S.T.A.L.K.E.R. Anomaly @ ウィキ

ヘビースーツ

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参考資料


[]内はゲーム内部名。

アイテム名 所属 重量 可搬重量 スロット 備考
Hybrid armoured suit
[hybrid_outfit]
Unknown 23.4kg 33kg 3 17% 18% 38% 35% 4% 25% 20% 55% 20% ヘルメット装備不可
Mercenary STS-N body armour
[merc_nighthunter_outfit]
Mercenaries 14kg 13kg 0 18% 16% 34% 36% 11% 12% 8% 17% 0%
PSZ-5M veteran body armour
[dolg_specops_red_outfit]
Duty 8.5kg 11kg 1 18% 39% 38% 55% 13% 8% 4% 8% 0%
IBAz universal protection
[light_dolg_outfit]
Duty 18kg 17kg 0 17% 20% 35% 47% 6% 28% 48% 13% 12%
Defender of Freedom
[light_freedom_outfit]
Freedom 16kg 16kg 0 17% 20% 30% 47% 9% 31% 14% 18% 16%
UNISG IBAz suit
[light_isg_outfit]
UNISG 16kg 17kg 1 17% 20% 45% 47% 14% 30% 10% 15% 8%
Interceptor body armour
[light_loner_outfit]
Loners 14kg 13kg 0 17% 20% 20% 47% 8% 25% 8% 19% 8%
Mercenary IBAz suit
[light_merc_outfit]
Mercenaries 17kg 16kg 0 17% 20% 10% 47% 13% 38% 16% 16% 20%
Monolith IBAz assault suit
[light_monolit_outfit]
Monolith 16kg 16kg 1 17% 20% 29% 47% 5% 33% 12% 14% 32%
Military stalker IBAz suit
[light_voen_outfit]
Military 15kg 16kg 0 17% 20% 41% 47% 11% 32% 8% 17% 12%
Skat-9 armoured suit
[military_outfit]
Military 18kg 15kg 0 30% 20% 55% 70% 35% 38% 28% 11% 0%
PSZ-9d body armour
[dolg_heavy_outfit]
Duty 20kg 16kg 0 34% 21% 65% 70% 44% 28% 28% 13% 0%
PSZ-9d command armour
[dolg_heavy_redline_outfit]
Duty 16.4kg 13kg 2 34% 23% 49% 80% 33% 6% 20% 15% 0%
PSZ-7p improvised armour
[dolg_pantsir_outfit]
Duty 11.3kg 15kg 1 34% 17% 50% 42% 44% 5% 14% 15% 0%
Looted Skat-9 armoured suit
[military_bandit_outfit]
Bandits 14kg 10kg 0 30% 20% 62% 83% 40% 37% 20% 6% 0%
Liberated Skat-9 armoured suit
[military_freedom_outfit]
Freedom 17kg 15kg 0 30% 20% 40% 85% 31% 35% 48% 10% 0%
Mercenary Skat-9 armoured suit
[military_merc_outfit]
Mercenaries 18kg 14kg 0 30% 20% 45% 80% 31% 53% 36% 9% 0%
Monolith Skat-9 armoured suit
[military_monolit_outfit]
Monolith 18kg 15kg 0 30% 20% 40% 90% 27% 23% 24% 17% 0%
CS-12p Skat-9 armoured suit
[military_sky_outfit]
Clear Sky 19kg 16kg 1 30% 20% 70% 80% 37% 40% 24% 22% 0%
Exosuit
[exolight_outfit]
Loners 18kg 18kg 1 59% 30% 55% 75% 7% 18% 13% 55% 24% ヘルメット装備不可
Woodland exosuit
[exo_wood_outfit]
Unknown 17.8kg 17.8kg 1 67% 25% 55% 65% 7% 33% 25% 68% 24% ヘルメット装備不可
Looted exosuit
[bandit_exolight_outfit]
Bandits 20kg 20kg 1 59% 30% 55% 75% 35% 15% 9% 54% 28% ヘルメット装備不可
CS-4UZ exosuit
[cs_exolight_outfit]
Clear Sky 18kg 18kg 2 59% 30% 50% 75% 7% 28% 2% 64% 24% ヘルメット装備不可
PNB heavy armour
[dolg_exolight_outfit]
Duty 19kg 19kg 1 59% 28% 65% 70% 18% 33% 16% 45% 24% ヘルメット装備不可
PNB heavy armour
[exo_dolg_outfit]
Duty 19kg 19kg 1 67% 28% 65% 70% 18% 33% 16% 45% 24% ヘルメット装備不可
PNB heavy hunting suit
[exo_dolg_red_outfit]
Duty 21kg 18.9kg 0 67% 37% 76% 70% 27% 8% 12% 33% 48% ヘルメット装備不可
PNB raid outfit
[exo_dolg_urban_outfit]
Duty 23kg 19.5kg 1 67% 40% 80% 70% 9% 10% 8% 58% 16% ヘルメット装備不可
PNB woodland heavy armour
[exo_dolg_wood_outfit]
Duty 16kg 18.3kg 3 67% 29% 58% 65% 53% 38% 19% 64% 36% ヘルメット装備不可
Mercenary exosuit
[merc_exolight_outfit]
Mercenaries 16kg 16kg 1 59% 30% 53% 72% 5% 48% 20% 57% 24% ヘルメット装備不可
Mercenary grassland exosuit
[exo_merc_grass_outfit]
Mercenaries 17.4kg 17.4kg 2 67% 33% 65% 77% 51% 15% 18% 42% 24% ヘルメット装備不可
Mercenary urban exosuit
[exo_merc_urban_outfit]
Mercenaries 18.8kg 18.8kg 1 67% 34% 69% 84% 50% 13% 20% 49% 24% ヘルメット装備不可
Mercenary woodland exosuit
[exo_merc_wood_outfit]
Mercenaries 18.2kg 18.2kg 3 67% 30% 65% 75% 53% 15% 17% 66% 24% ヘルメット装備不可
UNISG exosuit
[isg_exolight_outfit]
UNISG 17kg 17kg 1 59% 30% 55% 75% 13% 23% 20% 54% 40% ヘルメット装備不可
Military stalker exosuit
[military_exolight_outfit]
Military 16kg 16kg 1 59% 30% 60% 74% 9% 2% 37% 53% 32% ヘルメット装備不可
Monolith exosuit
[monolith_exolight_outfit]
Monolith 17kg 17kg 2 59% 30% 61% 76% 7% 5% 25% 59% 48% ヘルメット装備不可
Warrior of Freedom
[svoboda_exolight_outfit]
Freedom 17kg 17kg 1 59% 30% 55% 75% 8% 23% 40% 54% 28% ヘルメット装備不可
Fang of Freedom
[freedom_exo_vineleaf_outfit]
Freedom 14kg 17kg 2 67% 25% 55% 65% 11% 41% 20% 60% 16% ヘルメット装備不可
"Sunrise" proto-exoskeleton
[stalker_proto_exo_outfit]
Loners 28kg 100kg 1 9% 14% 25% 25% 13% 15% 12% 13% 0% ヘルメット,バックパック装備不可
CS-3c proto-exoskeleton
[cs_stalker_proto_exo_outfit]
Clear Sky 30kg 105kg 3 9% 10% 25% 22% 27% 23% 28% 13% 0% ヘルメット,バックパック装備不可
PSZ-9d proto-exoskeleton
[dolg_heavy_proto_exo_outfit]
Duty 32kg 107kg 2 34% 21% 65% 70% 44% 28% 28% 13% 0% ヘルメット,バックパック装備不可
PS5-M proto-exoskeleton
[dolg_proto_exo_outfit]
Duty 26kg 101kg 2 14% 15% 30% 40% 8% 13% 9% 7% 0% ヘルメット,バックパック装備不可
Ecologist guard proto-exoskeleton
[ecolog_proto_exo_outfit]
Ecologists 33kg 115kg 3 9% 15% 60% 25% 67% 53% 52% 37% 0% ヘルメット,バックパック装備不可
UNISG tactical proto-exoskeleton
[isg_proto_exo_outfit]
UNISG 23kg 98kg 2 9% 15% 25% 31% 3% 15% 8% 6% 0% ヘルメット,バックパック装備不可
Skat-9 proto-exoskeleton
[military_proto_exo_outfit]
Military 31kg 106kg 1 30% 20% 55% 70% 35% 38% 28% 11% 0% ヘルメット,バックパック装備不可
X-18 proto-exoskeleton
[monolith_proto_exo_outfit]
Monolith 25kg 97kg 3 9% 9% 10% 19% 4% 5% 16% 20% 0% ヘルメット,バックパック装備不可
Freedom proto-exoskeleton
[svoboda_light_proto_exo_outfit]
Freedom 24kg 96kg 2 9% 15% 20% 21% 8% 5% 48% 10% 0% ヘルメット,バックパック装備不可
Exoskeleton
[exo_outfit]
Loners 48kg 113kg 1 63% 30% 55% 85% 7% 18% 13% 55% 24% ヘルメット,バックパック装備不可
Heisted exoskeleton
[bandit_exo_outfit]
Bandits 41kg 107kg 1 61% 30% 55% 85% 35% 15% 9% 54% 28% ヘルメット,バックパック装備不可
CS-4UZ exoskeleton
[cs_exo_outfit]
Clear Sky 35kg 100kg 2 63% 30% 50% 85% 7% 28% 2% 64% 24% ヘルメット,バックパック装備不可
PNB exoskeleton
[dolg_exo_outfit]
Duty 46kg 111kg 1 65% 28% 65% 80% 18% 33% 16% 45% 24% ヘルメット,バックパック装備不可
Scientific exoskeleton
[ecolog_exo_outfit]
Ecologists 37kg 103kg 2 63% 30% 50% 85% 7% 28% 20% 54% 24% ヘルメット,バックパック装備不可
Vyraj power armour
[greh_exo_outfit]
Sin 44kg 109kg 1 63% 30% 60% 84% 7% 22% 21% 54% 24% ヘルメット,バックパック装備不可
UNISG exoskeleton
[isg_exo_outfit]
UNISG 44kg 109kg 1 63% 30% 60% 84% 14% 23% 20% 54% 40% ヘルメット,バックパック装備不可
Mercenary exoskeleton
[merc_exo_outfit]
Mercenaries 40kg 106kg 2 63% 30% 53% 82% 5% 48% 20% 57% 24% ヘルメット,バックパック装備不可
Military stalker exoskeleton
[military_exo_outfit]
Military 44kg 109kg 1 71% 30% 60% 84% 9% 2% 37% 53% 32% ヘルメット,バックパック装備不可
Monolith exoskeleton
[monolith_exo_outfit]
Monolith 35kg 100kg 2 63% 30% 61% 86% 8% 5% 25% 59% 48% ヘルメット,バックパック装備不可
Renegade exoskeleton
[renegade_exo_outfit]
Renegade 45kg 110kg 2 63% 30% 50% 85% 7% 28% 20% 54% 24% ヘルメット,バックパック装備不可
Warden of Freedom
[svoboda_exo_outfit]
Freedom 48kg 113kg 1 61% 30% 55% 85% 8% 23% 40% 54% 28% ヘルメット,バックパック装備不可
Military stalker Nosorog
[army_nosorog_outfit]
Military 56kg 102kg 2 67% 35% 90% 95% 9% 2% 37% 75% 37% ヘルメット,バックパック装備不可
PNB-4UZ Nosorog
[dolg_nosorog_outfit]
Duty 53kg 102kg 2 67% 36% 75% 95% 18% 33% 16% 75% 37% ヘルメット,バックパック装備不可
Juggernaut of Freedom
[freedom_nosorog_outfit]
Freedom 55kg 103kg 2 67% 37% 65% 90% 8% 23% 40% 75% 37% ヘルメット,バックパック装備不可
UNISG Nosorog
[isg_nosorog_outfit]
UNISG 51kg 107kg 2 67% 37% 70% 90% 14% 23% 20% 75% 37% ヘルメット,バックパック装備不可
Mercenary Nosorog
[merc_nosorog_outfit]
Mercenaries 49kg 98kg 2 67% 41% 63% 95% 5% 48% 20% 75% 37% ヘルメット,バックパック装備不可
Monolith Nosorog
[monolith_nosorog_outfit]
Monolith 51kg 101kg 2 67% 38% 80% 90% 7% 5% 25% 75% 37% ヘルメット,バックパック装備不可




