Cardlist-Dragonspire


HERO
Card Name Number Class Cost LV STR Gold Light XP VP Text
BELZUR CURATE 6 CLERIC 5 1 4 2 MAGIC ATTACK+1
DUNGEON:Draw 1 card.
VILLAGE:Destroy 1 Disease to gain 2 gold.
BELZUR BISHOP 4 CLERIC 8 2 5 3 MAGIC ATTACK+2
If an opponent's effect would target you, reveal this Hero and the effect targets the active player instead.
DUNGEON:Draw 1 card.
BELZUR CARDINAL 2 CLERIC 11 3 5 2 MAGIC ATTACK+3
DUNGEON:Draw 1card.
VILLAGE/DUNGEON:Destroy a Disease to draw 3 cards.
CABAL ASTROLOGER 6 WIZARD 7 1 3 2 MAGIC ATTACK+1
Additional MAGIC ATTACK +1 for each Spell you play.
CABAL SAGE 4 WIZARD 10 2 3 3 MAGIC ATTACK+2
Additional MAGIC ATTACK +2 for each Spell you play.
CABAL MASTER 2 WIZARD 13 3 4 2 MAGIC ATTACK+3
Additional MAGIC ATTACK +3 for each Spell you play.
Spoils:Buy a Spell.
CHULIAN RAT 6 THIEF 5 1 4 1 1 2 ATTACK+1
CHULIAN SCAVENGER 4 THIEF 8 2 4 1 2 3 ATTACK+2
DUNGEON:Each other player discards a Weapon or reveals a hand containing none.
CHULIAN LOOTER 2 THIEF 11 3 5 2 2 2 ATTACK+3
DUNGEON:Each other player discards a Weapon or reveals a hand containing none. Additional ATTACK+1 for each Weapon Discarded in this manner.
EVOKER ADEPT 6 ARCHER・
WIZARD
6 1 4 * 2 ATTACK+2 against Rank 2 or higher.
LIGHT +1 if you have a Light Item.
EVOKER SCORCHER 4 ARCHER・
WIZARD
9 2 5 * 3 ATTACK+3 against Rank 2 or higher.
DUNGEON:Destroy 1 XP for MAGIC ATTACK +2 and LIGHT +2.
EVOKER PYROCLAST 2 ARCHER・
WIZARD
11 3 6 * 2 ATTACK+4 against Rank 2 or higher.
DUNGEON:Destroy 1 XP for MAGIC ATTACK +4 and LIGHT +3.
FLAME WATCH 6 FIGHTER・
WIZARD
6 1 5 1 2 ATTACK+2
FLAME GUARD 4 FIGHTER・
WIZARD
9 2 5 1 3 ATTACK+3
Additional MAGIC ATTACK +1 for each extra Light you have above penalties.
FLAME HERO 2 FIGHTER・
WIZARD
12 3 6 2 1 ATTACK+3
Additional MAGIC ATTACK +2 for each extra Light you have above penalties.
Spoils:Buy a Light Item.
GORINTH AMATEUR 6 WIZARD 5 1 3 2 MAGIC ATTACK+2
GORINTH HOARDER 4 WIZARD 8 2 4 3 MAGIC ATTACK+3
DUNGEON:Destroy 1 card to gain MAGIC ATTACK equal to its Gold Value.
