OpenGL ES 2.0 / GLSL 1.0
OpenGL ES 2.0 API
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OpenGL® ES is a software interface to graphics hardware. The interface consists of a set of procedures and functions that allow a programmer to specify the objects and operations involved in producing high-quality graphical images, specifically color images of three-dimensional objects.
- [n.n.n] refers to sections and tables in the OpenGL ES 2.0 specification.
- [n.n.n] refers to sections in the OpenGL ES Shading Language 1.0 specification.
Specifications are available at www.opengl.org/registry/gles