参考
弾薬
銃を撃つのに消費される弾
拳銃、
ライフル、その他で分ける事にする
通常の弾の他、落ちているものを拾ったり敵の弾を鹵獲すると手に入る劣化した弾薬も有る
劣化した弾薬は性能が低下しており、使用すると銃の状態を通常よりも大きく悪化させる等のデメリットが有るものの
弾薬を分解することで入手できる「弾薬の部品」とクラフトすることで新品の弾薬を作ることもできる
拳銃弾
拳銃、
サブマシンガンで使われる小型の弾
貫通力、威力共に低いもののロクなアーマーを着けていない敵や
ミュータント相手なら十分な力を発揮する
9×18
ソビエト連邦(ロシア)で開発された弾
拳銃であればマカロフ、ペルナッハ等で使用される
マカロフ弾と呼ばれかつては東側諸国の9×19弾の地位を担っていたが威力が低かったらしく最近新規採用される例はあまりない
9×19弾とサイズはあまり変わらないものの威力が若干低い上に使用する銃は何故か装弾数も少ない傾向にある
通常のFMJ、弾芯により硬い鉄を使用し貫通力を強化したRGO28、薬量を30%多くし威力を強化した+P+弾がある
FMJ
- 貫通可能アーマークラス 無し
- 物理的損傷評価 低い~普通
+
|
... |
[ammo_9x18_fmj]:ammo_base ; 57-N-181S or 7N15
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
description = ammo-9x18-fmj_descr
$prefetch = 64
cost = 560
box_size = 16
inv_name = ammo-9x18-fmj
inv_name_short = ammo-9x18-fmj_s
inv_weight = .16
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 0
k_disp = 0.66
k_impulse = 0.6
k_ap = 0.1
tracer_color_ID = 1
wm_size = 0.042
k_air_resistance = 0.8
|
RGO28
- 貫通可能アーマークラス Ⅱ
- 物理的損傷評価 低い~普通
+
|
... |
[ammo_9x18_ap]:ammo_base ; RG028
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
description = ammo-9x18-ap_descr
$prefetch = 64
cost = 840
box_size = 16
inv_name = ammo-9x18-ap
inv_name_short = ammo-9x18-ap_s
inv_weight = .17
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 2
k_disp = 0.66
k_impulse = 0.55
k_ap = 0.2
tracer_color_ID = 1
wm_size = 0.028
k_air_resistance = 0.8
|
+P+
- 貫通可能アーマークラス Ⅰ
- 物理的損傷評価 普通~高い
+
|
... |
[ammo_9x18_pmm]:ammo_base ; 7N16
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x18_pmm.ogf
description = ammo-9x18-pmm_descr
$prefetch = 64
cost = 960
box_size = 16
inv_name = ammo-9x18-pmm
inv_name_short = ammo-9x18-pmm_s
inv_weight = .15
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 1
.5
k_disp = 0.66
k_hit = 1.0 ; 1.25
k_impulse = 0.7
k_ap = 0.15
impair = 1.1
tracer_color_ID = 1
wm_size = 0.062
k_air_resistance = 0.8
k_bullet_speed = 1.25
k_cam_dispersion = 1.0 ; 1.1
|
9×19
ドイツで開発された弾
拳銃弾を選ぶ時は9×19弾とそれ以外で考えて差し支えない程多種多様な銃で使用され今ではロシアの正式拳銃ですら使用されるベストセラー
9mm弾やパラベラム弾等と呼ばれたらコイツの事を指す
装弾数が多い割に威力もそれなりにあり通常のFMJ、貫通力の高い徹甲弾、生身の相手に強いJHP弾がある
FMJ
+
|
... |
[ammo_9x19_fmj]:ammo_base ; 124 gr
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description = ammo-9x19-fmj_descr
$prefetch = 64
cost = 645
box_size = 15
inv_name = ammo-9x19-fmj
inv_name_short = ammo-9x19-fmj_s
inv_weight = .18
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 3
k_disp = 0.66
k_impulse = 0.44
k_ap = 0.15
tracer_color_ID = 2
wm_size = 0.048
k_air_resistance = 0.8
|
徹甲弾
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 低い~普通
+
|
... |
[ammo_9x19_ap]:ammo_base ; 7N21
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description = ammo-9x19-ap_descr
$prefetch = 64
cost = 1300
box_size = 15
inv_name = ammo-9x19-ap
inv_name_short = ammo-9x19-ap_s
inv_weight = .14
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 5
k_disp = 0.66
k_impulse = 0.36
k_ap = 0.3
impair = 1.1
tracer_color_ID = 1
wm_size = 0.033
k_air_resistance = 0.8
k_bullet_speed = 1.3
k_cam_dispersion = 1.0 ; 1.1
tier = 2
|
JHP
+
|
... |
[ammo_9x19_pbp]:ammo_base ; JHP +P
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
description = ammo-9x19-pbp_descr
$prefetch = 64
cost = 1125
box_size = 15
inv_name = ammo-9x19-pbp
inv_name_short = ammo-9x19-pbp_s
inv_weight = .17
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 4
k_disp = 0.66
k_hit = 1.0 ; 1.33
k_impulse = 1
k_ap = 0.15
impair = 1.1
tracer_color_ID = 2
wm_size = 0.068
k_air_resistance = 0.8
k_bullet_speed = 1.2
k_cam_dispersion = 1.0 ; 1.1
|
.45ACP
アメリカで開発された弾
拳銃であればM1911やSIG P220、USP45等。サブマシンガンではUMP45で使用される弾
ヨーロッパ風に書くと11.43×22.8弾となる。45口径と言われたらコイツの事を指す
拳銃弾の中では大型で薬量も多いので強力だが大型な分拳銃に収める場合どうしても装弾数が少なくなる傾向にある
通常のFMJの他完全上位互換のハイドロショック弾がある
FMJ
- 貫通可能アーマークラス 無し
- 物理的損傷評価 普通
+
|
... |
[ammo_11.43x23_fmj]:ammo_base ; 230gr
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_1143x23_fmj.ogf
description = ammo-11.43x23-fmj_descr
$prefetch = 64
cost = 910
box_size = 14
inv_name = ammo-11.43x23-fmj
inv_name_short = ammo-11.43x23-fmj_s
inv_weight = .29
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 11
k_disp = 0.66
k_impulse = 0.55
k_ap = 0.1
tracer_color_ID = 2
wm_size = 0.072
k_air_resistance = 0.8
tier = 2
|
ハイドロショック
- 貫通可能アーマークラス ⅡA
- 物理的損傷評価 高い
+
|
... |