GORINTH MISER 2 WIZARD 11 3 5 1 2 MAGIC ATTACK+1 for each card with a Gold Value that you reveal(including Miser).
DUNGEON:Destroy 1 card without a Gold Value to draw 2 cards.
HALF ORC RAIDER 6 FIGHTER・
THIEF
7 1 4 1 2 ATTACK+2
HALF ORC MARAUDER 4 FIGHTER・
THIEF
10 2 5 1 3 ATTACK+2
DUNGEON:Destroy a Food to gain ATTACK+2, and to force each other player to discard 1 card.
HALF ORC DERVISH 2 FIGHTER・
THIEF
13 3 6 2 3 ATTACK+3
DUNGEON:Destroy an Item to gain ATTACK+2, and to force each other player to discard 1 card.
DUNGEON:Discard a card for an additional ATTACK+2.
PHALANX FOOTMAN 12 FIGHTER 5 1 5 5 ATTACK+2
Additional ATTACK+1 and STRENGTH +1 for each other Phalanx you reveal.
PHALANX OFFICER 3 FIGHTER 13 2 7 1 ATTACK+4
VILLAGE/DUNGEON:Draw 1 card for each other Phalanx you reveal.
STONEGUARD BRUTE 6 FIGHTER 8 1 6 2 ATTACK+3
Additional ATTACK+2 if equipped.
STONEGUARD BRUISER 4 FIGHTER 11 2 7 3 ATTACK+4
Additional ATTACK+3 if equipped.
Additional ATTACK+1 per Mercenary you reveal.
STONEGUARD TANKER 2 FIGHTER 13 3 8 2 ATTACK+6
Additional ATTACK+4 if equipped.
Additional ATTACK+1 per Mercenary you reveal.
Spoils:Set aside any revealed Mercenaries add them to your new hand after you refill.
TERAKIAN DEFENDER 6 FIGHTER・
CLERIC
6 1 3 2 ATTACK+2
VILLAGE/DUNGEON:Discard a Disease to draw 1 card.
TERAKIAN PEER 4 FIGHTER・
CLERIC
9 2 4 3 ATTACK+3
DUNGEON:Discard a Disease to draw 1 card and gain an additional ATTACK+1.
TERAKIAN TEMPLAR 2 FIGHTER・
CLERIC
13 3 5 1 2 ATTACK+4
DUNGEON:Discard a Disease or Villager to draw 2 cards and gain an additional ATTACK+2.
SPOILS:Buy a Villager.
VETERAN WARRIOR 8 FIGHTER 8 1 6 2 ATTACK+3
VETERAN BERSERKER 5 FIGHTER 11 2 7 3 ATTACK+4
DUNGEON:Destroy a Hero for an additional ATTACK+2.
VETERAN REAVER 3 FIGHTER 13 3 8 5 2 ATTACK+5
DUNGEON:Destroy a Hero for an additional ATTACK+4.
SPOILS:Gain 1 XP.
VETERAN WARMONGER 2 FIGHTER 18 4 10 4 ATTACK+6
Additional ATTACK +10 if you reveal only Level 3 or higher Heroes.
SPOILS: Gain 2 XP.

