Cardlist-Worlds Collide


HERO
Card Name Number Class Cost STR Gold Light XP VP Text
Bluefire Student 6 Human・Cleric・Wizard・Level1 4 2 2 Magic Attack+1
Dungeon:Gain 1 XP.
Bluefire Mage 4 Human・Cleric・Wizard・Level2 7 3 3 Magic Attack+2
Dungeon:Gain 2 XP.
Bluefire Master 2 Human・Cleric・Wizard・Level3 10 4 2 Magic Attack+3
Dungeon:Lever up 1 Hero (pay all costs).Place the new Hero in your hand.
Clan Sergeant 6 Dwarf・Fighter・Level1 6 6 2 Physical Attack+2
Dungeon:Add Physical Attack +1 to each other equipped hero.
Clan Commander 4 Dwarf・Fighter・Level2 9 7 3 Physical Attack+3
Dungeon:Add Physical Attack +2 to each other equipped hero.
Clan Champion 2 Dwarf・Fighter・Level3 12 8 3 Physical Attack+4
Dungeon:Add Physical Attack +3 to each other equipped hero.
Spoils:Buy 1 weapon.
Dark Animater 6 Human・Wizard・Level1 5 2 2 Magic Attack +1
Dungeon: Destroy 1 Hero or Villager in your discard pile to add Magic Attack +1.
Dark Puppeteer 4 Human・Wizard・Level2 8 3 3 Magic Attack +2
Dungeon:Add Magic Attack equal to the VP of 1 Monster present.
Dark Necromancer 2 Human・Wizard・Level3 12 4 2 Magic Attack +3
Dungeon:Add Magic Attack equal to the total VP of your all monsters present.
Divine Healer 6 Human・Cleric・Level1 5 4 2 Physical Attack+1
Village/Dungeon:Destroy 1 disease to draw 1 card.
Divine Chaplain 4 Human・Cleric・Level2 8 5 3 Physical Attack+2
Dungeon:Add Attack +1 for each disease or monster card present.
Village/Dungeon:Draw 1 card.
Divine Prophet 2 Human・Cleric・Level3 11 6 2 Physical Attack+3
Village/Dungeon:Destroy 1 disease to draw 2 cards.
Village/Dungeon:Draw 1 card for each monster present.
Gohlen Trapper 6 Human・Ranger・Level1 7 5 2 Physical Attack+2
Dungeon:Add Physical Attack+2 if a monster is present.
Gohlen Tracker 4 Human・Ranger・Level2 10 6 3 Physical Attack+3
Dungeon:Physical Attack+3 if a monster is present.
Gohlen Hunter 2 Human・Ranger・Level3 13 6 1 Physical Attack+4
Dungeon:Each player discards 1 monster or shows a hand with none.
Spoils:Place 1 discarded monster of 5VP or lower onto your discard pile if it is from the same group as the monster you defeated.
Harruli Initiate 6 Human・Fighter・Wizard・Level1 6 5 2 Physical Attack+1
Dungeon:Add Magic Attack +1 for each spell present.
Harruli Spellsword 4 Human・Fighter・Wizard・Level2 9 6 3 Physical Attack+2
Dungeon:Add Magic Attack +2 for each spell present.
Harruli Avatar 2 Human・Fighter・Wizard・Level3 12 7 2 Physical Attack +4
Dungeon:Reveal the top 3 cards of your deck. Place 1 revealed spell (if any) into your hand. Discard the rest.
Isri Thrower 6 Human・Fighter・Ranger・Level1 7 5 2 Physical Attack +2
Dungeon:Destroy 1 item or weapon to add Physical Attack+1.
Isri Bladespinner 6 Human・Fighter・Ranger・Level2 10 6 3 Physical Attack +3
Dungeon:Destroy 1 weapon to add Physical Attack equal to the weapon's Weight.
Spoils:Buy 1 weapon.
Isri Helmsplitter 2 Human・Fighter・Ranger・Level3 13 7 1 Physical Attack +4
Dungeon:Destroy 1 weapon present or 1 weapon from the village to add Physical Attack equal to the weapon's Weight.
Lorigg Thief 6 Human・Thief・Level1 5 4 2 1 2 Physical Attack +1
Lorigg Rogue 4 Human・Thief・Level2 8 4 3 1 3 Physical Attack +2
Dungeon:Each other player discards 1 card(of his or her choice).
Lorigg Outlaw 2 Human・Thief・Level3 10 5 4 2 1 Physical Attack +2
Dungeon:Each other player discards 1 card(of his or her choice).
Stoneguard Brute 6 Dwarf・Fighter・Level1 8 6 2 Physical Attack +2
Add Physical Attack+1 while equipped.
Stoneguard Bruiser 4 Dwarf・Fighter・Level2 11 7 3 Physical Attack +3
Add Physical Attack +2 while equipped.
Add Physical Attack+1 for each mercenary present.
Stoneguard Tanker 2 Dwarf・Fighter・Level3 13 8 2 Physical Attack +4
Add Physical Attack +3 while equipped.
Add Physical Attack+1 for each mercenary present.
Spoils:Add any mercenaries presento to your new hand at the end of the turn.
Tholis Memium 6 Human・Thief・Wizard・Level1 7 3 1 2 Magic Attack +1
Dungeon:Look at the top 3 cards of the dungeon deck. Return them in any order.
Tholis Clairvoyant 4 Human・Thief・Wizard・Level2 10 4 1 3 Magic Attack +2
Dungeon:Look at the top 3 cards of the dungeon deck. You may switch 1 of them with the monster in rank 1. Return the cards to the top of the dungeon deck in any order.
Tholis Oracle 2 Human・Thief・Wizard・Level3 13 4 1 2 Magic Attack +3
Dungeon:Each other player reveals the top 5 cards of his or her deck, discards any Heroes, then returns the rest in any order.
Woodfolk Herbalist 6 Human・Fighter・Cleric・Level1 5 4 2 Physical Attack +1
Add Magic Attack +3 against monsters that give disease.
Woodfolk Shaman 4 Human・Fighter・Cleric・Level2 8 5 3 Physical Attack +2
Add Magic Attack +4 against monsters that give disease.
Dungeon:Destroy 1 Disease to draw 1 card.
Woodfolk Druid 2 Human・Fighter・Cleric・Level3 11 6 3 Physical Attack+4
Repeat Dungeon:Destroy 1 Disease to add Magic Attack +4 and draw 1 card.