[ammo_11.43x23_hydro]:ammo_base ; 165 gr
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
description = ammo-11.43x23-hydro_descr
$prefetch = 64
cost = 1596
box_size = 14
inv_name = ammo-11.43x23-hydro
inv_name_short = ammo-11.43x23-hydro_s
inv_weight = .23
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 12
k_disp = 0.66
k_hit = 1.0 ; 1.25
k_impulse = 0.7
k_ap = 0.2
impair = 1.1
tracer_color_ID = 2
wm_size = 0.088
k_air_resistance = 0.8
k_bullet_speed = 1.25
k_cam_dispersion = 1.0 ; 1.1
tier = 2
|
あまり一般的ではない拳銃弾
5.7×28
ベルギーで開発された弾
拳銃ではFive-seveN、サブマシンガンではFN P90専用の弾となっている
元々はボディアーマーを貫通できる弾として開発されたが効果のほどはイマイチ立証されていないらしい
しかしながら貫通力が高く装弾数の多い拳銃という点では何ら間違っていない
作中では威力は若干低く値段も高いものの貫通力が高く弾の小ささから装弾数も多いが肝心の銃が入手困難である
貫通力に優れたSS-190と貫通力には劣るものの威力が上がったSS-195がある
SS-190
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 低い~普通
+
|
... |
[ammo_5.7x28_ss190]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_57x28_ss190.ogf
description = ammo-5.7x28-ss190_descr
$prefetch = 64
cost = 1600
box_size = 15
inv_name = ammo-5.7x28-ss190
inv_name_short = ammo-5.7x28-ss190_s
inv_weight = .09
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 7
k_disp = 0.66
k_impulse = 0.36
k_ap = 0.35
tracer_color_ID = 2
wm_size = 0.017
k_air_resistance = 0.8
tier = 2
|
SS-195
- 貫通可能アーマークラス ⅡA
- 物理的損傷評価 普通
+
|
... |
[ammo_5.7x28_ss195]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_57x28_ss195.ogf
description = ammo-5.7x28-ss195_descr
$prefetch = 64
cost = 1275
box_size = 15
inv_name = ammo-5.7x28-ss195
inv_name_short = ammo-5.7x28-ss195_s
inv_weight = .1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 6
k_disp = 0.66
k_hit = 1.0 ; 1.25
k_impulse = 1
k_ap = 0.2
tracer_color_ID = 2
wm_size = 0.019
k_air_resistance = 0.8
tier = 2
|
7.62×25
ソビエト連邦(ロシア)で開発された弾
拳銃であればTT-33、サブマシンガンであればPPSh-41で使用される弾
トカレフ弾とも呼ばれ弾頭が小さい割に薬量が多く貫通力が高いのが特徴
PDWの先駆けとも言われるがいかんせん古い弾で銃も骨董品でしか採用されていない
通常のP弾と弾芯に鋼を使い貫通力を強化したPst弾がある
P
+
|
... |
[ammo_7.62x25_p]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x25_p.ogf
description = ammo-7.62x25-p_descr
slot = -1
$prefetch = 64
cost = 750
box_size = 16
inv_name = ammo-7.62x25-p
inv_name_short = ammo-7.62x25-p_s
inv_weight = .17
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 8
k_disp = 0.66
k_impulse = 0.7
k_ap = 0.15
tracer_color_ID = 1
wm_size = 0.033
k_air_resistance = 0.8
tier = 3
|
Pst
- 貫通可能アーマークラス Ⅱ
- 物理的損傷評価 低い~普通
+
|
... |
[ammo_7.62x25_ps]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x25_ps.ogf
description = ammo-7.62x25-ps_descr
$prefetch = 64
cost = 1120
box_size = 16
inv_name = ammo-7.62x25-ps
inv_name_short = ammo-7.62x25-ps_s
inv_weight = .17
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 9
.5
k_disp = 0.66
k_impulse = 0.5
k_ap = 0.25
tracer_color_ID = 1
wm_size = 0.036
k_air_resistance = 0.8
tier = 3
|
.357HP
アメリカで開発された弾
拳銃であればデザートイーグル、で使用されサブマシンガンでの採用はされていない
357マグナムとも呼ばれマグナム弾と言われれば大抵はコイツの事を指す
日本のお巡りさんの持つ拳銃の.38SPLの薬量をアホみたいに増やした弾と考えれば差し支えない。なお同じ口径の為リボルバーなら共用が可能
作中では恐らく一種類しかなく使う銃も二つ(カスタム品を入れて3つ)しかない
+
|
... |
[ammo_357_hp_mag]:identity_immunities,default_weapon_params,ammo_base ; JHP
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\wpn_ammo\ammo_357_hp_mag" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_357_jhp.ogf
description = ammo-357-hp_descr
$prefetch = 64
cost = 1430
box_size = 13
inv_name = ammo-357-hp
inv_name_short = ammo-357-hp_s
inv_weight = 0.21
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 37
k_disp = 0.5
k_hit = 1.0 ; 1.25
k_impulse = 0.75
k_ap = 0.25
wm_size = 0.048
k_air_resistance = 0.8
tier = 1
|
ライフル弾
アサルトライフル、セミオートライフル、ボルトアクションライフル、ライトマシンガンで使用される大型の弾薬
威力、貫通力共に高いが相応に値段も高くなり拳銃弾の2~4倍程度の値段になる。基本的に大きい弾程高くなる
5.45×39
ソビエト連邦(ロシア)で開発された弾
西側の5.56x45mm弾に対抗して作られたとされる弾
現在でもロシアや東側諸国のアサルトライフルでよく使われている
AK-74系統の銃やRPK等で使用され採用する銃は多くないものの舞台がウクライナなだけあり手に入りやすい
作中では威力、装弾数、値段のバランスがよく採用している銃もアタッチメントが豊富で使いやすい
ほとんどの派閥で積極的に使用され値段も比較的安く供給量もとても多い為弾不足に悩まされる事はそうないだろう
通常のFMJ、貫通力の高い徹甲弾、若干高価だが表記は変わらないEP弾がある
FMJ
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 普通
+
|
... |
[ammo_5.45x39_fmj]:ammo_base ; 7N6
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description = ammo-5.45x39-fmj_descr
$prefetch = 64
cost = 1350
box_size = 15
inv_name = ammo-5.45x39-fmj
inv_name_short = ammo-5.45x39-fmj_s
inv_weight = .16
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 14