VILLAGE
Card Name Number Class Cost Gold Weight Light VP Text
BLUEFIRE STAFF 8 WEAPON・
BLUNT・
MAGIC
3 2 0 MAGIC ATTACK+1
DUNGEON:If Bluefire Staff is equipped to a Cleric or Wizard, you may reuse a Spell card you have already used this turn. If you do, Destroy that Spell at the end of the turn.
BURNT OFFERING 8 SPELL 7 VILLAGE/DUNGEON:Destroy 1 card. At the end of the turn, draw 1 additional card when you refill your hand.
CHIEFTAIN'S DRUM 8 ITEM・MAGIC 3 2 VILLAGE/DUNGEON:Name Hero, Village, or Monster and discard the top card of your deck. If you named the card's type correctly, draw 2 cards.
FROST BOLT 8 SPELL 7 MAGIC ATTACK+3
FROST GIANT AXE 8 WEAPON・
EDGED
8 3 6 ATTACK+4
DUNGEON:If you have no Heroes with Strength 6 or more, draw a card. If it is a Hero, that Hero gains STRENGTH +3. (This ability can be used while this card is not equipped.)
GUARDIAN BLADE 8 WEAPON・
EDGED
5 2 5 ATTACK+3
If the equipped Hero would be destroyed, discard the Hero instead.
GUIDE 8 VILLAGER・
MERCENARY
4 2 2 VILLAGE:You may buy an additional card.
POLYMORPH 8 SPELL 3 DUNGEON:Look at the top card of the Dungeon Deck. If it is a Monster, you may replace any Monster in the Hall with it. Place the replaced Monster on top of the Dungeon Deck. Draw a card.
QUARTERMASTER 8 VILLAGER・
MERCENARY
4 1 DUNGEON:Draw 3 cards. Discard any that match cards already in your hand.
VILLAGE:Discard any number of Heroes. Draw 1 card for each Hero discarded.
RECURVE BOW 8 WEAPON・
BOW
6 3 5 ATTACK+2 against Rank 2 or higher.
Additional ATTACK +1 against Rank 2 or higher for each Level of this Hero.
SCOUT 8 VILLAGER・
MERCENARY
3 VILLAGE:Draw 3 cards. Place 3 cards on top of your deck in any order.
DUNGEON:Look at the top 3 cards of the Dungeon Deck and return them in any order.
SILVERSTORM 8 SPELL 5 MAGIC ATTACK+1 for each 2 gold you reveal (round down).
SKULLBREAKER 8 WEAPON・
BLUNT
4 2 3 ATTACK+2
DUNGEON:If you defeat a Monster this turn, put this card on top of your deck.
SOUL GEM 8 ITEM・LIGHT 5 2 * 1 DUNGEON:LIGHT +1 for each Level of your highest Level Hero.
SPOILED FOOD 8 ITEM・FOOD 2 1 DUNGEON:Each Hero gains ATTACK+1 and STRENGTH +3. Destroy one attacking Hero at end of battle.
THUNDER RING 8 ITEM・LIGHT・
MAGIC
3 1 1 DUNGEON:Draw 1card. Reveal and discard the top card of any opponent's deck. If the discarded card is a Hero, gain MAGIC ATTACK +2.
TORYN GAUNTLET 8 WEAPON・
MAGIC
5 3 2 MAGIC ATTACK +2
STRENGTH +2
The equipped Hero may equip an additional Weapon.
TRADER 8 VILLAGER・
MERCENARY
4 VILLAGE:In addition to your buy, you may destroy 1 card to take any non-Hero card worth up to 2 cost more from village.
DUNGEON:Draw 1 card. If it is a Monster, draw another card.

