OpenGL ES 2.0 / GLSL 1.0
OpenGL ES Shading Language 1.0 Quick Reference Card
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The OpenGL® ES Shading Language is two closely-related languages which are used to create shaders for the vertex and fragment processors contained in the OpenGL ES processing pipeline.
[n.n.n] and [Table n.n] refer to sections and tables in the OpenGL ES Shading Language 1.0 specification at www.opengl.org/registry/gles