Card Name | Number | Class | Cost | LV | STR | Gold | Light | XP | VP | Text |
KRELL WARRIOR | 8 | FIGHTER | 7 | 1 | 6 | 2 | ATTACK+2 Additional ATTACK +2 if you reveal 4 or more Heroes. | |||
KRELL WARLEADER | 5 | FIGHTER | 10 | 2 | 7 | 3 | ATTACK+3 Additional ATTACK +1 for each Militia or Mercenary you reveal. | |||
KRELL WARLORD | 3 | FIGHTER | 13 | 3 | 8 | 5 | 2 | ATTACK+4 Additional ATTACK +2 for each Militia or Mercenary you reveal. | ||
KRELL WARMASTER | 2 | FIGHTER | 17 | 4 | 9 | 4 | ATTACK+5 DUNGEON:Each other player must reveal a Militia or discard 1 card at random. Gain ATTACK +2 for each Militia revealed, including those revealed by opponents. | |||
LURKER FOOTPAD | 6 | THIEF | 5 | 1 | 4 | 1 | 1 | 2 | ATTACK+1 | |
LURKER WHISPER | 4 | THIEF | 8 | 2 | 5 | 1 | 1 | 3 | ATTACK+2 DUNGEON:Each other player discards an Item or reveals he has none. LIGHT +1 if any Light Items are discarded. | |
LURKER SPECTER | 2 | THIEF | 11 | 3 | 5 | 2 | 2 | 3 | ATTACK+3 DUNGEON:Each other player discards an Item or reveals he has none. You may use one of the discarded Items, returning it to owner at the end of the turn. | |
MAGEHUNTER FIST | 6 | FIGHTER | 6 | 1 | 5 | 2 | ATTACK+2 Additional ATTACK +1 if no MAGIC ATTACK is present. | |||
MAGEHUNTER FLAME | 4 | FIGHTER | 9 | 2 | 6 | 3 | ATTACK+3 Additional ATTACK +2 if no MAGIC ATTACK is present. | |||
MAGEHUNTER FELL | 2 | FIGHTER | 12 | 3 | 7 | 1 | ATTACK+4 Additional ATTACK +3 if no MAGIC ATTACK is present. Spoils:Buy a Mercenay. | |||
NIGHTBLADE SLASHER | 6 | FIGHTER・ THIEF |
7 | 1 | 4 | 1 | 2 | ATTACK+2 Additional ATTACK +1 if equipped with an Edged Weapon with a Weight of 3 or less. | ||
NIGHTBLADE CUTTHROAT | 4 | FIGHTER・ THIEF |
10 | 2 | 5 | 1 | 3 | ATTACK+3 Additional ATTACK +3 if equipped with an Edged Weapon with a Weight of 3 or less. ATTACK +1 if you have no Light Items. | ||
NIGHTBLADE ASSASSIN | 2 | FIGHTER・ THIEF |
13 | 3 | 6 | 2 | 3 | ATTACK+3 Additional ATTACK +6 if equipped with an Edged Weapon with a Weight of 3 or less. DUNGEON:Each other player chooses and discards a Light Item or reveals he has none. | ||
THORNWOOD STALKER | 6 | ARCHER | 6 | 1 | 4 | 2 | ATTACK+1 Additional ATTACK +1 for each Rank in the dungeon of the Monster being attacked. | |||
THORNWOOD HUNTER | 4 | ARCHER | 9 | 2 | 5 | * | 3 | ATTACK+2 Additional ATTACK +1 for each Rank in the dungeon of the Monster being attacked. Light +1 against Rank 3 only. | ||
THORNWOOD RANGER | 2 | ARCHER | 12 | 3 | 6 | 2 | ATTACK+3 Additional ATTACK +2 for each Rank in the dungeon of the Monster being attacked. Gain 1XP if you defeat a Monster in Rank 3. | |||
VERIS SQUIRE | 6 | WIZARD | 6 | 1 | 4 | * | 2 | MAGIC ATTACK+2 Weapons equipped to your Heroes gain LIGHT +1. | ||
VERIS ENHANCER | 4 | WIZARD | 9 | 2 | 4 | * | 3 | MAGIC ATTACK+3 Weapons equipped to your Heroes gain LIGHT +1 and ATTACK +1. | ||
VERIS ENCHANTER | 2 | WIZARD | 12 | 3 | 5 | * | 2 | MAGIC ATTACK+1 Weapons equipped to your Heroes gain LIGHT +2 and ATTACK +2 DUNGEON:Gain MAGIC ATTACK equal to the amount of Light present. | ||
WOODFOLK HERBALIST | 6 | FIGHTER・ CLERIC |