Hybrid armoured suit [hybrid_outfit]


  • 説明
ちょっと不恰好なアヒルの子のようなこのスーツは、キエフの防衛研究機関のひとつがゾーン内の研究者を守るために作ったものである。しかし、このスーツが予算内で作られたことは明らかだ。というのも、このスーツに織り込まれた防弾ベストは、同時にアノマリーに対しても弱くなっており、銃撃戦ではベリリウム ベストよりも防御力が低いのである。そのため、これらのスーツはウクライナ政府から正式に依頼されたものではなかったが、それでもいくつかのスーツは怪しい手段でゾーンに持ち込まれた。このスーツは、妥当で一般的な防護を必要とするストーカーたちに人気があるが、それ以上のものを買うことはできない。


Mercenary STS-N body armour [merc_nighthunter_outfit]




  • 説明
このスーツは、「ナイトハンター」というニックネームで呼ばれることもある、やや重めの特殊な戦闘スーツで、Mercenaryたちが夜行性および市街地での戦闘シナリオで使用している。デザインと性能の面では、典型的なスペツナズ アーマーと一般的なストーカー スーツの間のバランスが取れている。小競り合いには十分な防御力を発揮するが、殺し屋稼業よりもアーティファクト狩りの契約を好む人々には、一般的に平凡なものと思われている。


PSZ-5M veteran body armour [dolg_specops_red_outfit]




  • 説明
重要な臓器を防護するために、より重い防護装甲板を挿入した、スペツナズのボディアーマーのセット。極めて優れた戦闘用ボディスーツだが、アノマリーが活発な地域では、悪名高い故障率を記録している。しかし、このスーツは今でも一部のベテランDutyに愛用されており、彼らは「アノマリーを見極める方法さえ知っていれば、それほど大きな防護は必要ない」と主張している。

IBAz スーツ


IBAz universal protection [light_dolg_outfit]


+ ...
	$spawn                        = "outfit\light_dutyr_outfit"
	class                         = EQU_STLK
	ef_equipment_type             = 3
	visual                        = dynamics\outfit\stalker_rad_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolg1b.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolg1b.ogf
	player_hud_section            = actor_hud_duty_metro
	character_portrait            = ui_inGame2_light_metro_all_suit
	full_icon_name                = npc_icon_svoboda_heavy_outfit
	full_scale_icon               = 2, 6
       
	
	inv_name                      = light_dolg_outfit_name
	inv_name_short                = light_dolg_outfit_name
	description                   = light_dolg_outfit_description
       
	inv_grid_x                    = 98
	inv_grid_y                    = 12
	upgr_icon_x                   = 1204
	upgr_icon_y                   = 1240
	upgr_icon_width               = 301
	upgr_icon_height              = 141
	
	community                     = dolg
	kind                          = o_heavy
	upgrades                      = up_gr_firstab_assault_vest_1, up_gr_seconab_assault_vest_1, up_gr_thirdab_assault_vest_1, up_gr_fourtab_assault_vest_1
	installed_upgrades            =
	upgrade_scheme                = up_scheme_assault_vest_1
	cost                          = 56280
	inv_weight                    = 18
	additional_inventory_weight   = 17
	additional_inventory_weight2  = 17
	artefact_count                = 0
	immunities_sect               = sect_cs_heavy_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.23
	hit_fraction_actor            = 0.35
	bones_koeff_protection        = actor_armor_class3
	control_inertion_factor       = 1.35
	power_loss                    = 0.05
       
	
	burn_protection               = 0.06
	shock_protection              = 1.1
	radiation_protection          = 0.007
	chemical_burn_protection      = 0.12
	telepatic_protection          = 0.03
	strike_protection             = 0.35
	explosion_protection          = 0.47
	wound_protection              = 0.42
	fire_wound_protection         = 0.35
  • 説明
西側から輸入され、ゾーンの条件に合わせて改造された古い IBA スーツ。 着用するにも運ぶにも不快な重さがある [[Duty]]の場合、化学兵器に対する保護のために大幅なアップグレードが施されているようです。 しかし、デューティ自身がこれらのスーツを外の世界に注文する可能性は低いです。 むしろ、それらは打ち負かされたアナーキストの遺体から回収された後に単に修復され復元されただけであると広く信じられています。


Defender of Freedom [light_freedom_outfit]






  • 説明



UNISG IBAz suit [light_isg_outfit]





  • 説明
 強力ではあるがやや時代遅れの戦闘服で、着用者に適切な異常保護を追加するために改造されました。 このスーツは、武装した SSUとの衝突が避けられないと思われる状況で着用すべき最低限のものです。 また、ゾーンの無数の研究所への軽い襲撃を計画している国連の偵察員にとっても悪い選択ではありません。


Interceptor body armour [light_loner_outfit]





  • 説明
 西側から輸入され、ゾーンの条件に合わせて改造された古い IBA スーツ。 少し重いですが、優れた耐弾道特性とともに、適切な異常保護を提供します。 派閥間の戦争を助けるために補助者として雇われたストーカーが着用することもあるこのスーツは、通常のストーカー装備と比較して小競り合いを生き残る可能性を大幅に高めます。


Mercenary IBAz suit [light_merc_outfit]





  • 説明



Monolith IBAz assault suit [light_monolit_outfit]




  • 説明



Military stalker IBAz suit [light_voen_outfit]





  • 説明


Skat-9

ゾーンにおける優れた防護スーツ。この軍用グレードのアーマーはアノマリー地帯における大規模戦闘を伴う作戦用に設計されている。PSZ-12p重装軍用装甲化スーツ、内蔵型補正スーツ、アノマリー防護スーツから構成され、着用者の機動性を損なうことなく、銃弾と飛散破片に対する優れた防御を提供する。当初は Militaryのストーカーとベテランのスペツナズ隊員のみに支給されていたが、不明な手段でMilitary以外の派閥で利用されている姿が確認されている。

Skat-9 armoured suit [military_outfit]



	ef_equipment_type             = 4
	visual                        = dynamics\outfit\military_outfit
	actor_visual                  = actors\stalker_soldier\stalker_soldier_4.ogf
	npc_visual                    = actors\stalker_soldier\stalker_soldier_4.ogf
	player_hud_section            = actor_hud_military_skat9
       
	inv_name                      = military_outfit_name
       
	community                     = army
	kind                          = o_heavy
	cost                          = 70700
	inv_weight                    = 18
	additional_inventory_weight   = 15
	additional_inventory_weight2  = 15
	artefact_count                = 0
	immunities_sect               = sect_military_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.27
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_skat
	control_inertion_factor       = 1.54
	power_loss                    = 0.05
       
	burn_protection               = 0.4
	shock_protection              = 1.5
	radiation_protection          = 0.006
	chemical_burn_protection      = 0.07
	telepatic_protection          = 0
	strike_protection             = 0.55
	explosion_protection          = 0.70
	wound_protection              = 0.43
	fire_wound_protection         = 0.38

[sect_military_outfit_immunities]
	burn_immunity                 = 0.025
	chemical_burn_immunity        = 0.03
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.016
	radiation_immunity            = 0.0
	shock_immunity                = 0.021
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.012


PSZ-9d body armour [dolg_heavy_outfit]



	ef_equipment_type             = 4
	visual                        = dynamics\outfit\dolg_heavy_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolg_3.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolg_3.ogf
	player_hud_section            = actor_hud_duty_psz9d
       
	inv_name                      = dolg_heavy_outfit_name
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 79960
	inv_weight                    = 20
	additional_inventory_weight   = 16
	additional_inventory_weight2  = 16
	artefact_count                = 0
	immunities_sect               = sect_dolg_heavy_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.29
	hit_fraction_actor            = 0.22
	bones_koeff_protection        = actor_armor_psz
	control_inertion_factor       = 1.61
	power_loss                    = 0.05
       
	burn_protection               = 0.5
	shock_protection              = 1.1
	radiation_protection          = 0.007
	chemical_burn_protection      = 0.07
	telepatic_protection          = 0
	strike_protection             = 0.65
	explosion_protection          = 0.70
	wound_protection              = 0.46
	fire_wound_protection         = 0.44

[sect_dolg_heavy_outfit_immunities]
	burn_immunity                 = 0.025
	chemical_burn_immunity        = 0.035
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.017
	radiation_immunity            = 0.0
	shock_immunity                = 0.021
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.015

  • 説明
キエフの防衛研究機関で開発されたこのDutyボディスーツの最初のバージョンは、古いスペツナズPSZ-9ボディアーマーをゾーン用に改良しただけのものだった。その後、デザインは何度も改良されてきたが、不思議なことに新たな名称が付けられることはなかった。現在の最新型は、ライフル銃の銃弾を止めることができ、ゾーンの様々な恐怖からも身を守ることができるようになっている。難点は、当然のことながら、その大きさと価格である。このような貴重なスーツは、よほどのことがない限りDutyには支給されない。


