Card Name | Number | Class | Cost | STR | Gold | Light | XP | VP | Text |
Disowned Berserker | 6 | Dwarf・Fighter・Level1 | 6 | 6 | 2 | Physical Attack +2 Aftermath:Destroy 1 other hero. | |||
Disowned Reaver | 4 | Dwarf・Fighter・Level2 | 8 | 6 | 3 | Physical Attack +5 Dungeon:Destroy 1 hero. Aftermath:If equipped with a weapon, destroy 1 other hero. | |||
Disowned Bloodrager | 2 | Dwarf・Fighter・Level3 | 11 | 7 | 1 | Physical Attack +8 This hero can equip two weapons. Aftermath:Destroy all other heroes. Place this card on top of your deck. | |||
Forcemage Shaper | 6 | Human・Wizard・Level1 | 8 | 3 | 2 | Magic Attack +2 Add Magic Attack +1 for each spell present. | |||
Forcemage Evoker | 4 | Human・Wizard・Level2 | 11 | 3 | 3 | Magic Attack +3 Dungeon:Draw 1 card. If it is a spell, draw an additional card and add Magic Attack +1. | |||
Forcemage Blaster | 2 | Human・Wizard・Level3 | 14 | 4 | 2 | Magic Attack +4 Dungeon:Draw 2 cards. If either is a spell, draw an additional card and add Magic Attack +2. | |||
Patternmage Augur | 6 | Human・Wizard・Level1 | 7 | 2 | 2 | Magic Attack +2 Village/Dungeon:Look at the top 2 cards of your Deck. Discard 1 of them. Place the other on top of your deck. | |||
Patternmage Diviner | 4 | Human・Wizard・Level2 | 9 | 3 | 3 | Magic Attack +3 Village/Dungeon:Look at the top 3 cards of your Deck. Discard 2 of them. Place the other on top of your deck. Dungeon:Draw 1 card. | |||
Patternmage Ordainer | 2 | Human・Wizard・Level3 | 12 | 4 | 1 | Magic Attack +4 Village/Dungeon:Look at the top 3 cards of your Deck. Discard any or all of them. Place the rest on top of your deck in any order. Dungeon:Draw 1 card. | |||
Rapparee Scrounger | 6 | Elf・Thief・Level1 | 5 | 3 | 3 | 2 | Physical Attack +1 | ||
Rapparee Skimmer | 4 | Elf・Thief・Level2 | 9 | 4 | 3 | 3 | Physical Attack +2 Spoils:Buy 1 item or weapon. | ||
Rapparee Looter | 2 | Elf・Thief・Level3 | 12 | 4 | 4 | 1 | Physical Attack +3 Spoils:Buy 1 village card. Place it on top of your deck. | ||
SkinShifter Clawhand | 6 | Dwarf・Cleric・Level1 | 7 | 3 | 2 | Physical Attack +1 Dungeon:Discard a card to add Physical Attack +2 and Strength +1. | |||
SkinShifter Mauler | 4 | Dwarf・Cleric・Level2 | 10 | 4 | 3 | Physical Attack +2 Dungeon:Discard a card to add Physical Attack +3 and Strength +2. | |||
SkinShifter Terror | 2 | Dwarf・Cleric・Level3 | 13 | 5 | 2 | Physical Attack +4 Dungeon:Discard or destroy a card to add Physical Attack +4 and Strength +3. If the card was a disease, you may use this ability a second time this turn. | |||
Spellsword Venturer | 6 | Elf・Fighter・Level1 | 8 | 5 | 2 | Physical Attack +2 Add Magic Attack +1 if at least 1 magic item, magic weapon, or spell is present. | |||
Spellsword Challenger | 4 | Elf・Fighter・Level2 | 10 | 5 | 1 | 3 | Physical Attack +3 Add Magic Attack +1 for each magic item, magic weapon, and spell present. | ||
Spellsword Vanquisher | 2 | Elf・Fighter・Level3 | 12 | 6 | 1 | 2 | Physical Attack +4 Add Magic Attack +2 for each magic item, magic weapon, and spell present. Spoils:Buy 1 magic item, magic weapon, or spell. | ||
Tuath Tracker | 6 | Human・Ranger・Level1 | 4 | 4 | -1 | 2 | Physical Attack +2 | ||
Tuath Trapper | 4 | Human・Ranger・Level2 | 8 | 5 | -1 | 3 | Physical Attack +3 Dungeon:Place a monster from the hall on the bottom of the dungeon deck. Refill the hall. | ||
Tuath Banisher | 2 | Human・Ranger・Level3 | 12 | 6 | -2 | 3 | Physical Attack +5 Dungeon:Place a monster from the hall on the bottom of the dungeon deck. Refill the hall. Ignore Darkness penalties. |
Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
Animal Talisman | 8 | Item・Magic・Light | 3 | 0 | * | Dungeon:Add one of the following to 1 hero: Magic Attack+2 or Light +2 or Strength +4. | ||