k_disp = 0.66
k_hit = 1.0 ; 1.1
k_impulse = 0.6
k_ap = 0.4
tracer_color_ID = 1
wm_size = 0.034
k_air_resistance = 0.25
tier = 2
|
徹甲弾
+
|
... |
[ammo_5.45x39_ap]:ammo_base ; 7N22
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_545x39_ap.ogf
description = ammo-5.45x39-ap_descr
$prefetch = 64
cost = 3000
box_size = 15
inv_name = ammo-5.45x39-ap
inv_name_short = ammo-5.45x39-ap_s
inv_weight = .16
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 15
k_disp = 0.66
k_impulse = 0.55
k_ap = 0.6
tracer_color_ID = 1
wm_size = 0.031
k_air_resistance = 0.25
tier = 3
|
EP
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 普通
表記上はFMJと同じだがEP(enhanced penetration、強化貫通)の名の通り貫通力が若干強化されておりFMJと徹甲弾の中間のアーマー貫通力が有る
一方でダメージは徹甲弾と同等となっており、FMJの方が1割多くダメージを与えられる
+
|
... |
[ammo_5.45x39_ep]:ammo_base ; 7N10
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description = ammo-5.45x39-ep_descr
$prefetch = 64
cost = 1800
box_size = 15
inv_name = ammo-5.45x39-ep
inv_name_short = ammo-5.45x39-ep_s
inv_weight = .16
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 61
inv_grid_y = 14
k_disp = 0.66
k_impulse = 0.55
k_ap = 0.5
tracer_color_ID = 1
wm_size = 0.031
k_air_resistance = 0.25
tier = 2
|
5.56×45
アメリカで開発された弾でNATOでも正式採用されている
西側のM4A1、SG550、G36、L85、FNC等で使用され輸出用のAK-103でも使用例が見られる
作中でも西側の銃を使うFreedum、mercenary派閥で特に使用され他の派閥では供給量が少ない
5.45弾とほぼ同じ性能、特性な為多くの人は5.45×39かコレをメインで使う事になるだろう
通常のFMJ、貫通力の高い徹甲弾、若干高価だが表記上はむしろ威力が下がっているEP弾がある
FMJ
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 高い
+
|
... |
[ammo_5.56x45_fmj]:ammo_base ; M193
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description = ammo-5.56x45-fmj_descr
$prefetch = 64
cost = 1500
box_size = 15
inv_name = ammo-5.56x45-fmj
inv_name_short = ammo-5.56x45-fmj_s
inv_weight = .17
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 16
k_disp = 0.66
k_hit = 1.0 ; 1.25
k_impulse = 0.58
k_ap = 0.33
tracer_color_ID = 2
wm_size = 0.058
k_air_resistance = 0.25
k_bullet_speed = 1.03
tier = 3
|
徹甲弾
+
|
... |
[ammo_5.56x45_ap]:ammo_base ; M855A1
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_556x45_ap.ogf
description = ammo-5.56x45-ap_descr
$prefetch = 64
cost = 3330
box_size = 15
inv_name = ammo-5.56x45-ap
inv_name_short = ammo-5.56x45-ap_s
inv_weight = .18
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 17
k_disp = 0.66
k_hit = 1.0 ; 1.1
k_impulse = 0.54
k_ap = 0.55
impair = 1.05
tracer_color_ID = 2
wm_size = 0.034
k_air_resistance = 0.25
k_bullet_speed = 1.05
k_cam_dispersion = 1.0 ; 1.05
tier = 4
|
EP
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 普通
貫通力がFMJより若干強化されている
+
|
... |
[ammo_5.56x45_ss190]:ammo_base ; M855
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description = ammo-5.56x45-ss190_descr
$prefetch = 64
cost = 2000
box_size = 15
inv_name = ammo-5.56x45-ss190
inv_name_short = ammo-5.56x45-ss190_s
inv_weight = .18
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 61
inv_grid_y = 17
k_disp = 0.66
k_impulse = 0.58
k_ap = 0.4
tracer_color_ID = 2
wm_size = 0.058
k_air_resistance = 0.25
tier = 3
|
7.62×39
ソビエト連邦(ロシア)で開発された弾
今現在世界で最も使われるライフル弾であり特に紛争地帯でよく使われる
AKM、SKS、RPDで使用され採用銃は多くないものの安価で扱いやすい銃が揃っており敵もよく使って来る
作中では貫通力が若干低いものの威力、値段、供給量はとても優秀でメインで使うのも決して悪い選択ではない
通常のFMJ、貫通力が高いとされるが表記上は変わらないM43がある
FMJ
+
|
... |
[ammo_7.62x39_fmj]:ammo_base ; 57-N-231
GroupControlSection = spawn_group
discovery_dependency =
;$spawn = "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x39_fmj.ogf
description = ammo-7.62x39_fmj_descr
$prefetch = 64
cost = 1530
box_size = 15
inv_name = ammo-7.62x39_fmj
inv_name_short = ammo-7.62x39_fmj_s
inv_weight = .24
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 25
k_disp = 0.75
k_impulse = 0.66
k_ap = 0.45
tracer_color_ID = 1
wm_size = 0.062
k_air_resistance = 0.25
tier = 4
|
M43
表記上はFMJと同じだが5.56×45徹甲弾と同等の貫通力が有る
ストッピングパワーで若干FMJに劣るもののダメージは同等となっている
+
|
... |
[ammo_7.62x39_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
;$spawn = "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x39_ap.ogf
description = ammo-7.62x39_ap_descr
$prefetch = 64
cost = 2580
box_size = 15
inv_name = ammo-7.62x39_ap
inv_name_short = ammo-7.62x39_ap_s
inv_weight = .24
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 26
k_disp = 0.75
k_impulse = 0.6
k_ap = 0.55
tracer_color_ID = 1
