OpenGL ES 2.0 / GLSL 1.0
Statements and Structure
最終更新:
opengles
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Iteration and Jumps [6]
Function Call | call by value-return |
Iteration | for (;;) { break, continue } while ( ) { break, continue } do { break, continue } while ( ); |
Selection | if ( ) { } if ( ) { } else { } |
Jump | break, continue, return discard // Fragment shader only |
Entry | void main() |