「ヘビースーツ」の編集履歴(バックアップ)一覧はこちら

ヘビースーツ」(2023/09/25 (月) 01:31:18) の最新版変更点

追加された行は緑色になります。

削除された行は赤色になります。

参考資料 -&bold(){[[Mod.Anomaly Database. Armor.>https://docs.google.com/spreadsheets/u/0/d/1INW8A6aegdENuf-wDUsmMcL7unYH6CqiZ2v5eSVe6zY]]} -&bold(){[[スーツの主なパラメーター>https://w.atwiki.jp/stalker_cop/pages/172.html#:~:text=%E5%9F%BA%E6%9C%AC0.25(%E7%A7%92%EF%BC%89-,%E3%82%B9%E3%83%BC%E3%83%84%E3%81%AE%E4%B8%BB%E3%81%AA%E3%83%91%E3%83%A9%E3%83%A1%E3%83%BC%E3%82%BF%E3%83%BC,-gamedata/configs/misc]]} ---- []内はゲーム内部名。 |アイテム名|所属|重量|可搬重量|スロット|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Ballistic.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Rupture.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Impact.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Explosive.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Burn.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Electrical.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Chemical.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Radiation.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Psychic.png)|備考|h |Hybrid armoured suit&br()[hybrid_outfit]|MIDDLE:CENTER:Unknown|MIDDLE:CENTER:23.4kg|MIDDLE:CENTER:33kg|MIDDLE:CENTER:3|MIDDLE:CENTER:17%|MIDDLE:CENTER:18%|MIDDLE:CENTER:38%|MIDDLE:CENTER:35%|MIDDLE:CENTER:4%|MIDDLE:CENTER:25%|MIDDLE:CENTER:20%|MIDDLE:CENTER:55%|MIDDLE:CENTER:20%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary STS-N body armour&br()[merc_nighthunter_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:14kg|MIDDLE:CENTER:13kg|MIDDLE:CENTER:0|MIDDLE:CENTER:18%|MIDDLE:CENTER:16%|MIDDLE:CENTER:34%|MIDDLE:CENTER:36%|MIDDLE:CENTER:11%|MIDDLE:CENTER:12%|MIDDLE:CENTER:8%|MIDDLE:CENTER:17%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-5M veteran body armour&br()[dolg_specops_red_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:8.5kg|MIDDLE:CENTER:11kg|MIDDLE:CENTER:1|MIDDLE:CENTER:18%|MIDDLE:CENTER:39%|MIDDLE:CENTER:38%|MIDDLE:CENTER:55%|MIDDLE:CENTER:13%|MIDDLE:CENTER:8%|MIDDLE:CENTER:4%|MIDDLE:CENTER:8%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |IBAz universal protection&br()[light_dolg_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:18kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:35%|MIDDLE:CENTER:47%|MIDDLE:CENTER:6%|MIDDLE:CENTER:28%|MIDDLE:CENTER:48%|MIDDLE:CENTER:13%|MIDDLE:CENTER:12%|MIDDLE:CENTER:| |Defender of Freedom&br()[light_freedom_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:30%|MIDDLE:CENTER:47%|MIDDLE:CENTER:9%|MIDDLE:CENTER:31%|MIDDLE:CENTER:14%|MIDDLE:CENTER:18%|MIDDLE:CENTER:16%|MIDDLE:CENTER:| |UNISG IBAz suit&br()[light_isg_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:16kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:1|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:45%|MIDDLE:CENTER:47%|MIDDLE:CENTER:14%|MIDDLE:CENTER:30%|MIDDLE:CENTER:10%|MIDDLE:CENTER:15%|MIDDLE:CENTER:8%|MIDDLE:CENTER:| |Interceptor body armour&br()[light_loner_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:14kg|MIDDLE:CENTER:13kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:20%|MIDDLE:CENTER:47%|MIDDLE:CENTER:8%|MIDDLE:CENTER:25%|MIDDLE:CENTER:8%|MIDDLE:CENTER:19%|MIDDLE:CENTER:8%|MIDDLE:CENTER:| |Mercenary IBAz suit&br()[light_merc_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:17kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:10%|MIDDLE:CENTER:47%|MIDDLE:CENTER:13%|MIDDLE:CENTER:38%|MIDDLE:CENTER:16%|MIDDLE:CENTER:16%|MIDDLE:CENTER:20%|MIDDLE:CENTER:| |Monolith IBAz assault suit&br()[light_monolit_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:29%|MIDDLE:CENTER:47%|MIDDLE:CENTER:5%|MIDDLE:CENTER:33%|MIDDLE:CENTER:12%|MIDDLE:CENTER:14%|MIDDLE:CENTER:32%|MIDDLE:CENTER:| |Military stalker IBAz suit&br()[light_voen_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:15kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:41%|MIDDLE:CENTER:47%|MIDDLE:CENTER:11%|MIDDLE:CENTER:32%|MIDDLE:CENTER:8%|MIDDLE:CENTER:17%|MIDDLE:CENTER:12%|MIDDLE:CENTER:| |Skat-9 armoured suit&br()[military_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:18kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:55%|MIDDLE:CENTER:70%|MIDDLE:CENTER:35%|MIDDLE:CENTER:38%|MIDDLE:CENTER:28%|MIDDLE:CENTER:11%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-9d body armour&br()[dolg_heavy_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:20kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:34%|MIDDLE:CENTER:21%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:44%|MIDDLE:CENTER:28%|MIDDLE:CENTER:28%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-9d command armour&br()[dolg_heavy_redline_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:16.4kg|MIDDLE:CENTER:13kg|MIDDLE:CENTER:2|MIDDLE:CENTER:34%|MIDDLE:CENTER:23%|MIDDLE:CENTER:49%|MIDDLE:CENTER:80%|MIDDLE:CENTER:33%|MIDDLE:CENTER:6%|MIDDLE:CENTER:20%|MIDDLE:CENTER:15%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-7p improvised armour&br()[dolg_pantsir_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:11.3kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:1|MIDDLE:CENTER:34%|MIDDLE:CENTER:17%|MIDDLE:CENTER:50%|MIDDLE:CENTER:42%|MIDDLE:CENTER:44%|MIDDLE:CENTER:5%|MIDDLE:CENTER:14%|MIDDLE:CENTER:15%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Looted Skat-9 armoured suit&br()[military_bandit_outfit]|MIDDLE:CENTER:Bandits|MIDDLE:CENTER:14kg|MIDDLE:CENTER:10kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:62%|MIDDLE:CENTER:83%|MIDDLE:CENTER:40%|MIDDLE:CENTER:37%|MIDDLE:CENTER:20%|MIDDLE:CENTER:6%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Liberated Skat-9 armoured suit&br()[military_freedom_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:17kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:40%|MIDDLE:CENTER:85%|MIDDLE:CENTER:31%|MIDDLE:CENTER:35%|MIDDLE:CENTER:48%|MIDDLE:CENTER:10%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Mercenary Skat-9 armoured suit&br()[military_merc_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:18kg|MIDDLE:CENTER:14kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:45%|MIDDLE:CENTER:80%|MIDDLE:CENTER:31%|MIDDLE:CENTER:53%|MIDDLE:CENTER:36%|MIDDLE:CENTER:9%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Monolith Skat-9 armoured suit&br()[military_monolit_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:18kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:40%|MIDDLE:CENTER:90%|MIDDLE:CENTER:27%|MIDDLE:CENTER:23%|MIDDLE:CENTER:24%|MIDDLE:CENTER:17%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |CS-12p Skat-9 armoured suit&br()[military_sky_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:19kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:70%|MIDDLE:CENTER:80%|MIDDLE:CENTER:37%|MIDDLE:CENTER:40%|MIDDLE:CENTER:24%|MIDDLE:CENTER:22%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Exosuit&br()[exolight_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:18kg|MIDDLE:CENTER:18kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:7%|MIDDLE:CENTER:18%|MIDDLE:CENTER:13%|MIDDLE:CENTER:55%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Woodland exosuit&br()[exo_wood_outfit]|MIDDLE:CENTER:Unknown|MIDDLE:CENTER:17.8kg|MIDDLE:CENTER:17.8kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:25%|MIDDLE:CENTER:55%|MIDDLE:CENTER:65%|MIDDLE:CENTER:7%|MIDDLE:CENTER:33%|MIDDLE:CENTER:25%|MIDDLE:CENTER:68%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Looted exosuit&br()[bandit_exolight_outfit]|MIDDLE:CENTER:Bandits|MIDDLE:CENTER:20kg|MIDDLE:CENTER:20kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:35%|MIDDLE:CENTER:15%|MIDDLE:CENTER:9%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット装備不可| |CS-4UZ exosuit&br()[cs_exolight_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:18kg|MIDDLE:CENTER:18kg|MIDDLE:CENTER:2|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:75%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:2%|MIDDLE:CENTER:64%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |PNB heavy armour&br()[dolg_exolight_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:19kg|MIDDLE:CENTER:19kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:28%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:45%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |PNB heavy armour&br()[exo_dolg_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:19kg|MIDDLE:CENTER:19kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:28%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:45%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |PNB heavy hunting suit&br()[exo_dolg_red_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:21kg|MIDDLE:CENTER:18.9kg|MIDDLE:CENTER:0|MIDDLE:CENTER:67%|MIDDLE:CENTER:37%|MIDDLE:CENTER:76%|MIDDLE:CENTER:70%|MIDDLE:CENTER:27%|MIDDLE:CENTER:8%|MIDDLE:CENTER:12%|MIDDLE:CENTER:33%|MIDDLE:CENTER:48%|MIDDLE:CENTER:ヘルメット装備不可| |PNB raid outfit&br()[exo_dolg_urban_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:23kg|MIDDLE:CENTER:19.5kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:40%|MIDDLE:CENTER:80%|MIDDLE:CENTER:70%|MIDDLE:CENTER:9%|MIDDLE:CENTER:10%|MIDDLE:CENTER:8%|MIDDLE:CENTER:58%|MIDDLE:CENTER:16%|MIDDLE:CENTER:ヘルメット装備不可| |PNB woodland heavy armour&br()[exo_dolg_wood_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:16kg|MIDDLE:CENTER:18.3kg|MIDDLE:CENTER:3|MIDDLE:CENTER:67%|MIDDLE:CENTER:29%|MIDDLE:CENTER:58%|MIDDLE:CENTER:65%|MIDDLE:CENTER:53%|MIDDLE:CENTER:38%|MIDDLE:CENTER:19%|MIDDLE:CENTER:64%|MIDDLE:CENTER:36%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary exosuit&br()[merc_exolight_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:53%|MIDDLE:CENTER:72%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:20%|MIDDLE:CENTER:57%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary grassland exosuit&br()[exo_merc_grass_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:17.4kg|MIDDLE:CENTER:17.4kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:33%|MIDDLE:CENTER:65%|MIDDLE:CENTER:77%|MIDDLE:CENTER:51%|MIDDLE:CENTER:15%|MIDDLE:CENTER:18%|MIDDLE:CENTER:42%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary urban exosuit&br()[exo_merc_urban_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:18.8kg|MIDDLE:CENTER:18.8kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:34%|MIDDLE:CENTER:69%|MIDDLE:CENTER:84%|MIDDLE:CENTER:50%|MIDDLE:CENTER:13%|MIDDLE:CENTER:20%|MIDDLE:CENTER:49%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary woodland exosuit&br()[exo_merc_wood_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:18.2kg|MIDDLE:CENTER:18.2kg|MIDDLE:CENTER:3|MIDDLE:CENTER:67%|MIDDLE:CENTER:30%|MIDDLE:CENTER:65%|MIDDLE:CENTER:75%|MIDDLE:CENTER:53%|MIDDLE:CENTER:15%|MIDDLE:CENTER:17%|MIDDLE:CENTER:66%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |UNISG exosuit&br()[isg_exolight_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:17kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:13%|MIDDLE:CENTER:23%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:40%|MIDDLE:CENTER:ヘルメット装備不可| |Military stalker exosuit&br()[military_exolight_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:74%|MIDDLE:CENTER:9%|MIDDLE:CENTER:2%|MIDDLE:CENTER:37%|MIDDLE:CENTER:53%|MIDDLE:CENTER:32%|MIDDLE:CENTER:ヘルメット装備不可| |Monolith exosuit&br()[monolith_exolight_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:17kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:2|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:61%|MIDDLE:CENTER:76%|MIDDLE:CENTER:7%|MIDDLE:CENTER:5%|MIDDLE:CENTER:25%|MIDDLE:CENTER:59%|MIDDLE:CENTER:48%|MIDDLE:CENTER:ヘルメット装備不可| |Warrior of Freedom&br()[svoboda_exolight_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:17kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:8%|MIDDLE:CENTER:23%|MIDDLE:CENTER:40%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット装備不可| |Fang of Freedom&br()[freedom_exo_vineleaf_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:14kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:25%|MIDDLE:CENTER:55%|MIDDLE:CENTER:65%|MIDDLE:CENTER:11%|MIDDLE:CENTER:41%|MIDDLE:CENTER:20%|MIDDLE:CENTER:60%|MIDDLE:CENTER:16%|MIDDLE:CENTER:ヘルメット装備不可| |"Sunrise" proto-exoskeleton&br()[stalker_proto_exo_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:28kg|MIDDLE:CENTER:100kg|MIDDLE:CENTER:1|MIDDLE:CENTER:9%|MIDDLE:CENTER:14%|MIDDLE:CENTER:25%|MIDDLE:CENTER:25%|MIDDLE:CENTER:13%|MIDDLE:CENTER:15%|MIDDLE:CENTER:12%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |CS-3c proto-exoskeleton&br()[cs_stalker_proto_exo_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:30kg|MIDDLE:CENTER:105kg|MIDDLE:CENTER:3|MIDDLE:CENTER:9%|MIDDLE:CENTER:10%|MIDDLE:CENTER:25%|MIDDLE:CENTER:22%|MIDDLE:CENTER:27%|MIDDLE:CENTER:23%|MIDDLE:CENTER:28%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PSZ-9d proto-exoskeleton&br()[dolg_heavy_proto_exo_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:32kg|MIDDLE:CENTER:107kg|MIDDLE:CENTER:2|MIDDLE:CENTER:34%|MIDDLE:CENTER:21%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:44%|MIDDLE:CENTER:28%|MIDDLE:CENTER:28%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PS5-M proto-exoskeleton&br()[dolg_proto_exo_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:26kg|MIDDLE:CENTER:101kg|MIDDLE:CENTER:2|MIDDLE:CENTER:14%|MIDDLE:CENTER:15%|MIDDLE:CENTER:30%|MIDDLE:CENTER:40%|MIDDLE:CENTER:8%|MIDDLE:CENTER:13%|MIDDLE:CENTER:9%|MIDDLE:CENTER:7%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Ecologist guard proto-exoskeleton&br()[ecolog_proto_exo_outfit]|MIDDLE:CENTER:Ecologists|MIDDLE:CENTER:33kg|MIDDLE:CENTER:115kg|MIDDLE:CENTER:3|MIDDLE:CENTER:9%|MIDDLE:CENTER:15%|MIDDLE:CENTER:60%|MIDDLE:CENTER:25%|MIDDLE:CENTER:67%|MIDDLE:CENTER:53%|MIDDLE:CENTER:52%|MIDDLE:CENTER:37%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |UNISG tactical proto-exoskeleton&br()[isg_proto_exo_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:23kg|MIDDLE:CENTER:98kg|MIDDLE:CENTER:2|MIDDLE:CENTER:9%|MIDDLE:CENTER:15%|MIDDLE:CENTER:25%|MIDDLE:CENTER:31%|MIDDLE:CENTER:3%|MIDDLE:CENTER:15%|MIDDLE:CENTER:8%|MIDDLE:CENTER:6%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Skat-9 proto-exoskeleton&br()[military_proto_exo_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:31kg|MIDDLE:CENTER:106kg|MIDDLE:CENTER:1|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:55%|MIDDLE:CENTER:70%|MIDDLE:CENTER:35%|MIDDLE:CENTER:38%|MIDDLE:CENTER:28%|MIDDLE:CENTER:11%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |X-18 proto-exoskeleton&br()[monolith_proto_exo_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:25kg|MIDDLE:CENTER:97kg|MIDDLE:CENTER:3|MIDDLE:CENTER:9%|MIDDLE:CENTER:9%|MIDDLE:CENTER:10%|MIDDLE:CENTER:19%|MIDDLE:CENTER:4%|MIDDLE:CENTER:5%|MIDDLE:CENTER:16%|MIDDLE:CENTER:20%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Freedom proto-exoskeleton&br()[svoboda_light_proto_exo_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:24kg|MIDDLE:CENTER:96kg|MIDDLE:CENTER:2|MIDDLE:CENTER:9%|MIDDLE:CENTER:15%|MIDDLE:CENTER:20%|MIDDLE:CENTER:21%|MIDDLE:CENTER:8%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:10%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Exoskeleton&br()[exo_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:48kg|MIDDLE:CENTER:113kg|MIDDLE:CENTER:1|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:18%|MIDDLE:CENTER:13%|MIDDLE:CENTER:55%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Heisted exoskeleton&br()[bandit_exo_outfit]|MIDDLE:CENTER:Bandits|MIDDLE:CENTER:41kg|MIDDLE:CENTER:107kg|MIDDLE:CENTER:1|MIDDLE:CENTER:61%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:85%|MIDDLE:CENTER:35%|MIDDLE:CENTER:15%|MIDDLE:CENTER:9%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |CS-4UZ exoskeleton&br()[cs_exo_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:35kg|MIDDLE:CENTER:100kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:2%|MIDDLE:CENTER:64%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PNB exoskeleton&br()[dolg_exo_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:46kg|MIDDLE:CENTER:111kg|MIDDLE:CENTER:1|MIDDLE:CENTER:65%|MIDDLE:CENTER:28%|MIDDLE:CENTER:65%|MIDDLE:CENTER:80%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:45%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Scientific exoskeleton&br()[ecolog_exo_outfit]|MIDDLE:CENTER:Ecologists|MIDDLE:CENTER:37kg|MIDDLE:CENTER:103kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Vyraj power armour&br()[greh_exo_outfit]|MIDDLE:CENTER:Sin|MIDDLE:CENTER:44kg|MIDDLE:CENTER:109kg|MIDDLE:CENTER:1|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:84%|MIDDLE:CENTER:7%|MIDDLE:CENTER:22%|MIDDLE:CENTER:21%|MIDDLE:CENTER:54%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |UNISG exoskeleton&br()[isg_exo_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:44kg|MIDDLE:CENTER:109kg|MIDDLE:CENTER:1|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:84%|MIDDLE:CENTER:14%|MIDDLE:CENTER:23%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:40%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Mercenary exoskeleton&br()[merc_exo_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:40kg|MIDDLE:CENTER:106kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:53%|MIDDLE:CENTER:82%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:20%|MIDDLE:CENTER:57%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Military stalker exoskeleton&br()[military_exo_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:44kg|MIDDLE:CENTER:109kg|MIDDLE:CENTER:1|MIDDLE:CENTER:71%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:84%|MIDDLE:CENTER:9%|MIDDLE:CENTER:2%|MIDDLE:CENTER:37%|MIDDLE:CENTER:53%|MIDDLE:CENTER:32%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Monolith exoskeleton&br()[monolith_exo_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:35kg|MIDDLE:CENTER:100kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:61%|MIDDLE:CENTER:86%|MIDDLE:CENTER:8%|MIDDLE:CENTER:5%|MIDDLE:CENTER:25%|MIDDLE:CENTER:59%|MIDDLE:CENTER:48%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Renegade exoskeleton&br()[renegade_exo_outfit]|MIDDLE:CENTER:Renegade|MIDDLE:CENTER:45kg|MIDDLE:CENTER:110kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Warden of Freedom&br()[svoboda_exo_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:48kg|MIDDLE:CENTER:113kg|MIDDLE:CENTER:1|MIDDLE:CENTER:61%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:85%|MIDDLE:CENTER:8%|MIDDLE:CENTER:23%|MIDDLE:CENTER:40%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Military stalker Nosorog&br()[army_nosorog_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:56kg|MIDDLE:CENTER:102kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:35%|MIDDLE:CENTER:90%|MIDDLE:CENTER:95%|MIDDLE:CENTER:9%|MIDDLE:CENTER:2%|MIDDLE:CENTER:37%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PNB-4UZ Nosorog&br()[dolg_nosorog_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:53kg|MIDDLE:CENTER:102kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:36%|MIDDLE:CENTER:75%|MIDDLE:CENTER:95%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Juggernaut of Freedom&br()[freedom_nosorog_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:55kg|MIDDLE:CENTER:103kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:37%|MIDDLE:CENTER:65%|MIDDLE:CENTER:90%|MIDDLE:CENTER:8%|MIDDLE:CENTER:23%|MIDDLE:CENTER:40%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |UNISG Nosorog&br()[isg_nosorog_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:51kg|MIDDLE:CENTER:107kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:37%|MIDDLE:CENTER:70%|MIDDLE:CENTER:90%|MIDDLE:CENTER:14%|MIDDLE:CENTER:23%|MIDDLE:CENTER:20%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Mercenary Nosorog&br()[merc_nosorog_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:49kg|MIDDLE:CENTER:98kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:41%|MIDDLE:CENTER:63%|MIDDLE:CENTER:95%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:20%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Monolith Nosorog&br()[monolith_nosorog_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:51kg|MIDDLE:CENTER:101kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:38%|MIDDLE:CENTER:80%|MIDDLE:CENTER:90%|MIDDLE:CENTER:7%|MIDDLE:CENTER:5%|MIDDLE:CENTER:25%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| #table_sorter(){zebra=1} ---- #contents ---- **&color(red){&u(){&aname()Hybrid armoured suit [hybrid_outfit]}} -説明 ちょっと不恰好なアヒルの子のようなこのスーツは、キエフの防衛研究機関のひとつがゾーン内の研究者を守るために作ったものである。