PSZ-9d command armour [dolg_heavy_redline_outfit]



	ef_equipment_type             = 4
	visual                        = dynamics\outfit\military_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolg3b.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolg3b.ogf
	player_hud_section            = actor_hud_duty_psz9d
       
	inv_name                      = dolg_heavy_redline_outfit_name
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 85800
	inv_weight                    = 16.4
	additional_inventory_weight   = 13
	additional_inventory_weight2  = 13
	artefact_count                = 2
	immunities_sect               = sect_dolg_heavy_redline_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.22
	bones_koeff_protection        = actor_armor_class4
	control_inertion_factor       = 1.54
	power_loss                    = 0.05
       
	burn_protection               = 0.38
	shock_protection              = 0.22
	radiation_protection          = 0.008
	chemical_burn_protection      = 0.05
	telepatic_protection          = 0
	strike_protection             = 0.49
	explosion_protection          = 0.8
	wound_protection              = 0.49
	fire_wound_protection         = 0.49

[sect_dolg_heavy_redline_outfit_immunities]
	burn_immunity                 = 0.025
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明
PSZ-9dボディアーマーの変形版で、爆発や極端な鈍的衝撃に対する安全性を大幅に向上させるために、いくつかのアノマリー防護を犠牲にしている。このスーツは故シュルガ中佐が愛用していたもので、彼はヤノフの作戦基地から外に出ることはほとんどなく、Freedomによる暗殺を常に恐れていたため、このような重厚なプロテクションは彼のニーズにぴったりだった。運命の定めで、彼は部隊を率いてプリピャチへの大規模な攻撃を行った後、死亡したと推定され二度と姿を現すことはなかったのである。彼の犠牲はMonolithの復活を遅らせ、ゾーンに貴重な時間を与えたと主張するDutyの同調者は珍しくなく、ベテランのDutyは彼に敬意を表してこのようなスーツを着て戦いに臨むこともある。


PSZ-7p improvised armour [dolg_pantsir_outfit]



	ef_equipment_type             = 4
	visual                        = dynamics\outfit\military_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolg_3.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolg_3.ogf
	player_hud_section            = actor_hud_duty_psz9d
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 67800
	inv_weight                    = 11.3
	additional_inventory_weight   = 15
	additional_inventory_weight2  = 15
	artefact_count                = 1
	immunities_sect               = sect_dolg_pantsir_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.30
	bones_koeff_protection        = actor_armor_class4
	control_inertion_factor       = 1.46
	power_loss                    = 0.05
       
	burn_protection               = 0.5
	shock_protection              = 0.2
	radiation_protection          = 0.008
	chemical_burn_protection      = 0.034
	telepatic_protection          = 0
	strike_protection             = 0.5
	explosion_protection          = 0.42
	wound_protection              = 0.37
	fire_wound_protection         = 0.42

[sect_dolg_pantsir_outfit_immunities]
	burn_immunity                 = 0.025
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.002
	telepatic_immunity            = 0.00
	wound_immunity                = 0.01


  • 説明
Dutyの通常のPS5 ユニバーサル プロテクション スーツよりも防御力が高いが、PSZ-9dボディーアーマーよりも安価で製造しやすい「中間」のスーツ。小競り合いに最適なこのスーツは、PSZスーツの銃弾と熱に対する防護を維持しているが、その他のほとんどの状況では劣っている。しかし、メンテナンスや修理が比較的容易であることは、ヤノフ以遠を探索するような、友好的な地域から遠く離れた場所にいるDutyには大きな恩恵である。感電や雷雨、「ポルターガイスト」の攻撃に対しては故障率が高いものの、総合的には素晴らしいスーツである。


Looted Skat-9 armoured suit [military_bandit_outfit]




Liberated Skat-9 armoured suit [military_freedom_outfit]




	ef_equipment_type             = 4
	visual                        = dynamics\outfit\military_outfit
	actor_visual                  = actors\stalker_freedom\stalker_freedom_military.ogf
	npc_visual                    = actors\stalker_freedom\stalker_freedom_military.ogf
	player_hud_section            = actor_hud_freedom_skat9
       
	inv_name                      = military_freedom_outfit_name
       
	community                     = freedom
	kind                          = o_heavy
	cost                          = 73700
	inv_weight                    = 17
	additional_inventory_weight   = 15
	additional_inventory_weight2  = 15
	artefact_count                = 0
	immunities_sect               = sect_military_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.48
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_skat
	control_inertion_factor       = 1.54
	power_loss                    = 0.05
       
	burn_protection               = 0.35
	shock_protection              = 1.4
	radiation_protection          = 0.005
	chemical_burn_protection      = 0.12
	telepatic_protection          = 0
	strike_protection             = 0.4
	explosion_protection          = 0.85
	wound_protection              = 0.43
	fire_wound_protection         = 0.38


Mercenary Skat-9 armoured suit [military_merc_outfit]



	ef_equipment_type             = 4
	visual                        = dynamics\outfit\military_outfit
	actor_visual                  = actors\stalker_merc\stalker_merc_military.ogf
	npc_visual                    = actors\stalker_merc\stalker_merc_military.ogf
	player_hud_section            = actor_hud_merc_skat9
       
	inv_name                      = military_merc_outfit_name

	community                     = killer
	kind                          = o_heavy
	cost                          = 78700
	inv_weight                    = 18
	additional_inventory_weight   = 14
	additional_inventory_weight2  = 14
	artefact_count                = 0
	immunities_sect               = sect_military_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.48
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_skat
	control_inertion_factor       = 1.54
	power_loss                    = 0.05
       
	burn_protection               = 0.35
	shock_protection              = 2.1
	radiation_protection          = 0.0045
	chemical_burn_protection      = 0.09
	telepatic_protection          = 0
	strike_protection             = 0.45
	explosion_protection          = 0.80
	wound_protection              = 0.43
	fire_wound_protection         = 0.38


Monolith Skat-9 armoured suit [military_monolit_outfit]




CS-12p Skat-9 armoured suit [military_sky_outfit]



	ef_equipment_type             = 3
	visual                        = dynamics\outfit\stalker_outfit
	actor_visual                  = actors\stalker_nebo\stalker_nebo_1_proto.ogf
	npc_visual                    = actors\stalker_nebo\stalker_nebo_1_proto.ogf
	player_hud_section            = actor_hud_cs_proto
       
	community                     = csky
	kind                          = o_heavy
	cost                          = 59995
	inv_weight                    = 30
	additional_inventory_weight   = 105
	additional_inventory_weight2  = 105
	artefact_count                = 3
	immunities_sect               = sect_cs_stalker_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.35
	;hit_fraction_actor            = 0.55
	;bones_koeff_protection        = actor_armor_suit
	control_inertion_factor       = 1.23
	power_loss                    = 0.05
       
	;burn_protection               = 0.1311
	;shock_protection              = 0.8911
	;radiation_protection          = 0.0068
	;chemical_burn_protection      = 0.0321
	;telepatic_protection          = 0.0000
	;strike_protection             = 0.0050
	;explosion_protection          = 0.2264
	;wound_protection              = 0.2123
	;fire_wound_protection         = 0.2567

エグゾスーツ

強化外骨格の「アンダーウェア」。時々「放射線防護服」と誤解される。このスーツは完全な強化外骨格に期待されるほぼすべての防御を提供するが、サーボモーターとバッテリーは取り除かれているため、可搬重量の強化は期待できない。その代わり、このスーツはメンテナンスが容易であり、完全な強化外骨格とは異なり、スプリントを妨げることはないという利点がある。これらの統合戦闘ヘルメット、重装甲化ベスト、補強された環境ジャンプスーツから構成されている。

Exosuit [exolight_outfit]



	$spawn                        = "outfit\neutarl_exolight_outfit"
	class                         = E_STLK
	ef_equipment_type             = 5
	visual                        = dynamics\outfit\neutarl_exolight_outfit
	actor_visual                  = actors\stalker_neutral\stalker_neutral_3.ogf
	npc_visual                    = actors\stalker_neutral\stalker_neutral_3.ogf
	player_hud_section            = actor_hud_exolight
	inv_name                      = exolight_outfit_name
	upgrades                      = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1
	installed_upgrades            =
	upgrade_scheme                = up_scheme_exolight_1
       
	community                     = stalker
	kind                          = o_heavy
	cost                          = 85680
	inv_weight                    = 18
	additional_inventory_weight   = 18
	additional_inventory_weight2  = 18
	artefact_count                = 1
	immunities_sect               = sect_exolight_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.38
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_radiation
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.08
	shock_protection              = 0.7
	radiation_protection          = 0.03
	chemical_burn_protection      = 0.032
	telepatic_protection          = 0.06
	strike_protection             = 0.55
	explosion_protection          = 0.75
	wound_protection              = 0.64
	fire_wound_protection         = 0.58

[sect_exolight_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.027
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.025
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.01

  • 説明



Woodland exosuit [exo_wood_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_neutral\stalker_neutral_3.ogf
	npc_visual                    = actors\stalker_neutral\stalker_neutral_3.ogf
	player_hud_section            = actor_hud_exolight
       
	inv_name                      = exo_wood_outfit_name
	upgrades                      = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2
	installed_upgrades            =
	upgrade_scheme                = up_scheme_exolight_1
	
	kind                          = o_heavy
	cost                          = 94300
	inv_weight                    = 17.8
	additional_inventory_weight   = 17.8
	additional_inventory_weight2  = 17.8
	artefact_count                = 1
	immunities_sect               = sect_exo_wood_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05
       
	burn_protection               = 0.08
	shock_protection              = 1.3
	radiation_protection          = 0.037
	chemical_burn_protection      = 0.062
	telepatic_protection          = 0.06
	strike_protection             = 0.55
	explosion_protection          = 0.65
	wound_protection              = 0.54
	fire_wound_protection         = 0.58

[sect_exo_wood_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



Looted exosuit [bandit_exolight_outfit]





  • 説明



CS-4UZ exosuit [cs_exolight_outfit]





  • 説明



PNB heavy armour [dolg_exolight_outfit]



