パソコン忘備録
FLASH
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FLASH and FLASH Player
概要
Macromediaが開発していたベクター画像を用いて作成するリッチコンテンツを製作するツール。
ステータス
名称 | 最新ver | リリース日 | OS-bit | Win | Mac | Linux | iOS | Android | ライセンス | 備考 |
Adobe FLASH Professional | 13.0 | 2013/06/18 | x32/x86 | 7sp1+ | 10.7+ | - | - | - | Proprietary | |
x64 | 7sp1+ | 10.7+ | - | - | - |
リリースヒストリー
メジャーver | マイナーver | リリース日 | 製品名 | 価格 | 備考 |
13 | 2013/06/18 | CC | - | メディア販売なし | |
12 | 2012/05/11 | CS6 | |||
11 | 0.5 | 2011/05/20 | CS5.5 | ||
11 | 2010/04/12 | CS5 | |||
10 | 2008/09/02 | CS4 | |||
9 | 2007/01/01 | CS3 | |||
8 | 2005/10/01 | 8 | |||
7 | 2003/--/-- | MX 2004 | |||
6 | 2002/--/-- | MX | |||
5 | 2000/--/-- | 5 | |||
4 | 1999/--/-- | 4 | |||
3 | 1998/--/-- | 3 | |||
2 | 1997/--/-- | 2 | |||
1 | 1996/--/-- | 1 |
FLASH Playerとのバージョン関係
FLASH Player | FLASH professional | FLASH Player 更新内容 | ||||||||
メジャーver | マイナーver | リリース日 | バージョン | 製品 | ||||||
11 | 0.7 | 2013/04/09 | 13 | CC1 | SharedObject.preventBackup property forceCPURenderModeForDevices Remote hosting of SWF files in case of multiple SWFs Support for uploading 16-bit texture formats GameInput updates Android - Create captive runtime apps | |||||
11 | 0.6 | 2013/02/12 | ↓ | ↓ | Lossless video export from standalone and authplay.dll Support for flash.display.graphics.readGraphicsData() that returns a Vector of IGraphicsData Improve permissions UI related to full screen keyboard access Prevent ActiveX Abuse in Office Documents Support file access in cloud on Windows Enhance multi-SWF support Migration certification for ANEs RectangleTexture File API update so AIR apps conform to Apple data storage guidelines Separate sampler state for Stage3D Set device specific Retina Display resolution (iOS) | |||||
11 | 0.5 | 2012/11/06 | ↓ | ↓ | Shared ByteArray Invoke Event enhancement (for openurl) Packaging multiple libraries in an ANE (iOS) Debug stack trace in release builds of Flash Player Statically link DRM (Desktop only) | |||||
11 | 0.4 | 2012/08/21 | ↓ | ↓ | Flash Player only ActionScript workers SandboxBridge support Licensing support: Flash Player Premium Features for Gaming Flash Player and AIR Stage3D "constrained" profile for increased GPU reach LZMA support for ByteArray StageVideo attachCamera/Camera improvements Compressed texture with alpha support for Stage3D DXT encoding AIR only Deprecated Carbon APIs for AIR Direct AIR deployment using ADT Push notifications for iOS Ambient AudioPlaybackMode Exception support in Native Extensions for iOS | |||||
11 | 0.3 | 2012/06/08 | 12 | CS6 | Desktop and mobile Fullscreen interactive mode (keyboard input during fullscreen) Native bitmap encoding and compression (PNG, JPEG, JPEG-XR) Draw bitmaps with quality (low, medium, high, best) Texture streaming for Stage3D Dropped support for Linux and Solaris. Mobile-only Auto-orientation on specific devices USB debugging for AIR on iOS | |||||
11 | 0.2 | 2012/03/01 | ↓ | ↓ | The Windows version offers automatic updater options.[93] Dropped support of the browser plug-in for mobile devices (Android). Android app developers are encouraged to use Adobe Air and Android web developers should switch to HTML5. Extended support for Flash player 11.2 on Linux and Solaris as it is the last version to be supported . | |||||
11 | 0.1 | 2011/11/01 | ↓ | ↓ | Last version of the web browser plug-in for mobile devices (made for Android 2.2 to 4.0.3) iOS 5 native extensions for AIR StageText: Native text input UI for Android Security enhancements | |||||
11 | 2011/10/01 | ↓ | ↓ | Desktop only Stage 3D accelerated graphics rendering[120] Desktop: Windows (DirectX 9), Mac OS X (Intel processor only) and Linux (OpenGL 1.3), SwiftShader fallback Mobile: Android and iOS (OpenGL ES 2) H.264/AVC software encoding for cameras Native 64-bit Asynchronous Bitmap Decoding TLS secure sockets Desktop and mobile Stage Video hardware acceleration Native extension libraries[121] Desktop: Windows (.dll), OS X (.framework) Mobile: Android (.jar, .so), iOS (.a) JPEG XR decoding G.711 audio compression for telephony Protected HTTP Dynamic Streaming (HDS) Unlimited bitmap size LZMA SWF compression Mobile only H.264/AAC playback Front-facing camera Background audio playback Device speaker control 16 and 32-bit color depth | ||||||
