Card List-Thornwood Siege



HERO
Card Name Number Class Cost LV STR Gold Light XP VP Text
KRELL WARRIOR 8 FIGHTER 7 1 6 2 ATTACK+2
Additional ATTACK +2 if you reveal 4 or more Heroes.
KRELL WARLEADER 5 FIGHTER 10 2 7 3 ATTACK+3
Additional ATTACK +1 for each Militia or Mercenary you reveal.
KRELL WARLORD 3 FIGHTER 13 3 8 5 2 ATTACK+4
Additional ATTACK +2 for each Militia or Mercenary you reveal.
KRELL WARMASTER 2 FIGHTER 17 4 9 4 ATTACK+5
DUNGEON:Each other player must reveal a Militia or discard 1 card at random. Gain ATTACK +2 for each Militia revealed, including those revealed by opponents.
LURKER FOOTPAD 6 THIEF 5 1 4 1 1 2 ATTACK+1
LURKER WHISPER 4 THIEF 8 2 5 1 1 3 ATTACK+2
DUNGEON:Each other player discards an Item or reveals he has none. LIGHT +1 if any Light Items are discarded.
LURKER SPECTER 2 THIEF 11 3 5 2 2 3 ATTACK+3
DUNGEON:Each other player discards an Item or reveals he has none. You may use one of the discarded Items, returning it to owner at the end of the turn.
MAGEHUNTER FIST 6 FIGHTER 6 1 5 2 ATTACK+2
Additional ATTACK +1 if no MAGIC ATTACK is present.
MAGEHUNTER FLAME 4 FIGHTER 9 2 6 3 ATTACK+3
Additional ATTACK +2 if no MAGIC ATTACK is present.
MAGEHUNTER FELL 2 FIGHTER 12 3 7 1 ATTACK+4
Additional ATTACK +3 if no MAGIC ATTACK is present.
Spoils:Buy a Mercenay.
NIGHTBLADE SLASHER 6 FIGHTER・
THIEF
7 1 4 1 2 ATTACK+2
Additional ATTACK +1 if equipped with an Edged Weapon with a Weight of 3 or less.
NIGHTBLADE CUTTHROAT 4 FIGHTER・
THIEF
10 2 5 1 3 ATTACK+3
Additional ATTACK +3 if equipped with an Edged Weapon with a Weight of 3 or less.
ATTACK +1 if you have no Light Items.
NIGHTBLADE ASSASSIN 2 FIGHTER・
THIEF
13 3 6 2 3 ATTACK+3
Additional ATTACK +6 if equipped with an Edged Weapon with a Weight of 3 or less.
DUNGEON:Each other player chooses and discards a Light Item or reveals he has none.
THORNWOOD STALKER 6 ARCHER 6 1 4 2 ATTACK+1
Additional ATTACK +1 for each Rank in the dungeon of the Monster being attacked.
THORNWOOD HUNTER 4 ARCHER 9 2 5 * 3 ATTACK+2
Additional ATTACK +1 for each Rank in the dungeon of the Monster being attacked.
Light +1 against Rank 3 only.
THORNWOOD RANGER 2 ARCHER 12 3 6 2 ATTACK+3
Additional ATTACK +2 for each Rank in the dungeon of the Monster being attacked.
Gain 1XP if you defeat a Monster in Rank 3.
VERIS SQUIRE 6 WIZARD 6 1 4 * 2 MAGIC ATTACK+2
Weapons equipped to your Heroes gain LIGHT +1.
VERIS ENHANCER 4 WIZARD 9 2 4 * 3 MAGIC ATTACK+3
Weapons equipped to your Heroes gain LIGHT +1 and ATTACK +1.
VERIS ENCHANTER 2 WIZARD 12 3 5 * 2 MAGIC ATTACK+1
Weapons equipped to your Heroes gain LIGHT +2 and ATTACK +2
DUNGEON:Gain MAGIC ATTACK equal to the amount of Light present.
WOODFOLK HERBALIST 6 FIGHTER・
CLERIC
5 1 4 2 ATTACK+1
Additional MAGIC ATTACK +3 against Monsters that give Disease.
WOODFOLK SHAMAN 4 FIGHTER・
CLERIC
8 2 5 3 ATTACK+2
Additional MAGIC ATTACK +4 against Monsters that give Disease.
DUNGEON:Destroy 1 Disease to draw 1 card.
WOODFOLK DRUID 2 FIGHTER・
CLERIC
11 3 6 3 ATTACK+4
REPEAT DUNGEON:Destroy 1 Disease to gain an additional MAGIC ATTACK +4 and draw 1 card.

