| Card Name | Number | Class | Cost | STR | Gold | Light | XP | VP | Text |
| Blind Neophyte | 6 | Human・Fighter・Cleric・Level1 | 6 | 4 | 2 | Physical Attack +2 Repeat Dungeon:Destroy 1 Light item to add Magic Attack +3. | |||
| Blind Monk | 4 | Human・Fighter・Cleric・Level2 | 9 | 4 | 3 | Physical Attack +3 Repeat Dungeon:Destroy 1 Light item to add Magic Attack +4. | |||
| Blind Grandmaster | 2 | Human・Fighter・Cleric・Level3 | 12 | 5 | 3 | Physical Attack +3 Ignore Darkness penalties. Add Magic Attack +3 if no Light items are present. | |||
| Blind Shiman | 1 | Human・Fighter・Cleric・Level4 | 16 | 6 | 5 | Physical Attack +4 Ignore Darkness penalties. Add Magic Attack +4 and ignore Battle effects if no Light items are present. | |||
| Chalice Quester | 6 | Human・Fighter・Cleric・Level1 | 7 | 5 | 2 | Physical Attack +2 Repeat Dungeon:Destroy 1 disease to draw 1 card. | |||
| Chalice Defender | 4 | Human・Fighter・Cleric・Level2 | 10 | 6 | 3 | Magic Attack +3 Dungeon:Add Physical Attack +1 for each Light item present. Dungeon:Draw 1 card. Repeat Dungeon:Destroy 1 disease to draw 1 card. | |||
| Chalice Paladin | 2 | Human・Fighter・Cleric・Level3 | 12 | 7 | 2 | Magic Attack +4 Dungeon:Draw 1 card. Spoils:Buy 1 card. | |||
| Chalice Paragon | 1 | Human・Fighter・Cleric・Level4 | 16 | 8 | 4 | Magic Attack +5 Dungeon:Draw 2 cards. If either has a Light icon, you may draw 2 more cards. Spoils:Buy 1 card. If it has a Light icon, you may buy 1 additional card. | |||
| Grim Blade | 6 | Human・Cleric・Level1 | 6 | 4 | 2 | Physical Attack +2 Spoils:Set the defeated monster and this card aside. Return both to your deck at the end of the game. | |||
| Grim Militant | 4 | Human・Cleric・Level2 | 10 | 5 | 3 | Physical Attack +3 Spoils:Discard 2 XP to set the defeated monster aside. Return it to your deck at the end of the game. | |||
| Grim Scourge | 2 | Human・Cleric・Level3 | 13 | 5 | 3 | Physical Attack +4 Spoils:Set the defeated monster aside. Return it to your deck at the end of the game. | |||
| Grim Reaper | 1 | Human・Cleric・Level4 | 17 | 6 | 4 | Physical Attack +5 Spoils:Set the defeated monster and any monsters present aside. Return them to your deck at the end of the game. | |||
| Outlands Warrior | 6 | Human・Fighter・Level1 | 8 | 7 | 2 | Physical Attack +3 Dungeon:Destroy 1 food to add Physical Attack +3. | |||
| Outlands Slayer | 4 | Human・Fighter・Level2 | 11 | 8 | 3 | Physical Attack +4 Dungeon:Add Physical Attack +1 for each monster present. Dungeon:Destroy 1 food to add Physical Attack +3. | |||
| Outlands Khan | 2 | Human・Fighter・Level3 | 13 | 8 | 2 | Physical Attack +5 Dungeon:Add Physical Attack +2 for each monster present. | |||
| Outlands Sovereign | 1 | Human・Fighter・Level4 | 17 | 10 | 4 | Physical Attack +7 Dungeon:Add Physical Attack equal to the total XP of all monsters present. | |||
| Regian Cleric | 6 | Human・Cleric・Level1 | 5 | 4 | 2 | Magic Attack +1 Repeat Dungeon:Destroy 1 disease to draw 1 card. | |||
| Regian Priest | 4 | Human・Cleric・Level2 | 8 | 4 | 3 | Magic Attack +2 Dungeon:Draw 1 card. Repeat Dungeon:Destroy 1 disease to draw 1 card. | |||
| Regian Bishop | 2 | Human・Cleric・Level3 | 11 | 5 | 2 | Magic Attack +3 Dungeon:Draw 2 cards. Repeat Dungeon:Destroy 1 disease to draw 2 cards. | |||
| Regian Archbishop | 1 | Human・Cleric・Level4 | 15 | 5 | 4 | Magic Attack +4 Dungeon:Draw 3 cards. Repeat Dungeon:Destroy 1 disease to draw 3 cards. | |||
| Thornwood Stalker | 6 | Human・Ranger・Level1 | 6 | 4 | 2 | Physical Attack +1 Add Physical Attack +1 for each rank of the monster you are fighting. | |||