5 | 1 | 4 | 2 | ATTACK+1 Additional MAGIC ATTACK +3 against Monsters that give Disease. | |||
WOODFOLK SHAMAN | 4 | FIGHTER・ CLERIC |
8 | 2 | 5 | 3 | ATTACK+2 Additional MAGIC ATTACK +4 against Monsters that give Disease. DUNGEON:Destroy 1 Disease to draw 1 card. | |||
WOODFOLK DRUID | 2 | FIGHTER・ CLERIC |
11 | 3 | 6 | 3 | ATTACK+4 REPEAT DUNGEON:Destroy 1 Disease to gain an additional MAGIC ATTACK +4 and draw 1 card. |
Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
CURSED BOW | 8 | WEAPON・ BOW |
4 | 0 | 4 | ATTACK +5 against Rank 2 or higher. When equipped, gain a Disease. | ||
DRILL SERGEANT | 8 | VILLAGER・ MERCENARY |
4 | VILLAGE:Draw 1 card (maximum 5) for each 2XP you have. DUNGEON:Destroy a Militia to draw 2 cards and gain 1 XP. | ||||
GUIDING LIGHT | 8 | ITEM・ LIGHT・ MAGIC |
2 | 2 | 2 | If you defeat a Monster, place a LIGHT +1 token in front of you. While it is in play, all players gain LIGHT +1. Discard the token at the end of your next turn. | ||
HIGHLAND OFFICER | 8 | VILLAGER・ MERCENARY |
3 | VILLAGE:Draw 1 card. You may purchase a Militia in addition to your buy. DUNGEON:Draw 1card for each Militia revealed. | ||||
INSIGHT BLADE | 8 | WEAPON・ EDGED |
7 | 3 | 6 | ATTACK+3 Additional ATTACK +1 for each card you draw while this is equipped. | ||
PLAGUESMITER | 8 | WEAPON・ BLUNT |
5 | 3 | 5 | MAGIC ATTACK +2 Whenever you would be given a Disease, destroy the Disease instead. | ||
POWER WORD:KILL | 8 | SPELL | 9 | DUNGEON:Defeat a Monster with VP less than or equal to 2 plus the level of your highest revealed Wizard or Cleric. Refill the Hall. | ||||
SCROLL OF CHAOS | 8 | ITEM・ MAGIC |
3 | 2 | DUNGEON:Discard 1 card. Each other player discards 1 card. Put one of the discarded cards in your hand. Shuffle the rest and deal one out to each other player to put in their hands. Draw 1 card. | |||
STALKING SPELL | 8 | SPELL | 3 | DUNGEON:Other players must enter the dungeon on their turn. This effect lasts until the beginning of the active player's next turn. Destroy this card. Draw 2 cards. | ||||
THIEVES' BLADE | 8 | WEAPON・ EDGED |
4 | 2 | 3 | ATTACK+1 Additional ATTACK +2 if you reveal 3 or more Heroes. Additional ATTACK +1 if equipped to a Thief. | ||
TIME BEND | 8 | SPELL | 4 | VILLAGE/DUNGEON:Draw 1 card. Set aside an unused card until you refill your hand, then add that card to your hand. | ||||
UNICORN STEAKS | 8 | ITEM・ FOOD |
5 | 2 | DUNGEON:Each Hero gains STRENGTH +2 and MAGIC ATTACK +1. All ATTACK from any source becomes MAGIC ATTACK. | |||
VILLAGE MOB | 8 | VILLAGER・ MERCENARY |
4 | ATTACK +1 for each Mercenary revealed, including this card. VILLAGE:Heroes cost 1 less to buy. DUNGEON:Take one Monster from the Hall and shuffle it with the top 3 cards from Dungeon Deck, then refill the Hall. Draw 1 card. |
Card Name | Number | Class | Cost | LV | STR | Gold | Light | XP | VP | Text |
ELITE MILITIA | 8 | MILITIA・ HERO |
3 | 0 | 4 | 2 | ATTACK+2 When purchased, you may make an additional buy and may destroy 1 Militia. |
Card Name | Number | Class | Health | Gold | XP | VP | Text |
