Cardlist-Caverns of Bane


HERO
Card Name Number Class Cost STR Gold Light XP VP Text
Disowned Berserker 6 Dwarf・Fighter・Level1 6 6 2 Physical Attack +2
Aftermath:Destroy 1 other hero.
Disowned Reaver 4 Dwarf・Fighter・Level2 8 6 3 Physical Attack +5
Dungeon:Destroy 1 hero.
Aftermath:If equipped with a weapon, destroy 1 other hero.
Disowned Bloodrager 2 Dwarf・Fighter・Level3 11 7 1 Physical Attack +8
This hero can equip two weapons.
Aftermath:Destroy all other heroes. Place this card on top of your deck.
Forcemage Shaper 6 Human・Wizard・Level1 8 3 2 Magic Attack +2
Add Magic Attack +1 for each spell present.
Forcemage Evoker 4 Human・Wizard・Level2 11 3 3 Magic Attack +3
Dungeon:Draw 1 card. If it is a spell, draw an additional card and add Magic Attack +1.
Forcemage Blaster 2 Human・Wizard・Level3 14 4 2 Magic Attack +4
Dungeon:Draw 2 cards. If either is a spell, draw an additional card and add Magic Attack +2.
Patternmage Augur 6 Human・Wizard・Level1 7 2 2 Magic Attack +2
Village/Dungeon:Look at the top 2 cards of your Deck. Discard 1 of them. Place the other on top of your deck.
Patternmage Diviner 4 Human・Wizard・Level2 9 3 3 Magic Attack +3
Village/Dungeon:Look at the top 3 cards of your Deck. Discard 2 of them. Place the other on top of your deck.
Dungeon:Draw 1 card.
Patternmage Ordainer 2 Human・Wizard・Level3 12 4 1 Magic Attack +4
Village/Dungeon:Look at the top 3 cards of your Deck. Discard any or all of them. Place the rest on top of your deck in any order.
Dungeon:Draw 1 card.
Rapparee Scrounger 6 Elf・Thief・Level1 5 3 3 2 Physical Attack +1
Rapparee Skimmer 4 Elf・Thief・Level2 9 4 3 3 Physical Attack +2
Spoils:Buy 1 item or weapon.
Rapparee Looter 2 Elf・Thief・Level3 12 4 4 1 Physical Attack +3
Spoils:Buy 1 village card. Place it on top of your deck.
SkinShifter Clawhand 6 Dwarf・Cleric・Level1 7 3 2 Physical Attack +1
Dungeon:Discard a card to add Physical Attack +2 and Strength +1.
SkinShifter Mauler 4 Dwarf・Cleric・Level2 10 4 3 Physical Attack +2
Dungeon:Discard a card to add Physical Attack +3 and Strength +2.
SkinShifter Terror 2 Dwarf・Cleric・Level3 13 5 2 Physical Attack +4
Dungeon:Discard or destroy a card to add Physical Attack +4 and Strength +3. If the card was a disease, you may use this ability a second time this turn.
Spellsword Venturer 6 Elf・Fighter・Level1 8 5 2 Physical Attack +2
Add Magic Attack +1 if at least 1 magic item, magic weapon, or spell is present.
Spellsword Challenger 4 Elf・Fighter・Level2 10 5 1 3 Physical Attack +3
Add Magic Attack +1 for each magic item, magic weapon, and spell present.
Spellsword Vanquisher 2 Elf・Fighter・Level3 12 6 1 2 Physical Attack +4
Add Magic Attack +2 for each magic item, magic weapon, and spell present.
Spoils:Buy 1 magic item, magic weapon, or spell.
Tuath Tracker 6 Human・Ranger・Level1 4 4 -1 2 Physical Attack +2
Tuath Trapper 4 Human・Ranger・Level2 8 5 -1 3 Physical Attack +3
Dungeon:Place a monster from the hall on the bottom of the dungeon deck. Refill the hall.
Tuath Banisher 2 Human・Ranger・Level3 12 6 -2 3 Physical Attack +5
Dungeon:Place a monster from the hall on the bottom of the dungeon deck. Refill the hall. Ignore Darkness penalties.

