Card Name | Number | Class | Cost | STR | Gold | Light | XP | VP | Text |
Lesser Aeon Priest | 6 | Human・Cleric・Thief・Level1 | 6 | 3 | 2 | Physical Attack +1 Village:Destroy 1 card. | |||
Aeon Priest | 4 | Human・Cleric・Thief・Level2 | 10 | 4 | 1 | 3 | Physical Attack +2 Village/Dungeon:Destroy 1 card. You may 1 card of up to 2 higher cost from the village into your discard pile. | ||
Greater Aeon Priest | 2 | Human・Cleric・Thief・Level3 | 12 | 4 | 1 | 2 | Physical Attack +3 Dungeon:Destroy 1 card. You may place 1 card of up to 2 higher cost from the village into your hand. | ||
Clever | 6 | Human・Wizard・Level1 | 6 | 3 | 2 | Magic Attack +2 | |||
Clever Nano | 4 | Human・Wizard・Level2 | 9 | 3 | 3 | This hero can only use one ability. Dungeon:Magic Attack +3. Dungeon:Physical Attack equal to the VP of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. | |||
Enchanced Clever Nano | 2 | Human・Wizard・Level3 | 12 | 4 | 2 | This hero can only use one ability. Dungeon:Magic Attack +5. Dungeon:Physical Attack equal to the Health of 1 monster present(in your hand).This card becomes unequipped and cannot equip weapons. | |||
Charming | 6 | Human・Cleric・Level1 | 6 | 4 | 2 | Magic Attack +2 Repeat Village:Destroy 1 disease to draw 1 card. | |||
Charming Nano | 4 | Human・Cleric・Level2 | 9 | 5 | 3 | Magic Attack +3 Repeat Dungeon:Destroy 1 disease to draw 1 card. Dungeon:Place one Regular or level 1 hero from your discard pile into your hand. | |||
Enchanced Charming Nano | 2 | Human・Cleric・Level3 | 13 | 5 | 2 | Magic Attack +5 Repeat Dungeon:Destroy 1 disease to draw 1 card. Dungeon:Place one hero from your discard pile into your hand. | |||
Graceful | 6 | Human・Fighter・Level1 | 6 | 4 | 2 | Physical Attack +1 Add Physical Attack +2 while fighting a monster with a Battle effect. | |||
Graceful Glaive | 4 | Human・Fighter・Level2 | 9 | 5 | 3 | Physical Attack +2 Add Physical Attack +4 while fighting a monster with a Battle effect. | |||
Enhanced Graceful Glaive | 2 | Human・Fighter・Level3 | 12 | 6 | 2 | Physical Attack +3 Immune to Battle and Aftermath effects. Add Physical Attack +5 while fighting a monster with a Battle effect or Aftermath effect. | |||
Learned | 6 | Human・Wizard・Level1 | 8 | 2 | 2 | Magic Attack +1 Village/Dungeon:Discard 1 card to draw 1 card. | |||
Learned Nano | 4 | Human・Wizard・Level2 | 11 | 2 | 3 | Magic Attack +2 Dungeon:Discard 3 cards to draw 2 cards. | |||
Enchanced Learned Nano | 2 | Human・Wizard・Level3 | 13 | 2 | 2 | Magic Attack +4 Dungeon:Draw 2 cards. Discard 1 card. | |||
Mystic | 6 | Human・Fighter・Wizard・Level1 | 7 | 4 | 2 | Physical Attack +1 Magic Attack +1 | |||
Mystic Glaive | 4 | Human・Fighter・Wizard・Level2 | 10 | 5 | 1 | 3 | Physical Attack +4 Dungeon:Convert this hero's Physical Attack to Magic Attack. | ||
Enhanced Mystic Glaive | 2 | Human・Fighter・Wizard・Level3 | 13 | 6 | 1 | 2 | Physical Attack +6 Dungeon:Convert this hero's Physical Attack to Magic Attack. | ||
Intelligent | 6 | Human・Cleric・Level1 | 5 | 4 | 2 | Physical Attack +1 React:After a card is destroyed, add Physical Attack +2. | |||
Intelligent Jack | 4 | Human・Cleric・Level2 | 9 | 5 | 3 | Physical Attack +2 Dungeon:Destroy 1 card. React:After a card is destroyed, add Physical Attack +2. | |||
Enhanced Intelligent Jack | 2 | Human・Cleric・Level3 | 12 | 5 | * | 2 | Physical Attack +3 Dungeon:Destroy 1 card. React:After a card is destroyed, add Physical Attack +4 and Light +2. | ||
