バグ情報

前作ほどバグは酷くないです。クエストの行き先がおかしくなったり、クエスト進行不能になるといった類のバグは無さそう?

  • どこでもセーブして再開。F9でどこでもセーブ出来ます。そして通常、ゲームはESCキーでメニューを出して終了し、次に再開した時は最後に触れたResurrection Monolithから再開しますが、タスクマネージャで終了させた時はF9でセーブした場所から始まります。このゲームは不正落ちが結構起こるのですが、この時も再開したらやっぱりF9でセーブした箇所から始まります。つまり、ESCキーでのセーブ&終了という手順を踏まないで終了すればセーブした場所から即再開可能という事です。(不正落ち時の救済の為の仕様なのか、或いはバグなのか分からないのでここに書いてますが、将来的にパッチで潰された場合はバグ確定?)

  • ゲーム再開直後等、地形やオブジェクトの関係でそこにある乗り物に乗れない事が頻繁にありますが、少し場所を変えて乗り物を呼べばOKです。呼んだ乗り物が変な場所に出現してまた乗れないという事もよくありますが、その時は再度場所を変えてから呼べばOK。

  • 上記関連で、ダンジョンの入り口等マップ切り替が発生する箇所に乗り物に乗ったまま入ろうとすると、自動的に降りて入りますが、その後乗り物がひかかってしまうこともあります。(上記と同じ解決法でOK)たまに乗り物に乗った状態(乗り物が表示されていない風に見える)でダンジョンに入ってることもあります。ダンジョンから出ると行動が一切とれなくなるので注意。たまに入り口にはまっている乗り物に強引に乗れたりするが、移動すると乗り物の横をキャラが走っているように表示される。止まると普通に乗った状態。特に問題は無いが、馬から降りられなくなるので注意。MAP切り替えで通常に戻るのでダンジョンにつっこめばOK。ダンジョンに入る時は、邪魔にならないところで馬から降りて入りましょう。

  • クエスト関連で一緒に行動するNPCがいるが、まれに死んでもなぜか復活し、永遠についてくる。(ロードしたばっかのときとかNPCが消えてる事もあると思うけど、MAP移動で戻ってくる?よ)受けたクエストは失敗扱いになっているので、解除は不可能。HPが0になっても瞬時に回復してる、なんかBuffのようである。サモン系Buffを使用していたので、もしかしたら関係があるかもしれない。現時点では解除方法は見つけていない。オープンとかで同じクエストやると解除できるか、クラッシュするかのどちらかかと思うが、まだ試していない。

  • 一部のCA(Glacial Thorns、Raging Nimbusで確認)がたまに不発になる。長時間プレイしていてゲームが重くなってくると発生しやすい気がします。

  • 一部の敵は、ドライアド専用武器であるblowpipeを100%回避します(バグだと思われます)。bowは普通に当たるので、吹き矢メインのドライアドは予備として弓を装備しておくことをお勧めします。この種の敵として、砂漠にいるスカラベ(背中に戦士が乗っているやつ)が有名です。2.40現在も修正されていません。2.43.0で修正

  • CS版で一つの戦略として使われていた感のある重傷重複バグは2.40で修正されました


海外コミュニティにて、最新版(2.65.x)向けの有志パッチがリリースされています。
各種バグ(特にクエスト)修正、アイテム追加(セットアイテム含む)、ボス追加、バランス調整等々、多項目に渡る修正が入ります。詳細はパッチをインストールする際の表示をご覧ください。

readmeよりパッチリリースノート

10/18/2009; Version 2.65.1:
+ ...
  System:

   Incompatibility with Windows 7 fixed
   When installing this patch, the control configuration will be reset and Ice&Blood is automatically activated.
   Drop rates increased in multiplayer mode

Quests:

   Quest compass: selection of next quest destination revised
   Problem fixed in "Enemy Movement"
   "Is that really you?" fixed in multiplayer mode
   Problem with "Death of a Demon" reward fixed
   Drop rate for meat increased in "Betrayed by Fate".
   Problem with quest target fixed for "participation requirement"
   Quest compass fixed for "Challenge!"
   Problem fixed in "Green Crystals"

Miscellaneous:

   Selected skin colour is now used and saved for all characters.
   Body parts of the Facetolodon are no longer displayed as pieces of armour
   "Destructible crystals" will attack the player now
   Combat arts no longer reset to 0, if you use the 200th rune
   "Runes of Protection" dragon mage spell: chance to stun reduced
   "Maelstrom" dragon mage spell: costs doubled, duration reduced by 20%
   Mod3b "Frenzy" of "Dragon Berserk" dragon mage spell: problem with
   cooldown fixed
   "Destroyer" dragon mage spell working now in PvP.
   "Dragon Form" dragon mage spell tooltip corresponds to effect now
   "Commander of Diaanja's Troops" will now cause damage.
   Multiplayer: Sakkara Demon will attack now and has a health bar

08/03/2009; Version 2.64.0:

+ ...
World:

   2 new regions have been added: the Crystal Planes and the Cursed Forest. You can travel to these new regions via the ship captain in Thylysium.
   There are two new mount traders in the Cursed Forest. They sell special mounts.

  Quests:

   Quest companions that do not fight now stay closer to the hero
   A bug in the Ice Lord quest has been fixed
   Quest steps in the questlog now have preview pictures
   All mini-bosses now grant XP-rewards when completing the miniquest and upon their death

  Combat:

   Enemy combat arts now scale correctly on all difficulty levels. Therefore, combat will be more challenging. Melee damage has been reduced in higher difficulty levels
   Many champions and bosses now have a bonus that reduces the hero's reflection
   The skill "Magic Staffs" now grants the ability to fire magic missiles from staffs
   Seraphim and Dryad are now able to train the skill "Magic Staffs"
   Multiplayer sync has been improved. Buffs did not display correctly for some clients
   Defensive stance [Shift] now has a higher defence value
   The combat art "Zealous Doppelganger" [Inquisitor] now works more comprehensible: The Doppelganger can now only use combat arts, which the hero knows
   The Shadow Warrior’s combat art "Frenzied Rampage" now fires more projectiles while in ranged combat
   The Seraphim combat art’s "Soul Hammer" modification "Battering" now also works in ranged combat.
   The Seraphim combat art’s „Pelting Strikes“ modification „Indentation“ now also works in ranged combat.
   Heal spells and boosts do not heal the horse or carrier imp anymore when they are cast as part of a combo
   The effect of combat arts on team members has been improved. The calculation had been incorrect previously.
   The circle around enemies has been expanded and more hues of yellow and red now denote the level differences better. A new distinction has also been added: Violet circles represent enemies boasting a much higher level than that of the hero
   The Garema Ghost Warriors have been changed. It is now always possible to attack them while they are in ghost form; the skill  "Enhanced Awareness" is no longer required to do so.
   Right-clicking a corpse now activates the active combat art instead of having the hero walk to that location
   The "Knock back Opponents" bonus now works correctly. Prior to this change, enemies were pushed into the wrong direction.

  Interface:

   New loading screens have been added
   Advanced camera options have been implemented
   Hints will be shown during the loading process
   Five weapon and combat art slots will become available at level 20 now. Therefore, the keyboard layout had to be slightly altered.
   Jumping to portals that have been revealed on the worldmap is now possible.
   It is now possible to deactivate camera shaking. Create a file called "optionscustom.txt" in the same folder where the "options.txt" file is located. The “optionscustom.txt” must contain the following line: camera.cameraShake = 0
   Several small fixes have been made for pause mode. It is not possible to activate pause mode as long as the world map is opened

  Items:

   Rings and amulets with a bonus on skills have been made slightly less powerful
   New items for all heroes
   New items for the Dragon Mage
   Mage staffs and throwing weapons now drop in better quality

  Sounds:

   It is now possible to deactivate combat music. Create a file called "optionscustom.txt" in the same folder where the "options.txt" file is located. The “optionscustom.txt” must contain the following line: sound.volume_group02 = 0
   A sound bug in connection with the Temple Guardian combat art "Amplifying Discharge" has been fixed
   A sound bug in connection with the Shadow Warrior combat art "Skeletal Fortification" has been fixed


  Miscellaneous:

   Many new options are now available during character creation, including skin colour, hairstyle, regeneration mode, carrier imp skin colour and others
   The carrier imp is now available in all game modes
   Several achievements have been fixed: "Annealer" cannot be achieved by simply placing items into a forging-slot. "Group Hug" should be achieved now when a "Free Game" server is full. A bug was fixed where dungeons were not counted correctly in order to achieve "Dungeon Master". "Journeyman" cannot be achieved by using quest-npc shortcuts  (achievements cannot be credited retrospectively)
   The calculation of free disk space during the installation process will now check more accurately if enough disk space is available


07/03/2009; Version 2.43.0:

+ ...
  New Features:

   It is now possible to disable the camera shake via an entry in the optionscustom.txt. The entry is: camera.cameraShake = 0

  Bugfixes:

   Insufficient armor against certain damage types now gives correct feedback.
   Reflection damage from NPCs has been reduced.
   The Sakkara demon on the "Start Island" no longer attacks the player unless he has been attacked first.
   Gold and XP amounts will now be displayed using periods as the thousands separator. (For example 123.456.789.000)
   When fight music is disabled, the region music will continue to play during combat.
   The bonus "push rider from mount" has been removed.
   Blowpipes are now able to hit mounted creatures.
   Achievements will only be shown ingame and commented by the hero the first they are accomplished.
   The achievement "Group Hug" is now possible to accomplish.
   Other heroes in multiplayer game sessions are now less chatty.


03/03/2009; Version 2.40.0:

+ ...
New Features:

   nVidia PhysX technology implemented for two combat arts of each respective hero
       Direct impact on immediate environment
       Particle effects
       Variable wind speeds
   Pause functionality for single player mode (default key [P])
   Controls for minions:
       Attack range
       Attack mode
       Select opponent
   New achievement system (available in logbook)
   Turn characters 360° in the character selection screen
   Inventory screen changes: Equipped items now have a new layout which is individual for each character
   The Crystal Planes now feature a new quest series as well as new opponents
   New items may drop.
   Three new mini bosses. All mini bosses now have their own quests.
   The logbook now features a new graphical appearance.
   New options under "Audio Settings" to adjust the frequency of battle chat
   New death screams for all creatures even if battle chat has been set to "Never" under "Audio Settings"
   Added a tool tip display for the duration of purple and blue potions
   Incoming messages will now open the chat window. After seven seconds the window will close automatically.
   New option under "Audio Settings" to switch acoustic notifications for chat messages on or off.

Bug Fixes:

   Several causes for crashes have been fixed.
   The Dryads' shrunken heads now work as intended, boosting the effectiveness of the combat arts Malicious Totem, Black Curse and Viperish Disease.
   The bonus Deadly Wounds does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue.
   The bonus Deep Wound does no longer stack. In extreme cases the overall hitpoints were reduced to 1 due to that issue.
   Fixed an issue that dead horses could be mounted in certain situations.
   Fixed an issue that mounted heroes did not sustain damage when they touched a T-Energy pool.
   Heroes will now sustain the correct amount of damage when touching a T-Energy pool.
   Heroes will now sustain damage when they walk through the boss monster "Swirling Mist of Miasma" ("Fog Monster").
   The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires projectiles.
   The skill Alchemy now increases the amount of health replenished by healing potions.
   The modification Evade of the Inquisitor's combat art Reverse Polarity will now be displayed correctly in all parts of the interface.
   Damage over time did work properly for Elite Boar Riders. This has been fixed.
   The Divine Gift Kuan's Breath also effected opponents who were above the defined maximum opponent level. This has been fixed.
   Various fixes concerning Pierce.
   "Power leveling" using the the combat art Expulse Magic on the "Swirling Mist of Miasma" ("Fog Monster") is no longer possible.
   Fixed the faulty damage display of the boss monster "Facetteleon".
   When several boosts were active, the fist boost to terminate also ended all other boost graphics effects even if the remaining boosts were still active. This has been fixed.
   The faulty damage of the modification Self Repair of the Temple Guardian's combat art Jolting Touch has been fixed.
   The faulty damage of the Seraphim's combat art Pelting Strikes has been fixed.
   Corrected several translation errors in English and French.
   Fixed wrongly saved values of the explored map.
   Amulets and rings have become distinctly different now. This will apply to all amulets including already existing ones.
   Pressing [Del] when the cursor is positioned at the start of a text field in the menu does no longer cause crashes.
   Fixed an issue that Blacksmith Arts could not be removed from forge slots if they had been placed there temporarily.
   The Closed Net player chest accessible for all characters was deleted when players logged in to the Open Net lobby for the first time. This has been fixed.
   Sometimes, items that we rearranged in the inventory were lost due to server lag. This has been fixed.
   Fixed an issue that made it impossible to open a server for diffculty levels gold or higher even if the character met the requirements.
   Fixed an issue that made it possible to switch from a hardcore game to a default game and vice versa via the Buddy list.
   The skill Toughness will no longer yield strange results in higher levels. Warning: Toughness did block high amounts of damage even while being broken. Since the fix, Toughness works more predictable, but might therefore be less effective in some situations.
   The mini boss Forest Guardian will now scale to the player's level who is close to him rather than that of the first player who entered the server.
   The unique spear Gronkor's Downfall does no longer carry a bonus for ranged weapons.
   All mounted opponents now fight and die as intended.
   The acoustic signal of the heartbeat sometimes did not end. Now, the heartbeat sound will play no longer than twelve seconds.
   The survival bonus will increase at a slower rate.
   The Dryad's combat art Malicious Totem will now have a stronger effect when the proper shrunken head is being used.
   The Temple Guardian's combat art Furious Emblazer is now more powerful.
   The Seraphim's combat art Divine Protection now has a slightly reduced duration per level.
   The amount of experience points per killed opponent will no longer be as drastically reduced on very high levels as before.
   The safe area (spawn protection) around resurrection monoliths has been extended; monsters will not attack players immediately anymore
   Several side quests have been fixed
   Throwing daggers will now rely on dexterity rather than strength
   The skill Magic Staffs didn't apply to two-handed mage staffs, this has been fixed
   Temple Guard combat art Battle Extension did not work correctly in combos, this has been fixed
   Seraphim combat art BeeEffGee is now capped at level 200; the tooltip has been fixed accordingly
   Shadow Warrior combat art Reflective Emanation reflected conditions such as blindness and stun and not just the damage, this has been fixed
   Several combos did not work correctly when combat arts with different targeting systems were combined, e.g. area spells first and direct damage such as flash second. This has been fixed
   Some descriptions for combat art modifications were misleading or wrong. They have been corrected.
   Bossmonster "Carnach" teleported one last time while dying, this has been removed.
   Unforging items at the blacksmith broke the forge slots in rare occasions, this has been fixed.
   Fixed an issue where OpenAL caused noisy sounds in the main menu after leaving a game session.
   Pressing [print] did not save screenshots when a dialog window was open. This window will only be seen in the screenshot when both [ctrl] and [print] are being pressed.
   Typing [% n] into the chat crashed the game, this has been fixed.
   The tooltip of special mounts had value discrepancies at a trader and in the inventory.
   Framerate drop caused by certain graphical effects has been lessened.
   Added more pictures for quest targets in the quest log.
   Fixed an issue in the MP server list that could cause players to join a different server than the one that had been selected
   The mastery of the skill Riding now unlocks the correct bonuses.
   Lore-skills increased the casting speed more efficiently than stated in the tool tip.
   Skill Spell resistance did not work in some cases, this has been fixed.


12/12/2008; Version 2.34.0:

+ ...
New Content:

   New area with 24 aboveground sectors and about 6 additional underground sectors
   New textures and objects to create a snowy landscape
   Additional sounds for the snowy landscape
   20 new creatures
   New NPCs
   New full quest chain
   Additional armor set for each character
   New armor items and weapons

Fixes:

   It was not possible to load an old save after patching, if the character in the old save had an item in their hand (held by the mouse pointer) at the time the save occurred.
   Characters over lvl 61 were unable to create game channels (only able to join them).
   Sometimes after rebirth at a resurrection monolith, the character started at an incorrect position on the map leading to a dead end.
   The fourth Guardian of the Big Machine could sometimes be killed while it still idled. This skipped the end boss fight.
   Crystal Monster: The lightbeam adjustment didn't rotate which led to confusion about why the hero was stunned.
   When tabbing out of the game then going back, the position of the mounted hero had changed.
   Temple Guardian's "Amplifying Discharge" with Mods 1b & 2b "Ricochet": Rebounding projectiles did not cause further damage after the first rebound.
   Temple Guardian's "Combat Alert" with Mod 1a "Assault": The increase in attack value was not shown on the tooltip.
   Temple Guardian's "Dedicated Blow": The damage conversion for 'prone to ice' for fire elementals converted damage into poison.
   High Elf's "Blazing Tempest" dealt too much damage.
   High Elf's "Fire Demon" with just achieved mod 2a "Enliven": The increased damage was only visible after changing the CA slots. New damage is now instantly shown.
   High Elf's "Glacial Thorns" dealt too much damage and caused massive frame rate fall off when used on bosses.
   The "Fire Demon" and "Moribund Animus" buffs restarted automatically. Now you need to reactivate them again manually.
   Inquisitor⤘s "Ruthless Mutilation" didn't work properly with ranged weapons.
   Shadow Warrior's "Rallied Souls" with Mod 1a "Armament" resistance values were too high.
   Seraphim's "Archangel's Wrath" with Mod 1b "Salve": Additional fireball was added but damage didn't decrease.
   At the end of a combat-art move the Dryad erroneously shot another round of shuriken/knifes.
   Dryad's Hireling "Moribund Animus" no longer lies down every few seconds.
   It was possible to forge high-level items into low-level weapons and armor. This could lead to overpowered items. Now the highest level of the forged items will be the new level of the item.
   Slot boni on forged items didn't work properly. Now silver slots give 7 % bonus and gold slots give 15 % bonus.
   Item bonus "+x to all CA's" didn't work correctly.
   Monster attacks had a motionblur-effect that lasted too long.
   The audio option "Character Effects on Center" had no effect on playback in 5.1 surround sound.
   Several sound issues fixed for boss music, deathsplatter-effect and unique items.
   Missing sound profiles added for T-mutant Human and High Elves as well as for new mini-bosses.
   All sounds were initiated with a short snapping sound.
   Singleplayer CoOp: When you started an SP game and opened the game as MP, the server started without a name. Now the name is CharacternameXXXX where XXXX stands for a random 4 digit number.
   Rivers had dust clouds instead of water splashes.
   Inventory picture for "Celdrahil's Gloves" was missing.