	$spawn                        = "outfit\dolg_exolight_outfit"
	class                         = E_STLK
	ef_equipment_type             = 5
	visual                        = dynamics\outfit\dolg_exolight_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolgexo4a.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolgexo4a.ogf
	player_hud_section            = actor_hud_dolg_exolight
	character_portrait            = ui_inGame2_Dolg_4
	full_icon_name                = npc_icon_exo_outfit
	full_scale_icon               = 2, 11
       
	inv_name                      = dolg_exolight_outfit_name
	inv_name_short                = dolg_exolight_outfit_name
	description                   = dolg_exolight_outfit_description
	inv_grid_x                    = 110
	inv_grid_y                    = 51
	upgr_icon_x                   = 1893
	upgr_icon_y                   = 373
	upgr_icon_width               = 284
	upgr_icon_height              = 160
	upgrades                      = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1
	installed_upgrades            =
	upgrade_scheme                = up_scheme_exolight_1
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 90580
	inv_weight                    = 19
	additional_inventory_weight   = 19
	additional_inventory_weight2  = 19
	artefact_count                = 1
	immunities_sect               = sect_dolg_exolight_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.38
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_radiation
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.2
	shock_protection              = 1.3
	radiation_protection          = 0.0245
	chemical_burn_protection      = 0.040
	telepatic_protection          = 0.06
	strike_protection             = 0.65
	explosion_protection          = 0.7
	wound_protection              = 0.6
	fire_wound_protection         = 0.51

[sect_dolg_exolight_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.017
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.015
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.006

  • 説明



PNB heavy armour [exo_dolg_outfit]



	$spawn                        =
	class                         = E_STLK
	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolgexo_4.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolgexo_4.ogf
	player_hud_section            = actor_hud_exolight
       
	inv_name                      = exo_dolg_outfit_name
	upgrades                      = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1
	installed_upgrades            =
	upgrade_scheme                = up_scheme_exolight_1
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 83200
	inv_weight                    = 19
	additional_inventory_weight   = 19
	additional_inventory_weight2  = 19
	artefact_count                = 1
	immunities_sect               = sect_exo_dolg_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05
       
	burn_protection               = 0.2
	shock_protection              = 1.3
	radiation_protection          = 0.0245
	chemical_burn_protection      = 0.040
	telepatic_protection          = 0.06
	strike_protection             = 0.65
	explosion_protection          = 0.7
	wound_protection              = 0.6
	fire_wound_protection         = 0.58

[sect_exo_dolg_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



PNB heavy hunting suit [exo_dolg_red_outfit]


	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolgexo4a.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolgexo4a.ogf
	player_hud_section            = actor_hud_exolight
       
	inv_name                      = exo_dolg_red_outfit_name
	upgrades                      = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1
	installed_upgrades            =
	upgrade_scheme                = up_scheme_exolight_1
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 93400
	inv_weight                    = 21
	additional_inventory_weight   = 18.9
	additional_inventory_weight2  = 18.9
	artefact_count                = 0
	immunities_sect               = sect_exo_dolg_red_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05
       
	burn_protection               = 0.3
	shock_protection              = 0.3
	radiation_protection          = 0.0178
	chemical_burn_protection      = 0.0293
	telepatic_protection          = 0.12
	strike_protection             = 0.76
	explosion_protection          = 0.7
	wound_protection              = 0.8
	fire_wound_protection         = 0.58

[sect_exo_dolg_red_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



PNB raid outfit [exo_dolg_urban_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolgexo4c.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolgexo4c.ogf
	player_hud_section            = actor_hud_exolight
       
	inv_name                      = exo_dolg_urban_outfit_name
	upgrades                      = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2
	installed_upgrades            =
	upgrade_scheme                = up_scheme_exolight_1
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 103900
	inv_weight                    = 23
	additional_inventory_weight   = 19.5
	additional_inventory_weight2  = 19.5
	artefact_count                = 1
	immunities_sect               = sect_exo_dolg_urban_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05
       
	burn_protection               = 0.1
	shock_protection              = 0.4
	radiation_protection          = 0.0318
	chemical_burn_protection      = 0.02
	telepatic_protection          = 0.04
	strike_protection             = 0.8
	explosion_protection          = 0.7
	wound_protection              = 0.87
	fire_wound_protection         = 0.58

[sect_exo_dolg_urban_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



PNB woodland heavy armour [exo_dolg_wood_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolgexo4b.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolgexo4b.ogf
	player_hud_section            = actor_hud_exolight
       
	inv_name                      = exo_dolg_wood_outfit_name
	upgrades                      = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2
	installed_upgrades            =
	upgrade_scheme                = up_scheme_exolight_1
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 101300
	inv_weight                    = 16
	additional_inventory_weight   = 18.3
	additional_inventory_weight2  = 18.3
	artefact_count                = 3
	immunities_sect               = sect_exo_dolg_wood_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05
       
	burn_protection               = 0.6
	shock_protection              = 1.5
	radiation_protection          = 0.0348
	chemical_burn_protection      = 0.0453
	telepatic_protection          = 0.09
	strike_protection             = 0.58
	explosion_protection          = 0.65
	wound_protection              = 0.62
	fire_wound_protection         = 0.58

[sect_exo_dolg_wood_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



Mercenary exosuit [merc_exolight_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\merc_exolight_outfit
	actor_visual                  = actors\stalker_merc\stalker_mercexo_4.ogf
	npc_visual                    = actors\stalker_merc\stalker_mercexo_4.ogf
	player_hud_section            = actor_hud_merc_exolight
       
	inv_name                      = merc_exolight_outfit_name
       
	community                     = killer
	kind                          = o_heavy
	cost                          = 93890
	inv_weight                    = 16
	additional_inventory_weight   = 16
	additional_inventory_weight2  = 16
	artefact_count                = 1
	immunities_sect               = sect_merc_exolight_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.38
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_radiation
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.05
	shock_protection              = 1.9
	radiation_protection          = 0.031
	chemical_burn_protection      = 0.05
	telepatic_protection          = 0.06
	strike_protection             = 0.53
	explosion_protection          = 0.72
	wound_protection              = 0.66
	fire_wound_protection         = 0.59

[sect_merc_exolight_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.017
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.015
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.006

  • 説明



Mercenary grassland exosuit [exo_merc_grass_outfit]





	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_merc\stalker_merc_4.ogf
	npc_visual                    = actors\stalker_merc\stalker_merc_4.ogf
	player_hud_section            = actor_hud_exolight        
	inv_name                      = exo_merc_grass_outfit_name
	inv_name_short                = exo_merc_grass_outfit_name
	description                   = exo_merc_grass_outfit_description
       
	community                     = killer
	kind                          = o_heavy
	cost                          = 90400
	inv_weight                    = 17.4
	additional_inventory_weight   = 17.4
	additional_inventory_weight2  = 17.4
	artefact_count                = 2
	immunities_sect               = sect_exo_merc_grass_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.74
	power_loss                    = 0.05
       
	burn_protection               = 0.58
	shock_protection              = 0.58
	radiation_protection          = 0.0228
	chemical_burn_protection      = 0.0443
	telepatic_protection          = 0.06
	strike_protection             = 0.65
	explosion_protection          = 0.77
	wound_protection              = 0.72
	fire_wound_protection         = 0.58

[sect_exo_merc_grass_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



Mercenary urban exosuit [exo_merc_urban_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_merc\stalker_merc4a.ogf
	npc_visual                    = actors\stalker_merc\stalker_merc4a.ogf
	player_hud_section            = actor_hud_exolight
       
	inv_name                      = exo_merc_urban_outfit_name
       
	community                     = killer
	kind                          = o_heavy
	cost                          = 95200
	inv_weight                    = 18.8
	additional_inventory_weight   = 18.8
	additional_inventory_weight2  = 18.8
	artefact_count                = 1
	immunities_sect               = sect_exo_merc_urban_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05
       
	burn_protection               = 0.57
	shock_protection              = 0.5
	radiation_protection          = 0.0268
	chemical_burn_protection      = 0.0493
	telepatic_protection          = 0.06
	strike_protection             = 0.69
	explosion_protection          = 0.84
	wound_protection              = 0.73
	fire_wound_protection         = 0.58

[sect_exo_merc_urban_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



Mercenary woodland exosuit [exo_merc_wood_outfit]



	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_merc\stalker_mercexo4a.ogf
	npc_visual                    = actors\stalker_merc\stalker_mercexo4a.ogf
	player_hud_section            = actor_hud_exolight
	inv_name                      = exo_merc_wood_outfit_name        
	community                     = killer
	kind                          = o_heavy
	cost                          = 103000
	inv_weight                    = 18.2
	additional_inventory_weight   = 18.2
	additional_inventory_weight2  = 18.2
	artefact_count                = 3
	immunities_sect               = sect_exo_merc_wood_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus            = 0.50
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05        
	burn_protection               = 0.6
	shock_protection              = 0.6
	radiation_protection          = 0.0358
	chemical_burn_protection      = 0.0413
	telepatic_protection          = 0.06
	strike_protection             = 0.65
	explosion_protection          = 0.75
	wound_protection              = 0.65
	fire_wound_protection         = 0.58

[sect_exo_merc_wood_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015

  • 説明



UNISG exosuit [isg_exolight_outfit]


	visual                        = dynamics\outfit\isg_radiationsuitdyn
	actor_visual                  = actors\stalker_isg\stalker_isg_radiationsuit.ogf
	npc_visual                    = actors\stalker_isg\stalker_isg_radiationsuit.ogf
	community                     = isg
	kind                          = o_heavy
	cost                          = 88880
	inv_weight                    = 17
	additional_inventory_weight   = 17
	additional_inventory_weight2  = 17
	artefact_count                = 1
	immunities_sect               = isg_svoboda_exolight_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.38
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_radiation
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.15
	shock_protection              = 0.92
	radiation_protection          = 0.0295
	chemical_burn_protection      = 0.048
	telepatic_protection          = 0.1
	strike_protection             = 0.55
	explosion_protection          = 0.75
	wound_protection              = 0.65
	fire_wound_protection         = 0.57

[isg_svoboda_exolight_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.017
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.015
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.006
  • 説明



Military stalker exosuit [military_exolight_outfit]




	visual                        = dynamics\outfit\military_exolight_outfit
	actor_visual                  = actors\stalker_soldier\stalker_neutral_reinforced.ogf
	npc_visual                    = actors\stalker_soldier\stalker_neutral_reinforced.ogf
	player_hud_section            = actor_hud_military_exolight
	
       
	inv_name                      = military_exolight_outfit_name
	
       
	community                     = army
	kind                          = o_heavy
	cost                          = 83480
	inv_weight                    = 16
	additional_inventory_weight   = 16
	additional_inventory_weight2  = 16
	artefact_count                = 1
	immunities_sect               = sect_military_exolight_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.38
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_radiation
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.1
	shock_protection              = 0.05
	radiation_protection          = 0.0290
	chemical_burn_protection      = 0.092
	telepatic_protection          = 0.08
	strike_protection             = 0.6
	explosion_protection          = 0.74
	wound_protection              = 0.66
	fire_wound_protection         = 0.6

