キャラクターレベルに依存する、ややこしいスキルの計算式集
Blademaster
Thorns
隣接している敵にXのPhysical Thorns Damageを与える。
X=(1+cl)*sl
Surge of Restoration
サージ発動中、ヘルスの自然回復量が上がる。
1stサージ:(14.5+cl+2*sl)/min 2ndサージ:(2*(14.5+cl+2*sl))/min 3rdサージ:(3*(14.5+cl+2*sl))/min
Guardian
Shield of Faith
自分のシールド値を一時的に増大させる。上昇するシールドの基本値はキャラクターレベルに依存する。 スキルレベルが上がると、シールド値がさらに上がると共に効果時間が延長される。
シールド上昇=(40+10*cl) * (0.75+0.25*sl) % 効果時間:12 + sl
aura-of-renewal
"Regenerates %d Health per minute per enemy within the Holy Aura."
%d= 4 + 1*cl+2*sl
Evoker
Spectral-lash
"The Evoker channels the powers of the netherworld into a devastating tendril of spectral energy. While focussed on an enemy, costs %d Power per second."
%d= 15.5 + 0.51*cl Range= 15 + 3 * sl
Drain Life
"Replenishes %d Health per enemy per second.",
%d=14+3.33*(sl-1)) * ( 1+ 0.01 *Math.floor( 20 * (cl-1) ) )
Venom Armor
"Armor increased by %d. Effect lasts for %e seconds."
%d= Math.floor((2.5+0.5*sl)*(cl+4)) %e= 15+5*sl
Tempest
"Lightning strike frequency increased by %d%%"
%d= (sl-1)*20
Afterlife
"Draining the remnants of life energy from nerby corpses reinvigorates the Cabalist. Each drained corpse heals %d Health."
%d= 17 * ( 1 +0.01 * Math.floor( 20 * (cl-1) ) )
Arc Legion
"Channeling the element of lightning, the Evoker emits several electrical arcs through a Focus device. While focused on enemies, costs %d Power per second."
%d= Math.floor( 19 + 0.65*cl )
Marksman
Explosive Grenade
"The Marksman lobs a high explosive grenade towards the enemy. The Explosive Grenade has a 2 seconds fuse.<br>Ignite Attack strenght is %d.
Damage radius is 5m."
%d= 60+15*cl
"Deals %d-%e fire damage."
%d=1.72*(cl+9)+12*(sl-1) %e=2.04*(cl+9)+12*(sl-1)
Napalm Strike
"The hunter marks an area for a precision strike that damages and potentially ignites enemies in the area of effect.
Deals %d-%e fire damage per second.
Ignite Attack Strength is %f."
%d= 1.44*(cl+9 %e= 1.8*(cl+9) %f= 10*(cl+4)
Overshield
"Adds %d to maximum Shields."
%d= (40+10*cl)*(0.75 + 0.25*sl)
Phase Grenade
"The Hunter hurls a grenade towards the enemy which emits a pulse of spectral energy. The Phase Grenade sticks to hard surfaces and detonates after 1second.%br()Deals %d-%e spectral damage in a 5m radius."
%d= 1.2*(cl+9) %e= 1.52*(cl+9)
Elemental Beacon"
"Target's elemental defenses decreased by %d."
%d =(18.2+3.76*(cl-1))*(1+0.3335*(sl-1))
Smackdown
"The hunter marks an area for a precision strike that is designed to cause optimal amounts of concussive damage.
Deals %d-%e physical damage per second for 3 seconds.
Stun Attack Strength is %f."
%d= 1.44*(cl+9) %e= 1.8*(cl+9) %f=120+30*cl
Toxic Grenade
"The Marksman tosses a grenade filled with highly poisonous materials towards the enemy. The Toxic Grenade explodes on impact.
Deals %d-%ed poison damage in a 5m radius."
%d=1.44*(cl+9) %e=1.68*(cl+9)
Shock and Awe
"The hunter marks an area for a precision strike that results in a barrage of electrostatic explosions in the area of effect.
Shock Attack Strength is %d.
Barrage lasts for 10 seconds."
%d=10*(cl+4)
"Deals %d-%e electricial damage per second."
%d= 1.666*(cl+9) %e= 2.077*(cl+9)
Flashcrasher Grenade",
"The Marksman flings a grenade towards the enemy which explodes with deafening noise, bright lights, and a massive concussive force. The Flashcrasher Grenade has a 1 second fuse.
Deals %d-%e physical damage in a 5m radius."
%d= 1.2*(cl+9)", "1.52*(cl+9)"
"Stun Attack Strength is %d."
%d= (120+30*cl)*(1+(sl-1)/6)
