Card Name | Number | Class | Cost | LV | STR | Gold | Light | XP | VP | Text |
BELZUR CURATE | 6 | CLERIC | 5 | 1 | 4 | 2 | MAGIC ATTACK+1 DUNGEON:Draw 1 card. VILLAGE:Destroy 1 Disease to gain 2 gold. | |||
BELZUR BISHOP | 4 | CLERIC | 8 | 2 | 5 | 3 | MAGIC ATTACK+2 If an opponent's effect would target you, reveal this Hero and the effect targets the active player instead. DUNGEON:Draw 1 card. | |||
BELZUR CARDINAL | 2 | CLERIC | 11 | 3 | 5 | 2 | MAGIC ATTACK+3 DUNGEON:Draw 1card. VILLAGE/DUNGEON:Destroy a Disease to draw 3 cards. | |||
CABAL ASTROLOGER | 6 | WIZARD | 7 | 1 | 3 | 2 | MAGIC ATTACK+1 Additional MAGIC ATTACK +1 for each Spell you play. | |||
CABAL SAGE | 4 | WIZARD | 10 | 2 | 3 | 3 | MAGIC ATTACK+2 Additional MAGIC ATTACK +2 for each Spell you play. | |||
CABAL MASTER | 2 | WIZARD | 13 | 3 | 4 | 2 | MAGIC ATTACK+3 Additional MAGIC ATTACK +3 for each Spell you play. Spoils:Buy a Spell. | |||
CHULIAN RAT | 6 | THIEF | 5 | 1 | 4 | 1 | 1 | 2 | ATTACK+1 | |
CHULIAN SCAVENGER | 4 | THIEF | 8 | 2 | 4 | 1 | 2 | 3 | ATTACK+2 DUNGEON:Each other player discards a Weapon or reveals a hand containing none. | |
CHULIAN LOOTER | 2 | THIEF | 11 | 3 | 5 | 2 | 2 | 2 | ATTACK+3 DUNGEON:Each other player discards a Weapon or reveals a hand containing none. Additional ATTACK+1 for each Weapon Discarded in this manner. | |
EVOKER ADEPT | 6 | ARCHER・ WIZARD |
6 | 1 | 4 | * | 2 | ATTACK+2 against Rank 2 or higher. LIGHT +1 if you have a Light Item. | ||
EVOKER SCORCHER | 4 | ARCHER・ WIZARD |
9 | 2 | 5 | * | 3 | ATTACK+3 against Rank 2 or higher. DUNGEON:Destroy 1 XP for MAGIC ATTACK +2 and LIGHT +2. | ||
EVOKER PYROCLAST | 2 | ARCHER・ WIZARD |
11 | 3 | 6 | * | 2 | ATTACK+4 against Rank 2 or higher. DUNGEON:Destroy 1 XP for MAGIC ATTACK +4 and LIGHT +3. | ||
FLAME WATCH | 6 | FIGHTER・ WIZARD |
6 | 1 | 5 | 1 | 2 | ATTACK+2 | ||
FLAME GUARD | 4 | FIGHTER・ WIZARD |
9 | 2 | 5 | 1 | 3 | ATTACK+3 Additional MAGIC ATTACK +1 for each extra Light you have above penalties. | ||
FLAME HERO | 2 | FIGHTER・ WIZARD |
12 | 3 | 6 | 2 | 1 | ATTACK+3 Additional MAGIC ATTACK +2 for each extra Light you have above penalties. Spoils:Buy a Light Item. | ||
GORINTH AMATEUR | 6 | WIZARD | 5 | 1 | 3 | 2 | MAGIC ATTACK+2 | |||
GORINTH HOARDER | 4 | WIZARD | 8 | 2 | 4 | 3 | MAGIC ATTACK+3 DUNGEON:Destroy 1 card to gain MAGIC ATTACK equal to its Gold Value. | |||
GORINTH MISER | 2 | WIZARD | 11 | 3 | 5 | 1 | 2 | MAGIC ATTACK+1 for each card with a Gold Value that you reveal(including Miser). DUNGEON:Destroy 1 card without a Gold Value to draw 2 cards. | ||
HALF ORC RAIDER | 6 | FIGHTER・ THIEF |
7 | 1 | 4 | 1 | 2 | ATTACK+2 | ||
HALF ORC MARAUDER | 4 | FIGHTER・ THIEF |
10 | 2 | 5 | 1 | 3 | ATTACK+2 DUNGEON:Destroy a Food to gain ATTACK+2, and to force each other player to discard 1 card. | ||
HALF ORC DERVISH | 2 | FIGHTER・ THIEF |
13 | 3 | 6 | 2 | 3 | ATTACK+3 DUNGEON:Destroy an Item to gain ATTACK+2, and to force each other player to discard 1 card. DUNGEON:Discard a card for an additional ATTACK+2. | ||
PHALANX FOOTMAN | 12 | FIGHTER | 5 | 1 | 5 | 5 | ATTACK+2 Additional ATTACK+1 and STRENGTH +1 for each other Phalanx you reveal. | |||