[sect_military_exolight_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.017
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.015
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.006

  • 説明



Monolith exosuit [monolith_exolight_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\monolith_exolight_outfit
	actor_visual                  = actors\stalker_monolith\stalker_monolith3a.ogf
	npc_visual                    = actors\stalker_monolith\stalker_monolith3a.ogf
	player_hud_section            = actor_hud_monolith_exolight
       
	inv_name                      = monolith_exolight_outfit_name
       
	community                     = monolith
	kind                          = o_heavy
	cost                          = 92580
	inv_weight                    = 17
	additional_inventory_weight   = 17
	additional_inventory_weight2  = 17
	artefact_count                = 2
	immunities_sect               = sect_monolith_exolight_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.38
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_radiation
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.08
	shock_protection              = 0.2
	radiation_protection          = 0.032
	chemical_burn_protection      = 0.062
	telepatic_protection          = 0.12
	strike_protection             = 0.61
	explosion_protection          = 0.76
	wound_protection              = 0.65
	fire_wound_protection         = 0.6

[sect_monolith_exolight_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.017
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.015
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.006

  • 説明



Warrior of Freedom [svoboda_exolight_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\svoboda_exolight_outfit
	actor_visual                  = actors\stalker_freedom\stalker_freedom5a.ogf
	npc_visual                    = actors\stalker_freedom\stalker_freedom5a.ogf
	player_hud_section            = actor_hud_freedom_exolight
       
	inv_name                      = svoboda_exolight_outfit_name
       
	community                     = freedom
	kind                          = o_heavy
	cost                          = 88880
	inv_weight                    = 17
	additional_inventory_weight   = 17
	additional_inventory_weight2  = 17
	artefact_count                = 1
	immunities_sect               = sect_svoboda_exolight_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.38
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_radiation
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.09
	shock_protection              = 0.92
	radiation_protection          = 0.0295
	chemical_burn_protection      = 0.1
	telepatic_protection          = 0.07
	strike_protection             = 0.55
	explosion_protection          = 0.75
	wound_protection              = 0.65
	fire_wound_protection         = 0.57

[sect_svoboda_exolight_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.017
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.015
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.006

  • 説明



Fang of Freedom [freedom_exo_vineleaf_outfit]


	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_neutral\stalker_neutral3b.ogf
	npc_visual                    = actors\stalker_neutral\stalker_neutral3b.ogf
	player_hud_section            = actor_hud_exolight
       
	inv_name                      = freedom_exo_vineleaf_outfit_name
       
	community                     = freedom
	kind                          = o_heavy
	cost                          = 79700
	inv_weight                    = 14
	additional_inventory_weight   = 17
	additional_inventory_weight2  = 17
	artefact_count                = 2
	immunities_sect               = sect_exo_vineleaf_outfit_immunities
	repair_type                   = outfit_heavy
	;repair_part_bonus             = 0.50
	hit_fraction_actor            = 0.25
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.76
	power_loss                    = 0.05
       
	burn_protection               = 0.12
	shock_protection              = 1.62
	radiation_protection          = 0.033
	chemical_burn_protection      = 0.05
	telepatic_protection          = 0.04
	strike_protection             = 0.55
	explosion_protection          = 0.65
	wound_protection              = 0.55
	fire_wound_protection         = 0.58

[sect_exo_vineleaf_outfit_immunities]
	burn_immunity                 = 0.05
	chemical_burn_immunity        = 0.01
	explosion_immunity            = 0.08
	fire_wound_immunity           = 0.01
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.003
	telepatic_immunity            = 0.00
	wound_immunity                = 0.015


  • 説明


試作強化外骨格

強化外骨格のサーボモーターとバッテリーを装着するために特別に設計されており、着用者は他の状況下よりも大幅に多くの装備を持ち運ぶことができるが、外骨格のきちんとした防弾耐性を欠いている。完全な強化外骨格と比較して、防護性能や駆動効率は劣るが、維持費はかなり安い。

"Sunrise" proto-exoskeleton [stalker_proto_exo_outfit]





  • 説明



CS-3c proto-exoskeleton [cs_stalker_proto_exo_outfit]






  • 説明



PSZ-9d proto-exoskeleton [dolg_heavy_proto_exo_outfit]





  • 説明



PS5-M proto-exoskeleton [dolg_proto_exo_outfit]






  • 説明



Ecologist guard proto-exoskeleton [ecolog_proto_exo_outfit]




	ef_equipment_type             = 3
	visual                        = dynamics\outfit\ecolog_guard_outfit
	actor_visual                  = actors\stalker_ecologist\stalker_ecologist_proto.ogf
	npc_visual                    = actors\stalker_ecologist\stalker_ecologist_proto.ogf
	player_hud_section            = actor_hud_ecolog_proto
       
	inv_name                      = ecolog_proto_exo_outfit_name
       
	community                     = ecolog
	kind                          = o_heavy
	cost                          = 114995
	inv_weight                    = 33
	additional_inventory_weight   = 115
	additional_inventory_weight2  = 115
	artefact_count                = 3
	immunities_sect               = sect_ecolog_proto_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.35
	hit_fraction_actor            = 0.55
	bones_koeff_protection        = actor_armor_suit
	control_inertion_factor       = 1.23
	power_loss                    = 0.05
       
	burn_protection               = 0.76
	shock_protection              = 2.1
	radiation_protection          = 0.02
	chemical_burn_protection      = 0.13
	telepatic_protection          = 0
	strike_protection             = 0.6
	explosion_protection          = 0.2464
	wound_protection              = 0.3123
	fire_wound_protection         = 0.2767

[sect_ecolog_proto_exo_outfit_immunities]
	burn_immunity                 = 0.01
	chemical_burn_immunity        = 0.045
	explosion_immunity            = 0.1
	fire_wound_immunity           = 0.033
	radiation_immunity            = 0.0
	shock_immunity                = 0.027
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.033

  • 説明



UNISG tactical proto-exoskeleton [isg_proto_exo_outfit]



	ef_equipment_type             = 3
	visual                        = dynamics\outfit\isg_outfit
	actor_visual                  = actors\stalker_isg\stalker_isg_proto.ogf
	npc_visual                    = actors\stalker_isg\stalker_isg_proto.ogf
	player_hud_section            = actor_hud_isg_suit
       
	inv_name                      = isg_proto_exo_outfit_name
	community                     = isg
	kind                          = o_heavy
	cost                          = 54120
	inv_weight                    = 23
	additional_inventory_weight   = 98
	additional_inventory_weight2  = 98
	artefact_count                = 2
	immunities_sect               = sect_isg_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.33
	;hit_fraction_actor            = 0.55
	;bones_koeff_protection        = actor_armor_suit
	control_inertion_factor       = 1.35
	power_loss                    = 0.05
       
	;burn_protection               = 0.0327
	;shock_protection              = 0.5868
	;radiation_protection          = 0.0068
	;chemical_burn_protection      = 0.0222
	;telepatic_protection          = 0.0000
	;strike_protection             = 0.0032
	;explosion_protection          = 0.4155
	;wound_protection              = 0.3125
	;fire_wound_protection         = 0.3224

  • 説明



Skat-9 proto-exoskeleton [military_proto_exo_outfit]



	ef_equipment_type             = 4
	visual                        = dynamics\outfit\military_outfit
	actor_visual                  = actors\stalker_soldier\stalker_soldier_9_proto.ogf
	npc_visual                    = actors\stalker_soldier\stalker_soldier_9_proto.ogf
	player_hud_section            = actor_hud_military_proto
       
	inv_name                      = military_proto_exo_outfit_name
       
	community                     = army
	kind                          = o_heavy
	cost                          = 74700
	inv_weight                    = 31
	additional_inventory_weight   = 106
	additional_inventory_weight2  = 106
	artefact_count                = 1
	immunities_sect               = sect_military_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.33
	;hit_fraction_actor            = 0.25
	;bones_koeff_protection        = actor_armor_skat
	control_inertion_factor       = 1.54
	power_loss                    = 0.05
       
	;burn_protection               = 0.0833
	;shock_protection              = 0.6467
	;radiation_protection          = 0.0060
	;chemical_burn_protection      = 0.0444
	;telepatic_protection          = 0.0000
	;strike_protection             = 0.0062
	;explosion_protection          = 0.6565
	;wound_protection              = 0.4321
	;fire_wound_protection         = 0.3881

  • 説明



X-18 proto-exoskeleton [monolith_proto_exo_outfit]




  • 説明



Freedom proto-exoskeleton [svoboda_light_proto_exo_outfit]





  • 説明


強化外骨格

Exoskeleton [exo_outfit]




	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exo_outfit
	actor_visual                  = actors\stalker_neutral\stalker_neutral_4.ogf
	npc_visual                    = actors\stalker_neutral\stalker_neutral_4.ogf
	player_hud_section            = actor_hud_exo
       
	inv_name                      = exo_outfit_name
       
	community                     = stalker
	kind                          = o_heavy
	cost                          = 129680
	inv_weight                    = 48
	additional_inventory_weight   = 113
	additional_inventory_weight2  = 113
	artefact_count                = 1
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0800
	;shock_protection              = 0.9000
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0420
	;telepatic_protection          = 0.0600
	strike_protection             = 0.55
	explosion_protection          = 0.85
	wound_protection              = 0.64
	fire_wound_protection         = 0.58

[sect_exo_outfit_immunities]
	burn_immunity                 = 0.04
	chemical_burn_immunity        = 0.016
	explosion_immunity            = 0.07
	fire_wound_immunity           = 0.007
	radiation_immunity            = 0.0
	shock_immunity                = 0.018
	strike_immunity               = 0
	telepatic_immunity            = 0.0
	wound_immunity                = 0.005
  • 説明
軍用強化外骨格の実験サンプル。莫大なコストといくつかの設計上の欠陥のため、大量生産されることはなかった。にもかかわらず、あらゆる携行品を持ち運べるので需要があり、そのためウクライナ郊外の地下施設で少量生産されている。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。


Heisted exoskeleton [bandit_exo_outfit]





  • 説明



CS-4UZ exoskeleton [cs_exo_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\cs_exo_outfit
	actor_visual                  = actors\stalker_nebo\stalker_nebo_exo_1.ogf
	npc_visual                    = actors\stalker_nebo\stalker_nebo_exo_1.ogf
	player_hud_section            = actor_hud_cs_exo
       
	inv_name                      = cs_exo_outfit_name
       
	community                     = csky
	kind                          = o_heavy
	cost                          = 150000
	inv_weight                    = 35
	additional_inventory_weight   = 100
	additional_inventory_weight2  = 100
	artefact_count                = 2
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0700
	;shock_protection              = 1.1000
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0480
	;telepatic_protection          = 0.0600
	strike_protection             = 0.5
	explosion_protection          = 0.85
	wound_protection              = 0.64
	fire_wound_protection         = 0.48