VILLAGE
Card Name Number Class Cost Gold Weight Light VP Text
Animal Talisman 8 Item・Magic・Light 3 0 * Dungeon:Add one of the following to 1 hero:
Magic Attack+2 or Light +2 or Strength +4.
Bloodhound 8 Villager・Mercenary 5 2 Dungeon:Physical Attack +2 if at least 1 hero is present.
Dungeon:Physical Attack +1 if at least 1 other Bloodhound is present.
Castellan 8 Villager 7 Village:Draw 3 cards.
Village:Destroy this card to draw 3 cards, and you may buy 1 additional card this turn.
Charm of Venery 8 Item・Magic・Light 2 2 2 When this card is present, you may not visit the village.
Dwarven Ale 8 Item・Food 5 2 Dungeon:Add Physical Attack +1 and Strength +1 to each hero.
Trophy:If a dwarf hero is present, 1 dwarf hero adds Physical Attack +4. Destroy this card.
Force Blast 8 Spell・Attack・Light 7 * Dungeon:Magic Attack +2.
Dungeon:Light +1 for each level of one wizard present.
Historian 8 Villager 4 2 Village:If a hero is present, gain 1 XP.
Village:Destroy this card. Draw 1 additional card after you refill your hand at the end of the turn.
Liveoak Staff 8 Weapon・Blunt 5 2 1 Physical Attack +6
Subtract the Strength of the equipped hero from this card's Physical Attack.
Owl Eyes 8 Spell・Support 4 Dungeon:Ignore Darkness penalty. Attack -2 for each point of Light.
Reckless Conjure 8 Spell・Support 5 Dungeon:Draw 2 cards. Discard 4 cards.
Seedbomb 8 Weapon・Magic 4 2 3 Magic Attack +2
React:When you level up a hero, destroy this card to put the lower-level hero in your discard pile instead of destroying it.
Thorn Caltrops 8 Weapon 3 1 Cancel Raid effects.
Physical Attack +1
Dungeon:Destroy this card to cancel 1 Battle effect.
Taproot Blade 8 Weapon・Edged・Light 6 2 4 * Magic Attack +1
Dungeon:Destroy 1 card to add Magic Attack +2 and Light +1.