10 | 0.3 | 2011/05/01 | 11.5 | CS5.5 | Media measurement (video analytics for websites; desktop only) Acoustic Echo Cancellation (acoustic echo cancellation, noise suppression, voice activity detection, automatic compensation for microphone input levels; desktop only) Integration with browser privacy controls for managing local storage (ClearSiteData NPAPI) Native control panel Auto-update notification for Mac OS | |||||
10 | 0.2 | 2011/02/01 | ↓ | ↓ | Stage Video, a full hardware-accelerated video pipeline Internet Explorer 9 hardware-accelerated rendering support Custom native mouse cursors Multiple monitor full-screen support Enhanced subpixel rendering for text | |||||
10 | 0.1 | 2010/06/01 | 11 | CS5 | Reuse of bitmap data copies for better memory management Improved garbage collector Hardware-based H.264 video decoding HTTP Dynamic Streaming Peer-assisted networking and multicast Support for browser privacy modes Multi-touch APIs For Macs/OSX 10.4 ppc or later Using Cocoa UI for Macs Use of double-buffered OpenGL context for fullscreen Use of Core Animation | |||||
10 | 2008/10/01 | 10 | CS4 | New Features 3D object transformations Custom filters via Pixel Bender Advanced text support Speex audio codec Real Time Media Flow Protocol (RTMFP) Dynamic sound generation Vector data type Enhanced Features Larger bitmap support Graphics drawing API Context menu Hardware acceleration Anti-aliasing engine (Saffron 3.1) Read/write clipboard access WMODE | ||||||
9 | 0.0.115.0 | 2007/12/01 | H.264 AAC (HE-AAC, AAC Main Profile, and AAC-LC) New Flash Video file format F4V based on the ISO base media file format (MPEG-4 Part 12) Support for container formats based on the ISO base media file format[116] | |||||||
9 | 0.0.47.0 | 2007/07/01 | 9 | CS3 | Security Update | |||||
9 | 9.0.28.0 | 2006/11/01 | Support for full-screen mode.[114] | |||||||
9 | 0.0.15.0 | 2006/06/01 | 8 | STUDIO 8 | Introduction of ActionScript Virtual Machine 2 (AVM2). AVM1 retained for compatibility. ActionScript 3 (a superset of ECMAScript 3) via AVM2. E4X, which is a new approach to parsing XML. Support for binary sockets. Support for regular expressions and namespaces. AVM2 donated to Mozilla Foundation as open-source virtual machine named Tamarin. | |||||
8 | 0.0.22.0 | 2005/08/01 | Support for runtime loading of GIF and PNG images New video codec (On2 VP6) Improved runtime performance and runtime bitmap caching Live filters and blendmodes File upload and download capabilities New text-rendering engine, the Saffron Type System ExternalAPI subsystem introduced to replace fscommand On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).[112] | |||||||
7 | 0.0.14.0 | 2003/09/01 | 7 | MX2004 | Supports progressive audio and video streaming (HTTP) Supports ActionScript 2.0, an object-oriented programming language for developers Ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal object-oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and object-oriented principles. In 2004, the "Flash Platform" was introduced. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which utilized the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content. | |||||
6 | 0.0.21.0 | 2002/03/01 | 6 | MX | Support for the consuming Flash Remoting (AMF) and Web Service (SOAP) Supports ondemand/live audio and video streaming (RTMP) Support for screenreaders via Microsoft Active Accessibility Added Sorenson Spark video codec for Flash Video[111] Support for video, application components, shared libraries, and accessibility. Macromedia Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie). | |||||
