「85コマンド」の編集履歴(バックアップ)一覧に戻る
85コマンド - (2012/10/20 (土) 17:17:07) のソース
*85コマンド ポインタ2で解凍したファイルを開くと、「** 00 00 85」というバイトが多数存在する。 「**」の部分がコマンド番号というものであり、この番号によって様々な戦闘アニメ時の効果が発揮する。(例えば47ならマントがなびくコマンド) 下記は烈火だが、ある程度は聖魔でも使える。 適当に日本語訳。あとこっちで新たに調べた分は太字で追記(0x53以降)。ただ何の効果音か分からん。情報求む [[FEまとめWiki>http://wiki.livedoor.jp/fe_mars/d/%ce%f5%b2%d0-85%a5%b3%a5%de%a5%f3%a5%c9]]より日本語訳を引用、追記 |0x00|NOP| |0x01|Wait for HP to deplete (freezes if no HP depletion is occurring/has occurred)(should be used even in missed attack) (should end standing animations)| |0x02|Start of dodge| |0x03|Start attack animation; should be followed by 0x07; should head "dodged attack"(melee that will miss)| |0x04|Prepare HP depletion routine; needed to animate return to standing frame after hit| |0x05|Call spell associated with equipped weapon| |0x06|Begin opponent's turn after hit| |0x07|Start attack animation; should be preceeded by 0x03| |0x08|Critical hit 衝撃エフェクト(音なし)| |0x09|Critical hit 衝撃エフェクト(音なし)| |0x0A|Critical hit 衝撃エフェクト(音なし)| |0x0B|Critical hit 衝撃エフェクト(音なし)| |0x0C|Critical hit 衝撃エフェクト(音なし)| |0x0D|End of dodge animation (should have an 0x01 command before it and after a preceding 0x0E)(should be used just before 00 00 00 80 and should end missed attack as well)(アニメ停止)| |0x0E|Start of dodging frames (should go after standing frame and before dodging animation)| |0x0F|Unused; does nothing| |0x10|Unused; does nothing| |0x11|Unused; does nothing| |0x12|Unused; does nothing| |0x13|? (ranged attack - hand axe for Hector)(ヘクトルの手斧)| |0x14|Heavy vibration of screen(画面揺れる アルマーズ?)| |0x15|Slight vibration of screen(画面揺れる 小さい)| |0x16|Unused; does nothing| |0x17|Unused; does nothing| |0x18|Use this instead of 0x02 to dodge toward the foreground instead of toward the background| |0x19|Play bow pulling SFE(弓を引く音)| |0x1A|Normal hitノーマルヒットエフェクト(音なし)| |0x1B|Play quick "heavy step" SFE(足音?)| |0x1C|Play light horse stepping SFE; pitch decreases(ナイトの足音?)| |0x1D|Play light horse stepping SFE; pitch increases(ロードナイトの足音?)| |0x1E|Similar to 0x1D; a bit louder(ナイトの足音?)| |0x1F|Play hit SFE (sounds like Eliwood with sword's hit) (Will be normal hit sound during normal attack and critical hit sound during criticalattack)(クリティカル効果音)| |0x20|Play hit SFE (sounds like Knight Lord with Durandal's hit) (see previous note)(クリティカル効果音)| |0x21|Play hit SFE (sounds like Knight Lord with sword's hit) (see previous note)(クリティカル効果音)| |0x22|Play short sword swinging SFE(リンロードの剣を振る音)| |0x23|Play shorter sword swinging SFE(剣を振る音 小さい)| |0x24|Play sword slashing air SFE| |0x25|Play wing flap SFE(ブンという音)| |0x26|Sword toss; VERY hardcoded (uses 32x32 at linear sheet index 0x1C from current sheet)(勇者の剣を投げる奴)| |0x27|Shield toss; while this command is used for shield tossing,it is actually just a copy of command 0x26(勇者の盾を投げる奴)| |0x28|Play electrical charging SFE (Used by Shamans)(ヴァルキュリアのクリティカル音 ジジッ)| |0x29|Kills BGM(空き)086EB2D8| |0x2A|Kills BGM(空き)086EB2D8| |0x2B|Play armored unit "leaping" SFE(アーマー系の鎧音)| |0x2C|Show fire (that envelopes Sealed Sword; contains all Sealed Sword fire frames) animation Slashing frames missing in FE 7/8!(ロイ封印クリティカルの炎エフェクト) | |0x2D|? (Assassin critical) (Lethality activator that is dependent on other commands?)| |0x2E|Show sage's normal magic rune drawing animation(賢者の魔法エフェクト 効果音なし)| |0x2F|Show sage's critical magic rune drawing animation(賢者のクリティカルエフェクト 効果音あり)| |0x30|Show dirt kicking (as from dashing forward) animation(リンロードのクリティカル時の砂煙)| |0x31|Show small dirt wave moving forward animation (starts about mid screen)(砂煙)| |0x32|Show medium sized dirt wave moving backward animation (starts from feet of attacker)(砂煙)| |0x33|Play battle cry SFE (REALLY stupid)(山賊クリティカル時の叫び声)| |0x34|Play heavy stepping SFE(足音)| |0x35|Play longer wing flapping SFE(翼の音)| |0x36|Play sword unsheathing SFE(リンロードの剣を抜く音?)