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ネクロマンサー

ネクロマンサーは死の主であり召喚師です。
ゲームでは多くの強力な配下を従え死体を使うスキルを扱いますが、
直接ダメージを与えるスキルは非常に少ないです。

''戦略 -Strategy-''
This class is all about summoning gigantic amounts of minions and flooding the enemy into submission. Alternatively, you can focus on totems or crossbow attacks and use minions as expendable tanks. One way or the other, minions will take the lion's share of your skill points.

基本ステータス

Strength : 15
Dexterity : 25
Vitality : 20 (70 life)
Energy : 25 (25 mana)
 +12 life, +18 mana per level (at level 120 : 1498 base life, 2167 base mana)
Gains +4 life per point into vitality
Gains +6 mana per point into energy
Preferred weapons : wands, staves, scythes, knives, crossbows.
Weapon bonuses
Staff : +25% faster base cast rate.
Crossbow : +25% faster base hit recovery.


召喚魔法

NEW ADDITIONS IN PATCH 1.57
ネクロマンサーの主なダメージソースとなります。
(実際、クロスボウを装備していなければ唯一の死体を作る手段です。)
幸運にも召喚のスキルは死体を作るのに十分に強力です。


サモン・シャドウ/SUMMON SHADOWS

低ライフで攻撃力が低いものの
最大ライフとライフ回復速度が上昇するオーラを持つ
シャドウ・ミニオンを召喚します。

サモン・ダークリングス/SUMMON DARKLINGS

とても弱く、簡単に殺されてしまう代わりに
大量に召喚できるダーク・ミニオンを召喚します。

サモン・ランパゴー/SUMMON RAMPAGORS

低ダメージですが高いディフェンスと多くのライフを持つ
強力なタンク・ミニオンを召喚します。

サモン・ラミア/SUMMON LAMIA

ダメージは強力ですが攻撃を受けるとひとたまりもないゴースト・ミニオンを召喚します。

サモン・ヴォイド・アルコン/SUMMON VOID ARCHON

敵の速度を遅くし、物理体制を低下させ、物理無効を破るオーラを持ったミニオンを召喚します。
このスキルはスペルタイマーを持っています。

デーモン・ブラッド/DEMON BLOOD

パッシブ:シャドウのオーラにパーティの自然ダメージを上昇させる効果を付加します。

バーブ・ワイヤー/BARB WIRE

パッシブ:ダークリング・ミニオンが物理ダメージのうちの何パーセントかを攻撃者に反射します。

テインティッド・ブレイド/TAINTED BLADES

パッシブ:ランパゴーミニオンに攻撃時に強力な毒物ダメージを付加します。

グール・タッチ/GHOUL TOUCH

パッシブ:ラミア・ミニオンに攻撃時にターゲットを遅くする効果を付加します。

ワープ・フィールド/WARP FIELD

Passive, your Void Archon's aura reduces enemy physical resist by a greater amount.


  • Summary : These are what helps you stay alive and deal damage. You may want to maximise all of the summoning skills, but you may not need every single passive skill. Invest into those as you see fit.

  • It may not always be a good idea to summon all of your available minions and send them at the enemy in one big flood. This strategy works in case of massed weak enemies, but if they are stronger, they may swat aside your lower minions, leaving you with the task of resummoning 30 or 50 minions after each fight. If this happens, you may want to roll with just your higher end minions and focus more on totems that help their survivability.

  • The new 1.57 Void Archon has an aura that breaks physical immunity, allowing your minion swarm to remain good forever. It also serves as a damage multiplier, provided you sink some points into the Warp Field passive.

  • In short, if you want a low maintenance summoning build that allows you to watch television while playing, look somewhere else.

CORPSE TOTEM SPELLS

NEW ADDITIONS IN PATCH 1.57
These skills target corpses, producing a ward that either buffs your party or attacks enemies. The ward has infinite duration or infinite shots, but has low hit points and can (and will) be destroyed if the enemies reach it. Protect them well.

デス・フューリー・トーテム/DEATH'S FURY TOTEM

死体からトーテムを作ります。
トーテムは破壊されるまで範囲内のパーティメンバーの物理攻撃に
火炎、冷機、否妻のダメージを付加します。

ブラッド・タイド・トーテム/BLOOD TIDE TOTEM

死体からトーテムを作ります。
トーテムは破壊されるまで範囲内のパーティメンバーの最大ライフを割合で増やします。

MANA TIDE TOTEM

Corpse totem, greatly increases the party's mana
regeneration rate until destroyed.