VILLAGE
Card Name Number Class Cost Gold Weight Light VP Text
CURSED BOW 8 WEAPON・
BOW
4 0 4 ATTACK +5 against Rank 2 or higher.
When equipped, gain a Disease.
DRILL SERGEANT 8 VILLAGER・
MERCENARY
4 VILLAGE:Draw 1 card (maximum 5) for each 2XP you have.
DUNGEON:Destroy a Militia to draw 2 cards and gain 1 XP.
GUIDING LIGHT 8 ITEM・
LIGHT・
MAGIC
2 2 2 If you defeat a Monster, place a LIGHT +1 token in front of you. While it is in play, all players gain LIGHT +1. Discard the token at the end of your next turn.
HIGHLAND OFFICER 8 VILLAGER・
MERCENARY
3 VILLAGE:Draw 1 card. You may purchase a Militia in addition to your buy.
DUNGEON:Draw 1card for each Militia revealed.
INSIGHT BLADE 8 WEAPON・
EDGED
7 3 6 ATTACK+3
Additional ATTACK +1 for each card you draw while this is equipped.
PLAGUESMITER 8 WEAPON・
BLUNT
5 3 5 MAGIC ATTACK +2
Whenever you would be given a Disease, destroy the Disease instead.
POWER WORD:KILL 8 SPELL 9 DUNGEON:Defeat a Monster with VP less than or equal to 2 plus the level of your highest revealed Wizard or Cleric. Refill the Hall.
SCROLL OF CHAOS 8 ITEM・
MAGIC
3 2 DUNGEON:Discard 1 card. Each other player discards 1 card. Put one of the discarded cards in your hand. Shuffle the rest and deal one out to each other player to put in their hands. Draw 1 card.
STALKING SPELL 8 SPELL 3 DUNGEON:Other players must enter the dungeon on their turn. This effect lasts until the beginning of the active player's next turn. Destroy this card. Draw 2 cards.
THIEVES' BLADE 8 WEAPON・
EDGED
4 2 3 ATTACK+1
Additional ATTACK +2 if you reveal 3 or more Heroes.
Additional ATTACK +1 if equipped to a Thief.
TIME BEND 8 SPELL 4 VILLAGE/DUNGEON:Draw 1 card. Set aside an unused card until you refill your hand, then add that card to your hand.
UNICORN STEAKS 8 ITEM・
FOOD
5 2 DUNGEON:Each Hero gains STRENGTH +2 and MAGIC ATTACK +1. All ATTACK from any source becomes MAGIC ATTACK.
VILLAGE MOB 8 VILLAGER・
MERCENARY
4 ATTACK +1 for each Mercenary revealed, including this card.
VILLAGE:Heroes cost 1 less to buy.
DUNGEON:Take one Monster from the Hall and shuffle it with the top 3 cards from Dungeon Deck, then refill the Hall. Draw 1 card.

Card Name Number Class Cost LV STR Gold Light XP VP Text
ELITE MILITIA 8 MILITIA・
HERO
3 0 4 2 ATTACK+2
When purchased, you may make an additional buy and may destroy 1 Militia.

MONSTER
Card Name Number Class Health Gold XP VP Text
SPIKE LASHER 3 ABYSSAL・MALFORMED 7 2 1 4 BATTLE:Destroy all Food Items. Gain 1 Disease for each Food Destroyed.
GHOST TOXIN 2 8 2 2 4 BATTLE:Destroy 1 Light Item. Gain 1 Disease if one is destroyed.
SNAKEWYRM 2 8 2 2 5 BATTLE:Destroy 2 Militia. Gain 1 Disease for each Militia destroyed.
SPIDER BLOAT 2 9 3 3 6 BATTLE:Destroy 1 Fighter. Gain 1 Disease for each level of that Fighter.
DEATH POLYPS 1 10 3 4 7 BATTLE:Destroy 1 Monster. Gain 1 Disease for each XP that Monster was worth.
SPYROS 3 CENTAUR 4 2 1 2 STALK:The active player gets -2 gold on his next turn.
DYNAMOS 2 5 2 1 2 STALK:The active player discards 1 card of his choice at the start of his next turn.
GLYKERA 2 6 2 2 3 STALK:The active player gains 1 Disease at the start of his next turn.
BATTLE:Gain 1 Disease.
ONESIMUS 2 7 2 2 4 STALK:The active player discards 1 random card at the start of his next turn.
ZEUXIS 1 8 2 3 6 STALK:The active player must go to the dungeon on his next turn.
BATTLE:Destroy 1 Fighter.
ASH DIRECLEAVE 2 RAIDER・HUMANOID 4 2 1 2 RAID:When revealed, destroy 2 cards from the least expensive Village stack.
WULFORD IRONMAW 2 5 2 1 3 RAID:When revealed, destroy 2 cards each from the two least expensive Village stack.
LENNAR RIPBONE 2 6 2 2 4 RAID:When revealed, destroy 2 cards from the most expensive Village stack.
JARL CHAINHAMMER 2 7 3 2 5 RAID:When revealed, destroy 2 cards each from the two most expensive Village stack.
STRON BEARHAND 2 9 3 3 6 RAID:When revealed, destroy 2 cards each from the two most expensive Village stack.
BATTLE:Destroy the top card of each Village Stack matching any revealed Village cards.
SIEGE TOWER 2 SIEGE 5 2 1 2 GLOBAL:if a player goes to the dungeon, that player destroys a Militia at the end of the turn.
CATAPULT 3 6 2 1 3 GLOBAL:Whenever a player purchases a non-Hero card, destroy the top card from that stack.
BALLISTA 2 7 2 2 4 GLOBAL:Whenever a player purchases a Hero, that player must destroy a Hero.
STONEPITCHER 2 9 2 2 5 BREACH:Destroy the top card from each Hero stack.
DOOMSDAY BOMBARD 1 11 3 3 6 BREACH:Destroy the top 2 cards from each Village and Hero stack.
SWIPEPAW 2 VERMINFOLK・ANIMAL 5 1 1 2 BATTLE:Gain 1 Disease.
SWIFTTAIL 2 6 1 1 3 All Heroes suffer STRENGTH -1.
BATTLE:Gain 1 Disease.
FURBASH 2 6 1 2 3 Militia cannot attack.
BATTLE: Gain 1 Disease.
TERRORGNAW 2 7 2 2 5 BATTLE:Gain 1 Disease per Militia. Destroy All Militia.
LONGTOOTH 2 9 2 3 6 Half Magic Attack.
BATTLE:Gain 1 Disease per Fighter or Militia.
GUARDIAN OF VIRULENCE 1 GUARDIAN 14 2 3 6 GLOBAL:If a player visits the village, he gains 1 Disease.
BRACH:Move to Rank 0.

THUNDERSTONE
Card Name Number Class VP Text
STONE OF BLIGHT 1 THUNDERSTONE 1 MAGIC ATTACK+1
最終更新:2012年08月11日 03:23