Rugged | 6 | Human・Ranger・Level1 | 5 | 5 | -1 | 2 | Physical Attack +1 React:After another player selects a monster with your mark to fight, gain 1 XP. Village/Aftermath:Mark 1 monster in the hall. | ||
Rugged Jack | 4 | Human・Ranger・Level2 | 9 | 6 | -1 | 3 | Physical Attack +3 React:After any player (including you) selects a monster with your mark to fight, gain 1 XP. Aftermath:Mark 1 monster in the hall. | ||
Enhanced Rugged Jack | 2 | Human・Ranger・Level3 | 12 | 6 | -1 | 2 | Physical Attack +5 React:After another player selects a monster with your mark to fight, take a prepare action. Aftermath:Mark 1 monster in the hall. | ||
Stealthy | 6 | Human・Thief・Level1 | 5 | 3 | 2 | 2 | Physical Attack +1 Village:Buy 1 additional card this turn. | ||
Stealthy Jack | 4 | Human・Thief・Level2 | 8 | 4 | 2 | 3 | Physical Attack +2 Village:Buy 1 additional card this turn. Spoils:Buy 1 non-hero card. | ||
Enhanced Stealthy Jack | 2 | Human・Thief・Level3 | 11 | 4 | 2 | 2 | Physical Attack +3 Village/Dungeon:Buy 1 card and add it to your hand. | ||
Strong | 6 | Human・Fighter・Level1 | 8 | 6 | Physical Attack +3 You cannot level up a Regular into this card. Spoils:Discard 4XP to level up this hero. | ||||
Strong Glaive | 4 | Human・Fighter・Level2 | 11 | 7 | Physical Attack +6 Spoils:Discard 6XP to level up this hero. | ||||
Enhanced Strong Glaive | 2 | Human・Fighter・Level3 | 14 | 8 | 1 | Physical Attack +9 | |||
Strong-willed | 6 | Human・Thief・Level1 | 5 | 4 | 2 | 1 | 2 | Physical Attack +1 | |
Strong-willed Jack | 4 | Human・Thief・Level2 | 8 | 4 | 2 | 1 | 3 | Physical Attack +2 Dungeon:Use the Dungeon ability on one item card even if you have already used this turn. | |
Enhanced Strong-willed Jack | 2 | Human・Thief・Level3 | 10 | 4 | 2 | 2 | 2 | Physical Attack +3 Dungeon:Each other player discards 1 item or shows a hand none. Add Physical Attack equal to the cost of 1 discarded card. | |
Swift | 6 | Human・Ranger・Level1 | 6 | 5 | -1 | 2 | Physical Attack +2 Aftermath:Mark 1 non-guardian monster in the hall. React:After another player selects a monster with your mark to fight, add Health +1 to that monster. | ||
Swift Jack | 4 | Human・Ranger・Level2 | 9 | 6 | -1 | 3 | Physical Attack +4 Aftermath:Mark 1 non-guardian monster in the hall. React:After another player selects a monster with your mark to fight, add Health +2 to that monster. | ||
Enhanced Swift Jack | 2 | Human・Ranger・Level3 | 13 | 6 | -1 | 2 | Physical Attack +6 Aftermath:Mark 1 non-guardian monster in the hall. React:After another player selects a monster with your mark to fight, add Health +3 to that monster. | ||
Tough | 6 | Human・Fighter・Level1 | 6 | 6 | 2 | Physical Attack +1 Dungeon:If equipped, draw 1 card. Spoils:Buy 1 weapon. | |||
Tough Glaive | 4 | Human・Fighter・Level2 | 10 | 7 | 3 | Physical Attack +3 Dungeon:If equipped, draw 1 card. Spoils:Place the top card of the Tough stack into your discard pile. | |||
Enhanced Tough Glaive | 2 | Human・Fighter・Level3 | 13 | 7 | 2 | Physical Attack +6 Dungeon:If equipped, draw 1 card. Spoils:Place the top card of any hero stack into your discard pile. |
Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
Backpack | 8 | Item | 3 | 2 | Village/Dungeon:Reveal the top 2 cards of your deck. Place 1 revealed item or weapon in your hand. Discard the rest. | |||
Bio-energy Cutter | 8 | Weapon・Edged・Magic | 4 | 1 | 2 | Magic Attack equal to the XP of the monster selected to fight. Spoils:Each other player discards 1 card. | ||