5 | - | 2000/08/01 | 5 | 5 | A major leap forward in capability, with the evolution of Flash's scripting capabilities as released as ActionScript. Saw the ability to customize the authoring environment's interface. Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001 and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002 in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server. In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding usability of Flash content entitled "Flash: 99% Bad". (Macromedia later hired Nielsen to help them improve Flash usability.) | |||||
4 | - | 1999/05/01 | 4 | 4 | Saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it; As of 2000, however, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92 percent of all Internet users. | |||||
3 | - | 1998/01/01 | 3 | 3 | Added alpha transparency, licensed MP3 compression Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity. | |||||
2 | - | 1997/01/01 | 2 | 2 | Mostly vectors and motion, some bitmaps, limited audio Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the capability to tween color changes. |
リリースノート
メジャーver | 製品名 | リリース日 | 更新内容 | |||
13 | CC1 | 2013/06/18 | 64-bitアーキテクチャ 高画質な書き出し 向上したHTMLパブリッシング フォントを同期(Update後対応) タイムラインの作業を効率化 サイズに制限のないペーストボード パワフルなコードエディター リアルタイムの描画 Adobe Scout CCでコードをプロファイリング カスタムメタデータAPI | |||
12 | CS6 | 2012/05/11 | Adobe AIR 3.4 のサポート(Flash Professional CS6 アップデート 12.0.2 のみ) Toolkit for CreateJS 1.2 AIR 向けモバイルコンテンツのシミュレーション AIR をリモートデバッグするためのネットワークインターフェイスの選択 Toolkit for CreateJS スプライトシートの書き出し 効率性の高い SWF 圧縮 ダイレクトモードでのパブリッシュ AIR プラグインにおけるダイレクトレンダリングモードのサポート Wi-Fi 経由での iOS のデバッグ AIR 用キャプティブランタイムのサポート AIR ネイティブ拡張 Flash Professional での最新版 Flash Player の取得 PNG シーケンスを書き出し | |||
11.5 | CS5.5 | 2011/05/20 | Share assets during authoring 共有ライブラリアセット(オーサリング時). Copy and paste layers レイヤーのコピー&ペースト(CS5.5 のみ). Scale content when changing Stage size ステージ上のコンテンツの拡大/縮小. Export as bitmap Converting art between vector and bitmap formats (CS5.5 only). Convert to bitmap Converting art between vector and bitmap formats (CS5.5 only). Code snippets for mobile and AIR コードスニペットを使用したインタラクティブ機能の追加. AIR for Android support AIR 2.6 SDK Debug on-device via USB Debugging ActionScript 3.0. TLF tab rulers タブルーラーの使用(CS5.5 のみ) TCM text for static TLF TLF text file size optimization TLF text support for style sheets Code Snippets panel HUD コードスニペットを使用したインタラクティブ機能の追加. New Publish Settings dialog box Integrated playback controller with loop range タイムライン. Project panel update(CC版では非推奨化)Flash プロジェクトの操作. Document Properties panel changes Visible property of symbols editable in Property inspector New Library conflict resolution dialog box Pinning for IK bones IK ボーンのモーションの制限 Cache as bitmap - opaque background シンボルの拡大/縮小とキャッシュ. Auto Recover and Auto Save 一般の環境設定 and 新規または既存のドキュメント用のプロパティ設定. Shared project format with Flash Builder Flash プロジェクトの操作. Incremental compilation Fixes for RSL preloading and scripting problems | |||
11 | CS5 | 2010/04/12 | Other features of Flash CS5 are a new text engine (TLF), further improvement to inverse kinematics, and the Code Snippets panel. [5] | |||
10 | CS4 | 2008/09/02 | Contains inverse kinematics (bones), basic 3D object manipulation, object-based animation, a text engine, and further expansions to ActionScript 3.0. CS4 allows the developer to create animations with many features absent in previous versions. | |||
9 | CS3 | 2007/01/01 | Flash CS3 is the first version of Flash released under the Adobe name. CS3 features full support for ActionScript 3.0, allows entire applications to be converted into ActionScript, adds better integration with other Adobe products such as Adobe Photoshop, and also provides better Vector drawing behavior, becoming more like Adobe Illustratorand Adobe Fireworks. | |||