wm_size = 0.054
k_air_resistance = 0.25
tier = 4
|
7.62×51
アメリカで開発された弾薬でNATOにも正式採用された。威力、貫通力、射程距離に優れるが反動が大きい。G3シリーズやFAL、ガリル等のアサルトライフルの他、M700、L96等の西側の狙撃銃やM60、M134等の機関銃にも使用されている。
作中では7.62×54Rによく似た弾だが供給量はこちらが上。しかしながら値段は倍近くなってしまう。通常のボール弾と貫通力に優れたAP弾がある。"k_impulse"の値はボール弾の方が高い。
NATO ボール弾
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 高い
+
|
... |
[ammo_7.62x51_fmj]:ammo_base ; M80
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x51_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x51_fmj.ogf
description = ammo-7.62x51_fmj_descr
$prefetch = 64
cost = 2250
box_size = 15
inv_name = ammo-7.62x51_fmj
inv_name_short = ammo-7.62x51_fmj_s
inv_weight = .38
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 29
k_disp = 0.5
k_hit = 1.0 ; 1.1
k_impulse = 0.66
k_ap = 0.4
tracer_color_ID = 2
wm_size = 0.068
k_air_resistance = 0.1
tier = 4
|
NATO AP弾
+
|
... |
[ammo_7.62x51_ap]:ammo_base ; M61
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x51_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x51_ap.ogf
description = ammo-7.62x51_ap_descr
$prefetch = 64
cost = 3750
box_size = 15
inv_name = ammo-7.62x51_ap
inv_name_short = ammo-7.62x51_ap
inv_weight = .38
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 30
k_disp = 0.5
k_impulse = 0.5
k_ap = 0.6
tracer_color_ID = 2
wm_size = 0.053
k_air_resistance = 0.1
tier = 4
|
7.62×54R
ロシア帝国で開発された弾
モシンナガンやSVD、SV-98等で使用され一部ドイツやイタリアの銃でも使用される
約130年もの歴史がある弾ではあるものの現在でも軍用としてバリバリ現役の弾でありロシア製の狙撃銃と言えばコイツが基本となる
作中では威力、貫通力が高い割には値段が安く採用する銃も手に入りやすい
しかし何故か供給量がとても少なく景気よく撃っていると弾切れになる為もし使うなら積極的に貯蓄しておく事をオススメする
SVD用に開発された狙撃用の7N1と、その改良型で精度と貫通力を両立した7N14、貫通力の高いAP弾、機関銃用のPP弾がある
7N1
+
|
... |
[ammo_7.62x54_7h1]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
description = ammo-7.62x54-7n1_descr
$prefetch = 64
cost = 1400
box_size = 10
inv_name = ammo-7.62x54-7n1
inv_name_short = ammo-7.62x54-7n1_s
inv_weight = .22
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 19
k_disp = 0.66
k_impulse = 0.8
k_ap = 0.5
tracer_color_ID = 1
wm_size = 0.064
k_air_resistance = 0.05
tier = 4
|
AP弾
貫通力と引き換えに精度とストッピングパワーが低下している
+
|
... |
[ammo_7.62x54_ap]:ammo_base ; 7N13
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x54_ap.ogf
description = ammo-7.62x54-ap_descr
$prefetch = 64
cost = 3000
box_size = 15
inv_name = ammo-7.62x54-ap
inv_name_short = ammo-7.62x54-ap_s
inv_weight = .33
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 32
k_disp = 0.9
k_impulse = 0.45
k_ap = 0.6
tracer_color_ID = 1
wm_size = 0.051
k_air_resistance = 0.05
tier = 4
|
7N14
貫通力はAP弾と同等だが精度が7N1と同等になっている
ストッピングパワーは7N1から若干低下しているものの価格もAP弾より安い
+
|
... |
[ammo_7.62x54_7h14]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_7h14" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
description = ammo-7.62x54_7n14_descr
$prefetch = 64
cost = 2350
box_size = 10
inv_name = ammo-7.62x54_7n14
inv_name_short = ammo-7.62x54_7n14_s
inv_weight = .22
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 31
k_disp = 0.66
k_impulse = 0.74
k_ap = 0.6
tracer_color_ID = 1
wm_size = 0.06
k_air_resistance = 0.05
tier = 4
|
PP弾
+
|
... |
[ammo_pkm_100]:ammo_base ; 57-N-323S belt
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_pkm_100" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_pkm.ogf
description = ammo-7.62x54-r_descr
$prefetch = 64
cost = 6250
box_size = 50
inv_name = ammo-7.62x54-r
inv_name_short = ammo-7.62x54-r_s
inv_weight = 1.8
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 18
k_disp = 0.9
k_impulse = 0.6
k_ap = 0.45
tracer_color_ID = 1
wm_size = 0.058
k_air_resistance = 0.1
tier = 4
|
あまり一般的ではないライフル弾
7.92×57
ドイツで開発された弾
第一次大戦で開発され第二次大戦でも使用された弾
現在では狩猟、スポーツ用として人気があるものの軍用としては採用されていない
作中では骨董品のライフルで使用される。供給量は少なめ
通常のモーゼル弾、弾芯の鋼を強化したSA弾がある
モーゼル弾
+
|
... |
[ammo_7.92x33_fmj]:ammo_base ; 7.92x57 German with mild steel
GroupControlSection = spawn_group
discovery_dependency =
;$spawn = "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_792x33_fmj.ogf
description = ammo-7.92x33_fmj_descr
$prefetch = 64
cost = 1980
box_size = 15
inv_name = ammo-7.92x33_fmj
inv_name_short = ammo-7.92x33_fmj_s
inv_weight = .37
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 27
k_disp = 0.85
k_impulse = 0.7
k_ap = 0.45
wm_size = 0.066
k_air_resistance = 0.25
tier = 4
|
SA弾
+
|
... |