Bio-salvager | 8 | Villager・Mercenary | 4 | Village/Dungeon:Draw 1 card. If it is a monster, draw 1 additional card. Dungeon:Add Physical Attack +1 if a monster is present. | ||||
Chemical Injector | 8 | Item・Light | 6 | 2 | 1 | Dungeon:Add Physical Attack +1 to each hero. Dungeon:Add Magic Attack +2 to one hero against Doomladen and Doomknights. | ||
Dart Thrower | 8 | Weapon・Bow・Light | 5 | 3 | 5 | 1 | Physical Attack +4 against rank 2 or higher. Rangers of any Strength may equip this weapon. While equipped to a ranger, this weapon's Attack can apply to rank 1. | |
Disruption Blade | 8 | Weapon・Edged | 6 | 2 | 4 | 1 | Physical Attack +3 | |
Fearmaker | 8 | Spell・Auxiliary・Light | 6 | 3 | Aftermath:If you did not defeat a monster, destroy this card. At the end of this turn, take another turn. | |||
Mental Scramber | 8 | Spell・Attack | 2 | Dungeon:Magic Attack +1 Dungeon:Discard 4 cards from your deck. Draw 1 card. | ||||
Nevajin | 8 | Villager | 3 | Village:Destroy 1 hero. Gain gold equal to its Strength. Village:Destroy this card to draw 1 card. | ||||
Partisan | 8 | Weapon・Polearm | 5 | 2 | 3 | Physical Attack +2 Dungeon:Add Physical Attack +1 for each other equipped polearm present. | ||
Paired Swords | 8 | Weapon・Edged | 7 | 2 | 5 | Physical Attack +4 When you buy this card, you may place another copy of it from the village into your discard pile. | ||
Punch Dagger | 8 | Weapon・Edged | 3 | 2 | 2 | Physical Attack +2 Heroes may equip 2 of this card. | ||
Phase Disruptor | 8 | Item | 4 | Village/Dungeon:Destroy this card and 2 other cards. Draw 1 card. | ||||
Ray Emitter | 8 | Spell・Support・Light | 3 | * | Dungeon:Add Light +1 if a cleric is present. Dungeon:Add Strength +2 to each hero. Spoils:Gain XP equal to the rank of the monster defeated. | |||
Retaliation Nodule | 8 | Spell・Attack | 4 | Dungeon:Magic Attack +1 Dungeon:Add Magic Attack +1 for each hero class present. | ||||
Shield Bearer | 8 | Villager・Mercenary | 5 | 2 | 1 | Dungeon:Physical Attack +1 React:When one or more heroes would be destroyed by a monster's effect,destroy this card instead. | ||
Shock Nodule | 8 | Weapon・Blunt | 7 | 2 | 5 | Physical Attack +2 Dungeon:Draw until you have 8 cards. | ||
Unstable Crystals | 16 | Item・Magic・Light | 6 | 2 | 1 | If 3 or more copies of this card are present, destroy all copies of this card and 1 random card. End your turn. Dungeon:Add Magic Attack +3 to one hero. Place a copy of this card from the village into your discard pile. | ||
Village Headman | 8 | Villager・Mercenary | 3 | Dungeon:Add Physical Attack +1 for each Villager present (including this one). | ||||
Village Jack | 8 | Villager | 4 | Village:Destroy 1 card to gain 2 gold or 1 XP.(This card may destroy itself.) | ||||
Warder | 8 | Item・Light | 5 | 2 | 2 | Village/Dungeon:Look at the top card of any deck. If it is not the dungeon deck, you may put the card on the bottom of the deck. |
Card Name | Number | Class | Doomladen | Health | Gold | XP | VP | Text |
Margr | 2 | Abhuman・Level1 | 5 | 2 | 2 | 2 | Aftermath:Gain 1 disease. Trophy:Add Physical Attack +1 to each cleric. | |
Murden | 2 | 3 | 2 | 1 | 2 | Suffer Light -1 Trophy:If there is Darkness in this rank, add Physical Attack +2 to each thief. | ||
Sathosh | 2 | 4 | 2 | 2 | 2 | After you select this monster to fight, move it to rank 3. Trophy:Add Physical Attack +1 to each ranger. | ||