  • 説明
軍用強化外骨格の実験的なバージョン。ウクライナの工場からゾーンに密輸されるに先立ちClear Skyの技術屋によって改良されている。通常こういったスーツは予備として保管されており、本当の危機のときにだけ展開される。そうは言うものの、特に信頼をされた戦友と同志には、コストは掛かるものの個人用としてこういったスーツを使用する権利を授与されることもある。


PNB exoskeleton [dolg_exo_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\dolg_exo_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolg_4.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolg_4.ogf
	player_hud_section            = actor_hud_dolg_exo
       
	inv_name                      = dolg_exo_outfit_name
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 131080
	inv_weight                    = 46
	additional_inventory_weight   = 111
	additional_inventory_weight2  = 111
	artefact_count                = 1
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_duty_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0999
	;shock_protection              = 1.1000
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0420
	;telepatic_protection          = 0.0600
	strike_protection             = 0.65
	explosion_protection          = 0.8
	wound_protection              = 0.6
	fire_wound_protection         = 0.51

  • 説明
優れたハイテクなアーマー。研究機関のひとつがDuty派のために特別に開発した国産品である。とはいえ、このアーマーはより安価で実用的なスーツに押されて徐々に廃止されており、現役のエグゾスーツはDutyの中でも古いベテランの手に委ねられている傾向にある。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。


Scientific exoskeleton [ecolog_exo_outfit]




	ef_equipment_type             = 5
	visual                        = dynamics\outfit\ecolog_exo_outfit
	actor_visual                  = actors\stalker_ucheniy\stalker_nauchniy_exo.ogf
	npc_visual                    = actors\stalker_ucheniy\stalker_nauchniy_exo.ogf
	player_hud_section            = actor_hud_exo
       
	inv_name                      = ecolog_exo_outfit_name
       
	community                     = ecolog
	kind                          = o_heavy
	cost                          = 155000
	inv_weight                    = 37
	additional_inventory_weight   = 103
	additional_inventory_weight2  = 103
	artefact_count                = 2
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.0700
	shock_protection              = 1.1000
	radiation_protection          = 0.0295
	chemical_burn_protection      = 0.0480
	telepatic_protection          = 0.0600
	strike_protection             = 0.5
	explosion_protection          = 0.85
	wound_protection              = 0.64
	fire_wound_protection         = 0.48

  • 説明
Ecologistの護衛たちが使用することを目的とした、軍用強化外骨格の公式バージョン。このスーツは小銃をほとんど通さず、高度な駆動モーターを搭載しているため、重装備の使用を大幅に助けることができ、堅固な防衛ポジションにいる人には最適な選択となる。このスーツを着用している人は、ゾーンを探索する際に必要なバッテリー、アーティファクトが入った保管装置、消耗品などを持ち運ぶのが一般的である。


Vyraj power armour [greh_exo_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\isg_exoskeleton_dyn
	actor_visual                  = actors\stalker_greh\stalker_greh_4.ogf
	npc_visual                    = actors\stalker_greh\stalker_greh_4.ogf
	player_hud_section            = actor_hud_military_exo
       
	inv_name                      = greh_exo_outfit_name
       
	community                     = greh
	kind                          = o_heavy
	cost                          = 139510
	inv_weight                    = 44
	additional_inventory_weight   = 109
	additional_inventory_weight2  = 109
	artefact_count                = 1
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.0750
	shock_protection              = 0.8500
	radiation_protection          = 0.0295
	chemical_burn_protection      = 0.0520
	telepatic_protection          = 0.0600
	strike_protection             = 0.6
	explosion_protection          = 0.84
	wound_protection              = 0.66
	fire_wound_protection         = 0.6

  • 説明
オリジナルの実験的軍事設計に基づいたハイテクなアーマー。しかし、誰が見ても、そのサーボは、世界のどの科学分野でも知られていない合金や素材で作られている。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、防弾環境用ジャンプスーツ)には、異質ではあるが最新の電動サーボモーターが搭載されている。このスーツを着用すると、不自然なほどの至福感と冷静さが身につくが、この安心感が本物かどうかはわからない。


UNISG exoskeleton [isg_exo_outfit]



	visual                        = dynamics\outfit\isg_exoskeleton_dyn
	actor_visual                  = actors\stalker_isg\stalker_isg_exoskeleton.ogf
	npc_visual                    = actors\stalker_isg\stalker_isg_exoskeleton.ogf
    inv_name                      = isg_exo_outfit_name
	community                     = isg
	kind                          = o_heavy
	cost                          = 139510
	inv_weight                    = 44
	additional_inventory_weight   = 109
	additional_inventory_weight2  = 109
	artefact_count                = 1
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0750
	;shock_protection              = 0.8500
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0520
	;telepatic_protection          = 0.0600
	strike_protection             = 0.6
	explosion_protection          = 0.84
	wound_protection              = 0.66
	fire_wound_protection         = 0.6



  • 説明
UNISG強化外骨格の正式版。国連の特別注文により、数量限定で発売された。他の外骨格に比べて設計上の欠陥が多いものの、ゾーン内を移動するのが困難な軽自動車や指揮車、偵察車などの代わりに配備されているのが特徴。


Mercenary exoskeleton [merc_exo_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\merc_exo_outfit
	actor_visual                  = actors\stalker_merc\stalker_merc_4.ogf
	npc_visual                    = actors\stalker_merc\stalker_merc_4.ogf
	player_hud_section            = actor_hud_merc_exo
       
	inv_name                      = merc_exo_outfit_name
       
	community                     = killer
	kind                          = o_heavy
	cost                          = 142610
	inv_weight                    = 40
	additional_inventory_weight   = 106
	additional_inventory_weight2  = 106
	artefact_count                = 2
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0800
	;shock_protection              = 0.9000
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0500
	;telepatic_protection          = 0.0600
	strike_protection             = 0.53
	explosion_protection          = 0.82
	wound_protection              = 0.66
	fire_wound_protection         = 0.59

  • 説明
Mercenaryたちやその他の武装集団に装備するための、西洋で製造された軍用強化外骨格の実験的サンプルである。ゾーン内では必ずしも実用的なスーツではないが、着用者は重装備できると同時に非常に優れた装甲を持ち、数週間分の物資を運ぶのに十分な強度を備えている。地獄のような状況下で部下を率いることを期待されているベテランMercenary隊長が、士気を高めるために着用することが多い、高度に防護された機能性スーツである。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。


Military stalker exoskeleton [military_exo_outfit]




	visual                        = dynamics\outfit\military_exo_outfit
	actor_visual                  = actors\stalker_soldier\stalker_military_exo.ogf
	npc_visual                    = actors\stalker_soldier\stalker_military_exo.ogf
	player_hud_section            = actor_hud_military_exo
       
	inv_name                      = military_exo_outfit_name       
	community                     = army
	kind                          = o_heavy
	cost                          = 139510
	inv_weight                    = 44
	additional_inventory_weight   = 109
	additional_inventory_weight2  = 109
	artefact_count                = 1
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.18
	bones_koeff_protection        = actor_armor_military_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0750
	;shock_protection              = 0.8500
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0520
	;telepatic_protection          = 0.0600
	strike_protection             = 0.6
	explosion_protection          = 0.84
	wound_protection              = 0.66
	fire_wound_protection         = 0.6

  • 説明
軍用強化外骨格の公式バージョン。ミリタリーのストーカーに特別注文で数量限定で発売され、自腹で購入しなければならない。グレネードランチャーやマシンガンなどの重火器と、部隊が長期間活動できるだけの弾薬、食料、医薬品を搭載できるように設計されている。軽車両の代わりに搭載されることもある。


Monolith exoskeleton [monolith_exo_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\monolith_exo_outfit
	actor_visual                  = actors\stalker_monolith\stalker_monolith_4.ogf
	npc_visual                    = actors\stalker_monolith\stalker_monolith_4.ogf
	player_hud_section            = actor_hud_monolith_exo
       
	inv_name                      = monolith_exo_outfit_name
       
	community                     = monolith
	kind                          = o_heavy
	cost                          = 154280
	inv_weight                    = 35
	additional_inventory_weight   = 100
	additional_inventory_weight2  = 100
	artefact_count                = 2
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0880
	;shock_protection              = 0.9100
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0620
	;telepatic_protection          = 0.0600
	strike_protection             = 0.61
	explosion_protection          = 0.86
	wound_protection              = 0.65
	fire_wound_protection         = 0.6

  • 説明
軍用強化外骨格をベースに作られたハイテクなアーマー。しかし、研究サンプルにより、そのサーボモーターが世界のどの科学分野でも知られていない合金や材料で作られていることが明らかになった。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、防弾環境用ジャンプスーツ)には、異質ではあるが最新の電動サーボモーターが搭載されている。このスーツを着ると、まるで石棺のコンクリートの下に埋もれているような感覚になる。ほとんどのストーカーにとっては恐ろしいほど窮屈だろうが、Monolithの真の下僕にとっては不気味なほど快適だ。


Renegade exoskeleton [renegade_exo_outfit]




	ef_equipment_type             = 5
	visual                        = dynamics\outfit\rn_exo_outfit
	actor_visual                  = actors\stalker_renegade\stalker_renegade_4a.ogf
	npc_visual                    = actors\stalker_renegade\stalker_renegade_4a.ogf
	player_hud_section            = actor_hud_bandit_exo
       
	inv_name                      = renegade_exo_outfit_name


	community                     = renegade
	kind                          = o_heavy
	cost                          = 140660
	inv_weight                    = 45
	additional_inventory_weight   = 110
	additional_inventory_weight2  = 110
	artefact_count                = 2
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	burn_protection               = 0.0700
	shock_protection              = 1.1000
	radiation_protection          = 0.0295
	chemical_burn_protection      = 0.0480
	telepatic_protection          = 0.0600
	strike_protection             = 0.5
	explosion_protection          = 0.85
	wound_protection              = 0.64
	fire_wound_protection         = 0.48


  • 説明
2011年にRenegadeがClear Skyの基地への最終的な進出を確保するために組み立てた数少ない外骨格の1つ。残念ながら、トレンチコートを着て「射撃の名手」ライフルを持ったあるMercenaryの妨害により、最終的な勝利を得る前に事実上全滅してしまった。このアーマーを着た現代のRenegadeは、いつも憑かれたように戦いに臨み、最も憎むべき敵に復讐を果たそうとする。つまり、ほとんどの連中がそうなのだ。