Bloodhound | 8 | Villager・Mercenary | 5 | 2 | Dungeon:Physical Attack +2 if at least 1 hero is present. Dungeon:Physical Attack +1 if at least 1 other Bloodhound is present. | |||
Castellan | 8 | Villager | 7 | Village:Draw 3 cards. Village:Destroy this card to draw 3 cards, and you may buy 1 additional card this turn. | ||||
Charm of Venery | 8 | Item・Magic・Light | 2 | 2 | 2 | When this card is present, you may not visit the village. | ||
Dwarven Ale | 8 | Item・Food | 5 | 2 | Dungeon:Add Physical Attack +1 and Strength +1 to each hero. Trophy:If a dwarf hero is present, 1 dwarf hero adds Physical Attack +4. Destroy this card. | |||
Force Blast | 8 | Spell・Attack・Light | 7 | * | Dungeon:Magic Attack +2. Dungeon:Light +1 for each level of one wizard present. | |||
Historian | 8 | Villager | 4 | 2 | Village:If a hero is present, gain 1 XP. Village:Destroy this card. Draw 1 additional card after you refill your hand at the end of the turn. | |||
Liveoak Staff | 8 | Weapon・Blunt | 5 | 2 | 1 | Physical Attack +6 Subtract the Strength of the equipped hero from this card's Physical Attack. | ||
Owl Eyes | 8 | Spell・Support | 4 | Dungeon:Ignore Darkness penalty. Attack -2 for each point of Light. | ||||
Reckless Conjure | 8 | Spell・Support | 5 | Dungeon:Draw 2 cards. Discard 4 cards. | ||||
Seedbomb | 8 | Weapon・Magic | 4 | 2 | 3 | Magic Attack +2 React:When you level up a hero, destroy this card to put the lower-level hero in your discard pile instead of destroying it. | ||
Thorn Caltrops | 8 | Weapon | 3 | 1 | Cancel Raid effects. Physical Attack +1 Dungeon:Destroy this card to cancel 1 Battle effect. | |||
Taproot Blade | 8 | Weapon・Edged・Light | 6 | 2 | 4 | * | Magic Attack +1 Dungeon:Destroy 1 card to add Magic Attack +2 and Light +1. |
Card Name | Number | Class | Ambusher | Health | Gold | XP | VP | Text |
Tenebrate | 2 | Chiroptid・Humanoid・Level1 | 5 | 2 | 1 | 2 | Raid:If there is an Ambusher in the hall, destroy 1 card with a Light icon. | |
Desmodic | 2 | 6 | 3 | 1 | 2 | Global:If there is an Ambusher in the hall,each time a player visits the village, that player destroys the top card of 1 hero stack. | ||
Darkling | 2 | O | 4 | 1 | 2 | 2 | Battle:Reveal the top card of your deck. Add that card's gold cost to this card's Health. If the card has a Light icon, destroy it. | |
Life Drinker | 2 | O | 7 | 2 | 2 | 3 | Raid:If there is an Ambusher in the hall, lose 3 XP and destroy 1 card with a Light icon. | |
Dusk Hunter | 2 | 6 | 2 | 3 | 4 | Battle:Reveal the top card of your deck. Add that card's gold cost to this card's Health. Aftermath:If you do not defeat this card, destroy the revealed card and lose 2 XP. | ||
Legion Necromancer | 3 | Doomknight・Undead・Level3 | 8 | 2 | 2 | 4 | Battle:Add Health +2 for each monster present. | |
Legion Warrior | 3 | 7 | 2 | 3 | 5 | Immune to unequipped heroes. Battle:Add Health +2 if at least 1 monster is present. | ||
Legion Sorcerer | 3 | 9 | 2 | 3 | 7 | Magic Attack required. Battle:Discard 1hero or village card for each monster present. | ||
Legion General | 1 | 11 | 3 | 3 | 6 | Cannot be fought unless 2 or more monsters are present. | ||
Steam Salamander | 2 | Elemental・Salamander・Level2 | 4 | 2 | 1 | 2 | Battle:Draw 1 card. If it is not a hero, add Health +2. | |
Fume Salamander | 2 | 5 | 1 | 2 | 3 | Battle:Draw 1 card. If it is not an item, add Health +2 and destroy a thief or item. | ||
Molten Salamander | 2 | 6 | 2 | 2 | 3 | Battle:Draw 1 card. If it is not a weapon, add Health +2 and destroy a fighter or weapon. | ||
Sulphur Salamander | 2 | 6 | 3 | 2 | 3 | Battle:Draw 1 card. If it is not a spell, add Health +2 and destroy a wizard or spell. | ||
Geyser Salamander | 2 | 7 | 3 | 3 | 5 | Battle:Draw 1 card. If it is not a hero, add Health +2 and destroy 1 hero with the highest Strength. | ||
