Cardlist-Into the Abyss


HERO
Card Name Number Class Cost STR Gold Light XP VP Text
Blind Neophyte 6 Human・Fighter・Cleric・Level1 6 4 2 Physical Attack +2
Repeat Dungeon:Destroy 1 Light item to add Magic Attack +3.
Blind Monk 4 Human・Fighter・Cleric・Level2 9 4 3 Physical Attack +3
Repeat Dungeon:Destroy 1 Light item to add Magic Attack +4.
Blind Grandmaster 2 Human・Fighter・Cleric・Level3 12 5 3 Physical Attack +3
Ignore Darkness penalties.
Add Magic Attack +3 if no Light items are present.
Blind Shiman 1 Human・Fighter・Cleric・Level4 16 6 5 Physical Attack +4
Ignore Darkness penalties.
Add Magic Attack +4 and ignore Battle effects if no Light items are present.
Chalice Quester 6 Human・Fighter・Cleric・Level1 7 5 2 Physical Attack +2
Repeat Dungeon:Destroy 1 disease to draw 1 card.
Chalice Defender 4 Human・Fighter・Cleric・Level2 10 6 3 Magic Attack +3
Dungeon:Add Physical Attack +1 for each Light item present.
Dungeon:Draw 1 card.
Repeat Dungeon:Destroy 1 disease to draw 1 card.
Chalice Paladin 2 Human・Fighter・Cleric・Level3 12 7 2 Magic Attack +4
Dungeon:Draw 1 card.
Spoils:Buy 1 card.
Chalice Paragon 1 Human・Fighter・Cleric・Level4 16 8 4 Magic Attack +5
Dungeon:Draw 2 cards. If either has a Light icon, you may draw 2 more cards.
Spoils:Buy 1 card. If it has a Light icon, you may buy 1 additional card.
Grim Blade 6 Human・Cleric・Level1 6 4 2 Physical Attack +2
Spoils:Set the defeated monster and this card aside. Return both to your deck at the end of the game.
Grim Militant 4 Human・Cleric・Level2 10 5 3 Physical Attack +3
Spoils:Discard 2 XP to set the defeated monster aside. Return it to your deck at the end of the game.
Grim Scourge 2 Human・Cleric・Level3 13 5 3 Physical Attack +4
Spoils:Set the defeated monster aside. Return it to your deck at the end of the game.
Grim Reaper 1 Human・Cleric・Level4 17 6 4 Physical Attack +5
Spoils:Set the defeated monster and any monsters present aside. Return them to your deck at the end of the game.
Outlands Warrior 6 Human・Fighter・Level1 8 7 2 Physical Attack +3
Dungeon:Destroy 1 food to add Physical Attack +3.
Outlands Slayer 4 Human・Fighter・Level2 11 8 3 Physical Attack +4
Dungeon:Add Physical Attack +1 for each monster present.
Dungeon:Destroy 1 food to add Physical Attack +3.
Outlands Khan 2 Human・Fighter・Level3 13 8 2 Physical Attack +5
Dungeon:Add Physical Attack +2 for each monster present.
Outlands Sovereign 1 Human・Fighter・Level4 17 10 4 Physical Attack +7
Dungeon:Add Physical Attack equal to the total XP of all monsters present.
Regian Cleric 6 Human・Cleric・Level1 5 4 2 Magic Attack +1
Repeat Dungeon:Destroy 1 disease to draw 1 card.
Regian Priest 4 Human・Cleric・Level2 8 4 3 Magic Attack +2
Dungeon:Draw 1 card.
Repeat Dungeon:Destroy 1 disease to draw 1 card.
Regian Bishop 2 Human・Cleric・Level3 11 5 2 Magic Attack +3
Dungeon:Draw 2 cards.
Repeat Dungeon:Destroy 1 disease to draw 2 cards.
Regian Archbishop 1 Human・Cleric・Level4 15 5 4 Magic Attack +4
Dungeon:Draw 3 cards.