VILLAGE
Card Name Number Class Cost Gold Weight Light VP Text
Ambrosia 8 Item・Food・Magic 6 2 2 Dungeon:Add Physical Attack +1 and Strength +2 to each hero. Whenever a Battle or Aftermath effect destroys a hero, discard that hero instead.
Blessed Hammer 8 Weapon・Blunt 8 2 4 1 Magic Attack +4
Dungeon:Place the monster in rank 1 on the bottom of the dungeon deck. Refill the hall.
Border Guard 8 Villager・Mercenary 5 Dungeon:Physical Attack +1
React:Destroy this card to prevent 1 hero from being destroyed by a Battle or Aftermath effect.
Village/Dungeon:Draw 1 catd. Discard 1 card.
Chalice Mace 8 Weapon・Blunt・Light 5 2 6 * 1 Physical Attack +3
Clerics require 3 less Strength to equip. Add Light +1 while equipped to a cleric.
Chieftain's Drum 8 Item・Magic 3 2 Village/Dungeon:Choose hero,village,or monster. Reveal the top card of your deck. If you named the card's type correctly, draw 2 cards. If not, return it.
Creeping Death 8 Spell・Attack 11 Dungeon:Each other player who has not gained a disease this turn gains 1 disease. Each monster in the hall suffers Health -2. If this reduces a monster's Health to 0, place that monster into your discard pile and refill the hall.(This does not count as defeating a monster. Do not collect XP.)
Dredging Net 8 Item 5 2 Village:Draw 3 cards from the bottom of your deck. Discard 1, destroy 1, and place 1 in your hand.
Drill Sergeant 8 Villager・Mercenary 4 Village:Draw 1 card for each 2 XP you possess(round down), to a maximum of 5 cards.
Dungeon:Destroy 1 Regular to draw 2 cards and gain 1 XP.
Feast 8 Item・Food 5 3 Dungeon:Add Physical Attack +1 and Strength +3 to each hero.
Flaming Sword 8 Weapon・Edged・Magic・Light 5 2 5 1 Magic Attack +3
Guardian Blade 8 Weapon・Edged 5 2 5 Physical Attack +3
If the equipped hero would be destroyed, discard that hero instead.
Guide 8 Villager・Mercenary 4 2 2 Village:You may but 1 additional card.
Jondul Bow 8 Weapon・Bow 7 2 5 Physical Attack +4 against rank 2 or higher.
Dungeon:Switch the positions of 2 adjacent monsters in the hall.
Ritual of Cleansing 8 Spell・Auxiliary 6 Village/Dungeon:Discard the top 5 cards of any player's deck. That player destroys 2 of those cards. If this targeted a player other than you, destroy this card.
Soulfire 8 Spell・Attack・Light 3 1 Dungeon:Magic Attack +1
Dungeon:Discard up to 5 Xp. Add Magic Attack +1 for each XP discarded.
Spear 8 Weapon・Edged・Polearm 4 2 Physical Attack +2
Dungeon:Add Physical Attack +3 while this weapon is equipped.
Aftermath:Destroy this card if you used its Dungeon ability.
Aftermath:Destroy this card if you used its Dungeon ability.
Time Bend 8 Spell・Auxiliary 4 Village/Dungeon:Draw 1 card. Set aside a card that you have not used. Add that card to your hand after you refill your hand at the end of the turn.
Town Guard 8 Villager 3 Village:Draw 2 cards.
Village:Destroy this card to draw 3 cards.
Trader 8 Villager・Mercenary 4 Village:Destroy 1 card to place 1 village card that costs up to 2 gold more into your discard pile. (This card may destroy it self.)
Dungeon:Draw 1 card. If it is a monster, draw another card.