| |0x37|Play sword clicking SFE(剣を鞘に入れる音?)| |0x38|Play heavy spear spinning SFE(槍を回す音)| |0x39|Pauses the attacker, makes them flash white and makes the screen flash white Essentially makes it look as though the attacker was hit, but without blue sparks(エフェクト 神将器フラッシュ?) | |0x3A|Play dancer magic release SFE(踊り子の音)| |0x3B|Play bard song SFE(バードの笛の音)| |0x3C|Play sword "whooshing" SFE (done by Nomads; sounds like wing flap)(剣を振る音?)| |0x3D|Show Nergal's dark aura animation - FE 7 only!(ネルガル攻撃エフェクト 効果音あり)→FE8はBGM停止| |0x3E|Play burning SFE(炎の効果音 ロイ封印)| |0x3F|Play alternate arrow firing SFE?(アーチ発射音)| |0x40|Kills BGM(空き)086EB188| |0x41|Play short axe swinging SFE(空き)086EB188| |0x42|Play long axe swinging SFE| |0x43|Play weapon stance SFE (Clicking noise)(辺を鞘に入れる音 カチ)| |0x44|Play short "light emission" SFE (I seriously don't know a better way to describe this)(エリウッドクリティカル時の剣が光る音)| |0x45|Play horse neighing SFE(ロードナイト馬のいななき)→FE8はBGM停止| |0x46|Play dropped axe crashing onto ground SFE| |0x47|Show cape flowing animation; VERY hardcoded| |0x48|Kills BGM(空き)086EB038| |0x49|Play sage's magic firing SFE(賢者 魔法効果音)| |0x4A|Play valkyrie's magic charging SFE (Pretty much the same as the shaman's)(ヴァルキュリア攻撃効果音)| |0x4B|Play monk's magic casting SFE(修道士 効果音)| |0x4C|Play Athos' magic casting SFE(アトス 効果音)→FE8はBGM停止| |0x4D|Play Athos' critical glint SFE(アトス クリティカル効果音)→FE8はBGM停止| |0x4E|Show dirt wave (as from horse kicking forward from ground) animation| |0x4F|Play druid critical charging SFE(ドイルド クリティカル効果音)| |0x50|? (Nergal's critical)→FE8では何も起きない| |0x51|Show brief white flash animation| |0x52|See command 0x2D| |0x53|through 0xFF - Unused→&bold(){聖魔の場合は以降魔物の効果音とか}| |0x54|&bold(){変化なし}| |0x55|&bold(){変化なし}| |0x56|&bold(){バールっぽいSFE}| |0x57|&bold(){バールっぽいSFE}| |0x58|&bold(){シュガッSFE}| |0x59|&bold(){バール移動SFE}| |0x5A|&bold(){ゴゥンSFE}| |0x5B|&bold(){重め風切りSFE}| |0x5C|&bold(){遠吠えSFE}| |0x5D|&bold(){ゾンビ足音SFE}| |0x5E|&bold(){掘削音SFE}| |0x5F|&bold(){ギーSFE}| |0x60|&bold(){38と4Dの中間みたいなふりまわすSFE}| |0x61|&bold(){溜めるSFE}| |0x62|&bold(){何かのSFE}| |0x63|&bold(){鳴き声?SFE}| |0x64|&bold(){変化なし}| |0x65|&bold(){風切り音SFE}| |0x66|&bold(){足音っぽいSFE}| |0x67|&bold(){骨の歩く音SFE}| |0x68|&bold(){くぐもった音SFE}| |0x69|&bold(){変化なし}| |0x6A|&bold(){サイレスっぽくピコーンと鳴るSFE}| |0x6B|&bold(){ブゥンSFE}| |0x6C|&bold(){チローンSFE}| |0x6D|&bold(){足音SFE}| |0x6E|&bold(){似たような足音SFE}| |0x6F|&bold(){似たような足音(大きめ)SFE}| |0x70|&bold(){これも足音SFE}| |0x71|&bold(){変化なし}| |0x72|&bold(){変化なし}| |0x73|&bold(){かき氷を削るようなSFE}| |0x74|&bold(){コチッSFE}| |0x75|&bold(){低い鳴き声SFE}| |0x76|&bold(){燃えるブォォSFE}| |0x77|&bold(){ドラゴンゾンビの登場音?SFE}| |0x78|&bold(){ジジジSFE}| |0x79|&bold(){ピコリンSFE}| |0x7A|&bold(){ジッSFE}| |0x7B|&bold(){ミルラクリティカルSFE}| |0x7C|&bold(){変化なし}| |0x7D|&bold(){変化なし}| |0x7E|&bold(){変化なし}| |0x7F|&bold(){変化なし}| |0x80|&bold(){変化なし}| |0x81|&bold(){変化なし}| |0x82|&bold(){変化なし}| |0x83|&bold(){変化なし}| Massive thanks to these people for documentation help: Nintenlord/Timo Vesa...that Finnish guy; **** if I know how to spell his damn name Fire Blazer/Keriku Ayumu/Kate ---- -http://wiki.livedoor.jp/fe_mars/d/%ce%f5%b2%d0-85%a5%b3%a5%de%a5%f3%a5%c9 ここの移した方が早いんでね? 特に英語部分は聖魔で使えるか分からないのもあるだろうけど -- 化石人 -化石人さん> そちらの情報を完全に見逃してました。提供感謝します。というか本Wikiの方にいいデータがあるのに全く気付かずお恥ずかしい限りです。 日本語訳と空きアドレスがきっちり書いてあるので0x53まではお借りした方がよさそうですね。 -- かんりにん -0x53までの空きアドレスはFE7のものなので書いといた方がいいとおもいます -- 名無しさん #comment(num=10,nodate)