Warden of Freedom [svoboda_exo_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\freedom_exo_outfit
	actor_visual                  = actors\stalker_freedom\stalker_freedom_4.ogf
	npc_visual                    = actors\stalker_freedom\stalker_freedom_4.ogf
	player_hud_section            = actor_hud_freedom_exo
       
	inv_name                      = svoboda_exo_outfit_name
       
	community                     = freedom
	kind                          = o_heavy
	cost                          = 141222
	inv_weight                    = 48
	additional_inventory_weight   = 113
	additional_inventory_weight2  = 113
	artefact_count                = 1
	immunities_sect               = sect_exo_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.45
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_freedom_exo
	control_inertion_factor       = 1.76
	power_loss                    = 0.1
       
	;burn_protection               = 0.0890
	;shock_protection              = 0.9200
	;radiation_protection          = 0.0295
	;chemical_burn_protection      = 0.0440
	;telepatic_protection          = 0.0600
	strike_protection             = 0.55
	explosion_protection          = 0.85
	wound_protection              = 0.65
	fire_wound_protection         = 0.57

  • 説明
Freedomの最高の職人によって作られている。様々な改良を試み、何度も試行錯誤を重ねた結果、非常に成功したデザインを生み出すことができた。維持するには必ずしも実用的なスーツではないが、紛れもなく強力であり、そのためFreedomで最も優れた戦士と警備隊にのみ託されている。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。

ノソログ

この次世代型の強化外骨格は二重に補強されたエグゾスーツと装甲化Czech-M10ガスマスクから構成されている。このスーツは「ファング」と呼ばれている今は亡きストーカーの発明であったという噂だが、現在ではゾーン内部の強力な派閥がそれぞれ設計を獲得している。通常の強化外骨格が軽車両とするならば、ノゾログは主力戦車と言えるだろう。そして、超重量級兵器を運搬中もあらゆる打撃に耐えることが出来る。通常、派閥の重要メンバーだけが装着することを許されるが、例外的に危険な任務に付くメンバーにも利用される。

Military stalker Nosorog [army_nosorog_outfit]




	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_soldier\stalker_soldier4nosorog.ogf
	npc_visual                    = actors\stalker_soldier\stalker_soldier4nosorog.ogf
	player_hud_section            = actor_hud_military_exo        
	inv_name                      = army_nosorog_outfit_name       
	community                     = army
	kind                          = o_heavy
	cost                          = 185000
	inv_weight                    = 56
	additional_inventory_weight   = 102
	additional_inventory_weight2  = 102
	artefact_count                = 2
	immunities_sect               = sect_nosorog_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.65
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.88
	power_loss                    = 0.1
       
	;burn_protection               = 0.20
	;shock_protection              = 0.20
	radiation_protection          = 0.041
	;chemical_burn_protection      = 0.053
	telepatic_protection          = 0.091
	strike_protection             = 0.9
	explosion_protection          = 0.95
	wound_protection              = 0.75

[sect_nosorog_outfit_immunities]
	burn_immunity                 = 0.02
	chemical_burn_immunity        = 0.007
	explosion_immunity            = 0.04
	fire_wound_immunity           = 0.005
	radiation_immunity            = 0.0
	shock_immunity                = 0.01
	strike_immunity               = 0.0015
	telepatic_immunity            = 0.00
	wound_immunity                = 0.010

  • 説明



PNB-4UZ Nosorog [dolg_nosorog_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_dolg\stalker_dolg4nosorog.ogf
	npc_visual                    = actors\stalker_dolg\stalker_dolg4nosorog.ogf
	player_hud_section            = actor_hud_dolg_exo
       
	inv_name                      = dolg_nosorog_outfit_name
       
	community                     = dolg
	kind                          = o_heavy
	cost                          = 200000
	inv_weight                    = 53
	additional_inventory_weight   = 102
	additional_inventory_weight2  = 102
	artefact_count                = 2
	immunities_sect               = sect_nosorog_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.65
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.88
	power_loss                    = 0.1
       
	;burn_protection               = 0.20
	;shock_protection              = 0.20
	radiation_protection          = 0.041
	;chemical_burn_protection      = 0.053
	telepatic_protection          = 0.091
	strike_protection             = 0.75
	explosion_protection          = 0.95
	wound_protection              = 0.78

  • 説明



Juggernaut of Freedom [freedom_nosorog_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_freedom\stalker_freedom4nosorog.ogf
	npc_visual                    = actors\stalker_freedom\stalker_freedom4nosorog.ogf
	player_hud_section            = actor_hud_freedom_exo
       
	inv_name                      = freedom_nosorog_outfit_name
       
	community                     = freedom
	kind                          = o_heavy
	cost                          = 185000
	inv_weight                    = 55
	additional_inventory_weight   = 103
	additional_inventory_weight2  = 103
	artefact_count                = 2
	immunities_sect               = sect_nosorog_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.65
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.88
	power_loss                    = 0.1
       
	;burn_protection               = 0.20
	;shock_protection              = 0.20
	radiation_protection          = 0.041
	;chemical_burn_protection      = 0.053
	telepatic_protection          = 0.091
	strike_protection             = 0.65
	explosion_protection          = 0.9
	wound_protection              = 0.8

  • 説明
この次世代型の強化外骨格は二重に補強されたエグゾスーツと装甲化Czech-M10ガスマスクから構成されている。このスーツは「ファング」と呼ばれていた今は亡きストーカーの発明であったという噂だが、現在ではゾーン内部の強力な派閥がそれぞれ設計を獲得している。通常の外骨格が軽車両とするならば、ジャガーノートは主力戦車と言えるだろう。そして、超重量級兵器を運搬中もあらゆる打撃に耐えることが出来る。通常、派閥の重要メンバーだけが装着することを許されるが、例外的に危険な任務に付くメンバーにも利用される。


UNISG Nosorog [isg_nosorog_outfit]



	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_isg\stalker_isg_nosorog.ogf
	npc_visual                    = actors\stalker_isg\stalker_isg_nosorog.ogf
	inv_name                      = isg_nosorog_outfit_name
	community                     = isg
	kind                          = o_heavy
	cost                          = 190000
	inv_weight                    = 51
	additional_inventory_weight   = 107
	additional_inventory_weight2  = 107
	artefact_count                = 2
	immunities_sect               = sect_nosorog_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.65
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.88
	power_loss                    = 0.1
       
	;burn_protection               = 0.20
	;shock_protection              = 0.20
	radiation_protection          = 0.041
	;chemical_burn_protection      = 0.053
	telepatic_protection          = 0.091
	strike_protection             = 0.7
	explosion_protection          = 0.9
	wound_protection              = 0.8

  • 説明



Mercenary Nosorog [merc_nosorog_outfit]





  • 説明
 二重に強化されたエキゾスーツと装甲されたCzech-M10によって構成される次世代の外骨格。このスーツは「ファング」という名の今は亡きストーカーによって発案されたものだと噂されており,彼のデザインは後にゾーン全体のあらゆる種類の強力な派閥に要求されるようになりました。標準的な外骨格がストーカーを軽自動車のように感じさせるのならば,このスーツは彼らを主力戦車だと信じさせ,強力な兵器を持ち運びながら信じられないほどの罰に耐えることを可能にします。通常,派閥で最も価値あるメンバーのみ,非常に危険な任務で使用することを許されています。(翻訳の修正を求む)

	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_merc\stalker_merc4nosorog.ogf
	npc_visual                    = actors\stalker_merc\stalker_merc4nosorog.ogf
	player_hud_section            = actor_hud_merc_exo
    inv_name                      = merc_nosorog_outfit_name
	community                     = killer
	kind                          = o_heavy
	cost                          = 195000
	inv_weight                    = 49
	additional_inventory_weight   = 98
	additional_inventory_weight2  = 98
	artefact_count                = 2
	immunities_sect               = sect_nosorog_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.65
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.88
	power_loss                    = 0.1
       
	;burn_protection               = 0.20
	;shock_protection              = 0.20
	radiation_protection          = 0.041
	;chemical_burn_protection      = 0.053
	telepatic_protection          = 0.091
	strike_protection             = 0.63
	explosion_protection          = 0.95
	wound_protection              = 0.9




Monolith Nosorog [monolith_nosorog_outfit]



	ef_equipment_type             = 5
	visual                        = dynamics\outfit\exolight_outfit
	actor_visual                  = actors\stalker_monolith\stalker_monolith4nosorog.ogf
	npc_visual                    = actors\stalker_monolith\stalker_monolith4nosorog.ogf
	player_hud_section            = actor_hud_monolith_exo       
	inv_name                      = monolith_nosorog_outfit_name

	community                     = monolith
	kind                          = o_heavy
	cost                          = 190000
	inv_weight                    = 51
	additional_inventory_weight   = 101
	additional_inventory_weight2  = 101
	artefact_count                = 2
	immunities_sect               = sect_nosorog_outfit_immunities
	repair_type                   = outfit_exo
	;repair_part_bonus             = 0.65
	hit_fraction_actor            = 0.2
	bones_koeff_protection        = actor_armor_class5
	control_inertion_factor       = 1.88
	power_loss                    = 0.1
       
	;burn_protection               = 0.20
	;shock_protection              = 0.20
	radiation_protection          = 0.041
	;chemical_burn_protection      = 0.053
	telepatic_protection          = 0.091
	strike_protection             = 0.8
	explosion_protection          = 0.9
	wound_protection              = 0.83

  • 説明


防弾耐性

actor_armor_class3

+ ...
[body_damage_020] ; CLASS IIIA
bip01_pelvis = 1, 0.2
bip01_spine = 1, 0.2
bip01_spine1 = 1, 0.2
bip01_spine2 = 1, 0.2

bip01_l_clavicle = 1, 0.2
bip01_l_upperarm = 1, 0.2
bip01_l_forearm = 1, 0.2
bip01_l_hand = 1, 0.04

bip01_r_clavicle = 1, 0.2
bip01_r_upperarm = 1, 0.2
bip01_r_forearm = 1, 0.2
bip01_r_hand = 1, 0.04

bip01_l_thigh = 1, 0.2
bip01_l_calf = 1, 0.2
bip01_l_foot = 1, 0.04
bip01_r_thigh = 1, 0.2
bip01_r_calf = 1, 0.2
bip01_r_foot = 1, 0.04

+ ...
[head_damage_00]; cloth mask ; NO PROTECTION
bip01_neck = 1, 0.0
bip01_head = 1, 0.0
eyelid_1 = 1, 0.0
eye_left = 1, 0.0
eye_right = 1, 0.0
jaw_1 = 1, 0.0