Culova | 2 | O | 7 | 2 | 2 | 3 | Trophy:Add Physical Attack +1 to each fighter. | |
Chirog | 2 | 5 | 2 | 1 | 3 | Immune to Magic Attack. Trophy:Add Magic Attack +1 to each wizard. | ||
Penumbra Fiend | 2 | Ancient One・Level3 | 7 | 2 | 3 | 4 | You cannot select this monster to fight if there is Darkness in this rank. Trophy:Light -1 | |
Stellar Weaver | 3 | 9 | 2 | 3 | 5 | Battle:If there is Darkness in this rank, add Health +4. | ||
Lavrik-ca | 1 | 8 | 2 | 3 | 6 | Reduce your total Attack Value to 0. Reduce this card's Health by 2 for each point of Light present. | ||
Philethis | 2 | 12 | 2 | 3 | 7 | Battle:If you have 5 or more Light present,defeat this card. Trophy:Light -1 | ||
Syzygy Ghoul | 2 | 15 | 2 | 3 | 8 | Battle:Draw 1 card for each point of Light present. | ||
Disassembler | 2 | Automaton・Level2 | O | 7 | 2 | 2 | 3 | Resolve this card's Battle effect twice if a Doomladen is present (in your hand). Battle:Destroy one mercenary or level 1 hero. |
Guardian Automaton | 2 | O | 6 | 2 | 2 | 3 | Add Health +4 if a monster is present (in your hand). Battle:Destroy 1 monster present (in your hand). | |
Mastigophore | 2 | O | 7 | 2 | 2 | 3 | Resolve this card's Battle effect twice if a Doomladen is present (in your hand). Battle:Destroy 1 human hero. | |
Zhev | 2 | O | 7 | 2 | 2 | 4 | Resolve this card's Battle effect twice if a Doomladen is present (in your hand). Battle:Destroy 1 thief. | |
Dark Fathom | 2 | O | 8 | 2 | 3 | 5 | resolve this card's Battle effect twice if a Doomladen is present (in your hand). Battle:Destroy 1 wizard or cleric. | |
Bandit Killer | Bandit・Raider・Level2 | 5 | 2 | 2 | 3 | Battle:Place 1 item on top of your deck. | ||
Bandit Warrior | 2 | 6 | 3 | 2 | 3 | Global:You must use all Dungeon abilities(if possible). | ||
Bandit Taskmaster | 2 | 7 | 2 | 2 | 4 | Global:You must use all Dungeon abilities(if possible). Battle:Place 1 weapon and 1 item on top of your deck. | ||
Mounted Raider | 2 | O | 6 | 2 | 2 | 4 | Battle:Destroy 1 spell with an ability you have used. Battle:Destroy 1 weapon or item with an ability you have used. | |
Bandit Warlord | 2 | 8 | 1 | 3 | 5 | Battle:Destroy all items, weapons, and spells with abilities you have used. | ||
Broken Hound | 2 | Beast・Level1 | 3 | 1 | 1 | 2 | Aftermath:Gain 1 disease. | |
Blood Barm | 2 | 4 | 1 | 2 | 3 | Suffer Light -1 Aftermath:Gain 1 disease. | ||
Seskii | 2 | 5 | 1 | 2 | 3 | Battle:If a weapon is equipped, gain 1 disease. Aftermath:Gain 1 disease. | ||
Thuman | 2 | O | 4 | 2 | 1 | 3 | Battle:Discard 1 hero. Aftermath:Gain 1 disease. | |
Ithsyn | 2 | O | 6 | 2 | 2 | 4 | Immune to weapons other than bows. Aftermath:Gain 1 disease. | |
Erynth Grask | 3 | Horror・Level3 | O | 8 | 2 | 3 | 4 | Magic Attack Required. |
Tetrahydra | 2 | 6 | 1 | 2 | 4 | Magic Attack Required. Battle:Discard 1 weapon. | ||
Edacious Destroyer | 2 | O | 9 | 2 | 3 | 5 | Immune to Magic Attack or Physical Attack, Whichever is lower. | |
Night Howler | 1 | 6 | 3 | 3 | 7 | Immune to Magic Attack or Physical Attack, Whichever is higher. | ||
Yellow Swarm | 2 | 10 | 2 | 3 | 6 | Magic Attack Required. Physical Attack Required. | ||
Ocular Host | 2 | Infected・Level2 | O | 7 | 2 | 2 | 3 | Raid:If a Doomladen is present (in your hand), place it on the bottom of the dungeon deck. |
Terror Bird | 3 | 6 | 2 | 2 | 3 | Global:If a Doomladen is present (in your hand),you must select a Terror Bird to fight. | ||