[ammo_7.92x33_ap]:ammo_base ; 7.92x57 SA AP
GroupControlSection = spawn_group
discovery_dependency =
;$spawn = "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_792x33_ap.ogf
description = ammo-7.92x33_ap_descr
$prefetch = 64
cost = 3120
box_size = 15
inv_name = ammo-7.92x33_ap
inv_name_short = ammo-7.92x33_ap_s
inv_weight = .37
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 28
k_disp = 0.85
k_impulse = 0.5
k_ap = 0.55
wm_size = 0.057
k_air_resistance = 0.25
tier = 4
|
.338ラプア
フィンランドで開発された弾
アフガニスタン紛争で採用され現在も長距離狙撃用の弾と言えばコイツが基本となり
映画、小説の「アメリカンスナイパー」の主人公クリス・カイルが使用したのもコレである
作中では最強の威力を誇る弾となるがその分値段も高く供給量も少なく使用できる銃も少ない
- 貫通可能アーマークラス Ⅳ
- 物理的損傷評価 非常に高い
+
|
... |
[ammo_magnum_300]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf
description = ammo-338-lapua_descr
$prefetch = 64
cost = 4250
box_size = 10
inv_name = ammo-338-lapua
inv_name_short = ammo-338-lapua_s
inv_weight = .44
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 35
k_disp = 0.66
k_impulse = 0.9
k_ap = 0.8
tracer_color_ID = 2
wm_size = 0.066
k_air_resistance = 0.05
tier = 3
|
9×39
ソビエト連邦(ロシア)で開発された弾
使用銃はASヴァル、VSSヴィントレス、VSK-94、OTs-14グローザ、SR-3Mヴィーフリ、9A-91
拳銃弾より射程距離、貫通力と消音性に優れた亜音速弾を特殊部隊に開発するのが目的とされている
通常のSP-5と貫通力に若干優れたSP-6がある
作中では供給量が少なく値段も高い為メインで使うには大分貯蓄を重ねなければならない
※亜音速弾
※非常に優れた弾道特性
SP-5
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 高い
+
|
... |
[ammo_9x39_pab9]:ammo_base ; SP-5
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x39_pab9.ogf
description = ammo-9x39-pab9_descr
$prefetch = 64
cost = 2500
box_size = 15
inv_name = ammo-9x39-pab9
inv_name_short = ammo-9x39-pab9_s
inv_weight = .37
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 20
k_disp = 0.5
k_impulse = 0.55
k_ap = 0.35
tracer_color_ID = 1
wm_size = 0.048
k_air_resistance = 0.15
tier = 3
|
SP-6
+
|
... |
[ammo_9x39_ap]:ammo_base ; SP-6
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_9x39_ap.ogf
description = ammo-9x39-ap_descr
$prefetch = 64
cost = 3750
box_size = 15
inv_name = ammo-9x39-ap
inv_name_short = ammo-9x39-ap_s
inv_weight = .36
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 21
k_disp = 0.66
k_impulse = 0.5
k_ap = 0.45
tracer_color_ID = 1
wm_size = 0.042
k_air_resistance = 0.15
tier = 4
|
12.7×55
ロシアで開発された亜音速弾
9×39と同様に重い弾頭を用いることで貫通力と消音性を両立する
2014年に発表され拳銃、アサルトライフル、狙撃銃をコレ一丁で賄うというコンセプトらしいが未だ謎が多い弾
作中ではVKSブルパップ
スナイパーライフルとASh-12.7バトルライフル、そして何故か(データ上では.50 BMG弾が有るにも関わらず)バレット M82で使われている
STs-130と強化版であるSTs-130 VPSがあり店では見掛けない
STs-130
- 貫通可能アーマークラス Ⅲ
- 物理的損傷評価 非常に高い
+
|
... |
[ammo_12.7x55_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_127x55_fmj.ogf
description = ammo-12.7x55-fmj_descr
$prefetch = 64
cost = 7500
box_size = 10
inv_name = ammo-12.7x55-fmj
inv_name_short = ammo-12.7x55-fmj_s
inv_weight = 0.75
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 33
k_disp = 0.66
k_hit = 1.0 ; 2.0
k_impulse = 1.0
k_ap = 0.5
tracer_color_ID = 1
wm_size = 0.086
k_air_resistance = 0.05
tier = 4
|
STs-130 VPS
- 貫通可能アーマークラス Ⅳ
- 物理的損傷評価 非常に高い
+
|
... |
[ammo_12.7x55_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_127x55_ap.ogf
description = ammo_12.7x55_ap_descr
$prefetch = 64
cost = 12500
box_size = 10
inv_name = ammo_12.7x55_ap
inv_name_short = ammo_12.7x55_ap_s
inv_weight = 0.85
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 34
k_disp = 0.66
k_hit = 1.0 ; 1.5
k_impulse = 0.9
k_ap = 0.7
tracer_color_ID = 1
wm_size = 0.082
k_air_resistance = 0.05
tier = 5
|
その他
12×70 12×76
ショットガンで使用される弾、いわゆる12ゲージ弾
拳銃と同じかこちらの方が有効射程が短い為近距離専用となるがマトモに当たればライフル弾に匹敵する威力を叩き出す
複数の弾を撃ち出すバックショット、丸い一発弾を撃ち出し非常に威力の高いスラッグ
尖った弾を一発撃ち出し威力は少し劣るものの貫通力を強化したダート弾の三種類がある
店ではダート弾はあまり扱っていないようで基本的にはバックショットかスラッグを使う事になる
弾の値段が最安価で拳銃弾より安く適切に扱えばとても効果的な為再序盤はコレを使うのも悪くはない
ガベージのトレーダーから最安価で入手可能
バックショット
※近距離が効果的
- 貫通可能アーマークラス 無し
- 物理的損傷評価 低い~高い
+
|
... |
[ammo_12x70_buck]:ammo_base ; #00
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description = ammo-12x70-buck_descr
$prefetch = 64
cost = 750
box_size = 10
inv_name = ammo-12x70-buck
inv_name_short = ammo-12x70-buck_s
inv_weight = .45
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 22
k_dist = 0.75
k_disp = 4.6
k_hit = 0.4 ; 0.4
k_impulse = 0.33
k_ap = 0.03
buck_shot = 9
tracer = off
4to1_tracer = false
wm_size = 0.022
k_air_resistance = 2.0
tier = 2
|
スラッグ
- 貫通可能アーマークラス Ⅱ
- 物理的損傷評価 非常に高い
+
|
... |