| Thornwood Hunter | 4 | Human・Ranger・Level2 | 9 | 5 | * | 3 | Physical Attack +2 Add Physical Attack +1 for each rank of the monster you are fighting. Add Light +1 against the highest rank. | ||
| Thornwood Ranger | 2 | Human・Ranger・Level3 | 12 | 6 | 2 | Physical Attack +3 Add Physical Attack +2 for each rank of the monster you are fighting. Spoils:Gain 1 XP if you defeated the monster in the highest rank. | |||
| Thornwood Exterminator | 1 | Human・Ranger・Level4 | 16 | 7 | 4 | Physical Attack +3 Add Physical Attack +3 for each rank of the monster you are fighting. Spoils:Discard 5 XP to take another turn. | |||
| Veris Squire | 6 | Elf・Wizard・Level1 | 6 | 4 | * | 2 | Magic Attack +2 Add Light +1 to each equipped weapon. | ||
| Veris Enhancer | 4 | Elf・Wizard・Level2 | 9 | 4 | * | 3 | Magic Attack +3 Add Physical Attack +1 and Light +1 to each equipped weapon. | ||
| Veris Enchanter | 2 | Elf・Wizard・Level3 | 12 | 5 | * | 2 | Magic Attack +1 Add Physical Attack +2 and Light +2 to each equipped weapon. Dungeon:Add Magic Attack equal to the total Light Present. | ||
| Veris Artisan | 1 | Elf・Wizard・Level4 | 16 | 5 | * | 4 | Magic Attack +1 Add Physical Attack +3 and Light +3 to each equipped weapon. Dungeon:Add Magic Attack equal to the total Light Present. | ||
| Verdan Minstrel | 6 | Elf・Ranger・Thief・Level1 | 7 | 5 | 1 | 1 | 2 | Physical Attack +2 Dungeon:Each other player with 6 or more cards discards 1 random card. | |
| Verdan Bard | 4 | Elf・Ranger・Thief・Level2 | 10 | 5 | 2 | 1 | 3 | Physical Attack +3 Dungeon:Discard 2 XP to place the rank 1monster on the bottom of the dungeon deck. Refill the hall. Dungeon:Each other player reveals 1 spell or discards 1 card. | |
| Verdan Troubadour | 2 | Elf・Ranger・Thief・Level3 | 12 | 5 | 2 | 1 | 1 | Physical Attack +4 Dungeon:Discard 1 XP to place a monster from the hall on the bottom of the dungeon deck. Refill the hall. Dungeon:Each other player discards 1 XP. | |
| Verdan Rhapsodist | 1 | Elf・Ranger・Thief・Level4 | 16 | 5 | 2 | 1 | 3 | Physical Attack +5 Dungeon:Place a monster from the hall on the bottom of the dungeon deck. Refill the hall. Dungeon:Each other player discards 1 XP and 1 random card. | |
| Xenomorph Changeling | 6 | Xenomorph・(Unclassed)・Level1 | 6 | 3 | 2 | Physical Attack +1 Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present or in your discard pile. | |||
| Xenomorph Shadow | 4 | Xenomorph・(Unclassed)・Level2 | 9 | 4 | 3 | Physical Attack +2 Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present, or in your discard pile, or on top of a hero stack. | |||
| Xenomorph Shifter | 2 | Xenomorph・(Unclassed)・Level3 | 12 | 5 | 2 | Physical Attack +3 Village/Dungeon Destroy the top of a hero stack. Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present, or in your discard pile, or on top of a hero stack. | |||
| Xenomorph Unbound | 1 | Xenomorph・(Unclassed)・Level4 | 16 | 6 | 4 | Physical Attack +4 Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present, or in your discard pile, or in a hero stack(even if not top). | |||
| Bluefire Preceptor | 1 | Human・Cleric・Wizard・Level4 | 14 | 4 | 4 | Magic Attack +4 Dungeon:Level up 1 hero(pay all costs). Place the new hero in your hand. Instead of destroying the hero you level with this ability, you may return it to your hand. | |||
| Clan King | 1 | Dwarf・Fighter・Level4 | 16 | 9 | 5 | Physical Attack +4 Dungeon:Add Physical Attack +4 to each other equipped hero. Dungeon:If no weapon is present, buy 1 weapon and add it to your hand. | |||
