Card Name | Number | Class | LV | XP | Text |
Cleric Avatar | 5 | Cleric | 1 | 4 | Village:Draw 1 card for each disease present. |
2 | - | Village:Draw 1 card for each disease present Spoils:Discard 1 XP to destroy 1 card. | |||
Fighter Avatar | 5 | Fighter | 1 | 4 | Weapons weigh 1 point less. |
2 | - | Weapons weigh 1 point less. Dungeon:One Weapon is considered equipped, even if you do not have a hero to equip it. You may use the abilities and traits of that weapon. | |||
Ranger Avatar | 5 | Ranger | 1 | 4 | Dungeon:Switch the positions of 2 adjacent monsters in the hall. |
2 | - | Dungeon:Switch the positions of 2 adjacent monsters in the hall. Dungeon:Reveal the top of card of the dungeon deck. You may attack this as if it were 1 rank deeper than the monster in the last rank. | |||
Thief Avatar | 5 | Thief | 1 | 5 | You can buy items and weapons for 1 fewer gold. |
2 | - | You can buy items and weapons for 1 fewer gold. Dungeon:Discard 2 XP to have each other player discard a card. | |||
Wizard Avatar | 5 | Wizard | 1 | 5 | Village:If you purchase a spell, draw an additional card when you draw a new hand. |
2 | - | Village:If you purchase a spell, draw an additional card when you draw a new hand. Dungeon:If you have used a spell's ability this turn, discard 2 XP to gain Magic Attack +3. |