PHALANX OFFICER | 3 | FIGHTER | 13 | 2 | 7 | 1 | ATTACK+4 VILLAGE/DUNGEON:Draw 1 card for each other Phalanx you reveal. | |||
STONEGUARD BRUTE | 6 | FIGHTER | 8 | 1 | 6 | 2 | ATTACK+3 Additional ATTACK+2 if equipped. | |||
STONEGUARD BRUISER | 4 | FIGHTER | 11 | 2 | 7 | 3 | ATTACK+4 Additional ATTACK+3 if equipped. Additional ATTACK+1 per Mercenary you reveal. | |||
STONEGUARD TANKER | 2 | FIGHTER | 13 | 3 | 8 | 2 | ATTACK+6 Additional ATTACK+4 if equipped. Additional ATTACK+1 per Mercenary you reveal. Spoils:Set aside any revealed Mercenaries add them to your new hand after you refill. | |||
TERAKIAN DEFENDER | 6 | FIGHTER・ CLERIC |
6 | 1 | 3 | 2 | ATTACK+2 VILLAGE/DUNGEON:Discard a Disease to draw 1 card. | |||
TERAKIAN PEER | 4 | FIGHTER・ CLERIC |
9 | 2 | 4 | 3 | ATTACK+3 DUNGEON:Discard a Disease to draw 1 card and gain an additional ATTACK+1. | |||
TERAKIAN TEMPLAR | 2 | FIGHTER・ CLERIC |
13 | 3 | 5 | 1 | 2 | ATTACK+4 DUNGEON:Discard a Disease or Villager to draw 2 cards and gain an additional ATTACK+2. SPOILS:Buy a Villager. | ||
VETERAN WARRIOR | 8 | FIGHTER | 8 | 1 | 6 | 2 | ATTACK+3 | |||
VETERAN BERSERKER | 5 | FIGHTER | 11 | 2 | 7 | 3 | ATTACK+4 DUNGEON:Destroy a Hero for an additional ATTACK+2. | |||
VETERAN REAVER | 3 | FIGHTER | 13 | 3 | 8 | 5 | 2 | ATTACK+5 DUNGEON:Destroy a Hero for an additional ATTACK+4. SPOILS:Gain 1 XP. | ||
VETERAN WARMONGER | 2 | FIGHTER | 18 | 4 | 10 | 4 | ATTACK+6 Additional ATTACK +10 if you reveal only Level 3 or higher Heroes. SPOILS: Gain 2 XP. |
Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
BLUEFIRE STAFF | 8 | WEAPON・ BLUNT・ MAGIC |
3 | 2 | 0 | MAGIC ATTACK+1 DUNGEON:If Bluefire Staff is equipped to a Cleric or Wizard, you may reuse a Spell card you have already used this turn. If you do, Destroy that Spell at the end of the turn. | ||
BURNT OFFERING | 8 | SPELL | 7 | VILLAGE/DUNGEON:Destroy 1 card. At the end of the turn, draw 1 additional card when you refill your hand. | ||||
CHIEFTAIN'S DRUM | 8 | ITEM・MAGIC | 3 | 2 | VILLAGE/DUNGEON:Name Hero, Village, or Monster and discard the top card of your deck. If you named the card's type correctly, draw 2 cards. | |||
FROST BOLT | 8 | SPELL | 7 | MAGIC ATTACK+3 | ||||
FROST GIANT AXE | 8 | WEAPON・ EDGED |
8 | 3 | 6 | ATTACK+4 DUNGEON:If you have no Heroes with Strength 6 or more, draw a card. If it is a Hero, that Hero gains STRENGTH +3. (This ability can be used while this card is not equipped.) | ||
GUARDIAN BLADE | 8 | WEAPON・ EDGED |
5 | 2 | 5 | ATTACK+3 If the equipped Hero would be destroyed, discard the Hero instead. | ||
GUIDE | 8 | VILLAGER・ MERCENARY |
4 | 2 | 2 | VILLAGE:You may buy an additional card. | ||
POLYMORPH | 8 | SPELL | 3 | DUNGEON:Look at the top card of the Dungeon Deck. If it is a Monster, you may replace any Monster in the Hall with it. Place the replaced Monster on top of the Dungeon Deck. Draw a card. | ||||
QUARTERMASTER | 8 | VILLAGER・ MERCENARY |
4 | 1 | DUNGEON:Draw 3 cards. Discard any that match cards already in your hand. VILLAGE:Discard any number of Heroes. Draw 1 card for each Hero discarded. | |||