| Dark Eternal | 1 | Human・Wizard・Level4 | 16 | 4 | 4 | Magic Attack +3 Dungeon:Add Magic Attack equal to the total VP of all monsters present or in the top 5 cards of your discard pile. | |||
| Divine Herald | 1 | Human・Cleric・Level4 | 15 | 6 | 4 | Physical Attack +4 Village/Dungeon:Destroy 1 disease to draw 2 cards. Village/Dungeon:Draw 2 cards for each monster present. | |||
| Gohlen Chaser | 1 | Human・Ranger・Level4 | 17 | 7 | 3 | Dungeon:Each other player discards 1 monster or shows a hand with none. Spoils:Place 1 discarded monster of 5 VP or lower onto your discard pile. | |||
| Harruli Magus | 1 | Human・Fighter・Wizard・Level4 | 16 | 7 | 4 | Physical Attack +5 Dungeon:Reveal the top 4 cards of your deck. Place all revealed spells (if any) into your hand. Discard the rest. | |||
| Isri Heartseeker | 1 | Human・Fighter・Ranger・Level4 | 17 | 8 | 3 | Physical Attack +5 Dungeon:Add Physical Attack equal to the Weight of 1 weapon equipped to this hero, or destroy 1 weapon from the village to add Physical Attack equal to that weapon's Weight. | |||
| Lorigg Guildmaster | 1 | Human・Thief・Level4 | 14 | 5 | 5 | 3 | 3 | Physical Attack +3 Village/Dungeon:Each other player reveals his or her hand and discards his or her highest level hero. | |
| Stoneguard Juggernaut | 1 | Dwarf・Fighter・Level4 | 17 | 9 | 4 | Physical Attack +4 Add Physical Attack +5 while equipped. Add Physical Attack +2 for each mercenary present. Spoils:Add any mercenaries present to your new hand at the end of the turn. | |||
| Tholis Visionary | 1 | Human・Thief・Wizard・Level4 | 17 | 4 | 2 | 4 | Magic Attack +4 Dungeon:Each other player reveals the top 5 cards of his or her deck, discards any cards with a gold cost, then returns the rest in any order. | ||
| Woodfolk Hierophant | 1 | Human・Fighter・Cleric・Level4 | 15 | 7 | 5 | Physical Attack +4 Repeat Dungeon:Destroy 1 disease to add Magic Attack +6 and draw 1 card. |
| Card Name | Number | Class | Cost | Gold | Weight | Light | VP | Text |
| Augmentation Amulet | 8 | Item・Magic・Light | 4 | 2 | * | Dungeon:Add Physical Attack +1 to each human hero present. Add Light +1 to each elf hero present. Add Strength +2 to each Dwarf hero present. | ||
| Banish | 8 | Spell・Auxiliary | 4 | Dungeon:Place 1 monster from the hall on the bottom of the dungeon deck and refill the hall, or rearrange the hall. Destroy 1 card from your hand (this card can destroy itself). Draw 1 card. | ||||
| Bolt of Purity | 8 | Spell・Attack | 6 | Dungeon:Magic Attack +2. Destroy 1 disease. Dungeon:Magic Attack +1 against monsters that give diseases. | ||||
| Cursed Mace | 8 | Weapon・Blunt | 5 | 0 | 5 | Physical Attack +6 Gain 1 disease when equipped. | ||
| Demon Vision | 8 | Spell・Auxiliary | 7 | Village/Dungeon:Choose a number from 1-5. Reveal that many cards from your deck. Destroy all revealed cards with VP value than the number you chose. Add 1 remaining card to your hand. Discard the rest. | ||||
| Doomgate Squire | 8 | Villager・Mercenary | 5 | Village/Dungeon:Draw 1 card. Village:You may buy 1 addirional card. Repeat Dungeon:Discard 1 XP to add Physical Attack +1 to one hero. | ||||
| Entrail Reader | 8 | Villager | 3 | Village:Reveal the top card of your deck. Put it back, discard it, or destroy it. If you destroyed it, you may use this ability a second time. Village:Destroy this card to draw 1 card. | ||||
| Fireball | 8 | Spell・Attack・Light | 9 | 1 | Dungeon:Magic Attack +3. | |||