Ravage Bear | 2 | O | 6 | 2 | 2 | 4 | Battle:Each hero suffers Physical Attack -1 for each monster present (in your hand)/ | |
Warrior Host | 2 | O | 8 | 2 | 2 | 4 | Battle:If a Doomladen is present (in your hand), gain 2 diseases. | |
Tactile Host | 1 | 9 | 3 | 3 | 5 | Battle:Place 1 Doomladen present (in your hand) on the bottom of the dungeon deck. | ||
Jiriskar | 2 | Monstrosity・Level3 | 7 | 2 | 3 | 4 | Battle:Discard 1 hero. Aftermath:Destroy 1 weapon and 1 item. | |
Mesomeme | 2 | 9 | 2 | 3 | 5 | Battle:Destroy 1 item. Aftermath:Destroy 1 hero. | ||
Travonis Ul | 2 | 7 | 2 | 3 | 5 | Battle:Discard 2 heroes. | ||
Callerail | 2 | 9 | 3 | 3 | 6 | Battle:Destroy 1 hero. Aftermath:Destroy 1 weapon. | ||
Cragworm | 2 | 9 | 3 | 3 | 7 | Battle:Destroy 1hero. Aftermath:Destroy 1 hero. | ||
Abycos | 2 | Ultraterrestial・Level2 | 6 | 2 | 2 | 3 | You cannot defeat this card with 10 or higher Total Attack Value. | |
Ellnoica | 2 | 7 | 2 | 2 | 4 | You cannot defeat this card with 10 or higher Total Attack Value. Battle:Discard 1 hero/ | ||
Nibovian Wife | 2 | 8 | 2 | 3 | 4 | You cannot defeat this card with 10 or higher Total Attack Value. Battle:Destroy 1 hero. | ||
Pallone | 2 | 6 | 1 | 2 | 4 | You cannot defeat this card with 9 or higher Total Attack Value. | ||
Jurulisk | 2 | 8 | 2 | 3 | 5 | You cannot defeat this card unless you have exactly 8 Total Attack Value. | ||
Stratharian War Moth | 3 | Verminous・Level1 | O | 4 | 2 | 1 | 2 | Trophy:Light +1 |
Scutimorph | 2 | 6 | 3 | 2 | 3 | Battle:Destroy 1 hero. Trophy:You may destroy one Regular or level 1 hero to add Physical Attack +2. | ||
Slicer Beetle | 2 | 5 | 2 | 1 | 3 | Battle:Destroy 1 item. Trophy:Each weapon adds Physical Attack +1. | ||
Steel Spider | 1 | 5 | 1 | 2 | 3 | Battle:Destroy 1 weapon. Trophy:Magic Attack +1. | ||
Laak | 2 | 5 | 2 | 2 | 3 | Trophy:Physical Attack +1. | ||
Convergence Master | 1 | Guardian・Thunderstone Bearer | 7 | 2 | 4 | 4 | Add Health +1 for each card present (in your hand). This card gains the Battle ability on each card present (in your hand). | |
Phylethis | 1 | Guardian・Thunderstone Bearer | 12 | 2 | 4 | 4 | Battle:Discard cards equal to the highest level of monster in the hall. | |
Sarrak | 1 | Guardian・Thunderstone Bearer | 8 | 2 | 4 | 4 | Ignore heroes of level2 of lower. |
Card Name | Number | Class | Gold | Weight | Light | VP | Text |
Cellular Disrupter | 1 | Treasure・Weapon・Bow・Light | 2 | 3 | 1 | 1 | Battle:Destroy 1 card for each level of this monster. Destroy 1 hero. |
Physical Attack +2 Dungeon:Destroy this card to place monsters in the hall totaling up to 6 VP into your discard. Refill the hall. | |||||||
Dimensional Armor | 2 | Treasure・Item・Magic・Light | 1 | * | 1 | Battle:Add Health +2 | |
Dungeon:Add Light +1 if you select a monster in rank 2 or higher to fight. | |||||||
Quark Accipter | 1 | Treasure・Item・Light | 2 | * | 1 | Aftermath:if an odd number of heroes are present, destroy 1 hero. | |
Dungeon:Destroy this card to add Magic Attack +3 and Light +1. | |||||||
Stunner | 1 | Treasure・Item・Magic | 2 | 1 | Battle:Discard 1 card. | ||
Village/Dungeon:Discard the top card of your deck. If it has an XP value, draw that number of cards. | |||||||
Veil Spike | 1 | Treasure・Item・Light・Cursed | 1 | 1 | Battle:Destroy 1 weapon with the highest Attack. | ||
Village/Dungeon:Destroy 1 card. |
Card Name | Number | Class | LV | Cost | STR | Gold | Light | EXP | VP | Text |
