceding 0x0E)(should be used just before 00 00 00 80 and should end missed attack as well) |
0x0E | Start of dodging frames (should go after standing frame and before dodging animation) |
0x0F | Unused; does nothing |
0x10 | Unused; does nothing |
0x11 | Unused; does nothing |
0x12 | Unused; does nothing |
0x13 | ? (ranged attack - hand axe for Hector) |
0x14 | Heavy vibration of screen |
0x15 | Slight vibration of screen |
0x16 | Unused; does nothing |
0x17 | Unused; does nothing |
0x18 | Use this instead of 0x02 to dodge toward the foreground instead of toward the background |
0x19 | Play bow pulling SFE |
0x1A | Normal hit |
0x1B | Play quick "heavy step" SFE |
0x1C | Play light horse stepping SFE; pitch decreases |
0x1D | Play light horse stepping SFE; pitch increases |
0x1E | Similar to 0x1D; a bit louder |
0x1F | Play hit SFE (sounds like Eliwood with sword's hit) (Will be normal hit sound during normal attack and critical hit sound during criticalattack) |
0x20 | Play hit SFE (sounds like Knight Lord with Durandal's hit) (see previous note) |
0x21 | Play hit SFE (sounds like Knight Lord with sword's hit) (see previous note) |
0x22 | Play short sword swinging SFE |
0x23 | Play shorter sword swinging SFE |
0x24 | Play sword slashing air SFE |
0x25 | Play wing flap SFE |
0x26 | Sword toss; VERY hardcoded (uses 32x32 at linear sheet index 0x1C from current sheet) |
0x27 | Shield toss; while this command is used for shield tossing,it is actually just a copy of command 0x26 |
0x28 | Play electrical charging SFE (Used by Shamans) |
0x29 | Kills BGM |
0x2A | Kills BGM |
0x2B | Play armored unit "leaping" SFE→鎧のガチャ音 |
0x2C | Show fire (that envelopes Sealed Sword; contains all Sealed Sword fire frames) animation Slashing frames missing in FE 7/8! |
0x2D | ? (Assassin critical) (Lethality activator that is dependent on other commands?) |
0x2E | Show sage's normal magic rune drawing animation |
0x2F | Show sage's critical magic rune drawing animation |
0x30 | Show dirt kicking (as from dashing forward) animation |
0x31 | Show small dirt wave moving forward animation (starts about mid screen) |
0x32 | Show medium sized dirt wave moving backward animation (starts from feet of attacker) |
0x33 | Play battle cry SFE (REALLY stupid)→山賊の必殺、短めにすると聖戦でキャラが死ぬ時の叫びに似てる |
0x34 | Play heavy stepping SFE |
0x35 | Play longer wing flapping SFE |
0x36 | Play sword unsheathing SFE |
0x37 | Play sword clicking SFE |
0x38 | Play heavy spear spinning SFE |
0x39 | Pauses the attacker, makes them flash white and makes the screen flash white Essentially makes it look as though the attacker was hit, but without blue sparks |
0x3A | Play dancer magic release SFE |
0x3B | Play bard song SFE |
0x3C | Play sword "whooshing" SFE (done by Nomads; sounds like wing flap) |
0x3D | Show Nergal's dark aura animation - FE 7 only!→エフェクトは出るがBGM停止&デフォで画面揺れがセットっぽい |
0x3E | Play burning SFE |
0x3F | Play alternate arrow firing SFE?→アーチ発射音 |
0x40 | Kills BGM |
0x41 | Play short axe swinging SFE |
0x42 | Play long axe swinging SFE |
0x43 | Play weapon stance SFE (Clicking noise) |
0x44 | Play short "light emission" SFE (I seriously don't know a better way to describe this)→エリウッドクリティカル時のキュピーン音 |
0x45 | Play horse neighing SFE→効果音無し&BGM停止 |
0x46 | Play dropped axe crashing onto ground SFE |
0x47 | Show cape flowing animation; VERY hardcoded |
0x48 | Kills BGM |
0x49 | Play sage's magic firing SFE |
0x4A | Play valkyrie's magic charging SFE (Pretty much the same as the shaman's) |
0x4B | Play monk's magic casting SFE |
0x4C | Play Athos' magic casting SFE→効果音無し&BGM停止 |
0x4D | Play Athos' critical glint SFE→効果音無し&BGM停止 |
0x4E | Show dirt wave (as from horse kicking forward from ground) animation |
0x4F | Play druid critical charging SFE |
0x50 | ? (Nergal's critical)→何も起きない |
0x51 | Show brief white flash animation |
0x52 | See command 0x2D |
0x53 | through 0xFF - Unused→なんてことはなかった。以降魔物の効果音とか |
0x54 | 変化なし |
0x55 | 変化なし |
0x56 | バールっぽいSFE |
0x57 | バールっぽいSFE |
0x58 | シュガッSFE |
0x59 | バール移動SFE |
0x5A | ゴゥンSFE |
0x5B | 重め風切りSFE |
0x5C | 遠吠えSFE |
0x5D | ゾンビ足音SFE |
0x5E | 掘削音SFE |
0x5F | ギーSFE |
0x60 | 38と4Dの中間みたいなふりまわすSFE |
0x61 | 溜めるSFE |
0x62 | 何かのSFE |
0x63 | 鳴き声?SFE |
0x64 | 変化なし |
0x65 | 風切り音SFE |
0x66 | 足音っぽいSFE |
0x67 | 骨の歩く音SFE |
0x68 | くぐもった音SFE |
0x69 | 変化なし |
0x6A | サイレスっぽくピコーンと鳴るSFE |
0x6B | ブゥンSFE |
0x6C | チローンSFE |
0x6D | 足音SFE |
0x6E | 似たような足音SFE |
0x6F | 似たような足音(大きめ)SFE |
0x70 | これも足音SFE |
0x71 | 変化なし |
0x72 | 変化なし |
0x73 | かき氷を削るようなSFE |
0x74 | コチッSFE |
0x75 | 低い鳴き声SFE |
0x76 | 燃えるブォォSFE |
0x77 | ドラゴンゾンビの登場音?SFE |
0x78 | ジジジSFE |
0x79 | ピコリンSFE |
0x7A | ジッSFE |
0x7B | ミルラクリティカルSFE |
0x7C | 変化なし |
0x7D | 変化なし |
0x7E | 変化なし |
0x7F | 変化なし |
0x80 | 変化なし |
0x81 | 変化なし |
0x82 | 変化なし |
0x83 | 変化なし |
Massive thanks to these people for documentation help:
Nintenlord/Timo Vesa...that Finnish guy; **** if I know how to spell his damn name
Fire Blazer/Keriku
Ayumu/Kate
Nintenlord/Timo Vesa...that Finnish guy; **** if I know how to spell his damn name
Fire Blazer/Keriku
Ayumu/Kate
- http://wiki.livedoor.jp/fe_mars/d/%ce%f5%b2%d0-85%a5%b3%a5%de%a5%f3%a5%c9 ここの移した方が早いんでね? 特に英語部分は聖魔で使えるか分からないのもあるだろうけど -- 化石人