8 | 8 | 2005/10/01 | Macromedia Flash Basic 8, a less feature-rich version of the Flash authoring tool[citation needed] targeted at new users who only want to do basic drawing, animation and interactivity. Released with Flash Player 8, this version of the product has limited support for video and advanced graphical and animation effects. Macromedia Flash Professional 8 added features focused on expressiveness, quality, video, and mobile authoring. New features included Filters and blend modes, easing control for animation, enhanced stroke properties (caps and joins), object-based drawing mode, run-time bitmap caching, FlashType advanced anti-aliasing for text, On2 VP6 advanced video codec, support for alpha transparency in video, a stand-alone encoder and advanced video importer, cue point support in FLV files, an advanced video playback component, and an interactive mobile device emulator. | |||
7 | MX 2004 | 2003/--/-- | Released with Flash Player 7, new features included: Actionscript 2.0 (which enabled an object-oriented programmingmodel for Flash, although it lacked the Script assist function of other versions, meaning Actionscript could only be typed out manually), behaviors, extensibility layer (JSAPI), alias text support, timeline effects. Macromedia Flash MX Professional 2004 included all Flash MX 2004 features, plus: Screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), web services integration, video import wizard, Media Playback components (which encapsulate a complete MP3 and/or FLV player in a component that may be placed in an SWF), Data components (DataSet, XMLConnector, WebServicesConnector, XUpdateResolver, etc.) and data binding APIs, the Project Panel, v2 UI components, and Transition class libraries. | |||
6 | MX | 2002/--/-- | Released with Flash Player 6, new features included: a video codec (Sorenson Spark), Unicode, v1 UI Components,compression, ActionScript vector drawing API | |||
5 | 5 | 2000/--/-- | Released with Flash Player 5, new features included: ActionScript 1.0 (based on ECMAScript, making it very similar to JavaScript in syntax), XML support, Smartclips (the precursor to components in Flash), HTML text formatting added for dynamic text | |||
4 | 4 | 1999/--/-- | Released with Flash Player 4, new features included: internal variables, an input field, advanced ActionScript, andstreaming MP3 | |||
3 | 3 | 1998/--/-- | Released with Flash Player 3, new features included: the movieclip element, JavaScript plug-in integration,transparency and an external stand alone player | |||
2 | 2 | 1997/--/-- | Released with Flash Player 2, new features included: the object library | |||
1 | 1 | 1996/--/-- | A re-branded version of the FutureSplash Animator |
備考
2011年11月にモバイル版FLASHの開発を終了しPC版も縮小傾向にあるが、CreativeCloud版は続けて開発されている。
理由は次のことが考えられる。
理由は次のことが考えられる。
- ネット動画配信等でいまだFLASHを利用されているケースがあること
- FLASHからHTML5へ移行するノウハウが開発業界に不足していること
- HTML5でFLASH同等に表現するにはブラウザ互換性がまだ不十分なこと
とりわけIEがHTML5準拠率が低いのでIE11やIE12がリリースされるまではまだまだFLASHの活躍の場はあるように思う。
FLASH Player最新版が一番いい、わけではない。というのは最新版ほどPCスペックを求めてくるからだ。
実際にリサーチ・研究したわけではないが、FLASH Player11以上はIntel Core iシリーズ以上でなければ
スムーズな表示が出来ない場合がある。よほど最先端なことをしない限りはなるべくバージョンを下げて
作った方がいいだろう。
実際にリサーチ・研究したわけではないが、FLASH Player11以上はIntel Core iシリーズ以上でなければ
スムーズな表示が出来ない場合がある。よほど最先端なことをしない限りはなるべくバージョンを下げて
作った方がいいだろう。
FLASH professional CC版は、「ActionScript3.0」のみしか対応していない。
後日Updateで対応するのか否か現在では不明。AS2.0以下で作る場合はCS6以前で作る必要がある。
後日Updateで対応するのか否か現在では不明。AS2.0以下で作る場合はCS6以前で作る必要がある。
参考
Adobe Flash Professional - Wikipedia, the free encyclopedia
< https://en.wikipedia.org/wiki/Adobe_Flash_Professional >
Adobe Flash Player - Wikipedia, the free encyclopedia
< https://en.wikipedia.org/wiki/Adobe_Flash_Player >
Adobe Flash Professional * What’s New (CS5.5)
< http://help.adobe.com/ja_JP/flash/cs/using/WSb03e830bd6f770ee-4e51bc9c12de387b07f-7fff.html >
Flash Professional ヘルプ | Flash Professional CS6 の新機能
< http://helpx.adobe.com/jp/flash/using/whats-new-cs6.html >
< https://en.wikipedia.org/wiki/Adobe_Flash_Professional >
Adobe Flash Player - Wikipedia, the free encyclopedia
< https://en.wikipedia.org/wiki/Adobe_Flash_Player >
Adobe Flash Professional * What’s New (CS5.5)
< http://help.adobe.com/ja_JP/flash/cs/using/WSb03e830bd6f770ee-4e51bc9c12de387b07f-7fff.html >
Flash Professional ヘルプ | Flash Professional CS6 の新機能
< http://helpx.adobe.com/jp/flash/using/whats-new-cs6.html >