Card Name | Number | Class | Cost | LV | STR | Gold | Light | EXP | VP | Text |
CLAN SERGEANT | 6 | FIGHTER | 6 | 1 | 6 | 2 | ATTACK+2 DUNGEON:Your other equipped heroes gain +1 Attack. | |||
CLAN COMMANDER | 4 | FIGHTER | 9 | 2 | 7 | 3 | ATTACK+3 DUNGEON:Your other equipped heroes gain +2 Attack. | |||
CLAN CHAMPION | 2 | FIGHTER | 12 | 3 | 8 | 3 | ATTACK+4 DUNGEON:Your other equipped heroes gain +3 Attack. Spoils(Weapon). | |||
HARRULI INITIATE | 6 | FIGHTER・ WIZARD |
6 | 1 | 5 | 2 | ATTACK+1 DUNGEON:+1 MAGIC ATTACK per revealed spell. | |||
HARRULI SPELLSWORD | 4 | FIGHTER・ WIZARD |
9 | 2 | 6 | 3 | ATTACK+2 DUNGEON:+2 MAGIC ATTACK per revealed spell. | |||
HARRULI AVATAR | 2 | FIGHTER・ WIZARD |
12 | 3 | 7 | 2 | ATTACK+4 DUNGEON:Reveal the top three cards of your deck. Draw one spell card (if any) into your hand. Discard the rest. |
Card Name | Number | Class | Health | Gold | EXP | VP | Text |
THE VISION | 1 | CULTIST・HUMANOID | 8 | 2 | 3 | 7 | BATTLE:The Vision gains +2 Health for each revealed Hero. BATTLE:Destroy one card with a Light value. |
DEATH SENTINEL | 1 | DOOMKNIGHT・GUARDIAN | 10 | 2 | 1 | 3 | Cannot be removed from the Dungeon Hall unless defeated. BREACH:Move the Death Sentinel to Rank 0. While the Death Sentinel remains in Rank 0, all other Monsters gain +1 Health. |
MAMMOTH | 1 | EVIL DRUID・FAMILIAR | 6 | 1 | 1 | 3 | GLOBAL EFFECT:Other Evil Druids may not be attacked while any Mammoths are in the Dungeon. BATTLE:The Mammoth gains +2 Health for each other Evil Druids in the Dungeon. |
SKYWYRM MAGE | 2 | DRAGON・HUMANOID | 5 | 2 | 1 | 3 | Wizards cannot attack. BATTLE:Destroy 1 Fighter. |
SKYWYRM PRIEST | 2 | 5 | 2 | 1 | 3 | Clerics cannot attack. BATTLE:Destroy 1 Militia. | |
SKYWYRM SCAVENGER | 3 | 6 | 3 | 2 | 4 | Thieves and Archers cannot attack. BATTLE:Destroy 1 Militia. | |
SKYWYRM WARRIOR | 2 | 6 | 3 | 2 | 5 | Fighters cannot attack. BATTLE:Destroy one Wizard. | |
SKYWYRM OVERLORD | 1 | 7 | 3 | 3 | 7 | For every class of Hero the active player has, one Hero cannot attack. BATTLE:Destroy all Heroes that do not attack. BATTLE:If not defeated, put this card in the Dungeon Deck as the third card down. | |
GUARDIAN OF STRENGTH | 1 | GUARDIAN | 12 | 2 | 3 | 7 | BREACH:Move to Rank 0. Whenever a card is purchased while this card is in Rank 0, destroy the top card from that stack. BATTLE:Add up the total Level of your Heroes. Increase Health equal to that total. |
GRIMBITE | 3 | WEREWOLF | 4 | 3 | 1 | 2 | Grimbite gains 1 additional Health for each revealed Villager and Militia. |
RAGETALON | 2 | 5 | 3 | 1 | 4 | Ragetalon gains 2 additional Health for each revealed Villager and Militia. | |
DIREHOWL | 2 | 7 | 2 | 2 | 4 | BREACH:Destroy the top 5 cards of the Militia stack. | |
WOLF PACK | 2 | 8 | 2 | 2 | 5 | BREACH:Destroy the top card of each Hero and Villager stack. | |
ISTVAN TOROK | 1 | 10 | 2 | 3 | 7 | BATTLE:Destroy the bottom card of each Hero stack matching any attacking Hero. | |
VOID APOCALYPSE | 1 | HYDRA・DRAGON | 20 | 3 | 4 | 10 | No more than 1 Hero with a given title may attack Void Apocalypse. BATTLE:Destroy all carads with more than one copy revealed. |
GUARDIAN OF REVENGE | 1 | GUARDIAN | 14 | 2 | 3 | 6 | GLOBAL:If a player defeats a monster, the player must go to the dungeon the following turn. BREACH: Move to Rank 0. |
Card Name | Number | Class | Text |
BLADE TRAP | 1 | TRAP・DEATH | Destroy the Hero from your hand with the lowest Strength. All other players reveal the top two cards from their decks. Destroy all revealed Heroes except the revealed Hero or Heroes with the highest Strength. |
Card Name | Number | Class | Text |
STORMHOLD | 1 | SETTING | Destroy the top 2 cards of each non-basic village stack. Whenever a stack is depleted, draw a new Randomizer of the same type (Hero or Village) and replace the depleted pile. |
THORNWOOD FOREST | 1 | SETTING | All ranks have a light penalty of -1. After a player rests or visits the village, destroy the top card of the most expensive village stack. The active player chooses between tied stacks. |