しかし、このスーツが予算内で作られたことは明らかだ。というのも、このスーツに織り込まれた防弾ベストは、同時にアノマリーに対しても弱くなっており、銃撃戦ではベリリウム ベストよりも防御力が低いのである。そのため、これらのスーツはウクライナ政府から正式に依頼されたものではなかったが、それでもいくつかのスーツは怪しい手段でゾーンに持ち込まれた。このスーツは、妥当で一般的な防護を必要とするストーカーたちに人気があるが、それ以上のものを買うことはできない。 ---- **&color(red){&u(){&aname()Mercenary STS-N body armour [merc_nighthunter_outfit]}} &image(merc_nighthunter_f.jpg) &image(merc_nighthunter_b.jpg) -説明 このスーツは、「ナイトハンター」というニックネームで呼ばれることもある、やや重めの特殊な戦闘スーツで、Mercenaryたちが夜行性および市街地での戦闘シナリオで使用している。デザインと性能の面では、典型的なスペツナズ アーマーと一般的なストーカー スーツの間のバランスが取れている。小競り合いには十分な防御力を発揮するが、殺し屋稼業よりもアーティファクト狩りの契約を好む人々には、一般的に平凡なものと思われている。 ---- **&color(red){&u(){&aname()PSZ-5M veteran body armour [dolg_specops_red_outfit]}} &image(dolg_specops_red_f.jpg) &image(dolg_specops_red_b.jpg) -説明 重要な臓器を防護するために、より重い防護装甲板を挿入した、スペツナズのボディアーマーのセット。極めて優れた戦闘用ボディスーツだが、アノマリーが活発な地域では、悪名高い故障率を記録している。しかし、このスーツは今でも一部のベテランDutyに愛用されており、彼らは「アノマリーを見極める方法さえ知っていれば、それほど大きな防護は必要ない」と主張している。 ---- *IBAz スーツ ---- **&color(red){&u(){&aname()IBAz universal protection [light_dolg_outfit]}} &image(light_dolg_f.jpg) &image(light_dolg_b.jpg) #region(remember) $spawn = "outfit\light_dutyr_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\stalker_rad_outfit actor_visual = actors\stalker_dolg\stalker_dolg1b.ogf npc_visual = actors\stalker_dolg\stalker_dolg1b.ogf player_hud_section = actor_hud_duty_metro character_portrait = ui_inGame2_light_metro_all_suit full_icon_name = npc_icon_svoboda_heavy_outfit full_scale_icon = 2, 6 inv_name = light_dolg_outfit_name inv_name_short = light_dolg_outfit_name description = light_dolg_outfit_description inv_grid_x = 98 inv_grid_y = 12 upgr_icon_x = 1204 upgr_icon_y = 1240 upgr_icon_width = 301 upgr_icon_height = 141 community = dolg kind = o_heavy upgrades = up_gr_firstab_assault_vest_1, up_gr_seconab_assault_vest_1, up_gr_thirdab_assault_vest_1, up_gr_fourtab_assault_vest_1 installed_upgrades = upgrade_scheme = up_scheme_assault_vest_1 cost = 56280 inv_weight = 18 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 0 immunities_sect = sect_cs_heavy_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.23 hit_fraction_actor = 0.35 bones_koeff_protection = actor_armor_class3 control_inertion_factor = 1.35 power_loss = 0.05 burn_protection = 0.06 shock_protection = 1.1 radiation_protection = 0.007 chemical_burn_protection = 0.12 telepatic_protection = 0.03 strike_protection = 0.35 explosion_protection = 0.47 wound_protection = 0.42 fire_wound_protection = 0.35 #endregion -説明 西側から輸入され、ゾーンの条件に合わせて改造された古い IBA スーツ。 着用するにも運ぶにも不快な重さがある Dutyの場合、化学兵器に対する保護のために大幅なアップグレードが施されているようです。 しかし、デューティ自身がこれらのスーツを外の世界に注文する可能性は低いです。 むしろ、それらは打ち負かされたアナーキストの遺体から回収された後に単に修復され復元されただけであると広く信じられています。 ---- **&color(red){&u(){&aname()Defender of Freedom [light_freedom_outfit]}} &image(light_freedom_f.jpg) &image(light_freedom_b.jpg) -説明 ---- **&color(red){&u(){&aname()UNISG IBAz suit [light_isg_outfit]}} &image(light_isg_f.jpg) &image(light_isg_b.jpg) -説明  強力ではあるがやや時代遅れの戦闘服で、着用者に適切な異常保護を追加するために改造されました。 このスーツは、武装した SSUとの衝突が避けられないと思われる状況で着用すべき最低限のものです。 また、ゾーンの無数の研究所への軽い襲撃を計画している国連の偵察員にとっても悪い選択ではありません。 ---- **&color(red){&u(){&aname()Interceptor body armour [light_loner_outfit]}} &image(light_loner_f.jpg) &image(light_loner_b.jpg) -説明 西側から輸入され、ゾーンの条件に合わせて改造された古い IBA スーツ。 少し重いですが、優れた耐弾道特性とともに、適切な異常保護を提供します。 派閥間の戦争を助けるために補助者として雇われたストーカーが着用することもあるこのスーツは、通常のストーカー装備と比較して小競り合いを生き残る可能性を大幅に高めます。 ---- **&color(red){&u(){&aname()Mercenary IBAz suit [light_merc_outfit]}} &image(light_merc_f.jpg) &image(light_merc_b.jpg) -説明 ---- **&color(red){&u(){&aname()Monolith IBAz assault suit [light_monolit_outfit]}} &image(light_monolit_f.jpg) &image(light_monolit_b.jpg) -説明 ---- **&color(red){&u(){&aname()Military stalker IBAz suit [light_voen_outfit]}} &image(light_voen_f.jpg) &image(light_voen_b.jpg) -説明 ---- *Skat-9 ゾーンにおける優れた防護スーツ。この軍用グレードのアーマーはアノマリー地帯における大規模戦闘を伴う作戦用に設計されている。PSZ-12p重装軍用装甲化スーツ、内蔵型補正スーツ、アノマリー防護スーツから構成され、着用者の機動性を損なうことなく、銃弾と飛散破片に対する優れた防御を提供する。当初は Militaryのストーカーとベテランのスペツナズ隊員のみに支給されていたが、不明な手段でMilitary以外の派閥で利用されている姿が確認されている。 ---- **&color(red){&u(){&aname()Skat-9 armoured suit [military_outfit]}} &image(skat9_f.jpg) &image(skat9_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf npc_visual = actors\stalker_soldier\stalker_soldier_4.ogf player_hud_section = actor_hud_military_skat9 inv_name = military_outfit_name community = army kind = o_heavy cost = 70700 inv_weight = 18 additional_inventory_weight = 15 additional_inventory_weight2 = 15 artefact_count = 0 immunities_sect = sect_military_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.27 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.4 shock_protection = 1.5 radiation_protection = 0.006 chemical_burn_protection = 0.07 telepatic_protection = 0 strike_protection = 0.55 explosion_protection = 0.70 wound_protection = 0.43 fire_wound_protection = 0.38 [sect_military_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.03 explosion_immunity = 0.08 fire_wound_immunity = 0.016 radiation_immunity = 0.0 shock_immunity = 0.021 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.012 ---- **&color(red){&u(){&aname()PSZ-9d body armour [dolg_heavy_outfit]}} &image(dolg_heavy_f.jpg) &image(dolg_heavy_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\dolg_heavy_outfit actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf npc_visual = actors\stalker_dolg\stalker_dolg_3.ogf player_hud_section = actor_hud_duty_psz9d inv_name = dolg_heavy_outfit_name community = dolg kind = o_heavy cost = 79960 inv_weight = 20 additional_inventory_weight = 16 additional_inventory_weight2 = 16 artefact_count = 0 immunities_sect = sect_dolg_heavy_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.29 hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_psz control_inertion_factor = 1.61 power_loss = 0.05 burn_protection = 0.5 shock_protection = 1.1 radiation_protection = 0.007 chemical_burn_protection = 0.07 telepatic_protection = 0 strike_protection = 0.65 explosion_protection = 0.70 wound_protection = 0.46 fire_wound_protection = 0.44 [sect_dolg_heavy_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.035 explosion_immunity = 0.08 fire_wound_immunity = 0.017 radiation_immunity = 0.0 shock_immunity = 0.021 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.015 -説明 キエフの防衛研究機関で開発されたこのDutyボディスーツの最初のバージョンは、古いスペツナズPSZ-9ボディアーマーをゾーン用に改良しただけのものだった。その後、デザインは何度も改良されてきたが、不思議なことに新たな名称が付けられることはなかった。現在の最新型は、ライフル銃の銃弾を止めることができ、ゾーンの様々な恐怖からも身を守ることができるようになっている。難点は、当然のことながら、その大きさと価格である。このような貴重なスーツは、よほどのことがない限りDutyには支給されない。 ---- **&color(red){&u(){&aname()PSZ-9d command armour [dolg_heavy_redline_outfit]}} &image(dolg_heavy_redline_f.jpg) &image(dolg_heavy_redline_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_dolg\stalker_dolg3b.ogf npc_visual = actors\stalker_dolg\stalker_dolg3b.ogf player_hud_section = actor_hud_duty_psz9d inv_name = dolg_heavy_redline_outfit_name community = dolg kind = o_heavy cost = 85800 inv_weight = 16.4 additional_inventory_weight = 13 additional_inventory_weight2 = 13 artefact_count = 2 immunities_sect = sect_dolg_heavy_redline_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_class4 control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.38 shock_protection = 0.22 radiation_protection = 0.008 chemical_burn_protection = 0.05 telepatic_protection = 0 strike_protection = 0.49 explosion_protection = 0.8 wound_protection = 0.49 fire_wound_protection = 0.49 [sect_dolg_heavy_redline_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 PSZ-9dボディアーマーの変形版で、爆発や極端な鈍的衝撃に対する安全性を大幅に向上させるために、いくつかのアノマリー防護を犠牲にしている。このスーツは故シュルガ中佐が愛用していたもので、彼はヤノフの作戦基地から外に出ることはほとんどなく、Freedomによる暗殺を常に恐れていたため、このような重厚なプロテクションは彼のニーズにぴったりだった。運命の定めで、彼は部隊を率いてプリピャチへの大規模な攻撃を行った後、死亡したと推定され二度と姿を現すことはなかったのである。彼の犠牲はMonolithの復活を遅らせ、ゾーンに貴重な時間を与えたと主張するDutyの同調者は珍しくなく、ベテランのDutyは彼に敬意を表してこのようなスーツを着て戦いに臨むこともある。 ---- **&color(red){&u(){&aname()PSZ-7p improvised armour [dolg_pantsir_outfit]}} &image(dolg_pantsir_f.jpg) &image(dolg_pantsir_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf npc_visual = actors\stalker_dolg\stalker_dolg_3.ogf player_hud_section = actor_hud_duty_psz9d community = dolg kind = o_heavy cost = 67800 inv_weight = 11.3 additional_inventory_weight = 15 additional_inventory_weight2 = 15 artefact_count = 1 immunities_sect = sect_dolg_pantsir_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.45 hit_fraction_actor = 0.30 bones_koeff_protection = actor_armor_class4 control_inertion_factor = 1.46 power_loss = 0.05 burn_protection = 0.5 shock_protection = 0.2 radiation_protection = 0.008 chemical_burn_protection = 0.034 telepatic_protection = 0 strike_protection = 0.5 explosion_protection = 0.42 wound_protection = 0.37 fire_wound_protection = 0.42 [sect_dolg_pantsir_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.002 telepatic_immunity = 0.00 wound_immunity = 0.01 -説明 Dutyの通常のPS5 ユニバーサル プロテクション スーツよりも防御力が高いが、PSZ-9dボディーアーマーよりも安価で製造しやすい「中間」のスーツ。小競り合いに最適なこのスーツは、PSZスーツの銃弾と熱に対する防護を維持しているが、その他のほとんどの状況では劣っている。しかし、メンテナンスや修理が比較的容易であることは、ヤノフ以遠を探索するような、友好的な地域から遠く離れた場所にいるDutyには大きな恩恵である。感電や雷雨、「ポルターガイスト」の攻撃に対しては故障率が高いものの、総合的には素晴らしいスーツである。 ---- **&color(red){&u(){&aname()Looted Skat-9 armoured suit [military_bandit_outfit]}} &image(military_bandit_f.jpg) &image(military_bandit_b.jpg) ---- **&color(red){&u(){&aname()Liberated Skat-9 armoured suit [military_freedom_outfit]}} &image(military_freedom_f.jpg) &image(military_freedom_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_freedom\stalker_freedom_military.ogf npc_visual = actors\stalker_freedom\stalker_freedom_military.ogf player_hud_section = actor_hud_freedom_skat9 inv_name = military_freedom_outfit_name community = freedom kind = o_heavy cost = 73700 inv_weight = 17 additional_inventory_weight = 15 additional_inventory_weight2 = 15 artefact_count = 0 immunities_sect = sect_military_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.48 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.35 shock_protection = 1.4 radiation_protection = 0.005 chemical_burn_protection = 0.12 telepatic_protection = 0 strike_protection = 0.4 explosion_protection = 0.85 wound_protection = 0.43 fire_wound_protection = 0.38 ---- **&color(red){&u(){&aname()Mercenary Skat-9 armoured suit [military_merc_outfit]}} &image(military_merc_f.jpg) &image(military_merc_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_merc\stalker_merc_military.ogf npc_visual = actors\stalker_merc\stalker_merc_military.ogf player_hud_section = actor_hud_merc_skat9 inv_name = military_merc_outfit_name community = killer kind = o_heavy cost = 78700 inv_weight = 18 additional_inventory_weight = 14 additional_inventory_weight2 = 14 artefact_count = 0 immunities_sect = sect_military_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.48 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.35 shock_protection = 2.1 radiation_protection = 0.0045 chemical_burn_protection = 0.09 telepatic_protection = 0 strike_protection = 0.45 explosion_protection = 0.80 wound_protection = 0.43 fire_wound_protection = 0.38 ---- **&color(red){&u(){&aname()Monolith Skat-9 armoured suit [military_monolit_outfit]}} &image(military_monolit_f.jpg) &image(military_monolit_b.jpg) ---- **&color(red){&u(){&aname()CS-12p Skat-9 armoured suit [military_sky_outfit]}} &image(military_sky_f.jpg) &image(military_sky_b.jpg) ef_equipment_type = 3 visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_nebo\stalker_nebo_1_proto.ogf npc_visual = actors\stalker_nebo\stalker_nebo_1_proto.ogf player_hud_section = actor_hud_cs_proto community = csky kind = o_heavy cost = 59995 inv_weight = 30 additional_inventory_weight = 105 additional_inventory_weight2 = 105 artefact_count = 3 immunities_sect = sect_cs_stalker_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.35 ;hit_fraction_actor = 0.55 ;bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.23 power_loss = 0.05 ;burn_protection = 0.1311 ;shock_protection = 0.8911 ;radiation_protection = 0.0068 ;chemical_burn_protection = 0.0321 ;telepatic_protection = 0.0000 ;strike_protection = 0.0050 ;explosion_protection = 0.2264 ;wound_protection = 0.2123 ;fire_wound_protection = 0.2567 ---- *エグゾスーツ 強化外骨格の「アンダーウェア」。時々「放射線防護服」と誤解される。このスーツは完全な強化外骨格に期待されるほぼすべての防御を提供するが、サーボモーターとバッテリーは取り除かれているため、可搬重量の強化は期待できない。その代わり、このスーツはメンテナンスが容易であり、完全な強化外骨格とは異なり、スプリントを妨げることはないという利点がある。これらの統合戦闘ヘルメット、重装甲化ベスト、補強された環境ジャンプスーツから構成されている。 ---- **&color(red){&u(){&aname()Exosuit [exolight_outfit]}} &image(exolight_f.jpg) &image(exolight_b.jpg) $spawn = "outfit\neutarl_exolight_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\neutarl_exolight_outfit actor_visual = actors\stalker_neutral\stalker_neutral_3.ogf npc_visual = actors\stalker_neutral\stalker_neutral_3.ogf player_hud_section = actor_hud_exolight inv_name = exolight_outfit_name upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = stalker kind = o_heavy cost = 85680 inv_weight = 18 additional_inventory_weight = 18 additional_inventory_weight2 = 18 artefact_count = 1 immunities_sect = sect_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.08 shock_protection = 0.7 radiation_protection = 0.03 chemical_burn_protection = 0.032 telepatic_protection = 0.06 strike_protection = 0.55 explosion_protection = 0.75 wound_protection = 0.64 fire_wound_protection = 0.58 [sect_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.027 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.025 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.01 -説明 ---- **&color(red){&u(){&aname()Woodland exosuit [exo_wood_outfit]}} &image(exo_wood_f.jpg) &image(exo_wood_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_neutral\stalker_neutral_3.ogf npc_visual = actors\stalker_neutral\stalker_neutral_3.ogf player_hud_section = actor_hud_exolight inv_name = exo_wood_outfit_name upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 kind = o_heavy cost = 94300 inv_weight = 17.8 additional_inventory_weight = 17.8 additional_inventory_weight2 = 17.8 artefact_count = 1 immunities_sect = sect_exo_wood_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.08 shock_protection = 1.3 radiation_protection = 0.037 chemical_burn_protection = 0.062 telepatic_protection = 0.06 strike_protection = 0.55 explosion_protection = 0.65 wound_protection = 0.54 fire_wound_protection = 0.58 [sect_exo_wood_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Looted exosuit [bandit_exolight_outfit]}} &image(bandit_exolight_f.jpg) &image(bandit_exolight_b.jpg) -説明 ---- **&color(red){&u(){&aname()CS-4UZ exosuit [cs_exolight_outfit]}} &image(cs_exolight_f.jpg) &image(cs_exolight_b.jpg) -説明 ---- **&color(red){&u(){&aname()PNB heavy armour [dolg_exolight_outfit]}} &image(dolg_exolight_f.jpg) &image(dolg_exolight_b.jpg) $spawn = "outfit\dolg_exolight_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\dolg_exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf player_hud_section = actor_hud_dolg_exolight character_portrait = ui_inGame2_Dolg_4 full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = dolg_exolight_outfit_name inv_name_short = dolg_exolight_outfit_name description = dolg_exolight_outfit_description inv_grid_x = 110 inv_grid_y = 51 upgr_icon_x = 1893 upgr_icon_y = 373 upgr_icon_width = 284 upgr_icon_height = 160 upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 90580 inv_weight = 19 additional_inventory_weight = 19 additional_inventory_weight2 = 19 artefact_count = 1 immunities_sect = sect_dolg_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.2 shock_protection = 1.3 radiation_protection = 0.0245 chemical_burn_protection = 0.040 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.7 wound_protection = 0.6 fire_wound_protection = 0.51 [sect_dolg_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()PNB heavy armour [exo_dolg_outfit]}} &image(exo_dolg_outfit_f.jpg) &image(exo_dolg_outfit_b.jpg) $spawn = class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo_4.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo_4.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_outfit_name upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 83200 inv_weight = 19 additional_inventory_weight = 19 additional_inventory_weight2 = 19 artefact_count = 1 immunities_sect = sect_exo_dolg_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.2 shock_protection = 1.3 radiation_protection = 0.0245 chemical_burn_protection = 0.040 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.7 wound_protection = 0.6 fire_wound_protection = 0.58 [sect_exo_dolg_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()PNB heavy hunting suit [exo_dolg_red_outfit]}} &image(exo_dolg_red_f.jpg) &image(exo_dolg_red_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_red_outfit_name upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 93400 inv_weight = 21 additional_inventory_weight = 18.9 additional_inventory_weight2 = 18.9 artefact_count = 0 immunities_sect = sect_exo_dolg_red_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.3 shock_protection = 0.3 radiation_protection = 0.0178 chemical_burn_protection = 0.0293 telepatic_protection = 0.12 strike_protection = 0.76 explosion_protection = 0.7 wound_protection = 0.8 fire_wound_protection = 0.58 [sect_exo_dolg_red_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()PNB raid outfit [exo_dolg_urban_outfit]}} &image(exo_dolg_urban_f.jpg) &image(exo_dolg_urban_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4c.