Repeat Dungeon:Destroy 1 disease to draw 3 cards.
Thornwood Stalker 6 Human・Ranger・Level1 6 4 2 Physical Attack +1
Add Physical Attack +1 for each rank of the monster you are fighting.
Thornwood Hunter 4 Human・Ranger・Level2 9 5 * 3 Physical Attack +2
Add Physical Attack +1 for each rank of the monster you are fighting.
Add Light +1 against the highest rank.
Thornwood Ranger 2 Human・Ranger・Level3 12 6 2 Physical Attack +3
Add Physical Attack +2 for each rank of the monster you are fighting.
Spoils:Gain 1 XP if you defeated the monster in the highest rank.
Thornwood Exterminator 1 Human・Ranger・Level4 16 7 4 Physical Attack +3
Add Physical Attack +3 for each rank of the monster you are fighting.
Spoils:Discard 5 XP to take another turn.
Veris Squire 6 Elf・Wizard・Level1 6 4 * 2 Magic Attack +2
Add Light +1 to each equipped weapon.
Veris Enhancer 4 Elf・Wizard・Level2 9 4 * 3 Magic Attack +3
Add Physical Attack +1 and Light +1 to each equipped weapon.
Veris Enchanter 2 Elf・Wizard・Level3 12 5 * 2 Magic Attack +1
Add Physical Attack +2 and Light +2 to each equipped weapon.
Dungeon:Add Magic Attack equal to the total Light Present.
Veris Artisan 1 Elf・Wizard・Level4 16 5 * 4 Magic Attack +1
Add Physical Attack +3 and Light +3 to each equipped weapon.
Dungeon:Add Magic Attack equal to the total Light Present.
Verdan Minstrel 6 Elf・Ranger・Thief・Level1 7 5 1 1 2 Physical Attack +2
Dungeon:Each other player with 6 or more cards discards 1 random card.
Verdan Bard 4 Elf・Ranger・Thief・Level2 10 5 2 1 3 Physical Attack +3
Dungeon:Discard 2 XP to place the rank 1monster on the bottom of the dungeon deck. Refill the hall.
Dungeon:Each other player reveals 1 spell or discards 1 card.
Verdan Troubadour 2 Elf・Ranger・Thief・Level3 12 5 2 1 1 Physical Attack +4
Dungeon:Discard 1 XP to place a monster from the hall on the bottom of the dungeon deck. Refill the hall.
Dungeon:Each other player discards 1 XP.
Verdan Rhapsodist 1 Elf・Ranger・Thief・Level4 16 5 2 1 3 Physical Attack +5
Dungeon:Place a monster from the hall on the bottom of the dungeon deck. Refill the hall.
Dungeon:Each other player discards 1 XP and 1 random card.
Xenomorph Changeling 6 Xenomorph・(Unclassed)・Level1 6 3 2 Physical Attack +1
Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present or in your discard pile.
Xenomorph Shadow 4 Xenomorph・(Unclassed)・Level2 9 4 3 Physical Attack +2
Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present, or in your discard pile, or on top of a hero stack.
Xenomorph Shifter 2 Xenomorph・(Unclassed)・Level3 12 5 2 Physical Attack +3
Village/Dungeon
Destroy the top of a hero stack.
Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present, or in your discard pile, or on top of a hero stack.
Xenomorph Unbound 1 Xenomorph・(Unclassed)・Level4 16 6 4 Physical Attack +4
Village/Dungeon:This card becomes a duplicate of an equal or lower level non-Xenomorph hero present, or in your discard pile, or in a hero stack(even if not top).
Bluefire Preceptor 1 Human・Cleric・Wizard・Level4 14 4 4 Magic Attack +4
Dungeon:Level up 1 hero(pay all costs). Place the new hero in your hand. Instead of destroying the hero you level with this ability, you may return it to your hand.
