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FLASH

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FLASH and FLASH Player


概要

Macromediaが開発していたベクター画像を用いて作成するリッチコンテンツを製作するツール

ステータス

名称 最新ver リリース日 OS-bit Win Mac Linux iOS Android ライセンス 備考
Adobe FLASH Professional 13.0 2013/06/18 x32/x86 7sp1+ 10.7+ - - - Proprietary
x64 7sp1+ 10.7+ - - -

リリースヒストリー

メジャーver マイナーver リリース日 製品名 価格 備考
13 2013/06/18 CC - メディア販売なし
12 2012/05/11 CS6
11 0.5 2011/05/20 CS5.5
11 2010/04/12 CS5
10 2008/09/02 CS4
9 2007/01/01 CS3
8 2005/10/01 8
7 2003/--/-- MX 2004
6 2002/--/-- MX
5 2000/--/-- 5
4 1999/--/-- 4
3 1998/--/-- 3
2 1997/--/-- 2
1 1996/--/-- 1

FLASH Playerとのバージョン関係

FLASH Player FLASH professional FLASH Player 更新内容
メジャーver マイナーver リリース日 バージョン 製品
11 0.7 2013/04/09 13 CC1 SharedObject.preventBackup property
forceCPURenderModeForDevices
Remote hosting of SWF files in case of multiple SWFs
Support for uploading 16-bit texture formats
GameInput updates
Android - Create captive runtime apps
11 0.6 2013/02/12 Lossless video export from standalone and authplay.dll
Support for flash.display.graphics.readGraphicsData() that returns a Vector of IGraphicsData
Improve permissions UI related to full screen keyboard access
Prevent ActiveX Abuse in Office Documents
Support file access in cloud on Windows
Enhance multi-SWF support
Migration certification for ANEs
RectangleTexture
File API update so AIR apps conform to Apple data storage guidelines
Separate sampler state for Stage3D
Set device specific Retina Display resolution (iOS)
11 0.5 2012/11/06 Shared ByteArray
Invoke Event enhancement (for openurl)
Packaging multiple libraries in an ANE (iOS)
Debug stack trace in release builds of Flash Player
Statically link DRM (Desktop only)
11 0.4 2012/08/21 Flash Player only
ActionScript workers
SandboxBridge support
Licensing support: Flash Player Premium Features for Gaming
Flash Player and AIR
Stage3D "constrained" profile for increased GPU reach
LZMA support for ByteArray
StageVideo attachCamera/Camera improvements
Compressed texture with alpha support for Stage3D
DXT encoding
AIR only
Deprecated Carbon APIs for AIR
Direct AIR deployment using ADT
Push notifications for iOS
Ambient AudioPlaybackMode
Exception support in Native Extensions for iOS
11 0.3 2012/06/08 12 CS6 Desktop and mobile
Fullscreen interactive mode (keyboard input during fullscreen)
Native bitmap encoding and compression (PNG, JPEG, JPEG-XR)
Draw bitmaps with quality (low, medium, high, best)
Texture streaming for Stage3D
Dropped support for Linux and Solaris.
Mobile-only
Auto-orientation on specific devices
USB debugging for AIR on iOS
11 0.2 2012/03/01 The Windows version offers automatic updater options.[93]
Dropped support of the browser plug-in for mobile devices (Android). Android app developers are encouraged to use Adobe Air and Android web developers should switch to HTML5.
Extended support for Flash player 11.2 on Linux and Solaris as it is the last version to be supported .
11 0.1 2011/11/01 Last version of the web browser plug-in for mobile devices (made for Android 2.2 to 4.0.3)
iOS 5 native extensions for AIR
StageText: Native text input UI for Android
Security enhancements
11 2011/10/01 Desktop only
Stage 3D accelerated graphics rendering[120]
Desktop: Windows (DirectX 9), Mac OS X (Intel processor only) and Linux (OpenGL 1.3), SwiftShader fallback
Mobile: Android and iOS (OpenGL ES 2)
H.264/AVC software encoding for cameras
Native 64-bit
Asynchronous Bitmap Decoding
TLS secure sockets
Desktop and mobile
Stage Video hardware acceleration
Native extension libraries[121]
Desktop: Windows (.dll), OS X (.framework)
Mobile: Android (.jar, .so), iOS (.a)
JPEG XR decoding
G.711 audio compression for telephony
Protected HTTP Dynamic Streaming (HDS)
Unlimited bitmap size
LZMA SWF compression
Mobile only
H.264/AAC playback
Front-facing camera
Background audio playback
Device speaker control
16 and 32-bit color depth
10 0.3 2011/05/01 11.5 CS5.5 Media measurement (video analytics for websites; desktop only)
Acoustic Echo Cancellation (acoustic echo cancellation, noise suppression, voice activity detection, automatic compensation for microphone input levels; desktop only)
Integration with browser privacy controls for managing local storage (ClearSiteData NPAPI)
Native control panel
Auto-update notification for Mac OS
10 0.2 2011/02/01 Stage Video, a full hardware-accelerated video pipeline
Internet Explorer 9 hardware-accelerated rendering support
Custom native mouse cursors
Multiple monitor full-screen support
Enhanced subpixel rendering for text
10 0.1 2010/06/01 11 CS5 Reuse of bitmap data copies for better memory management
Improved garbage collector
Hardware-based H.264 video decoding
HTTP Dynamic Streaming
Peer-assisted networking and multicast
Support for browser privacy modes
Multi-touch APIs
For Macs/OSX 10.4 ppc or later
Using Cocoa UI for Macs
Use of double-buffered OpenGL context for fullscreen
Use of Core Animation
10 2008/10/01 10 CS4 New Features
3D object transformations
Custom filters via Pixel Bender
Advanced text support
Speex audio codec
Real Time Media Flow Protocol (RTMFP)
Dynamic sound generation
Vector data type
Enhanced Features
Larger bitmap support
Graphics drawing API
Context menu
Hardware acceleration
Anti-aliasing engine (Saffron 3.1)
Read/write clipboard access
WMODE
9 0.0.115.0 2007/12/01 H.264
AAC (HE-AAC, AAC Main Profile, and AAC-LC)
New Flash Video file format F4V based on the ISO base media file format (MPEG-4 Part 12)
Support for container formats based on the ISO base media file format[116]
9 0.0.47.0 2007/07/01 9 CS3 Security Update