MONSTER
Card Name Number Class Health Gold EXP VP Text
STALKER 3 BANDIT・HUMANOID 4 2 1 2 Cannot be defeated unless 3 or more Heroes are present.
HIGHWAYMAN 2 5 2 1 3 Cannot be defeated unless 3 or more Heroes are present.
TROPHY:Reveal to avoid a Trap.
CUTTHROAT 2 6 2 2 5 Cannot be defeated unless 4 or more Heroes are present.
TROPHY:DUNGEON:Draw a card.
THUG 2 7 3 2 6 Cannot be defeated unless 4 or more Heroes are present.
ASSASSIN 1 8 3 3 8 Cannot be defeated unless 5 or more Heroes are present.
TROPHY:ATTACK+2
HARPY 2 DARK ENCHANTED 4 2 1 1
BASILISK 2 5 2 1 3 BATTLE:Destroy 1 Militia
MANTICORE 2 6 2 1 3 BATTLE:Destroy All Archers.
MEDUSA 2 7 3 2 5 BATTLE:Destroy 1 Hero without Edged Weapon before determining your total Attack Value. At the end of battle, destroy all remaining Heroes without Edged Weapon equipped.
MINOTAUR 2 8 3 3 6 Magic Attack Only.
EMBER 2 ELEMENTAL・FIRE 5 2 1 2 LIGHT +1
TROPHY:LIGHT +1
FLARE 2 6 2 1 3 GLOBAL:LIGHT +1
BATTLE:Destroy one card.
TROPHY:LIGHT +1
BLAZE 2 7 2 2 5 GLOBAL:LIGHT +2
Cannot be defeated unless a Spell or Item is used.
TROPHY:DUNGEON:Destroy 1 Disease from your hand.
TROPHY:LIGHT +2
CHOKING SMOKE 2 8 2 2 6 GLOBAL:LIGHT -2
BATTLE:All players gain 1 Disease.
TROPHY:LIGHT -2
INFERNO 2 10 3 3 7 GLOBAL:LIGHT +3
Immune to Magic Attack.
SPOILS:Reveal the top 3 cards of each opponent's deck. Put all Monsters revealed this way worth 3 or fewer VP into the active player's discard pile.
TROPHY:LIGHT +3
FIRE GIANT 2 GIANT 5 2 1 2 BATTLE:Destroy 1 Hero with the lowest Strength.
TROPHY:DUNGEON:One Hero gains STRENGTH +3.
MOUNTAIN GIANT 2 6 2 1 3 BATTLE:Destroy 1 Hero with the lowest Strength.
STONE GIANT 2 6 2 2 3 BATTLE:Destroy 2 Heroes with Strength 4 or less.
FROST GIANT 2 7 2 2 5 BATTLE:Destroy 2 Heroes with Strength 5 or less. Destroy 1 Weapon with the lowest Weight.
TITAN 2 9 2 3 6 BATTLE:Destroy all but the 2 strongest Heroes. Destroy all but the heaviest Weapon.
WATER WRATH 2 HYDRA・DRAGON 6 2 1 4 BATTLE:Destroy 1 Weapon.
FLAME RAGE 2 7 2 2 4 BATTLE:Destroy the Village card with the highest Gold Value.
WIND FURY 2 7 3 2 5 Double Health unless the active player reveals at least 5 gold.
BREACH:Remove 2 cards from the top of each village stack which has a top card with a Gold Value of 3 or greater.
EARTH TEMPEST 2 8 3 3 6 Double Health unless the active player reveals at least 7 gold.
BATTLE:Gain 1 Disease.
HYDRA 2 10 3 3 7 BREACH:Each player discards cards from the top of their deck until a Hero is revealed, then destroys that Hero.
BATTLE:Each player reveals 2 Heroes or a hand with fewer. Each player destroys their revealed Hero with the highest Strength.
STANDARD BEARER 2 ORC・HUMANOID 4 2 1 1 TROPHY:ATTACK+1 against Humanoids.
ORC BLADEMASTER 2 5 3 1 1
SHADOW KILLER 2 5 2 1 2 BATTLE:Destroy 1 Mercenary.
HALF OGRE 2 6 2 2 3
ORC WARLORD 2 8 2 2 5 Cannot be damaged by unequipped Heroes.
GRAVE KNIGHT 3 UNDEAD・LICH 4 2 1 2 Immune to Magic Attack.
TOMB HAUNT 2 5 2 1 3 Immune to Magic Attack.
BATTLE:Gain 1 Disease.
DEATHBRINGER 2 6 2 2 4 Immune to Magic Attack.
BATTLE:Destroy 1 Spell.
DESTINY 2 7 3 3 6 Immune to Magic Attack.
BATTLE:Destroy 1 Cleric or Wizard.
LICH LORD 1 8 3 3 8 Immune to Magic Attack.
BATTLE:All Heroes suffer ATTACK -1 and STRENGTH -4.
PLAGUE ZOMBIE 2 UNDEAD・PLAGUE 3 1 1 1 BATTLE:Gain 1 Disease.
RESTLESS CORPSE 2 4 1 1 2 BATTLE:Gain 1 Disease.
PLAGUEBEARER 3 5 1 2 3 GLOBAL:Each player gains 1 Disease whenever another Monster is defeated.
BATTLE:Gain 1 Disease.
HUNGRY DEAD 2 7 1 2 4 BATTLE:Destroy 1 non-Disease card for each Disease you revealed. Gain 1 Disease.
WALKING SCOURGE 1 9 1 3 6 BREACH:All players gain 1 Disease.
BATTLE:Gain 2 Diseases. Each other player gains 1 Disease.
GUARDIAN OF NIGHT 1 DOOMKNIGHT・GUARDIAN 12 2 3 5 GLOBAL:Double the basic Light penalties for each Rank.
BREACH:Move to Rank 0.
GUARDIAN OF TORMENT 1 GUARDIAN 14 1 3 6 GLOBAL:Battle Effects for Monsters are repeated an additional time per battle while the Guardian is in Rank 0.
BREACH:Move to Rank 0.