Jelly Blebs | 1 | Ooze・Cavern・Level1 | 4 | 1 | 1 | 2 | ||
Blue Viscoid | 1 | 5 | 3 | 2 | 2 | Immune to edged weapons, polearm weapons, and Magic Attack. | ||
Gelatinous Cube | 1 | 5 | 1 | 2 | 2 | Aftermath:Destroy 1 weapon. | ||
Green Viscoid | 1 | 5 | 2 | 2 | 2 | Immune to edged weapons and polearm weapons. Aftermath:Destroy 1 weapon. | ||
Red Viscoid | 1 | 4 | 1 | 2 | 2 | Magic Attack required. | ||
Slithering Ooze | 1 | 5 | 1 | 2 | 2 | Aftermath:Destroy one hero of level 1 or lower. | ||
Black Viscoid | 1 | 5 | 2 | 2 | 3 | Immune to edged weapons and polearm weapons. | ||
Greater Viscoid | 1 | 6 | 2 | 1 | 3 | Immune to Magic Attack. | ||
Mucilaginous Mass | 1 | 6 | 2 | 2 | 3 | Immune to Magic Attack. Aftermath:Destroy 1 hero. | ||
Stalking Stalactite | 1 | 7 | 1 | 2 | 4 | Magic Attack required. | ||
Troll Osteomancer | 2 | Troll・Humanoid・Level2 | 5 | 1 | 2 | 2 | Does not leave the hall after a player loses a combat against this card. Battle:Discard 1 hero unless a curse is present. | |
Troll Spinecutter | 2 | 6 | 2 | 2 | 2 | Does not leave the hall after a player loses a combat against this card. Battle:Gain 1 curse. | ||
Troll Skullcracker | 2 | O | 7 | 2 | 2 | 3 | Does not leave the hall after a player loses a combat against this card. Raid:The next player must enter the dungeon and fight this card. | |
Troll Bonebreaker | 2 | 9 | 2 | 3 | 3 | Does not leave the hall after a player loses a combat against this card. Battle:Discard 1 weapon. Battle:Gain 1 curse. | ||
Troll Marrowgaunt | 2 | 8 | 2 | 2 | 4 | Does not leave the hall after a player loses a combat against this card. Battle:Gain 2 curses. | ||
Rot Grub | 2 | Worm・Vermin・Level3 | O | 5 | 1 | 2 | 2 | Battle:Discard all but 1 hero. Raid:Choose 1 hero. If that hero's Attack Value is 5 or higher, defeat this card(you gain the XP). Otherwise, destroy that hero. |
Albino Worm | 2 | 10 | 2 | 2 | 4 | Battle:Attack +1 for each card with Light present. | ||
Mancatcher Worm | 3 | O | 7 | 2 | 2 | 4 | Magic Attack required. Battle:Discard 1 hero. | |
Purple Worm | 2 | 11 | 3 | 3 | 6 | Battle:Discard 2 cards or destroy 1hero. Aftermath:Destroy 1 hero. | ||
Cavernmaw | 1 | 10 | 3 | 3 | 7 | Immune to Physical Attack. Battle:Destroy 1 hero or villager. | ||
Goron Singlemind | 1 | Guardian・Thunderstone Bearer | 16 | 3 | 4 | 4 | Battle:Suffer Health -2 for each class present. | |
Mowtil, Djinni Lich | 1 | Guardian・Thunderstone Bearer | 8 | 3 | 4 | 4 | Magic Attack required. Add Health +1 for each card present. Aftermath:If this card is not defeated, destroy a card of 1 VP or higher. | |
Xobmokt,Ichor King | 1 | Guardian・Thunderstone Bearer | 12 | 4 | 4 | 4 | Global:Whenever a player discards a card before the end of the turn, destroy that card. |
Card Name | Number | Class | Gold | Weight | Light | VP | Text |
Bracers of Defense | 2 | Treasure・Item・Magic | 3 | 1 | Battle:Immune to weapons. | ||
Trophy:When a hero would be destroyed or discarded, discard this card instead. | |||||||
Edgewalker's Blade | 1 | Treasure・Weapon・Edged・Magic | 2 | 5 | 1 | Battle:Discard 2 heroes. | |
Physical Attack +4 Add Magic Attack +2 against Guardians. | |||||||
Ring of Spell Storing | 1 | Treasure・Item・Magic | 3 | 1 | Battle:Destroy 1 spell. | ||
Dungeon:Search your discard pile for 1 spell and place it in your hand. | |||||||
Treasure Hoard | 2 | Treasure・Item | 3 | 1 | Battle:Health +2 | ||
React:At the start of your turn, destroy this card to place the top card of any hero or village stack into your discard pile. |
Card Name | Number | Class | Text |
Curse of War | 4 | Curse・Disease | You cannot rest or prepare. Village/Dungeon:Select 2 random cards from your hand(excluding this card). You may destroy 1 of them to destroy this card. |