9 9.0.28.0 2006/11/01 Support for full-screen mode.[114]
9 0.0.15.0 2006/06/01 8 STUDIO 8 Introduction of ActionScript Virtual Machine 2 (AVM2). AVM1 retained for compatibility.
ActionScript 3 (a superset of ECMAScript 3) via AVM2.
E4X, which is a new approach to parsing XML.
Support for binary sockets.
Support for regular expressions and namespaces.
AVM2 donated to Mozilla Foundation as open-source virtual machine named Tamarin.
8 0.0.22.0 2005/08/01 Support for runtime loading of GIF and PNG images
New video codec (On2 VP6)
Improved runtime performance and runtime bitmap caching
Live filters and blendmodes
File upload and download capabilities
New text-rendering engine, the Saffron Type System
ExternalAPI subsystem introduced to replace fscommand
On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).[112]
7 0.0.14.0 2003/09/01 7 MX2004 Supports progressive audio and video streaming (HTTP)
Supports ActionScript 2.0, an object-oriented programming language for developers
Ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal object-oriented approach to ActionScript. V2 Components replaced Flash MX's components, being rewritten from the ground up to take advantage of ActionScript 2.0 and object-oriented principles.
In 2004, the "Flash Platform" was introduced. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which utilized the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content.
6 0.0.21.0 2002/03/01 6 MX Support for the consuming Flash Remoting (AMF) and Web Service (SOAP)
Supports ondemand/live audio and video streaming (RTMP)
Support for screenreaders via Microsoft Active Accessibility
Added Sorenson Spark video codec for Flash Video[111]
Support for video, application components, shared libraries, and accessibility.
Macromedia Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie).
5 - 2000/08/01 5 5 A major leap forward in capability, with the evolution of Flash's scripting capabilities as released as ActionScript.
Saw the ability to customize the authoring environment's interface.
Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2001 and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002 in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server.
In October 2000, usability guru Jakob Nielsen wrote a polemic article regarding usability of Flash content entitled "Flash: 99% Bad". (Macromedia later hired Nielsen to help them improve Flash usability.)
4 - 1999/05/01 4 4 Saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it; As of 2000, however, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92 percent of all Internet users.
3 - 1998/01/01 3 3 Added alpha transparency, licensed MP3 compression
Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity.
2 - 1997/01/01 2 2 Mostly vectors and motion, some bitmaps, limited audio
Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the capability to tween color changes.