RECURVE BOW | 8 | WEAPON・ BOW |
6 | 3 | 5 | ATTACK+2 against Rank 2 or higher. Additional ATTACK +1 against Rank 2 or higher for each Level of this Hero. | ||
SCOUT | 8 | VILLAGER・ MERCENARY |
3 | VILLAGE:Draw 3 cards. Place 3 cards on top of your deck in any order. DUNGEON:Look at the top 3 cards of the Dungeon Deck and return them in any order. | ||||
SILVERSTORM | 8 | SPELL | 5 | MAGIC ATTACK+1 for each 2 gold you reveal (round down). | ||||
SKULLBREAKER | 8 | WEAPON・ BLUNT |
4 | 2 | 3 | ATTACK+2 DUNGEON:If you defeat a Monster this turn, put this card on top of your deck. | ||
SOUL GEM | 8 | ITEM・LIGHT | 5 | 2 | * | 1 | DUNGEON:LIGHT +1 for each Level of your highest Level Hero. | |
SPOILED FOOD | 8 | ITEM・FOOD | 2 | 1 | DUNGEON:Each Hero gains ATTACK+1 and STRENGTH +3. Destroy one attacking Hero at end of battle. | |||
THUNDER RING | 8 | ITEM・LIGHT・ MAGIC |
3 | 1 | 1 | DUNGEON:Draw 1card. Reveal and discard the top card of any opponent's deck. If the discarded card is a Hero, gain MAGIC ATTACK +2. | ||
TORYN GAUNTLET | 8 | WEAPON・ MAGIC |
5 | 3 | 2 | MAGIC ATTACK +2 STRENGTH +2 The equipped Hero may equip an additional Weapon. | ||
TRADER | 8 | VILLAGER・ MERCENARY |
4 | VILLAGE:In addition to your buy, you may destroy 1 card to take any non-Hero card worth up to 2 cost more from village. DUNGEON:Draw 1 card. If it is a Monster, draw another card. |
Card Name | Number | Class | Health | Gold | EXP | VP | Text |
STALKER | 3 | BANDIT・HUMANOID | 4 | 2 | 1 | 2 | Cannot be defeated unless 3 or more Heroes are present. |
HIGHWAYMAN | 2 | 5 | 2 | 1 | 3 | Cannot be defeated unless 3 or more Heroes are present. TROPHY:Reveal to avoid a Trap. | |
CUTTHROAT | 2 | 6 | 2 | 2 | 5 | Cannot be defeated unless 4 or more Heroes are present. TROPHY:DUNGEON:Draw a card. | |
THUG | 2 | 7 | 3 | 2 | 6 | Cannot be defeated unless 4 or more Heroes are present. | |
ASSASSIN | 1 | 8 | 3 | 3 | 8 | Cannot be defeated unless 5 or more Heroes are present. TROPHY:ATTACK+2 | |
HARPY | 2 | DARK ENCHANTED | 4 | 2 | 1 | 1 | |
BASILISK | 2 | 5 | 2 | 1 | 3 | BATTLE:Destroy 1 Militia | |
MANTICORE | 2 | 6 | 2 | 1 | 3 | BATTLE:Destroy All Archers. | |
MEDUSA | 2 | 7 | 3 | 2 | 5 | BATTLE:Destroy 1 Hero without Edged Weapon before determining your total Attack Value. At the end of battle, destroy all remaining Heroes without Edged Weapon equipped. | |
MINOTAUR | 2 | 8 | 3 | 3 | 6 | Magic Attack Only. | |
EMBER | 2 | ELEMENTAL・FIRE | 5 | 2 | 1 | 2 | LIGHT +1 TROPHY:LIGHT +1 |
FLARE | 2 | 6 | 2 | 1 | 3 | GLOBAL:LIGHT +1 BATTLE:Destroy one card. TROPHY:LIGHT +1 | |
BLAZE | 2 | 7 | 2 | 2 | 5 | GLOBAL:LIGHT +2 Cannot be defeated unless a Spell or Item is used. TROPHY:DUNGEON:Destroy 1 Disease from your hand. TROPHY:LIGHT +2 | |
CHOKING SMOKE | 2 | 8 | 2 | 2 | 6 | GLOBAL:LIGHT -2 BATTLE:All players gain 1 Disease. TROPHY:LIGHT -2 | |
INFERNO | 2 | 10 | 3 | 3 | 7 | GLOBAL:LIGHT +3 Immune to Magic Attack. SPOILS:Reveal the top 3 cards of each opponent's deck. Put all Monsters revealed this way worth 3 or fewer VP into the active player's discard pile. TROPHY:LIGHT +3 | |