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4c.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_urban_outfit_name upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 103900 inv_weight = 23 additional_inventory_weight = 19.5 additional_inventory_weight2 = 19.5 artefact_count = 1 immunities_sect = sect_exo_dolg_urban_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.1 shock_protection = 0.4 radiation_protection = 0.0318 chemical_burn_protection = 0.02 telepatic_protection = 0.04 strike_protection = 0.8 explosion_protection = 0.7 wound_protection = 0.87 fire_wound_protection = 0.58 [sect_exo_dolg_urban_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()PNB woodland heavy armour [exo_dolg_wood_outfit]}} &image(exo_dolg_wood_f.jpg) &image(exo_dolg_wood_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4b.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4b.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_wood_outfit_name upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 101300 inv_weight = 16 additional_inventory_weight = 18.3 additional_inventory_weight2 = 18.3 artefact_count = 3 immunities_sect = sect_exo_dolg_wood_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.6 shock_protection = 1.5 radiation_protection = 0.0348 chemical_burn_protection = 0.0453 telepatic_protection = 0.09 strike_protection = 0.58 explosion_protection = 0.65 wound_protection = 0.62 fire_wound_protection = 0.58 [sect_exo_dolg_wood_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Mercenary exosuit [merc_exolight_outfit]}} &image(merc_exolight_f.jpg) &image(merc_exolight_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\merc_exolight_outfit actor_visual = actors\stalker_merc\stalker_mercexo_4.ogf npc_visual = actors\stalker_merc\stalker_mercexo_4.ogf player_hud_section = actor_hud_merc_exolight inv_name = merc_exolight_outfit_name community = killer kind = o_heavy cost = 93890 inv_weight = 16 additional_inventory_weight = 16 additional_inventory_weight2 = 16 artefact_count = 1 immunities_sect = sect_merc_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.05 shock_protection = 1.9 radiation_protection = 0.031 chemical_burn_protection = 0.05 telepatic_protection = 0.06 strike_protection = 0.53 explosion_protection = 0.72 wound_protection = 0.66 fire_wound_protection = 0.59 [sect_merc_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Mercenary grassland exosuit [exo_merc_grass_outfit]}} &image(exo_merc_grass_f.jpg) &image(exo_merc_grass_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_merc_4.ogf npc_visual = actors\stalker_merc\stalker_merc_4.ogf player_hud_section = actor_hud_exolight inv_name = exo_merc_grass_outfit_name inv_name_short = exo_merc_grass_outfit_name description = exo_merc_grass_outfit_description community = killer kind = o_heavy cost = 90400 inv_weight = 17.4 additional_inventory_weight = 17.4 additional_inventory_weight2 = 17.4 artefact_count = 2 immunities_sect = sect_exo_merc_grass_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.74 power_loss = 0.05 burn_protection = 0.58 shock_protection = 0.58 radiation_protection = 0.0228 chemical_burn_protection = 0.0443 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.77 wound_protection = 0.72 fire_wound_protection = 0.58 [sect_exo_merc_grass_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Mercenary urban exosuit [exo_merc_urban_outfit]}} &image(exo_merc_urban_f.jpg) &image(exo_merc_urban_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_merc4a.ogf npc_visual = actors\stalker_merc\stalker_merc4a.ogf player_hud_section = actor_hud_exolight inv_name = exo_merc_urban_outfit_name community = killer kind = o_heavy cost = 95200 inv_weight = 18.8 additional_inventory_weight = 18.8 additional_inventory_weight2 = 18.8 artefact_count = 1 immunities_sect = sect_exo_merc_urban_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.57 shock_protection = 0.5 radiation_protection = 0.0268 chemical_burn_protection = 0.0493 telepatic_protection = 0.06 strike_protection = 0.69 explosion_protection = 0.84 wound_protection = 0.73 fire_wound_protection = 0.58 [sect_exo_merc_urban_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Mercenary woodland exosuit [exo_merc_wood_outfit]}} &image(exo_merc_wood_f.jpg) &image(exo_merc_wood_b.jpg) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_mercexo4a.ogf npc_visual = actors\stalker_merc\stalker_mercexo4a.ogf player_hud_section = actor_hud_exolight inv_name = exo_merc_wood_outfit_name community = killer kind = o_heavy cost = 103000 inv_weight = 18.2 additional_inventory_weight = 18.2 additional_inventory_weight2 = 18.2 artefact_count = 3 immunities_sect = sect_exo_merc_wood_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.6 shock_protection = 0.6 radiation_protection = 0.0358 chemical_burn_protection = 0.0413 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.75 wound_protection = 0.65 fire_wound_protection = 0.58 [sect_exo_merc_wood_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()UNISG exosuit [isg_exolight_outfit]}} &image(isg_exolight_f.jpg) &image(isg_exolight_b.jpg) visual = dynamics\outfit\isg_radiationsuitdyn actor_visual = actors\stalker_isg\stalker_isg_radiationsuit.ogf npc_visual = actors\stalker_isg\stalker_isg_radiationsuit.ogf community = isg kind = o_heavy cost = 88880 inv_weight = 17 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 1 immunities_sect = isg_svoboda_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.15 shock_protection = 0.92 radiation_protection = 0.0295 chemical_burn_protection = 0.048 telepatic_protection = 0.1 strike_protection = 0.55 explosion_protection = 0.75 wound_protection = 0.65 fire_wound_protection = 0.57 [isg_svoboda_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Military stalker exosuit [military_exolight_outfit]}} &image(military_exolight_f.jpg) &image(military_exolight_b.jpg) visual = dynamics\outfit\military_exolight_outfit actor_visual = actors\stalker_soldier\stalker_neutral_reinforced.ogf npc_visual = actors\stalker_soldier\stalker_neutral_reinforced.ogf player_hud_section = actor_hud_military_exolight inv_name = military_exolight_outfit_name community = army kind = o_heavy cost = 83480 inv_weight = 16 additional_inventory_weight = 16 additional_inventory_weight2 = 16 artefact_count = 1 immunities_sect = sect_military_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.1 shock_protection = 0.05 radiation_protection = 0.0290 chemical_burn_protection = 0.092 telepatic_protection = 0.08 strike_protection = 0.6 explosion_protection = 0.74 wound_protection = 0.66 fire_wound_protection = 0.6 [sect_military_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Monolith exosuit [monolith_exolight_outfit]}} &image(monolith_exolight_f.jpg) &image(monolith_exolight_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\monolith_exolight_outfit actor_visual = actors\stalker_monolith\stalker_monolith3a.ogf npc_visual = actors\stalker_monolith\stalker_monolith3a.ogf player_hud_section = actor_hud_monolith_exolight inv_name = monolith_exolight_outfit_name community = monolith kind = o_heavy cost = 92580 inv_weight = 17 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 2 immunities_sect = sect_monolith_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.08 shock_protection = 0.2 radiation_protection = 0.032 chemical_burn_protection = 0.062 telepatic_protection = 0.12 strike_protection = 0.61 explosion_protection = 0.76 wound_protection = 0.65 fire_wound_protection = 0.6 [sect_monolith_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Warrior of Freedom [svoboda_exolight_outfit]}} &image(svoboda_exolight_f.jpg) &image(svoboda_exolight_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\svoboda_exolight_outfit actor_visual = actors\stalker_freedom\stalker_freedom5a.ogf npc_visual = actors\stalker_freedom\stalker_freedom5a.ogf player_hud_section = actor_hud_freedom_exolight inv_name = svoboda_exolight_outfit_name community = freedom kind = o_heavy cost = 88880 inv_weight = 17 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 1 immunities_sect = sect_svoboda_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.09 shock_protection = 0.92 radiation_protection = 0.0295 chemical_burn_protection = 0.1 telepatic_protection = 0.07 strike_protection = 0.55 explosion_protection = 0.75 wound_protection = 0.65 fire_wound_protection = 0.57 [sect_svoboda_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Fang of Freedom [freedom_exo_vineleaf_outfit]}} &image(freedom_exo_vineleaf_f.jpg) &image(freedom_exo_vineleaf_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_neutral\stalker_neutral3b.ogf npc_visual = actors\stalker_neutral\stalker_neutral3b.ogf player_hud_section = actor_hud_exolight inv_name = freedom_exo_vineleaf_outfit_name community = freedom kind = o_heavy cost = 79700 inv_weight = 14 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 2 immunities_sect = sect_exo_vineleaf_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.12 shock_protection = 1.62 radiation_protection = 0.033 chemical_burn_protection = 0.05 telepatic_protection = 0.04 strike_protection = 0.55 explosion_protection = 0.65 wound_protection = 0.55 fire_wound_protection = 0.58 [sect_exo_vineleaf_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- *試作強化外骨格 強化外骨格のサーボモーターとバッテリーを装着するために特別に設計されており、着用者は他の状況下よりも大幅に多くの装備を持ち運ぶことができるが、外骨格のきちんとした防弾耐性を欠いている。完全な強化外骨格と比較して、防護性能や駆動効率は劣るが、維持費はかなり安い。 ---- **&color(red){&u(){&aname()"Sunrise" proto-exoskeleton [stalker_proto_exo_outfit]}} &image(stalker_proto_exo_f.jpg) &image(stalker_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()CS-3c proto-exoskeleton [cs_stalker_proto_exo_outfit]}} &image(cs_stalker_proto_exo_f.jpg) &image(cs_stalker_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()PSZ-9d proto-exoskeleton [dolg_heavy_proto_exo_outfit]}} &image(dolg_heavy_proto_exo_f.jpg) &image(dolg_heavy_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()PS5-M proto-exoskeleton [dolg_proto_exo_outfit]}} &image(dolg_proto_exo_f.jpg) &image(dolg_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()Ecologist guard proto-exoskeleton [ecolog_proto_exo_outfit]}} &image(ecolog_proto_exo_f.jpg) &image(ecolog_proto_exo_b.jpg) ef_equipment_type = 3 visual = dynamics\outfit\ecolog_guard_outfit actor_visual = actors\stalker_ecologist\stalker_ecologist_proto.ogf npc_visual = actors\stalker_ecologist\stalker_ecologist_proto.ogf player_hud_section = actor_hud_ecolog_proto inv_name = ecolog_proto_exo_outfit_name community = ecolog kind = o_heavy cost = 114995 inv_weight = 33 additional_inventory_weight = 115 additional_inventory_weight2 = 115 artefact_count = 3 immunities_sect = sect_ecolog_proto_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.35 hit_fraction_actor = 0.55 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.23 power_loss = 0.05 burn_protection = 0.76 shock_protection = 2.1 radiation_protection = 0.02 chemical_burn_protection = 0.13 telepatic_protection = 0 strike_protection = 0.6 explosion_protection = 0.2464 wound_protection = 0.3123 fire_wound_protection = 0.2767 [sect_ecolog_proto_exo_outfit_immunities] burn_immunity = 0.01 chemical_burn_immunity = 0.045 explosion_immunity = 0.1 fire_wound_immunity = 0.033 radiation_immunity = 0.0 shock_immunity = 0.027 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.033 -説明 ---- **&color(red){&u(){&aname()UNISG tactical proto-exoskeleton [isg_proto_exo_outfit]}} &image(isg_proto_exo_f.jpg) &image(isg_proto_exo_b.jpg) ef_equipment_type = 3 visual = dynamics\outfit\isg_outfit actor_visual = actors\stalker_isg\stalker_isg_proto.ogf npc_visual = actors\stalker_isg\stalker_isg_proto.ogf player_hud_section = actor_hud_isg_suit inv_name = isg_proto_exo_outfit_name community = isg kind = o_heavy cost = 54120 inv_weight = 23 additional_inventory_weight = 98 additional_inventory_weight2 = 98 artefact_count = 2 immunities_sect = sect_isg_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.33 ;hit_fraction_actor = 0.55 ;bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.35 power_loss = 0.05 ;burn_protection = 0.0327 ;shock_protection = 0.5868 ;radiation_protection = 0.0068 ;chemical_burn_protection = 0.0222 ;telepatic_protection = 0.0000 ;strike_protection = 0.0032 ;explosion_protection = 0.4155 ;wound_protection = 0.3125 ;fire_wound_protection = 0.3224 -説明 ---- **&color(red){&u(){&aname()Skat-9 proto-exoskeleton [military_proto_exo_outfit]}} &image(military_proto_exo_f.jpg) &image(military_proto_exo_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_soldier\stalker_soldier_9_proto.ogf npc_visual = actors\stalker_soldier\stalker_soldier_9_proto.ogf player_hud_section = actor_hud_military_proto inv_name = military_proto_exo_outfit_name community = army kind = o_heavy cost = 74700 inv_weight = 31 additional_inventory_weight = 106 additional_inventory_weight2 = 106 artefact_count = 1 immunities_sect = sect_military_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.33 ;hit_fraction_actor = 0.25 ;bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 ;burn_protection = 0.0833 ;shock_protection = 0.6467 ;radiation_protection = 0.0060 ;chemical_burn_protection = 0.0444 ;telepatic_protection = 0.0000 ;strike_protection = 0.0062 ;explosion_protection = 0.6565 ;wound_protection = 0.4321 ;fire_wound_protection = 0.3881 -説明 ---- **&color(red){&u(){&aname()X-18 proto-exoskeleton [monolith_proto_exo_outfit]}} &image(monolith_proto_exo_f.jpg) &image(monolith_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()Freedom proto-exoskeleton [svoboda_light_proto_exo_outfit]}} &image(svoboda_light_proto_exo_f.jpg) &image(svoboda_light_proto_exo_b.jpg) -説明 ---- *強化外骨格 **&color(red){&u(){&aname()Exoskeleton [exo_outfit]}} &image(exo_f.jpg) &image(exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exo_outfit actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf npc_visual = actors\stalker_neutral\stalker_neutral_4.ogf player_hud_section = actor_hud_exo inv_name = exo_outfit_name community = stalker kind = o_heavy cost = 129680 inv_weight = 48 additional_inventory_weight = 113 additional_inventory_weight2 = 113 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0800 ;shock_protection = 0.9000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0420 ;telepatic_protection = 0.0600 strike_protection = 0.55 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.58 [sect_exo_outfit_immunities] burn_immunity = 0.04 chemical_burn_immunity = 0.016 explosion_immunity = 0.07 fire_wound_immunity = 0.007 radiation_immunity = 0.0 shock_immunity = 0.018 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.005 -説明 軍用強化外骨格の実験サンプル。莫大なコストといくつかの設計上の欠陥のため、大量生産されることはなかった。にもかかわらず、あらゆる携行品を持ち運べるので需要があり、そのためウクライナ郊外の地下施設で少量生産されている。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- **&color(red){&u(){&aname()Heisted exoskeleton [bandit_exo_outfit]}} &image(bandit_exo_f.jpg) &image(bandit_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()CS-4UZ exoskeleton [cs_exo_outfit]}} &image(cs_exo_f.jpg) &image(cs_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\cs_exo_outfit actor_visual = actors\stalker_nebo\stalker_nebo_exo_1.ogf npc_visual = actors\stalker_nebo\stalker_nebo_exo_1.ogf player_hud_section = actor_hud_cs_exo inv_name = cs_exo_outfit_name community = csky kind = o_heavy cost = 150000 inv_weight = 35 additional_inventory_weight = 100 additional_inventory_weight2 = 100 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0700 ;shock_protection = 1.1000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0480 ;telepatic_protection = 0.0600 strike_protection = 0.5 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.48 -説明 軍用強化外骨格の実験的なバージョン。ウクライナの工場からゾーンに密輸されるに先立ちClear Skyの技術屋によって改良されている。通常こういったスーツは予備として保管されており、本当の危機のときにだけ展開される。そうは言うものの、特に信頼をされた戦友と同志には、コストは掛かるものの個人用としてこういったスーツを使用する権利を授与されることもある。 ---- **&color(red){&u(){&aname()PNB exoskeleton [dolg_exo_outfit]}} &image(dolg_exo_f.jpg) &image(dolg_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\dolg_exo_outfit actor_visual = actors\stalker_dolg\stalker_dolg_4.ogf npc_visual = actors\stalker_dolg\stalker_dolg_4.ogf player_hud_section = actor_hud_dolg_exo inv_name = dolg_exo_outfit_name community = dolg kind = o_heavy cost = 131080 inv_weight = 46 additional_inventory_weight = 111 additional_inventory_weight2 = 111 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_duty_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0999 ;shock_protection = 1.1000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0420 ;telepatic_protection = 0.0600 strike_protection = 0.65 explosion_protection = 0.8 wound_protection = 0.6 fire_wound_protection = 0.51 -説明 優れたハイテクなアーマー。研究機関のひとつがDuty派のために特別に開発した国産品である。とはいえ、このアーマーはより安価で実用的なスーツに押されて徐々に廃止されており、現役のエグゾスーツはDutyの中でも古いベテランの手に委ねられている傾向にある。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- **&color(red){&u(){&aname()Scientific exoskeleton [ecolog_exo_outfit]}} &image(ecolog_exo_f.jpg) &image(ecolog_exo_bb.jpg) ef_equipment_type = 5 visual = dynamics\outfit\ecolog_exo_outfit actor_visual = actors\stalker_ucheniy\stalker_nauchniy_exo.ogf npc_visual = actors\stalker_ucheniy\stalker_nauchniy_exo.ogf player_hud_section = actor_hud_exo inv_name = ecolog_exo_outfit_name community = ecolog kind = o_heavy cost = 155000 inv_weight = 37 additional_inventory_weight = 103 additional_inventory_weight2 = 103 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.0700 shock_protection = 1.1000 radiation_protection = 0.0295 chemical_burn_protection = 0.0480 telepatic_protection = 0.0600 strike_protection = 0.5 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.48 -説明 Ecologistの護衛たちが使用することを目的とした、軍用強化外骨格の公式バージョン。このスーツは小銃をほとんど通さず、高度な駆動モーターを搭載しているため、重装備の使用を大幅に助けることができ、堅固な防衛ポジションにいる人には最適な選択となる。このスーツを着用している人は、ゾーンを探索する際に必要なバッテリー、アーティファクトが入った保管装置、消耗品などを持ち運ぶのが一般的である。 ---- **&color(red){&u(){&aname()Vyraj power armour [greh_exo_outfit]}} &image(greh_exo_f.jpg) &image(greh_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\isg_exoskeleton_dyn actor_visual = actors\stalker_greh\stalker_greh_4.ogf npc_visual = actors\stalker_greh\stalker_greh_4.ogf player_hud_section = actor_hud_military_exo inv_name = greh_exo_outfit_name community = greh kind = o_heavy cost = 139510 inv_weight = 44 additional_inventory_weight = 109 additional_inventory_weight2 = 109 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.0750 shock_protection = 0.8500 radiation_protection = 0.0295 chemical_burn_protection = 0.0520 telepatic_protection = 0.0600 strike_protection = 0.6 explosion_protection = 0.84 wound_protection = 0.66 fire_wound_protection = 0.6 -説明 オリジナルの実験的軍事設計に基づいたハイテクなアーマー。