Cardlist-Wrath of Elements


HERO
Card Name Number Class Cost LV STR Gold Light EXP VP Text
BLIND NEOPHYTE 6 FIGHTER・
CLERIC
6 1 4 2 ATTACK+2
REPEAT DUNGEON:Destroy one Light Item to gain MAGIC ATTACK+3.
BLIND MONK 4 FIGHTER・
CLERIC
9 2 4 3 ATTACK+3
REPEAT DUNGEON:Destroy one Light Item to gain MAGIC ATTACK+4.
BLIND GRANDMASTER 2 FIGHTER・
CLERIC
12 3 5 3 ATTACK+3
Ignore all Light Penalties.
MAGIC ATTACK+3 if no Light Items are revealed.
DIIN ILLUSIONIST 6 WIZARD 5 1 3 2 MAGIC ATTACK+2
DIIN BEGUILER 4 WIZARD 8 2 3 3 MAGIC ATTACK+2
DUNGEON:One Militia duplicates all abilities of on other Hero in your hand.
DIIN ENCHANTER 2 WIZARD 11 3 4 2 MAGIC ATTACK+3
DUNGEON:Discard one Militia to draw the top Hero from any Village stack. That Hero joins the battle. Destroy the Hero at the end of the battle.
DIVINE HEALER 6 CLERIC 5 1 4 2 ATTACK+1
VILLAGE/DUNGEON:Destroy one Disease card to draw one card.
DIVINE CHAPLAIN 4 CLERIC 8 2 5 3 ATTACK+2
DUNGEON:Gain Attack +1 for each Disease or Monster card revealed from your hand.
VILLAGE/DUNGEON:Draw one card.
DIVINE PROPHET 2 CLERIC 11 3 6 2 ATTACK+3
VILLAGE/DUNGEON:Destroy one Disease card to draw two cards.
VILLAGE/DUNGEON:Draw two cards for each Monster card revealed from your hand.
GANGLAND THUG 6 THIEF 6 1 4 2 ATTACK+1
VILLAGE:Gain +1 gold for every other Hero revealed from your hand.
GANGLAND HEAVY 4 THIEF 9 2 4 1 3 ATTACK+2
VILLAGE:Gain +1 gold for every other Hero revealed from your hand.
DUNGEON:All other players discard one card with a gold value or reveals a hand containing none.
GANGLAND CROOK 2 THIEF 11 3 5 1 1 ATTACK+3
DUNGEON:Additional ATTACK+4 if your revealed card's gold value total five or more.
GOHLEN TRAPPER 6 FIGHTER 7 1 5 2 ATTACK+2
DUNGEON:ATTACK+2 if you reveal a Monster card from your hand.
GOHLEN TRACKER 4 FIGHTER 10 2 6 3 ATTACK+3
DUNGEON:ATTACK+3 if you reveal a Monster card from your hand.
GOHLEN HUNTER 2 FIGHTER 13 3 6 1 ATTACK+4
Each player discards one Monster card or reveals a hand containing none. If you defeat a Monster this turn, you may place one of the discarded Monsters (worth up to 5VP) into your discard pile if its type matches the Monster you defeated.
RUNESPAWN ADEPT 6 THIEF・
WIZARD
7 1 5 2 MAGIC ATTACK+2
DUNGEON:All other Heroes gain Strength +2.
RUNESPAWN SIREN 4 THIEF・
WIZARD
10 2 6 3 MAGIC ATTACK+3
DUNGEON:All other Heroes gain Strength +3.
DUNGEON:All other players discard one card.
RUNESPAWN WITCH 2 THIEF・
WIZARD
13 3 8 2 MAGIC ATTACK+3
DUNGEON:All other Heroes gain Strength +4.
DUNGEON:All other players discard one card. Runespawn Witch gains Magic Attack +2 unless at least one Spell was discarded.
TORYN SCRAPPER 6 FIGHTER 7 1 7 2 ATTACK+2
This Hero may equip any number of Weapons.
TORYN DUELIST 4 FIGHTER 9 2 8 3 ATTACK+3
This Hero may equip any number of Weapons.
TORYN GLADIATOR 2 FIGHTER 12 3 9 2 ATTACK+4
This Hero may equip any number of Weapons.
DUNGEON:Each player discards one Weapon or reveals a hand containing none. You may equip one discarded Weapon to this Hero, returning it to its owner after the battle.