Clan King 1 Dwarf・Fighter・Level4 16 9 5 Physical Attack +4
Dungeon:Add Physical Attack +4 to each other equipped hero.
Dungeon:If no weapon is present, buy 1 weapon and add it to your hand.
Dark Eternal 1 Human・Wizard・Level4 16 4 4 Magic Attack +3
Dungeon:Add Magic Attack equal to the total VP of all monsters present or in the top 5 cards of your discard pile.
Divine Herald 1 Human・Cleric・Level4 15 6 4 Physical Attack +4
Village/Dungeon:Destroy 1 disease to draw 2 cards.
Village/Dungeon:Draw 2 cards for each monster present.
Gohlen Chaser 1 Human・Ranger・Level4 17 7 3 Dungeon:Each other player discards 1 monster or shows a hand with none.
Spoils:Place 1 discarded monster of 5 VP or lower onto your discard pile.
Harruli Magus 1 Human・Fighter・Wizard・Level4 16 7 4 Physical Attack +5
Dungeon:Reveal the top 4 cards of your deck. Place all revealed spells (if any) into your hand. Discard the rest.
Isri Heartseeker 1 Human・Fighter・Ranger・Level4 17 8 3 Physical Attack +5
Dungeon:Add Physical Attack equal to the Weight of 1 weapon equipped to this hero, or destroy 1 weapon from the village to add Physical Attack equal to that weapon's Weight.
Lorigg Guildmaster 1 Human・Thief・Level4 14 5 5 3 3 Physical Attack +3
Village/Dungeon:Each other player reveals his or her hand and discards his or her highest level hero.
Stoneguard Juggernaut 1 Dwarf・Fighter・Level4 17 9 4 Physical Attack +4
Add Physical Attack +5 while equipped.
Add Physical Attack +2 for each mercenary present.
Spoils:Add any mercenaries present to your new hand at the end of the turn.
Tholis Visionary 1 Human・Thief・Wizard・Level4 17 4 2 4 Magic Attack +4
Dungeon:Each other player reveals the top 5 cards of his or her deck, discards any cards with a gold cost, then returns the rest in any order.
Woodfolk Hierophant 1 Human・Fighter・Cleric・Level4 15 7 5 Physical Attack +4
Repeat Dungeon:Destroy 1 disease to add Magic Attack +6 and draw 1 card.

VILLAGE
Card Name Number Class Cost Gold Weight Light VP Text
Augmentation Amulet 8 Item・Magic・Light 4 2 * Dungeon:Add Physical Attack +1 to each human hero present. Add Light +1 to each elf hero present. Add Strength +2 to each Dwarf hero present.
Banish 8 Spell・Auxiliary 4 Dungeon:Place 1 monster from the hall on the bottom of the dungeon deck and refill the hall, or rearrange the hall. Destroy 1 card from your hand (this card can destroy itself). Draw 1 card.
Bolt of Purity 8 Spell・Attack 6 Dungeon:Magic Attack +2. Destroy 1 disease.
Dungeon:Magic Attack +1 against monsters that give diseases.
Cursed Mace 8 Weapon・Blunt 5 0 5 Physical Attack +6
Gain 1 disease when equipped.
Demon Vision 8 Spell・Auxiliary 7 Village/Dungeon:Choose a number from 1-5. Reveal that many cards from your deck. Destroy all revealed cards with VP value than the number you chose. Add 1 remaining card to your hand. Discard the rest.
Doomgate Squire 8 Villager・Mercenary 5 Village/Dungeon:Draw 1 card.
Village:You may buy 1 addirional card.
Repeat Dungeon:Discard 1 XP to add Physical Attack +1 to one hero.
Entrail Reader 8 Villager 3 Village:Reveal the top card of your deck. Put it back, discard it, or destroy it. If you destroyed it, you may use this ability a second time.
Village:Destroy this card to draw 1 card.
Fireball 8 Spell・Attack・Light 9 1 Dungeon:Magic Attack +3.