ELEMENTAL TOTEM

Corpse totem, increases the party's elemental skill and weapon damage by a percentage until destroyed.


ALPHA TOTEM

Corpse totem, boosts the party's physical
damage by a percentage until destroyed.

FROSTCLAW TOTEM

Corpse totem, attacks nearby enemies with
waves of homing ice and frost until destroyed.

FIREHEART TOTEM

Corpse totem, pounds nearby enemies with
meteors until destroyed.

STORMEYE TOTEM

Corpse totem, fires deadly beams of static
lightning at nearby targets until destroyed.

EXPLODING TOTEM

Corpse totem, attracts enemies and explodes
with a giant shockwave when destroyed, dealing
physical damage and stun. This skill has a spell
timer.

DEMON SEED

Throw demonic seeds that blossom into corpses,
which you can use for totems. This skill has a
spell timer.

  • Summary : The other half of the necromancer's skill set. The totems may be easy to destroy, but increasing their skill level fixes that.

  • Totems can affect other totems. For example, an Elemental Totem will increase the damage of a Stormeye Totem, and a Blood Tide Totem will give it more life. It is not entirely impossible to put all of your skill points into totems, wait for your hireling to kill an enemy, then use your totems to kill the rest.

  • Totems are powerful on their own as support for your army, but if you want to use them as your main source of damage, you will need Demon Seed. The skill has a long timer, so you will need to max it to increase the corpse count.

CROSSBOW SKILLS

NEW ADDITIONS IN PATCH 1.57
Those necromancer-specific crossbows can pack a punch, dealing huge area effect damage. Be aware that you still need minions to tank for your crossbow attacks, unless you have 'Boxer micro'.


WIDOWMAKER

Using a minion or totem as a focus, sends out a
flurry of crossbow bolts around the target unit.


DEATHSTRIKE

Necromancer crossbow attack that targets an
area with a searing dark energy beam, carrying
your weapon damage.

  • Summary : Lock and load. Crossbows are a new necromancer weapon, and with some support from minions, can be devastating.

  • Do not attempt to use a crossbow - or a necromancer - if you have no intention to invest into some warm bodies. Deathstrike tends to be very inaccurate unless you have a minion to tank for it, and Widowmaker requires a minion to cast it in the first place.

SUPPORT SPELLS

Random gadgets that make you look cool, do more damage and survive better. They are not your first priority, but are worth it once your damage and resilience needs are solved.


UNHOLY ARMOR

Casts a shield around self or target ally,
absorbing all damage except poison. This skill
has a spell timer.

DARK POWER

Temporarily increases the party's damage, attack
speed, and provides crushing blow and damage
reduction.

NIGHTMARE

Curses enemies, reducing their movement speed
and attack rating. Also prevents enemies from
using magic to heal.

  • Summary : More damage and survivability, and especially the crushing blow can greatly improve your kill speed. And the weakening effects of Nightmare. And Unholy Armor...

  • If you are going to attempt any uberquests at all, get Nightmare. Many uberbosses heal when they kill a player or minion, and without Nightmare to prevent this, you may never manage to do enough damage before they kill a minion and receive a full heal.


NECROMANCER UBERSKILLS

Each character class has 3 'uberskills', which become available when you reach level 90. You must pick one and stick with it; once you choose an uberskill, the other two become permanently disabled. Choose wisely.


NECROMANTICTRANCE

Temporarily increases the number of minions you
can summon. When the skill wears off, the extra
minions die. This skill has a spell timer.

RATHMA'S CHOSEN

Targets a single minion or totem, rendering it
immune to all damage and adding lots of magic
damage to its attack. This skill has a spell timer.

SOULSHATTER

Casts a powerful magic nova, but also targets
one of your minions and renders the sacrifical
unit very vulnerable for 5 seconds.

  • Summary : You decide! Necromantic Trance increases your maximum minion count for an even bigger zerg rush. Soulshatter is a nice solution for crossbow builds to deal with physical immunes. If you have only a few minions, Rathma's Chosen feeds them some steroids.

  • In patch 1.57, you can no longer accidentally cast Soulshatter on yourself. While it was barrels of fun while it lasted, it did not exactly encourage heavy use of the skill.

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