リリースノート

メジャーver 製品名 リリース日 更新内容
13 CC1 2013/06/18 64-bitアーキテクチャ
高画質な書き出し
向上したHTMLパブリッシング
フォントを同期(Update後対応)
タイムラインの作業を効率化
サイズに制限のないペーストボード
パワフルなコードエディター
リアルタイムの描画
Adobe Scout CCでコードをプロファイリング
カスタムメタデータAPI
12 CS6 2012/05/11 Adobe AIR 3.4 のサポート(Flash Professional CS6 アップデート 12.0.2 のみ)
Toolkit for CreateJS 1.2
AIR 向けモバイルコンテンツのシミュレーション
AIR をリモートデバッグするためのネットワークインターフェイスの選択
Toolkit for CreateJS
スプライトシートの書き出し
効率性の高い SWF 圧縮
ダイレクトモードでのパブリッシュ
AIR プラグインにおけるダイレクトレンダリングモードのサポート
Wi-Fi 経由での iOS のデバッグ
AIR 用キャプティブランタイムのサポート
AIR ネイティブ拡張
Flash Professional での最新版 Flash Player の取得
PNG シーケンスを書き出し
11.5 CS5.5 2011/05/20 Share assets during authoring 共有ライブラリアセット(オーサリング時).
Copy and paste layers レイヤーのコピー&ペースト(CS5.5 のみ).
Scale content when changing Stage size ステージ上のコンテンツの拡大/縮小.
Export as bitmap Converting art between vector and bitmap formats (CS5.5 only).
Convert to bitmap Converting art between vector and bitmap formats (CS5.5 only).
Code snippets for mobile and AIR コードスニペットを使用したインタラクティブ機能の追加.
AIR for Android support
AIR 2.6 SDK
Debug on-device via USB Debugging ActionScript 3.0.

TLF tab rulers タブルーラーの使用(CS5.5 のみ)
TCM text for static TLF
TLF text file size optimization
TLF text support for style sheets

Code Snippets panel HUD コードスニペットを使用したインタラクティブ機能の追加.
New Publish Settings dialog box
Integrated playback controller with loop range タイムライン.
Project panel update(CC版では非推奨化)Flash プロジェクトの操作.
Document Properties panel changes
Visible property of symbols editable in Property inspector
New Library conflict resolution dialog box

Pinning for IK bones IK ボーンのモーションの制限
Cache as bitmap - opaque background シンボルの拡大/縮小とキャッシュ.
Auto Recover and Auto Save 一般の環境設定 and 新規または既存のドキュメント用のプロパティ設定.
Shared project format with Flash Builder Flash プロジェクトの操作.
Incremental compilation
Fixes for RSL preloading and scripting problems