FIRE GIANT | 2 | GIANT | 5 | 2 | 1 | 2 | BATTLE:Destroy 1 Hero with the lowest Strength. TROPHY:DUNGEON:One Hero gains STRENGTH +3. |
MOUNTAIN GIANT | 2 | 6 | 2 | 1 | 3 | BATTLE:Destroy 1 Hero with the lowest Strength. | |
STONE GIANT | 2 | 6 | 2 | 2 | 3 | BATTLE:Destroy 2 Heroes with Strength 4 or less. | |
FROST GIANT | 2 | 7 | 2 | 2 | 5 | BATTLE:Destroy 2 Heroes with Strength 5 or less. Destroy 1 Weapon with the lowest Weight. | |
TITAN | 2 | 9 | 2 | 3 | 6 | BATTLE:Destroy all but the 2 strongest Heroes. Destroy all but the heaviest Weapon. | |
WATER WRATH | 2 | HYDRA・DRAGON | 6 | 2 | 1 | 4 | BATTLE:Destroy 1 Weapon. |
FLAME RAGE | 2 | 7 | 2 | 2 | 4 | BATTLE:Destroy the Village card with the highest Gold Value. | |
WIND FURY | 2 | 7 | 3 | 2 | 5 | Double Health unless the active player reveals at least 5 gold. BREACH:Remove 2 cards from the top of each village stack which has a top card with a Gold Value of 3 or greater. | |
EARTH TEMPEST | 2 | 8 | 3 | 3 | 6 | Double Health unless the active player reveals at least 7 gold. BATTLE:Gain 1 Disease. | |
HYDRA | 2 | 10 | 3 | 3 | 7 | BREACH:Each player discards cards from the top of their deck until a Hero is revealed, then destroys that Hero. BATTLE:Each player reveals 2 Heroes or a hand with fewer. Each player destroys their revealed Hero with the highest Strength. | |
STANDARD BEARER | 2 | ORC・HUMANOID | 4 | 2 | 1 | 1 | TROPHY:ATTACK+1 against Humanoids. |
ORC BLADEMASTER | 2 | 5 | 3 | 1 | 1 | ||
SHADOW KILLER | 2 | 5 | 2 | 1 | 2 | BATTLE:Destroy 1 Mercenary. | |
HALF OGRE | 2 | 6 | 2 | 2 | 3 | ||
ORC WARLORD | 2 | 8 | 2 | 2 | 5 | Cannot be damaged by unequipped Heroes. | |
GRAVE KNIGHT | 3 | UNDEAD・LICH | 4 | 2 | 1 | 2 | Immune to Magic Attack. |
TOMB HAUNT | 2 | 5 | 2 | 1 | 3 | Immune to Magic Attack. BATTLE:Gain 1 Disease. | |
DEATHBRINGER | 2 | 6 | 2 | 2 | 4 | Immune to Magic Attack. BATTLE:Destroy 1 Spell. | |
DESTINY | 2 | 7 | 3 | 3 | 6 | Immune to Magic Attack. BATTLE:Destroy 1 Cleric or Wizard. | |
LICH LORD | 1 | 8 | 3 | 3 | 8 | Immune to Magic Attack. BATTLE:All Heroes suffer ATTACK -1 and STRENGTH -4. | |
PLAGUE ZOMBIE | 2 | UNDEAD・PLAGUE | 3 | 1 | 1 | 1 | BATTLE:Gain 1 Disease. |
RESTLESS CORPSE | 2 | 4 | 1 | 1 | 2 | BATTLE:Gain 1 Disease. | |
PLAGUEBEARER | 3 | 5 | 1 | 2 | 3 | GLOBAL:Each player gains 1 Disease whenever another Monster is defeated. BATTLE:Gain 1 Disease. | |
HUNGRY DEAD | 2 | 7 | 1 | 2 | 4 | BATTLE:Destroy 1 non-Disease card for each Disease you revealed. Gain 1 Disease. | |
WALKING SCOURGE | 1 | 9 | 1 | 3 | 6 | BREACH:All players gain 1 Disease. BATTLE:Gain 2 Diseases. Each other player gains 1 Disease. | |
GUARDIAN OF NIGHT | 1 | DOOMKNIGHT・GUARDIAN | 12 | 2 | 3 | 5 | GLOBAL:Double the basic Light penalties for each Rank. BREACH:Move to Rank 0. |
GUARDIAN OF TORMENT | 1 | GUARDIAN | 14 | 1 | 3 | 6 | GLOBAL:Battle Effects for Monsters are repeated an additional time per battle while the Guardian is in Rank 0. BREACH:Move to Rank 0. |
Card Name | Number | Class | Cost | LV | STR | Gold | Light | XP | VP | Text |
MILITIA | 30 | MILITIA | 0 | 0 | 2 | 0 | 3 | ATTACK+1 |
Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