[ammo_12x76_zhekan]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
description = ammo-12x76-zhekan_descr
$prefetch = 64
cost = 1250
box_size = 10
inv_name = ammo-12x76-zhekan
inv_name_short = ammo-12x76-zhekan_s
inv_weight = .45
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 23
k_dist = 0.9
k_disp = 0.5
k_hit = 2.0 ; 2.0
k_impulse = 2.0
k_ap = 0.2
impair = 1.05
tracer = off
4to1_tracer = false
wm_size = 0.052
k_air_resistance = 1.1
k_bullet_speed = 1.15
tier = 2
|
ダート
- 貫通可能アーマークラス ⅢA
- 物理的損傷評価 高い
+
|
... |
[ammo_12x76_dart]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class = AMMO
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x76_dart.ogf
description = ammo-12x76-dart_descr
$prefetch = 64
cost = 2000
box_size = 10
inv_name = ammo-12x76-dart
inv_name_short = ammo-12x76-dart_s
inv_weight = .4
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 24
k_disp = 0.33
k_hit = 1.75 ; 1.75
k_impulse = 1.5
k_ap = 0.3
impair = 1.05
tracer = off
4to1_tracer = false
wm_size = 0.05
k_air_resistance = 1.0
k_bullet_speed = 1.2
tier = 2
|
バッテリー
- 貫通可能アーマークラス Ⅴ
- 物理的損傷評価 非常に高い
+
|
... |
[ammo_gauss]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_gauss" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_gauss.ogf
description = ammo-gauss_descr
$prefetch = 64
cost = 11990
box_size = 8
inv_name = ammo-gauss
inv_name_short = ammo-gauss
inv_weight = 0.6
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 41
k_disp = 0.66
k_hit = 2.5 ; 2.5
k_impulse = 1
k_ap = 5.0
tracer = off
wm_size = 0.01
k_air_resistance = 0.01
explosive = on
tier = 5
snd_on_take = other
|
OG-7V対人弾頭
RPG-7の弾
ゲーム内性能
- 爆発力 普通
- 爆発半径 5.6m
- 破片の飛散する半径 41m
- 平均的な飛散する破片の数 153(小さい破片)
- 爆発までの遅延時間 無し(衝撃で爆発)
+
|
... |
[ammo_og-7b]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_og-7b" ; option for Level Editor
class = S_OG7B
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf
description = ammo-og-7b_descr
$prefetch = 64
cost = 2490
box_size = 1
inv_name = ammo-og-7b
inv_name_short = ammo-og-7b_s
inv_weight = 1.96
inv_grid_width = 3
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 42
k_disp = 1.52
k_hit = 1.0 ; 2.5
k_impulse = 1.5
k_ap = 1.25
buck_shot = 0
tracer = off
wm_size = 0.1
wallmark_section = explosion_marks
tier = 5
snd_on_take = other
grenade_ammo = true
|
M203グレネード弾
アメリカ製グレネードランチャーの弾
ゲーム内性能
- 爆発力 普通
- 爆発半径 4.1m
- 破片の飛散する半径 28m
- 平均的な飛散する破片の数 95(小さな破片)
- 爆発までの遅延時間 無し(衝撃で爆発)
+
|
... |
[ammo_m209]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_m209" ; option for Level Editor
class = S_M209
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_m209.ogf
description = ammo-m209_descr
$prefetch = 64
cost = 2264
box_size = 1
inv_name = ammo-m209
inv_name_short = ammo-m209_s
inv_weight = 0.2 ;.08
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 40
kill_msg_x = 61
kill_msg_y = 232
kill_msg_width = 19
kill_msg_height = 22
k_disp = 0.66
k_hit = 1.0 ; 2.1
k_impulse = 1.35
k_ap = 0.35
buck_shot = 0
tracer = off
wm_size = 0.05
fake_grenade_name = wpn_fake_missile2
tier = 5
snd_on_take = other
grenade_ammo = true
|
VOG-25グレネード弾
ロシア製グレネードランチャーの弾
ゲーム内性能
- 爆発力 普通
- 爆発半径 3.6m
- 破片の飛散する半径 20m
- 平均的な飛散する破片の数 81
- 爆発までの遅延時間 無し(衝撃で爆発)
+
|
... |
[ammo_vog-25]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_vog-25" ; option for Level Editor
class = S_VOG25
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
description = ammo-vog-25_descr
$prefetch = 64
cost = 2180
box_size = 1
inv_name = ammo-vog-25
inv_name_short = ammo-vog-25_s
inv_weight = 0.26 ;.08
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 55
inv_grid_y = 39
kill_msg_x = 38
kill_msg_y = 233
kill_msg_width = 21
kill_msg_height = 22
k_disp = 0.66
k_hit = 1.0 ; 2
k_impulse = 1.3
k_ap = 0.35
buck_shot = 0
tracer = off
wm_size = 0.05
fake_grenade_name = wpn_fake_missile
tier = 5
snd_on_take = other
grenade_ammo = true
|
手榴弾
手で投げる爆弾の事、ピンを抜き手を離し数秒すると爆発する。当然ながら近くに投げたりすると爆発に巻き込まれる
破片手榴弾の破片が飛散する距離は実に50m近い為遠くに投げるというよりは遮蔽物に身を隠すようにした方が賢明である
敵がよく持っているものの店での販売量は多くても片手で収まる程度な為スタッシュに貯蓄する事をオススメする
爆破ミッションではこちらでもOK
F1手榴弾
フランス製手榴弾を参考に作られた一般的な破片手榴弾、ソビエト連邦で開発され第二次大戦初期に使用された
ゲーム内性能
- 爆発力 普通
- 爆発半径 4.2m
- 破片の飛散する半径 48m
- 平均的な飛散する破片の数 380
- 爆発までの遅延時間 4秒
+
|
... |
[grenade_f1]:identity_immunities,weapon_probability,default_weapon_params,grenade_f1_sounds