MONSTER
Card Name Number Class Ambusher Health Gold XP VP Text
Tenebrate 2 Chiroptid・Humanoid・Level1 5 2 1 2 Raid:If there is an Ambusher in the hall, destroy 1 card with a Light icon.
Desmodic 2 6 3 1 2 Global:If there is an Ambusher in the hall,each time a player visits the village, that player destroys the top card of 1 hero stack.
Darkling 2 O 4 1 2 2 Battle:Reveal the top card of your deck. Add that card's gold cost to this card's Health. If the card has a Light icon, destroy it.
Life Drinker 2 O 7 2 2 3 Raid:If there is an Ambusher in the hall, lose 3 XP and destroy 1 card with a Light icon.
Dusk Hunter 2 6 2 3 4 Battle:Reveal the top card of your deck. Add that card's gold cost to this card's Health.
Aftermath:If you do not defeat this card, destroy the revealed card and lose 2 XP.
Legion Necromancer 3 Doomknight・Undead・Level3 8 2 2 4 Battle:Add Health +2 for each monster present.
Legion Warrior 3 7 2 3 5 Immune to unequipped heroes.
Battle:Add Health +2 if at least 1 monster is present.
Legion Sorcerer 3 9 2 3 7 Magic Attack required.
Battle:Discard 1hero or village card for each monster present.
Legion General 1 11 3 3 6 Cannot be fought unless 2 or more monsters are present.
Steam Salamander 2 Elemental・Salamander・Level2 4 2 1 2 Battle:Draw 1 card. If it is not a hero, add Health +2.
Fume Salamander 2 5 1 2 3 Battle:Draw 1 card. If it is not an item, add Health +2 and destroy a thief or item.
Molten Salamander 2 6 2 2 3 Battle:Draw 1 card. If it is not a weapon, add Health +2 and destroy a fighter or weapon.
Sulphur Salamander 2 6 3 2 3 Battle:Draw 1 card. If it is not a spell, add Health +2 and destroy a wizard or spell.
Geyser Salamander 2 7 3 3 5 Battle:Draw 1 card. If it is not a hero, add Health +2 and destroy 1 hero with the highest Strength.
Jelly Blebs 1 Ooze・Cavern・Level1 4 1 1 2
Blue Viscoid 1 5 3 2 2 Immune to edged weapons, polearm weapons, and Magic Attack.
Gelatinous Cube 1 5 1 2 2 Aftermath:Destroy 1 weapon.
Green Viscoid 1 5 2 2 2 Immune to edged weapons and polearm weapons.
Aftermath:Destroy 1 weapon.
Red Viscoid 1 4 1 2 2 Magic Attack required.
Slithering Ooze 1 5 1 2 2 Aftermath:Destroy one hero of level 1 or lower.
Black Viscoid 1 5 2 2 3 Immune to edged weapons and polearm weapons.
Greater Viscoid 1 6 2 1 3 Immune to Magic Attack.
Mucilaginous Mass 1 6 2 2 3 Immune to Magic Attack.
Aftermath:Destroy 1 hero.
Stalking Stalactite 1 7 1 2 4 Magic Attack required.
Troll Osteomancer 2 Troll・Humanoid・Level2 5 1 2 2 Does not leave the hall after a player loses a combat against this card.
Battle:Discard 1 hero unless a curse is present.
Troll Spinecutter 2 6 2 2 2 Does not leave the hall after a player loses a combat against this card.
Battle:Gain 1 curse.
Troll Skullcracker 2 O 7 2 2 3 Does not leave the hall after a player loses a combat against this card.
Raid:The next player must enter the dungeon and fight this card.
Troll Bonebreaker 2 9 2 3 3 Does not leave the hall after a player loses a combat against this card.
Battle:Discard 1 weapon.
Battle:Gain 1 curse.
Troll Marrowgaunt 2 8 2 2 4 Does not leave the hall after a player loses a combat against this card.
Battle:Gain 2 curses.
Rot Grub 2 Worm・Vermin・Level3 O 5 1 2 2 Battle:Discard all but 1 hero.
Raid:Choose 1 hero. If that hero's Attack Value is 5 or higher, defeat this card(you gain the XP). Otherwise, destroy that hero.
Albino Worm 2 10 2 2 4 Battle:Attack +1 for each card with Light present.
Mancatcher Worm 3 O 7 2 2 4 Magic Attack required.
Battle:Discard 1 hero.
Purple Worm 2 11 3 3 6 Battle:Discard 2 cards or destroy 1hero.
Aftermath:Destroy 1 hero.
Cavernmaw 1 10 3 3 7 Immune to Physical Attack.
Battle:Destroy 1 hero or villager.
Goron Singlemind 1 Guardian・Thunderstone Bearer 16 3 4 4 Battle:Suffer Health -2 for each class present.
Mowtil, Djinni Lich 1 Guardian・Thunderstone Bearer 8 3 4 4 Magic Attack required.
Add Health +1 for each card present.
Aftermath:If this card is not defeated, destroy a card of 1 VP or higher.
Xobmokt,Ichor King 1 Guardian・Thunderstone Bearer 12 4 4 4 Global:Whenever a player discards a card before the end of the turn, destroy that card.

TREASURE
Card Name Number Class Gold Weight Light VP Text
Bracers of Defense 2 Treasure・Item・Magic 3 1 Battle:Immune to weapons.
Trophy:When a hero would be destroyed or discarded, discard this card instead.
Edgewalker's Blade 1 Treasure・Weapon・Edged・Magic 2 5 1 Battle:Discard 2 heroes.
Physical Attack +4
Add Magic Attack +2 against Guardians.
Ring of Spell Storing 1 Treasure・Item・Magic 3 1 Battle:Destroy 1 spell.
Dungeon:Search your discard pile for 1 spell and place it in your hand.
Treasure Hoard 2 Treasure・Item 3 1 Battle:Health +2
React:At the start of your turn, destroy this card to place the top card of any hero or village stack into your discard pile.

DISEASE
Card Name Number Class Text
Curse of War 4 Curse・Disease You cannot rest or prepare.
Village/Dungeon:Select 2 random cards from your hand(excluding this card). You may destroy 1 of them to destroy this card.

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最終更新:2014年06月28日 03:33