VILLAGE
Card Name Number Class Cost Gold Weight Light VP Text
AMBROSIA 8 ITEM・
FOOD・
MAGIC
6 2 2 DUNGEON:All Heroes gain Strength +2 and ATTACK +1.If a Hero would be Destroyed during the battle, discard the Hero instead.
AMULET OF POWER 8 ITEM・
LIGHT・
MAGIC
5 1 2 DUNGEON:Each Hero gains Strength +3.
BLACKSMITH 8 VILLAGER 3 VILLAGE:Draw one card. You may buy one additional card if you buy a Weapon.
VILLAGE:Destroy this card to gain 2 gold. Place one Hero from your hand on top of your deck.
CLAYMORE 8 WEAPON・
EDGED
7 3 8 ATTACK+5
DUNGEON:Before refilling the Dungeon Hall, more one Monster card worth 1 or 2 Victory Points from the Hall into your discard pile. Do not collect XP from this Monster.
CREEPING DEATH 8 SPELL 11 DUNGEON:All other players gain one Disease card. Reduce the Health of each Monster in the Dungeon Hall by 2. If this would reduce a Monster's Health to 0, place it in your discard pile and refill the Hall.
CURSED MACE 8 WEAPON・
BLUNT
5 0 5 ATTACK+6
Gain one Disease when equipped.
FORESIGHT ELIXER 8 SPELL 6 2 You may reveal this card at any time to avoid the effects of a Trap card.
DUNGEON:Look at the top three cards of the Dungeon Deck. Return them in any order. Draw two cards.
ILLUSORY BLADE 8 SPELL 3 DUNGEON:Draw any one Weapon card from the Village and equip it to a Hero meeting the Strength requirement. Destroy the Weapon after the battle.
MAGI STAFF 8 WEAPON・
BLUNT・
MAGIC
4 2 3 MAGIC ATTACK+1
DUNGEON:Destroy the Magi Staff to move one monster from any rank to the bottom of the deck. Refill the Hall. Draw one card.
MAGIC MISSILE 8 SPELL 6 MAGIC ATTACK +4
Rank 1 Only.
SAGE 8 VILLAGER 4 VILLAGE:Destroy one card. If it is not a Hero, gain 1 XP.
VILLAGE:Destroy this card. Gain 1 Gold for each Hero revealed from your hand.
SHORT BOW 8 WEAPON・
BOW
5 3 4 ATTACK+3 against ranks 2 and 3 only.
DUNGEON:Additional ATTACK +2 when equipped by an Archer.
TAVERN BRAWL 8 VILLAGER 4 VILLAGE:Discard one Hero and choose another player. Draw and discard cards from the chosen player's deck until a Hero is revealed. If your Hero's strength is higher, destroy the opponent's Hero and gain 1 XP.
VILLAGE: Destroy this card and one Hero. All other players discard two cards from their hands.
TAX COLLECTOR 8 VILLAGER 5 * VILLAGE:Gain 1 Gold for each player.
VILLAGE:Destroy this card. All other players discards one card with a gold value or reveals a hand containing none. Gain gold equal to the gold value of all discarded cards.