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\f1"
cform = skeleton
class = G_F1
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 6
inv_grid_y = 5
inv_name = st_grenade_f1
inv_name_short = st_grenade_f1
description = st_grenade_f1_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.6
cost = 1900
hud = grenade_f1_hud
visual = dynamics\weapons\wpn_grenades\wpn_f1.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
third_person_throw_point_offset = -0.198, 1.8, -0.833
throw_dir = 0, 0, 1
throw_point = 0.4, 0.3, 0.1
up_throw_factor = 1.2
force_min = 10
force_const = 25
force_max = 30
force_grow_speed = 20
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 1.9, 1.4, 0.5
light_range = 25.0
light_time = 0.85
wallmark_section = explosion_marks
wm_size = 0.1
upgr_icon_x = 450
upgr_icon_y = 1950
upgr_icon_width = 150
upgr_icon_height = 100
upgr_icon_path = ui\ui_actor_weapons
hit_type_blast = explosion
hit_type_frag = fire_wound
blast = 3
blast_r = 8
blast_impulse = 150
blast_impulse_factor = 1
frag_hit = 0.27
frag_hit_impulse = 150
frags = 127
frags_r = 45
fragment_speed = 50
explode_duration = 3
explode_particles = explosions\explosion_01
control_inertion_factor = 1
snd_on_take = grenade
kill_msg_x = 1
kill_msg_y = 232
kill_msg_width = 13
kill_msg_height = 23
|
RGD-5手榴弾
一般的な破片手榴弾、ソビエト連邦で開発されて現在でも紛争地帯でよく使用されている
ゲーム内性能
- 爆発力 普通
- 爆発半径 3.2m
- 破片の飛散する半径 43m
- 平均的な飛散する破片の数 240
- 爆発までの遅延時間 4秒
+
|
... |
[grenade_rgd5]:identity_immunities,weapon_probability,default_weapon_params,grenade_rgd5_sounds
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\rgd5"
cform = skeleton
class = G_RGD5_S
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 8
inv_grid_y = 5
inv_name = st_grenade_rgd5
inv_name_short = st_grenade_rgd5
description = st_grenade_rgd5_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.31
cost = 1550
hud = grenade_rgd5_hud
visual = dynamics\weapons\wpn_grenades\wpn_rgd5.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
bone_name = bip01_r_hand
position_offset = 0.0, 0.0, 0.0
angle_offset = 1.570790, 1.570790, 3.92699
third_person_throw_point_offset = -0.198, 1.8, -0.833
throw_dir = 0, 0, 0
throw_point = 0.2, 0.3, 0.1
up_throw_factor = 1.2
force_min = 15
force_const = 25
force_max = 35
force_grow_speed = 20
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 1.9, 1.4, 0.5
light_range = 14.0
light_time = 0.85
wallmark_section = explosion_marks
wm_size = 0.1
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
hit_type_blast = explosion
hit_type_frag = fire_wound
blast = 3
blast_r = 6
blast_impulse = 100
blast_impulse_factor = 1
frag_hit = 0.27
frag_hit_impulse = 35
frags = 80
frags_r = 25
fragment_speed = 200
explode_duration = 3
explode_particles = explosions\explosion_01
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
snd_on_take = grenade
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
|
焼夷手榴弾
テルミット手榴弾とも呼ばれ爆発力や破片での殺傷よりも辺り一面を火の海にする事を目的とされた手榴弾
火炎アノマリーと同様の熱ダメージを与える為、爆発耐性や銃弾耐性に特化した敵にもよく効く、もちろん自分自身にも
ゲーム内性能
- 爆発力 普通(熱ダメージ)
- 爆発半径 4.6m
- 破片の飛散する半径 無し
- 平均的な飛散する破片の数 無し
- 爆発までの遅延時間 4秒
+
|
... |
[grenade_gd-05]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\gd-05"
cform = skeleton
class = G_F1_S
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 7
inv_grid_y = 5
inv_name = st_grenade_thermite
inv_name_short = st_grenade_thermite
description = st_grenade_thermite_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.198
cost = 1789
hud = grenade_gd-05_hud
visual = dynamics\weapons\wpn_grenades\wpn_gd5.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
bone_name = bip01_r_hand
position_offset = 0.0, 0.0, 0.0
angle_offset = 1.570790, 1.570790, 3.92699
third_person_throw_point_offset = -0.198, 1.8, -0.833
throw_dir = 0, 0, 0
throw_point = 0.2, 0.3, 0.1
up_throw_factor = 0
force_min = 15
force_const = 25
force_max = 35
force_grow_speed = 20
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 1.9, 1.4, 0.5
light_range = 14.0
light_time = 0.85
wallmark_section = explosion_marks
wm_size = 0.02
hit_type_blast = explosion
hit_type_frag = fire_wound
blast = 4
blast_r = 9
blast_impulse = 160
blast_impulse_factor = 1
frag_hit = 0.24
frag_hit_impulse = 32
frags = 117
frags_r = 36.0
fragment_speed = 150
explode_duration = 4.0