26/11/2008; Version 2.31.0:

+ ...
   Implemented a new ingame options menu.
   Added new bosses to reward exploration.
   Added eight new portals for more convenient travelling around Ancaria.
   New "level-of-detail"-system for better general performance.
   Better pathing in some areas.
   End bosses use more/improved special abilities.
   Opponents in dungeons are more challenging now.
   Buffs can no longer be activated when the selected combat art slot is empty.
   Improved targeting with combos.
   Improved drop reward for the completion of side quests.
   "Mastery" of the skill "Enhanced Perception" will now yield significantly better chest drops.
   Failed quests no longer count as resolved quests in the game statistics.
   PvP: It is no longer possible to attack another player during his fade-in by joining a server at the start island.
   PvP: Target circle now shows under mounted players.
   Fixed that Inquisitor's armor and clothes were detached from body with certain graphic settings.
   Fixed that PvP was possible in some cities.
   Fixed clipping issue during praying animation.
   Fixed sound issues for the mainquest dialogs.
   Fixed several possible causes for crashes.
   Fixed one cause for random decrease of fps.
   Several minor fixes for combat arts.
   Multi-hit combat arts performed with ranged weapons now have a limit of three projectiles.
   Fixed that the Temple Guardian did not move to attack when mounted on a horse.
   Mainquest related holograms in the jungle area are now working correctly.
   Quest log does no longer need to be activated after exit/load.
   New mini-sets are now dropping.
   Set-items now drop much more often and earlier.
   MP-Servers can now be opened and joined at any difficulty.
   In MP the difficulty of the enemies is not global for the whole server anymore. If two or more players with different levels play in different parts of the world, each player has its own enemies with their own spawn level.
   MP - mode "free game" and PvP now has open ship ports between the isles.
   The teleporters in cities will be activated as soon as the city is discovered.
   Boni on items are now displayed in red if they don't affect the character. This can happen for example if they apply to the wrong character-class or if they augment a skill that the player has not yet learned.
   Facetteleon now has less graphical effect issues with different detail levels.
   Quest items that need to be collected now stack in the log.
   In the sidequest "Cobold chief" it was possible that the sound was muted, this has been fixed.
   Sidequest "A strange machine" had missing texts, this is now fixed.
   The tooltip for selling a mount to a trader mentioned saddles, this has been fixed.
   Traps now work correctly.
   Only 5 sidequests with hirelings can be accepted at the same time.
   If quest-hirelings died before the quest was solved, they got resurrected together with the hero, this has been fixed.
   Dead enemies sometimes stood upright after they died, this has been fixed.
   "Swirling Mist of Miasma" sometimes stopped spawning undead and could not be killed, this has been fixed.
   NPC and PC forging have been rebalanced. The values are now dependent on the difficulty level. PC forging is now less strong.
   The animation of the Inquisitor for the combatart "Mortifying Pillory" was broken if he had throwing stars or throwing daggers equipped, this has been fixed.
   Several levitating objects and minor terrain issues have been fixed.
   In the MP - Lobby there is now a refresh button for the server list.
   It was not possible to make a trade with a mounted Hero, this has been fixed.
   It was possible to equip halberds into the left hand, this has been fixed.
   If the player placed stacked potions and trophies with more than two items into the playertrade window and cancelled the deal with [ESC], than only one returned to the inventory, this has been fixed.
   Sidequest "Ghosttown" did not teleport the player properly in some cases, this has been fixed.
   Dismounting is now quicker.