Frost Giant Axe 8 Weapon・Edged・Magic 8 3 6 Physical Attack +4
Dungeon:If no hero present has Strength 6 or higher, draw 1 card. If it is a hero, add Strength +3 to that hero.(You can use this ability while this card is not equipped.)
Icon of Inversion 8 Item 3 1 When you buy this card, you may buy one additional card.
Dungeon:Battle effects become aftermath effects.
Lightstone Gem 8 Item・Magic・Light 6 3 3
Polearm 8 Weapon・Edged・Polearm 7 3 2 Physical Attack +2
Add Physical Attack +4 while equipped to a hero with Strength 8 or higher.
Reclusive Mystic 8 Villager 4 1 Villager:If you have 0 or 1 XP, gain 1 XP.
Village:Destroy this card to level up a hero in your discard pile(pay all costs).
Sage 8 Villager 4 Village:Destroy 1 card(this card can destroy itself). If the card you destroy is not a hero, gain 1 XP.
Village:Destroy this card. Gain 1 gold for each hero present.
Short Bow 8 Weapon・Bow 5 3 4 Physical Attack +3 against rank 2 or higher.
Add Physical Attack +2 while equipped to a ranger.
Swamp Provisions 8 Item・Food 4 1 Dungeon:Add Strength +3 to 1 hero.
Dungeon:Destroy this card. Add Physical Attack +3 to 1 hero. Each player gains 1 disease.
Toryn Gauntlet 8 Item・Magic 6 3 Dungeon:Add Magic Attack +2 and Strength +2 to one hero. You may consider that hero to be equipped with a magic weapon.

MONSTER
Card Name Number Class Ambusher Health Gold XP VP Text
Archduke of Pain 1 Abyssal・Elite・Level2 10 3 3 8 Magic Attack required.
Aftermath:Destroy each cleric and wizard.
Breach:Destroy the top 2 cards of each stack.
Guudgebeast 2 4 1 1 2
Succubus 2 6 2 2 4 Halve Total Attack Value(round down) unless Magic Attack is present.
Tormentor 2 8 2 3 6 Halve Total Attack Value(round down) unless a weapon is equipped.
Aftermath:Destroy 1 cleric.
The Unchained 3 5 1 1 3 Battle:Gain 1 disease.
Trophy:Magic Attack +1.
Death Polyps 1 Abyssal・Malforemed・Level2 10 3 4 7 Aftermath:Destroy 1 monster. Gain 1 disease for each XP that monster was worth.
Ghost Toxin 2 8 2 2 4 Aftermath:Destroy 1 Light item. Gain 1 disease if a Light item is destroyed.
Snakewyrm 2 8 2 2 5 Aftermath:Destroy 2 Regulars. Gain 1 disease for each Regular destroyed.
Spider Bloat 2 9 3 3 6 Aftermath:Destroy 1 fighter. Gain 1 disease for each level of that fighter.
Spike Lasher 3 7 2 1 4 Aftermath:Destroy all food. Gain 1 disease for each food destroyed.
Doomspawn 10 Abyssal・Horde Placeholder
Replace with the top card of the Doomspawn stack.
Doomspawn 1 Abyssal・Horde・Level1 4 2 2 3 Add Health +1 for each other Doomspawn in the hall.
Aftermath:Gain 1 disease for each Abyssal, Doomknight, and Undead monster present (in your hand).
Doomspawn 1 5 2 2 3
Doomspawn 1 6 2 2 4
Doomspawn 1 7 2 2 4
Doomspawn 1 8 2 2 5
Doomspawn 1 9 2 3 5
Doomspawn 1 10 2 3 6
Doomspawn 1 11 2 3 6
Doomspawn 1 12 2 3 7
Doomspawn 1 13 2 3 7
Misfortune 2 Doomknight・Death・Level3 6 2 2 4 Battle:Add Health +2 if you have 3 or fewer XP.
