OpenGL ES 2.0 / GLSL 1.0
Rasterization
最終更新:
opengles
-
view
Points [3.3]
Point size is taken from the shader builtin gl_PointSize and
clamped to the implementation-dependent point size range.
clamped to the implementation-dependent point size range.
Line Segments [3.4]
void LineWidth(float width);
Polygons [3.5]
void FrontFace(enum dir);
// dir: CCW, CW
// void CullFace(enum mode);
// mode: FRONT, BACK, FRONT_AND_BACK
// Enable/Disable(CULL_FACE)
void PolygonOffset(float factor, float units);
// Enable/Disable(POLYGON_OFFSET_FILL)