BASIC
Card Name Number Class Cost LV STR Gold Light XP VP Text
MILITIA 30 MILITIA 0 0 2 0 3 ATTACK+1
Card Name Number Class Cost Gold Weight Light VP Text
DAGGER 10 WEAPON・
EDGED
3 1 2 ATTACK+1
IRON RATIONS 10 ITEM・
FOOD
2 2 DUNGEON:One Hero gain Strength +2.
TORCH 10 ITEM・
LIGHT
3 2 1

TRAP
Card Name Number Class Text
DRAGON'S CLAWS 2 TRAP・DRACONIC Each player reveals a Thief or reveals their hand and destroys all Villager cards within it.
DRAGON'S JAW 2 Each player, starting with the player to the active player's left, reveals a card from his deck. If it is a Weapon, destroy it. Continue until 3 Weapons have been destroyed.
DRAGON'S TEETH 2 The active player must destroy his Hero with the lowest Strength. Each other player reveals and discards 3 cards from the top of his deck. Destroy all Heroes except those with the highest Strength values.
DRAGON'S WORDS 2 If this Trap enters the Hall after a Monster has been defeated, Destroy the Monster card unless the active player reveals a Thief. Each other player reveals the top card of his deck and destroy any Monsters revealed.

TREASURE
Card Name Number Class Text
EMERALD DRAGON 2 FIGURINE・TREASURE TREASURE
When you defeat a Monster, you may place a card from your hand face down under this card and set them aside. The next time a player defeat a Monster worth 6VP or more, you must destroy this card and place the face down card in that player's discard pile.
IVORY DRAGON 2 TREASURE
VILLAGE:Destroy this card and any number of cards from your hand. Gain 1 XP for each card destroyed in this manner.
SAPPHIRE DRAGON 2 TREASURE
When you defeat a Monster, you may set that Monster aside with this card. Return both cards to your deck at the end of the game.
RUBY DRAGON 2 TREASURE
Destroy this card at any time to prevent 1 Battle Effect from affecting you.

SETTING
Card Name Number Class Text
BARROWSDALE 1 SETTING Monsters do not generate gold.
DOOMGATE 1 Play with an additional Monster class.
DRAGONSPIRE 1 Play with 4 Monster classes. The player going last divides the classes into groups of 2 and decides where to put Dungeon Feature. Shuffle 1 Thunderstone into bottom 5 cards of each Dungeon. The game ends when both Thunderstone are cleared.
DREADWATCH 1 At the end of any battle, the active player gains a Disease.
FEAYN SWAMP 1 There are no Light penalties. Whenever a player goes to the dungeon, that player must destroy a card at the end of battle.
GRIMHOLD 1 At the end of any turn where a player does not go to the Dungeon, move the Rank 1 Monster to Rank 3, shifting the other Monsters forward.
REGIAN COVE 1 All destroyed cards(other than Dungeon Deck cards) are returned to the Village instead. Heroes return to the stack in the appropriate spot.

DISEASE
Card Name Number Text
DISEASE 24 ATTACK-1

THUNDERSTONE
Card Name Number Class VP Text
STONE OF SCORN 1 THUNDERSTONE 1 Worth an additional 4 Victory Points at the end of the game if each other player has more Monster cards than you do.
STONE OF TERROR 1 0 Gain 2 Victory points for each other Thunderstone you have at the end of the game.
DUNGEON:Draw 2 cards.
最終更新:2012年08月25日 21:24