MONSTER
Card Name Number Class Health Gold EXP VP Text
AIR WRATH 2 ELEMENTAL・NATURE 5 1 1 2 Cannot be attacked if a Spell has been used this turn.
FIRE WRATH 2 6 1 2 4 Immune to Spells.
Immune to unequipped Heroes.
TROPHY:Light +1
WATER WRATH 2 5 1 1 5 Light Penalties Cannnot be Reduced.
BATTLE:All Heroes without equipped Weapons or Magic Attack are destroyed.
EARTH WRATH 2 7 1 2 7 Magic Attack Required.
BATTLE:Half-Damage unless an Elemental is revealed from your hand.
THUNDER WRATH 2 9 1 3 8 Cannot be attacked if a Spell is activated.
Cannot be attacked if a Weapon is equipped.
BATTLE:At end of battle, shuffle your hand and reveal a card at random. If the revealed card is not an Elemental, destroy it.
STEAM TORMENT 3 ELEMENTAL・PAIN 6 1 1 3 GLOBAL EFFECT:Monsters must be defeated to leave Dungeon Hall.
TROPHY:ATTACK +1
SMOKE TORMENT 2 6 1 1 4 Magic Attack Only
BREACH:Each player reveals and discards the top five cards from their decks. Each player destroys one revealed Militia(if any).
LAVA TORMENT 2 7 2 2 5 BREACH:Each player reveals and discards the top five cards from their decks. Each player destroys one revealed Level 1 Hero(if any).
SHADOW TORMENT 2 7 2 2 6 Magic Attack Only
BREACH:Each player reveals and discards the top five cards from their decks. Each player destroys one revealed Level 2 Hero(if any).
BLOOD TORMENT 1 9 3 3 8 BREACH:Each player reveals and discards the top five cards from their decks. Each player destroys one revealed card with a Victory Point value(if any) .
BATTLE:Each player reveals their hands and destroys one revealed monster card.
BRONZE GOLEM 3 GOLEM 5 2 1 3 Heroes with Strength less than 4 cannot attack.
CLAY GOLEM 3 6 2 2 4 Heroes with Strength less than 5 cannot attack.
TROPHY:DUNGEON:One hero gains Strength +2.
STONE GOLEM 2 8 2 2 5 Heroes with Strength less than 6 cannot attack.
IRON GOLEM 1 9 2 3 6 Half-Magic Attack
Heroes with Strength less than 7 cannot attack.
COLOSSUS 1 10 2 3 8 Immune to Magic Attack.
Heroes with Strength less than 8 cannot attack.
HORDE 10 HORDE・HUMANOID ? ? ? ? Replace with the top card from the Horde Deck.
HORDE 10 3~12 1 1 * Each Horde is worth a number of Victory Points equal to the number of Horde in your Party Deck(including this one) at the end of the game.
DARK CHAMPION 1 DOOMKNIGHT・GUARDIAN 12 1 3 4 Cannot be removed from the Dungeon hall unless defeated.
BREACH:Move the Dark Champion to Rank 0. Each turn the Dark Champion remains in Rank 0, the active player must destroy one card from his hand at the end of turn.

TRAP
Card Name Number Class Text
PIT TRAP 3 TRAP・DEATH Each player reveals one Hero, or reveals a hand containing none. If a player reveal a Hero that is not a thief, that player destroys that Hero. Destroy this trap and refill the Hall.
ROLLING BOULDER 3 Each player, starting with the player on your left, flips a card from the top of their deck onto his discard pile. Continue until three Heroes have been revealed. Destroy the revealed Heroes. Destroy this Trap and refill the Hall.
DELIRIUM POISON 2 TRAP・DIRE All other players reveal their hand and destroy all revealed Spells. Destroy this Trap and refill the Hall.
POISON GAS TRAP 2 Each player gain one Disease unless they reveal a Cleric or Thief from their hands. Destroy this Trap and refill the Hall.
THE CAGE 2 Place The Cage aside with one Hero from your hand and refill the Hall. If any player defeat any Monster, destroy The Cage and place the Hero in his discard pile.

THUNDERSTONE
Card Name Number Class Light VP
STONE OF AGONY 1 Thunderstone 1 1
最終更新:2012年03月05日 02:00