| Frost Giant Axe | 8 | Weapon・Edged・Magic | 8 | 3 | 6 | Physical Attack +4 Dungeon:If no hero present has Strength 6 or higher, draw 1 card. If it is a hero, add Strength +3 to that hero.(You can use this ability while this card is not equipped.) | ||
| Icon of Inversion | 8 | Item | 3 | 1 | When you buy this card, you may buy one additional card. Dungeon:Battle effects become aftermath effects. | |||
| Lightstone Gem | 8 | Item・Magic・Light | 6 | 3 | 3 | |||
| Polearm | 8 | Weapon・Edged・Polearm | 7 | 3 | 2 | Physical Attack +2 Add Physical Attack +4 while equipped to a hero with Strength 8 or higher. | ||
| Reclusive Mystic | 8 | Villager | 4 | 1 | Villager:If you have 0 or 1 XP, gain 1 XP. Village:Destroy this card to level up a hero in your discard pile(pay all costs). | |||
| Sage | 8 | Villager | 4 | Village:Destroy 1 card(this card can destroy itself). If the card you destroy is not a hero, gain 1 XP. Village:Destroy this card. Gain 1 gold for each hero present. | ||||
| Short Bow | 8 | Weapon・Bow | 5 | 3 | 4 | Physical Attack +3 against rank 2 or higher. Add Physical Attack +2 while equipped to a ranger. | ||
| Swamp Provisions | 8 | Item・Food | 4 | 1 | Dungeon:Add Strength +3 to 1 hero. Dungeon:Destroy this card. Add Physical Attack +3 to 1 hero. Each player gains 1 disease. | |||
| Toryn Gauntlet | 8 | Item・Magic | 6 | 3 | Dungeon:Add Magic Attack +2 and Strength +2 to one hero. You may consider that hero to be equipped with a magic weapon. |
| Card Name | Number | Class | Ambusher | Health | Gold | XP | VP | Text |
| Archduke of Pain | 1 | Abyssal・Elite・Level2 | 10 | 3 | 3 | 8 | Magic Attack required. Aftermath:Destroy each cleric and wizard. Breach:Destroy the top 2 cards of each stack. | |
| Guudgebeast | 2 | 4 | 1 | 1 | 2 | |||
| Succubus | 2 | 6 | 2 | 2 | 4 | Halve Total Attack Value(round down) unless Magic Attack is present. | ||
| Tormentor | 2 | 8 | 2 | 3 | 6 | Halve Total Attack Value(round down) unless a weapon is equipped. Aftermath:Destroy 1 cleric. | ||
| The Unchained | 3 | 5 | 1 | 1 | 3 | Battle:Gain 1 disease. Trophy:Magic Attack +1. | ||
| Death Polyps | 1 | Abyssal・Malforemed・Level2 | 10 | 3 | 4 | 7 | Aftermath:Destroy 1 monster. Gain 1 disease for each XP that monster was worth. | |
| Ghost Toxin | 2 | 8 | 2 | 2 | 4 | Aftermath:Destroy 1 Light item. Gain 1 disease if a Light item is destroyed. | ||
| Snakewyrm | 2 | 8 | 2 | 2 | 5 | Aftermath:Destroy 2 Regulars. Gain 1 disease for each Regular destroyed. | ||
| Spider Bloat | 2 | 9 | 3 | 3 | 6 | Aftermath:Destroy 1 fighter. Gain 1 disease for each level of that fighter. | ||
| Spike Lasher | 3 | 7 | 2 | 1 | 4 | Aftermath:Destroy all food. Gain 1 disease for each food destroyed. | ||
| Doomspawn | 10 | Abyssal・Horde | Placeholder Replace with the top card of the Doomspawn stack. | |||||
| Doomspawn | 1 | Abyssal・Horde・Level1 | 4 | 2 | 2 | 3 | Add Health +1 for each other Doomspawn in the hall. Aftermath:Gain 1 disease for each Abyssal, Doomknight, and Undead monster present (in your hand). | |
| Doomspawn | 1 | 5 | 2 | 2 | 3 | |||
| Doomspawn | 1 | 6 | 2 | 2 | 4 | |||
| Doomspawn | 1 | 7 | 2 | 2 | 4 | |||
| Doomspawn | 1 | 8 | 2 | 2 | 5 | |||
| Doomspawn | 1 | 9 | 2 | 3 | 5 | |||
| Doomspawn | 1 | 10 | 2 | 3 | 6 | |||
| Doomspawn | 1 | 11 | 2 | 3 | 6 | |||
| Doomspawn | 1 | 12 | 2 | 3 | 7 | |||
| Doomspawn | 1 | 13 | 2 | 3 | 7 | |||
| Misfortune | 2 | Doomknight・Death・Level3 | 6 | 2 | 2 | 4 | Battle:Add Health +2 if you have 3 or fewer XP. | |
| Mortality | 3 | 7 | 3 | 3 | 5 | Immune to Physical Attack unless you destroy 1 XP when you select this monster to fight. Immune to Magic Attack unless you destroy 1 XP when you select this monster to fight. Trophy:Discard 1 XP. | ||