Mortality 3 7 3 3 5 Immune to Physical Attack unless you destroy 1 XP when you select this monster to fight.
Immune to Magic Attack unless you destroy 1 XP when you select this monster to fight.
Trophy:Discard 1 XP.
Regret 2 7 2 4 5 Global:Discard 1 XP after each time you use a Dungeon ability.
Battle:Discard 2 XP or discard the fighter with the highest Attack Value.
Sickness 2 8 1 3 5 Battle:Discard 3 XP or destroy 1 hero of level 1 or higher.
Terror 1 8 3 0 6 Global:When a player enters the dungeon, place 1 XP on this monster.
Battle:Add Health +1 for each XP on this monster.
Spoils:Gain all XP tokens on this monster.
Blood Torment 1 Elemental・Pain・Level3 9 3 3 8 Battle:Each player shows his or her hand and destroy 1 revealed monster (if any).
Breach:All players reveal the top 5 cards from their decks. Each player destroys 1 revealed card with a VP value (if any). Discard the rest.
Lava Torment 2 7 2 2 5 Breach:All players reveal the top 5 cards from their decks. Each player destroys one revealed level 1 hero (if any). Discard the rest.
Shadow Torment 2 7 2 2 6 Immune to Physical Attack.
Breach:All players reveal the top 5 cards from their decks. Each player destroys one revealed level 2 hero (if any). Discard the rest.
Smoke Torment 2 6 1 1 4 Immune to Physical Attack.
Breach:All players reveal the top 5 cards from their decks. Each player destroys 1 revealed regular (if any). Discard the rest.
Steam Torment 3 6 1 1 3 Global:Monsters will not leave the hall unless defeated.
Trophy:Physical Attack +1.
Deathbringer 2 Undead・Lich・Level1 6 2 2 4 Immune to Magic Attack.
Aftermath:Destroy 1 spell.
Destiny 2 7 3 3 6 Immune to Magic Attack.
Aftermath:Destroy 1 cleric or wizard.
Grave Knight 3 4 2 1 2 Immune to Magic Attack.
Lich Lord 1 8 3 3 8 Immune to Magic Attack.
Battle:Each hero suffers Attack -1 and Strength -4.
Aftermath:Destroy each hero with Strength 0.
Tomb Haunt 2 5 2 1 3 Immune to Magic Attack.
Battle:Gain 1 disease.
Hungry Dead 2 Undead・Plague・Level2 7 1 2 4 Aftermath:Destroy 1 card for each disease present(remember, monster effects do not affect disease cards). Gain 1 disease.
Plaguebearer 3 5 1 2 3 Global:Each player gains 1 disease when another monster is defeated.
Battle:Gain 1 disease.
Plague Zombie 2 3 1 1 1 Battle:Gain 1 disease.
Restless Corpse 2 4 1 1 2 Battle:Gain 1 disease.
Walking Scourge 1 9 1 3 6 Breach:Each player gains 1 disease.
Battle:Gain 2 diseases. Each other player gains 1 disease.
Guardian of Strength 1 Guardian 12 2 3 7 Global:While this card is in rank 0, after a card is bought, destroy the top card from that stack.
Battle:Add Health equal to the total levels of all heroes present.
Breach:Move to rank 0.
Guardian of Revenge 1 Guardian 14 2 3 6 Global:When a player defeats a monster, that player must enter the dungeon on his or her next turn.
Breach:Move to rank 0.
Heart of Doom 1 Guardian・Thunderstone Bearer 25 0 15 Global:When a player enters the dungeon, destroy all monsters present.
Battle:Add Magic Attack +6 to each Thunderstone Shard.
Aftermath:If this card is not defeated, the active player loses.
Oblivion,Deathkeeper 1 Guardian・Thunderstone Bearer 10 3 4 6 Global:Discard 1 random card when you enter the dungeon.

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最終更新:2015年01月13日 00:18