Regular | 45 | Basic | 0 | 0 | 3 | 0 | 2 | PhysicalAttack +1 Dungeon:If equipped with a polearm, draw a card. |
Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
Longspear | 20 | Weapon・Polearm・Basic | 3 | 2 | 3 | Physical Attack +1 | ||
Torch | 16 | Item・Light・Basic | 3 | 2 | 1 |
Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
Thunderstone Shard | 10 | Item・Thunderstone | 0 | 1 | 1 | Dungeon:One hero gains Strength +2. Spoils:Gain 1 XP. |
Card Name | Number | Class | Text |
Iron Wind | 20 | Disease・Nanite | Trophy:Attack -2 Village/Dungeon:Draw 1 card(you cannot destroy this card if you use this ability). |
Card Name | Number | Text |
Amber Monolith | 1 | Each time a player gains a level 3 hero, that player rolls a d20. Each player, starting with the player who gained the hero, follows the rolled effect. 1:Discard 2 cards. 2-16:No effect. 17-18:Place 2 cards from your discard pile and/or hand on top of your deck in any order. 19-20:Set aside 2 cards from your discard pile and/or hand. Place the set aside cards in a separate pile until the end of game. Before counting VP, add this pile back to your deck. |
Foundation Stone | 1 | Roll a d20 each time the first player's turn begins. 1:Each player gains 2 diseases. 2-16:Each player gains 1 disease. 17-18:Each player in reverse turn order may destroy 1 hero present to gain a different hero of equal level in the village. 19-20:Each player in reverse turn order may level up 1 hero in his or her hand to a different hero (you must still spend XP). |
Obelisk of the Water God | 1 | The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again each time he or she defeats a level 3 monster. 1:Global:Gain 1 disease after you defeat a monster. 2-16:Global:Gain 1 disease after you defeat a Doomladen monster. 17-18:Spoils:If you have defeated a Doomladen monster, destroy 1 disease. 19-20:Dungeon:Shuffle any non-guardian monsters in the hall into the top 10 cards of the dungeon deck. Refill the hall. Guardian cards remain in the rank they were in. |
The Beanstalk | 1 | The first player rolls a d20 at the beginning of the game. Abilities and effects remains active for all players until the next die roll. The active player rolls again after each turn a monster was present in his or her hand. 1:Shuffle 1 guardian monster into the bottom 10 cards of the dungeon deck (once only). 2-16:Place a non-guardian monster in rank 3 on the bottom of the dungeon deck. Replace it with the top card of the dungeon deck. If a guardian monster is in rank 3, it trades places with the monster in rank 2 (once only). 17-18:Dungeon:Add Magic Attack +1 while fighting a guardian monster. 19-20:Dungeon:Dungeon:Add Magic Attack +3 while fighting a guardian monster. |
The Orgorek | 1 | The active player rolls a d20 after each time a card is destroyed and follows the effect. 1:Destroy 1 item. 2-16:No effect. 17-18:The active player can return the destroyed card to his or her discard pile. 19-20:The player whose card was destroyed may replace the destroyed card with a card of equal or lower gold cost from the village. |
The Twisted Spire | 1 | After a player spends or discards XP, the active player rolls a d20. Abilities and effects remain active for all players until the next die roll. 1:Trophy:discard 1 hero. 2-16:No effect. 17-18:Repeat Village/Dungeon:Destroy 1 disease. 19-20:Dungeon:Whenever a card would be destroyed by a monster's effect, discard it instead. |