  • ap_scale = 0.80



actor_armor_skat

+ ...
[body_damage_035] ; CLASS III
bip01_pelvis = 1, 0.35
bip01_spine = 1, 0.35
bip01_spine1 = 1, 0.35
bip01_spine2 = 1, 0.35

bip01_l_clavicle = 1, 0.35
bip01_l_upperarm = 1, 0.35
bip01_l_forearm = 1, 0.35
bip01_l_hand = 1, 0.07

bip01_r_clavicle = 1, 0.35
bip01_r_upperarm = 1, 0.35
bip01_r_forearm = 1, 0.35
bip01_r_hand = 1, 0.07

bip01_l_thigh = 1, 0.35
bip01_l_calf = 1, 0.35
bip01_l_foot = 1, 0.07
bip01_r_thigh = 1, 0.35
bip01_r_calf = 1, 0.35
bip01_r_foot = 1, 0.07

+ ...
[head_damage_00]; cloth mask ; NO PROTECTION
bip01_neck = 1, 0.0
bip01_head = 1, 0.0
eyelid_1 = 1, 0.0
eye_left = 1, 0.0
eye_right = 1, 0.0
jaw_1 = 1, 0.0

  • ap_scale = 0.75



actor_armor_psz

+ ...
[body_damage_040] ; CLASS III +
bip01_pelvis = 1, 0.4
bip01_spine = 1, 0.4
bip01_spine1 = 1, 0.4
bip01_spine2 = 1, 0.4

bip01_l_clavicle = 1, 0.4
bip01_l_upperarm = 1, 0.4
bip01_l_forearm = 1, 0.4
bip01_l_hand = 1, 0.08

bip01_r_clavicle = 1, 0.4
bip01_r_upperarm = 1, 0.4
bip01_r_forearm = 1, 0.4
bip01_r_hand = 1, 0.08

bip01_l_thigh = 1, 0.4
bip01_l_calf = 1, 0.4
bip01_l_foot = 1, 0.08
bip01_r_thigh = 1, 0.4
bip01_r_calf = 1, 0.4
bip01_r_foot = 1, 0.08

+ ...
[head_damage_00]; cloth mask ; NO PROTECTION
bip01_neck = 1, 0.0
bip01_head = 1, 0.0
eyelid_1 = 1, 0.0
eye_left = 1, 0.0
eye_right = 1, 0.0
jaw_1 = 1, 0.0

  • ap_scale = 0.75


actor_armor_radiation

+ ...
[body_damage_040] ; CLASS III +
bip01_pelvis = 1, 0.4
bip01_spine = 1, 0.4
bip01_spine1 = 1, 0.4
bip01_spine2 = 1, 0.4

bip01_l_clavicle = 1, 0.4
bip01_l_upperarm = 1, 0.4
bip01_l_forearm = 1, 0.4
bip01_l_hand = 1, 0.08

bip01_r_clavicle = 1, 0.4
bip01_r_upperarm = 1, 0.4
bip01_r_forearm = 1, 0.4
bip01_r_hand = 1, 0.08

bip01_l_thigh = 1, 0.4
bip01_l_calf = 1, 0.4
bip01_l_foot = 1, 0.08
bip01_r_thigh = 1, 0.4
bip01_r_calf = 1, 0.4
bip01_r_foot = 1, 0.08

+ ...
[head_damage_030]; tactical ; CLASS III -
bip01_neck = 1, 0.3
bip01_head = 1, 0.3
eyelid_1 = 1, 0.3
eye_left = 1, 0.3
eye_right = 1, 0.3
jaw_1 = 1, 0.3

  • ap_scale = 0.75


actor_armor_freedom_exo

+ ...
[body_damage_043] ; CLASS III +
bip01_pelvis = 1, 0.43
bip01_spine = 1, 0.43
bip01_spine1 = 1, 0.43
bip01_spine2 = 1, 0.43

bip01_l_clavicle = 1, 0.43
bip01_l_upperarm = 1, 0.43
bip01_l_forearm = 1, 0.43
bip01_l_hand = 1, 0.08

bip01_r_clavicle = 1, 0.43
bip01_r_upperarm = 1, 0.43
bip01_r_forearm = 1, 0.43
bip01_r_hand = 1, 0.08

bip01_l_thigh = 1, 0.43
bip01_l_calf = 1, 0.43
bip01_l_foot = 1, 0.08
bip01_r_thigh = 1, 0.43
bip01_r_calf = 1, 0.43
bip01_r_foot = 1, 0.08

+ ...
[head_damage_030]; tactical ; CLASS III -
bip01_neck = 1, 0.3
bip01_head = 1, 0.3
eyelid_1 = 1, 0.3
eye_left = 1, 0.3
eye_right = 1, 0.3
jaw_1 = 1, 0.3

  • ap_scale = 0.7


actor_armor_bandit_exo

+ ...
[body_damage_043] ; CLASS III +
bip01_pelvis = 1, 0.43
bip01_spine = 1, 0.43
bip01_spine1 = 1, 0.43
bip01_spine2 = 1, 0.43

bip01_l_clavicle = 1, 0.43
bip01_l_upperarm = 1, 0.43
bip01_l_forearm = 1, 0.43
bip01_l_hand = 1, 0.08

bip01_r_clavicle = 1, 0.43
bip01_r_upperarm = 1, 0.43
bip01_r_forearm = 1, 0.43
bip01_r_hand = 1, 0.08

bip01_l_thigh = 1, 0.43
bip01_l_calf = 1, 0.43
bip01_l_foot = 1, 0.08
bip01_r_thigh = 1, 0.43
bip01_r_calf = 1, 0.43
bip01_r_foot = 1, 0.08

+ ...
[head_damage_030]; tactical ; CLASS III -
bip01_neck = 1, 0.3
bip01_head = 1, 0.3
eyelid_1 = 1, 0.3
eye_left = 1, 0.3
eye_right = 1, 0.3
jaw_1 = 1, 0.3

  • ap_scale = 0.7


actor_armor_exo

+ ...
[body_damage_045] ; CLASS III ++
bip01_pelvis = 1, 0.45
bip01_spine = 1, 0.45
bip01_spine1 = 1, 0.45
bip01_spine2 = 1, 0.45

bip01_l_clavicle = 1, 0.45
bip01_l_upperarm = 1, 0.45
bip01_l_forearm = 1, 0.45
bip01_l_hand = 1, 0.09

bip01_r_clavicle = 1, 0.45
bip01_r_upperarm = 1, 0.45
bip01_r_forearm = 1, 0.45
bip01_r_hand = 1, 0.09

bip01_l_thigh = 1, 0.45
bip01_l_calf = 1, 0.45
bip01_l_foot = 1, 0.09
bip01_r_thigh = 1, 0.45
bip01_r_calf = 1, 0.45
bip01_r_foot = 1, 0.09

+ ...
[head_damage_030]; tactical ; CLASS III -
bip01_neck = 1, 0.3
bip01_head = 1, 0.3
eyelid_1 = 1, 0.3
eye_left = 1, 0.3
eye_right = 1, 0.3
jaw_1 = 1, 0.3

  • ap_scale = 0.7


actor_armor_duty_exo

+ ...
[body_damage_047] ; CLASS III ++
bip01_pelvis = 1, 0.47
bip01_spine = 1, 0.47
bip01_spine1 = 1, 0.47
bip01_spine2 = 1, 0.47

bip01_l_clavicle = 1, 0.47
bip01_l_upperarm = 1, 0.47
bip01_l_forearm = 1, 0.47
bip01_l_hand = 1, 0.09

bip01_r_clavicle = 1, 0.47
bip01_r_upperarm = 1, 0.47
bip01_r_forearm = 1, 0.47
bip01_r_hand = 1, 0.09

bip01_l_thigh = 1, 0.47
bip01_l_calf = 1, 0.47
bip01_l_foot = 1, 0.09
bip01_r_thigh = 1, 0.47
bip01_r_calf = 1, 0.47
bip01_r_foot = 1, 0.09

+ ...
[head_damage_030]; tactical ; CLASS III -
bip01_neck = 1, 0.3
bip01_head = 1, 0.3
eyelid_1 = 1, 0.3
eye_left = 1, 0.3
eye_right = 1, 0.3
jaw_1 = 1, 0.3

  • ap_scale = 0.7


actor_armor_military_exo

+ ...
[body_damage_050] ; CLASS IV
bip01_pelvis = 1, 0.5
bip01_spine = 1, 0.5
bip01_spine1 = 1, 0.5
bip01_spine2 = 1, 0.5

bip01_l_clavicle = 1, 0.5
bip01_l_upperarm = 1, 0.5
bip01_l_forearm = 1, 0.5
bip01_l_hand = 1, 0.1

bip01_r_clavicle = 1, 0.5
bip01_r_upperarm = 1, 0.5
bip01_r_forearm = 1, 0.5
bip01_r_hand = 1, 0.1

bip01_l_thigh = 1, 0.5
bip01_l_calf = 1, 0.5
bip01_l_foot = 1, 0.1
bip01_r_thigh = 1, 0.5
bip01_r_calf = 1, 0.5
bip01_r_foot = 1, 0.1

+ ...
[head_damage_035]; battle ; CLASS III
bip01_neck = 1, 0.35
bip01_head = 1, 0.35
eyelid_1 = 1, 0.35
eye_left = 1, 0.35
eye_right = 1, 0.35
jaw_1 = 1, 0.35

  • ap_scale = 0.7


actor_armor_class5 (Nosorog)

+ ...
[body_damage_045] ; CLASS III ++
bip01_pelvis = 1, 0.45
bip01_spine = 1, 0.45
bip01_spine1 = 1, 0.45
bip01_spine2 = 1, 0.45

bip01_l_clavicle = 1, 0.45
bip01_l_upperarm = 1, 0.45
bip01_l_forearm = 1, 0.45
bip01_l_hand = 1, 0.09

bip01_r_clavicle = 1, 0.45
bip01_r_upperarm = 1, 0.45
bip01_r_forearm = 1, 0.45
bip01_r_hand = 1, 0.09

bip01_l_thigh = 1, 0.45
bip01_l_calf = 1, 0.45
bip01_l_foot = 1, 0.09
bip01_r_thigh = 1, 0.45
bip01_r_calf = 1, 0.45
bip01_r_foot = 1, 0.09

+ ...
[head_damage_035]; battle ; CLASS III
bip01_neck = 1, 0.35
bip01_head = 1, 0.35
eyelid_1 = 1, 0.35
eye_left = 1, 0.35
eye_right = 1, 0.35
jaw_1 = 1, 0.35

  • ap_scale = 0.7


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