しかし、誰が見ても、そのサーボは、世界のどの科学分野でも知られていない合金や素材で作られている。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、防弾環境用ジャンプスーツ)には、異質ではあるが最新の電動サーボモーターが搭載されている。このスーツを着用すると、不自然なほどの至福感と冷静さが身につくが、この安心感が本物かどうかはわからない。 ---- **&color(red){&u(){&aname()UNISG exoskeleton [isg_exo_outfit]}} &image(isg_exo_f.jpg) &image(isg_exo_b.jpg) visual = dynamics\outfit\isg_exoskeleton_dyn actor_visual = actors\stalker_isg\stalker_isg_exoskeleton.ogf npc_visual = actors\stalker_isg\stalker_isg_exoskeleton.ogf inv_name = isg_exo_outfit_name community = isg kind = o_heavy cost = 139510 inv_weight = 44 additional_inventory_weight = 109 additional_inventory_weight2 = 109 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0750 ;shock_protection = 0.8500 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0520 ;telepatic_protection = 0.0600 strike_protection = 0.6 explosion_protection = 0.84 wound_protection = 0.66 fire_wound_protection = 0.6 -説明 UNISG強化外骨格の正式版。国連の特別注文により、数量限定で発売された。他の外骨格に比べて設計上の欠陥が多いものの、ゾーン内を移動するのが困難な軽自動車や指揮車、偵察車などの代わりに配備されているのが特徴。 ---- **&color(red){&u(){&aname()Mercenary exoskeleton [merc_exo_outfit]}} &image(merc_exo_f.jpg) &image(merc_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\merc_exo_outfit actor_visual = actors\stalker_merc\stalker_merc_4.ogf npc_visual = actors\stalker_merc\stalker_merc_4.ogf player_hud_section = actor_hud_merc_exo inv_name = merc_exo_outfit_name community = killer kind = o_heavy cost = 142610 inv_weight = 40 additional_inventory_weight = 106 additional_inventory_weight2 = 106 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0800 ;shock_protection = 0.9000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0500 ;telepatic_protection = 0.0600 strike_protection = 0.53 explosion_protection = 0.82 wound_protection = 0.66 fire_wound_protection = 0.59 -説明 Mercenaryたちやその他の武装集団に装備するための、西洋で製造された軍用強化外骨格の実験的サンプルである。ゾーン内では必ずしも実用的なスーツではないが、着用者は重装備できると同時に非常に優れた装甲を持ち、数週間分の物資を運ぶのに十分な強度を備えている。地獄のような状況下で部下を率いることを期待されているベテランMercenary隊長が、士気を高めるために着用することが多い、高度に防護された機能性スーツである。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- **&color(red){&u(){&aname()Military stalker exoskeleton [military_exo_outfit]}} &image(military_exo_f.jpg) &image(military_exo_b.jpg) visual = dynamics\outfit\military_exo_outfit actor_visual = actors\stalker_soldier\stalker_military_exo.ogf npc_visual = actors\stalker_soldier\stalker_military_exo.ogf player_hud_section = actor_hud_military_exo inv_name = military_exo_outfit_name community = army kind = o_heavy cost = 139510 inv_weight = 44 additional_inventory_weight = 109 additional_inventory_weight2 = 109 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.18 bones_koeff_protection = actor_armor_military_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0750 ;shock_protection = 0.8500 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0520 ;telepatic_protection = 0.0600 strike_protection = 0.6 explosion_protection = 0.84 wound_protection = 0.66 fire_wound_protection = 0.6 -説明 軍用強化外骨格の公式バージョン。ミリタリーのストーカーに特別注文で数量限定で発売され、自腹で購入しなければならない。グレネードランチャーやマシンガンなどの重火器と、部隊が長期間活動できるだけの弾薬、食料、医薬品を搭載できるように設計されている。軽車両の代わりに搭載されることもある。 ---- **&color(red){&u(){&aname()Monolith exoskeleton [monolith_exo_outfit]}} &image(monolith_exo_f.jpg) &image(monolith_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\monolith_exo_outfit actor_visual = actors\stalker_monolith\stalker_monolith_4.ogf npc_visual = actors\stalker_monolith\stalker_monolith_4.ogf player_hud_section = actor_hud_monolith_exo inv_name = monolith_exo_outfit_name community = monolith kind = o_heavy cost = 154280 inv_weight = 35 additional_inventory_weight = 100 additional_inventory_weight2 = 100 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0880 ;shock_protection = 0.9100 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0620 ;telepatic_protection = 0.0600 strike_protection = 0.61 explosion_protection = 0.86 wound_protection = 0.65 fire_wound_protection = 0.6 -説明 軍用強化外骨格をベースに作られたハイテクなアーマー。しかし、研究サンプルにより、そのサーボモーターが世界のどの科学分野でも知られていない合金や材料で作られていることが明らかになった。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、防弾環境用ジャンプスーツ)には、異質ではあるが最新の電動サーボモーターが搭載されている。このスーツを着ると、まるで石棺のコンクリートの下に埋もれているような感覚になる。ほとんどのストーカーにとっては恐ろしいほど窮屈だろうが、Monolithの真の下僕にとっては不気味なほど快適だ。 ---- **&color(red){&u(){&aname()Renegade exoskeleton [renegade_exo_outfit]}} &image(renegade_exo_f.jpg) &image(renegade_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\rn_exo_outfit actor_visual = actors\stalker_renegade\stalker_renegade_4a.ogf npc_visual = actors\stalker_renegade\stalker_renegade_4a.ogf player_hud_section = actor_hud_bandit_exo inv_name = renegade_exo_outfit_name community = renegade kind = o_heavy cost = 140660 inv_weight = 45 additional_inventory_weight = 110 additional_inventory_weight2 = 110 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.0700 shock_protection = 1.1000 radiation_protection = 0.0295 chemical_burn_protection = 0.0480 telepatic_protection = 0.0600 strike_protection = 0.5 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.48 -説明 2011年にRenegadeがClear Skyの基地への最終的な進出を確保するために組み立てた数少ない外骨格の1つ。残念ながら、トレンチコートを着て「射撃の名手」ライフルを持ったあるMercenaryの妨害により、最終的な勝利を得る前に事実上全滅してしまった。このアーマーを着た現代のRenegadeは、いつも憑かれたように戦いに臨み、最も憎むべき敵に復讐を果たそうとする。つまり、ほとんどの連中がそうなのだ。 ---- **&color(red){&u(){&aname()Warden of Freedom [svoboda_exo_outfit]}} &image(svoboda_exo_f.jpg) &image(svoboda_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\freedom_exo_outfit actor_visual = actors\stalker_freedom\stalker_freedom_4.ogf npc_visual = actors\stalker_freedom\stalker_freedom_4.ogf player_hud_section = actor_hud_freedom_exo inv_name = svoboda_exo_outfit_name community = freedom kind = o_heavy cost = 141222 inv_weight = 48 additional_inventory_weight = 113 additional_inventory_weight2 = 113 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_freedom_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0890 ;shock_protection = 0.9200 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0440 ;telepatic_protection = 0.0600 strike_protection = 0.55 explosion_protection = 0.85 wound_protection = 0.65 fire_wound_protection = 0.57 -説明 Freedomの最高の職人によって作られている。様々な改良を試み、何度も試行錯誤を重ねた結果、非常に成功したデザインを生み出すことができた。維持するには必ずしも実用的なスーツではないが、紛れもなく強力であり、そのためFreedomで最も優れた戦士と警備隊にのみ託されている。3つの部分からなるエグゾスーツ(戦闘ヘルメット、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- *ノソログ この次世代型の強化外骨格は二重に補強されたエグゾスーツと装甲化Czech-M10ガスマスクから構成されている。このスーツは「ファング」と呼ばれている今は亡きストーカーの発明であったという噂だが、現在ではゾーン内部の強力な派閥がそれぞれ設計を獲得している。通常の強化外骨格が軽車両とするならば、ノゾログは主力戦車と言えるだろう。そして、超重量級兵器を運搬中もあらゆる打撃に耐えることが出来る。通常、派閥の重要メンバーだけが装着することを許されるが、例外的に危険な任務に付くメンバーにも利用される。 ---- **&color(red){&u(){&aname()Military stalker Nosorog [army_nosorog_outfit]}} &image(army_nosorog_f.jpg) &image(army_nosorog_b.jpg) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_soldier\stalker_soldier4nosorog.ogf npc_visual = actors\stalker_soldier\stalker_soldier4nosorog.ogf player_hud_section = actor_hud_military_exo inv_name = army_nosorog_outfit_name community = army kind = o_heavy cost = 185000 inv_weight = 56 additional_inventory_weight = 102 additional_inventory_weight2 = 102 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.9 explosion_protection = 0.95 wound_protection = 0.75 [sect_nosorog_outfit_immunities] burn_immunity = 0.02 chemical_burn_immunity = 0.007 explosion_immunity = 0.04 fire_wound_immunity = 0.005 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.0015 telepatic_immunity = 0.00 wound_immunity = 0.010 -説明 ---- **&color(red){&u(){&aname()PNB-4UZ Nosorog [dolg_nosorog_outfit]}} &image(dolg_nosorog_f.jpg) &image(dolg_nosorog_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolg4nosorog.ogf npc_visual = actors\stalker_dolg\stalker_dolg4nosorog.ogf player_hud_section = actor_hud_dolg_exo inv_name = dolg_nosorog_outfit_name community = dolg kind = o_heavy cost = 200000 inv_weight = 53 additional_inventory_weight = 102 additional_inventory_weight2 = 102 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.75 explosion_protection = 0.95 wound_protection = 0.78 -説明 ---- **&color(red){&u(){&aname()Juggernaut of Freedom [freedom_nosorog_outfit]}} &image(freedom_nosorog_f.jpg) &image(freedom_nosorog_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_freedom\stalker_freedom4nosorog.ogf npc_visual = actors\stalker_freedom\stalker_freedom4nosorog.ogf player_hud_section = actor_hud_freedom_exo inv_name = freedom_nosorog_outfit_name community = freedom kind = o_heavy cost = 185000 inv_weight = 55 additional_inventory_weight = 103 additional_inventory_weight2 = 103 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.65 explosion_protection = 0.9 wound_protection = 0.8 -説明 この次世代型の強化外骨格は二重に補強されたエグゾスーツと装甲化Czech-M10ガスマスクから構成されている。このスーツは「ファング」と呼ばれていた今は亡きストーカーの発明であったという噂だが、現在ではゾーン内部の強力な派閥がそれぞれ設計を獲得している。通常の外骨格が軽車両とするならば、ジャガーノートは主力戦車と言えるだろう。そして、超重量級兵器を運搬中もあらゆる打撃に耐えることが出来る。通常、派閥の重要メンバーだけが装着することを許されるが、例外的に危険な任務に付くメンバーにも利用される。 ---- **&color(red){&u(){&aname()UNISG Nosorog [isg_nosorog_outfit]}} &image(isg_nosorog_f.jpg) &image(isg_nosorog_b.jpg) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_isg\stalker_isg_nosorog.ogf npc_visual = actors\stalker_isg\stalker_isg_nosorog.ogf inv_name = isg_nosorog_outfit_name community = isg kind = o_heavy cost = 190000 inv_weight = 51 additional_inventory_weight = 107 additional_inventory_weight2 = 107 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.7 explosion_protection = 0.9 wound_protection = 0.8 -説明 ---- **&color(red){&u(){&aname()Mercenary Nosorog [merc_nosorog_outfit]}} &image(merc_nosorog_f.jpg) &image(merc_nosorog_b.jpg) -説明  二重に強化されたエキゾスーツと装甲されたCzech-M10によって構成される次世代の外骨格。このスーツは「ファング」という名の今は亡きストーカーによって発案されたものだと噂されており,彼のデザインは後にゾーン全体のあらゆる種類の強力な派閥に要求されるようになりました。標準的な外骨格がストーカーを軽自動車のように感じさせるのならば,このスーツは彼らを主力戦車だと信じさせ,強力な兵器を持ち運びながら信じられないほどの罰に耐えることを可能にします。通常,派閥で最も価値あるメンバーのみ,非常に危険な任務で使用することを許されています。(翻訳の修正を求む) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_merc4nosorog.ogf npc_visual = actors\stalker_merc\stalker_merc4nosorog.ogf player_hud_section = actor_hud_merc_exo inv_name = merc_nosorog_outfit_name community = killer kind = o_heavy cost = 195000 inv_weight = 49 additional_inventory_weight = 98 additional_inventory_weight2 = 98 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.63 explosion_protection = 0.95 wound_protection = 0.9 ---- **&color(red){&u(){&aname()Monolith Nosorog [monolith_nosorog_outfit]}} &image(monolith_nosorog_f.jpg) &image(monolith_nosorog_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_monolith\stalker_monolith4nosorog.ogf npc_visual = actors\stalker_monolith\stalker_monolith4nosorog.ogf player_hud_section = actor_hud_monolith_exo inv_name = monolith_nosorog_outfit_name community = monolith kind = o_heavy cost = 190000 inv_weight = 51 additional_inventory_weight = 101 additional_inventory_weight2 = 101 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.8 explosion_protection = 0.9 wound_protection = 0.83 -説明 ---- *防弾耐性 **actor_armor_class3 -体 #region(remember) [body_damage_020] ; CLASS IIIA bip01_pelvis = 1, 0.2 bip01_spine = 1, 0.2 bip01_spine1 = 1, 0.2 bip01_spine2 = 1, 0.2 bip01_l_clavicle = 1, 0.2 bip01_l_upperarm = 1, 0.2 bip01_l_forearm = 1, 0.2 bip01_l_hand = 1, 0.04 bip01_r_clavicle = 1, 0.2 bip01_r_upperarm = 1, 0.2 bip01_r_forearm = 1, 0.2 bip01_r_hand = 1, 0.04 bip01_l_thigh = 1, 0.2 bip01_l_calf = 1, 0.2 bip01_l_foot = 1, 0.04 bip01_r_thigh = 1, 0.2 bip01_r_calf = 1, 0.2 bip01_r_foot = 1, 0.04 #endregion -頭 #region(remember) [head_damage_00]; cloth mask ; NO PROTECTION bip01_neck = 1, 0.0 bip01_head = 1, 0.0 eyelid_1 = 1, 0.0 eye_left = 1, 0.0 eye_right = 1, 0.0 jaw_1 = 1, 0.0 #endregion -ap_scale = 0.80 ---- **actor_armor_skat -体 #region(remember) [body_damage_035] ; CLASS III bip01_pelvis = 1, 0.35 bip01_spine = 1, 0.35 bip01_spine1 = 1, 0.35 bip01_spine2 = 1, 0.35 bip01_l_clavicle = 1, 0.35 bip01_l_upperarm = 1, 0.35 bip01_l_forearm = 1, 0.35 bip01_l_hand = 1, 0.07 bip01_r_clavicle = 1, 0.35 bip01_r_upperarm = 1, 0.35 bip01_r_forearm = 1, 0.35 bip01_r_hand = 1, 0.07 bip01_l_thigh = 1, 0.35 bip01_l_calf = 1, 0.35 bip01_l_foot = 1, 0.07 bip01_r_thigh = 1, 0.35 bip01_r_calf = 1, 0.35 bip01_r_foot = 1, 0.07 #endregion -頭 #region(remember) [head_damage_00]; cloth mask ; NO PROTECTION bip01_neck = 1, 0.0 bip01_head = 1, 0.0 eyelid_1 = 1, 0.0 eye_left = 1, 0.0 eye_right = 1, 0.0 jaw_1 = 1, 0.0 #endregion -ap_scale = 0.75 ---- **actor_armor_psz -体 #region(remember) [body_damage_040] ; CLASS III + bip01_pelvis = 1, 0.4 bip01_spine = 1, 0.4 bip01_spine1 = 1, 0.4 bip01_spine2 = 1, 0.4 bip01_l_clavicle = 1, 0.4 bip01_l_upperarm = 1, 0.4 bip01_l_forearm = 1, 0.4 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.4 bip01_r_upperarm = 1, 0.4 bip01_r_forearm = 1, 0.4 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.4 bip01_l_calf = 1, 0.4 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.4 bip01_r_calf = 1, 0.4 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_00]; cloth mask ; NO PROTECTION bip01_neck = 1, 0.0 bip01_head = 1, 0.0 eyelid_1 = 1, 0.0 eye_left = 1, 0.0 eye_right = 1, 0.0 jaw_1 = 1, 0.0 #endregion -ap_scale = 0.75 ---- **actor_armor_radiation -体 #region(remember) [body_damage_040] ; CLASS III + bip01_pelvis = 1, 0.4 bip01_spine = 1, 0.4 bip01_spine1 = 1, 0.4 bip01_spine2 = 1, 0.4 bip01_l_clavicle = 1, 0.4 bip01_l_upperarm = 1, 0.4 bip01_l_forearm = 1, 0.4 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.4 bip01_r_upperarm = 1, 0.4 bip01_r_forearm = 1, 0.4 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.4 bip01_l_calf = 1, 0.4 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.4 bip01_r_calf = 1, 0.4 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.75 ---- **actor_armor_freedom_exo -体 #region(remember) [body_damage_043] ; CLASS III + bip01_pelvis = 1, 0.43 bip01_spine = 1, 0.43 bip01_spine1 = 1, 0.43 bip01_spine2 = 1, 0.43 bip01_l_clavicle = 1, 0.43 bip01_l_upperarm = 1, 0.43 bip01_l_forearm = 1, 0.43 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.43 bip01_r_upperarm = 1, 0.43 bip01_r_forearm = 1, 0.43 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.43 bip01_l_calf = 1, 0.43 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.43 bip01_r_calf = 1, 0.43 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_bandit_exo -体 #region(remember) [body_damage_043] ; CLASS III + bip01_pelvis = 1, 0.43 bip01_spine = 1, 0.43 bip01_spine1 = 1, 0.43 bip01_spine2 = 1, 0.43 bip01_l_clavicle = 1, 0.43 bip01_l_upperarm = 1, 0.43 bip01_l_forearm = 1, 0.43 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.43 bip01_r_upperarm = 1, 0.43 bip01_r_forearm = 1, 0.43 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.43 bip01_l_calf = 1, 0.43 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.43 bip01_r_calf = 1, 0.43 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_exo -体 #region(remember) [body_damage_045] ; CLASS III ++ bip01_pelvis = 1, 0.45 bip01_spine = 1, 0.45 bip01_spine1 = 1, 0.45 bip01_spine2 = 1, 0.45 bip01_l_clavicle = 1, 0.45 bip01_l_upperarm = 1, 0.45 bip01_l_forearm = 1, 0.45 bip01_l_hand = 1, 0.09 bip01_r_clavicle = 1, 0.45 bip01_r_upperarm = 1, 0.45 bip01_r_forearm = 1, 0.45 bip01_r_hand = 1, 0.09 bip01_l_thigh = 1, 0.45 bip01_l_calf = 1, 0.45 bip01_l_foot = 1, 0.09 bip01_r_thigh = 1, 0.45 bip01_r_calf = 1, 0.45 bip01_r_foot = 1, 0.09 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_duty_exo -体 #region(remember) [body_damage_047] ; CLASS III ++ bip01_pelvis = 1, 0.47 bip01_spine = 1, 0.47 bip01_spine1 = 1, 0.47 bip01_spine2 = 1, 0.47 bip01_l_clavicle = 1, 0.47 bip01_l_upperarm = 1, 0.47 bip01_l_forearm = 1, 0.47 bip01_l_hand = 1, 0.09 bip01_r_clavicle = 1, 0.47 bip01_r_upperarm = 1, 0.47 bip01_r_forearm = 1, 0.47 bip01_r_hand = 1, 0.09 bip01_l_thigh = 1, 0.47 bip01_l_calf = 1, 0.47 bip01_l_foot = 1, 0.09 bip01_r_thigh = 1, 0.47 bip01_r_calf = 1, 0.47 bip01_r_foot = 1, 0.09 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_military_exo -体 #region(remember) [body_damage_050] ; CLASS IV bip01_pelvis = 1, 0.5 bip01_spine = 1, 0.5 bip01_spine1 = 1, 0.5 bip01_spine2 = 1, 0.5 bip01_l_clavicle = 1, 0.5 bip01_l_upperarm = 1, 0.5 bip01_l_forearm = 1, 0.5 bip01_l_hand = 1, 0.1 bip01_r_clavicle = 1, 0.5 bip01_r_upperarm = 1, 0.5 bip01_r_forearm = 1, 0.5 bip01_r_hand = 1, 0.1 bip01_l_thigh = 1, 0.5 bip01_l_calf = 1, 0.5 bip01_l_foot = 1, 0.1 bip01_r_thigh = 1, 0.5 bip01_r_calf = 1, 0.5 bip01_r_foot = 1, 0.1 #endregion -頭 #region(remember) [head_damage_035]; battle ; CLASS III bip01_neck = 1, 0.35 bip01_head = 1, 0.35 eyelid_1 = 1, 0.35 eye_left = 1, 0.35 eye_right = 1, 0.35 jaw_1 = 1, 0.35 #endregion -ap_scale = 0.7 ---- **actor_armor_class5 (Nosorog) -体 #region(remember) [body_damage_045] ; CLASS III ++ bip01_pelvis = 1, 0.45 bip01_spine = 1, 0.45 bip01_spine1 = 1, 0.45 bip01_spine2 = 1, 0.45 bip01_l_clavicle = 1, 0.45 bip01_l_upperarm = 1, 0.45 bip01_l_forearm = 1, 0.45 bip01_l_hand = 1, 0.09 bip01_r_clavicle = 1, 0.45 bip01_r_upperarm = 1, 0.45 bip01_r_forearm = 1, 0.45 bip01_r_hand = 1, 0.09 bip01_l_thigh = 1, 0.45 bip01_l_calf = 1, 0.45 bip01_l_foot = 1, 0.09 bip01_r_thigh = 1, 0.45 bip01_r_calf = 1, 0.45 bip01_r_foot = 1, 0.09 #endregion -頭 #region(remember) [head_damage_035]; battle ; CLASS III bip01_neck = 1, 0.35 bip01_head = 1, 0.35 eyelid_1 = 1, 0.35 eye_left = 1, 0.35 eye_right = 1, 0.35 jaw_1 = 1, 0.35 #endregion -ap_scale = 0.7 ---- *コメント #pcomment(,10,ヘビースーツ/コメント,reply) ----