| Regret | 2 | 7 | 2 | 4 | 5 | Global:Discard 1 XP after each time you use a Dungeon ability. Battle:Discard 2 XP or discard the fighter with the highest Attack Value. | ||
| Sickness | 2 | 8 | 1 | 3 | 5 | Battle:Discard 3 XP or destroy 1 hero of level 1 or higher. | ||
| Terror | 1 | 8 | 3 | 0 | 6 | Global:When a player enters the dungeon, place 1 XP on this monster. Battle:Add Health +1 for each XP on this monster. Spoils:Gain all XP tokens on this monster. | ||
| Blood Torment | 1 | Elemental・Pain・Level3 | 9 | 3 | 3 | 8 | Battle:Each player shows his or her hand and destroy 1 revealed monster (if any). Breach:All players reveal the top 5 cards from their decks. Each player destroys 1 revealed card with a VP value (if any). Discard the rest. | |
| Lava Torment | 2 | 7 | 2 | 2 | 5 | Breach:All players reveal the top 5 cards from their decks. Each player destroys one revealed level 1 hero (if any). Discard the rest. | ||
| Shadow Torment | 2 | 7 | 2 | 2 | 6 | Immune to Physical Attack. Breach:All players reveal the top 5 cards from their decks. Each player destroys one revealed level 2 hero (if any). Discard the rest. | ||
| Smoke Torment | 2 | 6 | 1 | 1 | 4 | Immune to Physical Attack. Breach:All players reveal the top 5 cards from their decks. Each player destroys 1 revealed regular (if any). Discard the rest. | ||
| Steam Torment | 3 | 6 | 1 | 1 | 3 | Global:Monsters will not leave the hall unless defeated. Trophy:Physical Attack +1. | ||
| Deathbringer | 2 | Undead・Lich・Level1 | 6 | 2 | 2 | 4 | Immune to Magic Attack. Aftermath:Destroy 1 spell. | |
| Destiny | 2 | 7 | 3 | 3 | 6 | Immune to Magic Attack. Aftermath:Destroy 1 cleric or wizard. | ||
| Grave Knight | 3 | 4 | 2 | 1 | 2 | Immune to Magic Attack. | ||
| Lich Lord | 1 | 8 | 3 | 3 | 8 | Immune to Magic Attack. Battle:Each hero suffers Attack -1 and Strength -4. Aftermath:Destroy each hero with Strength 0. | ||
| Tomb Haunt | 2 | 5 | 2 | 1 | 3 | Immune to Magic Attack. Battle:Gain 1 disease. | ||
| Hungry Dead | 2 | Undead・Plague・Level2 | 7 | 1 | 2 | 4 | Aftermath:Destroy 1 card for each disease present(remember, monster effects do not affect disease cards). Gain 1 disease. | |
| Plaguebearer | 3 | 5 | 1 | 2 | 3 | Global:Each player gains 1 disease when another monster is defeated. Battle:Gain 1 disease. | ||
| Plague Zombie | 2 | 3 | 1 | 1 | 1 | Battle:Gain 1 disease. | ||
| Restless Corpse | 2 | 4 | 1 | 1 | 2 | Battle:Gain 1 disease. | ||
| Walking Scourge | 1 | 9 | 1 | 3 | 6 | Breach:Each player gains 1 disease. Battle:Gain 2 diseases. Each other player gains 1 disease. | ||
| Guardian of Strength | 1 | Guardian | 12 | 2 | 3 | 7 | Global:While this card is in rank 0, after a card is bought, destroy the top card from that stack. Battle:Add Health equal to the total levels of all heroes present. Breach:Move to rank 0. | |
| Guardian of Revenge | 1 | Guardian | 14 | 2 | 3 | 6 | Global:When a player defeats a monster, that player must enter the dungeon on his or her next turn. Breach:Move to rank 0. | |
| Heart of Doom | 1 | Guardian・Thunderstone Bearer | 25 | 0 | 15 | Global:When a player enters the dungeon, destroy all monsters present. Battle:Add Magic Attack +6 to each Thunderstone Shard. Aftermath:If this card is not defeated, the active player loses. | ||
| Oblivion,Deathkeeper | 1 | Guardian・Thunderstone Bearer | 10 | 3 | 4 | 6 | Global:Discard 1 random card when you enter the dungeon. |