Monster
Card Name Number Class Ambusher Health Gold XP VP Text
Black Slime 2 Ooze・Level1 5 1 1 2 Aftermath:Destroy 1 Regular.
Gray Ooze 2 6 1 2 3 Aftermath:Destroy 1 hero unless at least 1 weapon is equipped.
Spoils:Buy 1 food.
Green Blob2 2 5 1 1 2 Aftermath:Destroy 1 food.
Noxious Slag 2 7 1 3 6 Immune to edged weapons.
Halve Magic Attack(round down).
Red jelly 2 6 2 2 2 Trophy:Light +1
Aftermath:Destroy 1 weapon.
Famine 2 Undead・Doom・Level1 4 1 1 2 Aftermath:Gain 1 disease.
Harbinger 2 3 2 1 1 Aftermath:Destroy 1 spell.
Kingdom 3 5 2 1 3 Aftermath:Gain 1 disease.
Suffering 2 6 2 2 4 Battle:Each hero suffers Strengh -2.
Aftermath :Gain 1 disease.
Lord of Death 1 9 2 3 7 Aftermath:Gain 2 disease.
Razorback 2 Abyssal・Thunderspawn・Level1 5 1 1 3 Aftermath:Destroy all rangers.
Breach:All players reveal the top 5 cards from their decks. Destroy all revealed rangers. Discard the rest.
Regicide 2 6 2 2 3 Immune to Magic Attack.
Breach:All players reveal the top 5 cards from their decks. Destroy all revealed clerics. Discard the rest.
Tendril Minion 2 4 1 1 2 Aftermath:Gain 1 disease. Gain 1 additional disease if a disease is present.
The Bloodless 2 7 2 2 4 Aftermath:Destroy the hero with the highest Attack Value(including weapon bonuses).
Breach:All players reveal the top 5 cards from their decks. Destroy all revealed wizards. Discard the rest.
Usurper 2 8 2 3 6 Immune to Magic Attack.
Aftermath:Destroy all but 2 heroes.
Spoils:Buy 1 village card.
Haunt 2 Undead・Spirit・Level2 4 1 1 2 Battle:Ignore 1 hero.
Ghost 2 6 1 1 4 Halve Physical Atack(round down) without Magic Attack present.
Battle:Each hero suffers Strength -2.
Reveanant 2 7 2 2 5 Magic Attack requirede.
Battle:Each hero suffers Strength -4.
Aftermath:Destroy each hero with Strength 0.
Spectre 2 5 1 1 3 Aftermath:Destroy 1 Regular.
Wraith 2 6 2 2 4 Aftermath:Destroy 1 Regular.
Darkness 2 Doomknight・Humanoid・Level2 6 1 2 4 Ignore unequipped heroes.
Suffer Light -1.
Judgemet 2 5 1 1 3 Battle:Each hero suffers Physical Attack -1 and Strength -2.
Knightmare 2 8 1 3 6 Suffer Light-2.
Aftermath:Destroy 1 fighter.
The prince 2 7 1 2 5 Battle:Each hero suffers Strenth -2.
Aftermath:Destroy 1 fighter.
Lord Mortis 2 4 1 1 2 Suffer Light -1.
Ebon Fume 1 Dragon・Chromatic・Level3 11 1 3 8 Immune to Magic Attack.
Aftermath:Destroy 1 hero with the highest Strength.
Trophy:Physical Attack +3.
Mythlurian 2 8 3 2 4 Aftermath:Destroy 1 hero.
Skaladak 3 7 3 2 3 Aftermath:Destroy 1 weapon.
Uyril Unending 2 9 2 2 5 Halve Total Attack Value(round down) unless Magic Attack is present.
Aftermath:Destroy 1 Regular.
Trophy:Physical Attack +1.
Tyxr the Old 2 10 2 3 6 Aftermath:Destroy 1 hero.
Breach:Each player discards 2 cards.
Trophy:Magic Attack +2.
Fire Giant 2 Giant・Level2 5 2 1 2 Aftermath:Destroy 1 hero with the lowest Strength.
Trophy:Add Strength +3 to one hero.
Mountain Giant 2 6 2 1 3 Aftermath:Destroy 1 hero with the lowest Strength.
Stone Giant 2 6 2 2 3 Aftermath:Destroy 2 heroes with Strength 4 or lower.
Frost Giant 2 7 2 2 5 Aftermath:Destroy 2 heroes with Strength 5 or lower. Destroy 1 weapon with the lowest Weight.