参考資料 -&bold(){[[Mod.Anomaly Database. Armor.>https://docs.google.com/spreadsheets/u/0/d/1INW8A6aegdENuf-wDUsmMcL7unYH6CqiZ2v5eSVe6zY]]} -&bold(){[[スーツの主なパラメーター>https://w.atwiki.jp/stalker_cop/pages/172.html#:~:text=%E5%9F%BA%E6%9C%AC0.25(%E7%A7%92%EF%BC%89-,%E3%82%B9%E3%83%BC%E3%83%84%E3%81%AE%E4%B8%BB%E3%81%AA%E3%83%91%E3%83%A9%E3%83%A1%E3%83%BC%E3%82%BF%E3%83%BC,-gamedata/configs/misc]]} ---- []内はゲーム内部名。 |アイテム名|所属|重量|可搬重量|スロット|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Ballistic.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Rupture.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Impact.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Explosive.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Burn.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Electrical.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Chemical.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Radiation.png)|&ref(https://img.atwiki.jp/stalker_anomaly/pub/icon/Psychic.png)|備考|h |Hybrid armoured suit&br()[hybrid_outfit]|MIDDLE:CENTER:Unknown|MIDDLE:CENTER:23.4kg|MIDDLE:CENTER:33kg|MIDDLE:CENTER:3|MIDDLE:CENTER:17%|MIDDLE:CENTER:18%|MIDDLE:CENTER:38%|MIDDLE:CENTER:35%|MIDDLE:CENTER:4%|MIDDLE:CENTER:25%|MIDDLE:CENTER:20%|MIDDLE:CENTER:55%|MIDDLE:CENTER:20%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary STS-N body armour&br()[merc_nighthunter_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:14kg|MIDDLE:CENTER:13kg|MIDDLE:CENTER:0|MIDDLE:CENTER:18%|MIDDLE:CENTER:16%|MIDDLE:CENTER:34%|MIDDLE:CENTER:36%|MIDDLE:CENTER:11%|MIDDLE:CENTER:12%|MIDDLE:CENTER:8%|MIDDLE:CENTER:17%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-5M veteran body armour&br()[dolg_specops_red_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:8.5kg|MIDDLE:CENTER:11kg|MIDDLE:CENTER:1|MIDDLE:CENTER:18%|MIDDLE:CENTER:39%|MIDDLE:CENTER:38%|MIDDLE:CENTER:55%|MIDDLE:CENTER:13%|MIDDLE:CENTER:8%|MIDDLE:CENTER:4%|MIDDLE:CENTER:8%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |IBAz universal protection&br()[light_dolg_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:18kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:35%|MIDDLE:CENTER:47%|MIDDLE:CENTER:6%|MIDDLE:CENTER:28%|MIDDLE:CENTER:48%|MIDDLE:CENTER:13%|MIDDLE:CENTER:12%|MIDDLE:CENTER:| |Defender of Freedom&br()[light_freedom_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:30%|MIDDLE:CENTER:47%|MIDDLE:CENTER:9%|MIDDLE:CENTER:31%|MIDDLE:CENTER:14%|MIDDLE:CENTER:18%|MIDDLE:CENTER:16%|MIDDLE:CENTER:| |UNISG IBAz suit&br()[light_isg_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:16kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:1|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:45%|MIDDLE:CENTER:47%|MIDDLE:CENTER:14%|MIDDLE:CENTER:30%|MIDDLE:CENTER:10%|MIDDLE:CENTER:15%|MIDDLE:CENTER:8%|MIDDLE:CENTER:| |Interceptor body armour&br()[light_loner_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:14kg|MIDDLE:CENTER:13kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:20%|MIDDLE:CENTER:47%|MIDDLE:CENTER:8%|MIDDLE:CENTER:25%|MIDDLE:CENTER:8%|MIDDLE:CENTER:19%|MIDDLE:CENTER:8%|MIDDLE:CENTER:| |Mercenary IBAz suit&br()[light_merc_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:17kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:10%|MIDDLE:CENTER:47%|MIDDLE:CENTER:13%|MIDDLE:CENTER:38%|MIDDLE:CENTER:16%|MIDDLE:CENTER:16%|MIDDLE:CENTER:20%|MIDDLE:CENTER:| |Monolith IBAz assault suit&br()[light_monolit_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:29%|MIDDLE:CENTER:47%|MIDDLE:CENTER:5%|MIDDLE:CENTER:33%|MIDDLE:CENTER:12%|MIDDLE:CENTER:14%|MIDDLE:CENTER:32%|MIDDLE:CENTER:| |Military stalker IBAz suit&br()[light_voen_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:15kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:17%|MIDDLE:CENTER:20%|MIDDLE:CENTER:41%|MIDDLE:CENTER:47%|MIDDLE:CENTER:11%|MIDDLE:CENTER:32%|MIDDLE:CENTER:8%|MIDDLE:CENTER:17%|MIDDLE:CENTER:12%|MIDDLE:CENTER:| |Skat-9 armoured suit&br()[military_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:18kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:55%|MIDDLE:CENTER:70%|MIDDLE:CENTER:35%|MIDDLE:CENTER:38%|MIDDLE:CENTER:28%|MIDDLE:CENTER:11%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-9d body armour&br()[dolg_heavy_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:20kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:0|MIDDLE:CENTER:34%|MIDDLE:CENTER:21%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:44%|MIDDLE:CENTER:28%|MIDDLE:CENTER:28%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-9d command armour&br()[dolg_heavy_redline_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:16.4kg|MIDDLE:CENTER:13kg|MIDDLE:CENTER:2|MIDDLE:CENTER:34%|MIDDLE:CENTER:23%|MIDDLE:CENTER:49%|MIDDLE:CENTER:80%|MIDDLE:CENTER:33%|MIDDLE:CENTER:6%|MIDDLE:CENTER:20%|MIDDLE:CENTER:15%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |PSZ-7p improvised armour&br()[dolg_pantsir_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:11.3kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:1|MIDDLE:CENTER:34%|MIDDLE:CENTER:17%|MIDDLE:CENTER:50%|MIDDLE:CENTER:42%|MIDDLE:CENTER:44%|MIDDLE:CENTER:5%|MIDDLE:CENTER:14%|MIDDLE:CENTER:15%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Looted Skat-9 armoured suit&br()[military_bandit_outfit]|MIDDLE:CENTER:Bandits|MIDDLE:CENTER:14kg|MIDDLE:CENTER:10kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:62%|MIDDLE:CENTER:83%|MIDDLE:CENTER:40%|MIDDLE:CENTER:37%|MIDDLE:CENTER:20%|MIDDLE:CENTER:6%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Liberated Skat-9 armoured suit&br()[military_freedom_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:17kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:40%|MIDDLE:CENTER:85%|MIDDLE:CENTER:31%|MIDDLE:CENTER:35%|MIDDLE:CENTER:48%|MIDDLE:CENTER:10%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Mercenary Skat-9 armoured suit&br()[military_merc_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:18kg|MIDDLE:CENTER:14kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:45%|MIDDLE:CENTER:80%|MIDDLE:CENTER:31%|MIDDLE:CENTER:53%|MIDDLE:CENTER:36%|MIDDLE:CENTER:9%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Monolith Skat-9 armoured suit&br()[military_monolit_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:18kg|MIDDLE:CENTER:15kg|MIDDLE:CENTER:0|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:40%|MIDDLE:CENTER:90%|MIDDLE:CENTER:27%|MIDDLE:CENTER:23%|MIDDLE:CENTER:24%|MIDDLE:CENTER:17%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |CS-12p Skat-9 armoured suit&br()[military_sky_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:19kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:70%|MIDDLE:CENTER:80%|MIDDLE:CENTER:37%|MIDDLE:CENTER:40%|MIDDLE:CENTER:24%|MIDDLE:CENTER:22%|MIDDLE:CENTER:0%|MIDDLE:CENTER:| |Exosuit&br()[exolight_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:18kg|MIDDLE:CENTER:18kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:7%|MIDDLE:CENTER:18%|MIDDLE:CENTER:13%|MIDDLE:CENTER:55%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Woodland exosuit&br()[exo_wood_outfit]|MIDDLE:CENTER:Unknown|MIDDLE:CENTER:17.8kg|MIDDLE:CENTER:17.8kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:25%|MIDDLE:CENTER:55%|MIDDLE:CENTER:65%|MIDDLE:CENTER:7%|MIDDLE:CENTER:33%|MIDDLE:CENTER:25%|MIDDLE:CENTER:68%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Looted exosuit&br()[bandit_exolight_outfit]|MIDDLE:CENTER:Bandits|MIDDLE:CENTER:20kg|MIDDLE:CENTER:20kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:35%|MIDDLE:CENTER:15%|MIDDLE:CENTER:9%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット装備不可| |CS-4UZ exosuit&br()[cs_exolight_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:18kg|MIDDLE:CENTER:18kg|MIDDLE:CENTER:2|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:75%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:2%|MIDDLE:CENTER:64%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |PNB heavy armour&br()[dolg_exolight_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:19kg|MIDDLE:CENTER:19kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:28%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:45%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |PNB heavy armour&br()[exo_dolg_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:19kg|MIDDLE:CENTER:19kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:28%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:45%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |PNB heavy hunting suit&br()[exo_dolg_red_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:21kg|MIDDLE:CENTER:18.9kg|MIDDLE:CENTER:0|MIDDLE:CENTER:67%|MIDDLE:CENTER:37%|MIDDLE:CENTER:76%|MIDDLE:CENTER:70%|MIDDLE:CENTER:27%|MIDDLE:CENTER:8%|MIDDLE:CENTER:12%|MIDDLE:CENTER:33%|MIDDLE:CENTER:48%|MIDDLE:CENTER:ヘルメット装備不可| |PNB raid outfit&br()[exo_dolg_urban_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:23kg|MIDDLE:CENTER:19.5kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:40%|MIDDLE:CENTER:80%|MIDDLE:CENTER:70%|MIDDLE:CENTER:9%|MIDDLE:CENTER:10%|MIDDLE:CENTER:8%|MIDDLE:CENTER:58%|MIDDLE:CENTER:16%|MIDDLE:CENTER:ヘルメット装備不可| |PNB woodland heavy armour&br()[exo_dolg_wood_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:16kg|MIDDLE:CENTER:18.3kg|MIDDLE:CENTER:3|MIDDLE:CENTER:67%|MIDDLE:CENTER:29%|MIDDLE:CENTER:58%|MIDDLE:CENTER:65%|MIDDLE:CENTER:53%|MIDDLE:CENTER:38%|MIDDLE:CENTER:19%|MIDDLE:CENTER:64%|MIDDLE:CENTER:36%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary exosuit&br()[merc_exolight_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:53%|MIDDLE:CENTER:72%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:20%|MIDDLE:CENTER:57%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary grassland exosuit&br()[exo_merc_grass_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:17.4kg|MIDDLE:CENTER:17.4kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:33%|MIDDLE:CENTER:65%|MIDDLE:CENTER:77%|MIDDLE:CENTER:51%|MIDDLE:CENTER:15%|MIDDLE:CENTER:18%|MIDDLE:CENTER:42%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary urban exosuit&br()[exo_merc_urban_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:18.8kg|MIDDLE:CENTER:18.8kg|MIDDLE:CENTER:1|MIDDLE:CENTER:67%|MIDDLE:CENTER:34%|MIDDLE:CENTER:69%|MIDDLE:CENTER:84%|MIDDLE:CENTER:50%|MIDDLE:CENTER:13%|MIDDLE:CENTER:20%|MIDDLE:CENTER:49%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |Mercenary woodland exosuit&br()[exo_merc_wood_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:18.2kg|MIDDLE:CENTER:18.2kg|MIDDLE:CENTER:3|MIDDLE:CENTER:67%|MIDDLE:CENTER:30%|MIDDLE:CENTER:65%|MIDDLE:CENTER:75%|MIDDLE:CENTER:53%|MIDDLE:CENTER:15%|MIDDLE:CENTER:17%|MIDDLE:CENTER:66%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット装備不可| |UNISG exosuit&br()[isg_exolight_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:17kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:13%|MIDDLE:CENTER:23%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:40%|MIDDLE:CENTER:ヘルメット装備不可| |Military stalker exosuit&br()[military_exolight_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:16kg|MIDDLE:CENTER:16kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:74%|MIDDLE:CENTER:9%|MIDDLE:CENTER:2%|MIDDLE:CENTER:37%|MIDDLE:CENTER:53%|MIDDLE:CENTER:32%|MIDDLE:CENTER:ヘルメット装備不可| |Monolith exosuit&br()[monolith_exolight_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:17kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:2|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:61%|MIDDLE:CENTER:76%|MIDDLE:CENTER:7%|MIDDLE:CENTER:5%|MIDDLE:CENTER:25%|MIDDLE:CENTER:59%|MIDDLE:CENTER:48%|MIDDLE:CENTER:ヘルメット装備不可| |Warrior of Freedom&br()[svoboda_exolight_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:17kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:1|MIDDLE:CENTER:59%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:75%|MIDDLE:CENTER:8%|MIDDLE:CENTER:23%|MIDDLE:CENTER:40%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット装備不可| |Fang of Freedom&br()[freedom_exo_vineleaf_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:14kg|MIDDLE:CENTER:17kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:25%|MIDDLE:CENTER:55%|MIDDLE:CENTER:65%|MIDDLE:CENTER:11%|MIDDLE:CENTER:41%|MIDDLE:CENTER:20%|MIDDLE:CENTER:60%|MIDDLE:CENTER:16%|MIDDLE:CENTER:ヘルメット装備不可| |"Sunrise" proto-exoskeleton&br()[stalker_proto_exo_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:28kg|MIDDLE:CENTER:100kg|MIDDLE:CENTER:1|MIDDLE:CENTER:9%|MIDDLE:CENTER:14%|MIDDLE:CENTER:25%|MIDDLE:CENTER:25%|MIDDLE:CENTER:13%|MIDDLE:CENTER:15%|MIDDLE:CENTER:12%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |CS-3c proto-exoskeleton&br()[cs_stalker_proto_exo_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:30kg|MIDDLE:CENTER:105kg|MIDDLE:CENTER:3|MIDDLE:CENTER:9%|MIDDLE:CENTER:10%|MIDDLE:CENTER:25%|MIDDLE:CENTER:22%|MIDDLE:CENTER:27%|MIDDLE:CENTER:23%|MIDDLE:CENTER:28%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PSZ-9d proto-exoskeleton&br()[dolg_heavy_proto_exo_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:32kg|MIDDLE:CENTER:107kg|MIDDLE:CENTER:2|MIDDLE:CENTER:34%|MIDDLE:CENTER:21%|MIDDLE:CENTER:65%|MIDDLE:CENTER:70%|MIDDLE:CENTER:44%|MIDDLE:CENTER:28%|MIDDLE:CENTER:28%|MIDDLE:CENTER:13%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PS5-M proto-exoskeleton&br()[dolg_proto_exo_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:26kg|MIDDLE:CENTER:101kg|MIDDLE:CENTER:2|MIDDLE:CENTER:14%|MIDDLE:CENTER:15%|MIDDLE:CENTER:30%|MIDDLE:CENTER:40%|MIDDLE:CENTER:8%|MIDDLE:CENTER:13%|MIDDLE:CENTER:9%|MIDDLE:CENTER:7%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Ecologist guard proto-exoskeleton&br()[ecolog_proto_exo_outfit]|MIDDLE:CENTER:Ecologists|MIDDLE:CENTER:33kg|MIDDLE:CENTER:115kg|MIDDLE:CENTER:3|MIDDLE:CENTER:9%|MIDDLE:CENTER:15%|MIDDLE:CENTER:60%|MIDDLE:CENTER:25%|MIDDLE:CENTER:67%|MIDDLE:CENTER:53%|MIDDLE:CENTER:52%|MIDDLE:CENTER:37%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |UNISG tactical proto-exoskeleton&br()[isg_proto_exo_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:23kg|MIDDLE:CENTER:98kg|MIDDLE:CENTER:2|MIDDLE:CENTER:9%|MIDDLE:CENTER:15%|MIDDLE:CENTER:25%|MIDDLE:CENTER:31%|MIDDLE:CENTER:3%|MIDDLE:CENTER:15%|MIDDLE:CENTER:8%|MIDDLE:CENTER:6%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Skat-9 proto-exoskeleton&br()[military_proto_exo_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:31kg|MIDDLE:CENTER:106kg|MIDDLE:CENTER:1|MIDDLE:CENTER:30%|MIDDLE:CENTER:20%|MIDDLE:CENTER:55%|MIDDLE:CENTER:70%|MIDDLE:CENTER:35%|MIDDLE:CENTER:38%|MIDDLE:CENTER:28%|MIDDLE:CENTER:11%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |X-18 proto-exoskeleton&br()[monolith_proto_exo_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:25kg|MIDDLE:CENTER:97kg|MIDDLE:CENTER:3|MIDDLE:CENTER:9%|MIDDLE:CENTER:9%|MIDDLE:CENTER:10%|MIDDLE:CENTER:19%|MIDDLE:CENTER:4%|MIDDLE:CENTER:5%|MIDDLE:CENTER:16%|MIDDLE:CENTER:20%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Freedom proto-exoskeleton&br()[svoboda_light_proto_exo_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:24kg|MIDDLE:CENTER:96kg|MIDDLE:CENTER:2|MIDDLE:CENTER:9%|MIDDLE:CENTER:15%|MIDDLE:CENTER:20%|MIDDLE:CENTER:21%|MIDDLE:CENTER:8%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:10%|MIDDLE:CENTER:0%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Exoskeleton&br()[exo_outfit]|MIDDLE:CENTER:Loners|MIDDLE:CENTER:48kg|MIDDLE:CENTER:113kg|MIDDLE:CENTER:1|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:18%|MIDDLE:CENTER:13%|MIDDLE:CENTER:55%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Heisted exoskeleton&br()[bandit_exo_outfit]|MIDDLE:CENTER:Bandits|MIDDLE:CENTER:41kg|MIDDLE:CENTER:107kg|MIDDLE:CENTER:1|MIDDLE:CENTER:61%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:85%|MIDDLE:CENTER:35%|MIDDLE:CENTER:15%|MIDDLE:CENTER:9%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |CS-4UZ exoskeleton&br()[cs_exo_outfit]|MIDDLE:CENTER:Clear Sky|MIDDLE:CENTER:35kg|MIDDLE:CENTER:100kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:2%|MIDDLE:CENTER:64%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PNB exoskeleton&br()[dolg_exo_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:46kg|MIDDLE:CENTER:111kg|MIDDLE:CENTER:1|MIDDLE:CENTER:65%|MIDDLE:CENTER:28%|MIDDLE:CENTER:65%|MIDDLE:CENTER:80%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:45%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Scientific exoskeleton&br()[ecolog_exo_outfit]|MIDDLE:CENTER:Ecologists|MIDDLE:CENTER:37kg|MIDDLE:CENTER:103kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Vyraj power armour&br()[greh_exo_outfit]|MIDDLE:CENTER:Sin|MIDDLE:CENTER:44kg|MIDDLE:CENTER:109kg|MIDDLE:CENTER:1|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:84%|MIDDLE:CENTER:7%|MIDDLE:CENTER:22%|MIDDLE:CENTER:21%|MIDDLE:CENTER:54%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |UNISG exoskeleton&br()[isg_exo_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:44kg|MIDDLE:CENTER:109kg|MIDDLE:CENTER:1|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:84%|MIDDLE:CENTER:14%|MIDDLE:CENTER:23%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:40%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Mercenary exoskeleton&br()[merc_exo_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:40kg|MIDDLE:CENTER:106kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:53%|MIDDLE:CENTER:82%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:20%|MIDDLE:CENTER:57%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Military stalker exoskeleton&br()[military_exo_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:44kg|MIDDLE:CENTER:109kg|MIDDLE:CENTER:1|MIDDLE:CENTER:71%|MIDDLE:CENTER:30%|MIDDLE:CENTER:60%|MIDDLE:CENTER:84%|MIDDLE:CENTER:9%|MIDDLE:CENTER:2%|MIDDLE:CENTER:37%|MIDDLE:CENTER:53%|MIDDLE:CENTER:32%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Monolith exoskeleton&br()[monolith_exo_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:35kg|MIDDLE:CENTER:100kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:61%|MIDDLE:CENTER:86%|MIDDLE:CENTER:8%|MIDDLE:CENTER:5%|MIDDLE:CENTER:25%|MIDDLE:CENTER:59%|MIDDLE:CENTER:48%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Renegade exoskeleton&br()[renegade_exo_outfit]|MIDDLE:CENTER:Renegade|MIDDLE:CENTER:45kg|MIDDLE:CENTER:110kg|MIDDLE:CENTER:2|MIDDLE:CENTER:63%|MIDDLE:CENTER:30%|MIDDLE:CENTER:50%|MIDDLE:CENTER:85%|MIDDLE:CENTER:7%|MIDDLE:CENTER:28%|MIDDLE:CENTER:20%|MIDDLE:CENTER:54%|MIDDLE:CENTER:24%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Warden of Freedom&br()[svoboda_exo_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:48kg|MIDDLE:CENTER:113kg|MIDDLE:CENTER:1|MIDDLE:CENTER:61%|MIDDLE:CENTER:30%|MIDDLE:CENTER:55%|MIDDLE:CENTER:85%|MIDDLE:CENTER:8%|MIDDLE:CENTER:23%|MIDDLE:CENTER:40%|MIDDLE:CENTER:54%|MIDDLE:CENTER:28%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Military stalker Nosorog&br()[army_nosorog_outfit]|MIDDLE:CENTER:Military|MIDDLE:CENTER:56kg|MIDDLE:CENTER:102kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:35%|MIDDLE:CENTER:90%|MIDDLE:CENTER:95%|MIDDLE:CENTER:9%|MIDDLE:CENTER:2%|MIDDLE:CENTER:37%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |PNB-4UZ Nosorog&br()[dolg_nosorog_outfit]|MIDDLE:CENTER:Duty|MIDDLE:CENTER:53kg|MIDDLE:CENTER:102kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:36%|MIDDLE:CENTER:75%|MIDDLE:CENTER:95%|MIDDLE:CENTER:18%|MIDDLE:CENTER:33%|MIDDLE:CENTER:16%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Juggernaut of Freedom&br()[freedom_nosorog_outfit]|MIDDLE:CENTER:Freedom|MIDDLE:CENTER:55kg|MIDDLE:CENTER:103kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:37%|MIDDLE:CENTER:65%|MIDDLE:CENTER:90%|MIDDLE:CENTER:8%|MIDDLE:CENTER:23%|MIDDLE:CENTER:40%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |UNISG Nosorog&br()[isg_nosorog_outfit]|MIDDLE:CENTER:UNISG|MIDDLE:CENTER:51kg|MIDDLE:CENTER:107kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:37%|MIDDLE:CENTER:70%|MIDDLE:CENTER:90%|MIDDLE:CENTER:14%|MIDDLE:CENTER:23%|MIDDLE:CENTER:20%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Mercenary Nosorog&br()[merc_nosorog_outfit]|MIDDLE:CENTER:Mercenaries|MIDDLE:CENTER:49kg|MIDDLE:CENTER:98kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:41%|MIDDLE:CENTER:63%|MIDDLE:CENTER:95%|MIDDLE:CENTER:5%|MIDDLE:CENTER:48%|MIDDLE:CENTER:20%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| |Monolith Nosorog&br()[monolith_nosorog_outfit]|MIDDLE:CENTER:Monolith|MIDDLE:CENTER:51kg|MIDDLE:CENTER:101kg|MIDDLE:CENTER:2|MIDDLE:CENTER:67%|MIDDLE:CENTER:38%|MIDDLE:CENTER:80%|MIDDLE:CENTER:90%|MIDDLE:CENTER:7%|MIDDLE:CENTER:5%|MIDDLE:CENTER:25%|MIDDLE:CENTER:75%|MIDDLE:CENTER:37%|MIDDLE:CENTER:ヘルメット,バックパック装備不可| #table_sorter(){zebra=1} ---- #contents ---- **&color(red){&u(){&aname()Hybrid armoured suit [hybrid_outfit]}} -説明 ちょっと不恰好なアヒルの子のようなこのスーツは、キエフの防衛研究機関のひとつがゾーン内の研究者を守るために作ったものである。