OpenGL ES 2.0 / GLSL 1.0
Statements and Structure
最終更新:
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Iteration and Jumps [6]
| Function Call | call by value-return |
| Iteration | for (;;) { break, continue } while ( ) { break, continue } do { break, continue } while ( ); |
| Selection | if ( ) { } if ( ) { } else { } |
| Jump | break, continue, return discard // Fragment shader only |
| Entry | void main() |