A model baking tool to optimize static rigged models by converting SkinnedMeshRenderers to standard MeshRenderers and removing bones. Use this to optimize and obfuscate humanoid data in rigged models that are static after posing.
Bake results might differ based on the rigging settings of the model. Try setting Position and Rotation values to 0 and Scale to 1 after using the tool.
Transform values and mesh settings of models may affect results of the bake tool, please use with caution.
Certain avatars are confirmed to not be usable with this bake tool. If the bake returns an unexpected, unusable result in your case, please consider your model to be out of the supported specifications for this tool.