しかし、このスーツが予算内で作られたことは明らかだ。というのも、このスーツに織り込まれた防弾ベストは、同時にアノマリーに対しても弱くなっており、銃撃戦ではベリリウム ベストよりも防御力が低いのである。そのため、これらのスーツはウクライナ政府から正式に依頼されたものではなかったが、それでもいくつかのスーツは怪しい手段でゾーンに持ち込まれた。このスーツは、妥当で一般的な防護を必要とするストーカーたちに人気があるが、それ以上のものを買うことはできない。 ---- **&color(red){&u(){&aname()Mercenary STS-N body armour [merc_nighthunter_outfit]}} &image(merc_nighthunter_f.jpg) &image(merc_nighthunter_b.jpg) -説明 このスーツは、「ナイトハンター」というニックネームで呼ばれることもある、やや重めの特殊な戦闘スーツで、[[Mercenary]]たちが夜行性および市街地での戦闘シナリオで使用している。デザインと性能の面では、典型的なスペツナズ アーマーと一般的なストーカー スーツの間のバランスが取れている。小競り合いには十分な防御力を発揮するが、殺し屋稼業よりも[[アーティファクト]]狩りの契約を好む人々には、一般的に平凡なものと思われている。 ---- **&color(red){&u(){&aname()PSZ-5M veteran body armour [dolg_specops_red_outfit]}} &image(dolg_specops_red_f.jpg) &image(dolg_specops_red_b.jpg) -説明 重要な臓器を防護するために、より重い防護装甲板を挿入した、スペツナズのボディアーマーのセット。極めて優れた戦闘用ボディスーツだが、アノマリーが活発な地域では、悪名高い故障率を記録している。しかし、このスーツは今でも一部のベテラン[[Duty]]に愛用されており、彼らは「アノマリーを見極める方法さえ知っていれば、それほど大きな防護は必要ない」と主張している。 ---- *IBAz スーツ ---- **&color(red){&u(){&aname()IBAz universal protection [light_dolg_outfit]}} &image(light_dolg_f.jpg) &image(light_dolg_b.jpg) #region(remember) $spawn = "outfit\light_dutyr_outfit" class = EQU_STLK ef_equipment_type = 3 visual = dynamics\outfit\stalker_rad_outfit actor_visual = actors\stalker_dolg\stalker_dolg1b.ogf npc_visual = actors\stalker_dolg\stalker_dolg1b.ogf player_hud_section = actor_hud_duty_metro character_portrait = ui_inGame2_light_metro_all_suit full_icon_name = npc_icon_svoboda_heavy_outfit full_scale_icon = 2, 6 inv_name = light_dolg_outfit_name inv_name_short = light_dolg_outfit_name description = light_dolg_outfit_description inv_grid_x = 98 inv_grid_y = 12 upgr_icon_x = 1204 upgr_icon_y = 1240 upgr_icon_width = 301 upgr_icon_height = 141 community = dolg kind = o_heavy upgrades = up_gr_firstab_assault_vest_1, up_gr_seconab_assault_vest_1, up_gr_thirdab_assault_vest_1, up_gr_fourtab_assault_vest_1 installed_upgrades = upgrade_scheme = up_scheme_assault_vest_1 cost = 56280 inv_weight = 18 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 0 immunities_sect = sect_cs_heavy_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.23 hit_fraction_actor = 0.35 bones_koeff_protection = actor_armor_class3 control_inertion_factor = 1.35 power_loss = 0.05 burn_protection = 0.06 shock_protection = 1.1 radiation_protection = 0.007 chemical_burn_protection = 0.12 telepatic_protection = 0.03 strike_protection = 0.35 explosion_protection = 0.47 wound_protection = 0.42 fire_wound_protection = 0.35 #endregion -説明 西側から輸入され、ゾーンの条件に合わせて改造された古い IBA スーツ。 着用するにも運ぶにも不快な重さがある [[Duty]]の場合、化学兵器に対する保護のために大幅なアップグレードが施されているようです。 しかし、デューティ自身がこれらのスーツを外の世界に注文する可能性は低いです。 むしろ、それらは打ち負かされたアナーキストの遺体から回収された後に単に修復され復元されただけであると広く信じられています。 ---- **&color(red){&u(){&aname()Defender of Freedom [light_freedom_outfit]}} &image(light_freedom_f.jpg) &image(light_freedom_b.jpg) -説明 ---- **&color(red){&u(){&aname()UNISG IBAz suit [light_isg_outfit]}} &image(light_isg_f.jpg) &image(light_isg_b.jpg) -説明  強力ではあるがやや時代遅れの戦闘服で、着用者に適切な異常保護を追加するために改造されました。 このスーツは、武装した SSUとの衝突が避けられないと思われる状況で着用すべき最低限のものです。 また、ゾーンの無数の研究所への軽い襲撃を計画している国連の偵察員にとっても悪い選択ではありません。 ---- **&color(red){&u(){&aname()Interceptor body armour [light_loner_outfit]}} &image(light_loner_f.jpg) &image(light_loner_b.jpg) -説明 西側から輸入され、ゾーンの条件に合わせて改造された古い IBA スーツ。 少し重いですが、優れた耐弾道特性とともに、適切な異常保護を提供します。 派閥間の戦争を助けるために補助者として雇われたストーカーが着用することもあるこのスーツは、通常のストーカー装備と比較して小競り合いを生き残る可能性を大幅に高めます。 ---- **&color(red){&u(){&aname()Mercenary IBAz suit [light_merc_outfit]}} &image(light_merc_f.jpg) &image(light_merc_b.jpg) -説明 ---- **&color(red){&u(){&aname()Monolith IBAz assault suit [light_monolit_outfit]}} &image(light_monolit_f.jpg) &image(light_monolit_b.jpg) -説明 ---- **&color(red){&u(){&aname()Military stalker IBAz suit [light_voen_outfit]}} &image(light_voen_f.jpg) &image(light_voen_b.jpg) -説明 ---- *Skat-9 ゾーンにおける優れた防護スーツ。この軍用グレードのアーマーはアノマリー地帯における大規模戦闘を伴う作戦用に設計されている。PSZ-12p重装軍用装甲化スーツ、内蔵型補正スーツ、アノマリー防護スーツから構成され、着用者の機動性を損なうことなく、銃弾と飛散破片に対する優れた防御を提供する。当初は [[Military]]のストーカーとベテランのスペツナズ隊員のみに支給されていたが、不明な手段で[[Military]]以外の派閥で利用されている姿が確認されている。 ---- **&color(red){&u(){&aname()Skat-9 armoured suit [military_outfit]}} &image(skat9_f.jpg) &image(skat9_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_soldier\stalker_soldier_4.ogf npc_visual = actors\stalker_soldier\stalker_soldier_4.ogf player_hud_section = actor_hud_military_skat9 inv_name = military_outfit_name community = army kind = o_heavy cost = 70700 inv_weight = 18 additional_inventory_weight = 15 additional_inventory_weight2 = 15 artefact_count = 0 immunities_sect = sect_military_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.27 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.4 shock_protection = 1.5 radiation_protection = 0.006 chemical_burn_protection = 0.07 telepatic_protection = 0 strike_protection = 0.55 explosion_protection = 0.70 wound_protection = 0.43 fire_wound_protection = 0.38 [sect_military_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.03 explosion_immunity = 0.08 fire_wound_immunity = 0.016 radiation_immunity = 0.0 shock_immunity = 0.021 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.012 ---- **&color(red){&u(){&aname()PSZ-9d body armour [dolg_heavy_outfit]}} &image(dolg_heavy_f.jpg) &image(dolg_heavy_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\dolg_heavy_outfit actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf npc_visual = actors\stalker_dolg\stalker_dolg_3.ogf player_hud_section = actor_hud_duty_psz9d inv_name = dolg_heavy_outfit_name community = dolg kind = o_heavy cost = 79960 inv_weight = 20 additional_inventory_weight = 16 additional_inventory_weight2 = 16 artefact_count = 0 immunities_sect = sect_dolg_heavy_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.29 hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_psz control_inertion_factor = 1.61 power_loss = 0.05 burn_protection = 0.5 shock_protection = 1.1 radiation_protection = 0.007 chemical_burn_protection = 0.07 telepatic_protection = 0 strike_protection = 0.65 explosion_protection = 0.70 wound_protection = 0.46 fire_wound_protection = 0.44 [sect_dolg_heavy_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.035 explosion_immunity = 0.08 fire_wound_immunity = 0.017 radiation_immunity = 0.0 shock_immunity = 0.021 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.015 -説明 キエフの防衛研究機関で開発されたこの[[Duty]]ボディスーツの最初のバージョンは、古いスペツナズPSZ-9ボディアーマーをゾーン用に改良しただけのものだった。その後、デザインは何度も改良されてきたが、不思議なことに新たな名称が付けられることはなかった。現在の最新型は、ライフル銃の銃弾を止めることができ、ゾーンの様々な恐怖からも身を守ることができるようになっている。難点は、当然のことながら、その大きさと価格である。このような貴重なスーツは、よほどのことがない限り[[Duty]]には支給されない。 ---- **&color(red){&u(){&aname()PSZ-9d command armour [dolg_heavy_redline_outfit]}} &image(dolg_heavy_redline_f.jpg) &image(dolg_heavy_redline_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_dolg\stalker_dolg3b.ogf npc_visual = actors\stalker_dolg\stalker_dolg3b.ogf player_hud_section = actor_hud_duty_psz9d inv_name = dolg_heavy_redline_outfit_name community = dolg kind = o_heavy cost = 85800 inv_weight = 16.4 additional_inventory_weight = 13 additional_inventory_weight2 = 13 artefact_count = 2 immunities_sect = sect_dolg_heavy_redline_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.22 bones_koeff_protection = actor_armor_class4 control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.38 shock_protection = 0.22 radiation_protection = 0.008 chemical_burn_protection = 0.05 telepatic_protection = 0 strike_protection = 0.49 explosion_protection = 0.8 wound_protection = 0.49 fire_wound_protection = 0.49 [sect_dolg_heavy_redline_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 PSZ-9dボディアーマーの変形版で、爆発や極端な鈍的衝撃に対する安全性を大幅に向上させるために、いくつかのアノマリー防護を犠牲にしている。このスーツは故シュルガ中佐が愛用していたもので、彼はヤノフの作戦基地から外に出ることはほとんどなく、[[Freedom]]による暗殺を常に恐れていたため、このような重厚なプロテクションは彼のニーズにぴったりだった。運命の定めで、彼は部隊を率いてプリピャチへの大規模な攻撃を行った後、死亡したと推定され二度と姿を現すことはなかったのである。彼の犠牲は[[Monolith]]の復活を遅らせ、ゾーンに貴重な時間を与えたと主張する[[Duty]]の同調者は珍しくなく、ベテランの[[Duty]]は彼に敬意を表してこのようなスーツを着て戦いに臨むこともある。 ---- **&color(red){&u(){&aname()PSZ-7p improvised armour [dolg_pantsir_outfit]}} &image(dolg_pantsir_f.jpg) &image(dolg_pantsir_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_dolg\stalker_dolg_3.ogf npc_visual = actors\stalker_dolg\stalker_dolg_3.ogf player_hud_section = actor_hud_duty_psz9d community = dolg kind = o_heavy cost = 67800 inv_weight = 11.3 additional_inventory_weight = 15 additional_inventory_weight2 = 15 artefact_count = 1 immunities_sect = sect_dolg_pantsir_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.45 hit_fraction_actor = 0.30 bones_koeff_protection = actor_armor_class4 control_inertion_factor = 1.46 power_loss = 0.05 burn_protection = 0.5 shock_protection = 0.2 radiation_protection = 0.008 chemical_burn_protection = 0.034 telepatic_protection = 0 strike_protection = 0.5 explosion_protection = 0.42 wound_protection = 0.37 fire_wound_protection = 0.42 [sect_dolg_pantsir_outfit_immunities] burn_immunity = 0.025 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.002 telepatic_immunity = 0.00 wound_immunity = 0.01 -説明 [[Duty]]の通常のPS5 ユニバーサル プロテクション スーツよりも防御力が高いが、PSZ-9dボディーアーマーよりも安価で製造しやすい「中間」のスーツ。小競り合いに最適なこのスーツは、PSZスーツの銃弾と熱に対する防護を維持しているが、その他のほとんどの状況では劣っている。しかし、メンテナンスや修理が比較的容易であることは、ヤノフ以遠を探索するような、友好的な地域から遠く離れた場所にいる[[Duty]]には大きな恩恵である。感電や雷雨、「ポルターガイスト」の攻撃に対しては故障率が高いものの、総合的には素晴らしいスーツである。 ---- **&color(red){&u(){&aname()Looted Skat-9 armoured suit [military_bandit_outfit]}} &image(military_bandit_f.jpg) &image(military_bandit_b.jpg) ---- **&color(red){&u(){&aname()Liberated Skat-9 armoured suit [military_freedom_outfit]}} &image(military_freedom_f.jpg) &image(military_freedom_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_freedom\stalker_freedom_military.ogf npc_visual = actors\stalker_freedom\stalker_freedom_military.ogf player_hud_section = actor_hud_freedom_skat9 inv_name = military_freedom_outfit_name community = freedom kind = o_heavy cost = 73700 inv_weight = 17 additional_inventory_weight = 15 additional_inventory_weight2 = 15 artefact_count = 0 immunities_sect = sect_military_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.48 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.35 shock_protection = 1.4 radiation_protection = 0.005 chemical_burn_protection = 0.12 telepatic_protection = 0 strike_protection = 0.4 explosion_protection = 0.85 wound_protection = 0.43 fire_wound_protection = 0.38 ---- **&color(red){&u(){&aname()Mercenary Skat-9 armoured suit [military_merc_outfit]}} &image(military_merc_f.jpg) &image(military_merc_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_merc\stalker_merc_military.ogf npc_visual = actors\stalker_merc\stalker_merc_military.ogf player_hud_section = actor_hud_merc_skat9 inv_name = military_merc_outfit_name community = killer kind = o_heavy cost = 78700 inv_weight = 18 additional_inventory_weight = 14 additional_inventory_weight2 = 14 artefact_count = 0 immunities_sect = sect_military_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.48 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 burn_protection = 0.35 shock_protection = 2.1 radiation_protection = 0.0045 chemical_burn_protection = 0.09 telepatic_protection = 0 strike_protection = 0.45 explosion_protection = 0.80 wound_protection = 0.43 fire_wound_protection = 0.38 ---- **&color(red){&u(){&aname()Monolith Skat-9 armoured suit [military_monolit_outfit]}} &image(military_monolit_f.jpg) &image(military_monolit_b.jpg) ---- **&color(red){&u(){&aname()CS-12p Skat-9 armoured suit [military_sky_outfit]}} &image(military_sky_f.jpg) &image(military_sky_b.jpg) ef_equipment_type = 3 visual = dynamics\outfit\stalker_outfit actor_visual = actors\stalker_nebo\stalker_nebo_1_proto.ogf npc_visual = actors\stalker_nebo\stalker_nebo_1_proto.ogf player_hud_section = actor_hud_cs_proto community = csky kind = o_heavy cost = 59995 inv_weight = 30 additional_inventory_weight = 105 additional_inventory_weight2 = 105 artefact_count = 3 immunities_sect = sect_cs_stalker_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.35 ;hit_fraction_actor = 0.55 ;bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.23 power_loss = 0.05 ;burn_protection = 0.1311 ;shock_protection = 0.8911 ;radiation_protection = 0.0068 ;chemical_burn_protection = 0.0321 ;telepatic_protection = 0.0000 ;strike_protection = 0.0050 ;explosion_protection = 0.2264 ;wound_protection = 0.2123 ;fire_wound_protection = 0.2567 ---- *エグゾスーツ 強化外骨格の「アンダーウェア」。時々「放射線防護服」と誤解される。このスーツは完全な強化外骨格に期待されるほぼすべての防御を提供するが、サーボモーターとバッテリーは取り除かれているため、可搬重量の強化は期待できない。その代わり、このスーツはメンテナンスが容易であり、完全な強化外骨格とは異なり、スプリントを妨げることはないという利点がある。これらの統合戦闘[[ヘルメット]]、重装甲化ベスト、補強された環境ジャンプスーツから構成されている。 ---- **&color(red){&u(){&aname()Exosuit [exolight_outfit]}} &image(exolight_f.jpg) &image(exolight_b.jpg) $spawn = "outfit\neutarl_exolight_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\neutarl_exolight_outfit actor_visual = actors\stalker_neutral\stalker_neutral_3.ogf npc_visual = actors\stalker_neutral\stalker_neutral_3.ogf player_hud_section = actor_hud_exolight inv_name = exolight_outfit_name upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = stalker kind = o_heavy cost = 85680 inv_weight = 18 additional_inventory_weight = 18 additional_inventory_weight2 = 18 artefact_count = 1 immunities_sect = sect_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.08 shock_protection = 0.7 radiation_protection = 0.03 chemical_burn_protection = 0.032 telepatic_protection = 0.06 strike_protection = 0.55 explosion_protection = 0.75 wound_protection = 0.64 fire_wound_protection = 0.58 [sect_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.027 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.025 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.01 -説明 ---- **&color(red){&u(){&aname()Woodland exosuit [exo_wood_outfit]}} &image(exo_wood_f.jpg) &image(exo_wood_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_neutral\stalker_neutral_3.ogf npc_visual = actors\stalker_neutral\stalker_neutral_3.ogf player_hud_section = actor_hud_exolight inv_name = exo_wood_outfit_name upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 kind = o_heavy cost = 94300 inv_weight = 17.8 additional_inventory_weight = 17.8 additional_inventory_weight2 = 17.8 artefact_count = 1 immunities_sect = sect_exo_wood_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.08 shock_protection = 1.3 radiation_protection = 0.037 chemical_burn_protection = 0.062 telepatic_protection = 0.06 strike_protection = 0.55 explosion_protection = 0.65 wound_protection = 0.54 fire_wound_protection = 0.58 [sect_exo_wood_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Looted exosuit [bandit_exolight_outfit]}} &image(bandit_exolight_f.jpg) &image(bandit_exolight_b.jpg) -説明 ---- **&color(red){&u(){&aname()CS-4UZ exosuit [cs_exolight_outfit]}} &image(cs_exolight_f.jpg) &image(cs_exolight_b.jpg) -説明 ---- **&color(red){&u(){&aname()PNB heavy armour [dolg_exolight_outfit]}} &image(dolg_exolight_f.jpg) &image(dolg_exolight_b.jpg) $spawn = "outfit\dolg_exolight_outfit" class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\dolg_exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf player_hud_section = actor_hud_dolg_exolight character_portrait = ui_inGame2_Dolg_4 full_icon_name = npc_icon_exo_outfit full_scale_icon = 2, 11 inv_name = dolg_exolight_outfit_name inv_name_short = dolg_exolight_outfit_name description = dolg_exolight_outfit_description inv_grid_x = 110 inv_grid_y = 51 upgr_icon_x = 1893 upgr_icon_y = 373 upgr_icon_width = 284 upgr_icon_height = 160 upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 90580 inv_weight = 19 additional_inventory_weight = 19 additional_inventory_weight2 = 19 artefact_count = 1 immunities_sect = sect_dolg_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.2 shock_protection = 1.3 radiation_protection = 0.0245 chemical_burn_protection = 0.040 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.7 wound_protection = 0.6 fire_wound_protection = 0.51 [sect_dolg_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()PNB heavy armour [exo_dolg_outfit]}} &image(exo_dolg_outfit_f.jpg) &image(exo_dolg_outfit_b.jpg) $spawn = class = E_STLK ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo_4.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo_4.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_outfit_name upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 83200 inv_weight = 19 additional_inventory_weight = 19 additional_inventory_weight2 = 19 artefact_count = 1 immunities_sect = sect_exo_dolg_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.2 shock_protection = 1.3 radiation_protection = 0.0245 chemical_burn_protection = 0.040 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.7 wound_protection = 0.6 fire_wound_protection = 0.58 [sect_exo_dolg_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()PNB heavy hunting suit [exo_dolg_red_outfit]}} &image(exo_dolg_red_f.jpg) &image(exo_dolg_red_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4a.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_red_outfit_name upgrades = up_gr_firstab_exolight_1, up_gr_seconab_exolight_1, up_gr_thirdab_exolight_1, up_gr_fourtab_exolight_1 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 93400 inv_weight = 21 additional_inventory_weight = 18.9 additional_inventory_weight2 = 18.9 artefact_count = 0 immunities_sect = sect_exo_dolg_red_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.3 shock_protection = 0.3 radiation_protection = 0.0178 chemical_burn_protection = 0.0293 telepatic_protection = 0.12 strike_protection = 0.76 explosion_protection = 0.7 wound_protection = 0.8 fire_wound_protection = 0.58 [sect_exo_dolg_red_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()PNB raid outfit [exo_dolg_urban_outfit]}} &image(exo_dolg_urban_f.jpg) &image(exo_dolg_urban_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4c.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4c.