DAGGER | 10 | WEAPON・ EDGED |
3 | 1 | 2 | ATTACK+1 | ||
IRON RATIONS | 10 | ITEM・ FOOD |
2 | 2 | DUNGEON:One Hero gain Strength +2. | |||
TORCH | 10 | ITEM・ LIGHT |
3 | 2 | 1 |
Card Name | Number | Class | Text |
DRAGON'S CLAWS | 2 | TRAP・DRACONIC | Each player reveals a Thief or reveals their hand and destroys all Villager cards within it. |
DRAGON'S JAW | 2 | Each player, starting with the player to the active player's left, reveals a card from his deck. If it is a Weapon, destroy it. Continue until 3 Weapons have been destroyed. | |
DRAGON'S TEETH | 2 | The active player must destroy his Hero with the lowest Strength. Each other player reveals and discards 3 cards from the top of his deck. Destroy all Heroes except those with the highest Strength values. | |
DRAGON'S WORDS | 2 | If this Trap enters the Hall after a Monster has been defeated, Destroy the Monster card unless the active player reveals a Thief. Each other player reveals the top card of his deck and destroy any Monsters revealed. |
Card Name | Number | Class | Text |
EMERALD DRAGON | 2 | FIGURINE・TREASURE | TREASURE When you defeat a Monster, you may place a card from your hand face down under this card and set them aside. The next time a player defeat a Monster worth 6VP or more, you must destroy this card and place the face down card in that player's discard pile. |
IVORY DRAGON | 2 | TREASURE VILLAGE:Destroy this card and any number of cards from your hand. Gain 1 XP for each card destroyed in this manner. | |
SAPPHIRE DRAGON | 2 | TREASURE When you defeat a Monster, you may set that Monster aside with this card. Return both cards to your deck at the end of the game. | |
RUBY DRAGON | 2 | TREASURE Destroy this card at any time to prevent 1 Battle Effect from affecting you. |
Card Name | Number | Class | Text |
BARROWSDALE | 1 | SETTING | Monsters do not generate gold. |
DOOMGATE | 1 | Play with an additional Monster class. | |
DRAGONSPIRE | 1 | Play with 4 Monster classes. The player going last divides the classes into groups of 2 and decides where to put Dungeon Feature. Shuffle 1 Thunderstone into bottom 5 cards of each Dungeon. The game ends when both Thunderstone are cleared. | |
DREADWATCH | 1 | At the end of any battle, the active player gains a Disease. | |
FEAYN SWAMP | 1 | There are no Light penalties. Whenever a player goes to the dungeon, that player must destroy a card at the end of battle. | |
GRIMHOLD | 1 | At the end of any turn where a player does not go to the Dungeon, move the Rank 1 Monster to Rank 3, shifting the other Monsters forward. | |
REGIAN COVE | 1 | All destroyed cards(other than Dungeon Deck cards) are returned to the Village instead. Heroes return to the stack in the appropriate spot. |
Card Name | Number | Text |
DISEASE | 24 | ATTACK-1 |
Card Name | Number | Class | VP | Text |
STONE OF SCORN | 1 | THUNDERSTONE | 1 | Worth an additional 4 Victory Points at the end of the game if each other player has more Monster cards than you do. |
STONE OF TERROR | 1 | 0 | Gain 2 Victory points for each other Thunderstone you have at the end of the game. DUNGEON:Draw 2 cards. |