11 CS5 2010/04/12 Other features of Flash CS5 are a new text engine (TLF), further improvement to inverse kinematics, and the Code Snippets panel. [5]
10 CS4 2008/09/02 Contains inverse kinematics (bones), basic 3D object manipulation, object-based animation, a text engine, and further expansions to ActionScript 3.0. CS4 allows the developer to create animations with many features absent in previous versions.
9 CS3 2007/01/01 Flash CS3 is the first version of Flash released under the Adobe name. CS3 features full support for ActionScript 3.0, allows entire applications to be converted into ActionScript, adds better integration with other Adobe products such as Adobe Photoshop, and also provides better Vector drawing behavior, becoming more like Adobe Illustratorand Adobe Fireworks.
8 8 2005/10/01 Macromedia Flash Basic 8, a less feature-rich version of the Flash authoring tool[citation needed] targeted at new users who only want to do basic drawing, animation and interactivity. Released with Flash Player 8, this version of the product has limited support for video and advanced graphical and animation effects. Macromedia Flash Professional 8 added features focused on expressiveness, quality, video, and mobile authoring. New features included Filters and blend modes, easing control for animation, enhanced stroke properties (caps and joins), object-based drawing mode, run-time bitmap caching, FlashType advanced anti-aliasing for text, On2 VP6 advanced video codec, support for alpha transparency in video, a stand-alone encoder and advanced video importer, cue point support in FLV files, an advanced video playback component, and an interactive mobile device emulator.
7 MX 2004 2003/--/-- Released with Flash Player 7, new features included: Actionscript 2.0 (which enabled an object-oriented programmingmodel for Flash, although it lacked the Script assist function of other versions, meaning Actionscript could only be typed out manually), behaviors, extensibility layer (JSAPI), alias text support, timeline effects. Macromedia Flash MX Professional 2004 included all Flash MX 2004 features, plus: Screens (forms for non-linear state-based development and slides for organizing content in a linear slide format like PowerPoint), web services integration, video import wizard, Media Playback components (which encapsulate a complete MP3 and/or FLV player in a component that may be placed in an SWF), Data components (DataSet, XMLConnector, WebServicesConnector, XUpdateResolver, etc.) and data binding APIs, the Project Panel, v2 UI components, and Transition class libraries.
6 MX 2002/--/-- Released with Flash Player 6, new features included: a video codec (Sorenson Spark), Unicode, v1 UI Components,compression, ActionScript vector drawing API
5 5 2000/--/-- Released with Flash Player 5, new features included: ActionScript 1.0 (based on ECMAScript, making it very similar to JavaScript in syntax), XML support, Smartclips (the precursor to components in Flash), HTML text formatting added for dynamic text
4 4 1999/--/-- Released with Flash Player 4, new features included: internal variables, an input field, advanced ActionScript, andstreaming MP3
3 3 1998/--/-- Released with Flash Player 3, new features included: the movieclip element, JavaScript plug-in integration,transparency and an external stand alone player
2 2 1997/--/-- Released with Flash Player 2, new features included: the object library
1 1 1996/--/-- A re-branded version of the FutureSplash Animator

備考

2011年11月にモバイル版FLASHの開発を終了しPC版も縮小傾向にあるが、CreativeCloud版は続けて開発されている。
理由は次のことが考えられる。
  • ネット動画配信等でいまだFLASHを利用されているケースがあること
  • FLASHからHTML5へ移行するノウハウが開発業界に不足していること
  • HTML5でFLASH同等に表現するにはブラウザ互換性がまだ不十分なこと
とりわけIEがHTML5準拠率が低いのでIE11やIE12がリリースされるまではまだまだFLASHの活躍の場はあるように思う。

FLASH Player最新版が一番いい、わけではない。というのは最新版ほどPCスペックを求めてくるからだ。
実際にリサーチ・研究したわけではないが、FLASH Player11以上はIntel Core iシリーズ以上でなければ
スムーズな表示が出来ない場合がある。よほど最先端なことをしない限りはなるべくバージョンを下げて
作った方がいいだろう。

FLASH professional CC版は、「ActionScript3.0」のみしか対応していない。
後日Updateで対応するのか否か現在では不明。AS2.0以下で作る場合はCS6以前で作る必要がある。


参考

Adobe Flash Professional - Wikipedia, the free encyclopedia
< https://en.wikipedia.org/wiki/Adobe_Flash_Professional >
Adobe Flash Player - Wikipedia, the free encyclopedia
< https://en.wikipedia.org/wiki/Adobe_Flash_Player >
Adobe Flash Professional * What’s New (CS5.5)
< http://help.adobe.com/ja_JP/flash/cs/using/WSb03e830bd6f770ee-4e51bc9c12de387b07f-7fff.html >
Flash Professional ヘルプ | Flash Professional CS6 の新機能
< http://helpx.adobe.com/jp/flash/using/whats-new-cs6.html >
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