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_urban_outfit_name upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 103900 inv_weight = 23 additional_inventory_weight = 19.5 additional_inventory_weight2 = 19.5 artefact_count = 1 immunities_sect = sect_exo_dolg_urban_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.1 shock_protection = 0.4 radiation_protection = 0.0318 chemical_burn_protection = 0.02 telepatic_protection = 0.04 strike_protection = 0.8 explosion_protection = 0.7 wound_protection = 0.87 fire_wound_protection = 0.58 [sect_exo_dolg_urban_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()PNB woodland heavy armour [exo_dolg_wood_outfit]}} &image(exo_dolg_wood_f.jpg) &image(exo_dolg_wood_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolgexo4b.ogf npc_visual = actors\stalker_dolg\stalker_dolgexo4b.ogf player_hud_section = actor_hud_exolight inv_name = exo_dolg_wood_outfit_name upgrades = up_gr_firstab_exolight_2, up_gr_seconab_exolight_2, up_gr_thirdab_exolight_2, up_gr_fourtab_exolight_2 installed_upgrades = upgrade_scheme = up_scheme_exolight_1 community = dolg kind = o_heavy cost = 101300 inv_weight = 16 additional_inventory_weight = 18.3 additional_inventory_weight2 = 18.3 artefact_count = 3 immunities_sect = sect_exo_dolg_wood_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.6 shock_protection = 1.5 radiation_protection = 0.0348 chemical_burn_protection = 0.0453 telepatic_protection = 0.09 strike_protection = 0.58 explosion_protection = 0.65 wound_protection = 0.62 fire_wound_protection = 0.58 [sect_exo_dolg_wood_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Mercenary exosuit [merc_exolight_outfit]}} &image(merc_exolight_f.jpg) &image(merc_exolight_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\merc_exolight_outfit actor_visual = actors\stalker_merc\stalker_mercexo_4.ogf npc_visual = actors\stalker_merc\stalker_mercexo_4.ogf player_hud_section = actor_hud_merc_exolight inv_name = merc_exolight_outfit_name community = killer kind = o_heavy cost = 93890 inv_weight = 16 additional_inventory_weight = 16 additional_inventory_weight2 = 16 artefact_count = 1 immunities_sect = sect_merc_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.05 shock_protection = 1.9 radiation_protection = 0.031 chemical_burn_protection = 0.05 telepatic_protection = 0.06 strike_protection = 0.53 explosion_protection = 0.72 wound_protection = 0.66 fire_wound_protection = 0.59 [sect_merc_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Mercenary grassland exosuit [exo_merc_grass_outfit]}} &image(exo_merc_grass_f.jpg) &image(exo_merc_grass_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_merc_4.ogf npc_visual = actors\stalker_merc\stalker_merc_4.ogf player_hud_section = actor_hud_exolight inv_name = exo_merc_grass_outfit_name inv_name_short = exo_merc_grass_outfit_name description = exo_merc_grass_outfit_description community = killer kind = o_heavy cost = 90400 inv_weight = 17.4 additional_inventory_weight = 17.4 additional_inventory_weight2 = 17.4 artefact_count = 2 immunities_sect = sect_exo_merc_grass_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.74 power_loss = 0.05 burn_protection = 0.58 shock_protection = 0.58 radiation_protection = 0.0228 chemical_burn_protection = 0.0443 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.77 wound_protection = 0.72 fire_wound_protection = 0.58 [sect_exo_merc_grass_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Mercenary urban exosuit [exo_merc_urban_outfit]}} &image(exo_merc_urban_f.jpg) &image(exo_merc_urban_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_merc4a.ogf npc_visual = actors\stalker_merc\stalker_merc4a.ogf player_hud_section = actor_hud_exolight inv_name = exo_merc_urban_outfit_name community = killer kind = o_heavy cost = 95200 inv_weight = 18.8 additional_inventory_weight = 18.8 additional_inventory_weight2 = 18.8 artefact_count = 1 immunities_sect = sect_exo_merc_urban_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.57 shock_protection = 0.5 radiation_protection = 0.0268 chemical_burn_protection = 0.0493 telepatic_protection = 0.06 strike_protection = 0.69 explosion_protection = 0.84 wound_protection = 0.73 fire_wound_protection = 0.58 [sect_exo_merc_urban_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()Mercenary woodland exosuit [exo_merc_wood_outfit]}} &image(exo_merc_wood_f.jpg) &image(exo_merc_wood_b.jpg) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_mercexo4a.ogf npc_visual = actors\stalker_merc\stalker_mercexo4a.ogf player_hud_section = actor_hud_exolight inv_name = exo_merc_wood_outfit_name community = killer kind = o_heavy cost = 103000 inv_weight = 18.2 additional_inventory_weight = 18.2 additional_inventory_weight2 = 18.2 artefact_count = 3 immunities_sect = sect_exo_merc_wood_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.6 shock_protection = 0.6 radiation_protection = 0.0358 chemical_burn_protection = 0.0413 telepatic_protection = 0.06 strike_protection = 0.65 explosion_protection = 0.75 wound_protection = 0.65 fire_wound_protection = 0.58 [sect_exo_merc_wood_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- **&color(red){&u(){&aname()UNISG exosuit [isg_exolight_outfit]}} &image(isg_exolight_f.jpg) &image(isg_exolight_b.jpg) visual = dynamics\outfit\isg_radiationsuitdyn actor_visual = actors\stalker_isg\stalker_isg_radiationsuit.ogf npc_visual = actors\stalker_isg\stalker_isg_radiationsuit.ogf community = isg kind = o_heavy cost = 88880 inv_weight = 17 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 1 immunities_sect = isg_svoboda_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.15 shock_protection = 0.92 radiation_protection = 0.0295 chemical_burn_protection = 0.048 telepatic_protection = 0.1 strike_protection = 0.55 explosion_protection = 0.75 wound_protection = 0.65 fire_wound_protection = 0.57 [isg_svoboda_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Military stalker exosuit [military_exolight_outfit]}} &image(military_exolight_f.jpg) &image(military_exolight_b.jpg) visual = dynamics\outfit\military_exolight_outfit actor_visual = actors\stalker_soldier\stalker_neutral_reinforced.ogf npc_visual = actors\stalker_soldier\stalker_neutral_reinforced.ogf player_hud_section = actor_hud_military_exolight inv_name = military_exolight_outfit_name community = army kind = o_heavy cost = 83480 inv_weight = 16 additional_inventory_weight = 16 additional_inventory_weight2 = 16 artefact_count = 1 immunities_sect = sect_military_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.1 shock_protection = 0.05 radiation_protection = 0.0290 chemical_burn_protection = 0.092 telepatic_protection = 0.08 strike_protection = 0.6 explosion_protection = 0.74 wound_protection = 0.66 fire_wound_protection = 0.6 [sect_military_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Monolith exosuit [monolith_exolight_outfit]}} &image(monolith_exolight_f.jpg) &image(monolith_exolight_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\monolith_exolight_outfit actor_visual = actors\stalker_monolith\stalker_monolith3a.ogf npc_visual = actors\stalker_monolith\stalker_monolith3a.ogf player_hud_section = actor_hud_monolith_exolight inv_name = monolith_exolight_outfit_name community = monolith kind = o_heavy cost = 92580 inv_weight = 17 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 2 immunities_sect = sect_monolith_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.08 shock_protection = 0.2 radiation_protection = 0.032 chemical_burn_protection = 0.062 telepatic_protection = 0.12 strike_protection = 0.61 explosion_protection = 0.76 wound_protection = 0.65 fire_wound_protection = 0.6 [sect_monolith_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Warrior of Freedom [svoboda_exolight_outfit]}} &image(svoboda_exolight_f.jpg) &image(svoboda_exolight_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\svoboda_exolight_outfit actor_visual = actors\stalker_freedom\stalker_freedom5a.ogf npc_visual = actors\stalker_freedom\stalker_freedom5a.ogf player_hud_section = actor_hud_freedom_exolight inv_name = svoboda_exolight_outfit_name community = freedom kind = o_heavy cost = 88880 inv_weight = 17 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 1 immunities_sect = sect_svoboda_exolight_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.38 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_radiation control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.09 shock_protection = 0.92 radiation_protection = 0.0295 chemical_burn_protection = 0.1 telepatic_protection = 0.07 strike_protection = 0.55 explosion_protection = 0.75 wound_protection = 0.65 fire_wound_protection = 0.57 [sect_svoboda_exolight_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.017 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.015 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.006 -説明 ---- **&color(red){&u(){&aname()Fang of Freedom [freedom_exo_vineleaf_outfit]}} &image(freedom_exo_vineleaf_f.jpg) &image(freedom_exo_vineleaf_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_neutral\stalker_neutral3b.ogf npc_visual = actors\stalker_neutral\stalker_neutral3b.ogf player_hud_section = actor_hud_exolight inv_name = freedom_exo_vineleaf_outfit_name community = freedom kind = o_heavy cost = 79700 inv_weight = 14 additional_inventory_weight = 17 additional_inventory_weight2 = 17 artefact_count = 2 immunities_sect = sect_exo_vineleaf_outfit_immunities repair_type = outfit_heavy ;repair_part_bonus = 0.50 hit_fraction_actor = 0.25 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.76 power_loss = 0.05 burn_protection = 0.12 shock_protection = 1.62 radiation_protection = 0.033 chemical_burn_protection = 0.05 telepatic_protection = 0.04 strike_protection = 0.55 explosion_protection = 0.65 wound_protection = 0.55 fire_wound_protection = 0.58 [sect_exo_vineleaf_outfit_immunities] burn_immunity = 0.05 chemical_burn_immunity = 0.01 explosion_immunity = 0.08 fire_wound_immunity = 0.01 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.003 telepatic_immunity = 0.00 wound_immunity = 0.015 -説明 ---- *試作強化外骨格 強化外骨格のサーボモーターとバッテリーを装着するために特別に設計されており、着用者は他の状況下よりも大幅に多くの装備を持ち運ぶことができるが、外骨格のきちんとした防弾耐性を欠いている。完全な強化外骨格と比較して、防護性能や駆動効率は劣るが、維持費はかなり安い。 ---- **&color(red){&u(){&aname()"Sunrise" proto-exoskeleton [stalker_proto_exo_outfit]}} &image(stalker_proto_exo_f.jpg) &image(stalker_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()CS-3c proto-exoskeleton [cs_stalker_proto_exo_outfit]}} &image(cs_stalker_proto_exo_f.jpg) &image(cs_stalker_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()PSZ-9d proto-exoskeleton [dolg_heavy_proto_exo_outfit]}} &image(dolg_heavy_proto_exo_f.jpg) &image(dolg_heavy_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()PS5-M proto-exoskeleton [dolg_proto_exo_outfit]}} &image(dolg_proto_exo_f.jpg) &image(dolg_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()Ecologist guard proto-exoskeleton [ecolog_proto_exo_outfit]}} &image(ecolog_proto_exo_f.jpg) &image(ecolog_proto_exo_b.jpg) ef_equipment_type = 3 visual = dynamics\outfit\ecolog_guard_outfit actor_visual = actors\stalker_ecologist\stalker_ecologist_proto.ogf npc_visual = actors\stalker_ecologist\stalker_ecologist_proto.ogf player_hud_section = actor_hud_ecolog_proto inv_name = ecolog_proto_exo_outfit_name community = ecolog kind = o_heavy cost = 114995 inv_weight = 33 additional_inventory_weight = 115 additional_inventory_weight2 = 115 artefact_count = 3 immunities_sect = sect_ecolog_proto_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.35 hit_fraction_actor = 0.55 bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.23 power_loss = 0.05 burn_protection = 0.76 shock_protection = 2.1 radiation_protection = 0.02 chemical_burn_protection = 0.13 telepatic_protection = 0 strike_protection = 0.6 explosion_protection = 0.2464 wound_protection = 0.3123 fire_wound_protection = 0.2767 [sect_ecolog_proto_exo_outfit_immunities] burn_immunity = 0.01 chemical_burn_immunity = 0.045 explosion_immunity = 0.1 fire_wound_immunity = 0.033 radiation_immunity = 0.0 shock_immunity = 0.027 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.033 -説明 ---- **&color(red){&u(){&aname()UNISG tactical proto-exoskeleton [isg_proto_exo_outfit]}} &image(isg_proto_exo_f.jpg) &image(isg_proto_exo_b.jpg) ef_equipment_type = 3 visual = dynamics\outfit\isg_outfit actor_visual = actors\stalker_isg\stalker_isg_proto.ogf npc_visual = actors\stalker_isg\stalker_isg_proto.ogf player_hud_section = actor_hud_isg_suit inv_name = isg_proto_exo_outfit_name community = isg kind = o_heavy cost = 54120 inv_weight = 23 additional_inventory_weight = 98 additional_inventory_weight2 = 98 artefact_count = 2 immunities_sect = sect_isg_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.33 ;hit_fraction_actor = 0.55 ;bones_koeff_protection = actor_armor_suit control_inertion_factor = 1.35 power_loss = 0.05 ;burn_protection = 0.0327 ;shock_protection = 0.5868 ;radiation_protection = 0.0068 ;chemical_burn_protection = 0.0222 ;telepatic_protection = 0.0000 ;strike_protection = 0.0032 ;explosion_protection = 0.4155 ;wound_protection = 0.3125 ;fire_wound_protection = 0.3224 -説明 ---- **&color(red){&u(){&aname()Skat-9 proto-exoskeleton [military_proto_exo_outfit]}} &image(military_proto_exo_f.jpg) &image(military_proto_exo_b.jpg) ef_equipment_type = 4 visual = dynamics\outfit\military_outfit actor_visual = actors\stalker_soldier\stalker_soldier_9_proto.ogf npc_visual = actors\stalker_soldier\stalker_soldier_9_proto.ogf player_hud_section = actor_hud_military_proto inv_name = military_proto_exo_outfit_name community = army kind = o_heavy cost = 74700 inv_weight = 31 additional_inventory_weight = 106 additional_inventory_weight2 = 106 artefact_count = 1 immunities_sect = sect_military_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.33 ;hit_fraction_actor = 0.25 ;bones_koeff_protection = actor_armor_skat control_inertion_factor = 1.54 power_loss = 0.05 ;burn_protection = 0.0833 ;shock_protection = 0.6467 ;radiation_protection = 0.0060 ;chemical_burn_protection = 0.0444 ;telepatic_protection = 0.0000 ;strike_protection = 0.0062 ;explosion_protection = 0.6565 ;wound_protection = 0.4321 ;fire_wound_protection = 0.3881 -説明 ---- **&color(red){&u(){&aname()X-18 proto-exoskeleton [monolith_proto_exo_outfit]}} &image(monolith_proto_exo_f.jpg) &image(monolith_proto_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()Freedom proto-exoskeleton [svoboda_light_proto_exo_outfit]}} &image(svoboda_light_proto_exo_f.jpg) &image(svoboda_light_proto_exo_b.jpg) -説明 ---- *強化外骨格 **&color(red){&u(){&aname()Exoskeleton [exo_outfit]}} &image(exo_f.jpg) &image(exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exo_outfit actor_visual = actors\stalker_neutral\stalker_neutral_4.ogf npc_visual = actors\stalker_neutral\stalker_neutral_4.ogf player_hud_section = actor_hud_exo inv_name = exo_outfit_name community = stalker kind = o_heavy cost = 129680 inv_weight = 48 additional_inventory_weight = 113 additional_inventory_weight2 = 113 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0800 ;shock_protection = 0.9000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0420 ;telepatic_protection = 0.0600 strike_protection = 0.55 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.58 [sect_exo_outfit_immunities] burn_immunity = 0.04 chemical_burn_immunity = 0.016 explosion_immunity = 0.07 fire_wound_immunity = 0.007 radiation_immunity = 0.0 shock_immunity = 0.018 strike_immunity = 0 telepatic_immunity = 0.0 wound_immunity = 0.005 -説明 軍用強化外骨格の実験サンプル。莫大なコストといくつかの設計上の欠陥のため、大量生産されることはなかった。にもかかわらず、あらゆる携行品を持ち運べるので需要があり、そのためウクライナ郊外の地下施設で少量生産されている。3つの部分からなるエグゾスーツ(戦闘[[ヘルメット]]、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- **&color(red){&u(){&aname()Heisted exoskeleton [bandit_exo_outfit]}} &image(bandit_exo_f.jpg) &image(bandit_exo_b.jpg) -説明 ---- **&color(red){&u(){&aname()CS-4UZ exoskeleton [cs_exo_outfit]}} &image(cs_exo_f.jpg) &image(cs_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\cs_exo_outfit actor_visual = actors\stalker_nebo\stalker_nebo_exo_1.ogf npc_visual = actors\stalker_nebo\stalker_nebo_exo_1.ogf player_hud_section = actor_hud_cs_exo inv_name = cs_exo_outfit_name community = csky kind = o_heavy cost = 150000 inv_weight = 35 additional_inventory_weight = 100 additional_inventory_weight2 = 100 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0700 ;shock_protection = 1.1000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0480 ;telepatic_protection = 0.0600 strike_protection = 0.5 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.48 -説明 軍用強化外骨格の実験的なバージョン。ウクライナの工場からゾーンに密輸されるに先立ち[[Clear Sky]]の技術屋によって改良されている。通常こういったスーツは予備として保管されており、本当の危機のときにだけ展開される。そうは言うものの、特に信頼をされた戦友と同志には、コストは掛かるものの個人用としてこういったスーツを使用する権利を授与されることもある。 ---- **&color(red){&u(){&aname()PNB exoskeleton [dolg_exo_outfit]}} &image(dolg_exo_f.jpg) &image(dolg_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\dolg_exo_outfit actor_visual = actors\stalker_dolg\stalker_dolg_4.ogf npc_visual = actors\stalker_dolg\stalker_dolg_4.ogf player_hud_section = actor_hud_dolg_exo inv_name = dolg_exo_outfit_name community = dolg kind = o_heavy cost = 131080 inv_weight = 46 additional_inventory_weight = 111 additional_inventory_weight2 = 111 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_duty_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0999 ;shock_protection = 1.1000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0420 ;telepatic_protection = 0.0600 strike_protection = 0.65 explosion_protection = 0.8 wound_protection = 0.6 fire_wound_protection = 0.51 -説明 優れたハイテクなアーマー。研究機関のひとつが[[Duty]]派のために特別に開発した国産品である。とはいえ、このアーマーはより安価で実用的なスーツに押されて徐々に廃止されており、現役のエグゾスーツは[[Duty]]の中でも古いベテランの手に委ねられている傾向にある。3つの部分からなるエグゾスーツ(戦闘[[ヘルメット]]、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- **&color(red){&u(){&aname()Scientific exoskeleton [ecolog_exo_outfit]}} &image(ecolog_exo_f.jpg) &image(ecolog_exo_bb.jpg) ef_equipment_type = 5 visual = dynamics\outfit\ecolog_exo_outfit actor_visual = actors\stalker_ucheniy\stalker_nauchniy_exo.ogf npc_visual = actors\stalker_ucheniy\stalker_nauchniy_exo.ogf player_hud_section = actor_hud_exo inv_name = ecolog_exo_outfit_name community = ecolog kind = o_heavy cost = 155000 inv_weight = 37 additional_inventory_weight = 103 additional_inventory_weight2 = 103 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.0700 shock_protection = 1.1000 radiation_protection = 0.0295 chemical_burn_protection = 0.0480 telepatic_protection = 0.0600 strike_protection = 0.5 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.48 -説明 [[Ecologist]]の護衛たちが使用することを目的とした、軍用強化外骨格の公式バージョン。このスーツは小銃をほとんど通さず、高度な駆動モーターを搭載しているため、重装備の使用を大幅に助けることができ、堅固な防衛ポジションにいる人には最適な選択となる。このスーツを着用している人は、ゾーンを探索する際に必要なバッテリー、[[アーティファクト]]が入った保管装置、消耗品などを持ち運ぶのが一般的である。 ---- **&color(red){&u(){&aname()Vyraj power armour [greh_exo_outfit]}} &image(greh_exo_f.jpg) &image(greh_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\isg_exoskeleton_dyn actor_visual = actors\stalker_greh\stalker_greh_4.ogf npc_visual = actors\stalker_greh\stalker_greh_4.ogf player_hud_section = actor_hud_military_exo inv_name = greh_exo_outfit_name community = greh kind = o_heavy cost = 139510 inv_weight = 44 additional_inventory_weight = 109 additional_inventory_weight2 = 109 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.0750 shock_protection = 0.8500 radiation_protection = 0.0295 chemical_burn_protection = 0.0520 telepatic_protection = 0.0600 strike_protection = 0.6 explosion_protection = 0.84 wound_protection = 0.66 fire_wound_protection = 0.6 -説明 オリジナルの実験的軍事設計に基づいたハイテクなアーマー。しかし、誰が見ても、そのサーボは、世界のどの科学分野でも知られていない合金や素材で作られている。3つの部分からなるエグゾスーツ(戦闘[[ヘルメット]]、タクティカルベスト、防弾環境用ジャンプスーツ)には、異質ではあるが最新の電動サーボモーターが搭載されている。このスーツを着用すると、不自然なほどの至福感と冷静さが身につくが、この安心感が本物かどうかはわからない。 ---- **&color(red){&u(){&aname()UNISG exoskeleton [isg_exo_outfit]}} &image(isg_exo_f.jpg) &image(isg_exo_b.jpg) visual = dynamics\outfit\isg_exoskeleton_dyn actor_visual = actors\stalker_isg\stalker_isg_exoskeleton.ogf npc_visual = actors\stalker_isg\stalker_isg_exoskeleton.ogf inv_name = isg_exo_outfit_name community = isg kind = o_heavy cost = 139510 inv_weight = 44 additional_inventory_weight = 109 additional_inventory_weight2 = 109 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0750 ;shock_protection = 0.8500 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0520 ;telepatic_protection = 0.0600 strike_protection = 0.6 explosion_protection = 0.84 wound_protection = 0.66 fire_wound_protection = 0.6 -説明 [[UNISG]]強化外骨格の正式版。国連の特別注文により、数量限定で発売された。他の外骨格に比べて設計上の欠陥が多いものの、ゾーン内を移動するのが困難な軽自動車や指揮車、偵察車などの代わりに配備されているのが特徴。 ---- **&color(red){&u(){&aname()Mercenary exoskeleton [merc_exo_outfit]}} &image(merc_exo_f.jpg) &image(merc_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\merc_exo_outfit actor_visual = actors\stalker_merc\stalker_merc_4.ogf npc_visual = actors\stalker_merc\stalker_merc_4.ogf player_hud_section = actor_hud_merc_exo inv_name = merc_exo_outfit_name community = killer kind = o_heavy cost = 142610 inv_weight = 40 additional_inventory_weight = 106 additional_inventory_weight2 = 106 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0800 ;shock_protection = 0.9000 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0500 ;telepatic_protection = 0.0600 strike_protection = 0.53 explosion_protection = 0.82 wound_protection = 0.66 fire_wound_protection = 0.59 -説明 [[Mercenary]]たちやその他の武装集団に装備するための、西洋で製造された軍用強化外骨格の実験的サンプルである。ゾーン内では必ずしも実用的なスーツではないが、着用者は重装備できると同時に非常に優れた装甲を持ち、数週間分の物資を運ぶのに十分な強度を備えている。地獄のような状況下で部下を率いることを期待されているベテラン[[Mercenary]]隊長が、士気を高めるために着用することが多い、高度に防護された機能性スーツである。3つの部分からなるエグゾスーツ(戦闘[[ヘルメット]]、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- **&color(red){&u(){&aname()Military stalker exoskeleton [military_exo_outfit]}} &image(military_exo_f.jpg) &image(military_exo_b.jpg) visual = dynamics\outfit\military_exo_outfit actor_visual = actors\stalker_soldier\stalker_military_exo.ogf npc_visual = actors\stalker_soldier\stalker_military_exo.ogf player_hud_section = actor_hud_military_exo inv_name = military_exo_outfit_name community = army kind = o_heavy cost = 139510 inv_weight = 44 additional_inventory_weight = 109 additional_inventory_weight2 = 109 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.18 bones_koeff_protection = actor_armor_military_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0750 ;shock_protection = 0.8500 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0520 ;telepatic_protection = 0.0600 strike_protection = 0.6 explosion_protection = 0.84 wound_protection = 0.66 fire_wound_protection = 0.6 -説明 軍用強化外骨格の公式バージョン。ミリタリーのストーカーに特別注文で数量限定で発売され、自腹で購入しなければならない。グレネードランチャーやマシンガンなどの重火器と、部隊が長期間活動できるだけの弾薬、食料、[[医薬品]]を搭載できるように設計されている。軽車両の代わりに搭載されることもある。 ---- **&color(red){&u(){&aname()Monolith exoskeleton [monolith_exo_outfit]}} &image(monolith_exo_f.jpg) &image(monolith_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\monolith_exo_outfit actor_visual = actors\stalker_monolith\stalker_monolith_4.ogf npc_visual = actors\stalker_monolith\stalker_monolith_4.ogf player_hud_section = actor_hud_monolith_exo inv_name = monolith_exo_outfit_name community = monolith kind = o_heavy cost = 154280 inv_weight = 35 additional_inventory_weight = 100 additional_inventory_weight2 = 100 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0880 ;shock_protection = 0.9100 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0620 ;telepatic_protection = 0.0600 strike_protection = 0.61 explosion_protection = 0.86 wound_protection = 0.65 fire_wound_protection = 0.6 -説明 軍用強化外骨格をベースに作られたハイテクなアーマー。しかし、研究サンプルにより、そのサーボモーターが世界のどの科学分野でも知られていない合金や材料で作られていることが明らかになった。3つの部分からなるエグゾスーツ(戦闘[[ヘルメット]]、タクティカルベスト、防弾環境用ジャンプスーツ)には、異質ではあるが最新の電動サーボモーターが搭載されている。このスーツを着ると、まるで石棺のコンクリートの下に埋もれているような感覚になる。ほとんどのストーカーにとっては恐ろしいほど窮屈だろうが、[[Monolith]]の真の下僕にとっては不気味なほど快適だ。 ---- **&color(red){&u(){&aname()Renegade exoskeleton [renegade_exo_outfit]}} &image(renegade_exo_f.jpg) &image(renegade_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\rn_exo_outfit actor_visual = actors\stalker_renegade\stalker_renegade_4a.ogf npc_visual = actors\stalker_renegade\stalker_renegade_4a.ogf player_hud_section = actor_hud_bandit_exo inv_name = renegade_exo_outfit_name community = renegade kind = o_heavy cost = 140660 inv_weight = 45 additional_inventory_weight = 110 additional_inventory_weight2 = 110 artefact_count = 2 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_exo control_inertion_factor = 1.76 power_loss = 0.1 burn_protection = 0.0700 shock_protection = 1.1000 radiation_protection = 0.0295 chemical_burn_protection = 0.0480 telepatic_protection = 0.0600 strike_protection = 0.5 explosion_protection = 0.85 wound_protection = 0.64 fire_wound_protection = 0.48 -説明 2011年にRenegadeが[[Clear Sky]]の基地への最終的な進出を確保するために組み立てた数少ない外骨格の1つ。残念ながら、トレンチコートを着て「射撃の名手」ライフルを持ったある[[Mercenary]]の妨害により、最終的な勝利を得る前に事実上全滅してしまった。このアーマーを着た現代のRenegadeは、いつも憑かれたように戦いに臨み、最も憎むべき敵に復讐を果たそうとする。つまり、ほとんどの連中がそうなのだ。 ---- **&color(red){&u(){&aname()Warden of Freedom [svoboda_exo_outfit]}} &image(svoboda_exo_f.jpg) &image(svoboda_exo_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\freedom_exo_outfit actor_visual = actors\stalker_freedom\stalker_freedom_4.ogf npc_visual = actors\stalker_freedom\stalker_freedom_4.ogf player_hud_section = actor_hud_freedom_exo inv_name = svoboda_exo_outfit_name community = freedom kind = o_heavy cost = 141222 inv_weight = 48 additional_inventory_weight = 113 additional_inventory_weight2 = 113 artefact_count = 1 immunities_sect = sect_exo_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.45 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_freedom_exo control_inertion_factor = 1.76 power_loss = 0.1 ;burn_protection = 0.0890 ;shock_protection = 0.9200 ;radiation_protection = 0.0295 ;chemical_burn_protection = 0.0440 ;telepatic_protection = 0.0600 strike_protection = 0.55 explosion_protection = 0.85 wound_protection = 0.65 fire_wound_protection = 0.57 -説明 [[Freedom]]の最高の職人によって作られている。様々な改良を試み、何度も試行錯誤を重ねた結果、非常に成功したデザインを生み出すことができた。維持するには必ずしも実用的なスーツではないが、紛れもなく強力であり、そのため[[Freedom]]で最も優れた戦士と警備隊にのみ託されている。3つの部分からなるエグゾスーツ(戦闘[[ヘルメット]]、タクティカルベスト、ケブラー製の環境用ジャンプスーツ)に、最新の電動サーボモーターが搭載されている。 ---- *ノソログ この次世代型の強化外骨格は二重に補強されたエグゾスーツと装甲化Czech-M10ガスマスクから構成されている。このスーツは「ファング」と呼ばれている今は亡きストーカーの発明であったという噂だが、現在ではゾーン内部の強力な派閥がそれぞれ設計を獲得している。通常の強化外骨格が軽車両とするならば、ノゾログは主力戦車と言えるだろう。そして、超重量級兵器を運搬中もあらゆる打撃に耐えることが出来る。通常、派閥の重要メンバーだけが装着することを許されるが、例外的に危険な任務に付くメンバーにも利用される。 ---- **&color(red){&u(){&aname()Military stalker Nosorog [army_nosorog_outfit]}} &image(army_nosorog_f.jpg) &image(army_nosorog_b.jpg) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_soldier\stalker_soldier4nosorog.ogf npc_visual = actors\stalker_soldier\stalker_soldier4nosorog.ogf player_hud_section = actor_hud_military_exo inv_name = army_nosorog_outfit_name community = army kind = o_heavy cost = 185000 inv_weight = 56 additional_inventory_weight = 102 additional_inventory_weight2 = 102 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.9 explosion_protection = 0.95 wound_protection = 0.75 [sect_nosorog_outfit_immunities] burn_immunity = 0.02 chemical_burn_immunity = 0.007 explosion_immunity = 0.04 fire_wound_immunity = 0.005 radiation_immunity = 0.0 shock_immunity = 0.01 strike_immunity = 0.0015 telepatic_immunity = 0.00 wound_immunity = 0.010 -説明 ---- **&color(red){&u(){&aname()PNB-4UZ Nosorog [dolg_nosorog_outfit]}} &image(dolg_nosorog_f.jpg) &image(dolg_nosorog_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_dolg\stalker_dolg4nosorog.ogf npc_visual = actors\stalker_dolg\stalker_dolg4nosorog.ogf player_hud_section = actor_hud_dolg_exo inv_name = dolg_nosorog_outfit_name community = dolg kind = o_heavy cost = 200000 inv_weight = 53 additional_inventory_weight = 102 additional_inventory_weight2 = 102 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.75 explosion_protection = 0.95 wound_protection = 0.78 -説明 ---- **&color(red){&u(){&aname()Juggernaut of Freedom [freedom_nosorog_outfit]}} &image(freedom_nosorog_f.jpg) &image(freedom_nosorog_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_freedom\stalker_freedom4nosorog.ogf npc_visual = actors\stalker_freedom\stalker_freedom4nosorog.ogf player_hud_section = actor_hud_freedom_exo inv_name = freedom_nosorog_outfit_name community = freedom kind = o_heavy cost = 185000 inv_weight = 55 additional_inventory_weight = 103 additional_inventory_weight2 = 103 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.65 explosion_protection = 0.9 wound_protection = 0.8 -説明 この次世代型の強化外骨格は二重に補強されたエグゾスーツと装甲化Czech-M10ガスマスクから構成されている。このスーツは「ファング」と呼ばれていた今は亡きストーカーの発明であったという噂だが、現在ではゾーン内部の強力な派閥がそれぞれ設計を獲得している。通常の外骨格が軽車両とするならば、ジャガーノートは主力戦車と言えるだろう。そして、超重量級兵器を運搬中もあらゆる打撃に耐えることが出来る。通常、派閥の重要メンバーだけが装着することを許されるが、例外的に危険な任務に付くメンバーにも利用される。 ---- **&color(red){&u(){&aname()UNISG Nosorog [isg_nosorog_outfit]}} &image(isg_nosorog_f.jpg) &image(isg_nosorog_b.jpg) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_isg\stalker_isg_nosorog.ogf npc_visual = actors\stalker_isg\stalker_isg_nosorog.ogf inv_name = isg_nosorog_outfit_name community = isg kind = o_heavy cost = 190000 inv_weight = 51 additional_inventory_weight = 107 additional_inventory_weight2 = 107 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.7 explosion_protection = 0.9 wound_protection = 0.8 -説明 ---- **&color(red){&u(){&aname()Mercenary Nosorog [merc_nosorog_outfit]}} &image(merc_nosorog_f.jpg) &image(merc_nosorog_b.jpg) -説明  二重に強化されたエキゾスーツと装甲されたCzech-M10によって構成される次世代の外骨格。このスーツは「ファング」という名の今は亡きストーカーによって発案されたものだと噂されており,彼のデザインは後にゾーン全体のあらゆる種類の強力な派閥に要求されるようになりました。標準的な外骨格がストーカーを軽自動車のように感じさせるのならば,このスーツは彼らを主力戦車だと信じさせ,強力な兵器を持ち運びながら信じられないほどの罰に耐えることを可能にします。通常,派閥で最も価値あるメンバーのみ,非常に危険な任務で使用することを許されています。(翻訳の修正を求む) visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_merc\stalker_merc4nosorog.ogf npc_visual = actors\stalker_merc\stalker_merc4nosorog.ogf player_hud_section = actor_hud_merc_exo inv_name = merc_nosorog_outfit_name community = killer kind = o_heavy cost = 195000 inv_weight = 49 additional_inventory_weight = 98 additional_inventory_weight2 = 98 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.63 explosion_protection = 0.95 wound_protection = 0.9 ---- **&color(red){&u(){&aname()Monolith Nosorog [monolith_nosorog_outfit]}} &image(monolith_nosorog_f.jpg) &image(monolith_nosorog_b.jpg) ef_equipment_type = 5 visual = dynamics\outfit\exolight_outfit actor_visual = actors\stalker_monolith\stalker_monolith4nosorog.ogf npc_visual = actors\stalker_monolith\stalker_monolith4nosorog.ogf player_hud_section = actor_hud_monolith_exo inv_name = monolith_nosorog_outfit_name community = monolith kind = o_heavy cost = 190000 inv_weight = 51 additional_inventory_weight = 101 additional_inventory_weight2 = 101 artefact_count = 2 immunities_sect = sect_nosorog_outfit_immunities repair_type = outfit_exo ;repair_part_bonus = 0.65 hit_fraction_actor = 0.2 bones_koeff_protection = actor_armor_class5 control_inertion_factor = 1.88 power_loss = 0.1 ;burn_protection = 0.20 ;shock_protection = 0.20 radiation_protection = 0.041 ;chemical_burn_protection = 0.053 telepatic_protection = 0.091 strike_protection = 0.8 explosion_protection = 0.9 wound_protection = 0.83 -説明 ---- *防弾耐性 **actor_armor_class3 -体 #region(remember) [body_damage_020] ; CLASS IIIA bip01_pelvis = 1, 0.2 bip01_spine = 1, 0.2 bip01_spine1 = 1, 0.2 bip01_spine2 = 1, 0.2 bip01_l_clavicle = 1, 0.2 bip01_l_upperarm = 1, 0.2 bip01_l_forearm = 1, 0.2 bip01_l_hand = 1, 0.04 bip01_r_clavicle = 1, 0.2 bip01_r_upperarm = 1, 0.2 bip01_r_forearm = 1, 0.2 bip01_r_hand = 1, 0.04 bip01_l_thigh = 1, 0.2 bip01_l_calf = 1, 0.2 bip01_l_foot = 1, 0.04 bip01_r_thigh = 1, 0.2 bip01_r_calf = 1, 0.2 bip01_r_foot = 1, 0.04 #endregion -頭 #region(remember) [head_damage_00]; cloth mask ; NO PROTECTION bip01_neck = 1, 0.0 bip01_head = 1, 0.0 eyelid_1 = 1, 0.0 eye_left = 1, 0.0 eye_right = 1, 0.0 jaw_1 = 1, 0.0 #endregion -ap_scale = 0.80 ---- **actor_armor_skat -体 #region(remember) [body_damage_035] ; CLASS III bip01_pelvis = 1, 0.35 bip01_spine = 1, 0.35 bip01_spine1 = 1, 0.35 bip01_spine2 = 1, 0.35 bip01_l_clavicle = 1, 0.35 bip01_l_upperarm = 1, 0.35 bip01_l_forearm = 1, 0.35 bip01_l_hand = 1, 0.07 bip01_r_clavicle = 1, 0.35 bip01_r_upperarm = 1, 0.35 bip01_r_forearm = 1, 0.35 bip01_r_hand = 1, 0.07 bip01_l_thigh = 1, 0.35 bip01_l_calf = 1, 0.35 bip01_l_foot = 1, 0.07 bip01_r_thigh = 1, 0.35 bip01_r_calf = 1, 0.35 bip01_r_foot = 1, 0.07 #endregion -頭 #region(remember) [head_damage_00]; cloth mask ; NO PROTECTION bip01_neck = 1, 0.0 bip01_head = 1, 0.0 eyelid_1 = 1, 0.0 eye_left = 1, 0.0 eye_right = 1, 0.0 jaw_1 = 1, 0.0 #endregion -ap_scale = 0.75 ---- **actor_armor_psz -体 #region(remember) [body_damage_040] ; CLASS III + bip01_pelvis = 1, 0.4 bip01_spine = 1, 0.4 bip01_spine1 = 1, 0.4 bip01_spine2 = 1, 0.4 bip01_l_clavicle = 1, 0.4 bip01_l_upperarm = 1, 0.4 bip01_l_forearm = 1, 0.4 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.4 bip01_r_upperarm = 1, 0.4 bip01_r_forearm = 1, 0.4 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.4 bip01_l_calf = 1, 0.4 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.4 bip01_r_calf = 1, 0.4 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_00]; cloth mask ; NO PROTECTION bip01_neck = 1, 0.0 bip01_head = 1, 0.0 eyelid_1 = 1, 0.0 eye_left = 1, 0.0 eye_right = 1, 0.0 jaw_1 = 1, 0.0 #endregion -ap_scale = 0.75 ---- **actor_armor_radiation -体 #region(remember) [body_damage_040] ; CLASS III + bip01_pelvis = 1, 0.4 bip01_spine = 1, 0.4 bip01_spine1 = 1, 0.4 bip01_spine2 = 1, 0.4 bip01_l_clavicle = 1, 0.4 bip01_l_upperarm = 1, 0.4 bip01_l_forearm = 1, 0.4 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.4 bip01_r_upperarm = 1, 0.4 bip01_r_forearm = 1, 0.4 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.4 bip01_l_calf = 1, 0.4 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.4 bip01_r_calf = 1, 0.4 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.75 ---- **actor_armor_freedom_exo -体 #region(remember) [body_damage_043] ; CLASS III + bip01_pelvis = 1, 0.43 bip01_spine = 1, 0.43 bip01_spine1 = 1, 0.43 bip01_spine2 = 1, 0.43 bip01_l_clavicle = 1, 0.43 bip01_l_upperarm = 1, 0.43 bip01_l_forearm = 1, 0.43 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.43 bip01_r_upperarm = 1, 0.43 bip01_r_forearm = 1, 0.43 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.43 bip01_l_calf = 1, 0.43 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.43 bip01_r_calf = 1, 0.43 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_bandit_exo -体 #region(remember) [body_damage_043] ; CLASS III + bip01_pelvis = 1, 0.43 bip01_spine = 1, 0.43 bip01_spine1 = 1, 0.43 bip01_spine2 = 1, 0.43 bip01_l_clavicle = 1, 0.43 bip01_l_upperarm = 1, 0.43 bip01_l_forearm = 1, 0.43 bip01_l_hand = 1, 0.08 bip01_r_clavicle = 1, 0.43 bip01_r_upperarm = 1, 0.43 bip01_r_forearm = 1, 0.43 bip01_r_hand = 1, 0.08 bip01_l_thigh = 1, 0.43 bip01_l_calf = 1, 0.43 bip01_l_foot = 1, 0.08 bip01_r_thigh = 1, 0.43 bip01_r_calf = 1, 0.43 bip01_r_foot = 1, 0.08 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_exo -体 #region(remember) [body_damage_045] ; CLASS III ++ bip01_pelvis = 1, 0.45 bip01_spine = 1, 0.45 bip01_spine1 = 1, 0.45 bip01_spine2 = 1, 0.45 bip01_l_clavicle = 1, 0.45 bip01_l_upperarm = 1, 0.45 bip01_l_forearm = 1, 0.45 bip01_l_hand = 1, 0.09 bip01_r_clavicle = 1, 0.45 bip01_r_upperarm = 1, 0.45 bip01_r_forearm = 1, 0.45 bip01_r_hand = 1, 0.09 bip01_l_thigh = 1, 0.45 bip01_l_calf = 1, 0.45 bip01_l_foot = 1, 0.09 bip01_r_thigh = 1, 0.45 bip01_r_calf = 1, 0.45 bip01_r_foot = 1, 0.09 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_duty_exo -体 #region(remember) [body_damage_047] ; CLASS III ++ bip01_pelvis = 1, 0.47 bip01_spine = 1, 0.47 bip01_spine1 = 1, 0.47 bip01_spine2 = 1, 0.47 bip01_l_clavicle = 1, 0.47 bip01_l_upperarm = 1, 0.47 bip01_l_forearm = 1, 0.47 bip01_l_hand = 1, 0.09 bip01_r_clavicle = 1, 0.47 bip01_r_upperarm = 1, 0.47 bip01_r_forearm = 1, 0.47 bip01_r_hand = 1, 0.09 bip01_l_thigh = 1, 0.47 bip01_l_calf = 1, 0.47 bip01_l_foot = 1, 0.09 bip01_r_thigh = 1, 0.47 bip01_r_calf = 1, 0.47 bip01_r_foot = 1, 0.09 #endregion -頭 #region(remember) [head_damage_030]; tactical ; CLASS III - bip01_neck = 1, 0.3 bip01_head = 1, 0.3 eyelid_1 = 1, 0.3 eye_left = 1, 0.3 eye_right = 1, 0.3 jaw_1 = 1, 0.3 #endregion -ap_scale = 0.7 ---- **actor_armor_military_exo -体 #region(remember) [body_damage_050] ; CLASS IV bip01_pelvis = 1, 0.5 bip01_spine = 1, 0.5 bip01_spine1 = 1, 0.5 bip01_spine2 = 1, 0.5 bip01_l_clavicle = 1, 0.5 bip01_l_upperarm = 1, 0.5 bip01_l_forearm = 1, 0.5 bip01_l_hand = 1, 0.1 bip01_r_clavicle = 1, 0.5 bip01_r_upperarm = 1, 0.5 bip01_r_forearm = 1, 0.5 bip01_r_hand = 1, 0.1 bip01_l_thigh = 1, 0.5 bip01_l_calf = 1, 0.5 bip01_l_foot = 1, 0.1 bip01_r_thigh = 1, 0.5 bip01_r_calf = 1, 0.5 bip01_r_foot = 1, 0.1 #endregion -頭 #region(remember) [head_damage_035]; battle ; CLASS III bip01_neck = 1, 0.35 bip01_head = 1, 0.35 eyelid_1 = 1, 0.35 eye_left = 1, 0.35 eye_right = 1, 0.35 jaw_1 = 1, 0.35 #endregion -ap_scale = 0.7 ---- **actor_armor_class5 (Nosorog) -体 #region(remember) [body_damage_045] ; CLASS III ++ bip01_pelvis = 1, 0.45 bip01_spine = 1, 0.45 bip01_spine1 = 1, 0.45 bip01_spine2 = 1, 0.45 bip01_l_clavicle = 1, 0.45 bip01_l_upperarm = 1, 0.45 bip01_l_forearm = 1, 0.45 bip01_l_hand = 1, 0.09 bip01_r_clavicle = 1, 0.45 bip01_r_upperarm = 1, 0.45 bip01_r_forearm = 1, 0.45 bip01_r_hand = 1, 0.09 bip01_l_thigh = 1, 0.45 bip01_l_calf = 1, 0.45 bip01_l_foot = 1, 0.09 bip01_r_thigh = 1, 0.45 bip01_r_calf = 1, 0.45 bip01_r_foot = 1, 0.09 #endregion -頭 #region(remember) [head_damage_035]; battle ; CLASS III bip01_neck = 1, 0.35 bip01_head = 1, 0.35 eyelid_1 = 1, 0.35 eye_left = 1, 0.35 eye_right = 1, 0.35 jaw_1 = 1, 0.35 #endregion -ap_scale = 0.7 ---- *コメント #pcomment(,10,ヘビースーツ/コメント,reply) ----

表示オプション

横に並べて表示:
変化行の前後のみ表示:
記事メニュー
ウィキ募集バナー