24/10/2008; Version 2.12.0:

+ ...
   Some players suffered lags while clicking on NPC's and objects since hotfix 2. This has been fixed.
   Under specific circumstances, it was possible for a savegame to overwrite another character. This has been fixed.
   Sometimes players were not able to join servers, receiving the erroneous message that there was a version conflict. This has been fixed.
   It is now possible to use the character slots [8] and above in the Closed Net Lobby.
   Occasions, in when quests that require a certain amount of collected items didn't grant enough of those items have been improved.
   The function of [F12] has been improved. [F12] now teleports the character to the resurrection point. This works for both singleplayer and multiplayer games.
   The sidequest arrow does no longer point to completed sidequests.
   The removal of the fog of war has been improved.
   On multiplayer campaign servers clients that accomplished side quests occasionally interfered with the progress of the server. This has been fixed.
   Corpses no longer block projectiles.
   Mounts sometimes lost XP after exit/load. This has been fixed.
   A sporadic problem with sounds on the 5.1-subwoofer-channel has been fixed.
   An exploit concerning hero statues has been closed.
   An exploit using the smith to duplicate items has been closed.
   An exploit using the buddy list to duplicate items has been closed.
   A redundant window concerning the connection to the chat server has been removed.
   Hotfix 3 introduces an auto-updater that will facilitate future updates.


15/10/2008; Version 2.11.2:

+ ...
   Progress in "Silver" campaign games is now stored on Closed Net servers.
   When saving in multiplayer mode, the message "Game Saved" will be displayed.
   Crashes will no longer occur in connection with the death of Shadow Warrior/High Elf characters.
   Singleplayer coop is no longer treated as a single player game.
   Chat functionality is no longer faulty or non-existent.
   Scorpion King (desert boss enemy) no longer kills players instantly.
   The game no longer has to be executed with administrative rights under Vista.
   Items cannot be stolen by using the ALT key.
   F12 now correctly teleports MP characters to the MP start location, not the singleplayer start location or a resurrection monolith.
   Keyboard configuration updates will be correctly stored now.
   Nether Allegiance is no longer inactive after teleport.
   Divine Gift of "Testa" now works correctly.
   The severed tentacles of the giant octopus can no longer be picked up as items, but players can still pick up their normal loot drops.
   SP character playing MP: When you see the message "Your quest progress will be preserved" your progress is now saved.
   Books are now being displayed in quest log.
   OpenAL exception no longer occurs.
   There is no longer a sound loop when encountering opponents using trap spells.
   Sounds no longer disappear after playing the Kobold Chieftain quest.
   There are no longer sound problems when videos play (i.e. no spoken text during the intro etc.).
   Voice overs are played less frequently.
   Fight music is played less frequently; regional music is played more frequently.
   When clicking on a player in the lobby, it now tracks that player instead of the person in that position on the lobby player list.


02/10/2008; Version 2.10.0:

+ ...
   Hardware cursor implemented (better playability on low-end computers)
   [ALT] key now shows the names of items on the ground
   [F9] key now saves your current position in the save game (will be reset if you die)
   [F12] key now respawns your hero at your current respawn point
   Improved game balancing and enemy AI
   Massive quest polishing (polished questbook, new/changed texts, alternative endings)
   More items, drops and weapons
   Automatic update function included
   New button in lobby screen allows you to recover your password in case you lost it
   Reduced memory for footprints
   Various performance boosts especially in the main menu
   Even more sound FX
   Moving the mouse over a hireling now not only shows his hitpoint bar but also the quest that the hireling refers to
   Side quest compass will stay on the active quest now, even if you have accepted a new one
   Limit of 5 hirelings per player (player can only accept quests with hirelings if the count is lower than 5. (Player will be informed by a text message.)
   All boss und elite opponents are easier to defeat now
   Adjusted hero combat arts
   More sets and unique items
   Adjusted prices for horses
   Reduced price for forging items
   Townpeace also in PvP now
   When starting the game for the first time, graphics are being set to medium instead of high (being more accommodating for low-end computers)
   Minor text changes

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最終更新:2013年08月08日 06:18