Titan 2 9 2 3 6 Aftermath:Destroy all heroes except the 2 with the highest Strength. Destroy all weapons except 1 with the highest Weight.
Skywyrm Mage 2 Dragon・Humanoid・Level3 5 2 1 3 Ignore wizards.
Aftermath:Destroy 1 fighter.
Skywyrm Priest 2 5 2 1 3 Ignore clerics.
Aftermath:Destroy 1 Regular.
Skywyrm Scavenger 3 6 3 2 4 Ignore thives and rangers.
Aftermath:Destroy 1 Regular.
Skywyrm Warrior 2 6 3 2 5 Ignore fighters.
Aftermath:Destroy 1 wizard.
Skywyrm Overlord 1 7 3 3 7 Ignore 1 hero each class present.
Aftermath:Destroy each hero that was ignored.
Aftermath:If not defeated, place this card in the dungeon deck as the third card down.
Firefang 3 Spider・Animal・Level2 4 3 1 2 Breach:Each player destroys 1 hero or shows a hand with none.
Green Spinner 2 5 3 1 3 Breach:Each player destroys 2 heroes or shows a hand with fewer. If only 1 hero is shown, destroy it.
Widowmaker 2 6 2 2 4 Battle:Ignore 1 hero.
Breach:Each player destroys 1 hero or shows a hand with none.
Spider Queen 1 8 2 3 8 Battle:Destroys 2 heroes.
Breach:Destroys all cards in the hero stack with the most cards.
Dread 2 7 2 2 5 Battle:Destroy 1 hero.
Breach:The active player destroys all heroes present.
Will-o'-the-Wisp 2 Undead・Spectral・Level3 5 2 1 2 Immune to Physical Attack and Magic Attack unless you destroy 1 food when you select this monster to fight.
Cruel Apparition 3 5 2 1 3 Immune to Physical Attack and Magic Attack unless you destroy 1 hero when you select this monster to fight.
Wight 2 7 3 1 4 Immune to Physical Attack and Magic Attack unless you discard 2 XP when you select this monster to fight.
Devourer 2 9 2 3 6 Immune to Physical Attack and Magic Attack unless you destroy 1 monster when you select this monster to fight.
Souleater 1 10 2 3 8 Immune to Physical Attack and Magic Attack unless you discard 3 cards when you select this monster to fight.
Void Apocalypse 1 Guardian・Thunderstone Bearer 20 3 4 10 Choose 1copy of each hero present(by card title). Ignore all other heroes.
Aftermath:Destroy all cards that have more than 1 copy present.
Dark Champion 1 Doomknight・Guardian 12 1 3 4 Global:While this card is in rank 0, the active player destroys 1 card after drawing a new hand at the end of the turn.
Breach:Move to rank 0.
Guardian of Virulence 1 Guardian 14 2 3 6 Global:When a player visits the village, that player gains 1 disease.
Breach:Move to rank 0.
The Last Doomknight 1 Guardian・Thunderstone Bearer 15 3 3 6 Global:Suffer Light -1.
Each hero suffers Strength -1.
Other monsters add Health +1.

BASIC
Card Name Number Class LV Cost STR Gold Light EXP VP Text
Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1
Dungeon:If equipped with a polearm, draw a card.

Card Name Number Class Cost Gold Weight Light VP Text
Longspear 20 Weapon・Polearm・Basic 3 2 3 Physical Attack +1
Torch 16 Item・Light・Basic 3 2 1


SPECIAL
Card Name Number Class Cost Gold Weight Light VP Text
Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon:One hero gains Strength +2.
Spoils:Gain 1 XP.

Card Name Number Class Text
Disease 30 Disease Trophy:Attack-1.

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最終更新:2015年02月02日 01:40