explode_particles = explosions\explosion_barrel
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
snd_checkout = weapons\gd5\generic_checkout
snd_explode = weapons\explo\thermite_explosion
snd_on_take = grenade
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
|
発煙手榴弾
スモークグレネードとも呼ばれ煙幕を散布する為の手榴弾
他の手榴弾と違い攻撃能力はなくおよそ10秒ほど煙幕を出す
ゲーム内性能
- 爆発力 無し
- 爆発半径 濃い部分で5m程度
- 破片の飛散する半径 無し
- 平均的な飛散する破片の数 無し
- 爆発までの遅延時間 4秒
+
|
... |
[grenade_smoke]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\gd-05"
cform = skeleton
class = G_F1
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 1
inv_grid_x = 17
inv_grid_y = 5
inv_name = st_grenade_smoke
inv_name_short = st_grenade_smoke
description = st_grenade_smoke_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.15
cost = 590
hud = grenade_smoke_hud
visual = dynamics\weapons\wpn_grenades\wpn_gsmoke.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
bone_name = bip01_r_hand
position_offset = 0.0, 0.0, 0.0
angle_offset = 1.570790, 1.570790, 3.92699
third_person_throw_point_offset = -0.05, 0.848, 0.706
throw_dir = 0, 0, 1
throw_point = 0.4, 0.3, 0.1
up_throw_factor = 0
force_min = 10
force_const = 25
force_max = 30
force_grow_speed = 15
destroy_time = 2500
grenade_remove_time = 60000
detonation_threshold_hit = 200
light_color = 0.9, 0.6, 0.5
light_range = 2.0
light_time = 2.85
wallmark_section = explosion_marks
wm_size = 0.1
hit_type_blast = strike
hit_type_frag = fire_wound
blast = 0
blast_r = 0
blast_impulse = 0
blast_impulse_factor = 0
frag_hit = 0
frag_hit_impulse = 0
frags = 0
frags_r = 0
fragment_speed = 50
explode_duration = 12
explode_particles = explosions\explosion_dym
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
snd_checkout = weapons\generic_checkout, 1.0, 0.4
snd_explode = weapons\grenade_gd05
snd_on_take = grenade
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
|
爆弾・対人地雷
設置式の爆弾の事、ありあわせの物で作った爆弾はIEDとも呼ばれる
所定の秒数での爆発か近くに行くと爆発と選べるが地雷は近くに行くと爆発のみ
どうも地面においても気付かれないらしい。爆破ミッションで必要になる
簡易爆薬(OG-7V対人弾頭ベース)
RPG-7の弾頭と車のバッテリーをベースに爆弾としたもの。爆弾の中では安価だが効果距離が短く扱いやすい
ゲーム内性能
- 起動方法 近接
- 爆発力 大きい
- 爆発半径 2.2m
- 破片の飛散する半径 無し
- 平均的な飛散する破片の数 440(榴散弾)
- 爆発までの遅延時間 無し
+
|
... |
[ied_rpg]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = i_tool
class = II_ANTIR
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
inv_vol = 1
description = st_ied_rpg_descr
inv_name = st_ied_rpg
inv_name_short = st_ied_rpg
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 2
inv_grid_y = 39
cost = 2990
inv_weight = 1.89
attach_angle_offset = -1.5708,0.1919,3.1416 ;;--�������������� � �������� Angle*PI/180
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
;;-- eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
tier = 4
|
簡易爆薬(化学物質ベース)
様々な化学物質を合わせ電気式点火装置を搭載した爆弾
値段はさほど変わらないものの威力、効果範囲が物凄い為使う状況はよく考えた方がいい
ショットガンのバックショットの弾がオマケとして搭載されとても凶悪な兵器となっている
ゲーム内性能
- 起動方法 近接
- 爆発力 非常に大きい
- 爆発半径 12.9m
- 破片の飛散する半径 74
- 平均的な飛散する破片の数 580(鋼弾)
- 爆発までの遅延時間 無し
+
|
... |
[ied]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = i_tool
class = II_ANTIR
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
description = st_ied_descr
inv_name = st_ied
inv_name_short = st_ied
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 39
cost = 3690
inv_weight = 2.165
attach_angle_offset = -1.5708,0.1919,3.1416 ;;--�������������� � �������� Angle*PI/180
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
;;-- eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
tier = 5
|
PMF-1散布型対人地雷
ソビエト連邦で開発された地雷。旧型の地雷ではあるものの危険性は未だ健在である
しかしながら威力は低くストーカーを仕留めるには今一つ足りない為複数仕掛けられる事がある
ゲーム内性能
- 起動方法 圧力
- 爆発力 小さい
- 爆発半径 2.2m
- 破片の飛散する半径 無し
- 平均的な飛散する破片の数 無し
- 爆発までの遅延時間 無し
+
|
... |
[mine]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\play"
cform = skeleton
kind = i_tool
class = II_ANTIR
visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
inv_vol = 1
inv_name = st_mine_name
inv_name_short = st_mine_name
description = st_mine_descr
inv_weight = 0.751
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 1
inv_grid_y = 39
cost = 1790
attach_angle_offset = -1.5708,0.1919,3.1416 ;;--�������������� � �������� Angle*PI/180
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
;;-- eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
|
缶爆弾
金属缶に爆発物と金属片を詰めた簡易爆弾
説明文では爆発物と書かれているが本作では爆発しない
(ガスボンベ、ジェリカンも同様)