SPIKE LASHER | 3 | ABYSSAL・MALFORMED | 7 | 2 | 1 | 4 | BATTLE:Destroy all Food Items. Gain 1 Disease for each Food Destroyed. |
GHOST TOXIN | 2 | 8 | 2 | 2 | 4 | BATTLE:Destroy 1 Light Item. Gain 1 Disease if one is destroyed. | |
SNAKEWYRM | 2 | 8 | 2 | 2 | 5 | BATTLE:Destroy 2 Militia. Gain 1 Disease for each Militia destroyed. | |
SPIDER BLOAT | 2 | 9 | 3 | 3 | 6 | BATTLE:Destroy 1 Fighter. Gain 1 Disease for each level of that Fighter. | |
DEATH POLYPS | 1 | 10 | 3 | 4 | 7 | BATTLE:Destroy 1 Monster. Gain 1 Disease for each XP that Monster was worth. | |
SPYROS | 3 | CENTAUR | 4 | 2 | 1 | 2 | STALK:The active player gets -2 gold on his next turn. |
DYNAMOS | 2 | 5 | 2 | 1 | 2 | STALK:The active player discards 1 card of his choice at the start of his next turn. | |
GLYKERA | 2 | 6 | 2 | 2 | 3 | STALK:The active player gains 1 Disease at the start of his next turn. BATTLE:Gain 1 Disease. | |
ONESIMUS | 2 | 7 | 2 | 2 | 4 | STALK:The active player discards 1 random card at the start of his next turn. | |
ZEUXIS | 1 | 8 | 2 | 3 | 6 | STALK:The active player must go to the dungeon on his next turn. BATTLE:Destroy 1 Fighter. | |
ASH DIRECLEAVE | 2 | RAIDER・HUMANOID | 4 | 2 | 1 | 2 | RAID:When revealed, destroy 2 cards from the least expensive Village stack. |
WULFORD IRONMAW | 2 | 5 | 2 | 1 | 3 | RAID:When revealed, destroy 2 cards each from the two least expensive Village stack. | |
LENNAR RIPBONE | 2 | 6 | 2 | 2 | 4 | RAID:When revealed, destroy 2 cards from the most expensive Village stack. | |
JARL CHAINHAMMER | 2 | 7 | 3 | 2 | 5 | RAID:When revealed, destroy 2 cards each from the two most expensive Village stack. | |
STRON BEARHAND | 2 | 9 | 3 | 3 | 6 | RAID:When revealed, destroy 2 cards each from the two most expensive Village stack. BATTLE:Destroy the top card of each Village Stack matching any revealed Village cards. | |
SIEGE TOWER | 2 | SIEGE | 5 | 2 | 1 | 2 | GLOBAL:if a player goes to the dungeon, that player destroys a Militia at the end of the turn. |
CATAPULT | 3 | 6 | 2 | 1 | 3 | GLOBAL:Whenever a player purchases a non-Hero card, destroy the top card from that stack. | |
BALLISTA | 2 | 7 | 2 | 2 | 4 | GLOBAL:Whenever a player purchases a Hero, that player must destroy a Hero. | |
STONEPITCHER | 2 | 9 | 2 | 2 | 5 | BREACH:Destroy the top card from each Hero stack. | |
DOOMSDAY BOMBARD | 1 | 11 | 3 | 3 | 6 | BREACH:Destroy the top 2 cards from each Village and Hero stack. | |
SWIPEPAW | 2 | VERMINFOLK・ANIMAL | 5 | 1 | 1 | 2 | BATTLE:Gain 1 Disease. |
SWIFTTAIL | 2 | 6 | 1 | 1 | 3 | All Heroes suffer STRENGTH -1. BATTLE:Gain 1 Disease. | |
FURBASH | 2 | 6 | 1 | 2 | 3 | Militia cannot attack. BATTLE: Gain 1 Disease. | |
TERRORGNAW | 2 | 7 | 2 | 2 | 5 | BATTLE:Gain 1 Disease per Militia. Destroy All Militia. | |
LONGTOOTH | 2 | 9 | 2 | 3 | 6 | Half Magic Attack. BATTLE:Gain 1 Disease per Fighter or Militia. | |
GUARDIAN OF VIRULENCE | 1 | GUARDIAN | 14 | 2 | 3 | 6 | GLOBAL:If a player visits the village, he gains 1 Disease. BRACH:Move to Rank 0. |
Card Name | Number | Class | VP | Text |
STONE OF BLIGHT | 1 | THUNDERSTONE | 1 | MAGIC ATTACK+1 |